Zyra Build Guide

ZYRA IS BROKEN

Uploader Reginald
Updated 4 years ago
1,957,455
84%
Runes
  • 9
    Greater Mark of Magic Penetration (+0.87 magic penetration)
  • 9
    Greater Seal of Scaling Health (+1.33 health per level (+24 at champion level 18))
  • 9
    Greater Glyph of Scaling Ability Power (+0.17 ability power per level (+3.06 at champion level 18))
  • 3
    Greater Quintessence of Ability Power (+4.95 ability power)
Skill Order
Q W E R
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

These are my first impressions as Zyra. Basically, I wrote a quick gudie on how to play zyra.. its a really straightforward guide and very simple. I'll write a more detailed version once I have more time... Right now I have to prepare for season 2 finals... I hope this guide helps lolz. SHE is broken. Like really broken. Her plants are more useful than heimer turrets because you can create plants from half a screen away. Zyra does more damage than brand and has more CC than brand. Zyra has more utility than Heimer and does more burst than heimer. Zyra's snare is better than morgana's binding because zyra's vines go through minions and is AOE. Her ultimate does more damage than any other AP champions ult and is instant, it also knocks targets up. She is OP, Riot isn't very smart =( because we're playing season 2 finals on this very patch and she isnt balanced. ANyways every ap player shud play her.

[center][img=items/dorans-ring.png][/center] Really strong item, if you choose to go the doran build, get 2. It helps you survive and have enough mana to spam your spells. Always strong on AP carries. [center][img=items/sorcerers-shoes.png][/center] A Must on Zyra... no matter what. Really self explanatory, she is an ap carry. [center] [img=items/abyssal-scepter.png] [/center] Strong item, good against double AP carry, or ap carry and magic damage dealing jungle. Situational. [center] [img=items/rod-of-ages.png][/center] Situational, strong sustain, strong laning phase, helps you farm. [center] [img=items/rabadons-deathcap.png] [/center] You must buy this item for your damage no matter what. Either get it after the dorans, the rods, or the abbysal. If you go dorans, you can build into abyssal then dcap, or dcap after rods or dcap after dorans. A MUST GET. [center] [img=items/void-staff.png][/center] A Must on Zyra, she is all damage, you need this item. [center][img=items/zhonyas-hourglass.png][/center] Zyra has no built in escapes in her skills, this item helps her survive late game, you need to buy this item later on. It helps against dives. [center] [img=items/will-of-the-ancients.png][/center] Very situational, get this if you need sustain... so you buy this when you're dealing against poke essentially, so you can poke back and heal TA-DA [center] [img=items/rylais-crystal-scepter.png][/center] Situational, but you buy this item against several melee champions that dive you because it helps you kite, or you can just solely depend on your hourglass. [center][img=items/quicksilver-sash.png][/center] Situational on ALL champions, very self explanatory... good against supression. Buy it against suppression champs. ( URGOT)

I like AP per lvl glyphs if you're playing against a passive lane. If you're playing against an aggressive lane with an aggressive jungler, get flat mr glyphs for 12 mr. Always get magic pen for reds and always get ap quints for zyra. You can change up seals to armor, mana regen per lvl, or hp per lvl depending on your match-ups.

[title][img=skills/zyra/p.png] Passive: Rise of the Thorns [/title] [number]Upon death, Zyra returns to her plant form. After 2 seconds, she can press any ability to fire a Vengeful Thorn towards her cursor, dealing 99 + (25 � level) true damage to each enemy it strikes. [/number] [title]Explanation:[/title] This passive is Op, it also aoe's.... its hard to land. [title][img=skills/zyra/q.png] Q: Deadly Bloom [/title] [number]Thorns shoot from the ground, dealing magic damage to enemies within the area. Rampant Growth: If Deadly Bloom hits a seed, a Thorn Spitter grows. Thorn Spitter attacks with long range and deals magic damage. [/number] [title]Explanation:[/title] Use this spell to harass. The most effective way to use this spell is E W E Q. You get both the seed procs and it maximizes your damage. If you know your vines will land then drop a seed on your target, then combo with a seed and Q. It does like 400 damage at lvl 4 with auto attacks... add an ignite and its a free kill. [title][img=skills/zyra/w.png] W: Rampant Growth [/title] [number](Passive): Grants bonus cooldown reduction. (Active): Plants a seed lasting 30 seconds. If an enemy champion steps on a seed, it will be destroyed but they will be revealed for 2 seconds. Zyra periodically stores seeds and she can hold up to 2 seeds at any given time. Zyra cannot plant any more than 4 plants at a time. Cast spells on seeds to grow plants. Plant damage is based on Zyra's level. Extra plants striking the same target deal 25% less damage. [/number] [title]Explanation:[/title] You want to use this spell very effectively. Its important to drop your seed as your spell lands because it helps your spells do so much more damage. [title][img=skills/zyra/e.png] E: Grasping Roots [/title] [number]Sends forward vines, dealing magic damage and rooting enemies for a short duration. Rampant Growth: If Grasping Roots hits a seed, a Vine Lasher grows. Vine Lasher has short ranged attack that deal magic damage and slow by 30% for 2 seconds. [/number] [title]Explanation:[/title] Hardest combo, you have to land your grasping roots with your seed, if that lands you can combo with a E Q. Put the seed down first, because it maximizes your damage. [title][img=skills/zyra/r.png] R: Stranglethorns [/title] [number]Summons the fury of nature, growing a twisted thicket at target location which deals magic damage to all enemies in the area as it expands. After 2 seconds, the vines snap upward knocking enemies into the air. Rampant Growth: Plants within the thicket are enraged, increasing their attack speed by 50%. [/number] [title]Explanation:[/title] This ultimate is fucken OP, i'm sorry. When you're in a team fight, just drop this on their team lol... There is really no way to teach you guys to use this spell. JUst make sure to drop your seeds inside the ultimate.

Zyra is a very strong champion in lane and her seed gives her so much power to zone. IF you land E, you win your lane. When I first played Zyra, i fed like a nub scrub... now she so ezpz. E AND DROP A SEED BEFORE IT LANDS. THEN Q and drop a seed before that lands... it gives you 2 plants. If you land an E at lvl 4... you can prolly bring your opponent from 100% to 0 bro.. just auto attack and flash ignite. She is really strong level one, if you can land an E on your opponent while your jungle is ganking, your opponent = dead. Your goal is to farm and stay alive though because zyra is strong in every phase of the game. She is strong in lane, dragon fights, pushing and baron. SHE IS BROKEN. You don't need to be desperate for kills. Early game, you farm your lane, you farm wraiths, enemy wraiths, wolves... and just farm farm farm.. you don't need to roam.

Her poke is insanely strong, you can use blue buff and poke all day with your plants. Your plants give absolute dragon control and you should never lose dragon phase.

This is so cheesy ... but it works for me like 90% of the time. All you need is blue buff, your jungle and 1 tank.. You can 3 man baron at 15 minutes. You just drop 3 plants down and it does massive damage to baron. If you can sneak a baron that early, its an auto win ... gg

HEr plants are OP and you should not lose at baron either, be patient and poke poke poke poke. You can also sneak baron really easily with your team as well.

She is the typical AP carry, you don't really do anything fancy with her at all.. She is broke , she is OP and she is easy to play. All you have to do is position yourself way back and make sure to land your spells which is very easy to do. ALways make sure to turn your seeds into plants. Use your cool downs when they're down... thats all and you win. If you want to get a little more advanced, YOU MUST LAND YOUR rampant growth on your opponent. The bonus effect on your grasping roots is 30% slow which is really huge and it also does much much more damage. Same with your Q, make sure to drop your seeds on your opponent before your spells land.

Once you get blue, you can take your enemies wraiths from across the wall with your plants and q/e. Make sure to farm your own wraiths and wolves as well.

Comments coming soon!
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