Twitch Build Guide

Roaming With Smite

Uploader Probably
Updated 5 years ago
39,565
80%
Runes
  • 9
    Greater Mark of Attack Speed (+1.7% attack speed)
  • 9
    Greater Seal of Armor (+1 armor)
  • 9
    Greater Glyph of Attack Speed (+0.64% attack speed)
  • 3
    Greater Quintessence of Life Steal (+1.5% Life Steal.)
Skill Order
Q W E R
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

Welcome to my Twitch guide. I go by the name "Probabiy" on the NA server. As you probably know (name pun hahahaha so funny), I am an average player at only 1345 elo(just started playing ranked again) and my w/l record is about +75 wins over losses. With that being said, I do not in any way think I am the best player in the game, I know I have my flaws. This is my interpretation on how to play "jungle" Twitch. I've played plenty of games with him, and have done plenty of experimenting. This guide is just to give you a general idea on how to use Twitch.

The runes are pretty self explanitory for the most part. I take attack speed reds for maximum damage from your passive, though flat AD runes can be used as well. Armor yellows should always be used on a jungler, even if they're not jungling all that much. I can't think of one jungler who would not take armor yellows. Attack speed blues are used over magic resist blues because you're not going to be tanky either way. The extra MR will not help at all if the enemy wants you dead. By taking AS blues, you increase your overall damage output, allowing you to get stacks on your passive quicker. The quints are the changable part. I've tried flat AD Quints, and those were okay. I like to have the extra 6% lifesteal because you start out with 12% lifesteal at level 1 with a [imgsmall=items/dorans-blade.png], masteries, and Quints. I'm sure armorpen would also work, but I like to think the best option is lifesteal quints.

[title][img=skills/twitch/p.png] Passive: Deadly Venom[/title] [number]Twitch's attacks infect the target with Deadly Venom, which deals damage each second, stacks up to 6 times, and lasts up to 8 seconds.[/number] [title]Explanation:[/title] This is Twitch. At level 2, Twitch should easily be able to get 3 stacks on the lane he is ganking. That's 7.5 TRUE damage for 6 seconds. 33 damage overtime, and that's if you can't get any more attacks off. Mix that in with reds true damage and your whopping 70-71 AD, you're going to deal plenty of damage at level 2. Get enough stacks on somebody, pop Explunge, get a kill. [title][img=skills/twitch/q.png] Q: Ambush[/title] [number]After 1.25 seconds, Twitch becomes stealthed for 10 / 20 / 30 / 40 / 50 seconds. If Twitch attacks a unit while Stealthed, he gains 30 / 45 / 60 / 80 / 100% attack speed for up to 10 seconds, depending on how long he was stealthed before attacking. Cooldown 11seconds Cost 60mana Range 20[/number] [title]Explanation:[/title] This is what makes Twitch so great at ganks. He can pop this in a bush, run behind the champion he is ganking, and start attacking them. With your extra AS from masteries, runes, and this ability, you're going to get plenty of damage off at level 2. You'll be a machine gun. [title][img=skills/twitch/w.png] W: Debilitating Poison[/title] [number]Slows nearby enemy champions' move speed by 30%, plus 6% per Deadly Venom they have. 2.5 / 3.25 / 4 / 4.75 / 5.25 second duration. Cooldown 10seconds Cost 80mana Range 200[/number] [title]Explanation:[/title] This is a good ability, but not as important as Twitch's other abilities. The slow is something you can take at level 2 if you want to slow right off the bat. You can take Explunge over it if you really think you can get a kill with it right away. This is a powerful slow, and can also help you with getting your invisibility off in a chase because it's AoE. [title][img=skills/twitch/e.png] E: Expunge[/title] [number]Deals 30 / 60 / 90 / 120 / 150 (+100% of ability power) magic damage to each nearby poisoned enemy, plus 20 / 30 / 40 / 50 / 60 additional damage per stack of Deadly Venom applied to them. Cooldown 8seconds Cost 90mana Range 200[/number] [title]Explanation:[/title] This skill is what gives Twitch such a massive damage output early on. The more stacks you can get on somebody, the more deadly this becomes. At level 1, this skill can do up to 110 damage. Tag this on with your deadly AA and red, you should easily be able to finish somebody low off. This also stops people from flashing to get away, because of its massive range. Make sure to get as many stacks as you can on this before popping it. [title][img=skills/twitch/r.png] R: Spray and Pray[/title] [number]Twitch gains 15 / 25 / 35 attack damage and his attacks become long range line missiles for 12 seconds, dealing 100% damage and poisoning all enemies hit. During this duration, a maximum of 5 / 6 / 7 missiles can be fired. Cooldown 105 / 90 / 75seconds Cost 150mana Range 1200[/number] [title]Explanation:[/title] The name of this ability says it all. You gain a MASSIVE range (most AA range in the game), but your AAs do not lock on. This has its advantages and disadvantages. You can use it to counter a flash, tower dive from behind, hit multiple enemies in teamfights, stay out of range of enemies, and for extra close up damage. You want to use this in a place where you can get a clear shot but not be too close.

[img=skills/twitch/r.png] > [img=skills/twitch/e.png] >[img=skills/twitch/q.png] >[img=skills/twitch/w.png] The damage from Explunge is crucial to ingame play, so you'll want to max this first. Leveling the slow only makes it last longer, it does not increase the slow. You will probably be able to slow anyways from Red Buff, so I max it last. I max Q second because I like the lnoger stealth time. The longer you stealth, the longer AS boost you get. Learning when to stealth so you can get full AS boost is important to playing Twitch. Plus, the AS bonus goes up as you level it. I take his ult whenever I can for obvious reasons.

[center][title]Items to Get[/title] [img=items/dorans-blade.png] Getting two [imgsmall=items/dorans-blade.png] is pretty important to Twitch. It helps with his total lack of early game tankiness by giving him an extra 160 HP. The extra 6% lifesteal brings you up to 15% once you get two of these. That is the exact same value as a [imgsmall=items/wriggles-lantern.png] gives, and for way cheaper. The damage from the double blades is nothing to mock, an extra 20 damage early on is actually pretty important. [img=items/berserkers-greaves.png] This is another obvious choice on Twitch. Some people like to get [imgsmall=items/boots-of-mobility.png], but with a [imgsmall=items/zeal.png]/[imgsmall=items/phantom-dancer.png] you should be fast enough. They're cheap and increase your already great damage output. [img=items/zeal.png] --> [img=items/phantom-dancer.png] Twitch is one of the only AD carries I recommend getting early AS on. A [imgsmall=items/zeal.png] increases your movement speed for mobility, your attack speed for applying stacks of damage, and the crit strike comes into play once you get farther into your build. Build it into a [imgsmall=items/phantom-dancer.png] for incredibly high AS and crit strike, along with even better mobility. [img=items/infinity-edge.png] I like to get this right after [imgsmall=items/phantom-dancer.png] because the damage pretty much doubles. Your attacks now deal an extra 80 damage, and they have 260% crit strike damage. Your ult procs on hit effects, so you can crit up to 5 enemies at a time. You get 65% crit strike with just masteries, [imgsmall=items/phantom-dancer.png], and [imgsmall=items/infinity-edge.png], so the odds you will deal 260% crits is pretty likely. [img=items/the-black-cleaver.png] This item is good to get if your team is AD heavy. The passive does proc on everybody you hit with your ult, so you lower everybodys armor you hit. The bonus AS is good for getting passive stacks. The damage is good. I will get this whenever I have a lot of AD people on my team. [img=items/the-bloodthirster.png] [imgsmall=items/the-bloodthirster.png] gives 100 extra damage with stacks. The lifesteal procs on everybody you hit, so you're gong to heal for a LOT in teamfights. I get this almost every game because it's so good on Twitch. [img=items/guardian-angel.png] I know I said not to build Twitch tanky, but this does a little more than that. You get up after death with 750 HP. With your lifesteal and massive damage output, you have a good shot at getting one last kill. Your team can do a little more damage for you while you're down, and that can be just enough. Your passive poison stacks will stay on after you die, so even if you only have a second to do something extra, you can always Explunge one more time. [img=items/banshees-veil.png] The [imgsmall=items/banshees-veil.png] is tanky, but it's the shield that helps the most. The shield makes you one of the most deadly 1v1 assassins in the game. You can blow through champs like Annie and Ryze now because you will kill them before they can finish you off. You block an entire spell. That's a Tibbers, a [imgsmall=champ/sion.png] stun, or a [imgsmall=champ/ryze.png] Q. They will not do enough damage to finish you off without a full round of skills. This is one of the best items in the game. Get it especially if you feel like you're getting focused down a lot in fights. [img=items/last-whisper.png] 40% Armor Pen on this item brings you up to 46% from this and masteries, not counting flat armor pen. tanks will now die pretty quickly. if the enemy is stacking a lot of armor because you're dealing too much damage, get this item. You will quickly notice the increase in damage you do to champs like [imgsmall=champ/jarvaniv.png] and [imgsmall=champ/malphite.png]. [img=items/madreds-bloodrazor.png] though I'm not a fan of this item, I can understand why this would be good to get. The passive applies to everybody you hit with your ult. It is very expensive, and will delay your already expensive build. I get this only if we have too much AD. I like to get [imgsmall=items/the-black-cleaver.png] with this item as well, though your AS will cap and this item won't be as cost effective. [img=items/quicksilver-sash.png] This item is probably the rarest item I get on him. It's not as good as a [imgsmall=items/banshees-veil.png] for Twitch, but the cleanse helps in small skirmishes. get this if the enemy has somebody like [imgsmall=champ/skarner.png], [imgsmall=champ/warwick.png], or [imgsmall=champ/mordekaiser.png]. [title]Items Not to Get[/title] [img=items/atmas-impaler.png] [img=items/cloak-and-dagger.png] [img=items/frozen-mallet.png] [img=items/sunfire-cape.png] Don't get any of these. The point of these is to be tanky. [imgsmall=items/atmas-impaler.png] isn't good because you don't go tanky dps, you're an AD carry. [imgsmall=items/cloak-and-dagger.png] is lol. [imgsmall=items/frozen-mallet.png] isn't good because you have a built in slow and it doesn't give good damage. [imgsmall=items/sunfire-cape.png] is stupid, nobody is honestly gonna die to your invisible fire. [img=items/boots-of-mobility.png] You're an AD carry. You don't need the mobility because you will get around with your [imgsmall=items/zeal.png]/[imgsmall=items/phantom-dancer.png]. You have to sell them eventually anyways because you should be with your team. [img=items/mercurys-treads.png] These are probably the most used boots in the game, but the CC reduction isn't gonna save you from people jumping into you. You will easily die. As I've said before, if they really want you dead, you're gonna die. [imgsmall=items/berserkers-greaves.png] give extra damage and are cheaper anyways. [img=items/guinsoos-rageblade.png] The AP doesn't help much at all because [imgsmall=skills/twitch/e.png] doesn't have a stacking AP ratio, just a flat one. It isn't worth the gold. [img=items/starks-fervor.png] This item doesn't increase your damage out by much. You're the AD carry, you want to be able to do as much damage as possible. This is a great item to get as a support when you have a twitch on your team, but Twitch himself shouldn't get it. [img=items/nashors-tooth.png] The AS is the only good stat about this item for Twitch. The AP goes to waste, and the CDR is very "meh". Don't get it ever. [img=items/youmuus-ghostblade.png] I've tried this. It's generally a good item for AD casters, and Twitch isn't one of those. The [imgsmall=items/the-brutalizer.png] is okay early game, but it isn't nearly as good late game. The active helps some, but getting you other core items are far better. This is very outclasses by[imgsmall=items/the-black-cleaver.png] or [imgsmall=items/last-whisper.png]. [img=items/trinity-force.png] This is an item I've seen quite a few people build on Twitch. I do not think it is good at all. The [imgsmall=items/sheen.png] is practically useless. You do not need or AP, and the passive only works for people who spam spells like [imgsmall=champ/skarner.png] or [imgsmall=champ/blitzcrank.png]. The [imgsmall=items/zeal.png] part is good, but building it into a [imgsmall=items/phantom-dancer.png] is far better because the AS and crit strike are great for [imgsmall=items/infinity-edge.png]. The [imgsmall=items/phage.png] isn't good because the damage isn't much and the proc is outclassed by red/[imgsmall=skills/twitch/w.png]. [img=items/wits-end.png] The Magic Resist goes to waste and the passive magic damage is outclassed by AD items. The AS is okay, but it delays your massive damage items. If you need AS, just get a [imgsmall=items/madreds-bloodrazor.png]. [img=items/tiamat.png] no [img=items/wriggles-lantern.png] I don't recommend getting this unless you don't have any runes for Twitch. The Lifesteal is good, the AD is fine, the the armor and passive go to waste. You shouldn't be spending time in the jungle farming, so the two components of it are not good. The double [imgsmall=items/dorans-blade.png] is cheaper and more cost effective with proper runes. [title]Items to be Tested[/title] [img=items/executioners-calling.png] [img=items/hextech-gunblade.png] [img=items/warmogs-armor.png] [img=items/maw-of-malmortius.png] [/center]

First thing you should do is take Wraiths and then Red Buff. Wraiths is for that extra bit of exp, and you don't take much damage from them at all. Have your mid or bottom leash the big one and you'll come out with almost full HP. Red Buff is going to NEED leashed, and your bottom lane is going to need to DPS it some. You'll want as much HP as possible at level 2 for ganking mid or top. The more HP, the better, If you gank with low HP, you're about as tanky as a wet paper bag. You can't take any tower shots and somebody like [imgsmall=champ/orianna.png] or [imgsmall=champ/fizz.png] has a good shot of taking you down before you get to take them down. If you don't get the kill in mid, your mid will still benefit greatly from having them burn their flash or even having to go back to base. Ganking top is a lot safer and easier than ganking mid. You have more room to get behind your enemy so you can DPS them longer. If you get First Blood in top, your top has a great chance at winning his lane without even needing anymore help. Ganking bottom is a little bit different, and a lot more difficult, so I usually don't go bottom unless it's needed. You have to watch for wards, which is actually easy since you can go invisible. The problem with ganking bottom is that they usually have spells to stop you from getting kills besides Flash. Not only that, but if they have a support, they can start with a pink ward and totally shut you down. If you can't gank any lane (which is so unlikely I've only had to deal with this problem a few times), try and catch your enemy jungler in his jungle. Somebody like [imgsmall=champ/olaf.png] or [imgsmall=champ/warwick.png] should be very easy to take down while they are at Wraiths or Red. The only issue with that is if the enemy lanes come to kill you. For killing them, take [imgsmall=skills/twitch/e.png]at level 2 for extra damage. If the enemy jungler is somebody like [imgsmall=champ/udyr.png] or [imgsmall=champ/skarner.png], you probably won't be able to kill them unless they're at golems or Red, but you can slow them down a bit or make them burn a panic Flash. Gank as much as possible and you should do great early game. If you run out of places to gank, take Blue Buff and back for items.

Mid game you should have your Early Core, or at least I would hope. With your Early Core, you have great DPS. [imgsmall=skills/twitch/r.png] makes your damage go up greatly, and [imgsmall=skills/twitch/e.png] is strongest mid game. Roam around ganking your lanes just like early game. Twitch is good at taking out Dragon if he has his team there. Usually for Dragon I get my bottom lane support or somebody tanky to tank it for me. [imgsmall=skills/twitch/p.png] stacks on dragon and the AS from [imgsmall=skills/twitch/q.png] makes it even easier. Save [imgsmall=skills/twitch/e.png] and [imgsmall=summoners/smite.png] to get the last hit on it so it isn't stolen by the enemy.

This is where Twitch falls off. By this time, if you're even a minor problem, the enemy will have an Oracles to see you. You have to be very careful with roaming around. 50 seconds of stealth is very useful late game, but don't get cocky and run into somebody with oracles. Your ability to 1v1 people drops late game because you're one of the easiest champs to kill. You shred through jungle objectives like Baron and Dragon, keep those in mind. [imgsmall=skills/twitch/r.png] is very important here, as it gives you massive range, so don't use it to farm or anything like that.

Team Fights are either great or total Hell for Twitch. You're going to be target #1 for the enemy team because yo do so much damage and you have no real escapes. If you get caught by the enemy team, you're going to die. What you want to do here is stay back from the fights. Once they use their important abilities, use [imgsmall=skills/twitch/r.png] and target whoever you can get away with targeting. Twitch will shred anybody down quickly, but will die instantly to most champions, so if you have to sit back and shred the tank do not feel bad for it. If you get lucky, they'll all group up. [imgsmall=skills/twitch/r.png] is your best friend if they're grouped. You can hit all 5 enemies at the same time, on hit effects applied. Damage fucking everything! [imgsmall=skills/twitch/e.png]after you get a few stacks up, and watch them drop instantly. [imgsmall=skills/twitch/w.png] has a pretty good range, so the it will be very useful here. If you have somebody like [imgsmall=champ/amumu.png] or [imgsmall=champ/galio.png] to stick them in place, team fighting will be the most rewarding part of the game.

[youtube]http://www.youtube.com/watch?v=wk_itueH80E[/youtube] Stonewall008 is my favorite League of Legends player, and was why I even started jungling with Twitch. His build works out greatly, more than other builds, and the route is pretty basic as well. He gave me permission to use this video, and I thank him for it! As I said before in the Early Game Chapter, you get Red Buff and gank. This chapter is going to be short because you don't jungle as Twitch, you roam with Smite. Take out the major objectives/counter jungle with Smite, but really you're going to be roaming and ganking. If you can't start red, start blue.

This guide took a bit longer than expected because I have finals and a new job. I will update this whenever I get the chance to (or feel up to it). Twitch is one of my favorite champs in the game, and I think he is highly underrated. I will probably release this guide to the public once I put the finishing touches on it. Thank you for reading my guide, thank you to those who helped me put this together, and I hope you enjoy playing as Twitch!

Comments coming soon!
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