Blitzcrank Build Guide

TUT ON TROLLCRANK -Support-

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Updated 4 years ago
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Runes
  • 9
    Greater Mark of Armor (+0.91 armor)
  • 9
    Greater Seal of Armor (+1 armor)
  • 4
    Greater Glyph of Scaling Magic Resist (+0.16 magic resist per level (+3 at champion level 18))
  • 5
    Greater Glyph of Magic Resist (+1.34 magic resist)
  • 3
    Greater Quintessence of Gold (+1 gold / 10 sec.)
Skill Order
Q W E R
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

[img=champ/blitzcrank.png] The city of Zaun is a place where both magic and science have gone awry. The unchecked nature of experimentation has taken its toll on the city. However, Zaun's lenient restrictions allow their researchers and inventors the leeway to push the bounds of science at an accelerated rate, for better or worse. It was under these conditions that a team of doctoral students from Zaun's College of Techmaturgy made a breakthrough in the field of intelligent steam automation. Their creation, the steam golem Blitzcrank, was developed to exercise judgment on-the-fly in order to assist with Zaun's hazardous waste reclamation process, since so often the conditions did not allow for human supervision. However, he soon began exhibiting unforeseen behaviors. Over time, the scientists were able to identify a demonstrated learning process, and Blitzcrank fast became a celebrity. As is sadly often the case though, credit for the golem's creation was scooped up by another - Professor Stanwick Pididly - though most now know the truth. In the wake of the ensuing legal maelstrom, it became evident that neither party truly had the steam golem's best interests at heart, and Blitzcrank humbly petitioned for personal autonomy. Backed by overwhelming support from the public, it took the liberal Council of Zaun only a few weeks to declare Blitzcrank a fully-independent, sentient entity. A unique being, the golem left Zaun, distressed by the controversy and feeling there was no place he could fit in. His travels led him to the one location in Valoran where unique beings have a place - the League of Legends. Fortunately, he was easily able to adapt his design to suit the rigors he would face on the Fields of Justice. Though Blitzcrank may batter anything that stands in his way, he really has a heart of gold...encased in a framework of iron...in a carapace of steel.

This is a guide on based on view on how Blitzcrank should be built/played, i play him as a support bot lane and hopefully with this guide you may be able to troll with this yellow peanut and still faceroll games just like me. In my opinion blitzcrank is the most fun champion champion to play in the game and the most powerful as one Q could secure your team victory.

Damage 55.66 (+3.5 / per level) Health 423 (+95 / per level) Mana 260 (+40 / per level) Move Speed 325 Armor 14.5 (+3.5 / per level) Spell Block 30 (+1.25 / per level) Health Regen 7.25 (+0.75 / per level) Mana Regen 6.6 (+0.5 / per level) Tricks early game - Try to pull the support or ADC under the tower allowing it to hit the enemy several time most likely killing them if they have no escape. If your enemy ADC has a escape try to run up with your [imgsmall=skills/blitzcrank/w.png] use your [imgsmall=skills/blitzcrank/e.png] then if they use there escape like ezreals E you can [imgsmall=skills/blitzcrank/q.png] there little bitch ass right back to your little bitch ADC

[title]PRO'S Amazing CC (stun plus knock up) Great zoning potential in lane Very low cooldown on [img=skills/blitzcrank/e.png] and [img=skills/blitzcrank/r.png] [img=skills/blitzcrank/p.png] OP to shiznizzle makes you insta tank early. [img=skills/blitzcrank/q.png] 'nuff said.. [title]CON'S [img=skills/blitzcrank/q.png] Hard skill shot If you miss your combo you are useless for a while 0 sustain Only [img=skills/blitzcrank/w.png] for escape.

[title]Marks[/title] Armor - As you have 0 sustain in lane you need the armor to take the harrassment from the enemy ADC. [title]Seals[/title] Armor - To take more harrassment from the enemy ADC. [title]Glyhps[/title] Flat AP - Resist to protect from early AP supports such as, Janna, Sona, Soraka ETC. (5 flat) AP resist per level - This helps with your Resistance scaling into late game. (4 AP resist per level) [title]Quints[/title] Gold - Never bad to have extra income to help as you will not be farming, the gold will be put towards wards, oracles and obviously item builds.

[title][img=skills/blitzcrank/p.png] Passive: Mana Barrier[/title] Passive MANA BARRIAAAAAAA [title]Explanation:[/title] When blitzcranks life is brought below 20% health he activates mana barrier granting him a shield worth 50% of his current mana. This lasts for 10 seconds and can only occur once per minute. This is what makes Blitzcrank so tanky early game. [title][img=skills/blitzcrank/q.png] Q: Rocket Grab[/title] [title]Explanation:[/title] Blitzcrank fires out his right hand if it encounters an enemy unit (including a minions and nuetral monsters) it will stun them and deal 80/135/190/245/300 (+100% AP) magic damage while he pulls them to himself. CD - 22/21/20/19/18 seconds. COST - 110 mana This is what makes blitzcrank so scary this what allows him to pull a enemy champion from the safety of there team in to the middle of your team although high mana cost is probably one of the most devastating skill shots in the game if landed. [title][img=skills/blitzcrank/w.png] W: Overdrive[/title] NOS MO BLUDCLATS SPEEEED BOOOOST [title]Explanation:[/title] Blitzcrank super charges himself to increase movement speed by 16/20/24/28/32% and attack speed by 30/38/46/54/62% for 8 seconds. CD - 22 seconds COST - 90 mana Use this to get into position quickly to fire a pull or just to zone the enemy ADC. REMEMBER this is your only escape, but use it defensivly and offensively. [title][img=skills/blitzcrank/e.png] E: Power Fist[/title] YOU GOT BLACK EYE HOMIE? KNOCK UPPP [title]Explanation:[/title] Blitzcrank charges up his fist for his next attack to deal double his attack damage and knock his target up into the air = OP uppercut. CD - 9/8/7/6/5 seconds COST - 25 mana This is the skill use straight after you pull an enemy as for your CC WOMBO COMBO. In lane if fighting make sure this goes on the enemy ADC as it is heavy CC. [title][img=skills/blitzcrank/r.png] R: Static Field[/title] PIIIIIKKAAAAAACH no mate -.- [title]Explanation:[/title] Passive on the Ultimate - Lighting comes down form the sky and randomly hits nearby enemies for 100/200/300 Magic damage Every 2.5 seconds. Active - Lets off a massive AoE mini silence (0.5 second silence) dealing 250/375/500 magic damage. During cooldown your passive on your ultimate cannot occur. This gives blitzcrank a massive burst to the enemy champions if the full combo has been pulled off. But one thing, if vsing single target do not use Active (Ulti) unless they are low HP as your passive will do more damage.

[title]Why are these items used?[/title] [img=items/philosophers-stone.png] - Used for income and sustain in lane. [img=items/sightstone.png] - Getting this item early will save "TONS OF MONEY" as the wards replenish after you go B. [img=items/aegis-of-the-legion.png] - This is OP for yourself and your team, gives great stats and can be upgraded to a [img=items/runic-bulwark.png] [img=items/shurelyas-reverie.png] - Get this after as this gives CDR, Sustain and the main this an AoE speed boost for allied champions. Amazing for initiation or escape. [img=items/boots-of-mobility.png] - No one can outrun the TROLLCRANK he be too fast (except noob yi, rammus and that little dick teemo). [img=items/frozen-heart.png] - One of the best items in the game, huge armour great CDR (cooldown reduction) and the Aura is amazing in teamfights (reduces the attack speed of nearby enemies by 20%) also gives mana for your passive. [img=items/randuins-omen.png] - Late game item great active if in the middle of a teamfight. [img=items/mikaels-crucible.png] - Great item if ADC is being focused hard or CC'd

[title]CHAMPIONS THAT COUNTER BLITZCRANK -[/title] [img=champ/alistar.png] - After level 6 near impossible to kill plus why would you pull him next to your ADC with his CC. [img=champ/amumu.png] - You grab this guy is like pulling a grenade into the middle of your own team. [img=champ/galio.png] - Same as amumu. [img=champ/morgana.png] - If has Zhonyas same as amumu and uncle galio. [img=champ/kennen.png] - Also same as morgana if he has Zhonyas your F*cked. [img=champ/wukong.png] - With his ulti why would you do this you mad chicken leg. [title]CHAMPIONS BLITZCRANK FACEROLLS[/title] [img=champ/katarina.png] - There are 3 of you skills that can stop her ulti. ;) you mad katarinnaaaazz? [img=champ/ashe.png] [img=champ/draven.png] [img=champ/missfortune.png] [img=champ/vayne.png] ALL EASY TO GRAB [img=champ/kogmaw.png] PHREE KILLS RIGHT [img=champ/varus.png] HERE MY BROS WHAT VAT [img=champ/caitlyn.png] [img=champ/urgot.png] [img=champ/nunu.png] LEAVE THE LANE [img=champ/sona.png] THE DOOR IS THERE [img=champ/soraka.png] AND I WILL REPORT [img=champ/fiddlesticks.png] FOR AFK

I summarize what things you can do as Blitz during the game. REMEMBER THE TIMERS 3 min Wards 5 min Blue buff 5 min Red buff 6 min Dragon 7 min Baron Early game - Aggressive - Blitzcrank creates pressure just by being present in the lane - If you start with boots you ward dragon twice - If you start with faerie you can ward 2 spots at the same time - Reposition yourself constantly, do not sit in the brush 24/7 like many other supports do. It works but not on Blitzcrank. - Support makes all the calls in the bottom lane, AD carry follows you. - Have your gold/10 items ready by 15-18 minute mark. - You can start early roaming with potential oracle incase you get early kills / huge advantage early game. Mid game - Your job is to get few Vision wards to cover the dragon area. From my experience who removes the first pinkward -> Wins the ward battle between supports. - Remember the timers, watch the minimap when their jungler comes to visible area with "fresh" Lizard or Mid with "fresh" Golem. - Let jungler take over the team leader spot to make the calls. - Start roaming now if your laning phase wasnt so good. Late game - Keep the oracle up, if not then ward the corners of different pits / dont ward obvious spots but near them. - Ward, ward, ward - Your hook can change the game, remember to hook the appropriate target, avoid their tanks. - Excellent carry protection, with good focus double protection with your abilities. Why mobility boots? Why mercs? - Blitzcrank can affect enemy mentally, he is really annoying and how much more annoying he is with x5 boots? Very much. You can try it yourself by just weaving around in lane in neutral situation and notice how enemy repositions itself. Thats how you can generate few opportunities to catch their squishies. Why mercs? - As you are useless when your dont land a pull. If you are locked down by a stun you may miss a chance to pull and cannot carry it out because you are stunned this is why you can choose to take mercs as this would reduce the amount of time you are stunned. Different Baron Situations: 1. Baiting Baron: Baiting Baron is when you stand near baron, usually in one of the brushes in the river and wait for their whole team to come. Your team should be waiting together in a bush so when someone shows up, you burst him down instantly and get the advantage in the fight when it goes down, as they will be a man down. When doing this, make sure someone in your team has oracles so that they don't know your position or else, they could use that information against you and make your plan backfire. 2. Forcing Baron: This is when you want to force a fight knowing that your team can win in a straight 5v5 fight but are not strong enough to dive them in their towers and come out ahead. It usually gets to this when the stare-offs begin, when your team is looking at their team and no one initiates because it wont be advantageous to either team. This is when forcing baron is a good idea. Forcing baron revolves around your team killing Baron while the other team is aware of it, they're response will be to either try and steal it and fight, steal it and run, or charge in the Baron Pit and fight 5v5 with baron attacking whoever is nearest to him. Use this technique when you know your team can win a 5v5 fight, start the baron so they come to you and pull their carry into your team(baron pit) and eliminate him, sometimes, landing a good pull will make them retreat and leaving you a free baron, which means you will be able to push and take some objectives while the buff is active on your team. If the enemy team comes to interrupt you, turn on them, do NOT stay on baron as it will lead to your team dying AND giving baron to the enemy team when they wipe you. 3. Sneaking Baron: Usually, when you have a strong jungler(or fed), and a good tank, you can sneak baron with 2-3 people at a decent rate and the enemy team not even notice it (unless warded). This will lead to great things as you get Baron uncontested and it opens a lot of doors for your team, such as: sealing objectives(towers) or forcing easily won engagements(expanding your lead). When sneaking baron, if you notice enemy team is aware and are coming your way or getting ready to steal, be sure to leave before doing anymore damage to baron, so that you can get away safe(with your team) and don't leave baron low enough for them to finish it quick. Don't force a fight if you(and your team) are sneaking baron, as it will most likely result in a loss since it's not the full team and Baron will leave the people taking it, on low hp when done.

http://www.google.co.uk/imgresnum=10&hl=en&tbo=d&biw=1304&bih=707&tbm=isch&tbnid=OzX6sUiWh0QPVM:&imgrefurl=http://www.lolpro.com/guides/soraka/150-soraka-build-guide-duo-bot-by-liquid112/strategy-and-tactics&docid=in0cw5AiWaBePM&imgurl=http://media-copper.cursecdn.com/attachments/thumbnails/26/454/600/600/minimap-wards.jpg&w=600&h=482&ei=vFXxUJ3pCYnB0QWHmoD4CQ&zoom=1&iact=rc&dur=2&sig=100954542945059492612&page=1&tbnh=141&tbnw=176&start=0&ndsp=27&ved=1t:429,r:4,s:0,i:95&tx=91&ty=99 Use this map for your ward placements. Remember to use [imgsmall=items/vision-ward.png] around objectives and high warded areas (outside your lane, Dragon and Baron Nashor).

.His dance is a reference to Macarena, a popular Spanish song. .Blitzcrank's "Exterminate" is a reference to the popular villains in Doctor Who, The Daleks. .The quote "A rolling golem gathers no rust." is paraphrase to "a rolling stone gathers no moss". .Blitzcrank bears a striking resemblence to the character "Robo" from the popular Squaresoft game "Chrono Trigger" for the Super Nintendo Entertainment System (SNES). .The boxing gloves of the "Boom Boom Blitzcrank" skin have the acronym "LOL" on one and the word "PWN" on the other. .If Rocket Grab is cast and Blitzcrank does not move his hand will dissapear as it has not been retracted yet. .Blitzcrank's "Boom Boom" skin is in reference to Rocky Balboa from the Rocky Series.

Start teamfights by trying to pull the enemy ADC. Mid game ROAM ROAM ROAM ROAM ROAM MO BRO. Late game use you skills to "peel" for your allied ADC GO HAVE FUN WITH THE TROLLCRANK FEEDING YOUR ADC OR BE LIKE ME AND KS USING STATIC SHOCK FROM PIKACHU. [img=champ/blitzcrank.png] [img=skills/blitzcrank/q.png] [img=champ/ashe.png] MAD?

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