Kog'Maw Build Guide

Make them cry, AD style

Uploader Aceynn
Updated 6 years ago
47,959
80%
Runes
  • 9
    Greater Mark of Armor Penetration (+1.28 armor penetration)
  • 9
    Greater Seal of Scaling Health (+1.33 health per level (+24 at champion level 18))
  • 9
    Greater Glyph of Scaling Cooldown Reduction (-0.09% cooldowns per level (-1.67% at champion level 18))
  • 3
    Greater Quintessence of Armor Penetration (+2.56 armor penetration)
Skill Order
Q W E R
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

Welcome to my Kog'Maw guide. I am Aceynn and Kog is hands down one of my favorite AD carries to play. With this build you can use him to tare through any chap, squishy or tanky. Bloodrazor, combined with his active W will shred health pools in only a couple seconds. With every item you complete, Kog will become more and more nasty, and if you are aware of your positioning (most important part) the other team will run when they see you. Pros: -Once you finish the core, you can begin to beat down on anyone stupid enough to try and fight you. -Can shred through tanks faster then most champs -If you are aware enough, can win matches without having to use the passive. -in a 1v1, if you are somehow beaten, you will be usually be able to finish them off with the passive. Cons: -Freaking Squishy -Not that fast. -Easy to have poor positioning

Armor Pen marks and quints, CDR glyphs, and Health per level seals. Armor pen makes you hit nice and hard early on. CDR could be switched out if you want some mag resistance, or mana regen, but I have never found them that useful. The seals just give you a bit of extra health. Could replace them with a bit more attack speed if you want to.

I max out void ooze first, its a great harass early on with some decent damage, and is a great slow allowing you to score some early kills. Bio-Arcane barrage is what will make them cry. % based damage, increased range, it's your bread and butter late game. Turn this on to start burning through anyone. Caustic Spittle is a good skill, BUT the other three skills are far more important to level first. You will very rarely find yourself in range to use it, and its damage isn't as strong as an auto attack or 2. Max it last because sometimes that tanky Shen or Mundo has just a bit too much armor. As always pick up the ult when you can. It's such a great skill to pick runners off. I've lost track of how many times people have raged at me for sniping them in bushes or in other lanes.

Lets see, start out with those boots of speed. It gives you a nice advantage with range and chasing in lanes early on. I have tried other items first (Dorans Blade) but I've always found the speed to just be better. Grab 3 health pots too and leanr not to spam yourself out of mana early on. When you can, head back and buy Bezerker Graves. This gives you a nice boost to early attack speed, as well as getting you slow ass moving faster. Malady is next up. It gives you plenty of attack speed, an on hit effect, and a tad bit of AP to make that ult sting a bit extra early on. Whats that...you want more attack speed? Build a Wit's end. MOAR ATTACK SPEED. MOAR ON HIT EFFECTS. and the magic resistance is always nice too. Yeah, I think we need more attack speed. Madred's Bloodrazor will finish your core out. Attack speed, a bit of Armor,30 AD, and another on hit effect. At this point you will hit very fast. Not to mention you will hit for you regular attack, 62 magic damage (20 from Malady, and 42 from Wits), and 4% of your targets max health (10% when your W is active). After that its up to you. Life steal is almost needed at this point, so a bloodthirster is very nice. You could go for more lifesteal with starks, or hit harder with infinity edge. If you find yourself getting focused theres a few things you can build. Banshees will help alot if they have a nasty stun. If they are AD heavy you could build up a Thornmail and a randuins omen. If they are balanced build that Veil with a Frozen heart, that extra mana lets you spam a bit more which is always nice.

Start up with the boots and pots. try to grab mid lane if you can. I've done a few matches in a 1v2 lane and its kind of hit or miss. if the other team has a jungle then have fun in either lane. You can get first blood with Kog but it's a bit tricky, I usually only get it in a duo lane with some champ who has a good CC. Focus on last hitting as much as you can, and use your E to harass a bit. Try to hit minions and a champ with your E to make it worth it, as it is pretty costly. Once you hit 6, have fun checking bushes, harassing them at their tower, and generally pissing the enemy champs off. It's a great Ult to check around, and lvl 1 gives you just enough range to escape if you hit someone sitting in a rape bush.

Mid game is when things get fun. By now you should have you bezerker boots, malady, and wits end. If you've been doing really well will kills and towers, you can easily have blood razors as well. If you have been doing really well, you should be able to handle almost any situation that you can encounter. Try to roam around with a tanky champ and gank. Because of his extreme range, ganks that would otherwise fail because of a good escape, Kog can actually pick them of. Becarful of not over extending alone, he is super squishy and anything more then 2 champs will mean death. Try to grab red buff if you can. It's another on hit effect as well as a solid slow. If no one else needs it on your team, try to grab blue as well. Having it lets you spam the crap out of your ult even when its at a 4 stack.

Reach your carry status. Help your team out. You stay behind your tank, behind your melee champs, and behind your casters. You need to be the last one to enter the fight because 1 stun or pop up will be the end of you. Wait for the tanks to start, wait for the melee champs to dart in, and wait for that Malz suppression, THEN jump on the lowest health person. If things get a bit ugly, dont be afraid of backing out a bit. take a second or two to assess the situations and who you should go after. RULE #1: never get caught on your own, your are a team fighting champion with little CC. You need to be with someone almost at all times to be effective.

Kog'maw is a really fun champ to play and you can carry teams on your back. Ive had several matches using this build where i ended with over 15 kills and no deaths. It is doable, you just have to be super aware of your surroundings. This is my first guide so I'm open to any and all suggestions to make it better Happy spitting.

Comments coming soon!
Copyright © 2009-2015 SoloMid. All rights reserved Back to top