Caitlyn Build Guide

Never Be Caught Flat Footing-Extensive guide

Uploader TriforceGG
Updated 3 years ago
  • 9
    Greater Mark of Attack Damage (+0.95 attack damage)
  • 9
    Greater Seal of Armor (+1 armor)
  • 1
    Greater Glyph of Attack Damage (+0.28 attack damage)
  • 8
    Greater Glyph of Magic Resist (+1.34 magic resist)
  • 3
    Greater Quintessence of Attack Damage (+2.25 attack damage)
Skill Order
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

Pros: [.]Very strong laner [.]Extremely long range [.]Very safe with net Cons: [.]Falls off late game [.]Long cast time on abilities [.]Losing early makes it hard to come back Stats: (Courtesy of LoLWiki) Health : 390 (+80 per level) Damage : 47 (+3 per level) Health Regen : 4.75 (+0.55 per level) Mana : 255 (+35 per level) Attack Speed : 0.668 (+3% per level) Range : 650 Armor : 13 (+3.5 per level) Mana Regen : 6.5 (+0.55 per level) Magic Resist : 30 (+0 per level) Move Speed : 325 [title]Mass Overhaul[/title]

Standard Setup [imgext=] Marks: Attack Damage for stronger autos/abilities Seals: Armor for Damage reduction vs lane opponent Glyphs: Flat MR again for damage reduction. Many AD carries and supports have magic damage built into their kit. We are going for flat mr to help us out in the early game. Will also help vs AP mid until we get our defensive item. Quints: Flat AD strong autos/abilities Alternative Setup [imgext=] 1% crit chance can win you the lane if you get a lucky Edit: Another setup I've been using. Works great to outsustain your lane opponent. Don't use this vs healing reduction lanes. [imgext=]

Start with [img=items/dorans-blade.png] for extra damage, lane sustain, and hp. If you get forced out of lane early pick up [img=items/dorans-blade.png] or [img=items/vampiric-scepter.png]. Core items: [img=items/dorans-blade.png]+[img=items/dorans-blade.png]+[img=items/vampiric-scepter.png] or [img=items/dorans-blade.png]+[img=items/bf-sword.png] Itemize for damage until you feel boots are needed. You may want to pick up boots on a 1st or 2nd buy if you're vs a skill shot heavy bot lane (Blitz/Thresh/Nid/Lux) From your core build pick up either [img=items/the-bloodthirster.png] or [img=items/infinity-edge.png]. B.T. will give your abilities stronger dps than the IE overall, but only if you can farm the 30 stacks. I.E. pickup is more efficient if you won't be able to farm B.T. up quickly. If you haven't done so pick up [img=items/boots-of-speed.png] and upgrade to [img=items/berserkers-greaves.png]. A balance of AD and AS is key to outputting a maximum amount of dps. From here grab [img=items/zeal.png]. Now you will want to check out the enemy team's items. If they are building health, and not much armor finish your [img=items/phantom-dancer.png]. If they are stacking armor delay your PD and pickup [img=items/last-whisper.png]. Once you pickup your 3 core items [img=items/the-bloodthirster.png] [imgsmall=items/phantom-dancer.png] [img=items/last-whisper.png] you should have a steady damage output throughout the rest of the game. Late Game: After you finish up your first 3 items (and boots) you'll want to grab some defense. Team fights will be breaking out at this point. [item=giants-belt] is a great pickup to start with. From This you'll either want to grab [item=warmogs-armor] if they have heavy ap/mixed damage dive [item=randuins-omen] if auto attack heavy dive or [item=frozen-mallet] to help kite [item=mercurial-scimitar] against suppression like Warwick and Malzahar [item=guardian-angel] Works situationally, but I find that if you get your GA popped 90% of the time someone will be standing on your dead corpse to kill you again. Tier 3 boots: [item=enchantment-furor] or [item=enchantment-homeguard] End Game: Pick up your [item=infinity-edge], and sell boots for [item=zephyr] Optional items: [item=blade-of-the-ruined-king] Very strong vs health stacking. I still prefer [item=the-bloodthirster] due to heavy AD ability scaling [item=runaans-hurricane] More headshots in teamfights. This item hasn't found a great spot in the meta yet. Due to no crit chance stick with [item=phantom-dancer] [item=statikk-shiv] Extra wave clear potential. Strong early game item if rushed. Doesn't do much towards the later stages of the game. Remember to help your team with [item=sight-ward] when you have the space! [item=elixir-of-fortitude] if you have an extra 250g and know a big fight is going to happen.

[title][img=skills/caitlyn/p.png] Passive: Headshot[/title] [title]Explanation:[/title] Every 8 / 7 / 6 attacks (at level 1 / 7 / 13) (attacks while in brush count as 2), Caitlyn will fire a headshot, dealing either 150% damage to a champion or 250% damage to a minion. Pretty straight forward here. Attacks from the brush will grant you more headshots and more damage overall. Try to use your headshot to harass when possible. Don't miss cs hanging onto the passive too long. [title][img=skills/caitlyn/q.png] Q: Piltover Peacemaker[/title] [title]Explanation:[/title] [imgext=] ACTIVE: After a 1 second casting time, Caitlyn fires a projectile that deals physical damage to all targets it passes through. Each target hit after the first takes 10% less damage, down to a minimum of 50% of the original damage. PHYSICAL DAMAGE: 20 / 60 / 100 / 140 / 180 (+ 130% AD) (Minimal Damage: 10/30/50/70/90 + 65% AD) CD 10/9/8/7/6 Mana Cost 50/60/70/80/90 Range 1300 Very strong damage if hit directly. Strong wave clear. Takes long to cast, so try to stay away from it late game unless you need the extra range. When blue side and taking double golems, cast at 1:39. [title][img=skills/caitlyn/w.png] W: Yordle Snap Trap[/title] [title]Explanation:[/title] [imgext=] ACTIVE: Caitlyn sets a 135-diameter area of effect trap at target location, visible to both allies and enemies. When an enemy champion enters the area, the trap immobilizes and deals magic damage to the enemy over 1.5 seconds, and also reveals the enemy for 9 seconds. Caitlyn can set up to 3 traps and each lasts 4 minutes. If she sets a trap when three are already placed, the oldest trap will deactivate itself. MAGIC DAMAGE: 80 / 130 / 180 / 230 / 280 (+ 60% AP) CD: 20 / 17 / 14 / 11 / 8 Mana Cost: 50 Range: 800 Use for gank detection in river/lane brush. Try to position on the very edge of a brush. That way when an enemy can't detect the trap before they step on it. When dropped, grants brief vision of the brush. With this ability you don't have to facecheck the brush. [title][img=skills/caitlyn/e.png] E: 90 Caliber Net[/title] [title]Explanation:[/title] [imgext=] [imgext=] ACTIVE: Caitlyn fires a net, knocking herself back 400 units in the opposite direction. The net will deal magic damage and slow the first enemy hit by 50%. MAGIC DAMAGE: 80 / 130 / 180 / 230 / 280 (+ 80% AP) SLOW DURATION: 1 / 1.25 / 1.5 / 1.75 / 2 CD: 18 / 16 / 14 / 12 / 10 Mana Cost: 75 Range: 1000 Combo with flash for big escapes. Can shoot you over short walls. Will throw you in the opposite direction you casted. Aim this at enemy champions to slow them while knocking yourself back. Great escape tool. [title][img=skills/caitlyn/r.png] R: Ace in the Hole[/title] [title]Explanation:[/title] [imgext=] [imgext=] [imgext=] ACTIVE: Caitlyn channels for 1 second, providing vision of target enemy champion. She then fires a 3200-speed homing projectile to the target, dealing physical damage to the first enemy champion it hits. Other enemy champions can intercept the bullet. PHYSICAL DAMAGE: 250 / 475 / 700 (+ 200% bonus AD) CD: 90 / 75 / 60 Mana cost: 100 Range: 2000/2500/3000 HUGE damage. I see many Caitlyns hold onto this ability for too long. with a stacked [img=items/the-bloodthirster.png] and first level ult you can do upwards of 500 damage. Even if there is someone close to the target of low health throw it out. You would be surprised how many times this skill gets passed enemies in solo q. It's very hard to land this ability on a squishy when team fights break out. Level 3 ult with stacked BT and LW will output 1k+ damage. Try to find a squishy to land this on before a fight breaks out to ensure a victory for your team.

I grab [img=skills/caitlyn/q.png] at level 1 for the damage output, and high range poke. You will get called a "noob scrub wannabe cait." /ignore. works wonders with a heavy cc support that can set you up for some early harass. Also helps if you are blue side and take double golems. Cast the ability at 1:39. If you're purple side, and have a red starting jungler, take wolves. Max [img=skills/caitlyn/q.png] then [img=skills/caitlyn/e.png] (strong combo) then [img=skills/caitlyn/w.png] grabbing [img=skills/caitlyn/r.png] when possible. Taking [img=skills/caitlyn/w.png] lvl 1 isn't bad. You can do multiple things with it during the opening phase of the game. It can be placed at key areas on the map to protect from invades. You can throw 3 traps down in mid to help them zone early game. You can also Put down 3 early traps bottom lane to help zone out short range AD's like vayne.

Be a lane bully. Abuse your poke and burst damage with [img=skills/caitlyn/q.png]. Zone enemies and farm farm farm. This is why you grab [img=skills/caitlyn/e.png] at lvl 2. You will be playing very aggressive and need an escape from enemy ganks. Use your long range to help harass under tower. Watch your creep during this time. When the enemy walks up to get a last hit, poke them with an auto attack or two. After doing this a few times you should be pushing the enemy out of lane early.

With a stacked [img=items/the-bloodthirster.png] it's your time to outshine other adc's. Force objectives with your team. Take 5% extra turret damage mastery to help siege. Gain an advantage for your team. Remember to position yourself well. Even though you have [img=skills/caitlyn/e.png] this won't save you from being caught out of position.

Stay behind your tank line and put out as many autos as possible. Try to hit the highest damage potential threat in your immediate area. Positioning is key to staying alive and winning games. One early death in a team fight can be a recipe for disaster. Follow your teammates. Let them soak damage for you. Continue to farm. Don't be afraid of taking jungle camps. Don't forget about your [img=skills/caitlyn/w.png]. Use it on choke points. If enemy team is trying to siege your tower throw down your traps in a line parallel to the tower being sieged. Use your [img=skills/caitlyn/q.png] to wave clear. Try to get red buff whenever possible. When taking dragon/baron position yourself towards the back of the pit. If things start to get out of control [img=skills/caitlyn/e.png] over the wall to safety.

Position yourself towards the back of your team. Let the tanks soak the damage in the front line. Be very careful of the enemy dive champions. You are the #1 target to kill in teamfights. Attack the closest damage threat when possible. You can ignore pure tanks that come for you. They are mostly going to try to lock you up with their pure cc. Be careful they still do damage. You can shoot auto attacks over walls. Never chase enemies into blind bushes. Let your teammates initiate fights. When fighting under enemy tower let your teammates attack first. Follow them, but pay attention to who has tower aggro. If your teammate leaves be careful not to take it. You're very squishy. 2-3 tower shots can put you below half health.

Last Hitting: Granting the killing blow on a creep to get the gold. If under tower let the melee creep take 2 tower shots, and last hit. Let range creeps take 1 tower shot and last hit. You may need some help from your support in doing this. Occasionally you will have a damaged creep wave coming towards your tower. Try to attack the melee creep to just above half health, let the tower shoot them once, and last hit. If you feel that some creep are too low to take a tower hit without dying attempt to kill them in between last hitting all other creep. Remember 20 cs is almost equivalent to 1 kill. Crowd Control Reduction: if a cc is on it's way (ie sion/taric stun) you can [img=skills/caitlyn/e.png] away and Que up a [img=skills/caitlyn/q.png] and one auto attack. Be careful though! Cait's [img=skills/caitlyn/e.png] has a slow cast time and you can be stunned in place! Cast early to ensure you actually move away from your target. This is quite complicated, so you may start with something a little simpler. When a stun is coming in just use your [img=skills/caitlyn/q.png]. This animation cannot be canceled with crowd control. A 1 second Taric stun can be negated with this ability since it has a 1 second cast time. It's almost like the stun never even happened. Orb walking/Stutter stepping/Animation Canceling: Whatever you may call it, it's all the same thing. Normally when you right click to attack a target your champion will stop, perform an auto attack, and finally move forward after a short period of time. To successfully perform an animation cancel, throw out an auto attack. As soon as you see the bullet (or attack animation) leave your character right click to move. This is extremely helpful for keeping your distance, kiting, and chasing. This will take some practice, but once you get the hang of the concept it's quite game changing.

E+Q+R spell combo [youtube][/youtube] Positioning + Skill usage [youtube][/youtube]

Caitlyn synergizes well with many supports. Edit: Cait + [imgsmall=champ/lulu.png] is one the strongest lanes currently. Heavy harass lane and polymorph will make it near impossible for the opposition to fight you. [img=champ/alistar.png] Hard CC + [img=skills/caitlyn/w.png] + sustain [img=champ/taric.png] Taric stun + [img=skills/caitlyn/w.png] + [img=skills/caitlyn/q.png] strong burst [img=champ/nunu.png] More auto attacks [img=champ/blitzcrank.png] Stands on a [img=skills/caitlyn/w.png] and hook [img=champ/nidalee.png] Double poke lane [img=champ/nami.png] Sustian + Poke + Auto Attack enhanacement [img=champ/lulu.png] Poke [img=champ/lux.png] Snare + [img=skills/caitlyn/w.png] + [img=skills/caitlyn/q.png] Huge level 6 burst

[img=champ/ashe.png] Avoid her level 1 crit. Don't be afraid to lose a cs or two until she uses an auto attack. Auto + Volley + Auto can push you out of lane at level one. Just be patient. Stay behind creep to avoid volley harass. Volley has a long CD early ranks. Pressure her when it's down. Bring [img=summoners/cleanse.png] for this matchup. Taking an arrow to the face can turn a game around for the enemy team. [img=champ/corki.png] Corki has short range. Kite and harass him every time he steps forward to take a cs. He gains some range with his ultimate at level 6. Just avoid the rocket barrage and you should win this lane. [img=champ/draven.png] You will need to be very careful in this matchup. Draven has very strong auto attacks early. You outrange him, so take advantage. Stay back and kite. Poke him down. Do not full on engage him unless you are 100% sure you will win the fight. If Draven gets ahead in this matchup it's extremely hard to come back from. Rely on him falling off mid/late game if you get down a kill or two. [img=champ/ezreal.png] Dodge Mystic shots and win lane. You out range, and out damage him if he can't land his Q. Stay behind the creep line to avoid harassment. Be careful of his level 6 burst. An ult to the face can really hurt. [img=champ/graves.png] Avoid buckshots to the face. Again, use your high range to outpoke him. Easy auto's when he comes up for a cs since you outrange him by 125. Be careful of his level's 5 and 6. He spikes at these points in the game. [img=champ/kogmaw.png] This is a scary matchup for Caitlyn. He can poke you very hard. If you lose lane you will most likely lose the game. Kogmaw is a beast late game. Call for ganks, and have your support help as much as possible in denying cs. Ask for a heavy CC support to scare the Kog off of cs. You won't be able to win this lane alone. [img=champ/missfortune.png] This is a skill matchup. Poke vs poke. Luckily you have higher range. Use your [img=skills/caitlyn/w.png] to help zone out MF. MF is very mana hungry. Put pressure on her when she's close to OOM (out of mana). Avoid fighting her when she uses her AS steroid. MF's AS steroid applies a healing debuff, and can out trade you. Pressure her when it's on CD. [img=champ/sivir.png] This is Caitlyn's hard counter, but don't be too scared yet. Cait still outranges sivir by 150. Avoid using your [img=skills/caitlyn/w.png] in lane. Sivir will just pop her shield and regen mana. Instead, use your [img=skills/caitlyn/w.png] in the river/tribush to spot incoming ganks. Sivir falls off very hard lategame. Don't be afraid to farm this lane out. [img=champ/tristana.png] Tristana has a very strong level 2 when supported with heavy CC such as alistar or taric. Play safe until he hits the level 4-5 mark and start playing aggressive. Trist is notorious for having a horrible mid game. Don't feed him early on, and you'll be able to help your team more than he can. Be careful though. Trist has one of the best late games. Try to force the game early if you want to secure a win. [img=champ/twitch.png] Auto attack this guy to death. You outrange him unless his ultimate is up. Again, deny farm and poke. Twitch has no escape, so if you're doing poorly call for a gank. Bait him in a net a kill (or 2) for your team. Heavy CC support works great vs twitch. Pickup a taric/blitz/thesh and zone him out. Pick up [img=items/vision-ward.png] if you have some extra gold. You don't want a twitch sneaking up on you. [img=champ/vayne.png] Cait hard counters Vayne. She has auto attack only abilities, and you again outrange this champion. Poke and deny farm. Avoid standing near walls. Be careful of Vayne's level 6 burst potential. Never ever 1v1 her unless you know you will come out on top.

Just like any other ADC, heavy dive teams can ruin your day. I recommend banning: [img=champ/malphite.png] [img=champ/hecarim.png] [img=champ/vi.png](non cleansable knockup ult. really riot?) [img=champ/jarvaniv.png](2 strong gap closers. Not the worst matchup for Cait. You can [img=skills/caitlyn/e.png] over his ultimate wall.) [img=champ/akali.png] with 3 gap closers she can stick to you like white on rice. If the other team does pickup an akali don't be afraid to buy [img=items/vision-ward.png] mid game. Many times you can't rely on your teammates to do it. You will be her #1 target so go ahead and protect yourself with a 125g.


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