Udyr Build Guide


Updated 3 years ago
Skill Order
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Hi I'm Pants are Dragon, a CHALLENGER solo queue player, also subbed for Complexity Gaming once in the NACL and I've been playing since the release of Nocturne, my first champion was Teemo and I grew in love with his champion select quote \"Captain Teemo on Duty\" and ultimately the game. I actually didn't make my name, it was given to me by Riot! My old name was jlzzdragon and then Riot changed my name to this and I feel like I was trolled to oblivion, but at the same time I grew with great power, and from that day I knew I would be one of the best! For those who want to view my other guides, check the description in this video as it lists links to other guides and is updated thoroughly: [vid=http://www.youtube.com/watch?v=63rjU3VuGck] For those interested, here's my summoner profile: [center][imgext=http://gyazo.com/f8ebc309a04126ee22e20f449451708f.png][/center] Udyr is a tanky, bruiser jungler. I'm pretty sure Udyr has the best base stats in the game and you'll see that early game as when people try to fight him he somehow comes on top, he's one of those champions who can be annoying in the game because he can not be chased down as his bear stance will let him run all over the map. He's got great clears and his sustain is good too, overall can be a strong champion in the game.

Udyr has mediocre ganks and very fast clears. Attack speed will make us help his early game clears by proc'ing phoenix stance more, and he's got a lot of sustain from the shield from his turtle stance and life steal from it. His ganks are good if you can get into melee range which can be hard sometimes if the enemy can out run you or CC you, (bot lane is one of the hardest to gank for Udyr without any help from your bot lane (ex: Nami bubble, Vayne Condemn, Draven E). But once you can get in melee range, red buff, MS to stick to him, phoenix stance constantly doing damage, potential dive with turtle stance + Udyr's high base stats etc. Usually when I jungle Udyr, I have the mentality of ganking 30% and farming 70% since his clears are decently fast and his ganks can be unreliable unless he can land everything, only I will jungle if my smite is up or if I have stacks up from the jungle item or if I can't find a gank (by analyzing situations), Udyr can gank heavily if he finds over extending lanes and can get behind them so he'll indefinitely be in melee range instead of relying on team mates CC. This means I will go behind cliffs, try and get behind enemy laners so that they'll have to run through me to get to the tower. Always keep tabs on your blue buff/red buff and do them immediately or have some ward coverage so the enemy jungler doesn't steal it, he will steal your red buff (blue side) if you're ganking top and he notices you started there and it's 7:15 minutes. These are general rules I go by, but if you can get a kill and lose a buff it's worth it in my opinion so if you think you can get a kill go for it. Some Junglers out there will not keep tabs on their buff, and at 7:15 if you know he started blue on purple side and you see him ganking top, that's a free blue for you. Little notes like these will make you a better counter jungler and player. [center]GANK COMBO[/center] A successful gank must involve you getting in range for bear stance, once you've reached the target with an auto attack in bear stance you've basically successfully got the gank, and then you started whaling on him with phoenix stance and just trying to take him down, if your taking too much damage switch to turtle stance. It relies all on you to determine if you can get in melee range by just looking at the situation to see if you can or not. Udyr is a great duelist, not because of phoenix stance damage (there's a lot like it that does as much damage as it) but because of how great Udyr's base stats are. Turtle stance makes him tank some damage and sustain himself in 1v1s. Bear stance to hunt people down and of course to initiate the fight, this is why I consider Udyr a good counter jungler, because early levels he can fight other people and probably come out on top, bear stance can get him out of sticky situations but it can't hop over walls like Jarvan. [center]When to do Dragon[/center] - Bot Lane is dead. Reason: When doing dragon, it would be a 4v2 if they try to contest it. - You see bot lane recall and your mid and bot lane help do dragon (your team has to have immediate reaction from you and your teammates). - Mid laner down. Reason: Mid is basically worth 1.5x of an ADC early game, because of the level advantage. So you have a clear advantage at dragon. - You feel confident on doing it. You feel that the enemy team won't contest, feeling more powerful, etc. - Vision warded or sweeping lens'd, can solo or ask for some help.

[b]How to Effectively do Jungle Creeps[/b] Level 1 : R Level 2 : R - AAx3 - W Conserve mana for ganks if you need to, as early game Udyr's mana costs are high. [b]Blue Side Route[/b] 1. Red (smite) 2. Wraiths 3. Blue (smite) 4. Gank or Super Wraith 5. Wolves 6. Wraiths 7. Golems [b]When ganking:[/b] - If he flashes and has no other escapes, it's best to flash with him and go for blood as long as you have the distance to kill him (half a lane maybe?) and hes chunked HARD as you have red buff to stick to him, Udyr can stick with the extra movement speed from his kit and such, and follow up with the phoenix stance damage. Your goal is to get in melee range by any means necessary. - Usual Combo: E - R - W [b]Purple Side Route[/b] 1. Blue (smite) 2. Wolves 3. Red (smite) 4. Gank or Golems 5. Wraiths 6. Wolves 7. Super Wraith [center]Ganking Mid Lane[/center] Udyr is good at ganking mid if he can get in to land the stun, he's got good follow up and if you can land the stun you basically successfully hit the gank, since your mid has to re-position to follow up on your initiation (like Orianna ult). Preferably you'll want to let your mid CC first before you land unless you gotta blow a flash to stun if your sure you can get a kill. Someone like Zed is even killable, like if you lock him down before he can use his W to escape the burst from you and your mid laner he can't even get away with his W fast enough. Since stuns and knock up prevent him from using his W, but slows don't really matter unless he's over extending. [center]Ganking Bottom Lane[/center] The hardest lane to gank, this lane is probably the trickiest to pull off as everything is warded most of the time. I will be talking about this from blue side perspective. Ganking this lane is actually the hardest lane to gank, most of the time you won't be the initiator and you'll want your bot lane to initiate so you can run in and get in melee range for a stun. If you can land the stun the gank is successful and you will either get a kill or blow a flash. After you have landed the stun, follow up with phoenix stance and if they try to take you down activate turtle stance. This lane is usually warded though and you'll need your bot lane to feed you information on where the wards are, and also if your bot lane relies on you to land the stun first, then hopefully you have a Leona or someone with some high CC to lock them down if they are trying to knock away you (Draven, Vayne, Alistar). Oh, especially against an Alistar I don't think you can even touch the enemy. [center]Invading[/center] Start with E as it gives you CC, if you already have enough CC take R. [center]Dragon[/center] The dragon comes up every 6 minutes, knowing when to dragon is key, remember its every 6 minutes and you need to have some sort of advantage most of the time when doing it. [center]Baron Nashor[/center] The Baron comes up every 7 minutes, Udyr can tank it for a long time as long as he has armor and with turtle stance, very long time. [center]Counter Jungling[/center] Udyr is a good counter jungler, because early levels he can fight other people and probably come out on top, bear stance can get him out of sticky situations but it can't hop over walls like Jarvan so I'd rate his escapes bad but definitely can clear camps fast, if he gets real tanky and snowbally early not even the enemy jungler calling for back up can stop him if he needs to escape. A good way to go in there jungle is when you have vision of the enemy jungler, having that gives you an idea of what to do in a jungle for example, say he's ganking bot lane at 7:15 when he should be getting his buffs is like saying free buffs for Udyr. [center]Counter Ganking:[/center] Find your enemy jungler, then set up in a place where he will come and you can come kill the enemy jungler or whoever is squishier with your allied laner, make sure to pick a target that you can burst and your ally knows it, or else the disperse damage could cause you to die. Udyr is a decent counter ganker, he can probably 2v2 most situations but he's not as good in getting into frey like Lee Sin with his safeguard. [center]How to Spike Objectives[/center] R + smite, should do 1200 damage.

Mid game you should have Trinity Force for team fights, as it provides great stats for you and your team or some tanky items if you didn't do as well. You should also sell your warding totem and get a sweeper lens to get some control over the map and on objectives like dragon and baron. This is where also the best team fights come alive, since everyone is around level 13 and multiple variables happen instead of late game where it's peel for carries and kill the crowd controlled guy. This is where Udyr can take in a lot of damage and deal a lot of damage. Udyr does not have any poke and is all melee, he can however be good at sieging by tanking a few hits from the tower for your team to siege. He should be looking for monster objectives to secure, and picking people off left and right. If you are really fed you can even try to split push or push a lot of lanes to get some map pressure and take objectives. Udyr is really good at skirmishing as in team fights he can get kited since he's full melee. Udyr's strength is early game and especially mid game. Try to find objectives to secure if you have an advantage and push with your advantage. Also you should be keeping track of objectives on timers like dragon and baron, 6 minutes for dragon and 7 minutes for baron. Team fighting will be referred to the team fights section so remember to look at that!

You should have a randuin's omen at this time as the enemy ADC should have a Bloodthirster/Infinity edge + Phantom Dancer and will do tons of damage. Attack Speed reduction will cut a ADC's DPS massively, although once he gets that last whisper, he'll still be doing tons of damage. Just remember when you're chunked to disengage/retreat to an ally and let them switch focus off you. Spirit Visage will help you rotate through stances and sort of help life steal with your auto attacks + tri force procs etc. Udyr falls off HARD late game, because resists become futile with Last Whisperer and Void Staff. He's also really easy to kite, and his shield falls off because it's been 220 health since level 11 and by now your level 18 and everyone has there most damaging skills and items, making him a target to easily burst down. He can't initiate and run around team fights like he used to and is forced to front line peel and probably at this time can't even reach the squishies without dying. His damage does fall off a bit and well, he only has 1 CC and will probably be forced to use it to peel for his team always in this stage.

What is your role in a team fight? : Tank, Disrupter, Bruiser, Peeler The bruiser, is the one who does a lot of sustained damage and can tank a few hits The tank, is the one who can survive a lot of damage while bringing CC. The disrupter, is the one who can keep crowd controling someone constantly in a team fight. The peeler, always by there carries side to kill whoever's trying to kill them. What do you do with your skills? [img=skills/udyr/q.png]- This is used if you are going full aggression for damage and you don't need the shield from turtle or stun from bear, since it's low level you will not use it as the main damage source. [img=skills/udyr/w.png] - This should be used if your taking damage immediately, as you'll want to shave off some of that damage with your shield obviously, don't think about the life steal part of this skill in a fight just think of it as the shield. [img=skills/udyr/e.png] - This should be your first skill to use, find the nearest targets to bear stun, usually you'll want to hit the nearest targets around you atleast once and most of the time you won't be getting to the squishies with the kite on there team unless they are stupid, but unless your going to be focusing one target just use this once and switch to phoenix stance. Also use this to move around the battlefield faster. [img=skills/udyr/r.png] - This is used when you have bear stunned someone and can follow up with some phoenix damage, just keep sticking to someone and keep that damage onto someone, this is used to even damage bruisers and just try to find the closest thing to auto attack. [center]What positioning should you have?[/center] Being your front line, ready to take some damage and in front of your carries trying to damage whoever your team is focusing, which should be the most vulnerable target that looks like he's going to die (some general ideas: closest, HP, is CC'd?). If you see someone trying to dive onto your carry (ex: Irelia, Jax) you MUST switch focus to them so your carry can keep doing damage and not die in the team fight. Your stun should be enough and then try to focus him down with phoenix stance, if incoming damage comes then turn on the turtle. Once your HP is low, you should only attack someone when you can get in melee range and not die, if you see the enemies cooldowns are down thats another point to make. Remember you want to always be surviving throughout the whole fight and that's your goal, but you still want to have presence in a fight even with low HP. Use turtle and bear stance and try to survive.

Udyr is a tanky, bruiser jungler. I'm pretty sure Udyr has the best base stats in the game and you'll see that early game as when people try to fight him he somehow comes on top, he's one of those champions who can be annoying in the game because he can not be chased down as his bear stance will let him run all over the map. He's got great clears and his sustain is good too, overall can be a strong champion in the game. Check me out on youtube, I make video guides on champions and full commentaries and more. http://www.youtube.com/luigidragon Check my stream sometime! http://www.twitch.tv/luigidragon Like me on Facebook: http://www.facebook.com/luigidragonLoL Follow me on Twitter: http://www.twitter.com/luigidragon

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