Nidalee Build Guide

[S3] The Warded Know No Fear - Support Nidalee

Uploader Harook
Updated 3 years ago
662,552
86%
Runes
  • 9
    Greater Seal of Armor (+1 armor)
  • 9
    Greater Glyph of Scaling Magic Resist (+0.16 magic resist per level (+3 at champion level 18))
  • 3
    Greater Quintessence of Movement Speed (+1.5% movement speed)
  • 9
    Greater Mark of Hybrid Penetration (+0.9 Armor Penetration / +0.62 Magic Penetration)
Skill Order
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1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

Hi, my name is Harook and I am not here to tell you I am a master at League. I'm a low Gold player and most of my tests for this guide have been in normals. However, I do my homework and if you're looking for an intelligent voice on the issue, feel free to look my way. Nidalee as a support is all about landing spears and keeping your laning opponents at low health/dead. She has sustain, but no CC and all she brings to a full on engage is some damage. However her poke with spears can force the direction of the laning phase in the direction you want it to go. [highlight]Pros:[/highlight] Crazy Amazing Poke (SPEARSSSS) Vision With Traps Health Sustain AS Steroid Super fast in brushes/high mobility (pounce) [highlight]Cons:[/highlight] No CC Skill Shot Reliant Kinda Derpy Cougar Mechanics Has Issues With Heavy Engages Kinda Squishy If you like my guide(s) and want to support me, I'd love it if you would go to this thread: http://forums.na.leagueoflegends.com/board/showthread.php?t=3957360&highlight=harook A +1 and/or a relevant bump would be super appreciated <3 If you're interested in watching me play League, my stream is: http://www.twitch.tv/curatenshi If you want to read my opinions on league check out my blog at: http://harook.blogspot.com/ If you want to keep up to date with what I'm doing like my facebook page at: http://www.facebook.com/pages/Harook/354437207994476

Nidalee: High range, high poke, sustainy and skill-based champion. Unlike most champions, she has a total skill set of 7 different abilities. Her ultimate toggles her q w and e between human form and cougar form. When played well she can easily snowball a lane. Her damage is amazingly high if she lands her spears in human form. It has the highest AP scaling in the game and baseline damage that's close to if not higher than many champions ultimate abilities. If you do well in lane you can easily become a late game carry and if you do poorly a healbot with an AS buff and buy aura items. Because Nidalee has such insane range and can play so safely, there really aren't any laners that you Can't play her against except for perhaps very heavy engage kill lanes like double bruiser J4/Vi that double ults you and you end up as a puddle of Nid parts. However, while she's safe, unless you land spears, she isn't effective. You might not die yourself because you're so far back, but if you aren't playing effectively your ADC will pay the price as they engage on him and you stand there unable to do anything because of your lack of CC. (More specific match ups can be found in the Match Up section). I suggest a lot of practice with Nidalee before bringing her into ranked games. Not only because it helps you with landing spears but it also helps you with moving through all of your abilities from human to cougar form and back again. Ultimately Nidalee is a fun support to play that rewards landing skill shots very heavily. But she isn't for those who rely on CC since she literally has none. Make sure your carry is ok with you playing Nidalee before choosing her and land those spears all day!!

This rune set up is fairly straightforward. It focuses on early game armor, late game MR, mobility and penetration for damage. Because the only source of magic damage likely to be in your lane is from the support and perhaps one or two of the ADC's abilities, getting MR/level runes is going to be more useful than the lower flat MR runes. However in the case of armor, you're going to be dealing with plenty of AAs from the ADC and depending on the enemy support AAs from them as well. So, flat armor will help you out a lot in the very beginning before you get sustain and health from your items. MS Quints will let you position yourself for spears and for avoiding spells. You will need this MS since you have no CC to combat the CC the other support will most likely have. Hybrid pen marks will give you extra early game damage to your spells and your autos. Nidalee has a good AA animation, not to mention if she is healing herself she gets extra AS. So, you will be AA-ing a lot and the armor pen is well worth the loss of a little spell pen. [title]Other Options[/title] [highlight]Marks:[/highlight] There are a bunch of other options for marks that wouldn't be, in my opinion, as good, but would still be viable. Flat spell pen marks would work well for one, giving your spells more oomph than with hybrid pen. Armor marks would make you a little tankier in lane, although I don't think that you should need them as long as you position yourself well, seals should be enough. You could try running AS or AD marks if you felt that you could put them to good use and auto attack enough. AP marks would also give you some extra damage while buffing your heal at the cost of some offensive power. [highlight]Seals:[/highlight] While I think that pretty much everyone in bot lane should invest in armor seals, if you feel very comfortable with Nidalee and your positioning there are some alternatives. The best other than armor would probably be mana regen. Nid's mana regen isn't enough to spam her spells at a rate that you would want. She can quite easily go oom which forces her to take fewer risks with her spells than the CDs allow. You could also run gp5 seals if you really want to focus on items and you aren't too scared of running into trouble without armor. [highlight]Glyphs:[/highlight] There are a lot of options you have with glyphs. You could run more armor, flat MR, mana regen or mana, AP or scaling AP. Flat MR would help earlier, but because as I said earlier, the only source of magic damage tends to be from the support, you won't need as much MR in lane so scaling MR will make you much tankier later in team fights when you'll run into the APC more often. Armor doesn't lend itself well to glyphs, but if you really feel you need no MR at all you could run some. AP and scaling AP wouldn't be bad, and if you feel you can get away without using MR, these would be the glyphs I would most likely choose. If you're feeling that your mana bar is always dry and you can skip the MR, you could also run mana or mana regen, mana has especially good scaling with glyphs. [highlight]Quints:[/highlight] There are plenty of different Quints that would be viable on support Nidalee. AP, AD, Gp5 are some really strong alternatives. AP would give you stronger early game spells, especially your spear since it scales so very well with AP. AD would give you stronger AA harass early on and let you CS more easily if your ADC isn't in lane and you're holding the lane. Gp5 quints would help you to get the items you need to do your job late game. If you really didn't feel you needed the MS, I would probably take the Gp5 quints to help ensure items for late game myself.

[title][img=skills/nidalee/p.png] Passive: Prowl[/title] (Spell details in mouseover of picture) [title]Explanation:[/title] I think people often times forget how good this passive is until you're trying to chase down a Nidalee in the jungle and you simply can't. This passive makes you move crazy fast in bushes and for a few seconds after you leave the bushes. It means that when you're running from a gank you can get away quickly if you've been in the bush, or if you're chasing someone down you can catch up using the brush as well. Essentially having this passive means that you should use bushes when trying to make or reduce space whenever possible. To give this passive a little more scope, 15% ms is almost 3 phantom dancers worth of speed. With no boots and just MS quints and masteries, in bushes I move at 410 MS at level 1. [title][img=skills/nidalee/q.png] Q: [highlight]Javelin Toss[/highlight] / Takedown[/title] RANGE: 1500 (Spell details in mouseover of picture) [title]Explanation:[/title] This is Nidalee's bread and butter. It's her major damage, her poke, and it's what allows her to zone enemy laners and pick up kills that you wouldn't normally be able to snag. Because of it's heavy distance to damage modifier, this spell has incredibly high effective ap scaling in general and especially considering it's low CD. You can use this spell to check bushes in a similar way to Ezreal with his Q (Although instead of your CDs lowering you'll see the spear animation stop before it should). Spears can also dissuade people from ganking your lane if you land one while they are inbound, lowering their health so that they are wary of engaging you. While it isn't a very complex spell, it's just a skill shot that does damage after all, it can make and break lanes, engages and entire games. If you can land these, you can make a serious difference. Use this when you don't want to be in close quarters and especially when there aren't a lot of minions to block it. [title][imgext=http://images1.wikia.nocookie.net/__cb20110401163406/leagueoflegends/images/d/d5/Takedown.jpg] Q: Javelin Toss / [highlight]Takedown[/highlight][/title] Takedown scales with ranks in Aspect of the Cougar. (Spell details in mouseover of Javelin Toss) [title]Explanation:[/title] AD based nuke for cougar form. It's a nice source of damage for full engages after 6 and makes CSing when your ADC is away a lot easier because it's an auto attack reset. You can also use it on towers for another AA. Unlike some other AA resets like Wukong, this spell needs normal AA range. It also scales with your opponents missing health so using it after your other abilities is going to make it stronger. It has the advantage of being Nidalee's only damaging ability that isn't a skill shot. While it doesn't hit super hard since you aren't building AD it's definetely worth using when you engage in cougar form. It's also nice because if you end up getting a Lich Bane[imgsmall=items/lich-bane.png] as heavy AP Nid support it will hit like a truck since it will apply the Lich Bane proc as well. This is part of your cougar burst combo that I show lower in this section. [title][img=skills/nidalee/w.png] W: [highlight]Bushwhack[/highlight] / Pounce[/title] RANGE: 900 (Spell details in mouseover of picture) [title]Explanation:[/title] This is your trap spell. It's also the spell you get first because it grants you vision in the surrounding area of where you place it, letting you check bushes safely. It also grants you vision when someone steps on it for 12 seconds which is an incredibly long time for a debuff such as that. The vision is also the same duration as the armor/mr shred. This spell has a lot of different uses and using it most effectively can take a while to get used to. You can place it to get vision to land a spear. You can use the vision granted by people stepping on it to land spears as well, which also makes your spear do more damage because of the attached MR shred. Later on when you're helping to clear waves this can help you do aoe damage to minions alongside your cougar pushing abilities. If you place traps at the corners of bushes you can catch enemy junglers before they even get to your wards, giving you longer effective vision for you and your ADC. I say corners because junglers tend to go through the corners of bushes when they know that the enemy team has a Nidalee, assuming that Nidalee will trap the middle of the bush. While wards are always better for vision, traps can give you some safety if the enemy team has a pink or oracles. For example, if the other team pinks their own bush early you can still get vision of the bush by putting traps into it consistently, making it harder for their jungler to lane gank through your lack of vision. [title][imgext=http://images3.wikia.nocookie.net/__cb20110401163412/leagueoflegends/images/f/f4/Pounce.jpg] W: Bushwhack / [highlight]Pounce[/highlight][/title] RANGE: 375 Pounce scales with ranks in Aspect of the Cougar. (Spell details in mouseover of Bushwhack) [title]Explanation:[/title] Pounce is your mobility spell and part of your cougar form burst combo/wave clear. If you have a tear you can spam this ability for stacks because it has no mana cost and has a CD very well suited to stacking the passive max mana. Pounce has a lot of uses other than stacking the tear though. It is a gap closer that you can use while going all in. It can be used to help clear waves. It can actually get you over small walls in the jungle and some ledges. It's also somewhat annoying to use. It only leaps forward in the way that Nidalee is facing, it doesn't work with your cursor at all. Minion blocking can make this very troublesome or abilities that move your character or force it still before you can turn the way you want. This spell takes a lot of practice to use properly. But if you get used to it the spell can make all of the difference for Nidalee. This is probably the one spell that truly defines someone who just plays around with Nidalee and one who really tries to master her because it is essentially a huge amount of micro just to use this spell even close to perfectly. Be very careful about CC and automatic AA targeting. If you are being engage upon and get stunned facing the wrong direction, DO NOT SPAM POUNCE. It will activate before you turn around and send you deeper in the wrong direction. Make sure you are facing the right way when using this spell. [title][img=skills/nidalee/e.png] E: [highlight]Primal Surge[/highlight] / Swipe[/title] RANGE: 600 (Spell details in mouseover of picture) [title]Explanation:[/title] This is your lane sustain and AS buff. It has really good AP scaling so if you're building AP it will be very useful late game in helping to work against enemy poke. However, even if it is a sizable heal, many times you'll want to throw it on the ADC no matter what to give him AS so he can push out more damage. Use of this spell for AS or healing (when the one needing healing isn't the ADC) is going to come down to situation, positioning and CDR. If you have a good bit of CDR and you aren't worried about being engaged on in the next 6-8 seconds, feel free to use it on anyone. But, if it's looking like the other team is making a move, or you're already fighting, throw it on the ADC unless a major player would be saved and your ADC isn't in a position to do more damage than that other major player would by staying alive. [title][imgext=http://images1.wikia.nocookie.net/__cb20110401163421/leagueoflegends/images/a/a4/Swipe.jpg] E: Primal Surge / [highlight]Swipe[/highlight][/title] RANGE: 300 (estimate) CONE WIDTH: 180 degrees (estimate) Swipe scales with ranks in Aspect of the Cougar. (Spell details in mouseover of Primal Surge) [title]Explanation:[/title] Swipe is a pretty straightforward AoE damage spell. It does damage in a cone in front of Nidalee, scales with ranks in her ult and AP. You'd use this spell like most other spells of it's kind. It's good for wave clear. It's good for last hitting. It's got nice damage when you're weaving your spells in an all-in engage. It doesn't have much range but when you're in Cougar form all of your spells are short range. There is one thing about this skill that sets it apart from other skills like it, and it isn't a good thing. Like Pounce, this spell does not go where your cursor is but instead it attacks in front of you. So, like Pounce, this spell takes some getting used to. You have to make sure that you are facing the right way before you use it. Thankfully the cone is quite wide so you have a bit of margin for error when it comes to hitting the enemy. [title][img=skills/nidalee/r.png] R: Aspect Of The Cougar[/title] Ranks in Aspect of the Cougar increases the rank of all of Nidalee's cougar abilities. (Spell details in mouseover of picture) [title]Explanation:[/title] This is the spell that turns you into a cougar and back into human form. It doesn't have a long CD, so switching back and forth to use your CDs on both forms effectively is fairly smooth. In cougar form you become a little faster but lose your ranged auto attacks. Until you get this spell, you're essentially a spear bot with vision and healing. After you get this spell you'll have the option to fully engage the other lane, even if you don't have CC. Nidalee's cougar form burst at level 6 is surprisingly high, especially if you can land a spear or two before heading in making your Q hit all the harder. Switching forms at the right time takes a lot of practice. New Nid players will feel as if they want to stay in human form to keep spamming spears, but you have to remember that ALL of your human form abilities have a longer CD than the cougar toggle. Essentially, if you use all of your spells and switch to cougar form and use all of the cougar form spells as well, by the time that cougar form is ready again, if you did it fast enough, your spells will just be coming off CD and only because of travel and cast times. If everything had been instant you could conceivably move back to human form and not have anything ready for a second or two. Here's a little video showcasing Nidalee's spells. [youtube]http://www.youtube.com/watch?v=WcOm_znGefk[/youtube] Here's another video showing how to do the cougar combo I spoke about. [youtube]http://www.youtube.com/watch?v=vJwjf8Iqg18[/youtube]

[highlight]In general[/highlight] [img=skills/nidalee/r.png] Level this up whenever you can. Putting levels into your ult makes all of your cougar form abilities do more damage. In fact, your cougar form abilities ONLY scale with ranks in your ult, they do NOT scale with ranks in their specific skills. (In other words, at level 9 your Q in cougar form will do the same damage if it is rank 5 or rank 1). So, rank for rank, you will get the most damage out of your R than any other spell. [img=skills/nidalee/q.png] Max this first but don't get it till level 2. (Unless you want to go for some cheesy blue steal early on if you're blue side or you have a big fight at lvl 1). This is going to give you the most bang for your buck rank wise after your ult. It has high scaling because of it's distance modifier. It's your primary damage in lane and your poke throughout the game. [img=skills/nidalee/w.png] Pick this up first but max it last. This spell is a one rank wonder. Giving it levels doesn't allow you more vision which is it's primary purpose for support Nidalee. Ranking this isn't useless, but it doesn't have the benefit of being more reliable for damage because the enemy has to make the active choice to step on it. [img=skills/nidalee/e.png] Max this second but don't get it until level 4. If you really need the sustain you can get this at level 3 instead of a second rank of your spear. This is your lane sustain. While I like to take damage, and therefore max Q, maxing E second allows you to keep your team somewhat healthy, not to mention it increases the AS steroid. [highlight]Essentially:[/highlight] Start W. Otherwise follow R > Q > E > W [highlight]NOTE:[/highlight] If you get into a big level 1 fight and you haven't taken your trap yet, go for your spear. It's a lot more damage even if your W reveals when it is set down and when it is stepped on. Order: [imgsmall=skills/nidalee/w.png][imgsmall=skills/nidalee/q.png][imgsmall=skills/nidalee/q.png][imgsmall=skills/nidalee/e.png][imgsmall=skills/nidalee/q.png][imgsmall=skills/nidalee/r.png][imgsmall=skills/nidalee/q.png][imgsmall=skills/nidalee/e.png][imgsmall=skills/nidalee/q.png][imgsmall=skills/nidalee/e.png][imgsmall=skills/nidalee/r.png][imgsmall=skills/nidalee/e.png][imgsmall=skills/nidalee/e.png][imgsmall=skills/nidalee/w.png][imgsmall=skills/nidalee/w.png][imgsmall=skills/nidalee/r.png][imgsmall=skills/nidalee/w.png][imgsmall=skills/nidalee/w.png]

Starting Items: [item=faerie-charm][item=health-potion2][img=items/mana-potion2.png][item=sight-ward2] A Faerie charm will help you early on with your mana and it builds into a tear which is very strong in Nidalee because of her mana consumption and ease in stacking it. I like to go heavy on the pots because it allows you to actually trade early and use spells. Nidalee is very mana hungry and pretty squishy so both kinds of potions are useful. Another start I've been running is: [item=faerie-charm][img=items/mana-potion2.png][item=sight-ward3] I run this a lot nowadays because I find myself playing Very defensive. So defensive that I don't even really take poke anymore. I basically sit back early on, throw spears, bushwack for vision in lane brushes, ward up gank routes at tri and river. This can be very mana intensive but means you take little damage. So you can afford an extra ward and skipping out on the health potions. There are plenty of other viable starts with varying degrees of wards, pink wards and potions, especially if you run extra starting gold. [highlight]IMPORTANT NOTE: You should be warding at all times. Wards should be something you are buying constantly for vision throughout the game in addition to the wards from your sightstone.[/highlight] First Priority: [img=items/tear-of-the-goddess.png] Usually I like to rush a sightstone on my supports. Not Nidalee. Her mana issues without regen are very bad. An early tear gives you enough regen to put out spears fairly consistantly and allows you to stack it quite quickly. The only problem with rushing this is that you'll have to buy normal wards for longer than if you rushed the sightstone. However I believe that it's worth the trade off. Second Priorities: [img=items/sightstone.png] / [img=items/boots-of-speed.png] / [img=items/kages-lucky-pick.png] After your tear, depending on how you're doing you can either snag your sightstone, boots, or Kage's. Or any combination of the three depending on how much gold you have. What I buy first depends on a few things. First, it depends on how active their jungler has been. If he's been making a lot of appearances bot lane I would get the sightstone. It makes you tankier to help survive ganks and allows you to ward both Tri and Dragon to give you advanced warning. If their jungler isn't much of an issue and I have enough gold to get a few wards I usually like to work on my Kage's second. Although it isn't as much effective Gp5 as a Sightstone the AP really helps you with your spear damage and it can mean all the difference in how the lane goes, getting kills you wouldn't get otherwise. Boots are nice but with Nidalee's passive and her cougar form pounce I would but boots as the last of the second tier of priorities. [title]During early laning phase try and keep potions with you to sustain through poke and for after exchanges. Including Mana potions so that you can continue to poke and use your heal without going oom. [/title] When you get the gold for it: [img=items/ruby-sightstone.png] then [img=items/sorcerers-shoes.png] Next is to upgrade your Sightstone to a Ruby Sightstone. Then I would move to your T2 boots. Sorc shoes are going to be best for pretty much all situations. The only other boots I would really consider are CD boots [imgsmall=items/ionian-boots-of-lucidity.png] to let you heal more often if you're behind. Some Final Build Items: [img=items/mejais-soulstealer.png] While it is a fairly risky item in general, I love Mejais on support Nidalee. When you transition to team fights you are ignored so much of the time. You aren't in the middle of their team and you aren't a high priority target. You can get stacks through your spear poke and easy assists with your heal. If you have the gold for this item as you transition into team fights or if you are crushing your lane I would seriously consider getting this item for easy AP. (Mejais is gold efficient at only 5 stacks :D) [img=items/seraphs-embrace.png] I love this item on support Nidalee. It is fairly pricey, but by the time you get it will almost always be a Seraph's and not an Archangel's[imgsmall=items/archangels-staff.png]. It gives you a lot of AP and some nice survivability from the shield. Once you get this your spears will be doing a lot more work. [img=items/zhonyas-hourglass.png] Not a terrible item for any Mage. It gives you a very high amount of AP and a very strong on use. I personally almost never get this item on Support Nidalee because of the massive price tag and the fact that I am not usually focused in fights. However, if you end up getting fed and the enemy team is going for you, this can be a good buy, especially if you end up snagging a Mejais[imgsmall=items/mejais-soulstealer.png]. [img=items/morellonomicon.png] Builds out of Kage's[imgsmall=items/kages-lucky-pick.png]. Pretty good amount of AP. CDR. This item is amazing for Nidalee, especially support Nidalee. Even without the grievous wounds passive I would pick this item up, the proc is a nice bonus though. [img=items/twin-shadows.png] AP, MR, MS and massive chasing potential all in one. While I would rather make my Kage's into a Morellonomicon[imgsmall=items/morellonomicon.png], Twin Shadows is a good alternative if you feel you need more CC and vision power. [img=items/shurelyas-reverie.png] Pretty standard for supports. It builds from a sustainy gp5 and has an amazing on use for initiates and disengages. Like the Twin Shadows it helps you with chasing or running. If you felt the need to get a Philosopher's Stone[imgsmall=items/philosophers-stone.png] in lane then this is the item I would probably build it into unless your team regularly dives towers making an Ohmwrecker[imgsmall=items/ohmwrecker.png] more useful. [img=items/frozen-heart.png] It's always good to have a FH on your team. If your jungle or top don't build this then snagging it can be useful if the other team relies on AAs or even if just their adc is fed. However, since you are a support that isn't in the front line, this aura will not usually reach their ADC. It can still be good, especially if their top laner is someone like Fiora[imgsmall=champ/fiora.png] who thrives on AAs and will dive your back line, but most of the time if your team needs a Frozen Heart it will be better on whoever your initiator is. [img=items/zekes-herald.png] If your adc is getting fed (Good job, pat yourself on the back), this can be a nice item. Extra AD and lifesteal for them, health and CDR for you. This is another very strong buy for aura bot Nidalee. [img=items/ohmwrecker.png] With the change that makes it build from Philosopher's Stone if you feel that you'll be diving enough to make it worth more than a Shurelia's[imgsmall=items/shurelyas-reverie.png] engage/disengage feel free to consider building this. The AP and Health is nice, giving you a bit of survivability and damage/healing. [img=items/mikaels-crucible.png] Whether to get this item depends on comp almost 100%. If they have a Rammus that keeps screwing your ADC, sure, go ahead and snag it. But if their comp is a bunch of knock ups then don't bother. The heal isn't all That strong even if the CC removal can be amazing situationally. The mana regen is also very nice for Nidalee. [img=items/spirit-visage.png] If the enemy team has a lot of AP damage and you feel you need some MR, this is a good buy on Nidalee. It provides you health, MR, CDR and makes your heal on yourself more powerful. It also builds out of Kindlegen[imgsmall=items/kindlegem.png] and Negatron[imgsmall=items/negatron-cloak.png] which are both good items to build with, strong without being too pricey individually. [img=items/banshees-veil.png] This would be an alternative MR buy if you didn't want a Spirit Visage. Personally, I don't like it on Nid at all. The passive shield isn't all that useful on a safe low priority mage. The health and mana are nice as is the passive on the Catalyst[imgsmall=items/catalyst-the-protector.png] it builds from, but it simply doesn't synergize with Nidalee as well as the Spirit Visage. [img=items/locket-of-the-iron-solari.png] This newly changed item is pretty good on a support. You build it from an aegis which is a fairly strong early-mid item. If nobody on your team has this, and you are going aura build, you should get one unless the other team is very heavy on AD and has almost no spell damage. [img=items/rabadons-deathcap.png] If you have a lot of gold stored up or are doing very well in lane, a Deathcap will make you much stronger. As with all mages, a Deathcap increases your spell output buy a lot because of it's high AP and the % AP it gives you. I generally like to buy this later if I buy it at all. [img=items/void-staff.png] I rarely, if ever, buy this item on Support Nidalee. However if the enemy team is building a lot of MR and you have gone full AP this item can be worth it, especially if they have a Runic Bulwark[imgsmall=items/runic-bulwark.png] on top of their own MR items. [img=items/lich-bane.png] This is another very good item to get on Nidalee if you're rolling in gold and going AP. It works well for a few reasons, one of which being that she has very good auto attacks so using the proc isn't hard. Another is that, as I said in the skill section, your Q in cougar form applies on hit effects which include Lich Bane. Possible Final AP Build: [item=sorcerers-shoes][item=ruby-sightstone][item=seraphs-embrace][item=morellonomicon][item=mejais-soulstealer][item=rabadons-deathcap] Possible Final Aura Bot Build: [img=items/ionian-boots-of-lucidity.png][item=ruby-sightstone][img=items/zekes-herald.png][img=items/mikaels-crucible.png][img=items/locket-of-the-iron-solari.png][img=items/shurelyas-reverie.png]

In the Early Game you have four main goals as a support in general and they apply to Nidalee as well. [title]1) Avoid Poke[/title] Don't take free damage. Don't sit and take autos or spells. Avoid skill shots. I know that pickpocket is fun but the ADC has more AA damage than you and trading AAs for 3g is not "worth it." [title]2) Provide Vision[/title] Whether it's through a copious amount of wards, spamming traps or sitting in the brush you want to give your ADC and yourself vision of not just the lane but the river and local tri-bushes. This can be a challenge early on, make use of your Q to check bushes before you run into them blindly if your trap is on CD, you'll know you hit someone if it stops before it's full path. [title]3) Make Presence in Lane[/title] This is very easy to do as Nidalee. Use your traps to make staying in their own bush a punishment to the enemy team. Use your spears to lower their health and fear straying from their minions for body shields. Keep you and your ADC healthy with your heal. Don't forget to use your AAs, especially on a melee support, your AA animation is quite good and you're using hyprid pen runes for a reason!! [title]4) Make Plays[/title] While Nidalee doesn't have any CC, after level 6 you can certainly make plays, especially if you've used your spears to poke down the enemy laners. Communicated with your ADC and use your cougar burst to go in at opportune times. Work with your jungler to land easy spears when he ganks to turn his presence into kills. [title]Some Specifics:[/title] If the enemy support is melee, abuse this fact. Get free AAs on them if they get too close. Force them to play back and give your ADC relative freedom to CS. Pay attention to how your enemy laners tend to move. If you can get a feel for their movement style you'll be able to land more spears and send them back or even get kills for free. Play very carefully when against high CC lanes. Use your range to your advantage and never let them get close without using major CDs. Be aware of the enemy jungler. Since you don't have any hard CC and only Exhaust for soft CC you can easily get killed if their jungler gets on you. Ward deep, use your traps, pay attention. Map awareness will keep you alive if you're careful. Here's a game where I support Nid. I make some mistakes but I do my job. Get Trist fed, stay relevant. [youtube]http://www.youtube.com/watch?v=c9v7Nt6NSDg[/youtube]

No matter how you're planning to build Nidalee, your mid game will be almost the same both ways unless you've gotten fed. At this point in the game the first turret or first few turrets have gone down. Lanes are starting to roam more and you're almost at the point where you're going to group up. Vision is going to be more important. Deeper wards for your lane are going to be necessary to stay safe because quad ganks will be more likely and diving will be less dangerous for the enemy. It's going to be more important to land more and more spears as the enemy laners will have started buying some more serious sustain. At the very least you want to try and make them lose CS to dodge your spells or avoid gettting all-inned. At the same time CC is going to be more dangerous as the enemy ADC will be able to do more damage while you aren't able to kite or run. Play careful and smart, use your high range, press any advantage you have to try and snowball your lane. Don't get too agressive. If the enemy laners are starting to get aggressive and have been passive, be wary of a gank. If the enemy laners are being passive after being aggressive, be careful of a lane gank, use your traps effectively. Not much has changed overall for you except that both teams are looking to make things happen and worrying less about CS.

Your late game as Nidalee is going to be very similar to your early game with a few differences depending on how you've built. [title]AP[/title] If you've built AP, your job is going to be almost the same as in your early game. You're still going to want to provide vision, only instead of just for your own lane you want to get vision on as much of the map as you can. You need to make sure you have vision on important areas like Baron and Dragon so that you don't lose those objectives for free. You're still going to want to avoid poke, although you probably won't be as high a priority of a target as you were in lane since there are more carries for the enemy team to focus on now. If you're AP, unlike many other supports, you still need to create pressure for your team and help make plays. Land spears on low sustain targets to force them to fight with lower health or on squishy targets to let your team initiate and blow them up even faster than they would normally. You won't be going all-in on their team anymore, but you'll still use all of your abilities on enemies that dive your back line. AP Nidalee support's late game is quite strong. Your spears can make a real difference in how a team fight is going to go down. Landing one max range spear on a squishy target can win you a fight or get you a free objective [title]Aura Bot[/title] As an aura bot your job is similar to early game but not as close as AP's job is. Your job with vision is the same, only now, like with AP nid, get as much of the map warded as you can including neutral objectives. You still are going to avoid poke, but unlike AP Nidalee you won't be a priority at all. They might try to catch you out but otherwise everyone on your team is going to be a Much higher priority. When it comes to making plays though, your job is pretty much done if you're aura bot Nidalee. You don't do enough damage with your spears to make any real difference. Your job in team fights is now to protect your ADC, give him the AS buff and use your exhaust well. Stay alive to keep your buffs on your team and use your spells as well as you can despite their low damage. At this point in the game, your auras and your strong laning presence will have to be enough since you don't have the items to bring the damage. [title]Baron Warding - Vision In Late Game[/title] Baron can be a huge objective to fight over mid-late game. It has massive regen and big damage on the buff itself with a team-wide total net gold of 1500. Essentially equal to a kill for each player on the team. Getting vision on Baron and taking away the enemies vision on Baron can easily win games. Sneaking it and then pushing objectives with the buff and extra money. Baiting the other team into overextending because they need vision of it after you take it away and winning a team fight easily. Making the enemy think you don't know they are baroning then swooping in on them after Baron has softened them up. These are all big plays you can make with Baron. At the point in the game when Baron is going to be a major player, pinks if not oracles are going to be very important. Pinks are less expensive, but they have some major drawbacks. For one, they are limited to line of sight. If you put the pink in the baron pit, it might miss a ward over the wall. If you place it outside, it might miss a ward in the inner corner. Pinks can also be reverse pinked and be completely gone while an oracles will only time out or be lost if you die. So, work with your team to keep vision on Baron and deny the other team their own vision. Don't try and do it alone, it's too easy to be caught out. Remember, if you check the Baron area and they had no wards at all to kill, that is a great time to Baron. Killing wards is great, but the action of killing them lets the other team know something is up. Being in a position to go for Baron when they had no wards in the first place is always a great option. Keep calm, don't rush a Baron, use your vision to put yourselves into a superior position.

The general strategy of team fights for Nidalee is outlined in the Late Game section, but here I will go into more detail for both type of support Nidalee. [title]AP[/title] As AP Nidalee your job is going to be very situational. If both teams are waiting for a good point to engage, you'll want to be closer to the back line but still in range to land spears. Try and focus two different type of targets: Low Sustain + Squishy You'll want to hit low sustain targets because even if they're somewhat tanky, an AP Nid spear will still do some damage. And because they don't have much in the way of getting their health back, they'll be forced to either go to base and leave their team in a 4v5 or fight with low health. These kind of targets include top laner bruisers/junglers without lifesteal of major health regen such as Darius, tank Lee Sin or even naturally tanky champions like Malphite. Land enough spears and even Malphite won't be feeling too enthusiastic to engage. Squishy targets such as ADCs are nice to hit because if you land a max range spear as AP Nid your team can use that opportunity to engage and erase them almost instantly. At the very least if your team reacts well then can force damage onto a tower or take a whole objective while the enemy ADC leaves to lifesteal or heal at base. Once the battle is fully engaged your job becomes a little more complex. You still want to throw spears, but you also want to make sure to heal either your ADC for the AS or low health friendlies so they can keep fighting. You want to make sure you stay at the back line and use your cougar form abilities on enemies that dive your back line. You'll also likely be using your exhaust on anyone diving unless they are pure tanks. If that's the case try and get your exhuast on someone with some actual damage. [title]Aura Bot[/title] As Aura Bot Nidalee your job in team fights is pretty simple. Yes, you'll want to throw spears but they won't really do that much damage with no AP. You'll want to always stay by your ADC. Exhaust any high damage enemy that dives him or her. Stay alive so that you can continue to provide your ADC with your AS buff and your team with your auras. Use your items such as Shurelya's[imgsmall=items/shurelyas-reverie.png] or Twin Shadows[imgsmall=items/twin-shadows.png] at opportune times and don't get caught.

Here is a very generic map of possible ward placements. [imgext=http://i.imgur.com/NIqtPON.jpg]

Gonna go over some of the lane match ups you'll see. [title]Supports:[/title] [img=champ/alistar.png] Alistar lanes pretty much come down to skill. His all-in can be devastating, especially for a champion with no CC of her own like Nidalee. However, he is melee and Nidalee can outplay most melee supports through proper use of her AAs and spears. Respect his combo and keep your distance. If you want to make a play on him or his ADC make sure to get a lot of poke on both of them before doing anything. [img=champ/blitzcrank.png] This is another skill match up for Nidalee. His grip is very deadly after level 2 and before you're level 6. Depending on who your ADC is his grip can be a death sentence for them as well if they don't have flash. Essentially you have to avoid his grips and try and land spears. If his grip is down, harass him hard with AAs. Use the bushes to give you MS so you can avoid the pull and your cougar pounce to get out if he snags you or to avoid it altogether. As long as you can avoid most of his grips and land enough spears this lane will be fairly easy. Without his hook Blitz isn't too strong unless the lane is already fed and he can simply run up to you and knock you up while his ADC kills you. [img=champ/janna.png] This is a pretty easy lane for Nidalee to handle. You shouldn't ever really be hit by tornadoes because of your pounce and your passive. She has no heal outside of her ult so the spears you land will stick pretty well. Any small amount of damage she does get on you can be handled with your heal. The only things you really need to worry about in this lane is jungle ganks and the enemy ADC, so ward deep because Janna has pretty good follow up with a jungler and make sure your own ADC can handle themselves pretty well. [img=champ/leona.png] Like Blitz and Ali this is going to be a pretty skill based lane. Avoid her Zenith and try not to get initiated on with her ult. Use your pounce if you see either of them coming straight at you. While Leona is tanky with her W on, if you land spears on her with it down they'll do pretty good damage. She also has no form of sustain and no real mobility to help her dodge your spears. She's going to be easier to handle if you can avoid her spells, but scarier than Ali or Blitz if she lands them. [img=champ/lulu.png] Lulu is a very strong support but Nidalee has a pretty good kit to handle her if played correctly. Nidalee outranges pretty much all supports, but this is very important when handling Lulu who needs to land her spells consistently to be dangerous. Unlike Leona or Blitz, one glitterlance isn't going to turn into a kill unless the target is already low for some reason outside of her doing. Because of this, Nidalee can play safe for the most part, throw spears and never really put herself into a position to get hit by glitterlance or Help, Pix! unless she wants to because the situation is in her favor. Now, if Lulu and her ADC play better than you they can make plays, but Nidalee is in a somewhat unique position of being able to handle Lulu pretty handily if she's played properly. [img=champ/lux.png] A good Lux can be quite a pain for Nidalee but many Lux supports can be abused because of certain important tendencies. That tendency is that after landing a spell, most Lux supports feel the need to pop the passive on the target. Knowing this, a Nidalee can throw a spear into the path of a Lux going for this damage and win trades pretty handily depending on distance. Lux doesn't have much in terms of survivability so focus on poking her down over time and you should be able to push her out of lane or score a kill. [img=champ/nami.png] This is a pretty easy lane for Nidalee. Nami doesn't really do that much damage and although her ranges are pretty long, they aren't as long as Nid's. Nidalee simply does a lot more damage and Nami's CC isn't consistent enough to put Nidalee into a bad spot unless she's already low. [img=champ/nunu.png] To be honest this is going to be a very boring lane. Nunu is fast via Blood Boil so you won't be hitting spear after spear unless you outplay him. He can then sustain through the ones you do land with his consume. At the same time his snowballs won't really do enough to inconvenience you greatly with your heal and your range will make him all-inning you with his ult problematic without burning flash. The only major problem in this lane is you specifically do not have any way to stop his ult, so make sure not to let him catch you in it with your flash down or you could be in trouble. Try and focus his ADC or just wait for ganks. [img=champ/sona.png] This lane will either be very easy or very scary. If the sona positions herself well and avoids spears while using her fairly crazy damage to chunk your ADC, you're going to be in trouble. On the other hand if she eats spears she's so squishy that you can easily make her go oom and leave lane or simply die. Try and land as many spears as you can while avoiding her Q. If she does in for a power chord on you at the very least make her eat one of your spears for doing so. [img=champ/soraka.png] This lane is either going to be easy or boring. If the soraka plays safe and healbots her and her ADC while standing next to minions all day, you won't really be able to do much. If she tries to do damage and maxes her silence, throw spears in her path and chunk her down over and over while staying out of range. [img=champ/taric.png] I have actually run into this lane a lot more often recently and I have to say it's my favorite lane to run against as Nid. This has to be one of the easiest lane match ups in the game for support vs support. Trap the bush, spear him if he doesn't hide in the minions, auto him if he gets close and his ADC isn't. Pretty much this is how things will go: If he goes to stun your ADC, you auto him while weaving in and out of the bush while your ADC kites him. He takes tons of damage and does nothing. If he goes to stun you, you auto him and then start running when the dazzle goes out. It's slow and you're incredibly fast in the bush. By the time he or his ADC are in range to do damage to you the stun will be over. If he plays passive just wreck them with spears and ward up. [img=champ/thresh.png] Thresh is scary if only because hes so strong right now. His AAs will do more than you. He has tons of CC in order to kill you in an all-in. He has utility and can make crazy plays with his lantern. Try and use your range to your advantage. Play super safe. Might be better just to ban this guy if you plan to play Nid support. [img=champ/zyra.png] This lane is going to be somewhat similar to a sona lane. Like sona, she's super squishy, but if she can land her spells you're going to be hurting. The difference is that Zyra has no sustain and higher damage. So if you get caught you're in serious trouble. (Can't pounce when you're rooted qq) [title]ADCs:[/title] [img=champ/ashe.png] You can abuse Ashe pre 6. She has no mobility, not much damage and is just generally weak early game. After 6 just be careful about her arrow and avoid all-inning her when it's ready unless she's really low and you know their jungler isn't near. [img=champ/caitlyn.png] Cait is a strong laner. She has massive range and strong early game damage. In general don't try and trade AAs with her, even if she's a little slow to react, with her range she'll still be able to get in an AA on your before you can get out of range. Stick with spears for her and maybe AAs for her support. Thankfully her all-in isn't all that strong. [img=champ/corki.png] Corki is going to be mostly a skill match up. If you can, try and abuse the fact that he has major mana issues and once he gets his ult try and trade his missiles for spears, you should come out on top even if the missile lands as long as your spear does. [img=champ/draven.png] Respect Dravens early game damage. His q is incredibly scary. Poke him down with spears and try to avoid fighting him unless you're in a far superior position. [img=champ/ezreal.png] Ezreal isn't as much of a pain in the ass for Nidalee as he is for a lot of other champions. His E doesn't have a short enough CD to avoid all of your spears with and it has a pretty sizable mana cost. Take the lane slow, try and land as many spears as you can and don't get frustrated if he dodges some with his shift. [img=champ/graves.png] Not that much of a problem for Nidalee. His burst damage can be scary and his tankiness is annoying, but his ranges are pretty low. Sit back and poke him down. [img=champ/kogmaw.png] Abuse this guy as much as you can. Do not let him get to late game in a good spot. He has no mobility so land spears. Abuse him as much as you can and try and get a few early ganks from your jungler so you can make sure to keep him down. [img=champ/lucian.png] This is a pretty average lane for Nid. He has a dash but it's got a high CD in lane. He has high range poke but not as long as yours. His auto range isn't too high either. This is a pretty average lane. You can make Nid work here. [img=champ/missfortune.png] MF is very annoying in lane. She's fast, has good poke and has a scary level 6. You have no CC to stop her ult so do NOT get caught in it, you will go down. If you have the option, I wouldn't really run Nidalee against MF. [img=champ/quinn.png] This is a pretty uneventful lane. Quinn isn't super scary, although she has damage if she vaults in on you. She isn't super squishy or particularly weak in lane either. Play it pretty much the same as most other lanes, respecting her all-in and throwing spears. The only thing to really keep in mind is that if she has ult I wouldn't suggest going all-in on her with cougar. She'll probably just kill you unless she's super low. [img=champ/sivir.png] Her spellshield is going to be very annoying. She can use it to get free mana from your traps or block spears. Wait for it to be down to throw your spears and ask for jungle ganks, Sivir is very weak against camping jungles because of her lack of mobility or CC. [img=champ/tristana.png] Unlike other skill shot reliant supports, Trist really isn't that big a deal for Nidalee. And it;s for the same reason that Ezreal isn't a big deal for Nidalee. She might have that big hop, but it's on a way longer CD than your spear. Throw your spears consistently, don't get frustrated if she dodges a few, wear her down and try not to heal if her e is on the person you want to heal. [img=champ/twitch.png] Pretty much like Ashe or Kog. No real mobility so pretty easy to land spears consistantly. Just be careful of his burst and damage in general. Try to avoid poke and his flask if you can. Between ignite, his passive and expunge he can easily kill you if you if he catches you in a bad spot. [img=champ/varus.png] This lane is a lot like the Ashe, Twitch and Kog lane. He has no dash or tumble or flash so spears will be pretty easy. Just be really careful of him getting too many AAs on you and popping the blight with his E. If he starts running at you, get out of dodge if he's over level 6, his ult can be incredibly scary as an initiation. [img=champ/vayne.png] I really don't like to play Nidalee against Vayne. Her Q is on a very short CD to help her dodge spears. She does a lot of damage if you get CCed. She can easily pin you to the wall since as Nidalee you really need to be in bushes. If you know ahead of time that you'll be facing a Vayne, I wouldn't choose Nidalee.

I hope you all enjoyed reading my guide. Feel free to leave comments on it with suggestions for this guide or for guides you'd like me to write. Remember: If you're interested in watching me play League, my stream is: http://www.twitch.tv/curatenshi If you want to read my opinions on league check out my blog at: http://harook.blogspot.com/ If you want to keep up to date with what I'm doing like my facebook page at: http://www.facebook.com/pages/Harook/354437207994476 Happy hunting :D

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