Graves Build Guide

Dead Man Walking Guide (UPDATED FIZZ PATCH)

Uploader PeterTLJr
Updated 5 years ago
  • 9
    Greater Mark of Armor Penetration (+1.28 armor penetration)
  • 9
    Greater Seal of Armor (+1 armor)
  • 9
    Greater Glyph of Magic Resist (+1.34 magic resist)
  • 3
    Greater Quintessence of Armor Penetration (+2.56 armor penetration)
Skill Order
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

[img=champ/graves.png] Malcolm Graves was born in the back of a Bilgewater tavern and left there with a bottle of spiked milk. He survived a childhood in the pirate-run slums using every dirty trick in the book. Intent on building a new life for himself, he stowed away on the first ship to the mainland he could sneak aboard. However, the grim realities of the world forced him to eke out an unsavory living in the underground of various city-states, jumping the border whenever things got too hot. At a particularly high-stakes game of cards, he found himself seated opposite Twisted Fate. They both flipped four aces on the final hand. It was the first time either conman had met his equal. The two formed an alliance, swindling marks at the tables and scrapping back-to-back in the alleys afterward. Together, they ran the streets – stacking chips, decks, and charges. Unfortunately Graves made the mistake of hustling a hefty sum from Dr. Aregor Priggs, a high-ranking Zaunite official and businessman. When Priggs discovered how he'd been played, he became obsessed with revenge. He learned about Twisted Fate's all-consuming desire to control magic and he promptly offered him a trade: serve Graves up in exchange for enrollment in a procedure which would grant his wish. Twisted Fate took the deal – both he and Graves knew the stakes of their arrangement, but the offer was too good. Once acquired, Priggs had Graves taken to a special location built to hold men whose crimes – or more precisely their punishments – were meant to stay off the books. Graves endured years of captivity at the hands of Zaun's most unscrupulous wardens before he managed to escape. One of his fellow detainees introduced him to an eccentric gunsmith who modified a shotgun exactly to his specifications. After he paid a visit to Priggs, Graves joined the League of Legends with two targets in his sights: Twisted Fate and payback. ''They got a saying in the locker: ain't got nothin' but time to plan.'' -Graves [youtube][/youtube]

Graves is definitely my favorite AD carry, his damage output is incredible, charging in, buckshot to the face, its game over. He doesn't have much range so try to get as close as you can without putting yourself in danger.

[title][img=skills/graves/p.png] Passive: True Grit[/title] [number]Graves gains 1 / 2 / 3 / 4 bonus Armor and Magic Resist every second he remains in combat (stacks up to 10 times). Graves is treated as in combat if he has dealt or taken damage in the last 4 seconds. [/number] [title]Explanation:[/title] This passive increases your armor and magic resistance the longer your in combat so it's best to stay in combat as long as you can. [title][img=skills/graves/q.png] Q: Buckshot [/title] [number]Graves shoots three bullets in a cone, each dealing 60 / 105 / 150 / 195 / 240 (+80% of attack damage) physical damage to all enemies in their path. Enemies hit with multiple bullets take 35% damage from each additional bullet. Cooldown 12/11/10/9/8 seconds Cost 60/75/70/75/80 mana Range 750[/number] [title]Explanation:[/title] Good for farming and pushing opponents back. If you follow the skill order then you'll be able to plow through minions and make a lot of gold fast. It has high burst to scare your opponents away. [title][img=skills/graves/w.png] W: Smoke Screen[/title] [number]Graves fires a smoke canister dealing 60 / 110 / 160 / 210 / 260 (+60% of ability power) magic damage on impact and creating a smoke cloud at the location that lasts (5) seconds. Enemies inside the cloud have their sight radius reduced and are slowed by 15 / 20 / 25 / 30 / 35 % while they remain in the cloud. Cooldown 20/19/18/17/16 seconds Cost 70/75/80/85/90 mana Range 300[/number] [title]Explanation:[/title] This is sort of like a mini Nocturne Ult. Use to throw people off, great against casters and helpful to escape melee. [title][img=skills/graves/e.png] E: Quickdraw[/title] [number]Graves dashes forward gaining 40 / 50 / 60 / 70 / 80 % increased Attack Speed for 4 seconds. Each of his basic attacks lowers the cooldown of Quickdraw by 1 second. Cooldown 22/20/18/16/14 seconds Cost 50/50/50/50/50 mana[/number] [title]Explanation:[/title] Don't be afraid to use this, your auto shots will reduce it's cooldown so you will notice it's almost never on cooldown. Use when engaging other legends or for quick minion kills. Great for starting fights or catching up and escaping. [title][img=skills/graves/r.png] R: Collateral Damage[/title] [number]Graves fires off an explosive shell dealing 250 / 375 / 500 (+150% of attack damage) physical damage to the first enemy champion hit. After hitting a champion or reaching the end of its range, Collateral Damage deals 150 / 275 / 400 (+120% of attack damage) physical damage in a cone behind the target. Cooldown 80/70/60 seconds Cost 100 mana Range 700[/number] [title]Explanation:[/title] Basically a nuke, blows your enemies to nothing, don't be afraid to use it, it has a short cooldown, you can use at the beginning of the fight then charge in and buckshot or you can weaken them then use it. Very very very good ult.

I'm really excited with the new offensive mastery build. More damage, more crit, more attack speed, more armor penetration, really helps Graves out a lot. I don't recommend using any other tree because defense is pointless, you're not tanking, utility is more for support and you really won't be needing cooldown reduction, his abilities are already short enough.

Armor pen is very helpful for graves, it allows his attacks to go throw the majority of your opponents armor. Very helpful when going up against tanks. Armor and Magic resist to help in defense mode. This stacked with your passive allows you to build more offensive items without having to worry about defense.

Some people prefer [img=items/dorans-blade.png] however I prefer [img=items/vampiric-scepter.png] because of the bonus life steal, it helps you build one of your later items, and you won't have to sell it later to make room. When you get enough gold go back and get [img=items/boots-of-speed.png]or[img=items/berserkers-greaves.png] and [img=items/pickaxe.png]

Get your core build first ([img=items/berserkers-greaves.png][img=items/last-whisper.png][img=items/the-bloodthirster.png])then if you have the gold get [img=items/zeal.png]. Then proceed to building [img=items/trinity-force.png] and your other late game items. If you forgot what to build go back to Item Build section.

I appreciate your feedback and how the guide worked for you so feel free to comment with questions or anything else and I will get back to you ASAP. If you didn't find the guide to be useful, then I apologize. Please explain what happened and maybe I can help you out.

Comments coming soon!
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