Runes
  • 9
    Greater Mark of Magic Penetration (+0.87 magic penetration)
  • 9
    Greater Seal of Scaling Health (+1.33 health per level (+24 at champion level 18))
  • 7
    Greater Glyph of Scaling Ability Power (+0.17 ability power per level (+3.06 at champion level 18))
  • 2
    Greater Glyph of Magic Penetration (+0.63 magic penetration)
  • 3
    Greater Quintessence of Ability Power (+4.95 ability power)
Skill Order
Q W E R
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

Hi I'm lazydude3 and I am a platinum rated player in both Season 1 and Season 2. I have been playing Anivia for about two years now and I believe her to be one of the strongest picks for mid lane because of her high damage and her amazing kiting ability. 2100 elo too hard [imgext=http://i49.tinypic.com/qysrxw.jpg]

[img=champ/anivia.png][title]What Anivia Does[/title] Anivia has extremely high burst to anyone lacking a decent amount of Magic Resist. Her burst is high enough to insta-kill most supports with a simple Q --> E combo from mid game on. And late game you'll even be one shotting enemy mages and AD Carries. Now, if we just wanted high burst we would play brand who takes 1% of the skill Anivia does, so why play Anivia at all? [title]What Sets Anivia Apart[/title] [img=skills/anivia/q.png][img=skills/anivia/w.png]and [img=skills/anivia/r.png] These three skills alone can make or break a team fight. [imgext=http://i49.tinypic.com/2imfkn.png]

[imgext=http://i50.tinypic.com/1hz39l.jpg] 9.9 Magic Pen with Sorc Boots give you 30 Magic Pen which is the normal base amount of Magic Resist that all champs start with. This will let you do true damage to your opponents. The flat and scaling AP allows you to better fulfill your role as AP Carry giving a bit more to your burst. Health per level since Anivia has one of the lowest base healths in the game and these runes go a long way in fixing the problem. Acceptable alternatives would be Mana Regen runes but to be honest I don't find myself running out of Mana very often unless I'm being careless with my ult or after a team fight. Also flat magic resist blue runes could be used against tougher lanes.

[title][img=skills/anivia/p.png] Passive: Rebirth[/title] [number]Upon dying, Anivia will revert into an egg. If the egg can survive for six seconds, she is gloriously reborn.[/number] Egg bait alllllllll day This passive gets me way too many kills, it's ridiculous. [title][img=skills/anivia/q.png] Q: Flash Frost[/title] [number]A massive chunk of ice flies toward target location, dealing 60 / 90 / 120 / 150 / 180 (+50% of ability power) damage, slowing movement by 20%, and chilling any enemy it passes through. At the end of its range or if Anivia activates the spell again, the missile detonates, doing 60 / 90 / 120 / 150 / 180 (+50% of ability power) magic damage in a small area and stunning units for .75 seconds. Cooldown 13 / 12 / 11 / 10 / 9seconds Cost 80 / 100 / 120 / 140 / 160mana Range 1100[/number] Popping this skill just behind your enemy will not only stun them, but also allows this ability to do double damage to them so make sure to get down the timing. Also the AOE is actually fairly large, make sure to use it to try and stun as many enemies as possible during team fights or to focus down the enemy carry if possible. Many people complain that this skill travels too slow and is far too easy to dodge but they fail to realize that its travel speed is faster than that of most champions movespeed. This is not entirely true, it simply forces you to be smarter when using this skill. You must use your Q in such a way as to have your opponent seemingly walk into it. Shooting your Q through walls or sitting just out of the enemy line of sight will cause your opponent to lack the reaction time required to dodge this skill. Pay attention to movement patterns of your opponent and try to catch them as they go in for a creep. There will always be a time when you know what the opponent will do so you must become a hunter and strike at the moment when you know exactly how your prey will behave. [highlight]Final Note: Don't be afraid to use this skill to farm a group of low health minions pre-level 6 if you absolutely can not get the creeps with your auto attacks because of the tower or other various reasons. Just don't rely on this skill for farming as you will run out of mana very quickly in laning phase this way.[/highlight] [title][img=skills/anivia/w.png] W: Crystallize[/title] [number]Anivia summons an impenetrable wall of ice 400 / 500 / 600 / 700 / 800 units wide, blocking all movement. The wall lasts for 5 seconds before it melts. Cooldown 25seconds Cost 70 / 90 / 110 / 130 / 150mana Range 1000[/number] This skill right here can make or break a game. Even the Rank 1 of this skill will block off many major choke points cutting off enemies from one another. Such choke points like the pathway from Baron to Purple side Wraiths, the Wraith bush choke point, or either tri-bush near the bottom and top lanes. [highlight]A good late game wall WILL win you the entire game by itself.[/highlight] On the other hand, a poor wall will lose you the game. MacLaren will teach you how here: http://www.youtube.com/watch?v=eJAN1oDRJpk Also may I point out that the description for this skill reads that "Anivia summons an impenetrable wall of ice blocking all movement" when in actuality any character with a dash (AND THE COME OUT WITH ONE EACH PATCH) can go right through it. CURSE YOU RIOT! [title][img=skills/anivia/e.png] E: Frostbite[/title] [number]Anivia blasts her target with a freezing wind, dealing 55 / 85 / 115 / 145 / 175 (+50% of ability power) magic damage. If the target has been chilled, they take double damage. Cooldown 5seconds Cost 50 / 60 / 70 / 80 / 90mana Range 650[/number] Bread and butter damage skill. While you should always keep your opponent chilled before using this move, if you absolutely have no way to apply the chill debuff due to cooldowns then don't be afraid to simply use this skill anyway to ensure that you secure the kill. [title][img=skills/anivia/r.png] R: Glacial Storm[/title] [number]Toggle: Anivia calls forth a driving rain of ice and hail, dealing 80 / 120 / 160 (+25% of ability power) magic damage per second, slowing their movement and attack speed by 20% for 1 seconds, and chilling them. Cooldown 10 seconds Cost 75 / 75 / 75 mana Range 625 [/number] This ability does a lot more damage than you think. Anyone who stands in this ult for more than a few seconds will be taking some significant damage. This ability also sets up your simple R --> E combo as well as your R --> E --> Q --> E combo. An often overlooked aspect of this skill is the 20% Attack Speed debuff it applies to enemy champions. Keep this on your enemy AD auto-attackers or use it to cut off an area while forcing the AD carry to run through the storm in order to participate in the fight. [highlight]Side Note: I smart cast my Q and E and normal cast my W and R. Many like to smart cast her ultimate but I enjoy getting exact positioning when I use it, it's a matter of preference really. Never smart cast your wall, it's far too easy to screw up. [/highlight]

[imgext=http://i43.tinypic.com/2n9dj6t.jpg] I take two early points in Q at levels 1 and 3 respectively which allows me to easily farm a row of minions that are low when I am last hitting against the tower. Try to use auto attacks to get them all around the same health level and make sure to double proc your Q in order to clear them. This takes some getting used to but really isn't that hard and will be required to learn if you ever go against a very strong pusher if you want any chance at all of keeping up with them in creep score Pre-level 6. I honestly don't find Anivia's wall all that useful within the very early stages of the game. This is why I don't take a point in this skill until level 8. A second point is put into the skill at level 10 since the rank 1 wall requires perfect positioning in order to completely block off most choke points. Taking the second point in this skill allows for a LOT more leeway in your wall positioning skills. To be honest though, I constantly find myself not taking this second point simply because I'm so accustomed to my old skill order but I truly believe that taking this extra point early is extremely beneficial to your walling techniques throughout the game, I just need to train myself to do it haha. Max Anivia's E as soon as possible as it will be your most reliable source of damage. While Q may do a bit more damage thanks to the double proc your E is target-able which allows you to secure kills much more reliably. As with most other ultimates, take it at level's 6, 11, and 16.

Start with your [imgsmall=items/boots-of-speed.png] [imgsmall=items/health-potion3.png] since you are the slowest character in the game so you need the speed the most. It will also allow you to juke all the early game skill shots your opponent sends your way. Around 35 cs you should be out of mana and have enough gold for a [imgsmall=items/catalyst-the-protector.png] so go back and buy that thing its OP. If you don't have 1325 gold or you just really need health because its a hard lane or need wards because you are getting camped all day mid then opt for a [imgsmall=items/dorans-ring.png] [imgsmall=items/sapphire-crystal.png] and [imgsmall=items/sight-ward2.png][imgsmall=items/health-potion2.png]. I actually find myself getting this setup more often than not since the wards allow me to control my lane more effectively as well as gank more often and catch junglers for counter ganks. Once you finish your [img=items/rod-of-ages.png] (its bigger cause its OP) and [imgsmall=items/sorcerers-shoes.png]you can focus on your next item. Here we have a couple of routes that we are able to take but we must ask ourselves a few series of questions before we choose a route. At this point our items look like this: [img=items/rod-of-ages.png][imgsmall=items/dorans-ring.png][imgsmall=items/sorcerers-shoes.png] [center]Initial Series (after core build) [/center] [img=items/rod-of-ages.png][imgsmall=items/dorans-ring.png][imgsmall=items/sorcerers-shoes.png] 1) a) Are you stomping? Then build [imgsmall=items/rabadons-deathcap.png] and continue stomping! Even if you aren't stomping this is your next item if you are doing poorly. b) Are you stomping but your team is feeding so hard that you might lose? Build [imgsmall=items/mejais-soulstealer.png] 2) Are they stacking magic resist? If so then [imgsmall=items/void-staff.png] is your next item. [center]Series for question 1[/center] Did they stack magic resist yet? a) If so build [imgsmall=items/void-staff.png] b) If not get [imgsmall=items/warmogs-armor.png] [center]Series for question 2[/center] So you built your [imgsmall=items/void-staff.png], good now buy [imgsmall=items/rabadons-deathcap.png] since you will gain even greater damage output against high magic resist targets. Endgame: Are they finally building magic resist or at least everyone has a magic resist score of over 70 through things like scaling magic resist or Aegis? then get your [imgsmall=items/void-staff.png] If you already have [img=items/rod-of-ages.png][imgsmall=items/dorans-ring.png][imgsmall=items/sorcerers-shoes.png] [imgsmall=items/rabadons-deathcap.png] and either [imgsmall=items/void-staff.png] or [imgsmall=items/warmogs-armor.png] simply get the other one of the two that you didn't. Once you get [imgsmall=items/void-staff.png] you can swap out your [imgsmall=items/sorcerers-shoes.png] for [imgsmall=items/mercurys-treads.png], it makes you a lot tankier and the flat magic penetration is somewhat wasted. Now in the VERY rare case that they STILL don't have over 70 magic resist then feel free to buy anything you want. My favorite is [imgsmall=items/lich-bane.png] since I auto attack so much but I hardly ever get the chance to get it. =( Anything like [imgsmall=items/zhonyas-hourglass.png] is acceptable but to be honest if they haven't stacked magic resist by now you should have a free win. [highlight]Note: [/highlight] I have been getting a lot of questions about buying [imgsmall=items/athenes-unholy-grail.png] on Anivia. I personally hardly ever get this item as I am content simply with my Rod but there are some cases in which I do buy [imgsmall=items/chalice-of-harmony.png] so I will go over those. If I am ever against that annoying slutty bear named Leblanc then I will usually run a magic resist rune page as well as get an early chalice, sometimes even starting with the magic resist portion of the item because Leblanc is by far the sluttiest bear. After chalice i will usually continue on my normal build path. The other situation in which I buy chalice is when I know that I will never get a chance at my own blue buff. Whether this be due to a bad level 1 fight setting the pace for the game, an incompetent jungler, or just a trolling jungler who saves smite just to take your blue away. Usually any one of these things will be apparent within the first 7 minutes of the match which is about when I usually go back anyway.

Anivia's early game mainly focuses on farming creeps. Since you scale so hard into late game simply farming will greatly bolster your late game potential. To be honest though, that doesn't work against all match ups and to put it simply is quite boring. There are some situations against enemy mids that I either can't outright kill, know I will lose to in a straight up fight, or even if they are someone like Mordekaiser who is just going to push push push early and try to deny me cs at tower in which i change up my rice farming. In these situations I tend to push the wave hard during wave 3 where the cannon minion spawns. The 2 points in your Q greatly help in this endeavor as well as securing AOE last hits that you may otherwise miss. Then after pushing to the enemy tower I usually go help my jungler invade or gank top or bot lanes. I only recommend doing this if you are absolutely confident in landing your Q and are at least level 4 so that you have the burst to gank effectively and don't simply waste time by missing your Q.

To be honest, I have no clue when mid game starts. It's basically different for every champ every game. For Anivia I consider her mid game to start at level 6. With Anivia's ultimate you can shove waves of creeps with little to no effort and then run off ganking other lanes or invading the enemy jungler. And if you are boring and just want to farm then go sit in lane and farm because you are boring. Unless of course you are able to kill your enemy, AND YOU CAN KILL YOUR ENEMY CAUSE YOU ARE ANIVIA AWWWW YEAAHHHHHH. R --> E spam OP in lane and when you force the enemy mid to go back get your bot lane and jungle to go do dragon with you, make sure to save wall to block the choke points of the enemy jungler.

Late game try to instagib out of position squishy targets, attempt to wall off anyone who is alone that doesn't have a jump, and kite kite kite when your team gets into bad positions. Also walling one side of an inhibitor tower late game forcing the entire enemy team to come through only one side allows for you to place your ultimate on the other side and easily Q anyone who dare tries to enter. Baron walls win games, they just do. Try to get an oracle on your team then clear baron wards and baron bait into a wall. It has won me too many games.

There are some specific places in the game wherein you should be adept at walling in order to give your team the upper hand in a team fight. I feel that this video does a great job on showing most of these positions and wall placement areas. Pay special attention to #4 about how exactly he places his wall in such a way as to use the enemy turret to help him. I use this exact wall at almost all stages of the game if I have the chance. Also the baron walls that he shows off are also extremely crucial to learn. All credit for this video goes to BrokenGlasses12 [youtube]http://www.youtube.com/watch?v=rcInBvRgGgM[/youtube] The only wall placement I disagree upon is his #2 lane wall. While there may be times where you need to block them off simply to slow them down, always attempt to connect your wall to a natural wall in order to give them only one direction in which they can run. This way you can line up your Q right into their only path.

During team fights try to stay around the perimeter when your spells are on cooldown and only go in when you need to E. This way you can disrupt opponents very well with your Ult and Q as well as split up the enemy team with your wall. By staying on the outskirts of team fights you make it very difficult for the opponent to focus fire you as well as punishing them when they do by simply going into your egg. Do whatever you can to stun squishy high damage targets so that your team can take less damage and focus them down easier.

I've been wanting to make an in depth guide as to how you should be playing each matchup as Anivia in lane. The task of doing all the champions at once is rather crazy for me so I've decided the best way to get this done is to try and do one champion a day. If you have any suggestions on which champ you would rather see sooner than later just leave a comment at the bottom, tell me on stream chat, or shoot me an email. Without further ado commence matchups: [img=champ/cassiopeia.png] A lot of people like to say that Cass destroys Anivia in lane which leads to a shut down Anivia for the rest of the game. Personally, I believe the only time that she is stronger than Anivia is at level 2 where her combo can 100% you if you are too close. Stay out of her max range for the first two levels and once you hit three you can bait her easily with your jungler around. In order for Cass to hit you with her spells she is required to run forward to close the distance between you and her. This forces most Cass players into a tunnel-vision like state which makes it 10 times harder to dodge the Anivia Q that they are running straight towards. This allows for easy stuns and followup E's which chunk Cass for a lot harder than she can hit you. Once mid to late game hits and you have your ultimate you should be able to one shot Cass for the rest of the game. [img=champ/fizz.png] So you are laning versus a Fizz, Congrats! You just lost full functionality of your Q! But be at ease, Fizz also just lost his E spell. You want to play this matchup extremely aggressively at levels 1-4 by constantly auto-attacking Fizz at every opportunity you can get. Be careful with this though as you need to make sure that you aren't drawing minion aggro while doing so. Also make sure to avoid getting within his Q's range as he can then Q --> W to chunk you and E away before you can even respond. The way this lane runs is that if you get ballsy and attempt to use Q aggressively then he will use his E to hop over it and chunk you. Similarly, If Fizz decides to use his E aggressively then you just stun him when he hits the ground and chunk him. Whoever uses their spell first loses basically. Post 6 you can use your R --> E combo to chunk him to the point where he will be forced to E to dodge one of your own E's which gives you the opportunity now to stun him with your Q. Make sure you are quick with your Q's stun after he jumps and if you know he will use his Q on you then make sure to wait until it finishes so you don't waste your Q. Follow these tips to outfarm him and go on to outscale him as Fizz has quite possibly one of the worst team fights/late game ever. I wish he didn't, I love playing him.

If you come up with any questions that I did not cover in this guide feel free to shoot me an Email at lazydude33@gmail.com. I will try to check it as often as possible. I also stream at http://www.twitch.tv/lazydude3 almost every night from 8 p.m. PST till around 2 a.m. I also stream at random hours at times so I might just randomly be on. As this is version 1.0 of this guide I will be adding content whenever time permits. Also as soon as I can get working video capture software I'll be putting up some tutorials on things such as Sneaky Q's and Kiting.

Comments coming soon!
Copyright © 2009-2015 SoloMid. All rights reserved Back to top