Vayne Build Guide

Witchbane [S3]

Uploader Chaox
Updated 4 years ago
5,024,984
95%
Runes
  • 9
    Greater Mark of Attack Damage (+0.95 attack damage)
  • 9
    Greater Seal of Armor (+1 armor)
  • 9
    Greater Glyph of Magic Resist (+1.34 magic resist)
  • 3
    Greater Quintessence of Attack Damage (+2.25 attack damage)
Skill Order
Q W E R
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

Vayne plays very uniquely in the family of AD's. Most ranged AD's stay in the back and uses their mobility skill to back up further. Vayne uses her mobility mainly to engage/evade amidst the fray, she has incredibly short range auto attack but maximum mobility, this combined with her % true damage from Silver Bolts makes her the ultimate bruiser/tank slayer.

S3 Masteries Itembuild Runes

Early laning dominance. Flat AD - Last hits Flat Armor Seals - BiS Flat MR Glyphs - BiS Flat AD Quints - Can be changed with Flat HP or Flat ARP. I've personally had the best success with Flat AD. [highlight]Tip: Armor Seals and MR Glyphs are very cheap, and incredibly versatile. If you're starting to build up runpages, I recommend picking those up ASAP.[/highlight]

[title][img=skills/vayne/p.png] Passive: Night Hunter[/title] [number]Vayne ruthlessly hunts evil-doers. She gains 30 Movement Speed when moving toward nearby enemy champions.[/number] [title]Explanation:[/title] Her passive makes escaping Vayne nearly impossible, with Final Hour active she gains 90MS, which is not to be underestimated combined with tumble. 30MS is also very powerful in the laning phase, allowing her to auto/tumble/auto with ease. [title][img=skills/vayne/q.png] Q: Tumble[/title] [number]Vayne tumbles a short distance and her next basic attack within 6 seconds deals bonus physical damage. The bonus is equal to 40/45/50/55/60% of her total Attack Damage. Cooldown 6/5/4/3/2 seconds Cost 40 mana[/number] [title]Explanation:[/title] Tumble is a quick fix to your positioning in a team fight. Tumble allows you to chase very well. Tumble allows you to harass very easily. Tumble to dodge skillshots. [title][img=skills/vayne/w.png] W: Silver Bolts[/title] [number]Vayne tips her bolts with a rare metal, toxic to evil things. The third consecutive attack or ability against the same target deals an additional 20/30/40/50/60 plus 4/5/6/7/8% of the target's maximum Health as true damage. (Max: 200 damage vs. Monsters)[/number] [title]Explanation:[/title] TRUE DAMAGE. This passive destroys tanks, and scales incredibly well with attack speed into late-game. Silver bolts is the reason Vayne is so scary if left alive, since she will end up killing everyone as long as shes auto-attacking. [title][img=skills/vayne/e.png] E: Condemn[/title] [number]Vayne fires a huge bolt, dealing 45/80/115/150/185 (+50% of attack damage) physical damage and knocking her target back. If they collide with terrain they take 60/100/140/180/220 (+50% of attack damage) additional physical damage and will be stunned for 1.5 seconds. Cooldown 20/18/16/14/12 seconds Cost 90 mana Range 450[/number] [title]Explanation:[/title] For new Vayne players, Condemn may be the first challenging aspect of her skill set. Being able to land Condemns consistently takes a lot of practice, but is without a doubt necessity. I recommend taking your time and using smart cast, because getting the double damage and the stun portion is far too important for any duel/skirmish/teamfight. [title][img=skills/vayne/r.png] R: Final Hour[/title] [number]For 8/10/12 seconds Vayne gains 25/40/55 Bonus Attack Damage, Tumbling grants Vayne stealth for 1.5 seconds, and the bonus Movement Speed from Night Hunter is tripled. Cooldown 70 seconds Cost 80 mana[/number] [title]Explanation:[/title] Final Hour is one of the best self-buffs in the game, everything she does gets amplified. The extra AD on her ultimate synergizes with both Tumble and Condemn, invisibility on Tumble gives her even more mobility/positioning advantages, 90MS while chasing. [highlight]Tip: Dueling a Vayne that uses Final Hour is nearly impossible without Oracles or insta gibbing damage. [/highlight]

R whenver Q first - for dueling, W first for harassing. E last

FARM! Farming is your first priority. Vayne has high killing potential if your jungle ganks at level 2, in which case you want to level up Condemn at 1. But otherwise, trade efficiently with silver bolts and tumble.

Once you get Bilgewater and level 6, you're a huge threat. Play smart and go in for kills when the time is right. Try and force duels against the enemy AD.

Finish up your build, make sure you have QSS before engaging in late game fights. If there is a stalemate situation (where its very hard to engage or push towers) consider split pushing; trying to force 1v1 vs champions that cannot duel you. Make sure your team can defend baron 4v5, and that you have proper warding/escape mechanisms such as both Exhaust and Flash both being up before you attempt split pushing.

The toughest part of playing Vayne is correctly positioning and repositioning yourself constantly in a high-intensity fight. Once you understand and master her, you'll easily penetrate holes in your enemies defense, while appearing seemingly unkillable from their perspective.

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