Caitlyn Build Guide

Terror Cupcakes

Uploader Westrice
Updated 5 years ago
  • 9
    Greater Mark of Armor Penetration (+1.28 armor penetration)
  • 9
    Greater Seal of Scaling Mana Regeneration (+0.065 mana regen / 5 sec. per level (+1.17 at champion level 18))
  • 9
    Greater Glyph of Scaling Magic Resist (+0.16 magic resist per level (+3 at champion level 18))
  • 3
    Greater Quintessence of Attack Damage (+2.25 attack damage)
Skill Order
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

Caitlyn has one of the largest attack ranges in the game, alongside with Kog'Maw. She farms extremely well and its also extremely hard to stop her from farming, considering her auto attacks and Piltover Peacemaker has a large range. Caitlyn can be played in solo lane or duo lane. She counters melee DPS top or middle (like Singed or Udyr), but try not picking a lane with a strong AP carry (like annie or brand) because its always safer to just duo lane. She is an all-round great AD carry that excels early to late game, and not to mention her awesome ultimate that can take huge chunks of HP from squishy champions (especially if they don't have a healer). Her only weakness is that her abilities have large cast times (q, e, r) and usually should be used to a minimum late game because her auto attacks is what mainly gets the job done.

[center][imgext=][/center] [title]Explanation:[/title] Armor Penetration Marks: Get these because there is no better alternative. Everyone has armor. Mana Regen/lvl Seals: Caitlyn runs on mana and relies on it early-mid game unlike some other champions (like Vayne or Miss Fortune). Her abilities are constantly used and these Seals ensures that she has enough mana for them. These can be swapped out for Armor Seals if you're going against heavy AD harass. But if you get Armor Seals, then make sure you replace whatever Glyphs you have with Mana Regen/lvl. MR/lvl Glyphs: You are always bound to getting focused and if you are ever caught out of position. Whenever this does happen, you want to make sure they don't make quick work of you before you E/Flash away. Alternatives can include getting Flat MR for solo laning to stand against strong AP carries (like Gragas, Annie, Brand, etc.) in early laning phases. Alternative Glyphs can include Mana Regen/lvl, Flat MR, or Attack Speed. Flat AD Quints: These quints provides strong damage for early harassment and last hitting. These also buffs your Q and R but especially your Q early. There are no better alternative than Flat AD quints, because Caitlyn should be keeping her distance always and should be dealing a lot more damage than take.

[title][img=skills/caitlyn/p.png] Passive: Headshot[/title] [number]Every 8 / 7 / 6 attacks (at level 1 / 7 / 13) (attacks while in brush count as 2), Caitlyn will fire a headshot, dealing either 150% damage to a champion or 250% damage to a minion. [/number] [title]Explanation:[/title] This passive makes Caitlyn stronger in top lane solo or bottom duo lane bottom. Standing in any brush and auto attacking is great if anything is going down, because this ability will proc twice as much. Can also help her take blue of red buff a lot quicker. Try using this passive to your advantage and hit the enemy champions with Headshot when they get too close. [title][img=skills/caitlyn/q.png] Q: Piltover Peacemaker[/title] [number]Caitlyn revs up her rifle for 1 second to unleash a penetrating shot which deals 20 / 65 / 110 / 155 / 200 (+130% Attack Damage) physical damage (deals 10% less damage to subsequent targets, with a maximum loss of 50%).[/number] [title]Explanation:[/title] This ability is great for poking, clearing waves, killing monsters, and nuking. Great to use after someone locks your target down with a stun or slow. This ability is very strong early game, but try not spamming it too much because it eats your mana if you keep trying to skill shot them and missing (because the casting time is long and can easily be dodged by the enemy). This ability pushes lanes hard as well, so use it responsibly especially early game. Piltover Peacemaker is great, but sometimes it not always right to use it, especially late game. In late game, it is generally a mistake to use this instead of auto-attacking, because auto-attacking generally does more damage than this ability at this stage of the game. Mainly used for farming when transitioning into end game. [title][img=skills/caitlyn/w.png] W: Yordle Snap Trap[/title] [number]Caitlyn sets up to three traps to find sneaky yordles, which trigger on champions. When sprung, the trap immobilizes the target, reveals them for a short duration, and deals 80/130/180/230/280 (+80% of ability power) magic damage over 1.5 seconds. Traps last for 4 minutes. Cooldown 20/17/14/11/8 Cost 50 mana Range 500[/number] [title]Explanation:[/title] An ability that helps control level 1 fights a lot better, catch people off guards, zoning out enemies, and chain CC. This trap is extremely hard to see when in a brush (people cannot see it if they are not in the brush) so it is sometimes good to throw traps into brushes. This ability reveals enemy champions, keep that in mind. When I say chain CCing, I mean that you can keep someone pinned down with a trap after someone stuns your target for you (like Leona's snare/stun and Taric's stun). And thus, chain crowd control. If someone is chasing you, you can throw a trap within thin areas (like between a tower and the closest wall) and run through it, forcing them to run around the tower or even through it, either way it puts you at an advantage in terms of distance. You can also throw traps down in front of them where they are trying to run and they have to reroute around the trap, giving you more time to catch up to them or get away. Set up traps within possible battle areas (like dragon or your tower). 3 set traps around an actual battle can make a difference. You can lay 3 traps in a line in front of your tower if you are afraid of getting dived or 3 traps in a line in front of their tower to zone them out to continue bringing down the enemy tower. [title][img=skills/caitlyn/e.png] E: 90 Caliber Net[/title] [number]Caitlyn fires a net to slow her target by 50% for 1/1.25/1.5/1.75/2 seconds. This deals 80/130/180/230/280 (+80% of ability power) magic damage and knocks Caitlyn back. Cooldown 18/16/14/12/10 seconds Cost 75 mana Range 500[/number] [title]Explanation:[/title] Caitlyn's other defensive ability. This allows her to position herself better when caught in a bad position and even hop over thin walls (even cliffs). This can be used offensively as well, just aim away from the target and you should hop towards them. Can also be used against fat walls to slow your enemies without knocking yourself backwards. These cases are rare, however. [title][img=skills/caitlyn/r.png] R: Ace in the Hole[/title] [number]Caitlyn takes time to line up the perfect shot, dealing 250 / 475 / 700 (+2 per attack damage) physical damage to a single target at a huge range. Enemy champions can intercept the bullet for their ally. Cooldown 90/75/60 seconds Cost 100 mana Range 1900/2050/2200[/number] [title]Explanation:[/title] I love this ultimate. That is all. More to come... First of all, it does significant damage starting at level 11 (not much 6), because the base damage basically doubles + damage items, making it a huge difference when starting fights or ending them. It can be used pre-battle (especially when the enemy team does not have a healer) to give your team the advantage (use it on the squishy Ashe, it will take about 1/3 of her health most likely). The range on this ultimate is also extremely large, so use it to finish off runners. Also keep in mind that this ability can be intercepted by other enemy champions, so use this ability cautiously and not carelessly like a REAL SNIPER.

[center][imgsmall=skills/caitlyn/w.png][imgsmall=skills/caitlyn/q.png][imgsmall=skills/caitlyn/q.png][imgsmall=skills/caitlyn/e.png][imgsmall=skills/caitlyn/q.png][imgsmall=skills/caitlyn/r.png][imgsmall=skills/caitlyn/q.png][imgsmall=skills/caitlyn/w.png][imgsmall=skills/caitlyn/q.png][imgsmall=skills/caitlyn/w.png][imgsmall=skills/caitlyn/r.png][imgsmall=skills/caitlyn/w.png][imgsmall=skills/caitlyn/w.png][imgsmall=skills/caitlyn/e.png][imgsmall=skills/caitlyn/e.png][imgsmall=skills/caitlyn/r.png][imgsmall=skills/caitlyn/e.png][imgsmall=skills/caitlyn/e.png][/center] [title]Explanation:[/title] R>Q>W>E I get W at level one because it helps you control your side or their side at level 1 A LOT better than when you don't have it. Stack Q starting at level 2 because this is your main poking ability (aside from your extremely large auto-attack range). Scales very well early game. Stack W next because you actually have nothing else to stack. Yordle Snap Trap and 90 Caliber Net are both equally useless when stacked. However, Yordle Snap Trap hits enemies a lot more and reduces the cooldown on it, giving you more options for when you want to position traps faster and more efficiently. Stack E last, because there is hardly a time when this ability ever lands on anyone. It is mainly used for parkouring over walls and not necessarily for the damage. Stacking this reduces the cooldown as well, but it still never lands on anyone. Yordle Trap wins. Stack R whenever possible. 250/475/700 damage. Free damage. Extreme range. SNIPER PRIDE.

[title]Starting Items:[/title] [img=items/dorans-blade.png] or [img=items/boots-of-speed.png][img=items/health-potion3.png] [title]Explanation:[/title] Get Doran's Blade for duo laning with a support. Speed is not better than extra damage in this case. Get Boots+3pots mainly for solo laning and duo double DPS bottom. Boots is a necessity in these areas, because you have to worry about getting caught and getting harassed, and that is why you need speed and especially the health potions. Basic for many AD carries. [title]Early:[/title] [img=items/dorans-blade.png][img=items/berserkers-greaves.png][img=items/bf-sword.png] [title]Explanation:[/title] Around the first trip back, try to get another Doran's Blade and boots/Berserker's Greaves. Doran's for staying on top of your game and boots/Berserker's Greaves for more mobility/attack speed. If you manage to stay in lane for a nice amount of time (good) then you can buy B.F. sword early, raising your damage a lot more with your Q and R. The reason why I only get Berserker's Greaves (in terms of boots) on Caitlyn is because she can always keep her distance and hardly ever gets caught. Plus, the attack speed is beneficial especially with her passive (Headshot). [title]Mid:[/title] ( [img=items/the-bloodthirster.png] or [img=items/infinity-edge.png] ) [img=items/zeal.png] [title]Explanation:[/title] As mid game commences, get Bloodthirster if your team does not have a sufficient healer. Otherwise, get Infinity Edge as it provides more damage and doesn't require kill stacks (I admit it, stacking 40 kills everytime you die is annoying). Getting both is a possibility, but get one mid game and get the other one end game. Get zeal. This item gives everything Caitlyn needs to stay on her toes. [title]Late:[/title] [img=items/phantom-dancer.png][img=items/last-whisper.png] [title]Explanation:[/title] End game. Where Caitlyn starts to synergize with her items. Finishing Phantom Dancer or getting Last Whisper first is situational. Finish your Phantom Dancer if you want to rely more on kiting and if their team is not stacking heavy armor. If they ARE stacking armor (which they most likely will) then get Last Whisper. [title]Defensive:[/title] [img=items/banshees-veil.png] [title]Explanation:[/title] Defensive Item wise, I would only ever get Banshee's Veil. Build this item when you decide you start needing defense and if the enemy team have stuns and heavy AP damage. I don't like getting Guardian's Angel over Banshee's Veil because you should not be dying like that anyways. And when you DO get caught, you have Banshee's to negate a WW's ultimate or Ashe's arrow (whatever the situation). Regardless, you should be keeping your distance at all times, so no other defensive items are necessary.

Farm farm farm. Poke poke poke. Farm farm farm. More poke poke poke. PILTOVER PEACEMAKER. Farm farm farm. Anyways. Caitlyn outlanes a large amount of champions due to her range, so use this to the best of her abilities. Try not using your Piltover Peacemaker on minion waves too much because this will push your lane, which is usually a bad thing if your lane is not warded (around river). She is a great zoner, so keep traps in the brushes so the enemies cannot use them to their advantage, but to yours. If you decide to teleport back to base, make sure you clear the nearest minion wave with your Piltover Peacemaker (if its safe) before you do.

When you transition into mid game, then you should have some damage items and thus do decent amounts of damage (level 2 Ace in the Hole, I'm looking at you). Mid game is also when you should continue farming and always be there for dragon fights. Here, begin playing a lot safer than you have been before. With stacked Piltover Peacemaker, you should be farming easily and swiftly. Mid game, you can clear waves of minions like nothing but make sure you prioritize your team when they attempt to take dragon. When they do attempt to do dragon, make sure you lay down traps around the area. If this game isn't turning out your way, try your best to play safe and just focus on farming without putting yourself in danger. You will excel late game regardless. Just don't dig yourself deeper into the whole if you're already doing bad, just try to drag it out until late game. Do not roam too much (if not at all), because whoever does this and gets no kills from it will waste too much time when they could be focused on farming for late game, where it all matters.

Late game is when it all matters. Play the game extremely safe at this point. In 5v5 team fights, make sure you ALWAYS keep yourself a safe position. Attack what you can, even if that means sitting on the alistar the entire time until its safe (safe meaning after the enemy team blew their ultimates and vital abilities already). You will do consistent damage (especially with Last Whisper) and lay down traps, then hit whatever you can and don't dive at their carries unless they overextend. Save 90 Caliber Net for when it matters. In a 5v5 team fight, it is extremely bad and humiliating if you use your 90 Caliber Net towards them (meaning throwing yourself AT them) to start attacking them sooner and then instantly die when they jump on you and then you will have no form of escape (unless you use flash, but thats the worse case scenario). Always keep your escapes available for when it matters. Traps help, use them as defense. It should always be easy for AD carries to stay at a safe position, and everything else will work out well if your teammates do their jobs as well. I usually don't right click to attack champions because sometimes I can misclick the ground and I accidently walk towards them, putting myself at danger. So instead of right clicking to attack, I click the A key and left click to attack. So it goes like this: A+left click --> position yourself --> A+left click --> position yourself --> repeat. This is important to know for every AD carry, and it matters the most late game. Caitlyn excels late game (as does most well-farmed AD carries), but never put youself in a dangerous position and do what you can to stay alive.

[center][own3d][/own3d][/center] Here is a simple game of myself playing Caitlyn. Here, we played it kind of safe with the Caitlyn+Taric combo. We started having a hard time because of ganks (lack of wards) and taric stuns + brand stun ambush from the bottom brushes (again, lack of wards). We finally pulled it off at the end when I used my ranged damage to the best of its abilities (and that is called being safe while being efficient). I made some bad decisions here and there (too aggressive and lack of wards = prone to ganks), but that is why this video is here folks! Watch and learn, and know what to do and know what NOT to do.

Comments coming soon!
Copyright © 2009-2015 SoloMid. All rights reserved Back to top