Galio Build Guide

Rock Solid(for 2.5 seconds)

Uploader Dice
Updated 5 years ago
76,311
67%
Runes
  • 9
    Greater Mark of Magic Penetration (+0.87 magic penetration)
  • 9
    Greater Seal of Scaling Mana Regeneration (+0.065 mana regen / 5 sec. per level (+1.17 at champion level 18))
  • 9
    Greater Glyph of Scaling Magic Resist (+0.16 magic resist per level (+3 at champion level 18))
  • 3
    Greater Quintessence of Magic Penetration (+2.01 magic penetration)
Skill Order
Q W E R
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

[imgext=http://i.imgur.com/5o34N.png]

Galio. The huge badass gargoyle who is a caster's worst nightmare. This beast is pretty much the laning version of Amumu, except he's just cooler. If you've been around as long as I have, you'll remember when Galio was released. Galio was completely imba fotm at release, and pretty much if he got an ultimate off, the entire enemy team instantly lost 50% of their health bar. Riot hit this guy with the nerf bat after this, and they hit him hard, and they hit him often. A couple months later of consecutive nerfs, Galio was a shadow of his former self. About a year later, Riot gave him the buffs he deserved, and here we are now, with the newly viable gargoyle making appearances even in the highest level of play. My preferred lane on Galio is solo mid, however in most cases, you will see me top. I think he's best mid simply for the awesome pushing power he offers. He can simultaneously poke the enemy ap carry down while pushing the lane out, giving him great lane control and the ability to pretty much free roam the map for ganks. However, Galio does not provide the damage capabilities of an AP carry, so it is a risky move sending Galio mid because you are sacrificing a lot of damage. For that reason, I go top and let an AP carry rock mid(unless your team has a kennen, who synergizes very well with Galio btw.. wink wink duo queuers). Sup. I'm EvilDice and my season 1 elo topped out at 1805(season 2 is 1600s atm) so rest assured, this build will work for higher levels of play. I adopted one of my former mains back in my arsenal for the last two months or so of season 1, a little while before he became popular again. I love this champion to death so imma right my first legit in depth guide for solomid. If you like this, check out my other guides on this site and also on mobafire. Hope you enjoy! By reading this guide I am assuming you are level 30 and can afford good runes. I do not know how well this build works for players under level 30, so don't blame me if you are level 20 and fail with it.

[imgext=http://i.imgur.com/Mj8Ex.jpg] Magic Penetration marks are a pretty obvious choice here. Allows you to do more magic damage, thus push down creep waves faster and hurt enemy champions. They are pretty cool. For seals I take mana regen per level. Since Galio struggles with mana problems through all phases of the game, I prefer to grab these. Lane sustainability is not a problem for Galio, however mana sustainability can be, especially if you elect to skip Chalice. Magic resist glyphs in my opinion are the best glyphs for tanky dps. Since Galio's passive synergizes with MR, you have even more reason to take them. You're going to be one tanky man late game, trust me. For quints I also like to take magic penetration. Since most of the time on Galio you aren't building ANY magic pen, you want to milk the most out of runes and masteries. Although Galio is mainly a tank, I just don't see any tank quints that are going to be worth forgoing a little bit more damage in all phases of the game.

[title][img=skills/galio/p.png] Passive: Runic Skin[/title] [number]Galio converts 50% of his total Magic Resistance into Ability Power.[/number] [title]Explanation:[/title] Your passive really helps you scale well into late game. Without it you wouldn't be any kind of damage threat, but at least with your passive you will be able to hurt squishies and be unkillable yourself. A common trap people fall into is "oh look at this badass passive, I'll just stack MR!". Don't do this!!! You should be building evenly with MR and armor. The only time you should stack MR is early/mid game when you can get away with it, but other than that you want a balanced amount of MR and armor for teamfights. [title][img=skills/galio/q.png] Q: Resolute Smite[/title] [number]Galio fires a concussive blast from his eyes, dealing 80/135/190/245/300 (+70% of ability power) magic damage to enemies near the impact location, and reducing their movement speed by 24 / 28 / 32 / 36 / 40% for 2.5 seconds. Cost 60/65/70/75/80 mana Range 900 [/number] [title]Explanation:[/title] Galio's Q after many buffs is now extremely powerful in the early/midgame phase. Good damage, hard poke, easy farming. The huge undervalued buff to his Q came with the particle speed buff. It is now much less frustratingly hard to land and can no longer be easily juked. Use this mainly for farming creeps and poking, but never forget the slow! [title][img=skills/galio/w.png] W: Bulwark[/title] [number]Galio shields a friendly champion for 3.5 seconds, increasing their Armor and Magic Resistance by 30 / 45 / 60 / 75 / 90. Each time the unit suffers damage, Galio is healed for 25/40/55/70/85 (+30% of ability power) (-20% healing for each consecutive hit). Cost 60mana Range 800[/number] [title]Explanation:[/title] This is going to give you some strong sustain in whichever lane you choose. Remember that this heals whenever you or whatever you target takes damage. That means if singed poisons you, you get healed every tick. That means if minions are attacking you, you get healed every attack. This allows you to get a cheap heal and take little damage in return. Since your W gives you additional MR, you also gain AP from your passive. This means if you are ganking, shield yourself before you ult so you can get off additional damage. It's also useful for farming lanes, though usually a Q+E should be enough to clear the creeps. In teamfights, however, you will want to shield mainly your carries. They will need the extra resistances the most, since you will already have 200 MR and armor, and anything else is pretty over the top. Sacrifice your own damage so the guys doing the most damage can be safe. [title][img=skills/galio/e.png] E: Righteous Gust[/title] [number]Galio unleashes a gust of concussive wind that deals 60/105/150/195/240 (+80% of ability power) magic damage to all enemies in its path. A directional draft remains for 5 seconds, increasing the movement speed of allies passing through it by 20/28/36/44/52%. Cost 70 / 75 / 80 / 85 / 90 mana Range 10000 [/number] [title]Explanation:[/title] It's "meh" ability for most of the game, however it does have its uses. You can use it to help you clear creeps, and at level 5 the speed buff is nothing to scoff at. Lategame use this for escapes/chasing, and don't even think about the damage, because it's pretty shitty. Having said that, though, any damage is still damage, so still use it as a poke and aim it at enemies when you are chasing them, just don't use it primarily for the damage in teamfights. [title][img=skills/galio/r.png] R: Idol of Durand[/title] [number]Galio channels for 2.5 seconds, taunting nearby foes and blocking 50% of incoming damage. After channeling, Galio deals 220 / 330 / 440 (+85% of ability power) magic damage to surrounding enemies, plus an additional 10% damage for each attack he suffered while channeling. Max 80% bonus damage. Cost 100 / 145 / 190 mana Range 550 [/number] [title]Explanation:[/title] Ahhh, the feared Galio ultimate. This ultimate makes you rock solid for 2.5 seconds, and while you are, your team should be omnomnoming the other team. Obviously, you want to hit as many enemies as possible with this ultimate, both for the bonus damage and for that 2.5 second cc. Your priority targets here are the enemy carries, obviously, however watch out for QSS. This can make a flash ultimate onto a single carry make you look like a complete idiot. Pair your ultimate with flash for ultimate success. You will rarely be able to get a good ult off by just walking into the enemy team and pressing R, so use your flash aggressively when the time is right. Don't underestimate the damage of this early game! This can be a great finishing ability, especially if you are going mid.

Skill order on Galio is a little bit subjective, and this is mainly in the balance between Q and W. Ideally, you want to max your Q first for easy and effective farming. However, occasionally you should take two, maybe even three levels of W before you max Q. You do this if your lane is difficult and you need more resistances/sustain. This is a total judgement call on your part, and like I said, ideally you want to max Q as fast as possible. So having said that, take W next. E is built last, mainly because the damage is outshined by Q and one level will suffice for all you are really going to use it for before late game: farming. Additionally, leveling up this ability increases the mana cost, and since Galio is already starved for mana, you don't want an increase. W is just too good to leave unmaxed till late game. Obviously, you will want to skill your ultimate at every level available.

Here's where life for you gets difficult, because you have to make decisions on your build path right from the get-go. This will get easier with experience on Galio, but let me just give you some simple examples of what to buy and when. [title]Starting Items:[/title] [item=sapphire-crystal][item=health-potion2]OR[item=null-magic-mantle][item=health-potion2] [title]Explanation:[/title] Here you need to decide a couple things, first of all, who are you laning against? If you are laning against a heavy magic damage opponent(namely AP mid), [highlight]Null Magic Mantle[/highlight] is a great start. If you are laning against AD, then obviously null isn't going to help you much, and you should go with the sapphire crystal for a quick rush to a catalyst. With buying a null you are grabbing some early resistance and damage, however you are sacrificing a fast catalyst and a lower mana pool. With starting null, I assume you are going to go with a chalice, however you can still choose to skip this item and just spend your null later on merc's. This is my item of choice against AP mid, however even if I am top against a magic damage opponent, I will generally start [highlight]Sapphire Crystal[/highlight] since top is a sustain game and you want that catalyst. [title]Optional Chalice:[/title] [item=chalice-of-harmony] [title]Explanation:[/title] Now you have to decide if you want to build a [highlight]Chalice of Harmony[/highlight]. A key player in this decision is who you are laning against, however you should just note that you can still build a negatron cloak later if you are laning against an AP. A second thing you need to think about is how much you are spamming your skills. If you feel you are using your Q a bunch to keep up in poke, you will probably want to build a Chalice because your mana pool will deplete very quickly. If you can afford to be conservative with your mana pool, however, do so. Help is on the way in the form of a catalyst. [title]Catalyst the Protector and Boots:[/title] [item=catalyst-the-protector][item=boots-of-speed] [title]Explanation:[/title] Finally, a straightforward section. Your goal for early game is to rush a Catalyst the Protector as fast as possible. This will give you a significant boost in sustain and will cut your mana problems down significantly. Once you get your catalyst, laning should become much easier for you. I value this item over early boots, but boots should be next up after your catalyst. Preferably you want to buy both Catalyst and boots at the same time. [title]Buy one of these two items depending on your lane opponent:[/title] [item=glacial-shroud][item=negatron-cloak] and also a [item=heart-of-gold] [title]Explanation:[/title] Now this should be pretty obvious to you. If you are laning against AD, grab a [highlight]Glacial Shroud[/highlight]. If your adversary is AP, pick up a [highlight]Negatron Cloak[/highlight]. If you are confident in your badassery you can grab [highlight]Heart of Gold[/highlight] before both these items, or if health will benefit you more than resistances(like if you are laning against an Irelia). In addition to making you more annoying to lane against, both these items offer a nice bonus to Galio. A glacial shroud gives you cdr and mana, and a negatron cloak is gonna give you more AP and thus, more damage. After you pick an item, grab a heart of gold because it's awesome. Now you are generating gold per 5 and will reach late game faster. Some extra health doesn't hurt either. [title]Core:[/title] [item=force-of-nature][item=frozen-heart][item=banshees-veil][item=mercurys-treads][item=randuins-omen] At the end of the game, your build should look something like this. The order you buy your items is subjective, and really depends on the game and the situation. I'll try to give you a general feel of it now. For starters, you will want to buy something that evens out the item you bought earlier. So if you bought a negatron cloak, get some armor. If you bought a glacial shroud, get some MR. [item=mercurys-treads] [title]Explanation:[/title] Most of the time, [highlight]Mercury's Treads[/highlight] should be one of the first items you buy. This is just because you want that added MR, you want that added movement speed, because everyone else will have it. Having said that, however, Galio is less reliant on move speed than other champions due to the fact that you generally just flash ult to initiate, and he has a speed buff and a slow. Don't feel forced to buy these right away. [item=force-of-nature] [title]Explanation:[/title] If the game is going good for your team, grab a [highlight]Force of Nature[/highlight]. Additionally, you wanna get this early if the enemy team has 2 or more casters. It is the beefiest MR item out there, and thus will also give you the most AP. You'll also get some bonus health regen and MS which never hurts! [item=banshees-veil] [title]Explanation:[/title] In closer, more competitive games, you will want to grab a Banshee's Veil as fast as possible. This is especially important when the enemy team has multiple stuns/interrupters. A Banshee's Veil should ensure you get your ult off for the max duration, as well as offer some significant magic resist to boot. Remember to utilize this passive! Try to make sure you have your Banshee's up before you initiate to make sure you are going to get your ult off. [item=frozen-heart] [title]Explanation:[/title] [highlight]Frozen Heart[/highlight] will be the first armor item you buy no matter what. It may also be the first item you buy. If the enemy AD carry is fed as hell, buy this ASAP. Not only does it offer the second most armor(fuck you thornmail!), it also has one of the most powerful aura passives in the game. The passive wins teamfights. Being able to reduce their main damage dealer's DPS is just so useful. You should be especially prioritizing this item if the enemy has 3 attack damage users on their team. In addition to this, you get some extra mana and CDR, which is always welcome. Now I know the shit people are going to give me. "EvilDice, did you even READ the description of his ultimate? Slowing down their attack speed is going to make you do less damage." Well, thank you, captain obvious. You trade off 10% more damage for reducing their [highlight]main damage dealer[/highlight]'s DPS. Such horror. [item=Randuins-Omen] [title]Explanation:[/title] [highlight]Randuin's Omen[/highlight] is usually going to be one of the last items you buy, if not the last one. Milk that HoG for what it's worth and then grab this for an AoE slow. I like to use this active directly after I ult to kinda give it the Rylai's effect. Randuin's is an awesome item because not only does it provide you lots of armor, it gives health, cdr(you will be pretty close to 40% at this point), and of course the passive and active. [title]Situational Items:[/title] [item=rabadons-deathcap][item=shurelyas-reverie][item=abyssal-scepter] Although in the item build section up top calls this the "optional final item" it doesn't really have to be. In fact I prefer to build these items before I finish my Randuin quite often. All three of these items are fine choices on Galio, and it's really up to you on which one you buy. [item=rabadons-deathcap] [title]Explanation:[/title] If you just want raw damage, grab a Rabadon's Deathcap. I'd say this is the most common item I buy at this point, mainly because I want to be more of a threat damage-wise since they already can't kill me. It's a great choice, especially since Galio's scaling really isn't too bad. [item=shurelyas-reverie] [title]Explanation:[/title] Shurelya's Reverie in my opinion is a heavily underrated item and I find that disappointing. Obviously, with this item you are opting to go full tank and are sacrificing whatever damage you may be able to obtain for a strong aura and more health. Ask your support if he is going to grab this item before you get it, since it's a pretty common support item. If you feel you are going to go this route early on, getting a quick Philo isn't a bad idea. [item=abyssal-scepter] [title]Explanation:[/title] Yeah, this is the item that everyone seems to think is an absolute necessity on Galio. It reduces MR! AoE ult! Gives you AP and MR! It's like Rylai's for vlad! This is cool and all, but I just don't really like abyssal and prefer FoN(more MR) and Banshee's(better active) to the Abyssal. It can also gimp your AP carry because that MR reduction in some cases will make their void staff reduce less MR than it previously would. Times to get this item is when you are either going mid or their team is loaded with squishies. I'm talking double AP solos and a fiddle jungle. If this is the case, shredding that MR of squishies is going to basically allow your AP carry to instagib everyone. It's a nice item but you gotta be careful about it.

First of all, this is assuming you are solo top. If you want to solo mid, see the section on it later in the guide. Laning as Galio can be rough at early levels, mainly due to the fact that he has a very low mana pool and is completely ability reliant. Until you get the base damage on his Q up, you really aren't much of a threat. For now, you are going to have to rely on your W until you can go back and get your Catalyst. Once you get your Catalyst, you should be level 5-7. At this point, 2 Qs will kill the caster minions, so you want to spam your Q at said minions. Do not focus on harassment. Harassment just drains your mana pool and can really hamper your CS. For the most part, you should be playing Galio as if he is ranged. You can last hit the melee creeps with autoattacks, however avoid getting any closer to the enemy than that. The best champions against Galio top are ADs with dashes, so play very cautiously against them. You might even need to save your Q or E if they try to get aggressive on you. When you feel comfortable in lane, which should come at level 10 or so, you can start being more aggressive and start uber pushing your lane. If you are uber pushing your lane and they have no response, this is the time that you can start using your Q a little more for harassment. When you push a lane, you have some freedom to go back to base, buy, and get back to base by only missing 1 to 2 creeps. Pushing a lane also allows you to slowly gain a cs advantage, since it is very, very difficult to last hit as well at your tower as you can in lane. [highlight]Make sure you have a ward.[/highlight] Obviously, when pushing, you are very prone to ganks, so make sure you are actually, you know, looking at your minimap and spotting ganks. If you notice mid missing, be careful. Don't use the stupid mia excuse. Yeah, mias are nice, but having good map awareness will make you less reliant on mias and better at the game in general. If you see mid/their jungle ganking bot, you know you are extremely safe, and you can overextend a bit. These are all benefits you recieve from just keeping an eye on your minimap. Shit, I'm supposed to be writing a guide on Galio here... TL;DR - Play defensive early on, push push push later on, ward, look at your minimap, hit stuff with your face laser.

[.] You want to farm as long as possible. Stay perched to top lane and force an enemy to be up there to defend towers. You have mobility with teleport, so when a teamfight happens you will be right there. Until then, farm. You should most definitely have more cs than anyone on your team. [.] Fidget around with how you farm creeps(relative to mana cost). At level 5, 2 Q's will kill the creeps. At level 7, Q+E should work. At level 8, Q+W(less mana). If you have a negatron cloak early on, a single Q should do it. Take these things into consideration when farming minions to get the max amount of mana in the bank. [.] It is not your responsibility to buy wards, it should be the support's. Having said that, if your support is lacking a brain, buy wards. [.] Remember, your ultimate is not cc-proof. Know which champions can disable it and try to get them in your ult before it's too late. Also remember to always have your Banshee's up before you ult. [.] Your shield has an awesome heal. Use it. [.] You're a badass gargoyle. Just thought I should remind you. [.] One of my pet peeves - If the other team is pushing your tower and you are in tower defense, KILL THE DAMN MINIONS! They can't hit the tower if there are no minions to tank it, and since Galio has his Q/E instant nuke, he is one of the best tower defenders in the game.

This is where Galio shines the most. I think you all pretty much know what you should do as Galio in teamfights, and that is to flash in, ult their faces, and win the game. You want to hit the highest amount of enemies possible with your ultimate. BE PATIENT. If the enemies are all clumped up and easy to flash-ult, do it! However if they are spread out, why would you initiate right away? Wait for them to be grouped up together. If, for some reason, you decide the time is right to initiate on a spread out enemy team, then prioritize the following. [.] Enemy carries, IF your team can get to them and kill them quickly. Watch out for QSS! [.] Enemy jungler/initiator [.] Everything else After you blow your ult, shield your carry and just go do shit. If your jungler/tanky dps is going straight for one of their carries and getting kited, go help him out with a Q and slow. If you carries are getting harassed and the support is not ample help, go peel the enemy tanky DPS off them. I'm going to be honest with you, though, if your team is in the right position and your caster is not Lux, their team should pretty much melt after your ult, if it was a good one.

Hey, did you survive that wall of text? Well, you may now breathe. The guide is over (for now). I'd really love to put up a gameplay video for you but unfortunately I am a bit limited with my computer. My goal is to have a new, upgraded computer by the end of the year, so check back soon for replays/game play! Hope you enjoyed the guide and have fun with the badass gargoyle that is Galio.

If you liked this guide, go check me out on mobafire. Check out my guides there. I also have my annie and lee sin guides up on this site. I recently started up a blog at mobafire that will probably have weekly updates. http://www.mobafire.com/league-of-legends/blog/evildice Thanks to [highlight]Felix Project[/highlight] for the banner up top! Thanks to [highlight]SoloMid[/highlight] for having such an awesome site and hosting quality guides. Glad I could contribute here. Disable ad blocker for them! Thanks to YOU for putting up with this huge wall of text. Hope it helped.

11/28/11 - Updated with new masteries, though these are still not set in stone.

Comments coming soon!
Copyright © 2009-2015 SoloMid. All rights reserved Back to top