Malzahar Build Guide

MID? Ain't Nobody Got Time Fo' Dat

Uploader Zestyyy
Updated 3 years ago
69,060
95%
Runes
  • 9
    Greater Seal of Scaling Mana Regeneration (+0.065 mana regen / 5 sec. per level (+1.17 at champion level 18))
  • 9
    Greater Glyph of Scaling Ability Power (+0.17 ability power per level (+3.06 at champion level 18))
  • 2
    Greater Quintessence of Ability Power (+4.95 ability power)
  • 1
    Greater Quintessence of Movement Speed (+1.5% movement speed)
  • 9
    Greater Mark of Hybrid Penetration (+0.9 Armor Penetration / +0.62 Magic Penetration)
Skill Order
Q W E R
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

Hey, my name's Zestyyy and I've written this guide to share with you all how I reached Platinum for those struggling to get at least that far. Here's a little about myself before we get this guide rollin: I absolutely enjoy playing Mid or Jungle. I'm fairly decent with Top and Support, but haven't touched ADC since S1 haha. I was listed as one of the Top 10 Evelynn players with the "Highest Win Rate" on LoLKing (before the makeover), with a win rate of 81% over 50+ matches played with her. Because of her roaming, mobility, and cc, I was feared more than our jungler haha. After her nerf though, I experimented with other roamers in hopes to find a champion (preferably an underplayed one) that fits my playstyle. I used to think that dominating your Mid lane was the only option, but then slowly drifted towards the realization that roaming consistently + effectively increased my chances of winning. Decided to test Malz out... and... well... >=D [center][highlight]Here's my Eve when I was featured on LoLKing.[/highlight] (I changed my name from 'Zeshen' to 'Zestyyy')[/center] [imgext=http://i.imgur.com/rXL5UsI.png] [center][highlight]Here's a sample of my Stats and Match History with Malz[/highlight][/center] [imgext=http://i.imgur.com/f4aATr8.png] [imgext=http://i.imgur.com/nOv1nEs.png] Anyways here are some of the Pros & Cons about Malz [center][highlight]PROS[/highlight][/center] [.]Stronk poke [.]Can farm lane w/o actually being there, AND still receive the Exp + Gold [.]Amazing AOE damage to zone enemies while your team takes towers [.]Can be built beefy (ROA + Rylai's) and still deal tons of damage [.]Great utility and cc [.]Isn't Blue buff reliant [.]Very mobile, even early [.]Very safe play style (haven't encountered any counters yet) [.]High CDR and can spam spells constantly during team fights [.]Ulti on short cool down. It's up almost every minute [.]Suppress someone for 2.5 sec. while you're team whales on them [.]Ulti can be used to catch someone out of position OR peel for your ADC [center][highlight]CONS[/highlight][/center] [.]No escape, except Flash [.]That's all I could think of... (I literally sat for 10 mins thinking) [.]Maybe I can think of some later and update this

Malz has really [highlight]high base damage[/highlight] on his abilities, not to mention high AP ratios as well. Keep this in mind as you can opt out from damage-based runes and play around with other setups. You can either build more defensive or add some utility due to his scaling. Here's an explanation of the runes I chose and other alternatives that you can choose from: [center][highlight]REDS[/highlight][/center] [.][number]Hybrid Pen x9[/number]: You and your voidling(s) will hit harder, especially when trading hits early in lane. [.][number]Magic Pen x9[/number]: Standard AP page. Benefits only your abilities though, not your voidlings. [.][number]Flat AD x9[/number]: I wouldn't recommend these but if you want your voidlings to dominate and your right-clicks to hurt, these runes are the way to go...lol. [center][highlight]YELLOWS[/highlight][/center] [.][number]Mana Regen/lvl x9[/number]: Helps you tremendously Mid/Late game as your abilities get costly. [.][number]Flat Mana Regen x9[/number]: Same as ^ except helps more early game than it does late. [.][number]Gold/5 x?[/number]: You can throw a few of these in. Helps a ton since you're a passive farmer anyways, except you may encounter some serious mana issues. You might miss out on a potential kill due to going "oom," which has happened to me countless of times early game. [.][number]Flat Armor[/number]: Helps mitigate creep damage, champion harass, and overall against AD opponents. Again, consider mana issues. [.][number]HP/lvl[/number]: Increases your health pool and your survival as you transition into Mid/Late game. Again, consider mana issues. [center][highlight]BLUES[/highlight][/center] [.][number]AP/lvl x9[/number]: Not very helpful early game but helps you scale into Mid/Late game. [.][number]Magic Resist x9[/number]: Some may prefer this if you find yourself dying a lot pre-6. [.][number]Flat AP x9[/number]: Helps with your E jumping early game and overall damage. [center][highlight]QUINTS[/highlight][/center] [.][number]Movement Speed x1, Flat AP x2[/number]: Gives you 381 movspd w/ level 1 Boots (389 when "out-of-combat"), great for roaming, getting to your team mates quicker, and increases your chances of escaping ganks. Some base AP for early damage. [.][number]Flat AP x3[/number]: Helps with your E jumping early game and overall damage. [.][number]Gold/5 x?[/number]: Same as the seals. Throw some in to compensate for roaming.

[title][img=skills/malzahar/p.png] Passive: Summon Voidling[/title] [title]Explanation:[/title] This miniature [imgsmall=champ/khazix.png] will help you push lanes and get kills. Its damage scales with your level, bonus AD, and armor pen. It doesn't sound like much, but the enemy always tends to neglect the fact that this thing is beating on them sometimes lol. If you have your Ult and you notice that your pet has evolved to its 2nd or 3rd form, Flash E + R your opponent if he/she's low enough and your pet will obliterate their HP. Note that your pet will prioritize targets with either [imgsmall=skills/malzahar/e.png] or [imgsmall=skills/malzahar/r.png] on them ([imgsmall=skills/malzahar/r.png]has higher priority over [imgsmall=skills/malzahar/e.png]). Also, once you have near max CDR, don't be surprised if you've never seen 3 voidlings out at once >=D [title][img=skills/malzahar/q.png] Q: Call of the Void[/title] [title]Explanation:[/title] [highlight]Max this after your E for faster wave clearing and stronger harass.[/highlight] This is a great ability for clearing waves, poking, and rendering anyone hit with it useless for up to 3 seconds during team fights. Somewhat hard to hit, but gets easier as you learn to predict enemy movements. Note that it deals the most damage when the enemy is closer to its center, and less damage towards the sides. [title][img=skills/malzahar/w.png] W: Null Zone[/title] [title]Explanation:[/title] [highlight]Max this after your E, instead of your Q, IF opponent or enemy team is tanky.[/highlight] At max rank this, goatse of a move deals 8% (+1% per 100 AP) every second to anyone who stands over it. Great for zoning enemies off their own tower. Just throw it down beside their tower, watch as they stand behind it, and poke that tower down! It also has no casting animation, which means you can lay it down while not having to pause to cast it. Try to immediately drop this on where they're standing before you E + R combo them for some nice damage. [imgsmall=skills/malzahar/w.png]+[imgsmall=items/rylais-crystal-scepter.png]+[imgsmall=items/liandrys-torment.png] = Rape. Let's say these are the only 2 items you purchased, and let's not take runes, masteries, or magic resist into consideration to reduce complication, and you have maxed out your [imgsmall=skills/malzahar/w.png]: That's 130 AP from the 2 items, which calculates to an extra 1.3% of the enemy's [number]max HP[/number] per second, on top of the base 8%. [imgsmall=items/liandrys-torment.png] also deals 12% of their [number]current HP[/number] over the course of 3 seconds. That's a total of 9.3% + 12% = 21.3%. [highlight]Now let's look at an example of an enemy with 3k HP:[/highlight] [.]3000.00 x .887 = 2661HP --> 339 dmg. (If you're wondering where .887 comes from, it's just an easier way of applying the math to calculate the resulting HP)(1 - [.093 + .02]) <--Liandry's mechanics explained below [.]2661.00 x .98 = 2607.78HP --> 53.22 dmg.(2nd proc) [.]2607.78 x .98 = 2555.62HP --> 52.16 dmg. (3rd proc) [.]2555.62 x .98 = 2504.51HP --> 51.11 dmg. (4th proc) [.]2504.51 x .98 = 2454.42HP --> 50.09 dmg. (5th proc) [.]2454.42 x .98 = 2405.33HP --> 49.09 dmg. (6th proc) [number]Total Damage = 594.67[/number] That's only from them touching your [imgsmall=skills/malzahar/w.png] once... (Note [imgsmall=items/liandrys-torment.png]'s mechanics: although the DOT lasts 3 seconds, it procs every half second, so that's 6 procs of dmg. Each proc would normally deal 1% dmg/sec. for a total of 6% of their current HP, but since we have [imgsmall=items/rylais-crystal-scepter.png], each proc deals 2%, for a total of 12%. Damage from each tick is calculated individually) Now imagine if they stood on it for the full duration...@_@ Okay let's calculate this: [.]3000 x Noob x 5.000 sec. = Dead. That about sums it up. [title][img=skills/malzahar/e.png] E: Malefic Visions[/title] [title]Explanation:[/title] This is your bread and butter skill!!! I love how you can just cast this on a minion wave, leave, and still gain the Exp + Gold from anything it kills. Since it jumps from target to target, try to cast it on a minion that's about to do die while an enemy is near it so it bounces onto them. Remember that your voidling will also prioritize targets with [imgsmall=skills/malzahar/e.png] or [imgsmall=skills/malzahar/r.png] on them. [number]Here's a little trick[/number] that I learned - If you cast this on a minion wave in Mid lane with all intentions to push it, then get out of enemy vision (either roam or step into the fog), your opposing Mid laner will sometimes try and hold the wave from pushing to their tower, usually resulting in them eating your [imgsmall=skills/malzahar/e.png]. [title][img=skills/malzahar/r.png] R: Nether Grasp[/title] [title]Explanation:[/title] This is why roaming Malz can pull off very effective ganks. It has a short cooldown, and even shorter with all that CDR. It is a channeling ability so make sure you can't get cc'd when you use it or it will break the tether as well as cut off the damage. Once you press it, don't move! This happens quite often where you break the tether yourself because you right click again haha. RIOT did add a 0.5 sec. window in which you can't move or do anything once you begin channeling to prevent you from accidentally cancelling it. Even if the enemy manages to dash away as you begin to channel (e.g. [imgsmall=champ/tristana.png]Rocket Jumps away), it will not break the tether and she will still be immobilized upon landing. Remember, this ability can be used not only for killing, but also for catching someone out of position for your team OR peeling for your ADC!!! [.][imgsmall=summoners/cleanse.png]will NOT remove the suppression. [.][imgsmall=items/quicksilver-sash.png], [imgsmall=champ/alistar.png]'s Ulti, or [imgsmall=champ/gangplank.png]'s Remove Scurvy will remove the suppression, but will NOT interrupt the damage as long as they are within range of the tether.

[img=skills/malzahar/r.png] [highlight]>[/highlight] [img=skills/malzahar/e.png] [highlight]>[/highlight] [img=skills/malzahar/q.png] [highlight]/[/highlight] [img=skills/malzahar/w.png] *Max W > Q vs tankier comps*

After many games of experimenting which combination of items worked best for me, I'll briefly discuss the reasoning behind my choices and possible alternatives. Again, all interchangeable. The following are just the ones I prefer. [.][imgsmall=items/boots-of-mobility.png] This is the staple item for this build since you will be roaming. Even in late game, I don't switch these boots out so I can make some quick escapes if I happen to pull aggro. [.][imgsmall=items/morellonomicon.png] An amazing gold efficient item that gives this build the CDR, mana regen, and AP it needs. Also lets you reduce the opponent's healing by half, which is good vs Mister Yi, Mundo, Vlad, etc. [.][imgsmall=items/spirit-of-the-spectral-wraith.png] Another great item as it provides the essential stats like CDR, mana regen, and AP. The passive is useful for taking jungle creeps/buffs and of course Baron. Also very cost efficient. [.][imgsmall=items/rabadons-deathcap.png] You've got the utility already, all that's left is to boost your damage output and this item is the most efficient item in doing that. [.][imgsmall=items/liandrys-torment.png] Decent penetration, HP, and AP. Synergizes well with Rylai's and your ult. Scroll up to the "Skills" Chapter of my guide as I explain the beauty of this item in full detail. [.][imgsmall=items/rylais-crystal-scepter.png] All your abilities will apply a slow on each tick. Constant slow + your mobility provides great kiting potential. Allows your team to catch up to prey. Also gives some tankiness and AP. [highlight]The Alternative Approach + other items worth considering[/highlight] [.][imgsmall=items/rod-of-ages.png] Provides AP, HP, and Mana all in 1 gold efficient item. Great for sustain and some beefiness early game. Ideally, you want this item ASAP or at least before the 15 min mark so you can start utilizing its stacks. [.][imgsmall=items/athenes-unholy-grail.png] One of the most gold efficient items in the game because the gold value of the individual stats = 3649g, while the item itself only costs 2600g! Provides AP, MR, CDR, and mana regen on top of its amazing passive. NEVER go "oom." [.][imgsmall=items/zhonyas-hourglass.png] Good if they have an AD burst champ like Talon or Zed. Gives you a 2 sec. window of invincibility in case you get focused. [.][imgsmall=items/void-staff.png] If enemy team is stacking MR, grab after Deathcap. [.][imgsmall=items/mejais-soulstealer.png] Take if you're feelin some yoloque. Not recommended at higher ranks... but very amazing at lower rank pub stomping and familiar with Malz's limits. [.][imgsmall=items/guardian-angel.png] Somewhat similar to Zhonyas in that it discourages enemy from focusing you. Which also means more harass on your part >=). Give'm hell! [.][imgsmall=items/enchantment-distortion.png] Great choice if you prefer lower CDs on your Summoner Spells and if you find yourself not performing the Homeguard + TP combo very well. Safe choice. [.][imgsmall=items/enchantment-alacrity.png] More movement @_@? I say yes. I like to alternate sometimes and choose this upgrade because what happens very often is, even if the enemy saw you running through river for a gank... it would still be too late for them to escape. GG. [.][imgsmall=items/deathfire-grasp.png] Ehhhh... I wouldn't recommend this. Tried it a few games but kinda defeats the purpose of this play style. But it's yoloque right?

First off, here's my motto when I play Malz: "Play off your opponent's mistakes." You'll see what I mean. It's simple really, just play passive and let your opponent make the mistake of standing too close to a minion with [imgsmall=skills/malzahar/e.png] on it. There's no need for you to play aggressive. Just farm as best you can and try to hit level 6 without dying. You're extremely fast (381 Movspd @ level 1), so walking away from an incoming gank is a walk in the park. Try to have enough farm for your [imgsmall=items/boots-of-mobility.png], components for [imgsmall=items/morellonomicon.png], and a ward on your first trip back. Once you hit level 6, try to shove your lane ASAP and go buy your boots, just try not to stay in lane until level 7 because the earlier you start ganking, the better. The fastest way I've found to push your lane is to cast [imgsmall=skills/malzahar/e.png] on a melee minion that is getting beat on, cast [imgsmall=skills/malzahar/q.png] on the caster minions in the back, and drop your [imgsmall=skills/malzahar/w.png] to hit as many minions as possible. While others are still focused on farming...Mid game starts a bit earlier for you, sir.

Level 6 is your Mid game. This is when you shine and show presence all over the map. Always try to keep your lane shoved from now on and the entrances to your jungle. The reason you wanna keep it shoved is to make them lose some cs and so you can focus more on what's going on in other lanes. Here are a few things you can do: [.]Watch your jungler and gank lanes with him [.]Gank a lane opposite of where your jungler is going to [.]Counter gank a lane you know/feel is about to get ganked [.]You can still gank shoved lanes. Simply take the long way into the lane brushes, and when it starts pushing back, drop everything on them for an easy kill [.]Farm wolves and wraiths [.]Shove the tower if your Mid has left If you can manage to take down the Mid tower, you're applying pressure to their Mid laner and jungler since they will be forced to stop the push and grant your team vision of them. Some tips to keep in mind when transitioning to Mid or Late game: [.]If you have a massive advantage from your lane, take the tower down ASAP so you can group and force objectives [.]The earlier you group up, the faster you can take objectives and start accumulating team gold [.]BUT... taking a tower down too early, can deny you of some essential farm. Keep this in mind.

If your team has a significant lead over the enemy, try to enter this phase of the game ASAP. Everyone has their own opinion on when late game is, but you can generally recognize this phase of the game when you see players grouping, an inner turret has been downed, or all outer turrets have been downed. If your team is 12-3 for instance, then make use of that lead by forcing objectives or team fights as it will have a significant effect in the outcome, favoring your team of course, and ultimately putting your team further ahead! [.]When attempting to take down a tower, spam your spells beside the tower as your minions approach it, and do your best to zone with your [imgsmall=skills/malzahar/w.png] and [imgsmall=skills/malzahar/q.png]. [.]When you're skirmishing in a lane waiting for which team will initiate, stay in the back, preferably close to your ADC. [.]NEVER face check! Use your [imgsmall=skills/malzahar/q.png] to safely gain vision in suspicious areas and make sure to ward it after. [.]Use your [imgsmall=skills/malzahar/r.png] to catch anyone out of position, but always make sure your team can follow it up. [.]You have [imgsmall=summoners/teleport.png], meaning you should always try and shove another lane and tell your team to start a team fight when they send someone to stop you. Split push and force 5v4's whenever possible. [.]You're only an initiator IF you can catch a carry/squishy/support off guard. Aside from that, you're a poker and peeler first. [.]You fall off as a roamer, so don't go on anymore solo missions haha. Always group. [.]You provide "UTILITY" for the team, damage only comes 2nd. So prioritize buying wards over items with little significance (e.g. [imgsmall=items/amplifying-tome.png]). I will include a section below of tips I've been given by my higher elo friends (Plats, Diamonds) that have helped improve my gameplay and grasp of the game's concepts. Be sure to read that section =)

You shine just as much in team fights as you did in the earlier phases! [.]If they have gap closers that can get to your ADC effectively, such as [imgsmall=champ/hecarim.png][imgsmall=champ/irelia.png][imgsmall=champ/jarvaniv.png][imgsmall=champ/nasus.png][imgsmall=champ/renekton.png][imgsmall=champ/singed.png][imgsmall=champ/shyvana.png], use your [imgsmall=skills/malzahar/r.png] to peel for them! KEEP ADC ALIVE AT ALL COSTS!!! [.]Utilizing your silence and spamming your [imgsmall=skills/malzahar/e.png](+[imgsmall=items/rylais-crystal-scepter.png]) provides a lot of slow, allowing you or the ADC to reposition. [.]Malz has no escape except his [imgsmall=summoners/flash.png]. With that in mind, where you position yourself. Don't make the mistake of not noticing that your team has left you already and you're still trying to poke down a tower or zone the enemies <-- I get cocky sometimes and tend to forget about this lol. [.]Don't be afraid to spam your spells even if it misses. Your m.regen/lvl runes + items are enough to keep your mana pool up. Your spells have relatively short CDs and are hard for the enemy to predict/avoid and the damage they receive from running over your [imgsmall=skills/malzahar/w.png] adds up, often times unnoticed. [.]If you have [imgsmall=items/rylais-crystal-scepter.png]+[imgsmall=items/liandrys-torment.png], the damage your [imgsmall=skills/malzahar/w.png] deals is EPIC!!! This will shred through the beefiest tanks. Each tick will make them think twice before stepping into the void.

[.]Farm passively early game, there's no need to harass, unless you want to. Just don't die... ever. [.]Don't attack anything that could compromise your position and put you at risk of a gank. [.]Don't worry if you're behind on cs early (if you're getting zoned/harassed) because you will more than make up for that lost gold when you start roaming and picking up kills/assists. [.]Get some free damage on your opponent by casting [imgsmall=skills/malzahar/e.png] on a minion that's about to die. (They must be near it when it dies so the spell jumps onto them) - "Play off your opponent's mistakes" [.]Similarly, cast [imgsmall=skills/malzahar/e.png] on a minion or group of minions and kill them early with your [imgsmall=skills/malzahar/q.png] to catch your opponent off guard. - "Play off your opponent's mistakes" [.]Focus hitting 6 without dying. [.]Begin the roaming game. But see if you can get a kill somewhere before going back to buy. [.]Focus on increasing Team Gold by constantly assisting other lanes and taking objectives. [.]Use your mobility to duck in and out of enemy range during team fights and drop abilities for sieging turrets and dwindling the enemies' health. [.]Utilize fog of war so enemy team can't see when/where you'll be casting. [.]Utilize your ulti to catch players out of position, or to peel for your ADC. [.]If lanes are too pushed for a gank, keep yours shoved and farm wraiths and wolves. Don't miss out on any cs/exp mid though.

I decided to give this topic its own section since my mindset on this is a bit different from some. It may not be of significance for others, but I believe my thoughts on blue buff have given me a slight edge in my games and is the reason for a good portion of my wins. This is probably not the best thing to do, idk, but it's been working out for me. Okay here goes... When games start, I tell my jungler that they can take all the blues they want, and that I'll solo it whenever I feel like. Or I'll just ask for the 2nd blue buff and they can have the rest. They usually say "Are you sure?" or "Thanks!" or "@_@" or "ok..." Here are some of my reasons: [.]I have never had mana problems with just the 9 M.reg/lvl yellows + items, even when I'm spamming my abilities one after another in late game, so the bonus M.regen from blue is just luxury [.]I reach near max cdr pretty early, so the bonus from blue doesn't really benefit me much [.]Your jungler wastes little, yet valuable, time going back to base to regen mana and walking down the lanes when that time could be spent farming and ganking more [.]My junglers love me for it, and in return, love ganking for me >=) I simply feel that the bonuses would benefit my jungler more due to my build and playstyle. A lot of my games that end early is due to the advantage and pressure from our jungler's constant presence on the map. That's just how I see it guys, nothing more, nothing less. It doesn't let me dominate my lane any harder because I'm constantly in other lanes anyways. Yupp, that's just my 2 cents... but do as you please lol

[MORE VIDEOS SOON TO COME] I'll post more videos soon, but here are some from my recent streams of me building a bit tankier. At least you can get a grasp of the concept to see where and when I make plays. [center][title]SoloQ 2[/title][/center] [twitch]http://www.twitch.tv/zestyyy1028/b/403247460[/twitch] [center][title]SoloQ 1[/title][/center] [twitch]http://www.twitch.tv/zestyyy1028/b/402497116[/twitch] [center][title]DuoQ 1 (w/ Paul)[/title][/center] [twitch]http://www.twitch.tv/zestyyy1028/b/394200371[/twitch]

You can follow my stream on www.twitch.tv/Zestyyy1028 to see when I'm online. I'll also remember to save videos so you can check them out under the 'Past Broadcasts' Tab in Videos.

Here are a few tips I've picked up along the way that have really made a difference in climbing: [number]General[/number] [.]You already start the game with 5 enemies, there's no need to make more. [.]Only ~30% of the game is in the middle of the screen and ~70% is watching the map. [.]The earlier you start grouping, the faster you can take objectives and accumulate team gold. [.]Take advantage of huge leads and force objectives as a team. [.]If bot has taken their turret, let them come mid with you and take that turret down so more of you can roam. [.]You don't always have to use your teleport for a kill. You can use it to take down turrets in a lane where enemies know they can't contend. [.]Objectives>Kills. ALWAYS. [.]If you already have a massive advantage over your lane, it's worth more taking down that tower and helping other lanes. [.]If you're losing a match-up, farm as safe as you can, let the tower drop and freeze the lane, or roam to other lanes for potential assists/kills. [.]Accept the idea that there are other players better than you in terms of mechanics, but don't let that be the reason for losing the game. Keep cool because there's two more phases. Who knows, you might just snag a few kills, shutdowns, and some dragons later. [.]'Mute' is one hell of a tool. [.]Never tower dive with an opposing Amumu on the team...unless he built AD. [.]If enemy team has a Rumble, watch out/avoid niches that would otherwise cause your team to group up in a line. [.]Don't set your heart on "One build rules them all." Build accordingly to the match-up and team comp. [.]If you're an avid rager, listen to music. Getting angry only causes your body to release an enzyme to your brain that temporarily prevents you from thinking straight. Stay Cool. [.]Don't let past misfortunes affect your next game. [.]Dodge games if enemy team looks like this - Malphite, Amumu, Orianna, Vayne, Sona. [number]Baron[/number] [.]If you just aced their team and you have the option of either taking a turret or Baron...choose Baron...unless you can end the game right then and there. You have to look at it this way... [.][number]Scenario 1:[/number]It's riskier to do Baron after wasting time taking down 1 or 2 turrets because now the enemy team is almost up and will most likely head straight to Baron, where they will find your team in no condition to fight back. They'll ace you guys and then thank you for starting Baron for them. [.][number]Scenario 2:[/number]When they spawn and your team hasn't gone back to heal yet because they were too busy trying to get a tower or two, then there's nothing you guys can do to stop them from Baroning. The reason securing Baron has priority over towers is because the buff will allow your team to do more than take down 1 tower. Securing Baron gives your team the potential to take down multiple objectives like Dragon, Towers, Inhibitors, Jungle Buffs, and win team fights which could ultimately win the game. 1 tower..... lol, pls. [.]If you have [imgsmall=summoners/smite.png], and your team is doing Baron, you better be in the damn pit, NOT off trying to zone the enemy away. Leave that to the other 4 members of your team. You worry about that SMITEEEEEE. [.]If Baron is >15% HP and enemy team comes, turn on them. Don't keep smackin away at Baron. REMEMBER, Baron is DEBUFFING YOUR ENTIRE TEAM while the enemy team is whaling away at you. 6 vs 5. [.]On the other hand, if Baron is <15%, BURST him down first, THEN switch to enemy team. [.]Always have a ward on Baron once it spawns (15:00 minute mark)

Don't forget, "Play off your opponent's mistakes." Play passive and let them run into your spells. I tried to include as much as I could into this guide, but there's most likely a lot more that I'm forgetting but will remember to include when it crosses my mind. So if you have any questions or suggestions about either the guide itself or Malzahar, leave me a comment below and I'll do my best to answer it! If you're excited about this play style, but just can't seem to get it to work out, again, leave me a comment and I'd be more than happy to help you out. I enjoy reading any thoughts or questions you may have, so grill me about Malzahar and I'll spill what I know. Last thing I'd like to mention... 1 "Like" goes a long way for me, so if this was helpful/intriguing in any way, please spare a brief moment to sign in and "Like" my guide. I appreciate everyone's interest in it and I hope you all pub stomp as hard as I did with this! THANKS & HAVE FUN!

Comments coming soon!
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