Cassiopeia Build Guide

Poison Their Soul [5.5]

Updated 2 years ago
302
100%
Skill Order
Q W E R
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

[center][big]UNDER HEAVY CONSTRUCTION[/big][/center] [center][big]21% Complete[/big][/center] [center][img=http://i.imgur.com/n2XMCqK.jpg?1][/center] My other guides: [.][b][Featured][/b] http://www.solomid.net/guide/view/61691-ryze-build-guide-apc-fighter-by-secondcaller [.][b][Featured][/b] http://www.solomid.net/guide/view/131433-annie-build-guide-apc-by-secondcaller Welcome to my advanced Cassiopeia guide where I will cover everything you need to know about Cassiopeia in order to dominate! [center][b]Who am I?[/b][/center] [center]Some of you may even know me from my featured Ryze guide on this site. It's one of the best as I've been told many times and that's mainly because it's an high quality In Depth guide. (270 hours of work on that) If you haven't checked it out yet then feel free to do so. [center]I'm currently rated [b]Diamond 1[/b] on the [b]Nordic East[/b] server and I'm aiming to hit challenger. [b]Stream: http://www.twitch.tv/secondcaller Facebook Fanpage: https://www.facebook.com/secondcaller Facebook Profile: https://www.facebook.com/peter.eritsidis[/b][/center] [center][big]Season 4 Archievments[/big] [img=http://i.imgur.com/UmIgICQ.jpg?1][/center] [highlight][center]What are the strengths and weaknesses?[/center][/highlight] [center]Pros & Cons [highlight]Pros[/highlight] [img=masteries/4251.png] -Extremely easy to pick -Hyper carry scaling -Highest DPS in game -Has CC ([W]-Slow)([R]-Stun/Slow) -Offers a lot of AOE damage in teamfights -A well positioned Ultimate can carry games -Great baron/dragon DPS -Has a demonic laughter [highlight]Cons[/highlight] [img=masteries/4144.png] -Relatively squishy without items -Very high skillcap -Requires great positioning -No reliable escape mechanism (vulnerable to ganks) -Mana Issues if not handled carefully -Dependent on farm/stacks -Focused in teamfights -People think you would make great snake sushi[/center] [center][img=http://i.imgur.com/mJ5Z8HS.jpg?1][/center] [highlight][center]Show some love Rate & Comment![/center][/highlight]

[b]AA[/b]: Auto attack [b]AD[/b]: Attack damage, indicates the physical damage that will occur with each auto-attack, and scales with select skills. Is the sum of base AD and bonus AD. [b]ADC[/b]: Attack damage carry, a champion that typically relies on attack damage. Relatively weak early game, but very strong late game. [b]AOE[/b]: Area of effect, a spell that deals damage to an area. [b]AP[/b]: Ability power, a trait common to all champions that increases the magic damage of select skills. Starts with 0, unless boosted by items, runes, masteries, and passive effects. [b]APC[/b]: Ability power carry, a champion that typically relirs upon ability power. [b]AS[/b]: Attack speed. The more attack speed you have, the more attacks per second your champion does. Caps at 2.5 attacks per second. [b]Base AD[/b]: Base attack damage, a trait common to all champions that indicates that increases with level. Base AD is the portion of AD that scales with item attack modifiers such as Trinity Force and Sheen. [b]Bonus AD[/b]: Bonus attack damage, remains 0 unless boosted by items, masteries, runes, and passive effects. Bonus AD also scales with select skills. [b]CC[/b]: Crowd control, debuffs that impede the actions of an enemy champion. Includes silences, slows, stuns, suppression, knock-ups, snares, and knock-ups. If a player has reduced control over his champion, his champion has been CCed. [b]CDR[/b]: Cooldown reduction, a trait common to all champions that affects the frequency with which skills can be cast. Bounded at 0% at the lower end, and 40% at the higher end. [b]CS[/b]: Creep score, a number that indicates how many minions and jungle monsters you have killed. On average, the gold from 12 CS is equal to that you get from one kill. [b]Dive[/b]: The act of jumping onto (focusing onto) a high priority backline target. [b]GP10[/b]: Gold per 10, or passive gold earned per 10 seconds. Passive gold granted to each and every champion is 16 gold per 10 seconds, while additional passive gold can be obtained through items, runes, and masteries. [b]HP[/b]: Health points, a trait common to all champions that is a measure of vitality. If your health drops to 0 then you die. Death penalty follows. [b]MIA[/b]: Missing in action, or also called SS. Used as an abbreviation to indicate that one's lane opponent(s) are not in lane and possibly threatening another lane. [b]MS[/b]: Movement speed. Shows how many units of movement per second your champion can walk in a set period of time (same to all champions). Base movement speed is obtained at level 1 and does not improve with levels. [b]MP[/b]: Mana Points, a trait common to most champions that is spent in order to perform skills. [b]Nuke[/b]: Burst damage applied from a skill. [b]Passive[/b]: A champions' innate or inherent ability that is available from the start of the game. Alternatively, some ability that requires is always in effect. [b]Peel[/b]: The act of forcing champion(s) off a given ally. [b]Skillshot[/b]: A skill that targets an area of the map rather than a specific object. [b]Slow[/b]: A debuff that decreases the movement speed and/or attack speed of a given champion. [b]Snare[/b]: A debuff that prevents an enemy champion from moving, but does not restrict usage of auto-attacks or non-mobility skills. [b]Stun[/b]: A debuff that prevents an enemy champion from moving, auto-attacking, and using skills. [b]Tenacity[/b]: An Status you gain from items or masteries which reduces the duration of disables by 35%. [b]WotA[/b]: Will of the Ancients, An item that is usually bought by mages and provides 50 ability power,10 Mana Regen, 10% CDR and 20% spell vamp. [b]XP[/b]: Experience, relates to the level of each champion. Experience is earned primarily by being in range of a dying enemy minion or monster. [b]DoT[/b]: Refers to spells that deal \"Damage over Time\". [b]RoA[/b]: An item in league of legeds called \"Rod Of Ages\"

If you want to become better in League then you might concider Enabling [b]SmartCast[/b] (if you aren't using it already). I have added this section because in order to use your burst combo in perfect flow, you must be using SmartCast! [img=http://i.imgur.com/vUIXoeN.jpg?1] [center]Select [b]Quick Cast All[/b][/center] [b][center]Casting Smart[/center][/b] SmartCasting is an option that causes your abilities to be cast when you [b]press down the key towards where your mouse cursor is[/b]. Basically, it reduces the actions you need to make from [b]2 [/b]to [b]1[/b]. So instead of pressing the skill and then clicking you simply press the button and your job is done. Only problem when using [b]SmartCast[/b] is that you lose accuracy because you can't see the range indicators of your spells. [center][vid=http://www.youtube.com/watch?v=PSX_H4cUyh0][/center] [center][b]This video is not mine. The credits go to the respective owners.[/b][/center]

[center][img=http://i.imgur.com/j6aP0z8.jpg?1][/center] [big][center]Dragon [/center][/big] [center] Spawn Time: 2:30[/center] [center](Respawn time: 6 minutes)[/center] [center]The Dragon is the second most powerful neutral monster on Summoner's Rift in League of Legends. Killing the dragon gives experience to killer and nearby allies. If the Dragon is slain, it will respawn after 6 minutes. When killing the dragon, check that the enemy team has not warded the area to avoid ganks. In fact, ganks at the dragon are pretty frequent, as your team will be weakened by it and with limited escape paths. A good gank at the dragon may result in a lot of deaths for your team, with the dragon kill being stolen by the enemies. Try to keep a ward in the river near the dragon to know if it has spawned or is being killed. This ward also provides vision of enemy champions switching between the middle and bottom lanes. It is not your responsibility as \"Annie\" to ward drake but you may do the favor for your team and ward it if you are ahead on gold just to help out your team. Killing the dragon is one of the jobs of the jungler. He may require help from the team, especially from the bottom or the mid lane. This is one of the reasons why there are usually 2 champions in the bottom lane, with the top lane being solo, when there is a jungler on your team. Fiddlesticks, Lee Sin and Shaco are examples of junglers that are capable of killing the dragon alone at early levels. The jungler can't kill the dragon before level 5 so there is not much to worry. Try enlisting the help of your mid lane and/or bottom lane allies temporarily for an earlier and easier kill.[/center] [b][center]Slaying Dragon Reward[/center][/b] Slaying Dragon grants Dragon Slayer (buff). The first four stacks of Dragon Slayer are permanent, while the 5th stack only lasts 180 seconds. DRAGON'S MIGHT: +8% attack damage and ability power DRAGON'S DOMINANCE: +15% damage to minions and monsters DRAGON'S FLIGHT: +5% movement speed DRAGON'S WRATH: +15% damage to towers and buildings ASPECT OF THE DRAGON: Doubles all previous bonuses and your attacks burn for 150 true damage over 5 seconds. This stack only lasts 180 seconds. [b][center] \"Pulling dragon\"[/center][/b] [center]Attacking it and then backing away to lead it out of its lair can be vital! If it remains in its lair it is possible for an enemy champion to Smite from across the back wall, throw a projectile spell and generally steal the last hit if they realize that your team is attempting to defeat the dragon. This is especially important when playing on Red side.[/center] [b][center]Your Role In doing Dragon[/center][/b] To be released

[center][img=http://i.imgur.com/vvGHUVA.jpg?1][/center] [center][big]Baron[/big][/center] [center]Spawn Time: 20:00[/center] [center]Respawn Time: 7 minutes[/center] Killing the Baron gives the \"[i][b]Hand of Baron[/b][/i]\" buff to all living champions on the team, which lasts 4 minutes total (Runic Affinity (Mastery) doesn't work on this buff). This buff gives massively increased attack damage and ability power as well as an aura that promotes nearby minions and a recall time decrease. When Nashor is killed, each player on the team is also granted the following: [.]600 global Experience Points (given to each person on the team) [.]800 local Experience Points (shared between nearby allies) [.]300 Gold to each team member plus 25 Gold to the slayer of Baron Nashor. Dead team members will NOT respawn with the buff. Furthermore, this buff is the only buff in Summoner's Rift that does not transfer via kills. If a champion is killed with this buff, the buff is destroyed and cannot be taken again until Baron Nashor respawns. Due to the debuffs that the Baron can apply to you, it is highly recommended that you have full vision of the enemy team, as the stacking debuff applied (25% x 10 times = 250% Damage Increase) renders your team EXTREMELY vulnerable to AOE magic damage casters since the increase in magic damage devastates your team from any source of magic damage (including most global ultimates). Baron Nashor is immune to all forms of Crowd Control. Killing him should not be attempted until mid or late game. Due to its power you should not attempt to solo it, this feat is usually not possible unless you have a full item build with a lot of survivability. Killing Baron with a team is fairly simple. Baron primarily attacks the target closest to him so you can distribute damage by positioning characters closer or farther away from him. The enemy team likely will have a ward placed to see when yours initiates on Baron. If you do not destroy these wards with the use of a [b]Vision Ward[/b] or [b]Sweeping Lens[/b], they may be able to assault your team while you are weakened by Baron and subsequently steal the \"[i][b]Exalted with Baron Nashor[/b]\"[/i] buff/kill several players, putting you at a disadvantage. Baron Nashor's \"[i][b]Hand of Baron[/b][/i]\" buff is given to the team that deals the killing blow on Baron. This mechanic means that even if one team is incapable of directly fighting the enemy team, a jungler with the Smite summoner spell can possibly swoop in and steal the Baron with a well timed [b]Smite[/b]. This is almost definitely a suicide mission and is an extremely high risk maneuver. However, successfully stealing Baron can turn the tide of a game dramatically. Being able to steal or prevent the stealing of Baron (or other key monsters) is also the main argument for junglers to always have Smite, even if they can deal with monster camps without it. In the same vein, Champions possessing abilities with a considerable range can attempt to do the same with less risk by dealing the killing blow from a distance. However, this is difficult to attempt because perfect timing and clear vision of the battle are required to pull it off. Some Champions that can do this are: Draven, Ezreal, Gragas, Janna, Jayce, Jinx, Kog'Maw, Lux, Nidalee, Varus, Xerath and Ziggs. The key moment to do Baron is when the enemy jungler is dead or you have aced the enemies. [center][b]Your Role In doing Dragon[/b][/center] To be released

25/12/2014 - Guide was first created. (Not complete state) 26/12/2014 - Finished the [b]Introduction[/b] and [b]Conclusion[/b] sections. [b]Progress: 9%[/b] 10/1/2015 - Finished the [b]Smart Casting[/b] and [b]Abbreviations and Terms[/b] sections. [b]Progress: 13%[/b] 14/3/2015 - Finished the [b]Runes[/b], [b]Masteries[/b], [b]Item Builds[/b] and [b]Summoner Sets[/b] sections. [b]Progress: 21%[/b]

At last I'm finished! A total of 13 hours of work through the period of 1 month. I didn't really have to put so much effort and information in the guide but It's not everyday you create something like this and I'm a man of quality so here is my masterpiece. While editing, I tried to make everything look top notch. By that, I mean appealing for the reader's eye, grammar/vocabulary correct, include jokes every once in a while to make it more interesting and all this took so much time and effort. I know you are thinking right now \"what an idiot. Wasting his time like this\" and I'm saying this because i've heard it countless times, but hey. As I said, I'm a man of quality and this is the way I enjoy wasting my time. Hope you guys enjoyed reading everything as much as I enjoyed writing/editing. What to expect: [.]I will always add new lane match-up's or do changes in order to keep this guide up to date. Everything depends on the League patch changes. [.]If you ask a question in the comment section then it should take me a maximun of 2-3 days to reply. If you want to follow me and my progress or contact me then here are my details. [b]League summoner name: SecondCaller [Nordic/East Server] Stream: http://www.twitch.tv/secondcaller Facebook Fanpage: https://www.facebook.com/secondcaller Facebook Profile: https://www.facebook.com/peter.eritsidis[/b] Basically, that's all I have to say! [b]Vote[/b], [b]Share [/b]and also [b]Comment [/b]to ask me anything you want to know!

Comments coming soon!
Copyright © 2009-2015 SoloMid. All rights reserved Back to top