Viktor Build Guide

The Many Faces of Viktor

Uploader Kegmaker51
Updated 5 years ago
  • 9
    Greater Mark of Magic Penetration (+0.87 magic penetration)
  • 9
    Greater Seal of Scaling Mana Regeneration (+0.065 mana regen / 5 sec. per level (+1.17 at champion level 18))
  • 9
    Greater Glyph of Scaling Ability Power (+0.17 ability power per level (+3.06 at champion level 18))
  • 3
    Greater Quintessence of Ability Power (+4.95 ability power)
Skill Order
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

Version 1.0 (1-14-12) >Released Version 1.01 (1-15-12) >Updated Item Section with "Other Items Section". Version 1.02 (2-1-12) >Zigg's Patch "Viktor > Power Transfer missile speed increased to 2000 from 1400 > Gravity Field activation time reduced to 0.25 seconds from 0.5" >Updated "Skills Section" >New Notes on Power Transfer >New Notes on Gravity Field

Hello and welcome to my Viktor guide displaying several different ways to play Viktor. This is how I would do each role; take it as you will. [imgext=] Viktor is a very versatile caster who trades sheer burst for complete dominance in team fights. Not to say that he doesn't output lots of damage himself; it's just that there are other more conventional casters that can just drop opponents like no one's business (Karthus, Annie, Xerath, etc). Still I feel that Viktor (If played smartly) will beat out anyone of these opponents and win the lane. Viktor has an odd kit for an AP caster: Short range Q nuke with a shield component (Shield Return is a bit slow), AoE slow/stun (No Damage), Skill Shot Spell aimed like Rumble's Ult (Laser) and Moveable AoE Nuke with CC (Like Tibbers minus the bear and stun.) His spells are actually perfect for the teamplayer: You can shut down a teamfight with one well placed W and then destroy them with your R. Because of this Viktor excels in confined spaces where his AoE is maximized. I find that fighting in the Jungle where you are behind your team is the best place to be; your skill shot laser can't be dodged, will hit most of the enemy team and your W and R are unavoidable. To maximize your team fighting abilites you will want to make sure your team has a good amount of CC that you can chain your AoE slow/stun off of: Amumu, Ashe, Swain, Kennen, Alistar, etc. One or more of those Characters plus your W will cause a lot of pain in team fights when the enemy Melee DPS or Caster finds themselves locked down for 3+ seconds with your entire team hitting them. Viktor can be built in several ways: Tanky AP, AP Burst and Bot Lane Support. The item build I am providing is for AP Burst though with some slight* changes you can have a Tanky AP Viktor. TL;DR Viktor rapes your face in Team Fights in a variety of fashions. PROS [.]Insane Teamfighting Abilities [.]Good Harass in Lane [.]Strong Area Denial [.]LAAAAAAAAAAAAAAAAAAASSSSSSEEEEERRRRSSSSS CONS [.]Poor Farmer until Death Augment/Death Cap (Pain to last hit with, takes some practice) [.]Mana Problems [.]Laser can be hard to hit *Slight Changes for Tanky, Completely Different for Support (Dat GP5)

Here's a breakdown of the runes I have run on Viktor so far as well as the general idea of each path: [highlight]What I usually run (Default for me):[/highlight] [imgext=] Red: Greater Mark of Insight x9: Magic Pen is always good Yellow: Greater Seal of Clarity X9: These help to alleviate some of the mana problems Viktor has in lane. Blue: Greater Glyph of Force X9: Scaling AP. More AP = More Damage! Quintessences: Greater Quintessence of Potency X3: Flat AP. Again more AP for more Damage. General Idea: KILL EVERYTHING. [highlight]Tanky AP (More for Top but works great mid):[/highlight] [imgext=] Red: Greater Mark of Insight x9: Magic Pen. Yellow: Greater Seal of Resilience X9: If you go top, you are going to need the armor as most tops are AD Bruisers. Blue: Greater Glyph of Shielding X9: For more tankyness as you are assuming the bruiser role by taking top. Quintessences: Greater Quintessence of Potency X3 OR Greater Quintessence of Fortitude X3: Really depends on if you want to have the extra health to take more punishment early on or if you want to have some damage. General Idea: Dish out Damage while being able to take a lot as well. Kite like no one's business. [highlight]Bot Lane Support (Chinese Gold Farmer)*:[/highlight] [imgext=] Red: Greater Mark of Resilience x9: Armor keeps you alive against the AD Ranged thus you can support more! Yellow: Greater Seal of Avarice X9: You need this since you will be getting no farm. Lots of GP5 items too (Philosopher's Stone, Heart of Gold, Avarice Blade and Kage's Lucky Pick) Blue: Greater Glyph of Warding x9: Magic Resist so Sona** doesn't hurt as much. Quintessences: Greater Quintessence of Avarice x9: GET ALL THE GP5! General Idea: CC powerhouse and your Ult will still deal damage in Teamfights (Just not as much as the other two routes). *Thanks goes to Afrid for the name and the idea (He's where I heard about it first though I have no idea if someone else came up with it first (Someone Probably did) but I'm going to give where credit where it is due.) **Could also be Soraka, she's quite rude; or even Taric, that smug bastard.

[title][img=skills/viktor/p.png] Passive: Evolving Technology[/title] [number]Viktor starts with a Hex Core that provides him with stats and can be upgraded in the store to augment one of his abilities. The Hex Core can only be upgraded once, and cannot be sold back to the store.[/number] [title]Explanation:[/title] I personally think that this is a really cool passive since it gives you 3 very viable and excellent unique item choices as well as a free set of scaling AP runes. With this, my runepage and mastery setup for AP Mid and a Doran's ring I will have about 41 AP lvl 1 and about 22 without Doran's. That's quite a bit of damage Level 1. Sadly it does take up an item slot and that does make some people unhappy, but if you take the death Augment along with standard damage AP items you'll get about 700 AP by late game, so it really doesn't matter. [title][img=skills/viktor/q.png] Q: Power Transfer[/title] [number]Viktor blasts an enemy unit dealing magic damage, returning a portion of the damage dealt as a shield.[/number] [title]Explanation:[/title] This with your E is your bread and butter in lane as well as in poke fights before team fights. The range is rather short for a spell on an AP caster (You basically have to get into melee range to use it) but it does have a nice shield component. With the Zigg's Patch, Power Transfer has a much better travel time making the shield come back in time to shield you against most enemy damage when you go in to harass. By the end of the game this deals a lot of damage and will let you escape certain situations unscathed because of the shield. [title][img=skills/viktor/w.png] W: Gravity Field[/title] [number]Viktor conjures a heavy gravitational field that slows any target in its radius. If enemies stay too long within the radius of the device, they get stunned.[/number] [title]Explanation:[/title] First off: Most of the time you will not be able to get off the stun on this by yourself (Unless you have rylai's), though with the Zigg's Patch's buff to the set up time on Gravity Field, there will be a better chance of you getting off the stun without having to chain it off of other CC if you can get them at the back of the AoE with them running forward. You will Chain this off of other CC and cause problems for the enemy team. This spell is half the reason why Viktor dominates team fights. You drop this on the enemy team's carries and then hit R. You can cut off escape routes with it, you can escape with it; this spell has an insane amount of utility. [title][img=skills/viktor/e.png] E: Death Ray[/title] [number]Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a lane, dealing damage to any opponenets struck in its path.[/number] [title]Explanation:[/title] *Cue Evil Laugh* This is the reason I love Viktor: The Death Ray. Think of yourself as an evil villian from a Bond movie, except Mr.Bond doesn't escape, he dies a horrible slow death as he is cut in half by your laser. This and your Q will be your main damage output in laning phase and the laser will be your main poking tool for pre-team fight poke wars. The laser has a lot of range; you can comfortably harass someone under tower with your laser and suffer no consequences from the tower. This spell will clear minion waves: just shoot it up the middle of the creeps and kill 75% of the wave in one hit. The thing with the laser is that it takes a bit of practice to get used to. If you play Rumble and have a good handle of his Ult, then you'll be at a natural advantage using this skill shot. It is a little bit different than his ult but still it is rather similar. [title][img=skills/viktor/r.png] R: Chaos Storm[/title] [number]Viktor conjures a singularity on the field which deals magic damage and briefly silences enemies. The singularity then does magic damage to all nearby enemies every second. Viktor can redirect the singularity.[/number] [title]Explanation:[/title] I love this Ultimate. This makes Viktor so powerful, [highlight]this is the reason why he has such a presence in team fights[/highlight]. You see your opponent clumped up next to each? Hit R and laugh at them as you shoot your laser into them. This Ult ravages Squishies and when you get your Rylai's in not only silences but you now have an AoE slow that makes dropping your W into a fight so much easier. Also because of the silence on his Ult you can use it cancel channels like: Fiddlesticks (If you can find him), Katarina, Galio, Malzahar, etc. Note: There is a slight delay on the cast of the Ult where you'll hit R and your ult won't instantly pop up where you clicked! You have been warned. Also your Ult dies if you die so keep this in mind when you are in a team fight.

[title]AP BURST AND TANKY AP Skill Order[/title] [imgsmall=skills/viktor/q.png][imgsmall=skills/viktor/e.png][imgsmall=skills/viktor/q.png][imgsmall=skills/viktor/w.png][imgsmall=skills/viktor/q.png][imgsmall=skills/viktor/r.png][imgsmall=skills/viktor/q.png][imgsmall=skills/viktor/e.png][imgsmall=skills/viktor/q.png][imgsmall=skills/viktor/e.png][imgsmall=skills/viktor/r.png][imgsmall=skills/viktor/e.png][imgsmall=skills/viktor/w.png][imgsmall=skills/viktor/e.png][imgsmall=skills/viktor/w.png][imgsmall=skills/viktor/r.png][imgsmall=skills/viktor/w.png][imgsmall=skills/viktor/w.png] [img=skills/viktor/r.png]->[img=skills/viktor/q.png]->[img=skills/viktor/e.png]->[img=skills/viktor/w.png] Grab your R whenever you can while maxing your Q. I max Q over E first because the damage on Q is much more consistent on your Q than your E seeing as one is a skill shot and the other is not. W is a one point wonder as it will serve its purpose with only one point in it. I take the E second because it does a lot of damage but is not as consistent damage wise as your Q. [title]SUPPORT Skill Order[/title] [imgsmall=skills/viktor/w.png][imgsmall=skills/viktor/q.png][imgsmall=skills/viktor/w.png][imgsmall=skills/viktor/e.png][imgsmall=skills/viktor/w.png][imgsmall=skills/viktor/r.png][imgsmall=skills/viktor/w.png][imgsmall=skills/viktor/q.png][imgsmall=skills/viktor/w.png][imgsmall=skills/viktor/q.png][imgsmall=skills/viktor/r.png][imgsmall=skills/viktor/q.png][imgsmall=skills/viktor/e.png][imgsmall=skills/viktor/q.png][imgsmall=skills/viktor/e.png][imgsmall=skills/viktor/r.png][imgsmall=skills/viktor/e.png][imgsmall=skills/viktor/e.png] [img=skills/viktor/r.png]->[img=skills/viktor/w.png]->[img=skills/viktor/q.png]->[img=skills/viktor/e.png] When supporting you'll want to focus on your W while taking your R whenever you can. Again take Q over E as it offers a far more consistent source of damage and the shield is nice when you have to get down to the nitty gritty of supporting a team. [highlight]When Fighting:[/highlight] [img=skills/viktor/r.png]->[img=skills/viktor/w.png]->[img=skills/viktor/e.png]->[img=skills/viktor/q.png] [img=skills/viktor/e.png] is awesome for cleaning up if you can hit the skill shot.

[center][title]The Augments[/title][/center] Yellow Augment "Power" [.]220 Health and 6 health/5 [.]30% speed up when you get your shield from Q [.]3 AP/lvl PROS [.]Health [.]Speed up lets you Kite things all day (Great with Rylai's) [.]Speed up is mini ghost, great to chase people down CONS [.]Could just get Rylai's and another augment to kite almost as hard [.]Less Overall Damage Blue Augment "Gravity" [.]30% Cast Range Increase on "Gravity Field" [.]200 Mana and 5 mana/5 and 10% CDR [.]3 AP/lvl PROS [.]More Mana and CDR: Spam EVERYTHING [.]Greater Cast Range on W makes it much easier to land CONS [.]Eventually you'll be getting Blue Buff frequently enough that mana and CDR won't matter [.]Less Damage [.]Q and Rylai's make your W insanely easy to hit anyway Red Augment "Death" [.]30% of Laser Damage is Dealt to Targets over 4 seconds [.]45 AP [.]3 AP/lvl PROS [.]Huge spike in damage [.]Laser deals DoT as well [.]AP/Level increased (99 @ lvl 18) [.]Truly a Death Ray now CONS [.]No Health (Less Beefiness) [.]Less Mana and CDR (Can't spam as hard) [center][title]AP BURST VIKTOR[/title][/center] [center][img=items/dorans-ring.png][/center] [center]Doran's is probably the single best item you can start out with when going Viktor top or mid. It gives you AP, Mana Regen and Health all of which are crucial for laning but especially on Viktor where your Q has a relatively short range and you have inherent mana problems. I'll end up getting two of these to help me through laning phase though I would avoid 3 unless you are doing extremely well since you do have 1 less item slot and it will slow your build a bit.[/center] [center][img=items/sorcerers-shoes.png][/center] [center]I end up getting Sorc Shoes because of the extra magic pen. Since most AP carries don't stack any sort of Magic Resist, being able to ignore all 30 of their base magic resist means that your spells hit at their labeled values. NOTE: [imgsmall=items/mercurys-treads.png] Are an excellent choice if you find yourself constantly locked down by an opponents Crowd Control OR if they have a really CC heavy team. Even without out Sorc Boots you'll do enough damage to the team in major fights to still have a presence despite the lack of 29 Magic Penetration.[/center] [center][img=items/rabadons-deathcap.png][/center] [center]Deathcap is standard on most AP casters in the current Meta and Viktor is no difference. Deathcap will be your main damage source in addition to your Death Augment. Your first major buy after getting your Death Augment should be a Deathcap [highlight]UNLESS[/highlight] you feel that your team needs more CC in teamfights and if that is the case I would suggest getting a Rylai's before Deathcap because you will still deal a tremendous amount of damage in fights with a properly executed combo. It won't be as high as if you had gotten the Deathcap so you won't melt the enemy team but you will still deal enough to be a foe to reckon with.[/center] [center][img=items/rylais-crystal-scepter.png][/center] [center]Health, AP and a Slow for your Abilities. [highlight]This item is key![/highlight] Rylai's exponentially increases your team fighting face raping capabilities. Your high damage dealing R with a silence that hits ALL enemies in range for 7 seconds now has a slow on it. Your Q now slows and gives you a shield (And if took your Yellow Augment speeds you up) and your E now not only lets you deal massive amounts of damage from a respectable distance but it also slows enemy champs. You can now chain your W easily off of any of your own spells. Check and mate.[/center] [center][img=items/abyssal-scepter.png][/center] [center]If your opponents aren't stacking lots of Magic Resist (Force of Natures on 3/5 people or over 140 MR on most of the enemy champs I would suggest taking this item as it will decimate your opponents resistances as well as boosting your own Magic Resistance making you tankier. [/center] [center][img=items/void-staff.png][/center] [center]If the enemy team has lots of Magic Resistance then you should instead get this item because of it's passive. You won't be as tanky but you will blow people up. Literally. There will be nothing left other than scorch marks from where they were standing.[/center] [center][img=items/zhonyas-hourglass.png][/center] [center]More AP and now you have Armor and an awesome active that gives you some breathing space. I take this item mainly for more damage especially since building an Arch Angels on Viktor is a waste of time. You can get a lot more damage, quicker by not getting Tear first especially since you don't have that 6th item slot. Also the active makes it so that you can hit it just as the other team is hitting everyone else with CC and then proceed to nuke the living shit out of everything that moves.[/center] [center][highlight]DEATH AUGMENT[/highlight][/center] [center]If you are going to deal the maximum amount of damage with Viktor then you are going to have to take this Augment over the other ones. The extra 99 AP at lvl 18 as well as the Passive for your E makes it really strong late game. [/center] [center][title]Other Items[/title][/center] [center][img=items/will-of-the-ancients.png][/center] [center]WotA can be a good item on Viktor since it does give a large amount of AP and it's not as expensive as other items but the point of WotA is the spell vamp and since most of Viktor's damage output is in AoE form, this item isn't as effective on him as it is on other casters. Also since you are down one item due to your passive I wouldn't suggest buying this item if you are going to go mid and blow people up. If you do have another AP on the team who went top (Swain, Morde, Akali, Rumble, etc), who also gets a WotA or could benefit from one then by all means purchase one so it'll bounce between you too. Nothing makes me happier when I play Morde than when my AP mid gets a WotA so I can run around healing everything and laughing at my opponents. Something to consider if you are winning.[/center] [center][img=items/catalyst-the-protector.png][/center] [center]I usually don't get this item when I go mid but if I am having a hard time laning or if I want to be tankier I will pick this up. I don't always build it into an RoA (If they have someone like LeBlanc or Kassadin I go right to Banshee's) but RoA is a solid item and you'll still deal enough damage with it (Though you'll have to choose your other items carefully based on your lessened item slots).[/center] [center][img=items/tear-of-the-goddess.png] and [img=items/archangels-staff.png][/center] [center]I'm not a fan of ToG or Arch Angels on Viktor because of how long they take to reach full potential. Tear also slows down your build because you only have 5 item slots to work with and it will reduce your potential damage because you can't just get a Needlessly Large Rod because you took Tear. I could see this item working out because it'll make you stronger late game, but there are better items for the money (Like Void Staff, Abyssal [/center]

[center][title]TANKY AP [/title][/center] Starting Items: [img=items/sapphire-crystal.png][img=items/health-potion2.png] OR [img=items/boots-of-speed.png][img=items/health-potion2.png][img=items/mana-potion.png] 12-15 Minutes: [img=items/catalyst-the-protector.png][img=items/dorans-ring.png][img=items/sorcerers-shoes.png] 20-25 Minutes: [img=items/sorcerers-shoes.png][img=items/rod-of-ages.png][highlight]*YELLOW AUGMENT*[/highlight] 30-40 Minutes: [img=items/sorcerers-shoes.png][img=items/rod-of-ages.png][highlight]*YELLOW AUGMENT*[/highlight][img=items/rylais-crystal-scepter.png][img=items/rabadons-deathcap.png] Final Build: [img=items/sorcerers-shoes.png][img=items/rod-of-ages.png][highlight]*YELLOW AUGMENT*[/highlight][img=items/rylais-crystal-scepter.png][img=items/rabadons-deathcap.png][img=items/guardian-angel.png] The Idea behind this build is to have enough health to be an annoyance combined with enough resistances to not melt entirely as they game progresses. Viktor will still be outputting a lot of damage using this build as well as having well over 3K Health. You'll be filling the role of a Solo Top Swain if you take this route. You don't have the Regeneration of Swain but you do have more burst damage than Swain.

Starting: [img=items/faerie-charm.png][img=items/health-potion2.png][img=items/mana-potion.png][img=items/sight-ward3.png] Core: [img=items/boots-of-speed.png][img=items/philosophers-stone.png][img=items/heart-of-gold.png][highlight]*BLUE AUGMENT*[/highlight] GET THIS ASAP: [img=items/rylais-crystal-scepter.png] Good Support Items To Consider: [img=items/shurelyas-reverie.png][img=items/starks-fervor.png][img=items/soul-shroud.png][img=items/will-of-the-ancients.png][img=items/frozen-heart.png][img=items/aegis-of-the-legion.png][img=items/abyssal-scepter.png] Since you can't heal your ally in lane (Unless you take Summoner Heal) you want to focus on controlling the bushes and keeping them off your carry by harassing with your Q and E. Try your hardest not to take your carry's farm. Use your W if you think they are going in for a kill, if you are running, killing them, etc. Once you get your Philostone and Blue Augment you shouldn't have any mana problems. For Team fights you'll want to chain your W off of someone else's slow so that you can get the stun. Once you have your Rylai's you will be able to use your E or Q to chain your W from. Hit R once the enemy team commits and then laugh as they all melt.

Your early game should be focused on last hitting. Viktor is a pain in the ass to farm with early on, so you may want to to go into a custom and practice last hitting with his auto attacks. You want to avoid harassing too much as this will leave you without mana for when you get a gank from your Jungler. It's best to just focus on farming and every now and then hit your Q and E to have them back off a bit. [highlight]Things to remember for Early game:[/highlight] 1.Farm over Harass 2.Harass over Kills [highlight]3.Farm a lot[/highlight]. As the game progresses on wards and laning phase begins to end, you'll want to try and gank other lanes after pushing yours to tower or kill who ever is mid (If that is possible). Dragon is going to be a team objective of importance at this point so you'll want to make sure your team has dragon control. Since you dominate in confined areas with lots of people, you'll be at an advantage in most situations when you go to get dragon or if you are contesting (Assuming it's a full 5v5 team fight or at least a 2v2 occurring). Your role is to blow up the enemy team as a caster but also to shut them down since you are Viktor. Mid game is where you'll start to get most of your kills due to the nature of your kit. You have a laser that can hit multiple targets and AoE Ultimate that deals an absurd amount of damage if you can keep it on your opponents. When you do get into a fight, try to position yourself where you can drop your R and W onto the teamfight while putting yourself at the least amount of risk possible. After that you'll want to shoot a laser into the fray and from there clean up anyone left with your Q. Keep in mind that if you feel that you are about to get dived OR if you are running into a team fight and you will be in danger of taking damage to hit your Q before you do anything else as this will give you a decent shield so that you can lessen the hit of one of their damage dealers. (Worst Case Scenario) KEY TO SUCCESS: Keep farming. Lots of people stop farming as hard when laning phase ends and this should not be the case. If your team isn't doing something and you are not in immediate danger of getting murdered, farm a lane until it isn't safe to be in that lane or until you have to go do something else. Creeps are for farm, there's no point in wasting them.

Late Game in a nutshell: 1. Hit R in a teamfight. 2. ????? 3. PROFIT! Once you get to this point in the game Baron becomes a growing concern: Do we get it, force them into a fight there, do we try to win a fight first then get it, etc etc. Your best bet is to stick with your team and destroy the other team as that'll give you two options: Push or Baron; which makes life easier for everyone.

Hit R. Honestly that's all you have to do. Just make sure you don't die. Now if you want to be more specific: Hit your R, if you have Rylai's they are now not only taking a shit ton of damage but also constantly being slowed so they have to take the damage unless they can either: a) Flash or b) Outrun the slow but if you are there in the team fight, they can't outrun the storm so they have to take it. Now that they are all slowed, hit W on the squishes or whoever you are trying to focus. Hit those guys with your Q and E (Leading with E since your targets can no longer move) and then Q for the cleanup. After you win the team fight, refer to the above section on what to do.

[center][img=champ/xerath.png][/center] [center]He will rape your face. It's that simple. Your Q has too short of a range to trade with him and your E won't be enough to deal with him. Your best bet is to play safe and under tower where you can shoot out your E. Ask your Jungle for a gank as soon as possible. Out of lane if you can get the drop on him, you'll win. Just try not to give him any kills in Lane or else he will be a problem for the rest of your team.[/center] [center][img=champ/veigar.png][/center] [center]He won't be too big of an issue to deal with until he hits lvl 6 but he can still put out a lot of damage if you are not careful. Harass him to keep him off of farm and to drive him out of lane and in team fights make sure he dies first.[/center] [center][img=champ/swain.png][/center] [center]Your play styles are essentially the same: Poke, Farm, go in for the kill once they are low. The thing is that Swain has the regen on his ult so if you don't ignite him and kill him fast you'll be in trouble. Just try to get him low before he does the same to you.[/center] [center][img=champ/sion.png][/center] [center]You should win this lane though it really depends on the Sion player, your jungler and the enemy jungler. As long as you can hit your Q and E on him, his shield won't do anything and your W will make it so that getting close to you is a bad idea. Still if you are not careful you will find yourself in a world of pain. Try to farm while blowing up his shield to deny him farm.[/center] [center][img=champ/ryze.png][/center] [center]Ryze has to get pretty close to hit his entire combo on you should if you can harass him down with your E and Q while avoiding the burst you should win. Try to poke him with your Laser (E) from behind your minions. When he gets low go in for the kill but make sure you don't get snared under tower. [/center] [center][img=champ/orianna.png][/center] [center]This lane will be a bitch as she out ranges you. You'll want to start boots and 3 pots so you can avoid taking damage. Use your laser to harass her from behind your minions and have your jungler gank her ASAP. She'll end up wining the lane early but if you can survive you'll beat the crap out of her.[/center] [center][img=champ/morgana.png][/center] [center]Another lane where you'll want to play carefully as she has the spell shield. She is going to beat you in farm (Nothing you can do about that) and push you to your tower. Use your W to have her use her shield and once that's gone go in to harass her just be careful of the snare. Same idea with other champs, harass her down then go in for the kill when she's low.[/center] [center][img=champ/malzahar.png][/center] [center]You're going to lose in lane. Nothing you can do about that. But as long as you don't give him kills and you focus on farming, when the later stages of the game come, you'll go to town on him. You will want to keep him from free farming though so ask for ganks from the jungler because Malz loses his advantage in a 2v1 situation. If you can get your ult off before the suppress you win because of the ult's silence. Keep that in mind.[/center] [center][img=champ/lux.png][/center] [center]Same as Xerath. She outranges you. Focus on dodging the skill shots and farming. Ask for ganks and try to harass her when she's on cooldown. If you manage to get her low and you're not almost dead, you should be able to pull off a kill with your Ult. Just mind her ult.[/center] [center][img=champ/leblanc.png][/center] [center]You lose. Try your best not to give her kills and build Magic Resist.[/center] [center][img=champ/kennen.png][/center] [center]This'll be a tough lane for you but it is manageable. Use your E to hit him when he Lightning Rushes towards you as well as using your Q. The best time to get him is when his Lightning Rush is down. Drop your W a little bit behind him and then go to town on him. If you want to survive this lane, dodge his Q. [/center] [center][img=champ/katarina.png][/center] [center]You should win this lane. Harass her and farm. When she goes in for the kill with her ult drop your R and W on her and hit Q and E. She now should be dead.[/center] [center][img=champ/kassadin.png][/center] [center]If you keep the pressure on him you should win this lane even when he hits lvl 6. The trick is to hit him with your R as he flashes to you. That'll give you .5 seconds to hit your Q. It'll be cutting it close but it is possible. Early health will ruin him so getting a Catalyst or a Giant's belt will help you a lot.[/center] [center][img=champ/karthus.png][/center] [center]As long as you can dodge his Q and deny him farm you will win. When he hits his R stay near a minion to Q so that you can get your shield. You might still die but it's worth a shot.[/center] [center][img=champ/heimerdinger.png][/center] [center]He's going to win the lane. He can out poke you as well. Try and keep 3 minions between you and him at all times. You will beat him in a fight if you can prevent him from kiting you around his turrets. Later on you'll be better off than him anyway so you don't worry too much if you lose the lane.[/center] [center][img=champ/gragas.png][/center] [center]Same as Karthus bearing in mind that Gragas has an extra escape due to his Belly Flop. You'll want to avoid that too. The best time to hit him is when he is channeling his W. If you drop your W on him while he is drinking he'll be in trouble as he has to choose between getting stunned or wasting his W or Both.[/center] [center][img=champ/fizz.png][/center] [center]You win. When he goes in to hit you with his dash, hit your Q. Now you're going to take almost no damage and Fizz took quite a bit. When he goes in for his combo drop your W on top yourself and wait for his troll pole to end before dropping your R. The point of the W is to force him to troll pole away so he can't keep hitting you with his Trident. Your Q's shield will negate most of the damage from his dash though.[/center] [center][img=champ/cassiopeia.png][/center] [center]If you can dodge the poison you'll win. Otherwise you're going to lose. Harass her with your combo when you can and focus on farming. Use your Q to help mitigate some damage if you do get hit. [/center] [center][img=champ/brand.png][/center] [center]Don't let him stun you and you win. You'll want to use your E's range to your advantage by hitting from behind your Minions. When gets low use your combo to finish him. If he ults you stay away from minions so it can't bounce off of them and then hit you again. [/center] [center][img=champ/annie.png][/center] [center]Play carefully in this lane as it can go either way. If she gets too cocky you can kill her though same goes to you. Sadly she has the advantage because she can flash and hit R to destroy half of your health. Use your E to keep her off of hitting you or the minions.[/center] [center][img=champ/anivia.png][/center] [center]Don't get stunned! Sadly she has her passive so you have to bring that down first preferably without your R. If you can do that then she's done. Try not to over extend or else you will pay for it dearly. You won't out farm her but you can poke her to try and keep her off of it but once she gets lvl 6 expect to be pushed to your Tower constantly. [/center]

Pentakill with Viktor Using This Build (AP Burst Viktor): [youtube][/youtube] This is my first time making a guide and any Constructive Criticism would be appreciated. I followed FYA Umashi's Guide on how to write guides while writing this, so I'd like to thank him for making that available to everyone. Thanks for reading!

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