Graves Build Guide

[S3] Got any bright ideas?

Uploader Yukitq
Updated 3 years ago
  • 9
    Greater Mark of Attack Damage (+0.95 attack damage)
  • 9
    Greater Seal of Armor (+1 armor)
  • 9
    Greater Glyph of Magic Resist (+1.34 magic resist)
  • 1
    Greater Quintessence of Attack Damage (+2.25 attack damage)
  • 2
    Greater Quintessence of Life Steal (+1.5% Life Steal.)
Skill Order
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

Graves is an extremely strong AD carry and I feel that he is the strongest AD carry in the game. He is strong all stages of the game, with high AOE burst through his ultimate and buckshot (Q), as well as a great attack speed steroid/positioning spell which is spammable because of 1 second cooldown per autoattack, a great smokescreen spell that can be used offensively and defensively, and a wonderful passive that grants him defensive stats. I highly recommend playing Graves if you want to pick up an AD carry. [highlight]Pros: [/highlight]High AOE burst damage Great attack speed steroid Positioning tool is also spammable Smokescreen (W) provides great utility Really really easy to learn Badass cowboy with a huge gun (The Gun's name is Destiny by the way) [highlight]Cons:[/highlight] Easily countered by spellshields Falls off a bit in the late game because of his spells No hard CC Range slightly short Passive takes 10 seconds to build up fully Skins are pretty bad other than Mafia Graves Graves' dance orgin! [youtube][/youtube]

Helloo I am Yukitq and I am playing from the Garena server. I am not a high elo pro player of any sort, but I can guarantee that my Graves is not half bad. I main AD carries, and my main main carry is Graves. Below are my ranked stats. Edit: Put in Silver V, found time to play, now Plat V [center][imgext=][/center] [center][imgext=] [/center] (If it doesn't show, "right click" > "Open image in new tab")

[center][imgext=][/center] Greater Marks of Attack Damage: Flat AD, goes well with Graves's kit, as his scales scale well off AD. Autoattacks hurt more, skills hurt more, crit hurts more. You get the drift. Greater Seal of Armour: Armour to negate AD damage when fighting vs enemy ADC or just late game when people throw physical damage at you. [highlight]Greater Glyph of Warding[/highlight]: Late game when magic damage is hurled at you, MR per level also works. Flat MR when vs enemy bot lane with magic damage/enemy AP jungler who is likely to gank a lot MR per level for all other situations, but if you have no IP, get flat magic resistance glyphs, as these are more versatile. [highlight]Greater Quintessences of Attack Damage[/highlight]: Gives flat AD, autoattacks hurt more, skills hurt more, more damage = good [highlight]Greater Quintessences of Lifesteal[/highlight] : In season 3, most people start Doran's blade due to it's buffs n the early game. Therefore, there is not enough money to buy extra potions. Lifesteal quints make up for the lack of potions and synergizes well with Doran's Blade. [highlight]I also recommend one Crit chance mark for a AD mark[/highlight], as getting a lucky crit (about 1% crit chance) would win you a lot of trades earlier on in the game, and losing 1 AD doesn't hurt that much. [center][highlight]Life Steal Quints[/highlight][/center] Go these when you're against a hard matchup if possible, but these work well in Season 3 overall, because of the fact that doran blade starts are much more common now, and because these don't give sustain like the boots 3 pot start in season 2, these are viable now and pretty strong. P.S. I still have a Quintessence of Attack Damage cos I'm too poor for a tier 3 one atm.

[title][img=skills/graves/p.png] Passive: True Grit[/title] [title]Explanation:[/title] This is a fantastic passive. Gives you great defensive stats, so you have natural tankiness and allowing you to survive longer and be able to take more abuse. 30 extra armour and magic resistance late is just insane! This not only allows Graves to deal tons of damage, but also gives him added survivability, adding to one of the reasons why I feel he is the best AD carry in the game. Takes really long to stack up though (10 seconds) and try to keep this passive up during laning phase by autoattacking minions as this will help you win trades vs the enemy AD or take less damage from poke. And just in case, being "in combat" means either taking or dealing damage. [title][img=skills/graves/q.png] Q: Buckshot [/title] [title]Explanation:[/title] Graves' main skill. Does tons of damage, and can pass through minions and your enemy can be hit by more than one bullet. Quickdraw (E) up to your opponent then use this skill, causing him to take more damage. Keep in mind the more bullets you hit your enemy with, the less each one does, so that it's not OP as hell. Clear waves, harass the enemy team, tons of damage. Graves FTW! Also it looks hella cool. Also, the closer the enemy is to you, the more damage he'll take as he'll take multiple bullets to the face, therefore making them less willing to jump on you (just something with psychology, not always the case) as they will take more damage. [center][imgext=] [/center] [center][imgext=] [/center] [title][img=skills/graves/w.png] W: Smokescreen[/title] [title]Explanation:[/title] One of the best utility spells in my opinion. Plunging your opponent into darkness is really strong, as it causes him to be unable to find a target to autoattack, cast spells and therefore allowing you to deal more damage to him. A really strong spell, and since this is AOE, you can also cast it in the middle of a teamfight to block the vision of several players. A mini nocturne ult is always nice. Also, like Phreak said in the champion spotlight, it can be used to bait the enemy AD while the jungler is coming, as he will lose vision not knowing that a gank is coming up. Lastly, players with shitty computers will lag once they come out of the smokescreen, so it might often provide and unexpected bonus. Denying vision is huge, mini nocturne ult op! [center][imgext=][/center] [center][imgext=][/center] [title][img=skills/graves/e.png] E: Quickdraw[/title] [title]Explanation:[/title] Graves's positioning tool/attack speed steroid. Use this spell to juke out [imgsmall=champ/blitzcrank.png] hook, [imgsmall=champ/leona.png] "E", or any skillshot for that matter. Dashes 475 range, 75 less than flash, but still can be used to go across small walls such as dragon pit. Like graves's kit, it can be used offensively and defensively. As stated in summoner spells, together with flash (total 975 range), it could be used to make some major plays. The cooldown reduction per autoattack makes for a really scary Graves late game, and during laning it would be up often to juke out skillshots. Good spell. In Season 3 attack speed has gotten nerfed, so maxing this immediately and not taking extra points in smokescreen after buckshot might be good as well. [center][imgext=][/center] [center][imgext=][/center] [title][img=skills/graves/r.png] R: Collateral Damage[/title] [title]Explanation:[/title] Really awesome ultimate. Deals lots of damage, both single target wise and teamfight wise. Also can be used to KS your teammates :D Has insane scaling with AD. Although this is the case, knowing/not knowing how to use this ultiamte effectively is really crucial. The range is superb, 1000 units + the cone, which is about 800 range. If some guy is running away, this can be used as a sniping tool, as said earlier on it's range is retarded, nearly 4 times your autoattack range (525) Basically, it works like this, in case you still don't get it. Die teemo. [center][imgext=][/center] And if it doesn't hit an enemy champion it does the same, explodes in a cone. It can hit minions and monsters, so it can be used to steal Baron/Dragon if you have vision etc. [center][imgext=][/center] [center][imgext=][/center] Note: These pics are all taken from Phreak's champion spotlight for Graves, in which I have inserted a link at the end of the guide, as I am too dumb to know how to take screenshots on the LoL client (seriously, why does it appear as a black screen when I screenshot then paste into paint). I will be adding my own photos soon, as soon as I find out how to take screenshots ;-;, so these pictures are just temporary ;-;. Anyway, for more detailed explanation and videos on how the skills work, please do watch Phreak's spotlight, as videos will always be better at illustrating how these skills work than pictures. But don't follow the build XD [highlight]Edit[/highlight]: Yay found out how to take my own pics hurrah [center][imgext=] [/center]

Take Collateral Damage (R) whenever possible, Buckshot (Q) is your next priority, and max quickdraw (E) after taking 3 points in smokescreen (W). ~Why 3 points in smokescreen?~ [.] Higher burst early [.] Attack Speed can be saved for later levels [.] Can clear waves more effectively (Q,W backwave) [.] 2 points in this spell would be enough to clear the backwave though, but I prefer taking 3 for higher burst early - mid game. [highlight]EDIT[/highlight] Take only 1 point in Smokescreen now, as since attack speed got nerfed, it is better to just max out quickdraw straightaway (Season 3 Thoughts) So this is the updated skill levelling: [center][imgext=] [/center] [center][imgext=][/center]

[center][highlight]STARTING[/highlight][/center] Option 1: Open with [imgsmall=items/dorans-blade.png] [center][highlight]Early on[/highlight] [/center] Get [imgsmall=items/berserkers-greaves.png] ASAP too as it gives more mobility, for better kiting/escape/chasing/juking. If not enough money, leave it at boots first and get the other items If you are doing moderately fine, get 1 [imgsmall=items/dorans-blade.png] (or 2 if you are getting screwed over in lane) and also get a [imgsmall=items/vampiric-scepter.png]. These items will give you a very strong laning phase and allow you to get up an early advantage, or just help you stay alive and do well in lane if you are doing badly. [highlight]If you already have 1550 gold when you get back, go straight for a [imgsmall=items/bf-sword.png] as you'll crush your lane pretty bad with a straight B.F. Sword.[/highlight] [highlight][center]Mid Game[/center][/highlight] Complete your [imgsmall=items/the-bloodthirster.png] and then go for a [imgsmall=items/zeal.png]. Upgrade this to either a [imgsmall=items/statikk-shiv.png] if you're doing well or a [imgsmall=items/phantom-dancer.png] if you're doing ok or badly. Then go for a [imgsmall=items/last-whisper.png] or a [imgsmall=items/infinity-edge.png] depending on how much armour the enemy team has. (Last Whisper if enemy team has 3 members with 100 armour and above) [highlight][center]Late Game[/center][/highlight] Get a defensive item of your choice and needs (more explanations below) [imgsmall=items/randuins-omen.png] / [imgsmall=items/warmogs-armor.png] / [imgsmall=items/banshees-veil.png] / [imgsmall=items/guardian-angel.png] / [imgsmall=items/mercurial-scimitar.png] Finish up your [imgsmall=items/last-whisper.png]/[imgsmall=items/infinity-edge.png] depending on what you built earlier [highlight][center]Late Late Game[/center][/highlight] Sell off your [imgsmall=items/berserkers-greaves.png] for a [imgsmall=items/zephyr.png] and if you have a [imgsmall=items/statikk-shiv.png], sell it off for a [imgsmall=items/phantom-dancer.png]. Remember to get [imgsmall=items/elixir-of-fortitude.png] and if you have extra $$$, [imgsmall=items/elixir-of-brilliance.png] and [imgsmall=items/oracles-elixir.png]. [img=items/sword-of-the-occult.png] Get if snowballing very hard/against easy opponents [img=items/banshees-veil.png] If against teams with good iniations such as [imgsmall=champ/ashe.png] ultimate or [imgsmall=champ/blitzcrank.png]'s rocket grab, get this if you're afraid of getting iniated on. Also get it against heavy AP team comps. [img=items/randuins-omen.png] If getting focused down really hard by the enemy AD bruisers get this [img=items/guardian-angel.png] If the team and game is revolving around you, get this. That is to say, you're carrying hard and getting focused down by the enemy team. Remember to sell it off and get a better defensive item when it's passive is on cooldown. Take this when they have assassins such as Zed or Kha'Zix. [img=items/zephyr.png] Replace boots with this at late-late game, as it gives you tenacity, more attack speed and even cooldown reduction. Plus, this also gives 10% movement speed, which combined with [imgsmall=items/phantom-dancer.png], would give you additional 15% movement speed, and you will have 379.5 movement speed (Graves's base movement speed is 330). This is more than what [imgsmall=items/berserkers-greaves.png] gives you (45 movement speed), and scales better during late-late game. [center][highlight]Big tip: If you're getting screwed early in lane REALLY HARD you should get a [imgsmall=items/elixir-of-fortitude.png][/highlight[/center]] [center][highlight]Warmog's Armour[/highlight][/center] [center][img=items/warmogs-armor.png] [/center] Right now though, I feel that Warmog's might be better than any other defensive item, for the very reason it costs so little (2650g), and gives so much health (1000 health). Getting armour isn't really effective now because of all the armour penetration from [imgsmall=items/the-black-cleaver.png]and [imgsmall=items/last-whisper.png], and magic resist has become weaker with the increasing popularity of [imgsmall=items/haunting-guise.png], so I feel that Warmog's is better at the moment, but GA is still great for turning games around, due to it effectively giving you a sixth member. [img=items/frozen-mallet.png] With the Warmog nerfs, this becomes a pretty solid item, as it only gives 300 health less than Warmog's, and also has a really useful passive which allows you to kite or chase down your enemies. Take this if you do not need a lot of tankiness to survive, and take the others when you really need help surviving. [center][highlight]Bloodthirster or Infinity Edge first?[/center][/highlight] The Bloodthirster gives up to 100 AD max full stacked, allowing your spells to do more damage. Also it gives more lifesteal, which equals to more sustain in lane, and is much cheaper than Infinity Edge. Infinity Edge gives 20 less damage than The Bloodthirster, but makes your crits hurt like hell, but is more expensive than Infinity Edge. Plus, it does not give sustain, so a vampiric scepter would be needed, adding up to a total cost of 4680, which costs 1680 more than The bloodthirster. Therefore, The Bloodthirster is a better choice compared to Infinity Edge, as the 1680 could be used to buy a Zeal and a dagger. [center][highlight]Blade of the Ruined King[/highlight][/center] [center][img=items/blade-of-the-ruined-king.png][/center] Oh look, the new [imgsmall=items/madreds-bloodrazor.png]. But deals 4% of current health instead of maximum health, and in Physical Damage. Also has a nice little active which steals health and movement speed from your opponent (can be used to bait, chase or out trade opponent). According to statistics, it will deal more damage than a fully stacked [imgsmall=items/the-bloodthirster.png](100 AD) when your opponent has 1500 health or more. [center][highlight]When and Why to take Bloodthirster[/highlight] [/center] 2.BT is more reliable damage when fully stacked. You don’t have a varying amount of damage to worry about. 3.BT is better in lifesteal the more damage you get. 4.BT is better at killing structures. 5.BT is better at killing targets around 1,500 below at late game, and 1,000-1,200 below in mid and early game. BT (because of above) is better at killing lane minions. [center][highlight]When and Why to take Blade of the Ruined King[/highlight][/center] 1. BotRK is better at killing Dragon and Baron. 2. BotRK is better at softening up heavy targets, doing initial damage in a fight on full-health fatties. 3. The more a champ is higher than 1,500 health, and the harder is he to get below that life point, the better BotRK is. 4. BotRK is easier to build. No BF sword, but instead daggers and long swords. 5. BotRK is better as a sole damage item, as it doesn’t scale better with other items the way BT does, making it generally better on tops and junglers. BotRK has an active that is helpful for chasing people, making it a better dueling weapon. Credits: (Do read it, it is really helpful) [center]Damage Blade of the Ruined King Deals By Opponent Health[/center] [center][imgext=][/center] This is how much Blade of the Ruined King deals at each health level. Credits: Do get this item when your opponent is really tanky health-wise. It goes well with Graves because of the attack speed steroid on his [imgsmall=skills/graves/e.png], which allows him to make full use of the 4% health damage. However, I feel that The Bloodthirster is still a better item on Graves, for the reason that he has really good scaling on both his [imgsmall=skills/graves/q.png] and his [imgsmall=skills/graves/r.png] and that extra 100 AD from it will really help him do more damage. Also, I would prefer Bloodthirster as it is a more reliable damage source, as shown in the chart above. BOTRK also only gives 25 AD, which is very little for Graves, who scales well with flat AD. One more thing - get [imgsmall=items/blade-of-the-ruined-king.png] if you are getting focused a lot as it will give you kiting power from the active. In this end though, it is still up to preference, and IMO, BT is always better than BOTRK on Graves on most situations. [center][highlight]Attack Speed Items[/center][/highlight] [img=items/runaans-hurricane.png] It's all about personal preference when it comes to these items. Runaan's gives you more attack speed, allows you to hit more people with it's passive but it doesn't give crit, which makes it rather unappealing and lacklustre compared to PD or Statikk Shiv. (Remember that it applies on-hit effects such as red buff, but it cannot crit) Also, the two arrows Runaan's shoots will lower Graves's [imgsmall=skills/graves/e.png] cooldown (which is quite OP), in other words, one autoattack will lower down Graves's [imgsmall=skills/graves/e.png] by 3 seconds! However, I do not recommend this item. [img=items/statikk-shiv.png] Statikk Shiv also functions like runaan's, but having to stack up charges is a bit troublesome, but the lightning damage can now critically strike, dealing up to 200 damage (AKA 800 during teamfights, though I'm not sure if Infinity Edge changes it). But wait, [imgsmall=skills/graves/e.png] can stack charges! OMG OP OP OP! This item is very popular because of the somewhat AOE it gives, allowing ADs to hit more targets, and provides a very strong early-mid game. If you do get this, be sure to sell it off late game for a [imgsmall=items/phantom-dancer.png] as it scales better into late. But wait, [imgsmall=skills/graves/e.png] can stack charges! OMG OP OP OP! So I feel that this item is pretty viable for the damage it gives, although less attack speed and crit. If you're snowballing in the early-mid game, get this item to help you snowball even more. [img=items/sword-of-the-divine.png] Sword of the Divine is more of a high risk high reward kind of item, being that if it refreshes, it is a really scary item, but if it doesn't, the base attack speed is removed. I don't think this item is good, and don't think it should be taken (just IMO) Therefore, choices of these items are always upon personal preference, but it really isn't that good of an item. [center][highlight]Black Cleaver or Last Whisper[/center][/highlight] [img=items/the-black-cleaver.png] In my opinion, always Last Whisper. The reason is simple. The Black Cleaver requires you to damage the opponent before the armour shred, and it only removes 25% armour. Last whisper, on the other hand, is instant, however, and gives 35% armour shred. However, The Black Cleaver gives 10% cooldown reduction, base armour penetration and health, and it shreds armour, not penetrate it, therefore your teammates's physical attacks will also deals more damage as the opponent's armour is shredded. That is why if your team is AD reliant, for example, a [imgsmall=champ/pantheon.png] top, [imgsmall=champ/leesin.png] jungle, you might want to get The Black Cleaver, as it will benefit them as well, but is not done in most cases as you would want to be a bit more selfish and get that Last Whisper which benefits you more. [center][highlight]Conclusion[/highlight][/center] Standard build: [item=berserkers-greaves][item=the-bloodthirster][item=phantom-dancer][item=infinity-edge][item=last-whisper][item=guardian-angel] Against teams with heavy CC: [item=berserkers-greaves][item=the-bloodthirster][item=phantom-dancer][item=infinity-edge][item=last-whisper][img=items/mercurial-scimitar.png] Against teams with strong iniate/heavy AP: [item=berserkers-greaves][item=the-bloodthirster][item=phantom-dancer][item=infinity-edge][item=last-whisper][img=items/banshees-veil.png] Against teams with a lot of HP: [item=berserkers-greaves][img=items/blade-of-the-ruined-king.png][item=phantom-dancer][item=infinity-edge][item=last-whisper][item=guardian-angel] Against teams with AD bruisers focusing you and you find yourself too squishy: [item=berserkers-greaves][item=the-bloodthirster][item=phantom-dancer][item=infinity-edge][item=last-whisper][item=guardian-angel]/[img=items/randuins-omen.png]

Try to farm up as much as possible (CS), and harass the enemy AD with E,Q,W combo, especially if he has a non-sustain support such as Blitzcrank or Leona. Your early burst is really strong, so be sure to make good use of it by harassing. At level 1, farm passively. When you reach level two and take a point in Quickdraw (E), play a bit more aggressively, and communicate with your support by pinging/chat so as to decide when to go in aggressive on the enemy AD so as to not allow little mistakes to happen which can cause you to lose bot lane. Remember, Buckshot is very strong early, so be sure to abuse it more. Make sure you know how strong the enemy AD is, whether they are weak or strong early/knowing how much their abilities deal so that you and your support can decide when to go in and engage on the enemy bot lane. If you want hit a higher level than your opponent remember to push the lane as much as possible (but don't forget to last hit minions) so that the enemy creeps die faster = more exp for you and your support. When you have a level up on your opponent and recognise that your are stronger, try to engage on the enemy while you still have the level advantage so as to deal more damage than they deal to you so you can zone them out and ultimately win your lane. If the enemy is zoned and the creeps are pushing up to your tower, try get your support to tank the minion wave before they reach the turret so as not prevent the lane from pushing back until your minions arrive. The enemy bot lane will be zoned because of this as they would not dare approaching the minion wave to CS as they fear they might be killed if they do overextend. (If your support does not want to do so do not do it yourself unless you have [imgsmall=items/vampiric-scepter.png], as minion damage reduction masteries are removed, causing minions to hurt a ton) [img=skills/graves/e.png] > [img=skills/graves/q.png] > [img=skills/graves/w.png] > [img=skills/graves/r.png] This is Graves's full combo. Always get a couple of wards if possible, and don't just rely on your support to ward. If you have a little bit on extra cash, spend it on vision, and vision wards are also useful during for Dragon Control if needed. [center][img=items/sight-ward.png][img=items/vision-ward.png][/center]

By now you should have a Bloodthirster with a Zeal,and dragon contests are extremely good for you and your team, as your AOE skillset just blows through your enemy team and drops their health quickly. Be sure to stay at the back so as to not die as fast, and continue farming and farming. Also, keep in mind that Graves's ultimate can damage minions, so it's long range can be used to steal Dragon, Baron from the enemy team if they are doing it, or just cause some disruption while they are taking Dragon. Your mid game goals are to finish up your [imgsmall=items/phantom-dancer.png]/attack speed weapon of your choice as well as your [imgsmall=items/infinity-edge.png]/[imgsmall=items/last-whisper.png] so as to maximise damage. [highlight][center]OBJECTIVE CONTROL (RainDevour recommendation)[/center][/highlight] Dragon grants 190 gold to each player on the team (Global Gold, which means the team gets 950 gold in total) It is often heavily contested as it does give massive amounts of gold, not to mention it's global gold, which makes it all the more better. Get your support to ward it often with a [imgsmall=items/sight-ward.png], or get it yourself if the support is scumbagish. When your team is taking dragon, try to remove all vision your enemy has on it (you don't want them to know you're doing it/allow for a steal through [imgsmall=champ/ezreal.png] ultimate) with a [imgsmall=items/vision-ward.png]. Also, even if the enemy team is taking Dragon, you would want to keep it warded, for the reason that their jungler might fail his smite and you would be able to steal it with [imgsmall=skills/graves/r.png]. Killing the enemy doesn't help you win games, pushing down turrets do. Try to focus more on taking down turrets than taking kills and making your score look nice. Always remember your [imgsmall=skills/graves/e.png] increases your attack speed, so try to cast it when taking down turrets, although the 1 second cooldown per hit does not proc on turrets. Also, when you take down turrets, you will be able to roam with your team, helping out maybe the poor [imgsmall=champ/karthus.png] at mid by killing the enemy mid laner. After the enemy team mid laner is killed, take down his turret, so now your karthus can roam freely. Always remember taking down the middle turret is the most important turret and should be priority among the turrets.

There are a number of scenarios in which dragon can be done. First, there is the scenario where you just took down either the enemy support or ADC. This way, you can confidently do dragon without much contest with your jungler as the enemy is down one member. Second, if their jungler shows up top lane to gank and your jungler is nearby Dragon, you can do dragon, as there is a numbers advantage, and the enemy has no smite as compared to your team, which has the jungler nearby. Third is when you push a large minion wave to the enemy turret, and know that they will be farming there for sometime, then you can call for your jungler to help do dragon. If the enemy botlane were to come and contest the dragon, they would lose the entire wave, so baiting for dragon is also possible with vision wards to make them lose CS.

By now you're super strong, especially with that 70% attack speed steroid. You would deal about 1k~ with a full build per autoattack, plus your AOE skillset, you will be deal tons of damage in teamfights. Be sure to use your ultimate well, making sure you hit as many people as possible with your ultimate after it explodes, so as to inflict maximum damage. Also, even if they have a [imgsmall=champ/jax.png] or [imgsmall=champ/irelia.png] that's jumping at you screaming for your head, you have a [imgsmall=items/guardian-angel.png] to save your life. As I said earlier on, your ultimate can also be used to steal Baron as well, so keep that in mind. Baron is especially important at this stage of the game, as it grants 300 gold to every single player on the team (global gold), which totals up to 1500 gold for the entire team. The Baron Buff is also very strong, giving 40 AD, 40 AP, regeneration which would help when both teams are poking each other with spells, as you will be able to regenerate the damage the enemy team deals to you, but they will not be able to regenerate theirs. Always make sure to have wards around Baron so that you know when the enemy team is doing it or not. [imgsmall=items/vision-ward.png] is also very important, as it can help to clear wards, removing enemy vision of Baron, and allowing your team to do Baron either without their knowledge so that they will not disrupt you, or reduce the chances of Baron getting stolen through a [imgsmall=summoners/flash.png] [imgsmall=summoners/smite.png] combo. At this point of the game, focusing turrets rather than getting kills becomes more important, as this will ultimately help you win the game and destroy the nexus. It is important to know when you should do Baron or push down turrets instead.

Be sure you are never in the middle of the teamfight, or the heat of the battle. Stay behind your team and deal damage. You have two priorities: Don't die, and try to deal as much damage to the enemy team as possible. When you use your [imgsmall=skills/graves/r.png], make sure it hits as many targets as possible after the shell explodes into a cone. When being jumped on by enemy team bruisers/anyone who's trying to kill you, use [imgsmall=skills/graves/e.png] and [imgsmall=summoners/flash.png] (only if absolutely necessary) to try and kite them. Also throw out a [imgsmall=skills/graves/w.png] so as to deny vision at the champions who are trying to kill you as well as slow them, allowing you to live and kite for a longer time, and possibly even killing them. Never ever [imgsmall=skills/graves/e.png] towards the fight/enemy team unless you are cleaning up kills, but instead (if you're not getting jumped on by anybody)[imgsmall=skills/graves/e.png] to the side for the attack speed buff. This is because [imgsmall=skills/graves/e.png]ing back when nobody is targeting you will put you out of range for autoattacks as your range is rather short (525) while quickdrawing towards the enemy team will put you in danger. Get your team to try peel for you with crowd controls such as stuns or knockbacks, allowing you to survive longer and deal more damage. Watch out for skillshots during teamfights such as [imgsmall=champ/chogath.png]'s rupture (Q). Skills such as this could catch you off guard and would allow the enemy team to jump on you, killing you. Be alert and use [imgsmall=skills/graves/e.png] and [imgsmall=summoners/flash.png] to dodge them. Although it is important to kill the AD/AP Carry first (mostly the AD Carry though), do not always try to target them. Sometimes, you have to try get the enemy off your back first before going for the priority targets, as sometimes you might be killed by the bruisers before you can even reach the backline of the enemy team. As such, you must recognise when is the right time to kill the priority targets. Most of the time you'll be trying to kill the guy who is trying to kill you though.

Supports that are good with Graves: [img=champ/blitzcrank.png]: Tons of burst from this lane. Blitz grab, power fist, you E,Q,W in and ignite, is almost always a guaranteed kill. [img=champ/alistar.png] : After he lands his W,Q, you can also E,Q,W and ignite, which is somewhat like a Blitz lane. Also able to tank due to his ultimate, which reduces 50% damage. [img=champ/nunu.png] : That attack speed + movement speed bonus, as well as Attack Speed slows on enemy AD. Really awesome support, and is more of late game sustained damage than high burst early damage. [img=champ/leona.png] : Like Blitz and Alistar lane. After she lands E>Q, the burst from both you and her (especially her passive) will be able to kill almost anyone. Also, she gains a huge armour and magic resistance bonus from her W, allowing her to tank lots of damage. Her ultimate is great too for either a massive slow or a great stun. [img=champ/lulu.png] : Lulu has a great 80% slow on her Q, a shield that gives you her passive, as well as a W that renders their enemy AD useless for a short duration of time. Not to mention the ultimate that gives you peel and extra health, giving you more survivability. Nuff Said. [img=champ/soraka.png] : Infuse grants Graves more mana allowing him to spam his skills more and forget about his mana consuming kit, and heals heals everywhere. Really passive and boring though. [img=champ/zyra.png] : Like blitz/ali/leona, zyra is a really strong support with high burst and sustained damage, and a AOE snare and knockup provides huge utility. [img=champ/janna.png] : That shield + 55 AD bonus really gives Graves more damage on his autoattacks and spells, which scale really well with AD, as well with a somewhat spammable knockup and teamfight disruption ultimate, although other supports are just better right now, Janna/Graves is still rather strong. [img=champ/taric.png] : This fabulous son of a bitch is great with Graves. Together, they have high damage, high defensive stats and are strong throughout the game. His W gives tons of armour, helping the already "tanky for an AD carry" Graves get more tanky, as well as gives burst. His stun gives strong presence early, as after Taric stuns an opponent Graves can deal tons of damage with his combo, and his R gives bonus AD, allowing Graves to deal damage. Damn this combo strong. Try to engage early at 6 with this guy, as the burst coming out is insane. This bitch also heals too, allowing great sustain in lane. [img=champ/thresh.png] Who doesn't do well with this guy. He has great CC, and a lantern that can be used both offensively and defensively. He also has great lane presence and can easily zone out opponents. Click lantern to go on an adventure OP.

[img=champ/vayne.png] [highlight]Relatively easy lane.[/highlight] She will destroy you late, but her early laning phase is really really weak. [imgsmall=skills/graves/e.png] > [imgsmall=skills/graves/q.png] > [imgsmall=skills/graves/w.png] would probably take out half of her health when you're at level 4, so make the best of the early laning phase to zone her out. [img=champ/twitch.png] [highlight]This lane is easy-medium, more towards medium.[/highlight] Just like the Vayne lane, harass him using your combo. Although expunge deals quite a lot of damage, it would require him to put stacks on you first before expunging for maximum damage, whereas your burst is instant, and you also have more burst.. He is very weak early, but will crush your team late with his long range and piercing arrows, so try to zone him early, and whenever possible, dodge his "W" with quickdraw. [img=champ/varus.png] [highlight]This lane is of medium-hard difficulty, more towards hard though.[/highlight] His "Q" is relatively easy to juke out with your [imgsmall=skills/graves/e.png], so do that as much as possible, as when he is charging it up, it allows you a lot of time to think through what you have to do. It is the same with his tentacles of doom (R) and his Hail of Arrows (E). His burst is really high though, because of his "W" and his spells, although they are easy to juke. Overall, his laning is pretty strong, but you will outscale him. Cleanse can be a consideration due to his tentacles. [img=champ/ezreal.png] [highlight]Overall it is of medium-hard difficulty. [/highlight] Try to juke out his skills with [imgsmall=skills/graves/e.png] and [imgsmall=summoners/flash.png] if absolutely necessary, and also, Ezreal is pretty squishy early on, with only 430~ health at level 1. You will definitely outscale him, but after he gets [imgsmall=items/frozen-fist.png], he could be somewhat a problem, due to the armour and slow it gives, which would allow him to kite you with "Q"s. Try to dodge them as much as possible. Also, keep in mind when he is casting your ult, try to get behind him so it will not hit you, as it does deal a lot of damage. Watch out for him "E"ing out of your ult though. [img=champ/sivir.png] [highlight]A relatively hard lane if she hits her "Q" and manages to spell shield your spells.[/highlight] Gah Sivir. Whenever you can, [imgsmall=skills/graves/e.png] out of her boomerang blade, or watch a chunk of your health disappear. Be sure to stay behind minions, as the more units it passes through, the less damage it deals, but whenever you can, try to dodge the boomerang blade. She has a spell shield that can also negate much of your burst, so be sure to cast your spells after the spell shield has worn down. Also, her chasing abilities are unmatched with her ultimate and passive, so be wary of that. A really strong laner, but you will outscale her. [img=champ/urgot.png] [highlight]Medium - Hard depending on how well you can dodge his "E"s.[/highlight] Very strong early and especially strong mid-game, but falls off so hard late. Try to [imgsmall=skills/graves/e.png] out of his "E", as this will negate a lot of poke. In the event that you do get hit though, be prepared to lose quite a lot of health. Just try to farm and get to late game as fast as possible, and do not try to fight him 1 on 1, because of his passive. Also beware of his ultimate, as if you get swapped in to the team, you are pretty much screwed. Try to have your team hard CC him when he is switching in order to break his channel. [img=champ/ashe.png] [highlight]Medium - Hard depending on how well you can dodge his "E"s.[/highlight] [imgsmall=skills/graves/e.png]>[imgsmall=skills/graves/q.png]>[imgsmall=skills/graves/w.png] as much as possible earlier on, and try to dodge her first autoattack get ready to taste her crit. Stay in the bush as much as possible to dodge her first attack until she finally uses it to get minions. Stay behind minions as much possible so as to let minions tank her "W" skill. You can [imgsmall=skills/graves/e.png] her ultimate as well, avoiding the stun. [highlight]A relatively easy lane.[/highlight] [img=champ/corki.png] [highlight]Medium lane. [/highlight] He will phosphorus bomb you, nuking you for a relatively large amount of burst, so a early [imgsmall=items/vampiric-scepter.png] is rather important. He has more poke, therefore making him a strong laner. His Gatling Gun (E) and passive also negates your passive as it reduces 50 armour at max level at late game, but your late game is stronger than his. Try to get your jungle to gank more often, and just damaging him will do, as he has this insanely long range escape (W). Also, do not chase Corki on his Valkyrie (W) trail, as it deals quite a lot of damage. However, he does run out of mana very fast, so try to take advantage of that, as his mana costs are stupidly ridiculous, and in Season 3, he is horribly weak, due to the items available. [img=champ/caitlyn.png] [highlight]Hard lane.[/highlight] Cait will destroy you in lane due to her retarded range, but you will outscale her due to her weaker late game. Try to [imgsmall=skills/graves/e.png] out of her "Q", negating more damage, and even if you can't, stay behind minions, as it works like a [imgsmall=champ/sivir.png] boomerang blade, dealing less the more units it hits. Be aware of where her cupcakes (W) are, as stepping on them could prove to be fatal in the event of a fight. Also, get someone to tank her ult, and if you are a true scumbag, [imgsmall=skills/graves/e.png] or [imgsmall=summoners/flash.png] behind someone forcing them to tank the damage. Yep be a team player :D You have more burst than her though, as yours is instant, and Caitlyn, on the other hand, needs channels to deal damage. Try to get to late game ASAP. [img=champ/draven.png] [highlight]Hard lane.[/highlight] Your passive will negate some of the damage on his spinning axes (Q), and try to engage on him when he misses a spinning axe and it's on cooldown, as this will negate lots of his damage as well as not allow his "W" to be refreshed. Try to [imgsmall=skills/graves/e.png] out of his ultimate, and watch out for where his axes land, and aim your [imgsmall=skills/graves/q.png] at that area. If possible, throw a [imgsmall=skills/graves/w.png] after he throws a spinning axe, as the vision deny will not allow him to see where the axe is landing, rendering him unable to pick it up. You outscale him, but his early laning is so strong. League of Draaaaaaaaaaaaaaaaaaaven. [img=champ/kogmaw.png] [highlight]Medium difficulty.[/highlight] Outscales you, but his early laning is pretty shitty, and he doesn't do a lot of damage to you earlier on as his burst is really low. [imgsmall=skills/graves/e.png]>[imgsmall=skills/graves/q.png] him as much as possible early, and once he hits level 6, watch out for his ultimate and try to dodge them as much as possible. He has no escape tool though, so asking your jungler to gank might prove useful. He has a relatively weak early game, but an insane late game along with his range. [img=champ/tristana.png] [highlight]Easy-Medium difficulty[/highlight] As she will usually max her Rocket Jump (W), which requires her to jump towards you in order to deal damage, she will not use it often during laning phase, allowing you to poke her with your [imgsmall=skills/graves/e.png] > [imgsmall=skills/graves/q.png] combo. She has really high burst at level 6 though, as her ult deals about 300 damage (like yours). She outscales you, but has a really weak mid game, so try to pressure that as much as possible. She will destroy your team late with her insane range, but you can win her early - mid. [img=champ/missfortune.png] [highlight]This lane is medium-hard, more towards hard.[/highlight] She will harass you with her "Q" spell a lot by hitting a minion in front of you causing it to hit you, which is pretty much free harass, so a vampiric scepter is somewhat needed. Try to [imgsmall=skills/graves/e.png] out of her ultimate (or get ready to take chunks of damage), because unlike your ultimate, her ultimate deals damage overtime. You outscale her, but her autoattacks do hurt a lot because of her (W) so try your best not to let her get her W stacks on you. [imgsmall=skills/graves/q.png] her as much as possible, and do not trade autoattacks with her, as she will definitely come out tops because of her (W). She is very strong early, and try to not let her snowball that much in the early game. Barrier would do fantastic against her as it mitigates a lot of damage from her ultimate. [img=champ/quinn.png] [highlight]This lane is a easy-medium.[/highlight] Boy do I feel sad for this champion, in my opinion she's pretty bad as an ADC and better played top lane. Her damage is unreliable (her passive) and her cooldowns are pretty darn long. She also has to get into the middle of teamfights in the late game to deal more damage, and that's not something you would want to be doing with your AD carry. However, that blind is pretty darn strong. 1.5 seconds of not being able to autoattack is pretty darn scary. If you're really getting shit on because of that, get a [imgsmall=items/quicksilver-sash.png] to cleanse the blind, or you could just run [imgsmall=summoners/cleanse.png]. Whenever possible try to juke out her "Q" with your [imgsmall=summoners/exhaust.png][imgsmall=skills/graves/e.png] to avoid the blind, and if you are blinded, throw a [imgsmall=skills/graves/w.png] back at her to deny her vision and buy you some time for the blind to wear off. One of the reasons why Graves does well against Quinn is because he also does a lot of damage through his skills, and is not based a lot on Auto-Attacks unlike champions such as Vayne.

[img=champ/jax.png] Wtf late game beast dodge all attacks tons of damage jumps on me I'm dead. Tri-Force with Hextech Gunblade and Guardian Angel near unkillable so strong. Do not auto-attack him when his dodge is on, and try to quickdraw away from his stun. Kite him as best as you can. [img=champ/irelia.png] Wtf late game also jump on me can't be killed heals so much health back and with a Guardian Angel 75 true damage better nerf irelia. Like Jax, try to kite her, and get your team to try and peel her off you. [img=champ/sivir.png] SPELL SHIELD BLOCKS MY Q/R BURST IS REDUCED BY A LOT and boomerang blade really hurts. Try to dodge her boomerang blades as best as you can, and drag the game out if really needed. [img=champ/caitlyn.png] So strong early outranges massively, try play passive and use your skills to CS if absolutely necessary. [img=champ/twistedfate.png] If you don't get it, read the Graves's lore. Also destiny ganks are scary and can put you really far behind. Try to look out for whenever TF is out of lane and play safe during that period. Ward near his mid lane in the river to look out for a gank. [img=champ/zac.png] Bloop Bloop. This champ jumps on you and starts bouncing, then puts enormous amounts of crowd controls onto you while simultaneously healing up from his passive. Scary champion. Try to kite him and get your team to peel him off you, and keep bushes warded to prevent iniates from him with his "E", elastic slingshot [img=champ/zed.png] His burst is stupidly high, and to counter this you can get a [imgsmall=items/quicksilver-sash.png] to cleanse his ultimate off, or a [imgsmall=items/guardian-angel.png] as it is a counter against assassins, as after they burst you and you still don't die, they will not be able to deal as much damage as their skills will be on cooldown.

Stutter stepping is a very important skill to learn for AD Carries, and can be practiced in customs with your friends. It is important to know how to Stutter Step in order to kite the enemy and keep yourself safe, or chase down running enemies for maximum efficiency. [center][youtube][/youtube] [/center] Here is a video of how to Stutter Step, as well as a reddit post in the description to learn how to bind your keys for better stutter stepping. (My attack move button is binded to the middle mouse button). Credits to Ciderhelm for putting up that excellent video!

Graves is really strong, would've been stronger if he hadn't been nerfed :( If you want to pick up a strong AD carry that doesn't have a high skillcap, take a shot at Graves (geddit). You won't be disappointed. Please give me tips to improve my guide and Thank you for reading! And watch Phreak's spotlights too. [youtube][/youtube] And if you want more information, go watch Chaox's Graves! Personally I feel he is one of the best Graves in the world, and watching him play Graves will definitely help you a lot. Please like and thank you once again. Blade of the Ruined King best analysis: Chaox stream: [twitch][/twitch]

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