Kassadin Build Guide

Carrying SoloQueue with Kassadin [3.15]

Uploader JayPope
Updated 3 years ago
727,019
81%
Skill Order
Q W E R
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

Hi everyone, I'm JayPope, a high-ELO ranked player (Diamond 1 currently). This is my first guide ever made, however I decided to finally make one because of a lot of requests from viewers of my stream as well as friends hoping to be able to use my unique Kassadin play to climb their ladders. It is also what helped me climb up to diamond 1. As for my personal stats on Kassadin, I have two main accounts that I use him on. JayPope, which in 154 games my current KDA is 10.1/4/7.3. Also, on my smurf account 'Just a Fat Guy' I am 24-1 with a KDA of 12.7/4.2/9.3. [imgext=http://i.imgur.com/LRvtNiu.jpg] If you like the guide, follow me at www.twitch.tv/jay_pope Enjoy! Lets talk about some pros and cons about Kassadin. [highlight]pros:[/highlight] [.]Great roaming ability due to his small cooldown on [imgsmall=skills/kassadin/r.png] [.]Able to catch out enemies late game with [imgsmall=skills/kassadin/r.png] + [imgsmall=skills/kassadin/q.png] not allowing them to [imgsmall=summoners/flash.png] or [imgsmall=items/zhonyas-hourglass.png] due to silence. [.]Amazing burst mid and late game taking enemies by suprise [.]Superb mobility and multiple \"flashes\" with [imgsmall=skills/kassadin/r.png] [.]Hard to be caught after level 6 [highlight]cons:[/highlight] [.]Very mana dependent [.]Struggles early game vs most match ups [.]Can be denied farm from most champions early game [.]Vulnerable to ganks pre level 6 [.]For maximum damage output, must play risky.

Early game is the most difficult and most important stage for Kassadin. This is the part of the game that makes or break whether you are a decent Kassadin, or a great one. Most of the time, the enemy mid laner will understand how weak Kassadin is early game, and continuously spam you with abilities and autoattacks in attempt to put you so far behind that there is no coming back. You need to be able to avoid as much poke as possible in lane, while keeping up in farm. This can be fairly difficult because of all the pressure the enemy is going to be throwing at you, however, with lots of experience of playing Kassadin, you will get a feel for how much damage he can take without being killed. Being able to withstand the enemies poke in lane, as well as their attempts to gank you [highlight]while keeping up in farm [/highlight]is the key to getting out of the weak early game of Kassadin and is what will snowball you into a strong mid game. I am never saying that your goal is to behind in farm, but it is important to realize that Kassadin has a reason to be somewhat short of the enemy mid laners farm due to the fact that he is melee with poor close range trade early game. This being said, if you are going against any skilled mid laner who realizes he or she can bully Kassadin early, there is a chance you will need to back before you hit 6. (level 3 or 4) depending on the pressure of the enemy mid laner, as well as the jungler. This can put you behind in farm, but you have to remember its OKAY. What you DO NOT want to do, is play greedy. Anytime that you are low health and the enemy is slowly pushing to your tower, is when you are going to want to B. And yes, even if you miss a wave of creeps. If you are to die in lane, you will not only feed the enemy gold, (which he will use to dominate you even harder) you will also lose even more creeps than if you were to safely Back. In the rare occasion when the enemy is passive towards you, take this opportunity to free farm with your auto attack, making sure to carefully get every single creep using your abilities if need be. Kassadin scales extremely well into mid and late game, there is no reason to risk getting in an early fight and dying unless you are 100% sure you can take the enemy out. Personally, my goal for getting out of the TERRIBLE early game phase is when I get catalyst at around 12 minutes. By this time you are past level 6, and have decent sustain and tankiness in lane, as well as good damage from your base stats. I recommend looking at the \"Common Match Ups\" part of this guide to have a better early game. [twitch]http://www.twitch.tv/jay_pope/c/2581376[/twitch]

Mid game is where Kassadin can change the game completely. His kit is built around having a terrible early game, but being able to roam to make up for it. In mid game, (lets say 16 minutes) you should almost have your Rod of Ages completed as well as boots, and should be able to impact other lanes and the enemy jungler by roaming and helping add pressure on the map. You should also be able to dominate your lane as long as you didn't fall too far behind in early lane phase. There is no greater feeling to me in League of legends, than the feeling I get when after 10-15 minutes of constant, annoying harass from the enemy mid laner, I can put him to 40% health with one combo, without taking any damage in return. This is the part of the game, when the enemy mid laner understands how painful his, and his teams life is about to be. Most of the time in mid lane you will be going against a squishy champion. As long as you weren't shut down super hard in early game, you will not be able to dominate them. (even AD champions such as zed, jayce, or pantheon.) With a simple combo of Rift walk, Nullsphere, and Forcepulse, they will feel your pain and become passive, very quickly. This gives you your opportunity to kill your mid laner, or roam. (and most of the time both). Knowing how and when to roam is very important in playing Kassadin. There are key instances that you should always be looking for when thinking about roaming: [title]When to Roam[/title] [.]Will I make a POSITIVE impact? This is the first question you need to ask yourself when you are deciding if you should roam or not. [highlight]Keep in mind all of these decisiosn need to be very fast or you will lose your opportunity.[/highlight] If you are not farmed, or don't have any items, roaming is probably not going to help much because you will not make any sort of impact, and instead either get counter ganked by your enemy mid laner, or just lose a ton of farm in the process. [.]Which lane needs my help? If you have a specific lane that is getting dominated, it is your job as Kassadin to turn their lane around. This may take more than one or two ganks. In fact, if your lane isn't getting pushed that hard, you can constantly stay in their lane catching them up, as well as feeding yourself. Communicate with your jungler so that he can cover your tower while you're saving the game. [.]Which lane can we tower dive? Kassadin is an excellent tower diver because of his mobility and quick burst. If you have a lane that is constantly pushing and also keeping the enemy struggling under tower, you can seal the deal with this lane by tower diving them, setting the enemy further behind as well as taking their tower, and an early dragon. [.]Is my lane pushed? If you are playing vs a champion who constantly pushes your tower at a good speed, it is probably not smart to leave it compeltely alone or you may lose 2-3 turrets. Instead, communicate with your jungler to control your lane for you. [.]Where is my enemy mid laner? If your enemy mid laner is no where to be seen, you should be roaming. Kassadin is very strong at this point of the game, and you will most likely be able to have a greater impact in any gank that you do compared to your enemy mid laner. [.]Where are the enemy wards at? This is very important for Kassadin players to know. You need to [highlight]use the enemies wards to your advantage.[/highlight] Because of the wall jumps that Kassadin can do with his riftwalk, you can gank from several odd routes that the enemy will never see coming. Communicate with your team to find out where the enemy is warding, and take original ganking paths to take them by suprise. [.]Where is the enemy jungler at? Generally, junglers have less damage and items than solo laners because they do not get as much gold from jungle creeps. Use this to your advantage by finding the enemy jungler before he ganks, and counter gank him. This is a good way to get map control for your team, as well as objectives by taking three enemies off the map. [.]Can we get objectives from this roam? It is always a plus to be able to get objectives such as towers, dragon, or even baron, from a gank. After finishing a gank, always be looking for any objective you can take. [.]What will I lose from roaming? Roaming is always taking a risk. If you roam and get nothing from it, you also lose farm and possibly a tower. This is why I get homeguard boots so early. I can constantly roam quickly due to its movement speed active, as well as its automatic health and mana regen as soon as I get to base. You are able to roam bot lane or top lane quickly with your homeguard active, make an impact by killing an enemy or making them back, and then B (bluepill), using homeguard again to get full mana and health and get back to lane, which also helps avoid losing too much CS, as well as losing your tower. How to roam with Homeguard Boots and use them efficiently mid game. [twitch]http://www.twitch.tv/jay_pope/c/2581407[/twitch]

Late Game Kassadin can be the scariest late game champion in the game if used correctly. He can literally 100 - 0 any carry, as well as burst down many tanks to the point where they have no chance of winning a duel. There are countless games of mine, where even though it was an extremely close , I was 100% sure we would come out on top because I was playing Kassadin. In late game, you need to be looking for any carry who BARELY steps out position. This puts you in a very high risk, high reward situation however. This is the point in the game when knowing exactly how much damage you can do can make or break the game because there will be a time where one of the enemy carries steps a little to close, and you have an opportunity to full combo them. This being said, you will also be riftwalking onto a group of 5 people. If you are not able to kill the carry, or don't have any way for your team to get you out (such as zilean ult, thresh lantern, lulu ult) then you throw the game. However, if you burst the carry so hard that they get taken out of the fight instantly, you win the game. Due to the new updates on Kassadin's abilities, in order to output the maximum amount of damage, (and the damage you are use to being able to output prepatch 3.13), you are going to be required to actually land your riftwalk on top of an enemy champion. This raises the risk of playing Kassadin, so be smart about your decisions to use this ability as a damage dealer. Also, there are times in late game where enemies will be trying to get that last bit of farm in order to compelte their 5th or 6th item, and generally they are alone doing so. Using your ridiculous mobility as Kassadin, you need to look for people you can pick off. If you can catch a single person off and kill them at 35 minutes or later, your team will gain huge benefits like complete map control, baron, and possibly snowball and win a game. Teamfighting - Using Kassadin's great mobility and poke, he can clean up fights with ease. [twitch]http://www.twitch.tv/jay_pope/c/2489559[/twitch]

Team fighting with Kassadin is all about positioning. Not only your positioning, but also the enemies carries positioning. Kassadin makes some very awkward team fights. How? Because you are a giant threat to squishy champions, while the enemy tanks are getting into your back line knowing you won't want to waste your combo on them. Kassadin, being a giant force, can zone out two to three enemies just by being near them. This allows your team to get free fire on the enemy tanks and front line, while their carrys are scared to even come close. However, when the carrys finally do enter the fight, make them remember why they were scared. Kassadin has such a high burst, as well as AOE (area of effect) abilities, that you can completely combo one carry, while also getting the other squishy champions to near 50%. It is your job in a teamfight to eliminate the enemies team biggest threat. You have to keep in mind that generally, if you are able to take out the enemies biggest threat, you yourself are the biggest threat to the enemy. This being said, if you are to riftwalk into the enemies back line and not succeed in killing the carry you were after while being able to stay alive, the trade may not be worth it. This means that you need to find a way to not only combo the carry, but also be able survive long enough to be able to riftwalk right back out of the fight, in order to get back into the fight later. Kassadin is so dominant in team fights because not only does he bring insane burst, but he also is extremely difficult to kill, which means he can continue to pick people off the longer the fight lasts. In team fights, Kassadin can also be a great disengage that may even turn around to be a great opportunity to turn on the enemy. There are a lot of times where your team may feel like retreating from a fight is the best option, so the situation becomes a chase. Using your mobility, and your AOE slow with force pulse, you can make sure your team lives. What you need to do is, get your enemies to want to focus you by almost walking towards them in a 1v5 situation, then, force pulse across the entire enemy team, while riftwalking out of their range immediately. Pulling off this move is risky, but it gives your team a lot of advantages and options. First off, the enemy stopped chasing wheover they were initially going after, and targeted you, one of the most mobile champions in the game. By riftwalking away, you completely stopped their chance to kill you right away. Secondly, because you did give an AOE slow, your team has an even better chance to disengage without being caught. Lastly, sometimes a team fight is only lost by a little, and so just because your team was initially running away from the enemy, doesn't mean that after the entire enemy team takes a high damage burst, they can't turn back on them. High level plays and mechanics like this can turn a good kassadin into a great one. Kassadin is great at picking people off at the beginning or end of fights. (Even if they are lost fights) [twitch]http://www.twitch.tv/jay_pope/c/2581443[/twitch]

There are a lot of unique match ups with Kassadin that play out very differently. It is important to know the basics on each one. I will list out the basics of the common match ups. [imgsmall=champ/aatrox.png] This is a skill match up. If you get knocked up you're probably going to die. He also has zoning potential due to his early damage and strong melee. [imgsmall=champ/ahri.png] This match up isn't too hard. Her poke is annoying, but also not hard to avoid. At 6 she is very squishy and silence dominates her. [imgsmall=champ/akali.png] This match up is a lot more skill based than other match ups. Akali has a harder trade melee wise because of her Q proc, and both of you have multiple flashes. However, due to her being a melee, you get a relatively easy early game as kassadin, and make a bigger impact late game. [imgsmall=champ/anivia.png] At level 6 you dominate Anivia. She is extremely squishy and silence cuts off all of her damage including her ultimate. However, I have a lot of trouble with her early game because of her huge base damage, as well as her CC and long Auto Attack range. Be very careful in lane. [imgsmall=champ/annie.png] Annie can absolutely crush you in lane phase. Her constant Spam of her Q can do work to you. Because of this, you need to constantly spam your null sphere and eventually make an out play. This is a hard match up pre 6. [imgsmall=champ/brand.png] Easy match up. Dodge his damage pre 6, dominate him after 6. Very basic match up. [imgsmall=champ/cassiopeia.png] This match up is like any other high harass mage. Try to avoid damage while farming pre 6, and at level 6 you can kill them with ease after some poke. Decently tough match up because of the high poke. [imgsmall=champ/chogath.png] Cho'Gath does work to kassadin. He has a lot of poke because you are melee, and infinite sustain. He can also take down your tower rather quickly if you B or roam. I don't recommend picking Kassadin into a Cho'Gath mid, but if you have to go against him, its all on your farming abilities as well as quickly roaming and making a bigger impact than him. [imgsmall=champ/diana.png] A lot of people say Diana is a counter to kassadin mainly because she's some what tanky with strong melee and dashes. To be honest I don't mind the match up since her poke isn't too bad, and once you level up some after 6 you can easily duel her. Silence is op. [imgsmall=champ/elise.png] I heard having 8 abilities doesn't do much when you're silenced. [imgsmall=champ/evelynn.png] Annoying match up because of her constant poke in lane. Not too difficult. [imgsmall=champ/fiddlesticks.png] At first it's annoying but once you get your abilities you can just silence his drain and free farm. You can also cancel his ultimate in team fights. [imgsmall=champ/fizz.png] One of the hardest match ups for Kassadin for an AP champion. Early game he can constantly spam his abilities and deny you farm because of his strong melee poke. A good fizz will dominate kassadin until Kass gets items. [imgsmall=champ/galio.png] It's a free farm lane, and Kassadin can even kill him with Liandrys. This isn't a counter like you would think it would be. Galio also cant' take town towers too fast so you can roam freely. [imgsmall=champ/gangplank.png] I hate this match up. [imgsmall=champ/gragas.png] Free farm lane because of the double melee lane. You have a higher impact of the game as Kassadin. [imgsmall=champ/heimerdinger.png] Heimer can constantly push you and harass you as well as take down your towers quickly. However if you farm up you can easily 1 combo him. [imgsmall=champ/jarvaniv.png] He has a very high kill potential on you all throughout the early game. Start armor, probably need seekers, and you NEED to avoid his Q-E knock up combo. This lane is hard but manageable. [imgsmall=champ/jayce.png] Very, very difficult lane for kassadin early. Jayce is stupidly OP and has damage to kill you all throughout the early and mid game. However, once your 6 he is basically an ADC so you can combo him pretty hard and gain back lane dominance. [imgsmall=champ/karthus.png] Karthus should never beat kassadin ever. Even pre 6 you can out damage him with your Q spam and avoiding his skittles. Extremely easy match up. [imgsmall=champ/katarina.png] Another easy match up. Only thing she has on you is she doesn't run out of mana so be careful pre 6. [imgsmall=champ/kayle.png] Pretty difficult match up but you out scale her as well as silence her so she cannot ult. Simply combo, bait the ult and walk away, and combo again. [imgsmall=champ/kennen.png] He can kill you at all parts of the game if you're not carefully using your riftwalk. In lane he has high auto attack damage so I recommend using armor 5. [imgsmall=champ/khazix.png] Armor 5 is needed to play vs Kha'zix. Pre 6 you can both out play each other but he has an advantage. After 6 this lane is easily Kassadins. Kha'zix is extremely squishy. [imgsmall=champ/leblanc.png] Your silence hits her first. You win. [imgsmall=champ/lissandra.png] Easy lane. Avoid poke early and smart cast your silence so she cant use her ultimate to stop it. You can also silence her escape. (her E) Don't get close to her unless you're going in for the kill. [imgsmall=champ/lux.png] Pretty easy lane just need to avoid getting rooted. Lux with barrier is nearly impossible to kill though. [imgsmall=champ/malzahar.png] Very annoying lane, but after 6 combo and walk away so that he can't get an ulti off on you. Continue to do it and you'll be fine. [imgsmall=champ/masteryi.png] Not that bad of a lane, avoid as much of harass as you can and silence the meditate. [imgsmall=champ/mordekaiser.png] This lane sucks, try to farm as best as you can and have a bigger impact mid and late game. [imgsmall=champ/morgana.png] Avoid the root and the lane is easy. She has very bad poke. [imgsmall=champ/nidalee.png] Another easy lane unless she runs AD runes. If she uses AD runes you need armor or you'll easily get poked out. [imgsmall=champ/orianna.png] Orianna can dominate you early game if shes good and you're not careful. After 6 even maxing shield and going heavy Magic resist she cant stop you from killing her. [imgsmall=champ/pantheon.png] One of the hardest match ups for Kassadin. You'll need jungle help. Lots of armor needed and don't try to trade you wont win. Just try to farm and survive. [imgsmall=champ/rumble.png] Avoid his flame spitter when you're farming and you should be fine. You'll get denied a bit but not too badly since he pushes. Farming under tower is needed. [imgsmall=champ/ryze.png] Ryze has kill potential on you early game because of his high burst and root. Silence him and he can't do anything. [imgsmall=champ/sion.png] People still play sion? [imgsmall=champ/swain.png] Hard match up because of the zoning potential and high early burst. If you get rooted you're going to die. [imgsmall=champ/syndra.png] She will kill you if she hits 6 before you. Also heavy harass lane. Not an easy lane. But after 6 you can easily take her out. [imgsmall=champ/talon.png] Seekers armguard > talon [imgsmall=champ/teemo.png] Surprisingly easy lane. Your passive MR helps with his magic damage, and your armor runes help with his AA damage. Hes squishy so you can trade with Q if you need to. Level 6 teemo dies. [imgsmall=champ/twistedfate.png] I love this match up. You can out roam TF, and he can't really poke you down cause you can poke harder. As soon as he uses a card on a minion combo him. [imgsmall=champ/twitch.png] This is possibly the absolute hardest match up in the game. With his AA poke, dot, and burst, he can easily zone you from minions, and also kill you. [imgsmall=champ/veigar.png] Just land the silence and you easily beat him. Pre 6 it is easy too cause he is focused on farming. [imgsmall=champ/viktor.png] He is annoying to go against. After 6 position smartly so he can't turn on you with his silence and stun. [imgsmall=champ/xerath.png] Just avoid his poke as much as possible. He is a safe laner but your gap close makes his life difficult. [imgsmall=champ/yorick.png] This is the hardest match up for Kassadin in the game. [imgsmall=champ/ziggs.png] Pretty annoying match up. His auto attack damage as well as his low cool down poke can be trouble. However even if you die to him you can come back after a few levels past 6. [imgsmall=champ/zed.png] Not as hard of a match up as you'd think. You can be really safe pre 6 and farm up. But after 6, bait his ultimate and just Riftwalk away. Then he is basically as squishy as an ADC and you can easily combo him if he doesn't go hexdrinker. [imgsmall=champ/zilean.png] This lane is really hard. He can constantly harass you pre 6 and at 6 you need to bait his ultimate in order to finish him off. [imgsmall=champ/zyra.png] She has high damage so don't get rooted or you will die.

Thanks for taking some time out of your day to look at my Kassadin Guide! Being my first ever guide I expect there to be some improvements I could make so please comment below and tell me what you think. Hopefully you can gain some elo and have some fun with what you've learned! Remember to check out my stream at www.twitch.tv/jay_pope and follow it if you'd like! I do commentate on my games and play Kassadin frequently if you'd like to see what I can do with him.

Comments coming soon!
Copyright © 2009-2015 SoloMid. All rights reserved Back to top