[title] Finally, the much anticipated Anivia guide has made it's way back to the League of Legends community! The support I received from fans after first releasing my guide (2010) was amazing, despite the fact that I took it down for a very long time. Believe me, this rework and future versions will be a lot better![/title] [title]The reason I put the analysis of runes, masteries, summoner spells, and item build choices in the later sections is because I want you to [highlight]learn how to control Anivia in the first few chapters[/highlight]. I [highlight]guarantee[/highlight] you will learn something about Anivia's playstyle and hidden tricks that you've never known before. Be patient and keep an open mind.[/title] [title][highlight]A good Anivia does not rely on items, runes, or masteries. But pure skill and intelligence. [/highlight][/title] [title]Remember, the best way for you to improve is through playing tons of games. No amount of reading and watching without practice can help you become good.[/title]
[img=champ/anivia.png] [highlight]Anivia is more than just a burst AP carry. In fact, she is often not played as a pure burst AP at higher levels.[/highlight] She has a variety of skills that allows her to basically change the game from losing to winning. On top of that, she has one of the best passives in game, essentially giving her an extra life. Played in the right hands and with the right team, a well played Anivia will leave your opponents separated, confused, and in despair as her team tears them apart one by one. Her weaknesses are very obvious. She is slow-moving and will die easily if not controlled probably. Her passive ability in the hands of an average player is a waste. Her laning phase, before level 6 creep farming is also horrible. With a slow auto-attack animation that doesn't do a lot of damage, last hitting with her is difficult. However, she makes up for it with one of the longest autoattack range in game for poking. What is Anivia's style? Anivia focuses on passive-aggressive play.[highlight]To put it simply, Anivia needs to be subtly attacking until the time comes to go all-out and thoroughly destroy the opponent. [/highlight]This takes tons of patience, experience, and map awareness. Most readers that played with me are usually too aggressive and fall into common pitfalls. I will explain this in later sections. At the same time, you cannot be afraid of dying with Anivia. Her passive needs to be used to the maximum potential, not just a backup in case you made a mistake and died. This means baiting opponents, taunting 2 or 3 enemies to get out of position to kill you but only to pop your egg. In conclusion, Anivia is not your standard AP carry. If you play her like one, build her the same way you build your Cassiopeia [imgsmall=champ/cassiopeia.png] or Ahri [imgsmall=champ/ahri.png], then you will get mediocre results at best.
I will explain in detail how to use her skills to the maximum potential. There is a huge difference between a good and bad usage. Sometimes, no one will notice a bad usage except for yourself, which you will see after reading this guide. [img=skills/anivia/p.png][title]Passive: Rebirth[/title] [title]Explanation:[/title] Anivia's natural Guardian Angel [imgsmall=items/guardian-angel.png]. Keep two things in mind: [.]Don't get too cocky with Rebirth; in a gank, you can die the second time just as quick as you die the first time, especially earlier levels since you will get negative armor/MR debuff when you egg. [.]Don't play too passive with Rebirth; it's an awesome baiting/distraction tool. Saving it till someone kills you is a waste, and no guarantee you will survive anyway. With that said, when it comes to purely deciding whether to burn Flash or your Egg, Egg always come first. [highlight]Do not mix up this priority![/highlight] [img=skills/anivia/q.png][title]Q: Flash Frost[/title] [title]Explanation:[/title] A slow and obvious projectile that consumes a decent amount of mana early on. Any foe that is paying attention to you shouldn't be hit by this. Patience is a must with this skill. However, to make up for the fact that the skillshot stun is unreliable unlike targeted stuns, it can hit multiple targets in a small AOE. [highlight]Flash Frost [imgsmall=skills/anivia/q.png] also has double damage, only if you detonate after it touches your opponent. A general rule of thumb is to only detonate after it travels past the mid-point of your opponent's sprite. [/highlight] One way to land a Flash Frost successfully is predicting your enemys movement. If he/she moves in for the last-hit, predict where he/she will stop and shoot it there. If your enemy gets caught in between minions, shoot it and he/she can't escape because of creep blocking. [img=skills/anivia/w.png][title]W: Crystallize[/title] [highlight]Crystallize deserves its own section. Read chapter 4.[/highlight] [img=skills/anivia/e.png][title]E: Frostbite[/title] [title]Explanation:[/title] Just remember to Frostbite mostly when your target is chilled. That doesn't mean you can't Frostbite to finish off a low hp enemy without chill. To prevent spooking your opponent from Flashing away, you can also shoot Frostbite, while its travelling, immediately place glacial storm [imgsmall=skills/anivia/r.png] for instant double damage combo. This can be done also with Flash Frost [imgsmall=skills/anivia/q.png], but a bit more difficult. As you shoot your Flash Frost and knowing that it will hit, immediately shoot Frostbite after [imgsmall=skills/anivia/e.png]. What will happen is your Q and E will land at the same time, doing insane damage and stun. Frostbite can also be used as a cheap way to "pop" an enemy's Banshee's Veil [imgsmall=items/banshees-veil.png] [highlight]DO NOT try to chill/[imgsmall=skills/anivia/e.png] combo in the following situations[/highlight] [highlight]Chill is a CC that can be cleansed; when cleansed, double damage won't proc[/highlight] [.]opponent uses Quicksiver sash [imgsmall=items/quicksilver-sash.png] or Cleanse [imgsmall=summoners/cleanse.png] [.]Any skill that cleanses CC; such as [imgsmall=champ/gangplank.png]'s Remove Scurvy [.]Any skill that prevents any form of slow CC to be attached; such as gainst [imgsmall=champ/olaf.png] when he is in ultimate, [imgsmall=champ/garen.png] when he is spinning [highlight]Chills that DON'T proc Frostbite [imgsmall=skills/anivia/e.png][/highlight] [.]any item (Frozen Heart, Frozen Mallet, Rylai's Crystal Sceptre etc.) [.]Ashe's Frost Arrow. However, Volley procs (Ult needs testing) [.]basically when it comes to skills, [highlight]minor slows that don't have a lot of cost and can be constantly applied probably cannot proc [imgsmall=skills/anivia/e.png][/highlight]. For example, you can spam Frost Arrow with almost not cost (it doesn't proc), you can't spam volley like that(procs). [img=skills/anivia/r.png][title]R: Glacial Storm[/title] [title]Explanation:[/title] Quick tap for instant slow. NEVER LEAVE IT ON FOR LONG unless you know what you are doing. Glacial storm drains mana like crazy. Glacial storm also reduces attack speed in an aoe effect by 20%, be sure to place it against heavy physical teams. Late game you will notice a huge benefit in debuff, especially against [imgsmall=champ/warwick.png] and [imgsmall=champ/tryndamere.png].
[title][center][highlight][img=skills/anivia/w.png]W: Crystallize[/title][/highlight][/center] [title][center]Anivia wall is very complicated at advanced levels. There are many usages and each of them serve different purposes. There are also many tricks. This guide will cover details about walls at a level you will not find in any other guides, guaranteed.[/center][/title] [highlight] Agenda 1. Skill Sequence and Smartcast 2. Basics: Wall Angle 3. Basics: Sighting with Wall 4. Margin for error 5. General Usage Guidelines: (position and patience) 6. (Clips) Basic Disengage with Wall 7. Wall Tricks/Hidden properties [/highlight] [center][title]1. Skill sequence and Smartcast[/title][/center] I changed the skilled sequence so I would get [highlight]Crystallize early on at level 4.[/highlight] Although I am trading damage by not leveling up Q or E, having an early wall, no matter how small, is still useful because you never know when that wall can save you or get you a kill. But mostly, I get early wall if their enemy jungler is extremely aggressive, such as [imgsmall=champ/alistar.png]. If passive and easy to avoid such as [imgsmall=champ/amumu.png], I won't get wall until level 7 or later. When it comes to Smartcasting, I really recommend not setting the default cast button (w) to be smartcast, especially for wall, for players that don't play Anivia often. You will have very little control of how the wall will turn out. For Anivia players, I still wouldn't recommend smartcast all the time. You are trading a bit of wall angle control for the possibility to place clutch walls in very tight spots (as you will see in later videos). For veteran Anivia players, do what you want. [center][title]2. Basics: Wall Angle[/title][/center] [imgext=http://i56.tinypic.com/34qse4m.png] You can place the wall only if Anivia is facing the center of the wall at a perpendicular angle (90 degrees). If you are placing a wall behind you, Anivia will turn around and place the wall there, at a perpendicular angle. [highlight]Because of this limitation, you have to becareful of your entry position because if your position is wrong, your wall cannot be placed properly.[/highlight] If you are approaching an enemy horizontally from the side, you cannot place a straight horizontal wall in front of that champion because Anivia cannot turn that way (needs to be behind or in front of that champion). This is important because most Anivia players, at every ELO, are too rushed to place the walls in an attempt to escape or block of an enemy. They do not have patience to wait until they get in the best position to wall properly/fully. [highlight]Therefore, you will see a lot of walls with small gap holes for your opponent, or bad angles that don't serve much purpose.[/highlight] [center][title]3. Basics: Sighting with Wall[/title][/center] The higher level Crystallize is [imgsmall=skills/anivia/w.png], the bigger/longer it is, and more vision it gives you. Much like Karthus' [imgsmall=champ/karthus.png] wall, you can use it to remove nearby fog of war and check bushes. Some tips: [.][highlight]Always place a wall to check your blindspots when you feel a gank coming; 7/10 times you might find someone creeping around.[/highlight] [.]Check Dragon and Baron pits from a safe place (behind the pit) [.]Make sure your wall TOUCHES the bush, otherwise it won't see inside of it. [.]If you see someone or a group of people in bush with wall, back off ASAP. Especially against someone like Blitzcrank [imgsmall=champ/blitzcrank.png]. [.]You are not the only one who knows wall can give sight. When the enemy ganker sees your wall, they will back-off, sometimes come back only a couple of seconds later and re-gank you. Wall =/= ward, so buy your wards! [center][title]4. Margin for error[/title][/center] Wall is very hard to place right. It's easy to place if you are stationary and the margin for error is large. What if you are running and your opponents are ontop of you? What if a Master Yi [imgsmall=champ/masteryi.png] or Udyr [imgsmall=champ/udyr.png] with red buff close the distance on you with perma-slow? In this case, you have to have very precise walling. Sounds easy -very, very difficult to master. [imgext=http://i53.tinypic.com/2ltisx.png] [highlight]If your opponent is standing next to you, the margin for error for wall to separate the two champions is the distance between your champion's sprite and your enemy's sprite, closer towards your enemy but not ontop of his sprite. Any placement of within this margin for error will separate you and your opponent.[/highlight] Typical situations where you need to pull out a clutch wall with this minimum margin for error are: Akali's [imgsmall=champ/akali.png] ultimate (on her last essence), Master Yi's [imgsmall=champ/masteryi.png] Alpha Strike, and Tryndamere's [imgsmall=champ/tryndamere.png] Spinning Slash. If you fail, most likely you will wall behind them and you die. [highlight]This can get much complicated if there are more than 2 champions, then you have to place it not only within the margin for error of all champions, but also at the correct angle.[/highlight] [center][title]5. General Usage Guidelines: (position and patience)[/title][/center] [number]1. [/number]If someone is chasing you or your ally through the middle river, don't wall in the enemys face right away. The enemy can just walk around it easily. Wait until you run to a narrow jungle entrance and then completely seal the passage. [number]2.[/number]Walling in a teamfight requires a very high level of analysis and reaction. You can either do it right and win, or do it wrong and get aced. If you judge/place correctly, your enemy team would be divided up and forced to fend for themselves. You are creating chaos in their team: their carries can't walk past walls; their supports cant support their team; their tanks are out of position, while your entire team come from all angles and commence rape. On the other hand, if you misjudge/place the wall, you might save a dying enemy or split up your own team in a bad way. [number]3.[/number]Wall to force your opponent to escape in one exit. Therefore, line up your flash frost [imgsmall=skills/anivia/q.png] at the edge of the wall and you will get a hit most likely. [center][title]6. (Clips) Basic Disengage with Wall[/title][/center] Sorry about the video quality! Use section 4 as a guideline if you don't understand how to do wall in clutch situations. [highlight]Clip 1: Disengage from red buff Udyr[/highlight] [own3d]http://www.own3d.tv/wRAthoFVuLK/video/724590[/own3d] [highlight]Clip 2: Disengage from ulting Nocturne[/highlight] [own3d]http://www.own3d.tv/wRAthoFVuLK/video/724635[/own3d] [center][title]7. Wall Tricks/Hidden properties[/title][/center] [highlight][.]Becareful, if you wall an enemy at his/her tower, assuming the wall lands on your enemy, you will get tower aggro. If you wall does not touch your enemy upon placement, you will not get tower aggro. [.]Bumping an enemy champion with wall (touching that champion upon placement) will give you an assist without you doing any damage. of course, assuming that enemy gets killed by your allies. [.]Bumping an enemy champion with wall (touching that champion upon placement) will give you a kill if the tower kills him/her, you don't need to do damage.[/highlight]
[imgext=http://i51.tinypic.com/2uszz2v.png] [center][title]Skilling Priority[/title][/center] [img=skills/anivia/r.png]>[img=skills/anivia/e.png]>[img=skills/anivia/q.png]>[img=skills/anivia/w.png] [number]1[/number] Prioritize Frostbite [imgsmall=skills/anivia/e.png], this is your main damage skill. [number]2[/number] Get one point in Crystallize [imgsmall=skills/anivia/w.png] early on is very important (saving or chasing someone). But, do not get more points in Crystallize because the longer wall is not worth it. Save it for last to max. [number]3[/number] Next, max Flash Frost [imgsmall=skills/anivia/q.png]. Although Flash Frost can [highlight] theoretically [/highlight]do more damage than Frostbite, in reality it doesn't do as much because of two reasons: [.]Cooldown almost double of Frostbite's [.]Much harder to hit twice for the double damage. Opponent can juke Flash Frost's second hit or both hits. Plus the fact that it uses way more Mana than Frostbite
[title]Rules of thumb:[/title] [highlight]Autoattacks[/highlight] [number]1[/number]Always position yourself to harass with autoattacks, but don't get hit by anything in return. You have the range advantage, so use it wisely. [number]2[/number]Never trade autoattacks for autoattacks with any AD range carries; try not to trade autoattacks with mages/melee either. But, if you can retaliate with autoattack without getting hit again, do it. [number]3[/number]Do not harass so much that you are missing last hits. If you almost miss a last hit, recover with Frostbite [imgsmall=skills/anivia/e.png] (not too many times). Do not autoattack everything (last hit only! [highlight]Lane positioning[/highlight] [number]1[/number]Shooting Flash Frost [imgsmall=skills/anivia/q.png] across your enemy's entire minion wave = pushing. [number]2[/number]If you miss a Flash Frost in attempt for a combo, back out ASAP. A good player will juke you and come back to retaliate. If you land a combo, add one more autoattack and then back out. Do not land the Frostbite [imgsmall=skills/anivia/e.png] anyway and DO NOT TRADE AUTOATTACKS. [number]3[/number]If you pushed out too far and get ganked by top tier ganking champions, ghost or flash or both ASAP. If you don't have anything and get egged with no nearby teammates, good luck. Even with a perfectly placed wall and stun, you can still be killed pretty fast. [number]4[/number][highlight]If your lane pushes out too far and you are getting zoned out, use crystallize [imgsmall=skills/anivia/w.png] to block your next minion wave.[/highlight] This is very tricky because if you block at the wrong time, you will achieve the opposite effect. You want your minion waves to meet right in front of your tower, but not close enough to get hit by the tower. A common enemy strategy is "resetting" the wave, meaning pushing as hard as possible to your tower and their minion wave gets killed by the tower super fast, so the next wave meets again in the middle, and you lose farm. If they try to reset, do not block your own wave, instead block theirs. [highlight]Don't use it too much because it will deplete your mana.[/highlight]
[highlight]Mid lane is all about positioning and patience.[/highlight] Anivia's Flash Frost [imgsmall=skills/anivia/q.png] is slow-moving and easy to see and avoid. Therefore, you must play smart. Once you reach level 3, with 1 level in Flash Frost and 2 levels in Frostbite, it's time to seriously try to consider harassing the enemy. Remember that Anivia has to play passive-aggressively. A decent opponent can juke the combo easily. Or worse, turn back and harass you harder, forcing you back or killing you. Winning lane can include factors such as: [.]killing your opponent or forcing return trips [.]higher creep score than your opponent (farm) [.]first one to take the tower [.]ganking side lanes Therefore, if you waste too much time and mana harassing your opponent, you are not farming as much as you should be. [highlight]By playing too aggressive, you are also raising your opponents guard and making them very cautious, while lowering your own guard and making you susceptible to ganks. That doesn't mean you don't harass at all. Harass passively using autoattack.[/highlight] Although your autoattacks don't do much damage, they have a long range and can slowly witter down your opponent's health. Use it to your advantage: hit your opponent and back out. Also, master last-hitting with Anivia's autoattacks; it's very hard to do accurately if you are just starting. You can use Frostbite [imgsmall=skills/anivia/e.png] to help you last hit, such as on Cannon minions, but don't do it too much. But, when your opponent extends too far and no one seems to be ganking you. KILL HIM! Lead with Flash frost [imgsmall=skills/anivia/q.png] + Frostbite [imgsmall=skills/anivia/e.png] - remember to move forward - then keep autoattacking until cooldown resets. If you need to, Flash [imgsmall=summoners/flash.png] closer and get a few more attacks off to get the kill. If your opponent didn't die yet, time to zone him/her out! Once you are level 6, you've a big advantage in lane with two ways to chain your Frostbite combos for ridiculous damage. This is different post-nerf, however, due to the mana cost increase on [imgsmall=skills/anivia/r.png] by a significant amount. However, it is also the time to get your blue buff. You can also bait with your Rebirth [imgsmall=skills/anivia/p.png]. Higher level players will know you have Egg, and they won't tower dive you risking everything. But what if you are not beside your tower but a bit away from it? [highlight]I will guarantee you most of your opponents will come close to you and try to decrease your health as much as possible.[/highlight] Then you can lure, make them attempt to kill egg, and wait for your jungler to counter-gank. I recommend once you get blue golem buff after level 6, push your lane all the way to your opponents tower. Then gank side lanes when your opponent is last hitting at the tower and don't know where you went. At the same time, find the balance between ganking and farming. Anivia is slow moving, burns a lot of mana, and has skillshot stun which can be unreliable. Ganking too much wastes blue buff [imgsmall=skills/anivia/r.png] farm, which is one of the best minion wave clearers in the game.
[title]This section will discuss some of the common match-ups in mid. Please keep in mind that Anivia's goal is to FARM FARM FARM, get to higher levels, push lanes and establish map control; not outright kill your opponent because it is difficult to do that against a decent player.[/title] [img=champ/kassadin.png] Counter to Anivia and a lot of AP carries. Think you can land your Q+E Combo? Nope Chuck Testa, you got silenced. Think you can out damage him at level 6? Nope, Kassadin nuke you and rift walk before you know what just happened. My advice, focus on farm, poke with autoattacks and avoid his Q harass early. You can be aggressive pre-6, but after 6 if you are not leading by items, push lane hard. This discourages Kass from ganking side lanes and gives you time to gank. Because you are simply not gona do much to Kass after 6. Kass is a lot like [imgsmall=champ/leblanc.png] and [imgsmall=champ/talon.png] when I play Anivia; all can wreck you hard. Build [imgsmall=items/catalyst-the-protector.png], transition into [imgsmall=items/banshees-veil.png] because it will be useful all game long. Remember, Anivia has high utility potential, so don't be thinking about stacking AP all the time. [img=champ/ahri.png] Who doesn't like to play Ahri? We all know how fun she is to catch after she hits 6, so try to make the most of it before she gets escape-everything ulti. Ahri has built in sustain, good damage burst and skillshot taunt. Pre-6, try to catch her with Q+E combo when she goes for last hits or gets in bad position. When you go in for [imgsmall=skills/anivia/e.png] after landing [imgsmall=skills/anivia/q.png], 9 out of 10 times she will Taunt you and release burst as soon as that stun wears off. You do not want to get hit by that so juke ASAP. After 6 focus on pushing your lane, farm and gank. Build can be standard Catalyst or Chalice&Revolver. [img=champ/cassiopeia.png] Just becareful when facing her, if she lands Q and start spamming E on you, then most of your health gona disappear. Land Q+E combo, back out ASAP because then it's her turn to retaliate. After 6, her stun combo can instagib you if caught too far out your tower. Strategy, push and gank. [img=champ/morgana.png] Not much you can do against Morgana. Her shield denies pretty much everything you do. She has built in sustain and pushing power. Why you no ban? Play safe and follow the general strategy. If she tries to pull all-in ulti nuke combo on you, wall in her face cause shield can't block walls. Chalice&Revolver works fine here. [img=champ/twistedfate.png] He likes to push all day and Gate gank. Push back and follow where he goes. Very fragile champion if caught no problem nuking him down. just avoid his Wild Cards and you have no problem. [img=champ/fizz.png] Annoying as hell with his jump, which is similar to [imgsmall=champ/vladimir.png]'s pool in terms of avoiding your [imgsmall=skills/anivia/e.png] follow-up. Jumps over your walls, and when he feels like it he can instagib you with damage. Play safe, try to catch him without his jump and nuke him down. Avoid the ulti, i guarantee one combo can pretty much kill you early. [img=champ/malzahar.png] Hard pusher and single target nuker, and of course he has a silence too! After buff he is very strong. Just try to push back when he spams E to push. He regens mana with E and with Revolver can out sustain you. Oh, and Voidlings can also kill you since they are much smarter now. After 6 play safe or get suppressed and raped. [img=champ/gragas.png] Very strong, can easily kill you pre-6 or after 6 if caught. Another champ with build-in hp/mana regen. A hard pusher, and can escape your combo with body slam. Strategy here is push and farm, don't get caught. Poke with auto attacks early and try to catch him with combo. Remember he is melee attacker. [img=champ/brand.png] Brand's W poke and follow-up is extremely strong against most opponents; Anivia is no exception. You must constantly dodge his W poke, and when he goes on cooldown on most of his abilities, it's time to strike. You can definitely outplay him in lane if you land your skillshots and have superior farm. Standard Chalice build works fine here. [img=champ/kennen.png] A champion that is almost ungankable with his Lightning Rush. He can also kill you if you get caught with his numerous stuns. Try to play safe and farm, push and gank, or wait for him to make a mistake and burst him down. Hide behind minions so you don't get poked by his Q. If his passive charges up his autoattack, just back off a bit or he will autoattack -> W you for poke.
Anivia can initiate a teamfight with a well placed wall [imgsmall=skills/anivia/w.png]. By catching an opponent off guard and separating him/her from the rest of the team, your team can rush in and decimate the target in a few seconds. If the other team comes to the rescue, your team will have a huge advantage in terms of positioning and will likely win the teamfight with ease. To do this, you have to be constantly paying attention to the enemy movement and know when one of them is out of position. You have to be in front of your own team. Several situations allow this: [number]1.[/number]Your team is hiding in the bushes. An enemy cluelessly wonders close with only one narrow exit behind him/her. Seal it off with wall and stun. [number]2.[/number]The enemy team is doing Baron/dragon. Wall between them so the opponents are split inside or outside of the dragon/baron pit. [number]3.[/number]In a large open lane when 2 teams (5v5) are in a stalemate, neither charging in, wait for one of them to extend too far, Wall, stun, Glacial Storm [imgsmall=skills/anivia/r.png] and get rest of your team jumping on him/her (Ashes arrow, etc.)
Learning how to teamfight with Anivia is more important than anything else. Anivia can do so much with her utility and damage; it almost seems like she is carrying the load of 2 or even 3 champions. In this section, I will provide a detailed checklist of what you should be doing in a teamfight situation. A teamfight situation is anything more than 3v3 in this guide. We also assume no noobs overextend and go in 1v5. [number]1.[/number] Check for enemy AOE/suppression initiators. [.]if a suppression like Warwick's [imgsmall=champ/warwick.png] ult hits one of your allies, Flash Frost stun to break the channel immediately. Or, stun the other enemies moving in. Your call. [.]if an instant AOE stun like Amumu [imgsmall=champ/amumu.png] or Malphite [imgsmall=champ/malphite.png], try stun him before he casts ult. if you can't, wall off incoming enemies so the initiation fails. [.]if additional AOE follow-up champions, Kennen [imgsmall=champ/kennen.png], Morgana [imgsmall=champ/morgana.png], Fiddlestick [imgsmall=champ/fiddlesticks.png], comes in. Then wall depending on situation: 1. if they don't have [imgsmall=items/zhonyas-hourglass.png], wall to separate them from their team so your team can burst them down. 2. if they have, wall to stop them from advancing on your team. [number]2.[/number] Check for the general position of enemy team [.]always look for possibility to separate with wall. your wall has a fixed cooldown around 15 seconds, Don't mess up or it's gg! [.]if you see someone like malphite [imgsmall=champ/malphite.png] ult half your team, make sure you don't get stunned so you can wall IMMEDIATELY. Blocking his team from charging your stunned team. you can also get a kill off the initator. [.]pay attention to when the wall is up again. it is one of your most important skills. [number]3.[/number] burst down whoever your team chose to focus [.]hopefully you know better than nuking an Alistar [imgsmall=champ/alistar.png] in ult form [.]alternatively, pick a target that's dangerous (e.g. Ryze) and sent him off the battlefield. [number]4.[/number] Check if any of your carries, other than you, are being focused [.]glacial storm works wonders against that tryndamere or master yi wrecking your team. [.]you can choose to not use your stun or use it to save your teammates. [.]wall if you have to [number]5.[/number] look for baiting opportunities (ignore this if you get egged immediately) [.]at the late stage of the teamfight where half of the people are dead on each team, it's time to put your Rebirth [imgsmall=skills/anivia/p.png] into action! [.]bait the few remaining enemies to focus you. if they do that, it takes their attention off your dying AD carry so he can get a few hits in. [.]make sure before you go into egg, set wall, stun, or slow to prevent your enemy from running.
Early game Anivia is both fragile and deadly. The fragile Anivia is slow and have low defences/HP. But you have two lives, technically speaking. Plus her arsenal of CC's and the threat of retaliation for huge damage deters most enemy champions from playing too aggressively against her. However, your passive Rebirth [imgsmall=skills/anivia/p.png] gives you negative defences, so you will take extra damage in your egg form (meaning you die fast). A lot of mid lane champions have great poke nowadays, so they will outdamage you if you can't land your combo. Anivia is also deadly early game, due to her huge damage potential (without needing AP items) and 2 CC's (a mini-aoe stun, and a wall). Ganking with Anivia correctly will not only burn your opponent's Flash [imgsmall=summoners/flash.png], but a good chance to kill them. However, I don't recommend ganking too much because you will lose farm. During the earliest stage of the game, where possible 1v1 teamfights might occur in someone's jungle, you can choose two options: [number]1[/number]Standard: get Flash Frost [imgsmall=skills/anivia/q.png] for the stun. [number]2[/number]Get Crystallize [imgsmall=skills/anivia/w.png] for the wall. Both are good, but no one expects a level 1 wall. In the jungle, a proper place of wall can easily give your team 2-3 kills, as long as you separate champions with no Flash [imgsmall=summoners/flash.png] or after they burned Flash. At the minimum you can burn their Flash which gives your lanes advantage. Make sure you get enough farm early game. Proper last hitting and a quick/timely transition into early game items is crucial. If you can get a kill, great! Do not trade denying your opponent for losing farm yourself! [title]If you can, get blue buff early for very fast farm![/title]
At this point, you should have Blue Buff most of the time and actively pushing lanes/helping your team. Anivia push lanes like crazy with guaranteed farm, then [highlight]gank other lanes when your enemy last hit at tower[/highlight]. She plays a lot like TF [imgsmall=champ/twistedfate.png] in this regard. Usually, your enemies cannot down a tower in a lane that you are defending, because you can kill creep waves very fast. This allows you to react to what is going on around the map very quickly. If you find your Blue Buffs constantly taken by someone and you cannot get your hands on it, I recommend building Chalice [imgsmall=items/chalice-of-harmony.png] or transition into Tears [imgsmall=items/tear-of-the-goddess.png] ->>> Archangel's [imgsmall=items/archangels-staff.png]. Also, actively look for opportunities to bait for ganks (with your team hiding nearby, of course). Go deliberately out of position to attract gankers. If you see a ganker hiding in bush, don't be scared and run instantly. Get in a better position to counter-gank if you can. Anivia's early game damage is insane with no items needed. In mid-game teamfights, if you find yourself out of mana but still tons of health with your Rebirth [imgsmall=skills/anivia/p.png] up, get yourself focused! You can't do anything without your mana, but you can still act as a distraction because of your passive. A team that has Anivia can win mid-game jungle skirmishes easily with Wall. make sure you understand your team and your opponent's position so you can attack and defend with wall at will. The jungle is your paradise. Place a wall in Dragon/Baron pit to check enemy activities.
In late game, your advantage of huge burst damage will be lessened, and your survivability issues will surface. Enemies are much tankier, and kill you very quickly. Do not get caught, if you do, you will likely die. I lean towards a utility / survivability item build if you've noticed since Anivia is so dangerous as a utility caster than pure burst AP. [highlight]Your play in late game will determine whether you win the game or not. Two things: [/highlight] [number]1[/number] Keeping your lanes pushed. You can push lanes very fast, so your team can push towers and your towers won't be pushed. If there is only you and someone else defending the tower against a 5-man push, your best bet is to protect your tower with Crystallize [imgsmall=skills/anivia/w.png] and leave Glacial Storm on [imgsmall=skills/anivia/r.png] as long as you can. [number]2[/number] Can you place good walls? A good wall in a 5v5 teamfight, assuming everyone else is equal in power, will give your team the win, or Ace. A good wall will make the enemy team panic and lose their positioning and game plan. A bad wall will destroy your own team. Here is also where your farming comes in. If you haven't farmed well all game, then your damage will be negligible. If you find yourself in this situation, I recommend you focus on utility and survivability, and try to act as a tanky support.
[highlight][title]Starting items[/title][/highlight] [img=items/boots-of-speed.png][img=items/health-potion3.png] Boots 3Pot is very standard on most AP casters. This is to make sure that Anivia gets the mobility she needs to attack, retreat and last hit better. 3 Pots for sustain in lane. Very standard setup. Mana regen and AP are not things you should be worried about at the moment. [center][title]2 Main Build Orders and Explanation[/title][/center] [title]Build #1: Early Utility/Sustain Transition[/title] [center][img=items/sorcerers-shoes.png][img=items/chalice-of-harmony.png][img=items/will-of-the-ancients.png][img=items/rabadons-deathcap.png][img=items/warmogs-armor.png][/center] [title]Explanation:[/title] My main build on Anivia with many variations. Nonetheless, I recommend all newer players go for Catalyst /AP oriented build listed later on. However, this build can start with small AP and vary towards heavy AP late game at anytime. Anivia is very flexible when it comes to builds if you got the farm. [highlight]Attributes Anivia should strive for (in no order): AP, sustain, CDR, survivability[/highlight] [highlight]The focus of this build is rely on Anivia's lack of dependency on AP items early game and focus more on sustain (HP/Mana) to lock down your farming ability.[/highlight] Gives her a constant pushing power and recovery from pokes. Early [imgsmall=items/sorcerers-shoes.png], runes and masteries are all you need to do a heavy payload on your opponent. [imgsmall=items/chalice-of-harmony.png] gives 3 very important things to Anivia: Magic Resist, Mana Regen, and ability to transition into [imgsmall=items/athenes-unholy-grail.png] later on. [imgsmall=items/will-of-the-ancients.png] is amazing on Anivia where most of her skills are AOE and do tons of damage. These two items will ensure her early game being undisturbed by her match-ups, with exception of few AP assassins such as [imgsmall=champ/kassadin.png], which I recommend Catalyst start and later transition into [imgsmall=items/banshees-veil.png]. As game progresses, if you are doing well work your way towards [imgsmall=items/rabadons-deathcap.png], one of your only AP items but it will be enough. There are alternatives toward this item listed below. [imgsmall=items/rabadons-deathcap.png] is not a mandatory item on Anivia by any means. I also like to top it off with [imgsmall=items/warmogs-armor.png]. Warmogs give health, regen that work well with [imgsmall=items/will-of-the-ancients.png],and a late game Anivia can have 6000+ HP combined with Egg plus all the built in resistances. Amazing for you, annoying for the other team to deal with your 3000 HP egg. [title]Variation items: (important!)[/title] [img=items/chalice-of-harmony.png][img=items/hextech-revolver.png][img=items/spirit-visage.png] [highlight]I call this the poor man's synergy combo, very useful early when you don't have cash. [/highlight][imgsmall=items/spirit-visage.png] boosts the effectiveness of Hextect spell vamp, and it also gives valuable Cooldown Reduction and Magic Resist for Anivia. With [imgsmall=items/chalice-of-harmony.png] and [imgsmall=items/spirit-visage.png], you will have a lot of MR including Runes; good against mid laners. [imgsmall=items/spirit-visage.png] also work well with [imgsmall=items/warmogs-armor.png] if you get it later on. [img=items/mercurys-treads.png] I almost never buy this item since I prefer [imgsmall=items/sorcerers-shoes.png], and this build has tons of Magic Resist already. Tenacity doesn't really appeal much to me unless against a CC heavy team. [img=items/tear-of-the-goddess.png] -> [img=items/archangels-staff.png] This is an alright item if you need the constant mana pool upkeep, and don't always have access to Blue Buff. It allows you to keep your [imgsmall=skills/anivia/r.png] up a lot longer (trust me the difference is huge). Definitely a good item to have in certain matchups, but not most of the games as other items in this build takes priority. Also, you need to learn how to manage your mana pool efficiently as Anivia. [img=items/abyssal-scepter.png] I get this item vs. AP heavy enemy team that builds a little bit of MR. The AOE MR debuff is a plus if I have teammates that are AP heavy. The MR helps against AP heavy teams. Usually, depending on the situation if I have [imgsmall=items/blasting-wand.png] and/or [imgsmall=items/negatron-cloak.png] sitting in my inventory I transition into Abyssal. It will be an either/other choice between Abyssal or Rabadons for me; not both usually. Or, a choice between this and [imgsmall=items/void-staff.png] depending on how much MR the other team has. [img=items/banshees-veil.png] This is an item I only feel like getting against Assassins such as [imgsmall=champ/kassadin.png], and deadly pokers like [imgsmall=champ/nidalee.png]. Most of the time I do not prefer this item as I have the Magic Resist and health from other items and being the first one to get CC'ed is more about bad positioning than anything else on Anivia. [img=items/quicksilver-sash.png] QSS basically allows you to actively cleanse yourself out of trouble. I prefer this over Banshee's Veil when I want to do some risky plays and don't need the health bonus as much. [img=items/glacial-shroud.png] Glacial shroud gives you mana, armor, and CDR. I find it to be a cheap solution against AD heavy teams where I need the armor, situations where I can't afford [imgsmall=items/zhonyas-hourglass.png] or don't need it's active. Mana and CDR also very useful. CDR with your starting CDR bonus should almost max at CDR cap. I don't always build it into Frozen Heart [imgsmall=items/frozen-heart.png] unless I get fed hard or I have to. [title]Build #2: Catalyst Start[/title] [center][img=items/catalyst-the-protector.png][img=items/sorcerers-shoes.png][img=items/rod-of-ages.png][img=items/rabadons-deathcap.png][img=items/will-of-the-ancients.png][img=items/void-staff.png][/center] [title]Explanation:[/title] [highlight]My old Anivia standard build which I no longer use in favour of the more flexible utility build.[/highlight] Catalyst is a must have in this build. Lane dominance, farming sustainability, survivability, and transition into either [imgsmall=items/rod-of-ages.png] or [imgsmall=items/banshees-veil.png] is very important. [imgsmall=items/rod-of-ages.png] is Anivia's bread and butter. You almost always get ROA transition from Catalyst unless you are getting owned and focused everytime you try to fight (then you transition into Banshee's Veil instead). ROA gives you health, mana, and AP, and bonus is more effective the earlier you get. I don't recommend coming back to get this item after late game. [imgsmall=items/rabadons-deathcap.png] becomes a staple in this build. The early-mid game damage from Rabadons will allow Anivia to chunk just about anybody, picking up easy kills. Because of this, [imgsmall=items/mercurys-treads.png] is used much more often in this setup since you have tons of damage and not enough survivability. [imgsmall=items/will-of-the-ancients.png] makes a presence here again to show Anivia's spell vamp potential. [imgsmall=items/void-staff.png] or [imgsmall=items/abyssal-scepter.png] to seal the deal against late game MR stackers.
[imgext=http://i45.tinypic.com/ivfq1k.png] [highlight]Overall, Runes are not a big focus for me.[/highlight] [highlight]Red Magic Penetration Runes:[/highlight] Standard for AP Casters [highlight]Yellow Health per lvl Runes:[/highlight] I found this to work really well for Anivia. Adds late game health, even more if you decide to go Warmogs Anivia [highlight]OR[/highlight] [highlight]Yellow Armor Runes:[/highlight] Protect you from early game auto attack pokes. really effective as well. [highlight]OR[/highlight] [highlight]Yellow MP5 @18 Runes:[/highlight] This if you don't buy Mana regen items or just need a little bit more. I don't feel it makes much of a difference on Mana hungry beast like Anivia so I wouldn't recommend it. [highlight]Blue Flat Magic Resist Runes:[/highlight] Works well against AP mids. Synergize with [imgsmall=items/chalice-of-harmony.png] to provide good early game MR. [highlight]Move Speed Quints:[/highlight] I really starting to love these after trying them. Gives Anivia tons of mobility to position in lane, and move around the map to support team. After using these, I don't feel like using other quints.
Anivia is a godly tier champion when played right with the right team. Regardless of how many kills you get, you are not tryndamere [imgsmall=champ/tryndamere.png] or Vayne [imgsmall=champ/vayne.png] ; you are a mage limited by your cooldowns, limited in your teamfight abilities. Also you are vulnerable and very hard to kill towers. High K/D/A ratio is easier to get with Anivia since you have a second life on cooldown. K/D/A ratio also means nothing - your role in the team does. Have you ever been in a situation where you escape with a few kills, but your team gets wiped? I bet sometimes even your other players will praise you for being skilled, not dying when everyone else died. Don't feel too good about yourself. A well played Anivia not only should focus on getting many kills, but have to ensure the TEAM WINS. Ask yourself a few questions: [number]1.[/number]Did I stun a target to get a kill? Or did I stun the most dangerous enemy team member knowing I can't kill him or her (i.e. the Xin Zhao thats wrecking your team but has like 3k health)? [number]2.[/number]Did I keep up the glacial storm [imgsmall=skills/anivia/r.png] so the enemy physical carries all get debuffed? [number]3.[/number]Did I crystallize to seal off an almost dead target or did I use it to create a better positioning for my team? [number]4.[/number]Did I chase a target all the way across the map to get a kill while my team is getting owned? [highlight]In late game where everyone is fed[/highlight], you're no longer a huge threat in terms of damage especially compared with someone like Veigar [imgsmall=champ/veigar.png]. But remember you are still extremely deadly with the [imgsmall=skills/anivia/w.png], one of the best skills in game. Use it well.
[title]Special Thanks to:[/title] Filming clips: wRAthoFVuLK Images: Funky247 Anivia Advice: Brokenglasses123, various others Inspiration: Froggen Communities: Mobafire crew, SoloMid crew And to all my dedicated Anivia fans =) [title]Credentials:[/title] SoloMid guide contest winner: http://www.solomid.net/forums/index.php?/topic/7079-solomid-guide-contest-winners/ League DB guide contest 2nd place: http://leaguedb.com/news/official-announcement-of-the-winners-of-the-leaguedb-champion-guide-contest