• 9
    Greater Mark of Attack Damage (+0.95 attack damage)
  • 9
    Greater Seal of Armor (+1 armor)
  • 9
    Greater Glyph of Scaling Magic Resist (+0.16 magic resist per level (+3 at champion level 18))
  • 3
    Greater Quintessence of Attack Damage (+2.25 attack damage)
Skill Order
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

Varus hasn't been seen much since his release. Many believe this is due to the fact that he can't carry as hard late game as other AD carries but on the contrary, Varus brings a great amount of utility to any team. Placing Varus into an AoE comp or a Poke comp can be beneficial to become a step above your enemy and lead your team to victory.

[title]Pros[/title] [.] Team fight utility with [imgsmall=skills/varus/r.png]. [.] Physical and magic damage; Hard to counter. [.] AoE slow/heal reduction with [imgsmall=skills/varus/e.png]. [.] Team fight oriented passive. [.] Long range poke with [imgsmall=skills/varus/q.png]. [title]Cons[/title] [.] No natural steroids like other AD carries. Ex. [imgsmall=champ/graves.png],[imgsmall=champ/tristana.png] [.] No natural escapes like other AD carries. [.] Entirely team comped focused. [.] Dependent on lane partner pick.

[imgext=] Flat AD Marks - Best used in slot. Flat Armor Seals - Early defense against enemy AD carry and support. Magic Resist Per/Lvl - Better for defense against AP mids during mid-game (dragon fights) to late-game. Flat AD Quints - Best used in slot. [center]Alternative Runes[/center] Armor Pen Marks - More damage against champs. Attack Speed Quints - Get more auto-attacks off when enemies are slowed by E.

[title][img=skills/varus/p.png] Passive: Living Vengeance[/title] [number]On kill or assist, Varus temporarily gains Attack Speed. This bonus is larger if the enemy is a champion.[/number] [title]Explanation:[/title] This is a great passive during the laning phase. When doing your E,auto-attack, Q combo, try last hitting a minion before so you can get more auto-attacks off when they enemy is slowed by your E. During team fights when your winning, the passive should be up the entire duration of it because it goes off when you get a kill or assist. You get 40% attack speed boost when killing or getting an assist on a champion and 20% attack speed boost when you last hit a minion. [title][img=skills/varus/q.png] Q: Piercing Arrow[/title] [number]Varus readies and then fires a powerful shot that gains extra range and damage the longer he spends preparing to fire. First Cast: Varus starts drawing back his next shot, gradually increasing its range and damage. Second Cast: Varus fires, dealing 10/43/77/110/143 (+) to 15/65/115/165/215 (+) physical damage, reduced by 15% per enemy hit (minimum 33%). While preparing to shoot Varus' Movement Speed is slowed by 20%. After 4 seconds, Piercing Arrow fails but refunds half its mana cost. Cost 70/75/80/85/90 Mana Range 925 [/number] [title]Explanation:[/title] This skill is used mostly to proc the three stacks of blight during the laning phase. Late game, you want to be using this just for poke or to snipe a fleeing enemy. [title][img=skills/varus/w.png] W: Blighted Quiver[/title] [number]Varus' basic attacks deal bonus magic damage and apply Blight. Varus' other abilities detonate Blight, dealing magic damage based on the target's maximum health. Passive: Varus' basic attacks deal 10/14/18/22/26 (+0.25) bonus magic damage and apply Blight for 6 seconds (stacks 3 times). Varus' other abilities detonate Blight, dealing magic damage equal to 2/2.75/3.5/4.25/5% (+0.01%) of the target's maximum Health per stack (Max: 360 total damage vs Monsters). [/number] [title]Explanation:[/title] This skill allows for you to do more damage when you detonate the three stacks of blight. This helps with champs that build a lot of health because the damage is based off of their maximum health. Ex. [imgsmall=champ/drmundo.png],[imgsmall=champ/shen.png] [title][img=skills/varus/e.png] E: Hail of Arrows[/title] [number]Varus fires a hail of arrows that deal physical damage and desecrate the ground. Desecrated ground slows enemies' Movement Speed and reduces their healing and regeneration. Varus fires a hail of arrows that deals 65/105/145/185/225 (+) physical damage and desecrates the ground for 4 seconds. Desecrated Ground slows enemy Movement Speed by 25/30/35/40/45% and reduces healing effects by 50%. Cost 80 Mana Range 925 [/number] [title]Explanation:[/title] This is Varus' "bread-and-butter" skill. You will be constantly using this throughout the laning phase to harass the enemy. After harrassing them enough, you can easily zone them and begin to out-last hit them. [title][img=skills/varus/r.png] R: Chain of Corruption[/title] [number]Varus flings out a tendril of corruption that immobilizes the first enemy champion hit and then spreads towards nearby uninfected champions, immobilizing them too on contact. Varus flings out a tendril of corruption that deals 150/250/350 (+1) magic damage and immobilizes the first enemy champion hit for 2 seconds. The corruption then spreads towards nearby uninfected enemy champions, applying the same damage and immobilize if it reaches them. Cost 120 Mana Range 1200 [/number] [title]Explanation:[/title] This is where Varus' gets his amazing team fight presence from. Since the root can spread, you want to be using this when they are all grouped up. Even if their not, you can try to hit one of their squishes and have your team jump on them. Unlike Ashe's arrow, Chain of Corruption is really easy to hit and the root spreads.

[img=skills/varus/r.png] > [img=skills/varus/e.png] > [img=skills/varus/w.png] > [img=skills/varus/q.png] Varus' E is great to max against champs that you're laning against that have a constant heal spam. Ex. [imgsmall=champ/soraka.png], [imgsmall=champ/sona.png]. It is also eaisier to land than Varus' Q which would be near impossible when laning against a champion that has a skill that lets them re-postition themselves, high movement speed, or a spell sheild. Ex. [imgsmall=champ/ezreal.png], [imgsmall=champ/missfortune.png], [imgsmall=champ/sivir.png]. [center]Alternative Skill Order[/center] [img=skills/varus/r.png]>[img=skills/varus/w.png]>[img=skills/varus/e.png]>[img=skills/varus/q.png] This skill order allows you to do more damage during laning phase and it is easier to last hit minions. I would recommend going this skill order if you are vsing champs that do not have a constant heal or not running summoner heal.

[img=items/boots-of-speed.png] [img=items/health-potion3.png] is the common starting items for most AD carries. You can take [img=items/dorans-blade.png] if you have a strong sustain support or you think you can beat the enemy in lane. The first time you go back, you should have enough money to buy [img=items/dorans-blade.png] [img=items/dorans-blade.png] or maybe even [img=items/berserkers-greaves.png] as well. If for some reason you got forced back before you had enough time to buy these items, just get [img=items/dorans-blade.png]. Also remember to buy [img=items/health-potion.png]. Mid game you will want to be getting [img=items/phantom-dancer.png] because Varus has no escapes. Phantom dancer helps to give you movespeed. It also allows you get get more blight stacks on an enemy faster. Also around this time you should have enough money to be getting [img=items/the-bloodthirster.png]. This will help your damage out-put greatly as you are getting most of your damage from your Q and E. You can now either get [img=items/quicksilver-sash.png] if they have a lot off cc and they are blowing it all on you. If not, hold off on your defensive item. Late game is is where you should be nearing full build. You can either go for [img=items/last-whisper.png] or [img=items/infinity-edge.png] first. After those two items you should have full build unless you didn't buy [img=items/quicksilver-sash.png]. A good alternative to this item is [img=items/guardian-angel.png] as people usually don't focus the person with guardian angel until they are the last one alive. After full build, remember to buy [img=items/elixir-of-agility.png],[img=items/elixir-of-brilliance.png], and [img=items/elixir-of-fortitude.png].

[img=champ/corki.png]: Vsing this pilot as Varus is no problem. Corki's [imgsmall=skills/corki/q.png] requires him to get in close to use it. As soon as Corki gets close, throw out your combo which will force him to retreat. If Corki uses his [imgsmall=skills/corki/e.png], Varus will take damage but Corki will take more which has him losing the trade and forcing him to retreat. When Corki hits six in lane, he will spam his [imgsmall=skills/corki/r.png] for harass. If he goes in with [imgsmall=skills/corki/w.png], use [imgsmall=skills/varus/r.png] to snare him and destroy him. [img=champ/caitlyn.png]: Caitlyn, queen of the laning phase, has nothing on Varus. Play agressive early levels 1-3 before Caitlyn gets her [imgsmall=skills/caitlyn/e.png]. In laning phase, remember to dodge her [imgsmall=skills/caitlyn/q.png]. This is where most of her damage come from. Once you hit 6, Varus will dominate Caitlyn. Her [imgsmall=skills/caitlyn/e.png] does not give her enough space between you and her to dodge your [imgsmall=skills/varus/r.png]. After landing it, toss out your combo and kill her.

[img=champ/sivir.png]: Sivir is Varus's hard counter. She will use [imgsmall=skills/sivir/e.png] to block all of your [imgsmall=skills/varus/e.png] and [imgsmall=skills/varus/q.png] which will not allow you to land off your combo. She also gets mana each time she blocks one of your skills allowing her to easily harass you with [imgsmall=skills/sivir/q.png] and begin to out-last hit you. [img=champ/graves.png]: Vsing Graves isn't as bad as vsing Sivir but it is still a pain. Graves's burst gives him complete lane dominance over Varus. If you are caught out of position once, free kill for graves. Graves [imgsmall=skills/graves/p.png] is also effective at negating the magic damage you do with [imgsmall=skills/varus/w.png]. [img=champ/vayne.png]: Vayne's movement speed in lane is very difficult to deal with when playing Varus. Since Vayne deals only single target damage, she can easily decimate Varus with her combo of using [imgsmall=skills/vayne/q.png] then [imgsmall=skills/vayne/e.png]. Vayne's [imgsmall=skills/vayne/q.png] can also be used to dodge Varus's skillshots.

[title]Recommended Supports[/title] [img=champ/soraka.png]: She can be useful to keeping your mana high allowing you to spam your Q and E for more harass during lane. Her heal is also very nice. [img=champ/alistar.png]: The cow is a very aggressive support. When he lands his cc abilities, you can easily get your combo off allowing you to win your lane. [img=champ/leona.png]: Basically the same as Alistar. [img=champ/blitzcrank.png]: Same as Leona but you pull the enemy towards you. [center]Alternative Supports[/center] [img=champ/nautilus.png]: Same as Leona but with an added slow. (Thanks Mizuhara) [img=champ/nunu.png]: Keeps enemy slowed so you can auto-attack them. Attack speed buff also works well with your W.

Early game is the same with most AD carries. You want to be farming and trying to harass the enemy at the same time. Since Varus has range over most AD carries (575 range) it should be easier to harass them. Remember to be using your combo of E, try to get at least three auto-attacks off, and then detonate the blight with Q. If maxing W, you want to focus on just landing auto-attacks on the enemies in your lane.

This is where Varus starts building up speed. You'll notice that your damage output has increased greatly. During this time more team fights will erupt and you should be fighting for dragon. As long as you stay in the back of your team, you should demolish the enemy and win most fights. Use your ultimate to trap their team and E to slow them so they can't escape from the spread of the tendrils.

Now is where team fights will be more constant or there will be poke battles. Teams will also be trying to take baron. During this time, you want to be poking with your Q and making sure to stand behind your team. Use your ult to engage team fights but try to aim for one of their squishies. Try to make sure that your tanks are protecting you so you don't instantly die.

In my opinion, Varus is a very underrated AD carry and should be looked at by people who haven't already picked him up. He is very fun and his ultimate can be the deciding factor in any team fight.

Comments coming soon!
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