Singed Build Guide


Uploader MhkaMAth
Updated 4 years ago
  • 9
    Greater Mark of Armor (+0.91 armor)
  • 9
    Greater Seal of Armor (+1 armor)
  • 9
    Greater Glyph of Scaling Magic Resist (+0.16 magic resist per level (+3 at champion level 18))
  • 3
    Greater Quintessence of Movement Speed (+1.5% movement speed)
Skill Order
Poison Trail
Mega Adhesive
Insanity Potion
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

Singed is kind of a monster. He's lots of fun to run around with in fights and lane and just do lots of damage. You end up running around the enemy and either causing them to take damage from chasing you or you run up and throw someone back into your team and they'll pound on them for you. [highlight]Play Singed if: [/highlight] [.]You want to be unkillable late. It just happens. [.]You want to be disrupty but still do damage because lolpoisontrail. [.]You really, really want to throw people around. [.]You want to run around and farm then run away while people don't chase you because of poison. [.]Key bind /l to block tons of damage. [highlight]You do have to watch out for: [/highlight] [.]People with range and kitey - ness in lane. Everything you do requires you to be up close. [.]Be sure to tell your team you're going in. Other people might not notice you're trying to caatch someone and if you get a successful Fling it might go to waste. [.]Fling has a cooldown. So sad.

[imgext=] This page is designed to help early with aggressive AD enemies, a problem for top Singed. Since Singed is pretty squishy early, the reds and yellows are armor to cut down their damage. The blues are scaling MRes which will help you more mid and lategame since the majority of enemies you'll be facing are AD and you'll get no protection from flat blues. The quints are MS since it gives Singed one of his most important stats, movement speed. [imgext=] These are designed for a worst case scenario top where you end up laning against a magic damage caster. The health and health regen allows you to stick around lane a little longer and the MRes cuts their damage down a bit.

[title][img=skills/singed/p.png] Passive: Empowered Bulwark[/title] [number]Increases Singed's health by .25 for each mana point he has.[/number] [title]Explanation:[/title] Awesome passive. Free health to make it more possible to tank and not care? Freaking awesome. It turns your RoA into the most effective item ever really since the mana gives you more health and Frozen Heart becomes more cost effective too. [title][img=skills/singed/q.png] Q: Poison Trail[/title] [number]Toggle: Singed lays a poisonous trail which deals 22 / 34 / 46 / 58 / 70 (+30% of ability power) magic damage per second. Cost 13mana per second Range 20[/number] [title]Explanation:[/title] Singed's main ability. Makes farming easier since you can just run through the wave and the DoT should handle most of it. Also, it's got incredible scaling since if they walk into it and get the poison applied ONCE it ticks off three times so it's got at very least .9 AP scaling. It reapplies ever second so if they stay in it longer it will keep scaling up by .3 for the full damage. THIS MOVE EATS YOUR MANA EARLY SO DO NOT LEAVE IT ON TOO LONG OR YOU WILL GO OOM. [title][img=skills/singed/w.png] W: Mega Adhesive[/title] [number]Singed throws a vial of mega adhesive on the ground causing all enemies who touch it to be slowed by 35 / 45 / 55 / 65 / 75% for 5 seconds. Cooldown 14seconds Cost 80 / 90 / 100 / 110 / 120mana Range 1000[/number] [title]Explanation:[/title] Pretty simple AoE slow. Usually you should throw this to catch up to people so you can Fling them over you to your team where they SHOULD get chain CC'd to hell. It can also be used during ganks after you throw the enemy back to slow their escape so your jungler can hopefully beat on them and get the kill. If you are being chased, throw this either just ahead of you or beneath you at a choke point to force the enemy to run over it and become slowed so you can escape. Also, the field from this is a constant slow so it won't be reduced by abilities or Tenacity until they actually leave it so try to get them as close to the middle as possible. [title][img=skills/singed/e.png] E: Fling[/title] [number]Singed flings an enemy over his shoulder, dealing 100 / 150 / 200 / 250 / 300 (+100% of ability power) magic damage and slowing the enemy when they land. Cooldown 11.5 seconds Cost 100 / 110 / 120 / 130 / 140 mana Range 125[/number] [title]Explanation:[/title] This is your main initiation skill. In lane against an aggressive melee character you can use this to throw them into your tower and throw your Adhesive under them to trap them under the tower for an easy kill or at least to scare them off. Turn on poison, ult and run in then Fling out the enemy squishies or if you can catch someone by themselves you can use this to force them back to your team and get them killed. Also note that Fling deals the damage when you begin the cast not when they land so the slow from Rylai's is not as effective since some of the slow time will be while they're in the air. Fling can throw enemies over walls if you're close enough so if people start jumping over walls at you (Fiddle's ult, Jarvan flag+Q/ult, or other wall jumps) try to get your back to the wall and throw them back over since they'll go in the opposite direction you're facing. [title][img=skills/singed/r.png] R: Insanity Potion[/title] [number]Singed drinks a potent brew of chemicals, granting him 10 / 15 / 20% crowd control reduction and 35 / 50 / 65 ability power, armor, magic resistance, movement speed, health regeneration per 5, and mana regeneration per 5 for 25 seconds. Cooldown 120 seconds Cost 150 mana[/number] [title]Explanation:[/title] Free stats? F*CK YEAH FREE STATS! This skill is what makes Singed unkillable. Free everything he needs really. This is how you're going to start off teamfights after level 6. Pop this then run in and throw out the squishy. If you get focused you'll still live because it gives you stupid amounts of regen, CC reduction and defense. The movespeed is really nice since it stacks with boots so you can catch some of the more elusive squishies.

Max Singed's skills like this: [imgsmall=skills/singed/r.png]>[imgsmall=skills/singed/q.png]>[imgsmall=skills/singed/e.png]>[imgsmall=skills/singed/w.png] Your main damage in lane comes from Flinging people into your Poison Trail. While Fling's mana cost increases per level, you're Singed so you've got a fairly large mana pool and shouldn't be too worried about going oom provided you can manage your poison trail well.

Starts: [imgsmall=items/health-potion5.png][imgsmall=items/health-potion4.png][imgsmall=items/sight-ward2.png] I feel dirty for putting this here since it feels like nothing but a huge cheese strat. But if you can't beat them, join them is a phrase I believe in. [imgsmall=items/crystalline-flask.png]+[imgsmall=items/health-potion3.png] is a workable start now since it gives you a fair bit of sustain. The downside to this start is that it builds into nothing so you're starting a bit behind on your build. Flask is worth the money if you use it five times or something. I forgot the math. [imgsmall=items/cloth-armor.png]+[imgsmall=items/health-potion5.png] gives you some sustain, defense if you're up against an AD top and gets you started on a defensive item with the Cloth Armor. [imgsmall=items/boots-of-speed.png]+[imgsmall=items/health-potion3.png] is a start from tops that's a holdover from last season. It can help if your opposing top isn't particularly strong so you can stick to them and keep up the poison damage. In Lane: [imgsmall=items/catalyst-the-protector.png] - This item is a great laning item for the sustain it gives and the defensive stats it gives, for Singed especially. If you don't start Flask, this item is something you need to get early for the sustain, probably if you start Flask anyways since it's a great item on Singed. [imgsmall=items/philosophers-stone.png] - The gold/10 stacking strategy took a big hit when the season changed, but Philo Stone on Singed is still useful since you can build it into a Shurelya's. The health regen and mana regen is nice too. [imgsmall=items/rod-of-ages.png] - If you're going to build this, you'll want to do it fairly early as it takes time to charge up to full effectiveness. In a bad lane you'll be better off spending money on more defensive stats so this will have to be put on the back burner. [imgsmall=items/glacial-shroud.png] - I find this to be a better option for in lane armor than Warden's Mail. It gives you CDR which means your abilities come up faster and it gives you mana which means you can use more abilities and pick up some bonus health (A very small bit) too. Especially useful if you're going to build Frozen Heart as a second or third item. [imgsmall=items/giants-belt.png] - Big health item. Builds into a lot of useful stuffs. Items to consider overall: [imgsmall=items/rylais-crystal-scepter.png] - A very useful item on Singed as his poison applies the slow and it gives him a big chunk of health. If you don't build Rod of Ages because your lane was difficult this should be built after you necessary defensive items. If your lane was easy and you got RoA early, build this after it to keep on rolling them. [imgsmall=items/liandrys-torment.png] - To be especially considered if you built Rylai's. This can be useful if you're ahead but feel that RoA isn't offensive enough. The MPen given by this and the passive will help you beat on easier opponents pretty handily. Be sure to build Haunting Guise early as you'll need it to build this. [imgsmall=items/abyssal-scepter.png] - A very useful dual purpose item. It gives you AP and Magic Resist so you can build it in a difficult lane and still maintain some of your offensive ability. The passive aura works well with your poison. [imgsmall=items/sunfire-cape.png] - Useful item for split pushing if you took teleport. It lets you put pressure on a lane and force them to send more people to deal with you. The passive on it works out to about an NLR and a half of poison damage when keeping around people. [imgsmall=items/spirit-visage.png] - Useful MRes item since it gives health and CDR. The passive works well with Singed's ultimate and its regen. If you feel you need MRes and more health over an Abyssal, this is pretty much your option. [imgsmall=items/warmogs-armor.png] - League of Warmog's, even with the BotRK buff. Big health, big regen. [imgsmall=items/will-of-the-ancients.png] - An interesting item. Singed does well with AP and if you put your poison on enough enemies the spell vamp will begin to be very helpful. It helps the spell vamp if you got a Spirit Visage but that build ends up a bit squishy and might be a rough option if you don't have a solid armor item as well. [imgsmall=items/randuins-omen.png] - A very nice item since it lets you run in, pop the active and toss out a high priority target. The big amount of health and armor is always welcome on any melee build I feel. [imgsmall=items/frozen-heart.png] - A favorite of mine. There's a lot of armor on this thing and it gives you a nice bit of CDR which means more tosses, provided you use them well.

Singed has problems against a lot of the traditional tops. This section is designed to give you ideas on which laners to be worried about and which laners you can at least keep yourself ahead of. [title]Ones You Can Beat:[/title] [imgsmall=champ/chogath.png] - Okay, Cho's one of the better laners in the game because of his passive, I'll admit that. He is very farm reliant though so he might tend to be a bit more passive in lane. One way or another, when you get your Catalyst you should be able to force this into a farm lane. You have to watch out for his Rupture + Scream combo since it'll hit you with a fair bit of damage and slows you for follow up attacks from Cho himself or ganks from his jungler. Watch Cho's farming as early on he'll use his Feast to get stacks on it but a little later he may start trying to save it for an execute if he can catch you in his combo. If he hasn't Feasted in a while back off if your health goes below 300/475/650. [highlight]Start[/highlight] [imgsmall=items/boots-of-speed.png][imgsmall=items/health-potion2.png] [imgsmall=champ/volibear.png] - Voli's kind of a godsend for Singed. He's another melee champion who has no real ranged harass and best of all he likes to chase you. If he uses his Rolling Thunder to chase you just turn on poison and back off until he stops chasing you, then go back in and Fling him over you into your poison and use your Adhesive under him. Once you get your Catalyst you do have to watch out when you start getting low on health since his Frenzy active scales with your missing health and Catalyst gives you a lot of health. You can outpush him just don't get too feisty with him under his tower since he can do a lot of damage with his ulti+Frenzy and slow you with his Roar. [highlight]Start[/highlight] [imgsmall=items/boots-of-speed.png][imgsmall=items/health-potion3.png] so you can try to avoid his early chases and poison him. [imgsmall=champ/nasus.png] - Nasus is easily the most passive laner in the game, even more than Singed himself since it's his job to live top all day then come down around thirty minutes and kill everything with his massive amounts of Q farm. you can't really stop his farm but you can do a lot of things that can make you annoying. And since he's not really bothering you, you're free to farm up yourself to stop him from rolling your team lategame. When Nasus walks up to try to last hit with Q active (His staff will glow) you can throw him away from the creeps with Fling and cause him to take damage from your poison and slow him with adhesive to keep him away from the creep wave as long as possible. This is pretty mana hungry so I only recommend you do it if Nasus is walking up to the creep wave with Siphoning on, not if he's just swinging away at them in the middle of the lane. Don't push the lane too hard because his Wither makes your life hell if he hits you with it and really makes you susceptible to ganks. [highlight]Start[/highlight] [imgsmall=items/boots-of-speed.png][imgsmall=items/health-potion2.png] [imgsmall=champ/gangplank.png] - GP has really faded hard in my eyes as a top lane pick. He's melee which is slowly getting tough to be effective as top without gap closers or some kind of huge steroid. His Q mana nerfs have hit him hard and as a result he's not going to be able to harass nearly as much as he would like to with it and still be able to farm. Be careful about taking to many shots from him though since his passive will stack up on you and keep you around while he begins to pile on attacks. His Raise Morale makes him faster both passively and actively so if he begins to attack you it'll be easier for him to stick to you. Early Ninja Tabi completely shuts his damage down though since his Q counts as a basic attack and it's his only damaging ability so just rush them and Sapphire Crystal. [highlight]Start[/highlight] [imgsmall=items/boots-of-speed.png][imgsmall=items/health-potion3.png] to get Tabi quicker and laugh at him. [title]And Now for Some Others Lanes[/title] [imgsmall=champ/drmundo.png] - Mundo is a little different from some of the other champs on this part of the list. He can move up into the ones you can keep up with depending on how often he lands his cleavers. If he beings to move in to autoattack you with Burning Agony on, turn on Poison and run away. He'll be sapping some of his own health with Agony and you'll be doing DoT with poison. Once Mundo hits six though it'll really start to shift in his favor because his ulti regens a % of his max health and it has a pretty low cooldown. Try to force a farm fest lane, but if he gets a little aggressive you may have to ask for jungle support. [highlight]Start[/highlight] [imgsmall=items/boots-of-speed.png][imgsmall=items/health-potion3.png] [imgsmall=champ/fiora.png] - Fiora is under here because I don't have much experience against her yet solo top. Her Lunge can make trading a bit difficult if all she does is dash in on you then back out on a minion for some free harass but if she hangs around use Fling + poison to get some damage on her. Watch how much you let her attack you too, since her passive procs on any attacks but only STACKS on champion attacks you have to watch how much she attacks you to slow her healing. At level 6 her ultimate can do a lot of single target DPS so make sure to activate your ultimate in response to her's along with poison so she'll come out of it poisoned and you can Fling her into adhesive and keep reapplying poison. She likes to chase with Burst of Speed so if she does active its MS boost and head after you be sure to activate poison and run so she'll either turn away since the speed boost is somewhat short or run through your poison taking damage so the trade isn't one sided. [highlight]Start[/highlight] [imgsmall=items/cloth-armor.png][imgsmall=items/health-potion5.png] OR [imgsmall=items/dorans-shield.png] [imgsmall=champ/fizz.png] - This little guy is a pain to deal with because of Playful/Trickster being able to clear your Adhesive's area. His dash applies his Trident's passive and then he can just jump out of your range while you weren't really able to get anything off on him damage wise. Early magic resist can be helpful against him since Trident will deal damage equal to your missing health and since you do end up with a fair amount with just a Catalyst it'll start to add up to a lot of damage. Try not to fight him 1v1 even after six since his Trident's active applies Grievous Wound which will cut into you ult's regen and his Chum the Waters does a lot of damage as well as knocks you up which your ult doesn't mitigate. [highlight]Start[/highlight] [imgsmall=items/null-magic-mantle.png][imgsmall=items/health-potion2.png] [imgsmall=champ/galio.png] - Galio is similar to Mundo in that he can be moved up into the easier level depending on how well he lands his skill shots. He's incredibly hard for you to hurt yourself since his passive gives him huge benefits for build MR and the majority of your damage is magical. If you're going to walk up to farm minions, be aware of Galio's Q since it slows you and the damage will add up if you take too many while trying to farm. If you can survive long enough to get Catalyst and Merc Treads the lane should end up being a huge farm fest since it'll be really difficult for either of you output enough damage to kill the other without ganks. He will push faster than you with his abilities, but just try to hold them before they reach tower range so you can farm them with poison. [highlight] Start[/highlight] [imgsmall=items/boots-of-speed.png][imgsmall=items/health-potion3.png] OR [imgsmall=items/null-magic-mantle.png][imgsmall=items/health-potion2.png] [imgsmall=champ/gragas.png] - Bleh, this guy just sustains health and mana all day like it's going out of style. His barrels are annoying as a zoning tool and his Body Slam is on a low cooldown and will begin to add up if he starts to hit you with them consistently. His Drunken Rage will lower the amount of damage you do to him by retreating with poison up, gives him back mana so he can spam his skills on you and increases his AD by quite a bit so if he catches you with Body Slam he'll start to hurt with autoattacks while you're slowed. His ultimate has really annoying damage and scaling and puts you out of position in lane and can force you into position for a gank from his jungler. [highlight]Start[/highlight] [imgsmall=items/boots-of-speed.png][imgsmall=items/health-potion3.png] to avoid barrels [imgsmall=champ/irelia.png] - Irelia likes to sit back and farm throughout most of laning phase like Nasus and just hit hypercarry status. While this will allow you to farm up, be careful to watch how hard you push the lane up as she can CS very well under her own tower if she's smart with Bladesurge. If your jungler has high damage try to ask for an early gank to put her behind you so you can keep ahead in farm and levels and abuse her. If you can't stop her farming you're going to have to work in teamfights to keep her off of your carry or hope that the rest of your lanes are winning by silly amounts and that her farm will be a nonfactor. With the nerfs to her sustain and wave clearing due to her ultimate, it's more important to keep the lane not pushed and try to constantly get poison on her since the damage will add up to more now. Her damage is still the same though and she may begin to max E now over W so watch out for how much burst she can output in lane. You CAN try to the same trick with Fling here as with Nasus but it is nowhere near as effective since she can just Bladesurge in for any CS she may miss and will likely result in you wasting Fling. [highlight]Start[/highlight] [imgsmall=items/cloth-armor.png][imgsmall=items/health-potion5.png] [imgsmall=champ/jarvaniv.png] - Jarvan's under here and not higher just because the only way he's really going to kill you in lane is if you constantly get caught by Flag -> Q. It's an easy combo to dodge since you can just walk away from the flag and if he does end up Q'ing to it he's just blowing mana and pushing the wave for you. If he isn't using any moves to clear waves you'll eventually push him up to tower so be careful not to get caught by his ultimate and a gank since it'll very likely end in your death. [highlight]Start[/highlight] [imgsmall=items/boots-of-speed.png][imgsmall=items/health-potion2.png] OR [imgsmall=items/cloth-armor.png][imgsmall=items/health-potion5.png] [imgsmall=champ/malphite.png] - Malphite's difficult to lane against because his passive makes it really difficult for any of your poison/Fling harass to really stick as damage so you're going to be at a disadvantage if you constantly go for harass because he can shrug it off due to shield and you blew a fair amount of mana to get through it. Try to farm as well as you can, his Q makes for annoying harass early so be careful not to let your health get too low from it. It also vamps your move speed when it hits you so be careful not to use your ulti or Ghost before it hits since you'll just be giving him more MS. [highlight]Start[/highlight] [imgsmall=items/null-magic-mantle.png][imgsmall=items/health-potion2.png] [imgsmall=champ/olaf.png] - Olaf can be tough if he starts in on you early with Reckless Swing. Its recoil damage and your poison should start to add up and make him play a bit more passively so long as you can avoid his harass with Axe Throw. His sustain is linked to his W and it's all life steal or spell vamp so he's going to end up pushing lane if he needs to heal off too much E recoil and poison damage which works in your favor since you can farm under tower and ask for jungle ganks. His ultimate is a nightmare for you though. He runs through adhesive likes it's water and if he gets onto you with it up he's not going to go away since you can't Fling him. Your best bet is to turn on poison and ulti and run from him while avoiding axes. His E ignores your ultimate's defense bonuses and other defenses you've built so be sure to not let him get in on you or you'll be eating true damage to the face. [highlight]Start[/highlight] [imgsmall=items/dorans-shield.png] OR [imgsmall=items/boots-of-speed.png][imgsmall=items/health-potion3.png] to avoid axes. [imgsmall=items/cloth-armor.png][imgsmall=items/health-potion5.png] isn't personally recommended since his E hits for true damage and the best ways to counter it are health or being more mobile than him to get away from its short range but it is fine if you're worried about his Axe Throw and his autoattack damage. [imgsmall=champ/tryndamere.png] - He's along the lines of Gangplank only he's manaless and his heal is stupidly good when he builds up fury. You can't really stop him from building it up since you don't have enough damage to make him blow his fury on a lot of spammy heals instead of saving it up for the full benefits (35% crit chance). His Mocking Shout really counters your best strategy, running away, by slowing you when you have your back turned. Watch out for him because his ult makes him stupid at 6 with diving and such. Try to stay away from him when he activates it and kite him around with Fling and poison. [highlight]Start[/highlight] [imgsmall=items/cloth-armor.png][imgsmall=items/health-potion5.png] OR [imgsmall=items/dorans-shield.png] [imgsmall=champ/wukong.png] - Wukong's level two can hurt quite a bit with dash -> Q harass. It shouldn't be too difficult to survive past his 2 though and once you make it to four you should be tough enough to be able to take his combo and at 6 you shouldn't have a problem with him so long as you don't use your ultimate before he hits you with his Q and the % armor shred into his ulti. His Q counts as an autoattack so buy Ninja Tabi early to cut into some of his harass with the passive and armor. His dash hits in an area and his decoy does damage in an area too so if he begins harassing you in the creep wave he'll eventually push it to tower and you can farm there. If he gets aggressive near your tower Fling him into it and put your slow underneath him. Even if he Decoys you'll still be able to see him due to tower's sight so keep him in your poison trail for as long as possible to try for the kill. [highlight]Start[/highlight] [imgsmall=items/cloth-armor.png][imgsmall=items/health-potion5.png] OR [imgsmall=items/dorans-shield.png] [imgsmall=champ/jax.png] - Jax is a bit weaker early like yourself so you can take advantage of that to try and either keep up or get ahead of him. The one ability you really have to watch out for is his Counterstrike which he conveniently shows you when he's going to use. Watch for the spinning lamppost above his head, then turn tail and run. He's got two options at this point; chase you or back off and waste the ability really. If he chooses to chase he's an idiot since lolpoisontrail. And if he chooses to back off he blows the stun and mana on minions instead of you. If he Leap Strikes in on you and pops Counterstrike just Fling him away. Jax's recent ultimate change actually helps Singed in lane. I know it seems crazy, but the fact that he's not getting free damage now means you're not going to die at 6. He does get to build more glass cannon now though since he gets resists from his ult so be sure to watch his build and make you sure you get both a Negatron Cloak and a Chain Vest before building your full defensive items since he deals hybrid and neglecting one resistance could really hurt you. [highlight]Start[/highlight] [imgsmall=items/cloth-armor.png][imgsmall=items/health-potion5.png] OR [imgsmall=items/boots-of-speed.png][imgsmall=items/health-potion3.png] Be sure to get either Ninja Tabi or Mercs early depending on their jungler, possibly even before your Catalyst. [imgsmall=champ/shen.png] - Shen's a bit annoying in lane because he's so difficult to get a solid advantage on. He's energy based which helps his sustain in lane with Q and allows him to harass you easily. His shield blocks some of your poison ticks which doesn't help with your problems of trying to kill him. Baiting out his Feint for ganks with your Fling isn't a terrible decision but you have to be sure that he can just use his ultimate to teleport to an enemy to escape it. If he does though he's blown his ultimmate defensively instead of offensively which can be considered a small victory. Also, if you so see Shen beginning his teleport channel be sure to Fling him out of it to keep your other lanes safe from possible four man ganks. [highlight]Start[/highlight] [imgsmall=items/boots-of-speed.png][imgsmall=items/health-potion3.png] [title]People you really, REALLY want to avoid:[/title] [imgsmall=champ/darius.png] - Let's start with OUCH and move on from there. High damage low cost AoE attack that applies his passive that helps with chasing, cheap AoE pull that gives passive armor pen and a slow that lowers it's CD based upon your Hemorrhage stacks. This guy hurts early. I know he's got no sustain, no tankiness and no real gap closer, but neither do you. He just messes up weaker melee tops hard. Watch out for him, especially because LOLOLOLOLOLOLTRUEDAMAGEEXECUTEULTI :<. [highlight]Start[/highlight] - [imgsmall=items/cloth-armor.png][imgsmall=items/health-potion5.png] OR [imgsmall=items/boots-of-speed.png][imgsmall=items/health-potion3.png] [imgsmall=champ/garen.png] - Bleh, this guy is arguably the king of top lane. His Q gives him a move speed increase and silences you so you can't throw him away from you during his spin. Spin also hits you for a lot of damage and he'll either kill you with it early or if you keep running away effectively he'll gain an advantage and kill you at six then just roll over you hard since you're behind in farm and levels. [highlight]Start[/highlight] [imgsmall=items/cloth-armor.png][imgsmall=items/health-potion5.png] [imgsmall=champ/kennen.png] - This guy beats melees painfully which is why he's an effective top lane pick. He has easy farm with his Q and once he gets Revolver he has stupid sustain. He's ranged so he gets free harass on you and can just Lightning Rush away if you try to get in on him. At 6 he's likely going to try to kill you so try to keep your health as high as possible and let him push the wave up so you can try to fight him under tower for that little extra edge. [highlight]Start[/highlight] [imgsmall=items/null-magic-mantle.png][imgsmall=items/health-potion2.png] [imgsmall=champ/leesin.png] - He hurts. He's got good sustain since he's energy based and gets free stats off his Iron Will ability which he can only use after his shield goes up which blocks even more of your poison damage. His slow is annoyingly good for setting up ganks or just keeping you in a small area so he can follow up with Q. And then Q will hit harder since the second part of it deals damage based on your missing health. His ultimate smacks you in the face and repositions you so it can move you into position for a gank or just away from your tower and safety so he can beat on you more. Try extremely hard to not get hit by the first part of his Q post-6 since if he does hit you he'll kick you and follow up with Resonating Strike to deal more damage since you're missing more health after his ult and stick onto you like glue to beat on you. [highlight]Start[/highlight] [imgsmall=items/boots-of-speed.png][imgsmall=items/health-potion3.png] OR [imgsmall=items/cloth-armor.png][imgsmall=items/health-potion5.png] [imgsmall=champ/nidalee.png] - Nid's going to kill you. All she's going to do is run around, heal and throw spears at you. There's not much you can do to stop her unfortunately without jungler ganks especially after six since she gets cougar form and can just Pounce away. If you're playing draft mode I recommend that you pretend Singed is dead to you if you see Nid picked. Against all odds facing her; [highlight]Start[/highlight] [imgsmall=items/cloth-armor.png][imgsmall=items/health-potion5.png] and pray your jungler is cool with ganking top a lot. [imgsmall=champ/pantheon.png] - He's tough early because of how hard spears hit. If he jumps on you to stun and tries to HSS, just toss him into your poison and run away. His early damage can make it really difficult to stick it out in lane though, especially if he gets an early gank. He should begin to drop off after your first armor item though so pick up Glacial Shroud after your Catalyst. [highlight]Start[/highlight] [imgsmall=items/cloth-armor.png][imgsmall=items/health-potion5.png] [imgsmall=champ/renekton.png] - Renekton is similar to Pantheon in that he can deal a lot of early game damage but he'll being to fall off after you build your armor. He does more consistent damage than Panth after six though because he can just turn on ulti and dive in so be careful about that and don't commit to any Fling/poison trading around with him. [highlight]Start[/highlight] [imgsmall=items/cloth-armor.png][imgsmall=items/health-potion5.png] OR [imgsmall=items/dorans-shield.png] for more total hp so you're harder to burst down. For Riven, Renekton and Pantheon in draft mode you may want to consider a rune page with Armor quintessences instead of MS to increase your early survivability. [imgsmall=champ/riven.png] - Ah Riven. This girl has silly scaling, silly abilities, silly damage and a whole lot of other silly crap about her. She's got four gap closers really,a Sheen effect, hard CC and a shield to cut into your poison damage. This is pre 6. Post 6 she gets her ultimate which increases her range and damage and gives her a ranged AoE execute. You can try to hang back and leech XP until you get level three poison trail so you'll be able to trade more effectively with her but you have to watch out that she doesn't go in on you and force something when you aren't ready and that you aren't getting zoned too much. Once you get armor and Catalyst she'll fade a bit but getting to 2k gold can be difficult without adequate farm and you'll fall behind before you get to the point you're safe. [highlight]Start[/highlight] [imgsmall=items/cloth-armor.png][imgsmall=items/health-potion5.png] OR [imgsmall=items/dorans-shield.png] [imgsmall=champ/ryze.png] - While he is a more common middle pick, I've seen a small amount of Ryzes end up going top, especially if they're blue team and have a manaless mid lane champion. He's going to beat on you similar to Kennen or Teemo because he's got range and a snare which stops you from moving in on him. Since this is Ryze we're talking about, you're going to be in big trouble since he can build tanky and dish out plenty of damage so you can't kill him or anything. Just try to farm and hope your team can kill him late. [highlight]Start[/highlight] [imgsmall=items/null-magic-mantle.png][imgsmall=items/health-potion2.png] OR [imgsmall=items/boots-of-speed.png][imgsmall=items/health-potion3.png] And you should be running a flat magic resist page here. [imgsmall=champ/rumble.png] - One of the better top lane bullies out there if he's played properly. The fact that's he's manaless makes him hard to keep up with in sustain, especially after he gets his Revolver. He does have a shield but it's not going to block too much poison damage at lower levels so that isn't the problem with him. His E can hit you twice and slow you, with the second slow stacking on top of the first one so you'll be slowed for about five seconds if he's good at timing it. His Q does push the wave if he spams it on minions, so if he is going after you try to dodge in and out of the minion wave to avoid his E's and force him to push lane. He can be really dangerous though so don't get cocky, especially after six since his ultimate is a constantly slowing field and you don't mitigate that with your ulti. [highlight]Start[/highlight] [imgsmall=items/boots-of-speed.png][imgsmall=items/health-potion3.png] OR [imgsmall=items/null-magic-mantle.png][imgsmall=items/health-potion2.png] [imgsmall=champ/swain.png] - Swain's a nightmare for melees because he has two moves that are really good against them. It doesn't really help you that they usually have Ignite since it works with their E and that cuts into the regen from your ultimate. His Q constantly reapplies the slow so getting out of the tether range is the only way to stop the slow even with CC reduction from Merc or your ulti. And since you need to hang around to do damage with Fling/poison harass this works in his favor since he does a lot of damage if he hangs around you because of the amplification on E. [highlight]Start[/highlight] [imgsmall=items/null-magic-mantle.png][imgsmall=items/health-potion2.png] OR [imgsmall=items/boots-of-speed.png][imgsmall=items/health-potion3.png] [imgsmall=champ/teemo.png] - Hardcounter. You are going to get kicked around lane all day. Try to stay away and let him push into tower so you can farm. [highlight]Start[/highlight] [imgsmall=items/cloth-armor.png][imgsmall=items/health-potion5.png] and pray. [imgsmall=champ/udyr.png] - He beats melees up pretty handily with the Tiger Stance activation DoT. His sustain with tutrle is just stupid becuase he gets mana and health back with his autos and the shield it gives him lets him ignore your poison damage and if you somehow do manage to break through it he's just going to heal with Turtle or he's going to shred you with Tiger since you were hanging around him too long. [highlight]Start[/highlight] [imgsmall=items/null-magic-mantle.png][imgsmall=items/health-potion2.png] to cut back on the damage from Tiger Stance DoT. [imgsmall=champ/vladimir.png] - Bleh, this guy. Free damage and sustain for days. He does a decent amount of damage if you let yourself get continually hit by Tides. Since he's ranged he can very easily just sit back and harass/farm you and you have no real response to it. At early levels he won't be willing to get caught by your poison cloud since his Q is on a longish CD and it won't heal him for much so try to use this to your advantage early and go in for some poison trading. If your chase after him with poison up after about level 4, you can cause him to blow trollpool along with 20% of his current health so use this for damage or to set up ganks so you know his pool is down. After he gets his Revolver though you'll be in a very bad place. Try to farm up and get defensive items before he can get it so he doesn't walk all over you. Be careful when he hits six since he can take Ignite which works with his ultimate's damage amplification to hit you for more true damage and cuts into your ulti regen. He'll also hit you with Transfuse and Tides harder at this time so be very careful about being around 50% hp after he's 6. [highlight]Start[/highlight] [imgsmall=items/boots-of-speed.png][imgsmall=items/health-potion3.png] OR [imgsmall=items/null-magic-mantle.png][imgsmall=items/health-potion2.png] [imgsmall=champ/warwick.png] - Same problems as Udyr with sustain. His Q also hits for % magic damage which is really annoying. His new magic damage on his passive makes his ulti more dangerous. [imgsmall=champ/yorick.png] - Ghouls man, ghouls. He's got a lot of nice buffs tied onto his ghouls and you can't kill them off fast enough. His Omen of Famine hits you hard and heals him for a nice amount of the damage done and then it starts attacking and healing for some of the damage done. Pestilence is an AoE nuke and persistently slows around it while it's up. His ultimate makes a copy of himself and makes diving really easy since it'll draw aggro for him so watch out for your health when he's at six. [highlight]Start[/highlight] [imgsmall=items/null-magic-mantle.png][imgsmall=items/health-potion2.png] Okay, I realize this is a really long list of people you don't want to end up against top lane by yourself,, but those are the facts about Singed. Most of these champs have ranged harass to beat on you with or they just push too hard and do too much damage for you to be able to keep up. It's the sad fact about him, but if you can learn how to play him against these kinds of people he's really quite good since you've figured out how to play Singed effectively at his worst.

Singed's early game is kinda tough. You're somewhat squishy and you have no range to fight people from a safe distance. If you can get in and get some poison ticks on enemies it helps because they're likely runed with MR/lvl blues so it cuts into your damage less. Try not to take too much damage during these exchanges though, running in on someone like Olaf is not conducive to your good health. Focus on farming more than trying to kill the enemy as you'll need gold to become tanky and just run around enemies. If you feel you'll need ganks, be sure to talk to the jungler and keep an eye out for enemies warding river so your jungler knows what is warded and the gank can be more successful. Learn to toggle poison on and off while applying it as if you leave it on too long it will drain your mana before you get a Catalyst. Wards during laning save lives and can also take them. Be sure to tell your bottom lane if your Teleport is up and coordinate four man ganks bottom with your jungler. Losing your tower for a kill or two bottom and the ability to do an uncontested dragon normally is an okay idea as the gold you earned from dragon and the kills was more than they got from the tower. Not losing tower is still obviously preferential so push your lane to the enemy tower before teleporting bot to deny him CS.

By mid game either your tower or your enemy's tower is down so you have one of two options. You can roam and help your other lanes win or you can continue to push down top lane. If you roam you should be able to secure kills with Fling and your slow. If you continue to push, be sure to ward and watch out for the enemy jungler coming to gank you and turn on your poison while you run away. If they send more than just the jungler and the enemy laner at you, you may need to pop your ulti to get the defense increase and MS boost to escape since they'll likely have a lot of CC. By continuing to push you'll get more farm while you're pushing and you'll force the enemy to throw more champions at you which should free up your other lanes or you'll just roll their tower down and get another 150 gold for the team. Be sure to pay attention to the minimap for times when dragon or teamfights are happening so you can Teleport in to tip the fight in your team's favor. Be sure to remind your team to ward so you have Teleport targets otherwise it's not possible to help them.

Late game Singed. It's really a thing of beauty if you can survive to see late game. With your defensive items, RoA and Rylai's you become incredibly hard to kill, made even more difficult when you activate your ultimate. Be sure to be around your team now as one fight can decide the game and you don't want to be caught or be separated from them if a fight breaks out. Your build and ulti means you can dive towers to initiate fights if you need to and be safe-ish running around underneath the tower tanking it for your squishy allies while they dish out the damage for you. In late game Barons you don't necessarily do much damage with your poison so hang back to intercept and slow down the enemy while they're coming in to give your team the time to finish Baron. If you can catch someone on the enemy team alone be sure to Fling + Adhesive them so they can't escape and your team can kill them to turn it into a 5v4 for a little while.

Singed is an initiator. You turn on your poison and run intto their team to force fights inside your poison cloud to help give your team an advantage because the enemy is taking DoT and is slowed because of your Rylai's. Be sure to spit your adhesive at their front line to slow them up so it's more difficult for them to get in on your squishies and your team can pick them apart. If you can get to their squishies, be sure to Fling them back into your poison so they're slowed and are now out of position so your team can pick them apart. Just run around and be annoying as possible with your poison to the enemy and be sure to Fling/Adhesive to catch enemies out of position or to save your allies who are getting jumped. Fights under tower shouldn't really be a problem thanks to your ult so just run in under it and Fling out a squishy for your team to pick apart.

Singed is just a lot of fun to play with when you get around to the teamfight time. It's when he shines and throwing enemies around like they're nothing is really quite rewarding. It takes a special kind of insanity to play Singed though; you have to learn when to just not give a flying f*** and run into their team to flip out the squishy and when that's a bad idea. If you can learn how to play Singed through his weak early game though he becomes a very useful champion and can help to carry your team through some rough spots by catching enemies out of position.

3/1/2012: Uploaded guide. Approved! :D 3/4/2012: Added changelog. Other things will probably be changed in Matchups section and items sections soon. 3/5/2012: Added Doran's Shield in the Items Section as a start and added it to a few Matchups as possible starts. Added Riven (Don't Want to See), Fiora and Olaf (Both to Other Lanes) to Matchups and moved Tryndamere into "Other Lanes" section of Matchups. 3/21/2012: Added Rumble (Don't want to See) to Matchups section. Changed some stuff on Irelia and Teemo matchups. 4/12/2012: Added Vladimir (Don't want to See) to Matchups section. Shifted Gangplank into People You Can Keep up With and shifted Jax up to Other Lanes. 4/30/2012: Updated runes and masteries to what I currently use for Singed. Removed Thornmail from item list and the Banshee's Veil mention in the paragraphs, added Banshee's Veil to the list of viable items. 5/10/2012: Removed Sapphire Crystal from starts and recommended Boots + 3 pots instead. Reworked the item section to sound a bit better to me at least. Moved Shen up to Other Matchups. 6/4/2012: Added Darius, Lee Sin and Ryze to People You Don't Want to See matchups. 9/4/2012: Rewrote part of Introduction and Summoner Spells sections. Rewrote all of Early Game section.

Comments coming soon!
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