Malzahar Build Guide

AD Malz for Bot Lane Dominion

Uploader Sazdek
Updated 4 years ago
  • 8
    Greater Mark of Armor Penetration (+1.28 armor penetration)
  • 1
    Greater Mark of Critical Chance (+0.93% critical chance)
  • 9
    Greater Seal of Scaling Health (+1.33 health per level (+24 at champion level 18))
  • 9
    Greater Glyph of Scaling Magic Resist (+0.16 magic resist per level (+3 at champion level 18))
  • 3
    Greater Quintessence of Armor Penetration (+2.56 armor penetration)
Skill Order
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

Greetings. I am Sazdek. Basically a nobody with a lot of time and a slight insanity for writing guides. This is the first of what is, hopefully, many Dominion guides. I aim for these guides to reach both new people wanting to try out The Crystal Scar, as well as veterans who wish to add a new champion to their roster. So lets get to it. AD Malzahar Aka Holy shit nerf voidlings This guide is aimed towards highlighting one of my favorite bot laners, Malzahar. But even more so, AD Malz. Now if you've never played Dominion or perhaps you're new to the scene, this may seem a bit trollish. Malz has no Ad scaling -abilities-, so why build him AD? Well, it's simple. His voidlings are granted a 1:1 ratio of his BONUS AD (not total). This damage is not reflected on the voidlings when you click them in-game, however the bonus is god is it there. Also they do gain a 1:1 scaling of Malzahar's Armor penetration, making them that much more annoying. Furthermore, if you're new to Malzy, Voidlings gain buffs every 7 seconds after spawning (will be explained in detail in the skills section). Malzahar does a couple very essential things as a bot laner in Dominion. First: he builds tanky while still doing high damage. Meaning he can build those items like [imgsmall=items/maw-of-malmortius.png] and [imgsmall=items/frozen-fist.png] and gain a bit of tankiness as well as keeping his damage relevant. Second: he can push and farm lanes. His [imgsmall=skills/malzahar/e.png] kills minions very quickly, which also force his voidlings to focus the victims of the DoT. [imgsmall=skills/malzahar/w.png] and [imgsmall=skills/malzahar/q.png] both have AoE potential (and poke potential depending on your enemy bot laner) for clearing minions quite quickly. Contrary to Summoner's Rift, pushing in Dominion is highly encouraged, as it puts pressure on your enemy bot laner to clear faster OR call for help. However, our poor genie does have some flaws. [.]Mana. It can be an issue early on, but starting tear helps alleviate some of these problems. Also gaining relic control can help you stay in lane much longer. [imgsmall=items/crystalline-flask.png] is also extremely cost efficient here and can save you more than you may realize. [.]No escapes. Malzahar's best method of escape is turning and trying to kill whomever he's facing as quickly as possible. He has no natural escapes. One may argue that you should take flash, however I will explain why we don't do this later. [.]Somewhat low poke range. This can be a bit of a pain at times. His [imgsmall=skills/malzahar/e.png] cast range is 650. [imgsmall=skills/malzahar/q.png] is 900 and [imgsmall=skills/malzahar/w.png] is 800. Granted it's much longer than most AA ranges, but a lot of other casters have spells or gap closers that can bring you dangerously close to a forced engage. [.]Susceptible to ganks. This goes hand in hand with his No Escape flaw. The biggest counter to bot lane Malzahar (other than the dreaded lamp) is ganks. Map awareness actually counters this flaw, but you can't always be 100% aware of every enemy at all times while dueling or trying to push.

[imgext=] [imgext=] [highlight]Critical Strike Chance x1[/highlight] Now you might be thinking, "You said we don't build crit!" Well that is true. However due to Riot side mumbo jumbo and explanations I don't quite recall, having only 1% crit chance actually translates into something like 4%. And having that level 3/4 random crit can sometimes change the outcome of a fight. [highlight]Armor Penetration x8[/highlight] As with any AD, armor pen is your best friend. Furthermore, Armor Penetration runes are one of the few that actually stay relevant all the way through a game. [highlight]Scaling Attack Damage x8[/highlight] These are also valid and up to personal choice. You want scaling because, in Dominion, you already start as level 3. By level 9-13 the scaling runes will actually gives you better stats than the flat. [imgext=] [highlight]Scaling HP x9[/highlight] I consider these to be a staple for almost every champion in Dominion. The 175 HP is highly valuable and works against both physical and magical damage. [highlight]Scaling Armor x9[/highlight] Also valid, but due to everyone rolling with massive amounts of armor pen, the bonus is negligible. [imgext=] [highlight]Scaling Magic Resist x9[/highlight] Much like in Summoner's Rift, these are a staple here for many champions. [highlight]Scaling Cooldown Reduction x9[/highlight] This is where it gets a bit tricky. A full 9 scaling CDR glyphs give you 8.62% at level 18. But Riot doesn't calculate those decimal points, and rounds the remainder up or down depending. So this actually translates to 9%. Once you add the 3/4% (whatever you choose) from Sorcery, then 10% from [imgsmall=items/the-black-cleaver.png] you're already at 22%. If you choose [imgsmall=items/frozen-fist.png] that leaves you at 37% CDR (40% is the cap). Or if you go with [imgsmall=items/frozen-heart.png] that puts you 2% OVER the cap. If you plan on rolling with [imgsmall=items/frozen-heart.png] over [imgsmall=items/frozen-fist.png] then you can actually go with 7x Scaling Cooldown Reduction Glyphs and 2x Scaling Magic Resist. [imgext=] [highlight]Armor Penetration x3[/highlight] Much like the marks, these are just great for bolstering your damage. [highlight]Movement Speed x3[/highlight] I consider these an option on just about every champ in Dominion. Movespeed is invaluable and can help you chase down a fleeing opponent, or escape a gank, or rescue a point that's about to be captured. The choice is up to you whichever you want.

[title][img=skills/malzahar/p.png] Passive: Summon Voidling[/title] [highlight]PASSIVE[/highlight]: On every fourth ability use, Malzahar summons a voidling for 21 seconds. There is a one second cooldown after summoning a voidling where further spell casts will not increment the counter. A voidling has 200 + (50 × level) health and 20 + (5 × level) + (100% bonus AD) attack damage. After 7 seconds, the voidling grows, gaining 50% increased armor and base attack damage. After 14 seconds, the voidling gains attack speed. [highlight]ARMOR[/highlight]: 30 (45 after 7 seconds) [highlight]MAGIC RESISTANCE[/highlight]: 50 [highlight]ATTACK SPEED[/highlight]: 0.831 (1.496 after 14 seconds) [highlight]MOVEMENT SPEED[/highlight]: 451 Voidlings prioritize their attacks on the target of Nether Grasp, then enemies suffering from the most recent Malefic Visions, then the target Malzahar is attacking. [title]Explanation:[/title] These little bastards are what make this build. As stated before, they are granted a 1:1 ratio on AD as well as Armor Penetration. When stacking AD these suckers can clear waves for you and annihilate enemy champs who don't have a way to kite them or kill them efficiently. They are also the reason you want a lot of CDR in your build, as spamming abilities makes more voidlings, more voidlings=more damage, more damage=happy Malz. [highlight]Targeting[/highlight] Voidlings do have an auto targeting system built in, which was buffed just a few patches ago. They focus targets based on priority: Victim of your [imgsmall=skills/malzahar/r.png] Victim of your MOST RECENT [imgsmall=skills/malzahar/e.png] Victim you are auto attacking. In that order. If you are doing none of the above, then I hope you are dead or running back to your lane. Always be doing something! Voidlings also gain buffs and grow visibly in size every 7 seconds after spawning. These buffs are as follows. [highlight]7 Seconds[/highlight] 50% increased base armor and BASE attack damage (not bonus) [highlight]14 Seconds[/highlight] 100% increased attack speed. [highlight]21 seconds[/highlight] They transcend their mortal coil and rejoin the mothership. [title][img=skills/malzahar/q.png] Q: Call of the Void[/title] [highlight]RANGE[/highlight]: 900 [highlight]COOLDOWN[/highlight]: 9 [highlight]COST[/highlight]: 80 / 90 / 100 / 110 / 120 mana [highlight]ACTIVE[/highlight]: Malzahar opens up two portals to the Void. After a short delay, power erupts from them, dealing magic damage and silencing all enemies caught between the portals. [highlight]TOTAL MAGIC DAMAGE[/highlight]: 80 / 135 / 190 / 245 / 300 (+ 80% AP) [highlight]SILENCE[/highlight]: 1.4 / 1.8 / 2.2 / 2.6 / 3 [highlight]WALL WIDTH[/highlight]: 400 (estimate) [title]Explanation:[/title] A 900 range nuke, that silences. That's about it. As AD Malz this damage is relatively low, but the silence is still extremely useful when being chased or interrupting channeled abilities. By level 13 this can do q chunk of decent damage to ranged minions, helping you clear them a bit quicker. [title][img=skills/malzahar/w.png] W: Null Zone[/title] [highlight]RANGE[/highlight]: 800 [highlight]COOLDOWN[/highlight]: 14 [highlight]COST[/highlight]: 90 / 100 / 110 / 120 / 130 mana [highlight]ACTIVE[/highlight]: Malzahar creates a 500-diameter zone of negative energy for 5 seconds. Enemies that stand in the zone take magic damage every second equal to a percentage of their max health. Damage to monsters is capped. [highlight]MAGIC DAMAGE PER SECOND[/highlight]: 4% / 5% / 6% / 7% / 8% (+1% per 100 AP) enemy's maximum health [highlight]MAXIMUM DAMAGE[/highlight]: 20% / 25% / 30% / 35% / 40% (+1% per 20 AP) enemy's maximum health [highlight]MAXIMUM MONSTER DAMAGE[/highlight]: 130 (est.) [title]Explanation:[/title] As AP Malz, this ability is dangerous to be caught in with [imgsmall=skills/malzahar/r.png]. However as AD Malz, the damage is pretty low, and the mana cost is high. It's mainly used on waves of minions to help clear them a little quicker and to help spawn more voidlings, and charge your [imgsmall=items/manamune.png]. HOWEVER, that said, when you plan on engaging on someone and want to combo them with your ult, use this ability beneath them prior to using [imgsmall=skills/malzahar/r.png] as it does still do a small % based damage per tick. And every little bit of damage helps. [title][img=skills/malzahar/e.png] E: Malefic Visions[/title] [highlight]RANGE[/highlight]: 650 [highlight]COOLDOWN[/highlight]: 15 / 13 / 11 / 9 / 7 [highlight]COST[/highlight]: 60 / 75 / 90 / 105 / 120 mana [highlight]ACTIVE[/highlight]: Target enemy takes magic damage over 4 seconds. If the target dies during this time, the target passes Malefic Visions to the closest enemy, refreshing the duration and restoring mana to Malzahar. [highlight]MAGIC DAMAGE[/highlight]: 80 / 140 / 200 / 260 / 320 (+ 80% AP) [highlight]MANA RESTORED[/highlight]: 10 / 14 / 18 / 22 / 26 [title]Explanation:[/title] This is your bread and butter for poke. It does the most damage early and helps your minions focus on what to kill, helping you clear waves or poke down enemy champions. If you've never played Malz, then you'll be delighted to learn that when a target dies with this ability ticking on them, it transfers to another nearby enemy minion or champion at full duration. With a big enough wave you can have 2-3 of these going at the same time. [title][img=skills/malzahar/r.png] R: Nether Grasp[/title] [highlight]RANGE[/highlight]: 700 [highlight]COOLDOWN[/highlight]: 120 / 100 / 80 [highlight]COST[/highlight]: 150 mana [highlight]ACTIVE[/highlight]: Malzahar channels an engulfing void of energy for up to 2.5 seconds, suppressing and dealing magic damage to a target enemy champion while the channel holds. [highlight]MAGIC DAMAGE PER SECOND[/highlight]: 100 / 160 / 220 (+ 52% AP) [highlight]MAXIMUM DAMAGE[/highlight]: 250 / 400 / 550 (+ 130% AP) [title]Explanation:[/title] There's a little less emphasis on this ability as AD Malz than AP. It doesn't do insane amounts of unavoidable damage like with AP Malz. It's mostly used as a form of CC when you want your voidlings to be able to focus down your target, or help your allies jump on them as well. Don't be baited right when you hit level 6 to use this ability on a half HP opponent and think you will get the kill. They need to be something closer to 15-20% hp for this to be a threat. However, much later in the game, having 2-3 voidlings out and your ult up can mean certain death for most opponents without a whole heap of armor.

[imgext=] Pretty straightforward really. E>Q>W, taking R whenever possible. There's not much wiggle room to this skill order. The only real debatable topic is whether Q>W or W>Q. [img=skills/malzahar/q.png] over [img=skills/malzahar/w.png] Lower Cooldown Lower mana cost More reliable damage Silences

Your build as AD Malz has very little wiggle room with very few choices. I have almost every viable item covered in the item section towards the top, here I will elaborate on them. [title]Starting[/title] [item=boots-of-speed]+[item=tear-of-the-goddess]+[item=crystalline-flask] With the reduced cost of [imgsmall=items/tear-of-the-goddess.png], taking boots at start is now an option. Even more so, after both of those items, you can even afford the new [imgsmall=items/crystalline-flask.png]. Yes it's a bit more expensive than just buying regular pots, however, using this (I believe) something like 7-9 times makes it far more cost effective than buying individual pots. [title]Rush![/title] [item=ninja-tabi]/[item=mercurys-treads]+[item=manamune]+[img=items/glacial-shroud.png]+[item=the-brutalizer] Boots should be taken depending on your matchup. BUT, don't just look at your lane opponent (your enemy may switch up your enemy at any time), look at the whole enemy team. Are 3/4 of them AD based and low CC? Get Ninja. Do they have several forms of reliable CC that can wreck you in a gank? Take mercs. [imgsmall=items/manamune.png] is rushed due to it's increasing AD every time you cast or AA, making your voidlings constantly more powerful. Furthermore you want this stacked as quickly as possible so that it can turn into [imgsmall=items/muramana.png]. [imgsmall=items/glacial-shroud.png] Gives mana, CDR, and most importantly, armor. This helps a lot vs AD lanes or when the enemy team has AD gankers. But all around a necessary item for your late game. Get this BEFORE Black Cleaver when you're breaking even or losing your lane. [imgsmall=items/the-brutalizer.png] Still a solid item for Malz and now builds into [imgsmall=items/the-black-cleaver.png]. Decent chunk of damage and that ever-so-valuable CDR tied to this makes it core. Get this BEFORE Glacial Shroud when easily winning and snowballing your lane. [title]MR Options[/title] [item=maw-of-malmortius] / [item=odyns-veil] / [item=mercurial-scimitar] More often than not I take [imgsmall=items/maw-of-malmortius.png] due to the passives and the bonus AD helping my minions. However occasionally I will face an extremely bursty, or several AP champions. That's when [imgsmall=items/odyns-veil.png] may be the better choice. Lots of MR, health, and a flat 10% reduction on all magic damage. [imgsmall=items/mercurial-scimitar.png] Is useful if they enemy has some form of annoying CC that can easily cause you to lose a trade. Also comes with a heft amount of AD. [title]Armor Options[/title] [item=randuins-omen] / [item=frozen-fist] / [item=frozen-heart] [imgsmall=items/frozen-fist.png] is usually my go to item, for the sheen proc, armor, mana, slight amount of AP, and the passive slow. [imgsmall=items/frozen-heart.png] is taken when they have just a bit too much AD for Frozen Fist to handle. The tankiness outweighs the chasing power and slight AA damage increase. [imgsmall=items/randuins-omen.png] Would be my extra armor option if they just have a ton of AD on their team. Personally however, I'd start with [imgsmall=items/wardens-mail.png] and finish into the full item later. [title]Damages![/title] [item=last-whisper] This is also optional, taken if you don't need to be seriously tanky to survive. But the % armor pen happens before flat armor pen (from [imgsmall=items/the-black-cleaver.png]), making your other armor pen items work that much better. the extra AD also makes your voidlings seriously powerful. [img=items/frozen-mallet.png] For a good chunk of HP, damage, and a slow, this item can be highly annoying for your enemies as you chase them down, allowing your voidlings to stick to them and tear them apart. [img=items/the-black-cleaver.png] You'll likely get this 9/10 games. Builds from [imgsmall=items/the-brutalizer.png]. Adds a small chunk of HP and a neat passive that procs from your voidlings. Works very well with your Last Whisper. [title]Boot Enchantments[/title] [item=enchantment-alacrity] or [item=enchantment-furor] More often than not I take Furor, as it procs from Auto Attacks as well as your [imgsmall=skills/malzahar/e.png]. Alacrity can be taken when you just want general move speed for getting around the map or kiting. [title]Build order[/title] [imgsmall=items/boots-of-speed.png]>[imgsmall=items/tear-of-the-goddess.png]>[imgsmall=items/crystalline-flask.png]>[imgsmall=items/long-sword.png]>[imgsmall=items/manamune.png]>[imgsmall=items/mercurys-treads.png]/[imgsmall=items/ninja-tabi.png]>[imgsmall=items/the-brutalizer.png]>[imgsmall=items/chain-vest.png]/[imgsmall=items/null-magic-mantle.png]>[imgsmall=items/the-black-cleaver.png]>[imgsmall=items/glacial-shroud.png]>[imgsmall=items/hexdrinker.png]>[imgsmall=items/frozen-fist.png]/[imgsmall=items/frozen-heart.png]>[imgsmall=items/maw-of-malmortius.png]>Defensive Item>Damage item As with any and every build though, don't stick to one flat route on obtaining items. ALWAYS judge your situation and build accordingly. Are you being pressured or killed early? Buy defense. Are you getting kills easily? build damage and keep snowballing. Are they building a ton of armor to counter your damage? Get [imgsmall=items/last-whisper.png]. No two games are ever the exact same.

As soon as you start, buy your [imgsmall=items/tear-of-the-goddess.png], put points into your [imgsmall=skills/malzahar/q.png] and [imgsmall=skills/malzahar/w.png] and start spamming. You want to get as many charges on your tear for free as possible. Don't forget to get your other items though! (done this a few times...kind of embarassing) [title]Capping the first turret[/title] Most people's first instinct is to rush to their turret and start channeling as quickly as possible. HOWEVER, due to comeback mechanics and respawn timers based on score, having even a 1 point difference makes the difference between several seconds in respawn time. Once I get to the turret I run to the opposite side of it and wait for a couple of seconds, watching my minimap for the enemy bot and mid turrets to start flashing red. I give myself a solid "one" count and begin capping. When done right your team will be behind by 1-2 points. Supposing your team fails in the initial windmill fight, this can help in bringing them back quicker (for the ones who don't use [imgsmall=summoners/revive.png]. [title]Farming[/title] Your job at this point is to stay back, spam abilities, and push your wave. Don't be crazy as you don't have the items to engage quite yet. If you're facing a melee champ, you can use your [imgsmall=skills/malzahar/e.png] on them when they go in to last hit, and place your [imgsmall=skills/malzahar/w.png] beneath them so they are forced to take a couple ticks of damage for gold. BE CAREFUL however, if the enemy is someone with a gap closer like [imgsmall=champ/jax.png], [imgsmall=champ/khazix.png], or [imgsmall=champ/pantheon.png]. As they can outduel you easily in early levels. DO NOT OVEREXTEND! Much like in Summoner's Rift, overextending is a thing here. If your enemy team has everyone alive, and you can only see their bot laner, you now have something called "Dude factor". This means the potential for running into dudes where you do not expect them (the jungle near your speed shrine for instance). Never run into the jungle or push past the middle of your lane with high dude factor. Also be aware of your enemy team composition. If you see 3 top, but one of them is missing, and that one missing happens to be an expert ganker ([imgsmall=champ/kassadin.png] for example) it's highly likely that he's around the corner about ready to end your miserable existence. [title]Capping their turret[/title] Don't be too crazy about doing this. Even if you may have just got a kill, you need to watch their respawn timers (by holding tab and watching the scoreboard). It's likely they may use [imgsmall=summoners/revive.png] to come back with a huge speed boost to stop you or even kill you if you're low enough. You should only push so hard to take a turret when all of their team is accounted for and you're healthy enough to do so, or if you have help. [title]Being ganked[/title] It happens. Unfortunately as AD Malz there's not much you can do about it. The best you can do is get back to your lane as quickly as possible and resume pushing waves. You should always be asking for ganks and reminding your team that bot lane NEEDS ganks to win. If they refuse, well, just tough it out. Play safe, try and poke and get the upper hand whenever possible. Don't let yourself get frustrated and start lashing out at your team for mistakes. It doesn't help and only serves to frustrate everyone. Be the cool bot laner! People will love you.

Late game is when you're at about 4-5 items, one of which being [imgsmall=items/muramana.png]. Usually by now, you can push lanes by pressing E once and letting voidlings wreck the waves. You're also probably being ganked pretty often by now because it's the only way to tame the beast that is AD Malzahar. It's more important now than ever to play safe, with long respawn timers a death can easily tip the scales in the enemy's favor so heavily that you may have very well just lost the game for yourself. Always be aware of enemy positioning and play accordingly. Save [imgsmall=summoners/garrison.png] for the 2-4 man tower dives and holding off as long as possible. Save [imgsmall=summoners/revive.png] for when your turret is being pushed on or several enemies just ganked bot while you were dead. The bonus movespeed tied to revive by default can easily help save your turret from being capped for several more seconds until your team can respond. [img=items/muramana.png] Did some testing on this item and learned that the bonus damage IS NOT applied on either of his dots ([imgsmall=skills/malzahar/e.png] [imgsmall=skills/malzahar/r.png]), and is only applied on AA. SO only turn this item on when you are chasing and AA'ing an enemy as to not waste too much mana.

[title]Check out a few of the following links for more information on the Dominion community. [/title] [.][highlight][/highlight] here you can read guides, browse forums, enter weekly dominion tournaments hosted by us (with prizes). [.][highlight][/highlight] Our side of the forums. Lots of helpful links and people around to answer your questions related to Dominion. [.][highlight][/highlight] Nekrogen's Dominion guide [.][highlight][/highlight] Sauron's Guide to Dominion. This includes a general guide to everything you need to know about Dominion, from our meta, to sample champ builds. [.][highlight][/highlight] A tier list for Dominion, updated often. [title]Chat Rooms[/title] [.]NA: [highlight]DominateDominion[/highlight] (DD) - arguably the single best resource for Dominion-related information in the world right now, the DD chat is a highly populated chatroom where both competitive and casual Dominion players of all skill levels like to hang out. It's a great place to get in contact with well-known Dominion players, ask questions, and even just hang out in general. We also have Rioters drop by on occasion, the most common being Vesh and RiotRival. It's usually fairly busy, so even if I'm not in there there will usually be someone who can answer any questions about Dominion that you might have. [.]EUW: [highlight]Dominion[/highlight] - the EUW counterpart to the DominateDominion chatroom, the Dominion channel is another great source of Dominion-related information. Its a bit less populous than the DD chat, usually having around 50-60 people during their peak hours, but its still a good place to hang out, and a very solid source of Dominion information. [title]Streams[/title] [highlight][/highlight]

Thank you for taking the time to read my guide to Bot Lane AD Malzahar. Please keep your elbows off the table while discussing. I accept all criticism but I'll only actually discuss those which are constructive. If you disagree with something please do leave a comment as to why you disagree prior to downvoting so I can give a counter argument or even try out your ideas. This guide will be updated based upon meta, patches, updates, etc.

[highlight]15/3/13[/highlight] So I believe I'll be back from my hiatus soon. GW2 is fun as hell but I need to mix up my day to day humdrum activities. This guide may or may not be getting facelifts. We'll see how froggy I'm feeling. =D [highlight]11/1/13[/highlight] Logging back in the first time since I purchased GW2 and realized this guide was approved. Woot! Don't worry, despite nerding out on GW2 I'm still keeping my eyes open for any and all changes affecting Malz and will keep this guide up to date. [highlight]3/1/13[/highlight] Just tossing a quick update since both Malzahar AND his Overlord skin are on sale this week. If you have been wanting to give him a try, now is your time to pick him up. ADDED: The Muramana section was removed due to the bonus damage actually NOT applying on either of his dots (E+R) or voidlings. [highlight]31/12/12[/highlight] Fixed runes, accidentally had the wrong seals up. Woops! [highlight]30/12/12[/highlight] Fixed Muramana section. Added example builds. Added Mercurial Scimitar because I forgot =3 Finished making Vodka Gummy Bears (sho gud!) [highlight]28/12/12[/highlight] Guide Created. [title]To-Do List[/title] Add more pictures with more detail. Make 100 ways to kill a teemo video take over the world lose world in divorce battle

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