Azir Build Guide

Sol Invictus - Best Azir EUNE guide [in-depth] 4.21 updated || Video montage

Updated 2 years ago

Hello everyone, My name is WG Fanderman [EUNE], I'm D1 currently and I'm member of high elo team Wyrm Gnosis Alpha, together we play go4lol tournaments on weekly basis. We also plan to reach challenger in s5. I'm playing Azir since his release and this build was created based on my calculations and experience. Right now I'm rated as the best Azir on EUNE server and one of best Azir players in the world. You are guaranteed of efficiency and viability of this guide as my statistics and winrate are very high. [img=] I also recommend checking out my team's Youtube page, because it's of full valuable LoL contest (montages, guides, high elo matches with commentary and more). Team Youtube: Team Website: Team ESL website: [center][big]Why Azir?[/big][/center] First I have to say, Azir is not an easy champion to learn. You need to get used to his mechanics and attacking with soldiers. Also You must understand that no matter what you do, your damage will still be bad in early game. However with every item you get, your damage will increase significantly. Combining it with your immense range, your soldier allow you to wave clear easily, poke your opponents down, zone them and destroy in teamfights. These attributes make him worth to play even in solo queue. Remember that you first need mana, cdr and damage to do this. Do not pick Azir if you think that your team wont be able to survive till like 35 minute of the game because you are useless for your team before you get items. To show you what Azir can achieve, I created this compilation, enjoy! [vid=] I also made a second Azir montage, I think it's even better than the previous, hope you will enjoy it! [vid=]

So first, what does Azir need to be effective? He's an ap carry with great ap scaling on soldier's damage, needs cdr to attack with soldiers as often as possible, magic pen, attack speed for soldiers, some sort of mana sustain (if you play correctly Azir isn't very mana hungry) and hp, armor, mr for defense. So what is actually worth building first and how much of what to get? Let's cover mana sustain first. There are few options worth considering: [img=items/athenes-unholy-grail.png] Very popular item for many casters and has 20% cdr, ultimate mana regen, mr and even 60 ap. So why not this item? We actually don't need that much regen on Azir and we will get all the needed cdr from runes + Nashor's Tooth. Magic resist is good but replaceable with mercury's treads and the ap isn't that high for 2700 gold. [img=items/morellonomicon.png] So this item grants us a lot of mana regen, 20% cdr and 80 ap + sometimes useful passive. And this time it costs only 2200 gold. So the stats for the money are actually really good but again bonus cdr from this item would be wasted because we would overcap with it + Nashor's tooth even without runes. So let's look for another option. [img=items/seraphs-embrace.png] Strong item, grants pretty much infinite mana and a lot of ap on top of useful active. So why not get it on Azir? The cost is good but we would need to spend a lot of time stacking this item and again we don't need that much mana on Azir. [img=items/rod-of-ages.png] This item grants us just as much mana as we need, large amount of hp and strong 80 ap. Don't forget about the passive which gives us a lot of needed lane sustain. With it we can farm all day till we get other items. Also we will we able to resist attacks much easier because fully stacked 630 bonus hp is really a lot. Many may argue that this item slows Azir's build all around because he must wait for cdr if he rushes rod of ages. It's true but I still think that Azir early should focus mainly on farming and after he gets rest of the items he profits a lot of great stats from rod of ages and otherwise would need to buy other hp items or he would be very squishy. So you see now why I decided to pick rod of ages, let's talk about our main item: [img=items/nashors-tooth.png] Ok, so there are many people saying that Nashor's Tooth is bad on Azir because he doesn't need the attack speed from this item and without passive this item is useless. Nothing more wrong, Azir can get 50% attack speed from his passive and Nashor gives us another 50% attack speed. It's like if you doubled your passive. That really makes a difference during fights and your dps is much higher. Because we want to get both rod of ages and Nashor's Tooth as first items, our build will be quite slow but once we get that rabadon's deathcap our damage AND hp will be better than on any other build. Once you hit level 13 and have Nashor's Tooth you wont have a problem with attacking your targets ONLY with soldiers ALL the time if you play correctly. So with our early core items we will get mana sustain, hp, attack speed, max cdr thanks to runes and on top of that 140 ap which isn't bad really. So it's time to really start hitting your enemies hard with our real damage: [img=items/rabadons-deathcap.png] Arise! has truly marvelous scaling with ap and Rabadon's Deathcap will make us hit like a truck with around 400 ap and already a lot of attack speed. If we took morellonomicon our attack speed would be much lower making our total dps lower than if we got Nashor's Tooth. I tested playing with both those items and seriously Nashor's Tooth is better. Rabadon's Deathcap is a must have no matter what you build on Azir. [img=items/void-staff.png] Every time I see a full build ap carry without void staff I cry. This item is very cost effective and brings A LOT of damage no matter if we are hitting a tank or squishy carry. Even if their adc has only like 45 MR, we still reduce around 15 MR thanks to void staff. That's the same as if we had Sorcerer's shoes. And this value gets even better if we are hitting a more tanky enemy. Just remember, void staff is very cost effective item and is still very effective even if your opponents have no mr items at all. Just must have, if you don't really understand this, just believe me, always get void staff on ap carry. [vid=] Now it's time to talk about boots: [img=items/mercurys-treads.png] So as it was stated before this build doesn't grant you much magic resist and as long as they hit you at all with it you will need some. Also tenacity from this item is just pure greatness, it will make you survive stuff like Dark Binding. It's always more important to get some more VALUABLE defense than some not that much changing damage when you already have it. [img=items/sorcerers-shoes.png] Classic ap carry boots, it is better to get those than berserker's greaves as magic penetration will still grant you more damage. If you don't need more magic resist and tenacity then go for those. So finally let's discuss our last item: [img=items/zhonyas-hourglass.png] This item is just extremely good. It grants A LOT of ap, tons of armor and very useful active. Both our damage and ability to survive will be much greater with this item. [img=items/guardian-angel.png] If you are dying a lot then you are probably doing something wrong but it can happen that you are just constantly focused by whole enemy team. In this case Guardian Angel will do it's job by letting you survive while granting some time to your team. [img=items/banshees-veil.png] If they have super hard game changing cc and a lot of magic damage and mercury's treads are not enough then this item should fix the problem. Great for blocking spells like Unstoppable Force, Dark Binding and Event Horizon.

To get knowledge about specific match ups look at the start of the guide. As I stated before Azir has poor early game. Just guard your jungle and scout with soldiers before minions come to lane. In lane it's true that you have good range with your soldiers but they don't do strong damage yet and spamming conquering sands will just end up on having 0 mana. Instead it's better to play passively and farm as much as you can. If your jungler comes to gank make sure to catch your opponent with shifting sands and exhaust him if necessary. [center][big] How to lane against specific laning styles?[/big][/center] [list] [*][b]Passive close range champions[/b] Some melee champions like katarina or yasuo may decide to play passive in lane and simply focus on farming. In such case it's the best to simply focus on farming by yourself but not pushing the lane. Simply just let your own minions bring the enemy minions to low hp and you will simply last hit them by yourself. It's very effective to keep harassing your opponent when they try to last hit by themselves. If you don't push the lane and keep on harassing your opponent with soldiers you will easily deny their farm as they will be forced to farm in the middle of the lane rather than under their turret. Just make sure to not overextend and don't go in with your shifting sands unless you are sure that you can kill your opponent by doing so. Remember that if your opponent backs to base because of your harass then make sure to push the lane and make them lose a lot of farm and experience as the minions will be executed by the turret. [*] [b]Passive mid-long range champions[/b] If your opponent has range then you usually wont be able to harass them with your soldiers unless they are really stupid. Don't spam conquering sands on them as you will just make your mana drop very quickly. Focus on farming by yourself and try to make the minions stay rather close to your turret. This way you may force your opponent to get close to your side of the lane and your jungler may gank for a kill. This strategy is called freezing the lane. You may google it if you want to find out more about it. [*] [b]Aggressive close range champions[/b] Some melee champions like talon and fizz may decide to poke and go in for you hoping for getting a kill and/or getting lane advantage and so denying you farm and experience. In such case azir has hard time dueling such champions early and you wont be able to trade with them effectively. It's the best to keep on last hitting the minions with your soldiers and trying to keep the minions close to your turret. This way the enemy wont be able to go in for you as it would mean tower diving you. If your opponent keeps on going in on you effectively during early game then remember to buy more health potions and get that catalyst the protector as soon as possible. [*][b]Aggressive mid-long range champions[/b] Many midlane champions like syndra and xerath can poke you effectively during laning phase trying to force you back to base or even getting a kill. In such case the only viable and reliable strategy is dodging their skillshots. Again try to keep the minions close to your turret and hide behind them if your opponent cant harass you trough them. Farming is most important, if you have hard time but your opponent keeps on overextending in lane by pushing you and harassing constantly then call your jungler for help. If your opponent is someone like leblanc then even junglers wont help you much as your opponent will simply escape most of the ganks. Just try to not die and farm with soldiers as they give you a lot of range. Remember that catalyst the protector and health potions will give you a lot of sustain in lane. [/list] Warding is very important part of playing Azir as you wont put much pressure by yourself and wards will let you know when enemy team is going to gank you or other lanes. This knowledge will very often deny enemy team the kill or even let your team counter gank. [img=] Warding for midlaner: [list][*]Yellow circles are positions where you should ward during laning phase to not get ganked and to prevent roam from opposing midlaner. [*]Blue circles are positions which should be warded by you when you want to take blue buff (respectively for each side). [*]Purple circles are positions which should be warded since mid game. [*]Red Circles are positions commonly used for ambushes after mid game and have great strategical value as wards in those positions can prevent flanks from enemy team. [/list] Note that you can ward all these spots with trinkets, vision wards and stealth wards.

Remember to always have dragon and baron warded during mid and late game as they give huge advantage to the team which kills them. Remember to keep on farming as much as you can but once you got your Rod of ages and nashor's tooth you can participate in fights effectively. In general you can simply push lanes quickly with your soldiers. Defending turrets with Azir is very easy, you just need to put down 2-3 soldiers and then waveclear with them and harass sieging opponents. Just make sure to not get caught in the process and you should be fine. Also buy wards if you have some free money to spend as they are even more important as the game progresses.

Finally we reached late game, the part when Azir shines most. You should always stay with your team and check bushes only with soldiers. Death of one ally can cost you the game especially if you die. Basically your team should siege enemy towers and you should be constantly poking enemy team with soldiers. Use your Arise! on turrets if you want to push fast. Remember that Azir performs especially well in taking baron and dragon down as his DPS is just too much for these creatures. Denying enemy team baron can also be easy with Azir as you can get your enemies down quickly by hitting them with soldiers while you are on the second side of the wall outside of baron pit. So it's finally time to discuss your specialization, [b]TEAMFIGHTS:[/b] As Azir you are supposed to be the carry of the team and with core items that's exactly who you are. If enemy team engages on you turn the back with Emperor's Divide and attack with your soldiers effectively so you are never autoattacking by yourself. If there's such need remember use your Shifting sands to escape or chase, just make sure to not waste it on something stupid as such mistake can be fatal for you. Basically if you keep on attacking with soldiers your enemies hp will very soon drop to 0. Make good usage of your range and above everything make sure to not die. In general it's better for you to teamfight in jungle because your ultimate can block entire paths there and it's easier to hit multiple targets with soldiers. Making dangerous plays like diving in center of enemy team in order to Emperor's Divide someone can be rewarding but if you die in the process it's very bad for your team so always think about such attempts cautiously. In case your team is engaging on the opponents again use Emperor's Divide to peel for you and your other carries.

Azir works wonderful with characters who can tank a lot during teamfights and/or peel for him. Great junglers: [img=champ/maokai.png]Maokai, [img=champ/nautilus.png]Nautilus, [img=champ/rammus.png]Rammus, [img=champ/jarvaniv.png]Jarvan IV, [img=champ/volibear.png]Volibear, [img=champ/amumu.png]Amumu, [img=champ/hecarim.png]Hecarim, [img=champ/nunu.png]Nunu Great toplaners: [img=champ/drmundo.png]Dr. mundo, [img=champ/aatrox.png]Aatrox, [img=champ/malphite.png]malphite, [img=champ/nasus.png]nasus, [img=champ/chogath.png]cho'gath, [img=champ/renekton.png]renekton, [img=champ/olaf.png]olaf, [img=champ/sion.png]sion, [img=champ/singed.png]singed, [img=champ/trundle.png]trundle, [img=champ/zac.png]zac, [img=champ/wukong.png]wukong Great supports: [img=champ/braum.png]Braum, [img=champ/janna.png]Janna, [img=champ/leona.png]leona, [img=champ/lulu.png]lulu, [img=champ/nami.png]nami, [img=champ/soraka.png]soraka, [img=champ/sona.png]sona, [img=champ/thresh.png]thresh, [img=champ/zilean.png]zilean, [img=champ/morgana.png]morgana

I'm also recording some of my team ranked matches and putting them on youtube. I will constantly add here new videos as I record them. They can give you an idea of how to play Azir in general and also in detail. I'm always using pretty much the same build as described in this guide, enjoy! #1 match: 2014-12-23 [vid=]

Thanks for reading my guide, I hope you enjoyed it ^^ I would greatly appreciate if you could leave feedback down below. I hope that you have learned a lot about playing Azir as the late game carry and that it will help you in future games :) I know that there was a lot to read here and I know that many of you didn't read all of it. Didn't read the whole guide, huh? [vid=]

Comments coming soon!
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