Graves Build Guide

Test

Uploader RainDevour
Updated 4 years ago
95,263
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Runes
  • 9
    Greater Mark of Armor Penetration (+1.28 armor penetration)
  • 9
    Greater Seal of Scaling Armor (+0.16 armor per level (+3 at champion level 18))
  • 9
    Greater Glyph of Scaling Mana Regeneration (+0.06 mana regen / 5 sec. per level (+1.2 at champion level 18))
  • 3
    Greater Quintessence of Attack Damage (+2.25 attack damage)
Skill Order
Q W E R
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

[highlight][center][imgext=http://www.solomid.net/guide/runes/mark4.png][imgext=http://www.solomid.net/guide/runes/seal3.png][imgext=http://www.solomid.net/guide/runes/glyph4.png][img=runes/quint1.png] Total of 15 Armor Penetration, 24 Armor at Level 18, 24 Magic Resist at Level 18, 7 Attack Damage[/center][/highlight] [title][imgext=http://www.solomid.net/guide/runes/mark4.png] Greater Mark of Desolation (x9)[/title] [number]1.66 Armor Penetration per rune[/number] [highlight]Rounded up to 15 Armor Penetration[/highlight] Standard set of runes for an AD Carry, or really any AD champion. Makes your damage scale into the late game when you need it. Especially combined with Last Whisper [imgsmall=items/last-whisper.png]. [title][imgext=http://www.solomid.net/guide/runes/seal3.png] Greater Seal of Defense (x9)[/title] [number]0.15 armor per level (2.7 at champion level 18) per rune[/number] [highlight]Rounded up to 24 Armor at level 18[/highlight] The offensive runes for both Glyphs and Seals don't have a significant impact towards your damage output, I figured having some defense would be helpful. The reason why you don't want it flat is explained in the MR Runes. [title][imgext=http://www.solomid.net/guide/runes/glyph4.png] Greater Glyph of Shielding (x9) [/title] [number]0.15 magic resist per level (2.7 at champion level 18) per rune[/number] [highlight]Rounded up to 24 Magic Resist at Level 18[/highlight] You could go for flat magic resistance, but at level 10 you basically have the same amount of magic resist given from the flat magic resist runes. Level 10 in Dominion takes a small amount of time, and the reaon you would only want flat is for early game laning. You don't lane in Dominion except bottom or you're slowly pushing. Same concept applies to Armor Per Level. [title][imgext=http://www.solomid.net/guide/runes/quint1.png] Greater Quintessence of Strength (x3)[/title] [number]2.25 attack damage per rune[/number] [highlight]Rounded up to 7 Attack Damage[/highlight] Helps your Buckshot [imgsmall=skills/graves/q.png] slightly in the early levels. These are the only runes that really help during early game, and the rest are usually for mid-late game.

[title][center]Upcoming:[/center][/title] [.]Correct grammar, punctuation, and typographic errors [.]Possibly add more pictures [.]Finish the "Champions You Will Encounter" chapter [.]Add more information [.]Make it look cleaner Yeah, I hope I can edit this more, and finish that damned Champions You Will Encounter Chapter. [center][title]August[/title][/center] [.]Added more in the Dominion Meta chapter on [highlight]August 4th[/highlight] [.]Slightly changed the rune description from "total of" to "rounded up to" in the Runes chapter on [highlight]August 6th[/highlight]

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