Ryze Build Guide

Call upon the thunder

Uploader HappySquid
Updated 5 years ago
  • 9
    Greater Mark of Magic Penetration (+0.87 magic penetration)
  • 9
    Greater Seal of Scaling Health (+1.33 health per level (+24 at champion level 18))
  • 9
    Greater Glyph of Scaling Mana (+1.42 mana per level (+25.56 at champion level 18))
  • 1
    Greater Quintessence of Magic Penetration (+2.01 magic penetration)
  • 2
    Greater Quintessence of Movement Speed (+1.5% movement speed)
Skill Order
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

Well, this is it. Hello Summoners and welcome. I'm HappySquid an EUW-Player and I'd like to introduce you to my first guide. It's about one of the most known champions of the league, Ryze. He's even some kind of a mascot imo. I mean he's on the friggin launcher AND the login screen and he has the only skin you can earn, by winning RIOT-approved tournaments. After his complete overhaul ages ago, he turned from a "OMGWTFBBQ-burstchamp" into a very good tanky caster with reliable CC, AoE capabilities and good sustain through Spellvamp, which makes him a pretty solid pick imo. He's picked more often now, so I hope my guide will show ppl how much potential he has. I guess everybody knows by now, that his dmg scales with mana, but that's pretty much it. So let me show you what Ryze is all about. I put quite a bit of time and effort in this guide and I hope you'll learn something and also enjoy it, despite the fact that is a lot of text. Also note, that English is not my first language so plz excuse possible errors. Don't hesitate to point them out though. I'll gladly fix them. So without further ado, let us begin, shall we?

The runes you see on top of the guide, are the ones, which I think work the best for Ryze, but there are some alternatives. I will put them in order: useful > not so useful, again it's my opinion you can have your own! [highlight]Red:[/highlight] flat magic pen, magic resist, flat armor These are the alternatives, but imo MPen outshines everything with the early game dmg it gives. [highlight]Yellow:[/highlight] health per lvl, mana per lvl, flat armor, (manareg per lvl) You don't have that much manareg problems anyway and close to none when you have your tear. Health per lvl contributes to your tankiness. Alternatives would be mana per lvl for more dmg or armor if you lane against an AD champ, which is pretty common on top lane. [highlight]Blue:[/highlight] mana per lvl, magic resist per lvl = flat magic resist (manareg per lvl) If you lane against aggresive champs and want the extra tankiness you can get stacking or flat magic resist. In most cases though I would run Mana per lvl as it gives a nice boost in dmg over the course of the game. [highlight]Quints:[/highlight] MS = flat magic pen = mana per lvl, flat mana, lvl flat health, flat hp regeneration With Quints you have a wide variety of options, but I go with a mix of 1 magic pen and 2 MS. This gives you enough magic pen with Sorc Boots to penetrate the base 30 magic resist of most casters, the MS is to give you a nice boost in mobility to get around and barely get in range for a stun f.e.. Other alternatives are listed above, if you don't agree with my suggestion just try what works best for you. [highlight]Note:[/highlight] The new Spellvamp Quints should also work pretty good, haven't tested them though. The runes are, similar to the masteries, greatly influenced by playstyle, if you don't like mine or don't have enough pages or IP for the runes, you can run a standart caster setup, but try to avoid AP runes.

[title][img=skills/ryze/p.png] Passive: Arcane Mastery[/title] [number]When Ryze casts a spell, all other spells have their cooldown reduced by 1 second.[/number] [title]Explanation:[/title] Understanding Ryze is to understand his passive. It allows you to spam your spells and is the basis for some interesting spellcombinations depending on the situation. I have an extra chapter for this. [highlight]Note:[/highlight] It also reduces the cd of your ultimate and vice versa. [title][img=skills/ryze/q.png] Q: Overload[/title] [number]Ryze blasts enemy unit for 30 / 55 / 80 / 105 / 130 (+20% of ability power) plus 7.5% of his max mana in magic damage. Cooldown 3.5seconds Cost 70mana Range 675[/number] [title]Explanation:[/title] This is your main dmg source with an awesome range and a pretty short cooldown, especially if you take your passive into account. That's the reason you level it up first. Even though it doesn't cost that much mana, you shouldn't be spamming it for no reason. But don't hesitate to lasthit with it, it makes it very difficult to deny you, cause your [highlight]Q[/highlight] has such a long range. [title][img=skills/ryze/w.png] W: Rune Prison[/title] [number]Ryze traps an enemy unit, preventing them from moving for 1 / 1.25 / 1.5 / 1.75 / 2 and dealing 60 / 95 / 120 / 165 / 200 (+60% of ability power) plus 5% of his max mana in magic damage. Cooldown 14seconds Cost 80 / 95 / 110 / 125 / 140mana Range 625[/number] [title]Explanation:[/title] This is your CC and your 2nd dmg skill, which also scales with mana. It's not a skillshot, thus making it very reliable. The only letdown is its minor range in comparison to your other spells. You level it up 2nd for the dmg and the longer CC, cause it's cooldown is too long to make it worth leveling first. It still has a pretty good AP-ratio. [title][img=skills/ryze/e.png] E: Spell Flux[/title] [number]Ryze unleashes a bouncing orb of magical power which bounces to enemy units or himself, up to 5 times. Each bounce deals 50 / 70 / 90 / 110 / 130 (+35% of ability power) magic damage and reduces the target's Magic Resistance by 15. Cooldown 14seconds Cost 60 / 75 / 90 / 105 / 120mana Range 675[/number] [title]Explanation:[/title] In before the change this was your main source of harassment. But if you read the description you will notice that it doesn't scale with mana. Therefore it will do almost no damage and that's why you level it up last. However you get one point in it early, to trigger your passive and therefore get the important skills off cooldown quicker and to lower your enemies mres. Don't count on it doing the slightest amount of damage though. [highlight]Note[/highlight] that you don't need to get a point on lvl 4 necessarily, depending on your playstyle you can delay it a little bit, for a longer stun. [title][img=skills/ryze/r.png] R: Desperate Power[/title] [number]Ryze becomes supercharged, passivly grants 75 / 150 / 225 mana, also gaining 15% spell vamp and causing his spells to deal 50% AoE damage for 5 / 6 / 7 seconds. Cooldown 70 / 60 / 50seconds Range 200[/number] [title]Explanation:[/title] Your ultimate. It gives a flat amount of mana and upon activation, spell vamp and the good ol' AoE. It also has no mana cost. You use it to heal a little bit to stay in lane longer, to wreak havoc upon the enemies if they clump up during a teamfight. You can also farm minions exceptionally well with it. If you got your itembuild going, you can devastate a wave within seconds. It also triggers the passive, so try to always hit at least a [highlight]Q[/highlight] before activating it. [highlight]Note[/highlight] that dmg on towers scales with AD and AP. You're stacking mana, which leads to pathetic dmg against towers. So if you're pushing it may be wise to walk past the tower, intercept the new creep wave with your awesome AoE and let your creeps do the damage. Always make sure you have enough time to escape if you're gonna get ganked, cause it's pretty dangerous standing past their tower.

Cause of Ryze's passive, the order in which you cast his spells is fairly important. I will go over some basic rotations, but in the end it's all up to you and remember it's never a waste to throw in a [highlight]Q[/highlight] mid-lategame, if somebody gets in range. [highlight]Also note[/highlight], that the passive triggers the moment you cast the spell, not as the projectile hits, so you can freely spam away w/o waiting. One little trick with playing Ryze, once you got familiar with the range of his spells is [highlight]Smartcast[/highlight]. For those, who aren't aware of it, you execute it by holding down [highlight]SHIFT[/highlight] and pressing the hotkey for the spell f.e. [highlight]Q[/highlight]. It then becomes a mouseover spell like Karthus' [highlight]Q[/highlight]. You won't believe how fast you can pump those spells out until you try it. ( ALT + Hotkey is Selfcast btw^^) [title]Basic Early Game rotation[/title] [img=skills/ryze/q.png][img=skills/ryze/w.png][img=skills/ryze/q.png]([img=skills/ryze/e.png]*[img=skills/ryze/q.png]) *When you have it leveled up If you wanna harass this way, make sure to check the range of your [highlight]W[/highlight]. Experienced players might know your range and it will be difficult to hit a [highlight]W[/highlight] and even more to hit a [highlight]Q[/highlight] before. If your enemy is playing passively you can cut off the first [highlight]Q[/highlight], but it will lower the damage significantly. Always remember to throw in autoattacks if your in range and have the time for it, between spells. [highlight]Note[/highlight] that there is a viable, slightly altered harass combo which goes [imgsmall=skills/ryze/q.png][imgsmall=skills/ryze/w.png][imgsmall=skills/ryze/e.png][imgsmall=skills/ryze/q.png]. Without major cdr, there is a little break between the [highlight]W[/highlight] and the [highlight]Q[/highlight] of the normal rotation. You can use this time to auto attack, but if your opponent started with [imgsmall=items/boots-of-speed.png] or is a [imgsmall=champ/katarina.png] he will often get away, before you can cast your 2nd [highlight]Q[/highlight]. Consider, that this rotation is more mana heavy in comparison to the damage, cause your [highlight]E[/highlight] costs 60 mana which is almost as much as a [highlight]Q[/highlight]. [img=skills/ryze/q.png][img=skills/ryze/e.png][img=skills/ryze/q.png] This is your basic poke, cause this spells have the same, pretty long range. If you can't get it off, a [highlight]Q[/highlight] is fine. Considering the huge amount of possibilites in the later stages of the game I won't give a set rotation for that and instead go over some important points to help you alter the rotation depending on what you're focusing on. [img=skills/ryze/r.png] The thing with your ultimate is that you generally want it to trigger your passive at a good time. That means if you activate it after one set of spells, when those are all on CD you theoretically get the most out of it. But the more important factors are the spell vamp and the AoE. If your kinda low at the beginning of a fight trigger it asap. If the enemy team clumped up beatifully and you fear that they will spread out again by the time you hit your [highlight]Q[/highlight] and [highlight]W[/highlight] also activate it asap. Other basic thoughts are, f.e. if the enemy team has 2 divers or you wanna imprison two people asap for whatever reason you should cast [highlight]W[/highlight] early and the [highlight]ult[/highlight] and [highlight]E[/highlight] after to get the snare up again quickly. Obviously you throw in [highlight]Q[/highlight] whenever possible. If your team has heavy AoE dmg casters then you likely want to open with your [highlight]E[/highlight] and try to keep the debuff on the enemy team almost constantly. I hope you kinda get the point, why I don't wanna put a set rotation here, cause there isn't one which is perfect in every situation. You need to get a feel for the spells and what you can do with them for yourself, I hope I did a somewhat decent job at explaining you the mindset you need to have with Ryze's passive.

As I said in the cheat sheet, item builds on Ryze are very situational. The fact that you're stacking mana to increase your damage leaves you with only a handful of items, you can build to increase it. Additionally most of these items have defensive stats on them, which helps you being pretty durable compared to other casters. Therefore the tricky thing with the Itembuild is not so much, what item to build, but when to build it. [img=items/sapphire-crystal.png][img=items/health-potion2.png] or [img=items/boots-of-speed.png][img=items/health-potion3.png] The first option is the stronger start for Ryze, it gives you more mana, therefore more dmg and health regeneration when you need it. But you may find yourself in the situation where you wanna go boots. The casters which are popular atm like [imgsmall=champ/cassiopeia.png], Ahri (dunno why there is no small ahri picture Oo) and [imgsmall=champ/morgana.png] all have pretty good mobility and skillshots you need to dodge and if you find yourself in trouble doing so it may be wise to start with [imgsmall=items/boots-of-speed.png]. It's also a good option when you're toplane, cause the distance to your tower is quite long. Ideally you wanna have enough money for the [imgsmall=items/catalyst-the-protector.png] or [imgsmall=items/tear-of-the-goddess.png] + [imgsmall=items/boots-of-speed.png] anyway when you first b, so it's no big deal. There are 3 items, which you should generally buy every game. [img=items/banshees-veil.png][img=items/frozen-heart.png][img=items/tear-of-the-goddess.png] (Upgrading [imgsmall=items/tear-of-the-goddess.png] to [imgsmall=items/archangels-staff.png] has the least priority of all your itembuild, the AP is nice, but not really needed.) [img=items/sorcerers-shoes.png] cookie-cutter AP boots (you already have 25 Magic Penetration with runes and E) [img=items/ninja-tabi.png] against ADs, most likely on Top Lane [img=items/mercurys-treads.png] against APs (if you don't need the CC reduction early, just buy the [imgsmall=items/null-magic-mantle.png] and leave it there. You pay 450g for just the MS and +1 magic resist in addition to it.) I don't think [imgsmall=items/ionian-boots-of-lucidity.png] are viable. [imgsmall=items/frozen-heart.png] Is just too good to not built it and the enemy will most likely have some kind of AD damage. [img=items/tear-of-the-goddess.png] or [img=items/catalyst-the-protector.png] first ??? [imgsmall=items/tear-of-the-goddess.png] is a bit cheaper and if you gonna get the blue buff early you can charge it hella good. [imgsmall=items/catalyst-the-protector.png] on the other side gives you more sustain, but it delays the stacking of your [imgsmall=items/tear-of-the-goddess.png]. Choose it based on your opponent and the money you have when you go back to base. [img=items/negatron-cloak.png] early against APs (upgrade it to [imgsmall=items/banshees-veil.png], when you don't need the regeneration passive anymore) [img=items/frozen-heart.png] early against ADs After your core [imgsmall=items/frozen-heart.png][imgsmall=items/banshees-veil.png][imgsmall=items/tear-of-the-goddess.png] + Boots work on your last 2 items [title]5th item[/title] [img=items/will-of-the-ancients.png] for the increased sustain, even better with double AP (you can get it earlier if you really need the sustain) [title]6th item[/title] [img=items/void-staff.png] if your enemies got a decent amount of MR [highlight]otherwise[/highlight] [img=items/abyssal-scepter.png] if your allies can make use of the aura [img=items/quicksilver-sash.png] if you keep getting ignited in Teamfights (that fucks up your spellvamp) [img=items/rylais-crystal-scepter.png] if you need the CC [img=items/guardian-angel.png] if you are carrying and want to punish ppl for focussing you [highlight]Note:[/highlight] If your sustain keeps getting fked up by ignites in teamfights, it may be worth it to even sacrifice your [imgsmall=items/banshees-veil.png] slot for a [imgsmall=items/quicksilver-sash.png] if you need the [imgsmall=items/void-staff.png] for damage. [img=items/rod-of-ages.png] It's still a good item, but I wouldn't rate it as core anymore. The only item of my new core I would consider replacing with it is the voidstaff, but if you buy RoA that late you prolly won't have the time to let it stack up and you can't really forsee if your enemies are going to get MR or not. [img=items/elixir-of-brilliance.png][img=items/elixir-of-fortitude.png][img=items/elixir-of-agility.png] If your item build is complete you shoud buy buff pots, in that order. If you have the blue buff though, you're already cdr capped, so if you only have money for one pot, the health boost probably would be better than the AP. [img=items/oracles-elixir.png] The priority of it changes according to the situation. If the enemy team has stealthers like [imgsmall=champ/shaco.png][imgsmall=champ/vayne.png][imgsmall=champ/akali.png][imgsmall=champ/twitch.png], you should buy it earlier than the other pots, even if someone in your team already has it, cause the range is not that big. If noone else in your team has it and therefore you can't clear wards you can also buy it earlier or yell at your Tank/Support to get one, but if your itembuild is finished you probably don't really need the money anyways, so whatever. ^^ Finally some general things you should remember. If you have some leftover money, while you're at the shop, it's always good to pick up a [highlight]ward[/highlight] and [highlight]pots[/highlight], to make your laning more safe. If you're top, try to almost always keep a ward in the river, if they have a jungler with strong ganking. If your ward is down, cause you didn't buy one or it expired, play carefully and watch the minimap to see if the enemy champ on mid leaves, to be prepared for a gank nonetheless. If you're mid, you're very close to your own tower and IMO it's too expensive to ward both sides of the river constantly. You are a carry, therefore you need the money. Just hope your Jungler/Support wards for you, if you have one, if not, just don't overextend too much and too long and you're fine. You're almost ungankable mid if you have Flash up. Speaking of Flash, not only if you're mid it almost always denies ganking on you. Almost, cause if it's down, you overextend too much or they have chain-cc, all cursing won't save you, it's relieving though.

So you managed to pick Ryze and secure yourself a solo lane? Good. Grab yourself a [imgsmall=items/sapphire-crystal.png] or [imgsmall=items/boots-of-speed.png] + pots and you're good to go. If you have a jungler, go cover him. With the new jungle most people will do wolves/wraithes before doing blue/red so help by damaging them a bit and leash the buff. [highlight]Important:[/highlight] Don't leash the small camp or the creatures will just run around like morons and your jungler will have a hard time killing them! If you don't have a jungler just head to your lane and chill at the tower, maybe starting a little dance to pass the time. Now it all depends on your opponent. If it's a heavy harasser, like [imgsmall=champ/leblanc.png] or [imgsmall=champ/cassiopeia.png] you wanna stay passive and use your [highlight]Q[/highlight] to lasthit. It's actually pretty hard to deny you, cause of it's awesome range. If you lane against an opponent, which isn't that dominant in lane, early on, like [imgsmall=champ/vladimir.png] exploit it and be offensive. It's often a good idea to just throw a [highlight]Q[/highlight] at him/her, so you can see how much damage it does and thus if the harassing is worth it. I think you all know, that you should focus on lasthitting as much as possible. Here's a little rule of thumb to help you lasthitting at your tower. With melee creeps you need to hit them once, let the tower hit them twice and attack them a 2nd time. You need to hit ranged creeps once, let them get hit by the tower once and attack them again. This only works though if the enemy creeps don't get damaged too much from yours. You need to be careful, if the enemy team has a jungler with dangerous ganks early on, like [imgsmall=champ/shaco.png]. In case you need to go back to base for whatever reason, try to push your lane, so you don't lose as much creeps and therefore gold/xp, while you're gone. If you manage to kill your opponent you have 2 options, either you can try to push the lane to his/her tower, so it will kill your creeps and make him lose gold/xp or you can simply go back to base, regenerate and buy. As the game progresses you should care for the dragon. If the enemy mid- and botlane are leaving, it's pretty suspicious. If they should attempt it and your team is in position try to interrupt them and get kills and/or steal it. If you're mid lange you can look out for an opportunity to gank, but only do so if you're lane is pushed, cause you don't wanna take too much damage on your tower early on.

By the time you hit around lvl 10, you should notice that the lanes will begin to crumble and you need to watch out for ganks with more than 2 people. By now you should have your Rank 2 Boots [imgsmall=items/tear-of-the-goddess.png] [imgsmall=items/catalyst-the-protector.png] and should be close to your [imgsmall=items/rod-of-ages.png] or working on your [imgsmall=items/frozen-heart.png] or [imgsmall=items/banshees-veil.png], if you were farming ok. You should always have a ward at Dragon by now. Of course vision of Dragon is important early game, but now it's even more important, cause the enemy team should be able to take it out pretty quickly. Even without a Jungler and [imgsmall=summoners/smite.png] and the global xp/gold is very helpful. It may be worth participating in a gank with your team, but always pay attention to the other lanes, cause if your enemy escapes and you lose a tower, it's hurting you in the long run. Global xp/gold is a very important factor in this game, it can help you close the gap, if you're behind and gets you further ahead. If nothing important is happening, keep farming, but look out for possible teamfights and help out teammates if they caught or stumbled upon an enemy champ in the jungle. In the later stages of the midgame you should also try to keep Nashor warded. If you have no support and therefore no early [imgsmall=items/oracles-elixir.png], [imgsmall=items/vision-ward2.png] are pretty good for warding Baron and Dragon, cause the enemy team is likely to have a [highlight]ward[/highlight] there aswell. Also watch out for champions with skills, that let the enemy team do the giant creeps earlier and faster like [imgsmall=champ/nasus.png] [imgsmall=champ/amumu.png] [imgsmall=champ/nunu.png] [imgsmall=champ/chogath.png]. If there's an opportunity, you can gank a lane and push the tower down, but always watch the other lanes, so you don't lose one in return. [highlight]Always remember[/highlight], towers give gold to your enemies and sight and therefore map control to you, so don't just let them get destroyed for no reason.

Ok now you're in the lategame, you should have completed a good chunk of your itembuild and be lvl 18. Now here's by far the most important thing in the lategame, [highlight]DON'T GET CAUGHT![/highlight] Never go alone to places where the enemy [highlight]COULD BE[/highlight]. I don't care how often you walked through your jungle and nobody was there, if you run into a brush where the enemy is waiting, you're simply dead. Better safe than sorry. If you don't have a good ward coverage accross the river and/or too much of your towers are already destroyed, don't even attempt blue buff alone. You have nothing to check brushes, but your face and even though you're pretty tanky, you won't survive it for a split-second if the enemy team is waiting there. This is also the moment of the game, where you miss CV the most, if you lack it. You cannot afford to die, cause you were being careless. You have a pretty darn long respawn timer at this stage of the game and if you aren't already far ahead, your team probably can't defend a tower or stop the enemy from doing Baron 4on5. If nobody get's caught and you're moving as 5, which you should, it will always be a 5on5 teamfight by now. You should stay behind your tank, but in front of your squishies, cause you're a tanky mage. You probably can't take it very long though, if they all focus on you, but you can dive in, to kill off their carry, or if they clump up and you can deal massive AoE with your [imgsmall=skills/ryze/r.png]. You generally should avoid damaging their tank, especially without a [imgsmall=items/void-staff.png], but if your team can catch him/her out of position it can turn into a 4on5 pretty quickly. But what if you're behind and you know you probably can't face the enemy team head-on? Then I would suggest, waiting on the enemy making a mistake, as frustrating as it might be. Just defend your towers and try to not get hit by pokes, if they have some. The worst thing, that could happen, is you getting forced to go back to base while defending a tower, cause your allies probably can't hold it without you. Just play passive, again don't get caught and instead try to catch an enemy out of position or steal a baron. You could also try to bait the enemy into fighting a teamfight in a place that is favorable to you, maybe trap them in a thin path in the jungle, so you can damage their entire team with your AoE. If you manage to kill 1 or 2 and to force them back afterwards, immediately head for baron, if he isn't up, push a lane . Always keep an eye on the respawn timers though and don't get too cocky, cause if they manage to ace you at this stage of the game, it'll probably be [highlight]GG[/highlight]. If you manage to take down 1 or 2 base towers + inhibitors, don't jump the gun and try to end it right away. With offline inhibitors, you greatly reduce the enemies mapcontrol, so you can clear both jungles if it's safe and Dragon. If you're confident, you can now initiate a teamfight in their base and win it right there, but if Baron is close to spawn (7mins btw) it would be wise to take the buff and be sure to win it afterwards. Always remember, you're not torturing anyone by taking your time and ensuring the win, cause the enemy team could always surrender. (Okay, they could have assholes in their team, who vote [highlight]no[/highlight], just to waste everyones time, but that's another story)

As I said in the introduction this is my first guide and like every guide, it's definitely not finished, when it's released. I always appreciate criticism and suggestions, on the content and the design of this guide, if it's in a constructive way. If there's a demand for it, than I will gladly add something or help you out with a video. Thanks for checking out my guide and chewing your way through that wall of text, I really appreciate it and I hope I could help you guys with understanding Ryze and getting better with him. He isn't played as often as he should be IMO and he gets quite a lot of undeserved hatred, cause he has no skillshots and is supposedly a noobchar. I will admit that the actual execution is very spammy and seems a bit too easy. Finding the best rotation and therefore getting the few more key spells off, which win you the teamfight or get you the kill, is what differentiates the good Ryze players from the bad. He's not as boring as you might think and he's only 450 IP now. Go ahead and try him out. Let's go! Let's go!

[title]01.06.2011 [/title] [.]Changed the third mastery to 9/7/14 [.]Added magic pen qunits as an alternative [.]Added buff pots and oracle to the cheat sheet, Item Build chapter [.]Included the low priority of upgrading tear to AA in the cheat sheet and made it more clear in the Item Build chapter [.]Fixed some minor spelling mistakes and grammatical errors [title]02.06.2011[/title] [.]Added the Early Game chapter and the pictures are finally working, man, I'm so stupid [.]Still working on Mid and Late Game chapters [title]03.06.2011[/title] [.]Added some things to the Early Game chapter [.]Added Mid Game chapter and fixed several spelling mistakes [.]Altered the Final Comments chapter. I took out the part, where I explained the reasoning behind having no gameplay chapters, because I now actually have gameplay chapters xD [.]Added Late Game chapter, waiting on new input now, also trying to find additional errors [title]06.06.2011[/title] [.]Guide now approved, thanks Solomid! The best LoL community out there. [.]Added an explanation of the QWEQ combo mentioned in the comments [title]08.06.2011[/title] [.][highlight]Changed the Masteries and changed the description accordingly in the chapter.[/highlight] ([highlight]Expanded Mind[/highlight] only scales of your base mana, which decreases the mana, I thought you would get to 31 with the 2 points on lvl 18. That's just too little imo, you're better off with the mana regeneration early on) [title]12.06.2011[/title] [.]Fixed the pictures, AGAIN! Cause Solomid keeps loosing data and I didn't back up this time -.- [title]19.09.2011[/title] [.][highlight]They fixed the Expanded Mind mastery to scale of total mana, yay![/highlight] [.]Rewrote the description of Exhaust and Ignite and added one for Flash and Ghost in the Summoner Spells section [.]Changed the masteries and rewrote the changed part in the chapter [.]Changed the runes and rewrote the changed part in the chapter [.]Changed the itembuild to include Boots + 3pots as a starting item and rewrote that part in the chapter [.]Added a short paragraph about Manamune at the end of the Itembuild chapter [.]Fixed some outdated/wrong examples in the Early Game chapter [title]25.09.2011[/title] [.]Changed the starting Items in the Item build section and in the chapter back to only [imgsmall=items/sapphire-crystal.png][imgsmall=items/health-potion2.png]. The Boots start makes you so much weaker, it's not a viable option. [title]17.11.2011[/title] Long time no see, you could almost say it's guide version 2.0 ;) [.]New Masteries, changed the masteries and completely rewrote the chapter [.]New Summoners, changed the summoners and rewrote the chapter from scratch [.]New Runes, changed the runes and altered the description in the chapter accordingly [highlight]Stay tuned:[/highlight] Gonna add pictures for all 3 masteries and will [highlight]maybe[/highlight] rewrite the gameplay and/or itembuild sections if I feel they are not up 2 date anymore and if I find the time [title]08.02.2012[/title] Hey guys! Just some little tweaks for now, but expect atleast an update of the item section in the next couple of days. [.]Fixed grammar errors [.]Changed the summoners to flash/ignite, it's just too good :O [.]Changed some summoner spell descriptions [.]Still need to do the pics for the masteries. -.- [title]10.02.2012[/title] The first step of the overhaul is done! :) [.]Changed the Introduction [.]Changed the Itembuild cheat sheet [.]Added Boots 3pots as starting items again, I know I'm kinda shaky in that regard ^^ [.]Minor Tweaks to Rune chapter and the beggining of the Itembuild chapter Stay tuned! :D [title]17.02.2012[/title] It did take longer than expected, but the update is done! [.]New Itembuild chapter [.]Changed the beginning of the Early Game chapter, removed the leash-pictures and changed the description. [.]Overload scaling got nerfed last patch 8% > 7.5%. Changed the description in the Skill chapter. It's only a slight nerf, no big deal. I have no plans for an update of the Game chapters atm. [title]21.02.2012[/title] [.]Riot released an awesome new Ryze skin, check it out! http://euw.leagueoflegends.com/board/showthread.php?p=6328803#post6328803

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