Twitch Build Guide

Teemo Twitch

Uploader MrMaiz
Updated 5 years ago
30,484
87%
Runes
  • 9
    Greater Mark of Armor Penetration (+1.28 armor penetration)
  • 9
    Greater Seal of Scaling Health (+1.33 health per level (+24 at champion level 18))
  • 9
    Greater Glyph of Magic Resist (+1.34 magic resist)
  • 3
    Greater Quintessence of Health (+26 health)
Skill Order
Q W E R
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

Due to multiple nerfs, twitch has been thought of as no longer viable and as too squishy to be of any use in team fights. While 21/0/9 (masteries) infinity edge twitch can still unleash team fight deciding damage through his ult with perfect positioning, any direct focus will quickly lead to death. The brilliance of applying The Rain Man's teemo item and mastery build to twitch makes him a lethal and more durable threat, I also feel that twitch has more beneficial advantages than teemo that I will later discuss.

Twitch is a strong carry with the ability to roam the map undetected, unless the enemy has oracle/vision wards. His AoE damage and utility is great as well as his ganking potential. He applies added pressure to the enemy team when he is mia because the enemy is forced to play more passively in fear of being ganked, denying them the ability harass and farm freely. He is both a great laner and great soloer. Twitch has an extra ability, evelynn also has this, and that skill is that the enemy team is forced to spend money on oracles and vision wards unless they want to be constantly ganked and pressured by twitch. This skill is known as The Great Depression. This can really snowball against the enemy team and deny them the ability to reach their core build quick enough in time for them to win team fights. Every time they buy a vision ward or oracle just to counter you, is an advantage for your team if they don't get a kill out of it. I would also label twitch as the best stealth champion over evelynn. With the nerf to evelynn's ability to stun out of stealth (as of the 6/22/11 patch), evelynn now will slow for 30/35/40/45/50% based on rank. Twitch out of stealth will slow for 30+6/12/18/24/30/36%, based on the amount of poison stacks on the enemy. As for rank 1 comparisons, twitch's slow equals evelynn's slow, twitch's damage is also superior, thus outshining evelynn.

Armor pen marks will allow you to last hit better and do more damage to champions early game while in lane. Hp / Level seals will give you more survivability as the game progresses and allow you to lane longer. A good substitute for seals may also be armor seals or mana regen / level seals (which I personally run). Magic resist glyphs will provide you more defense against AP champs early game and aid to your survivability. Although I personally do not use these runes, I would if I had the IP to spend on them, I just prefer to spend all my IP on champions. I personally run armor penetration quints and marks, mana regen / level seals, and magic resist / level gylphs. I tend to run general rune pages that work for a variety of champs so I don't have to spend too much on runes.

[title][img=skills/twitch/p.png] Passive: Deadly Venom[/title] [number]Twitch's attacks infect the target with Deadly Venom, which deals damage each second, stacks up to 6 times, and lasts up to 8 seconds.[/number] Good passive that adds more punch to your auto attacks when you exchange hits. All your other skills (but Q) revolve around this. [title][img=skills/twitch/q.png] Q: Ambush[/title] [number]After 1.25 seconds, Twitch becomes stealthed for 10 / 20 / 30 / 40 / 50 seconds. If Twitch attacks a unit while Stealthed, he gains 30 / 45 / 60 / 80 / 100% attack speed for up to 10 seconds, depending on how long he was stealthed before attacking. Cooldown 11seconds Cost 60mana Range 20[/number] This is what makes twitch a threat, his ability to disappear off the minimap adds pressure to the enemy team in fear of being ganked. Stealth also allows twitch to become a roaming ward and affects the enemy teams economy if they consistently buy oracles and vision wards just to counter twitch. [title][img=skills/twitch/w.png] W: Debilitating Poison[/title] [number]Slows nearby enemy champions' move speed by 30%, plus 6% per Deadly Venom they have. 2.5 / 3.25 / 4 / 4.75 / 5.25 second duration. Cooldown 10seconds Cost 80mana Range 200[/number] Applies 30% slow to all nearby enemies + 6% for each poison stack on the enemy. Great synergy with his skills. In duels, activate this skill once they begin to retreat and continue hitting until they are dead or out of range, then proceed to expunge. When ulting, hit them 2 - 3 times and hit your slow and continue to attack using expunge as a finisher. [title][img=skills/twitch/e.png] E: Expunge[/title] [number]Deals 30 / 60 / 90 / 120 / 150 (+100% of ability power) magic damage to each nearby poisoned enemy, plus 20 / 30 / 40 / 50 / 60 additional damage per stack of Deadly Venom applied to them. Cooldown 8seconds Cost 90mana Range 200[/number] A great finishing skill. Applies damage based on the amount of poison stacks on the enemy. The range on this skill is quite immense. [title][img=skills/twitch/r.png] R: Spray and Pray[/title] [number]Twitch gains 15 / 25 / 35 attack damage and his attacks become long range line missiles for 12 seconds, dealing 100% damage and poisoning all enemies hit. During this duration, a maximum of 5 / 6 / 7 missiles can be fired. Cooldown 105 / 90 / 75seconds Cost 150mana Range 1200[/number] This ult is what makes twitch a monster if you follow the infinity edge + youmoo's ghostblade route with 21 in offense. Twitch will still output a lot of damage using the build in this guide making it basically an AoE long range madreds bloodrazor. The ult can also function to snipe runners.

R -> E -> Q -> W Prioritizing R is obvious. Maxing E first is essential because it is your finisher, often champions escape to safety early game thinking they are safe, but the large range of expunge allows me to finish them off. Once you get your ultimate at 6, your attacks and poison will spread to multiple targets, expunge will allow you hit all those target for good damage. Maxing Q second will increase your gank potential giving you an attack speed steroid and allow you to roam a lot better. You may want to invest an extra point or two into Q early game if you choose to roam early game as twitch so your stealth lasts longer (I have never done roam twitch so I can't say much on this). Level 1 Q lasts only 10 seconds so be sure to use your time wisely and to not be caught out of position. Once your Q becomes the leveling priority, be sure to use up as much time on Q as possible as the longer you are stealthed the longer you will receive the attack speed buff. At max rank, Q will give you a 70% attack speed buff, and having +70% attack speed for 10 seconds is amazing. W is last because it does not increase the slow percentage (that is dependent on the poison stacks), it just increases the duration.

Tanky dps is definitely the way to play twitch and this twitch follows the same item build as The Rain Man's teemo. Although Rain Man gets three doran blades, I only get two as I find three will delay your build too much. But if you find that you are backing too early, too often, three doran blades may be the way to go. Following the doran blades, I get boots of speed follow by madreds razor, wits end, malady, or boots of mobility. As for boots, you can of course choose merc treads, beserker greaves, or ninja tabi if you want to. I just enjoy the high movement speed from boots of mobility. If I am laning against a physical champ(s), I will get madreds razor as the armor will help you lane and will allow you to last hit and farm better. If I am laning against an AP champion, I will get wits end to aid in defense and damage (+42 bonus damage). If I am snowballing ahead, (early 2+ kills) I will get malady to continue my advantage with the goal of finishing my core build as soon as possible. If I am needed in other lanes to gank I will get boots of mobility so I can travel from base to lane or lane to lane quickly. When you can, build your madreds bloodrazor followed by a frozen mallet, guardian's angel, or black cleaver. Usually, I build frozen mallet after bloodrazor so I can keep champions within range and for added survivability. If you find that you focused all the time and your team is unable to protect you, or if there is a final team fight that will decide the game, pick guardian's angel after bloodrazor. I only get black cleaver if the game lasts very longer. Black cleaver would follow frozen mallet, guardian's angel, or both. If a majority of their team is magic based and they have a significant amount of cc, feel free to grab banshee's veil or quicksilver sash (good against malzahar, vladimir, mordekaiser, warwick) A usual build sequence will be: [img=items/dorans-blade.png][img=items/dorans-blade.png][img=items/boots-of-speed.png] [img=items/madreds-razors.png] / [img=items/wits-end.png] / [img=items/malady.png] / [img=items/boots-of-mobility.png] [img=items/madreds-bloodrazor.png] [img=items/frozen-mallet.png] / [img=items/guardian-angel.png] / [img=items/the-black-cleaver.png] / [img=items/banshees-veil.png] / [img=items/quicksilver-sash.png] Throughout the game be sure to purchase wards and hp potions for your team and yourself. After you get your madred's bloodrazor, purchase fortitude and agility elixers to increase your damage and survivability if you have leftover gold.

First, let's compare their skills: Twitch: Q = Stealth + attack speed W = AoE slow (30% + 6% for each poison stack) E = AoE damage based on the amount of poison stacks on each person R = AoE long range attacks that pierce through targets applying poison to each target it passes through Teemo: Q = Damaging and blinding dart W = Passive movement speed buff and active movement speed buff E = Poisoning dart (more damaging than twitch's) R = Mushrooms that slow and damage upon contact, also used for warding Twitch's Q vs Teemo's Q Teemo's Q is basically a damaging exhaust on a short cooldown meant for defensive purposes. Twitch's Q can completely negate any damage because he can't be targeted when stealthed (and even if he can be, the enemy team just spent 150g or 400g+ just to target him). Twitch's Q will also provide +70% attack speed at max rank, which will greatly increase his damage output (with wit's end, malady, madred's bloodrazor, and max rank stealth, twitch reaches the attack speed cap of 2.5, but really 2.489 or something like that). Twitch's W vs Teemo's W Teemo's W works as a movement speed buff but because of boots of mobility, twitch receives a similar effect. As for defensive purposes, teemo's W is to escape ganks and attacks, twitch's Q can still stealth him, thus negating damage and escaping ganks regardless of movement speed. Twitch's W is an AoE slow, which is teemo's R but is not targetable, which synergizes well with his skills. Twitch can apply great AoE damage and utility through his W E and R which teemo can not do without mushrooms. Twitch's E vs Teemo's E Teemo's E applies poison, this is twitch's passive but with lower damage. Twitch's E applies damage for each poison stack on the enemy and can do AoE damage combined with his ult. The range is also amazing allowing twitch to do damage from safety (R + E). Twitch's R vs Teemo's R Teemo's R is a mushroom that can work as a ward offensively or defensively to damage and slow the surrounding area. Twitch's Q allows him to be a roaming ward and his W allows him to AoE slow as well. His R can also be utilized as a long range attack that can snipe runners, I am not sure though if it applies madreds bloodrazor. I feel teemo is a greater 1 v 1 duelist due to blind and poison doing more damage. Twitch is although able to have 70% more attack speed due to his Q which may negate teemo's advantages. I may be wrong about this, but I feel twitch is a better team fighter due to his AoE capabilities and utility (ult can hit everyone, expunge can hit all hit by poison, and debilitating poison can slow all nearby enemies). Teemo may be superior in that his mushrooms can stop an entire team from chasing, but twitch can ult and slow all hit perhaps saving his team, although this is less likely. I'm not really sure why I compared their skills by key bindings, but I hope I proved my point! If teemo is viable in high elo, twitch should definitely be.

When you walk around in stealth, you must be cautious of who has oracle on, if any, and if there are any vision wards placed and where. Be sure to ask your team to notify you if they see any vision wards placed, where, and if anyone has oracle on. When you see someone with oracle on, do your best to stay away from them and if a smart choice, tell your team to focus them down in team fights. If the enemy is an alistar or amumu with oracle on, it wouldn't be smart to focus them first in team fights, if it was a janna or soraka on the other hand, they would be a great option to focus down to slow down their item build and enemy's vision even further. If there a vision ward down, do your best to stay away from that area unless you are baiting the enemy. To counter this, get an oracle yourself or ask your tank / jungler to and take that ward out.

Your goal early game as with any champ, is to farm. Focus on last hitting and if you can, stealth and surprise your enemy team to get some early kills. It is very easy to get first blood on twitch as his element of surprise greatly works in your favor allowing you to get 1 - 2 hits off before your target even can retaliate. Great champions to lane with, if you're not soloing, are those with a lot of cc (alistar, ryze, etc.). Early game be sure to be conservative with your mana especially without the meditation mastery and without mana regen runes. Try not to use expunge too much early game as its damage is not great at low ranks. At level 4 you can start being aggressive, of course you can start before that. The usual combo should be stealthing for as long as possible out of 10 seconds to optimize your attack speed duration, hitting your target until they start retreating then hitting W immediately for a good slow, if they manage to retreat to safety hit E to finish them off.

You should now be cautious of oracles and vision wards and ask your team to notify you if they see any of these. Continue to farm, last hit, and to gank lanes. Twitch is a great candidate for the lizard buff, unless there is an AD carry that needs it more, such as Corki or Ezreal. When killing buffs or anything with high HP, hit them 6 teams to reach 6 poison stacks then hit expunge for optimal damage. Twitch is a great split pusher as he is able to push then stealth to safety continuing to add pressure to the enemy team. Just be sure to ward often for safety.

Twitch can split push, but it is probably best to stick with your team at this point as twitch's team fight presence is great. Be sure to be a safe distance from the enemy at all times, and if the enemy team is clustered, initiate with your ultimate. Still be cautious of oracles and vision wards, and you may want to invest in an oracle for yourself. As with any champ with bloodrazor, twitch can kill baron quickly, but even more so with the poison stacks and extra bonus damage from malady and wits end.

By no means did I intend to infer anything negative about Rain Man or his teemo guide, as teemo is still quite viable and quite strong. Twitch is quite a fun champion having the ability to roam in stealth and surprise the enemy team. I feel twitch is quite viable in all levels of play but this is not from experience. I hope some higher elo players will post some criticism and comments about how twitch is at higher levels of play.

Comments coming soon!
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