Build Guide

Blitzcrank is OP

Uploader Doublelift
Updated 1 year ago
712
0%
Runes
  • 9
    Greater Mark of Armor Penetration (+1.28 armor penetration)
  • 9
    Greater Seal of Armor (+1 armor)
  • 9
    Greater Glyph of Cooldown Reduction (-0.83% cooldowns)
  • 3
    Greater Quintessence of Health (+26 health)
Skill Order
Q W E R
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

Blitz is the only champion in the game that can change the tide of a game through one ability. A good hook means everything, but if you can't land them because the enemy team is positioning to avoid them, you can still be a massive disruption throughout the game. He's a very solid bot laner but requires farm to be useful. Make sure your early game is fruitful with CS and you don't take too much unnecessary damage, and by mid-late game you should be an unstoppable disruption in teamfights. Very hard to kill + dealing massive damage/displacement is what Blitz is all about.

[youtube]http://www.youtube.com/watch?v=40TrTssl4SY[/youtube]

The early game boost to your HP lets you lvl 1 fight much more safely and play aggressive in lane. The rest is self-explanatory. You can swap out the CDR Glyphs for Magic Resist if you like, but duo laning generally doesn't have much magic DPS hitting you.

[title][img=skills/blitzcrank/p.png] Passive: Mana Barrier[/title] [number]When Blitzcrank life is brought below 20% health he activates Mana Barrier. Mana Barrier can only occur once per minute. This creates a mana shield with 50% of his mana, lasts 10 seconds and refunds any unspent mana.[/number] [title]Explanation:[/title] This passive is going to save your life many many times. As long as you start backing up out of a fight as if you didn't have it, there will be no suprises with long-ranged skillshots or ignites killing you. You're always safe to run away at 20% and have your passive act as a buffer. In the case that you can't run, it just makes you very very hard to kill. Having 2k Mana endgame is essentially another 1k HP. Also, make a big note that you can be bursted from 21% and up to dead without your passive proccing. Most notable champions for doing this to you is Cho'gath and basically every big burst champion in the game. This is why I don't like building around the passive, because if you don't have enough HP to let it go off, you'll just die and look like an idiot. [title][img=skills/blitzcrank/q.png] Q: Rocket Grab[/title] [number]Blitzcrank fires his right hand, if it encounters an enemy unit it will stun them and deal 60 / 120 / 180 / 240 / 300 (+80% of ability power) magic damage while he pulls them to himself. Cooldown 22 / 21 / 20 / 19 / 18seconds Cost 140mana Range 10000[/number] [title]Explanation:[/title] This is your most important and most overpowered ability. Spend lots of time mastering the timing on hook and the intricacies that come with it. A good hook can bait the enemy team into trying to save someone who is inevitably going to die. If you can land a hook on an enemy carry and your teammates jump on him, you've instantly turned the tide of the game in your team's favor. You can also use it defensively. If you're entering the fight from the side, you can hook an enemy away from the fight and Powerfist + Exhaust or Randuin's them. They'll take a while to get back into the fight while you've essentially made the fight a 4v5 in your favor. [title][img=skills/blitzcrank/w.png] W: Overdrive[/title] [number]Blitzcrank super charges himself to increase Movement Speed by 16 / 20 / 24 / 28 / 32% and attack speed by 30 / 38 / 46 / 54 / 62% for 8 seconds. However, when this effect ends his movement speed is decreased by 25% for 3 seconds. Cooldown 22seconds Cost 90mana Range 1[/number] [title]Explanation:[/title] This ability gives you a permanent Ghost mid-game and makes you highly mobile and hard to kill. Blitz also has low sustained DPS without this ability. Use it to chase, use it to get between lanes, use it to get run away. It should almost never be on cooldown, unless you're waiting for a more opportune time to use it. This ability supercharges everything you do and makes it fast and easy. [title][img=skills/blitzcrank/e.png] E: Power Fist[/title] [number]Blitzcrank charges up his fist to make his next attack deal double his total attack damage and pop his target up in the air. Cooldown 9 / 8 / 7 / 6 / 5seconds Cost 25mana Range 300[/number] [title]Explanation:[/title] This is his bread and butter ability. It does it all. It resets your swing timer, deals massive damage when combined with Sheen, and CCs someone. When your CDR is maxed, it should be up every 3 seconds and allow you to keep someone up in the air 1/3rd of their time alive. Powerfist is a ridiculously strong and overlooked ability that gives Blitz his insane CC and damage. [title][img=skills/blitzcrank/r.png] R: Static Field[/title] [number]Passive: Lightning arcs off of Blitzcrank to hit a random nearby enemy for 100 / 200 / 300 (+25% of ability power) magic damage every 2.5 seconds. Active: Deals 250 / 375 / 500 (+100% of ability power) and silences surrounding enemy units for 0.5 seconds. The passive is not in effect during the cooldown. Cooldown 40seconds Cost 150mana Range 600[/number] [title]Explanation:[/title] There's not much to say about this ability other than you want to ALWAYS leave this to essentially "killsteal". It will do more damage if it's ticking the entire way during a fight rather than if you had blown it early to do the big round of AOE damage. The silence is so small and negligible that it should only be used to CC someone if they are channeling an ability. Your damage is primarily going to be coming from this and Powerfist, so you never want to blow the active portion unless you have to.

It's pretty self-explanatory. Powerfist, as I said before, is Blitz's bread and butter ability. A shorter CD means more damage, more CC, and better farming. Overdrive will save you time and save your life every game. You're faster than pretty much every champion with it on, and you have such small downtime when you recall or have to change lanes. Why you don't I level hook to reduce the CD on it? Because you'll always only have 1 opportunity to get a hook off anyways. If you miss that opportunity, it's most likely not going to come again in the next 10 or even 20 seconds. You have 1 shot to get that hook off at the right time, and if you blow it, then you should have a fallback in Powerfist and Overdrive to help you still do your job.

The build is what makes Blitz so strong. Sheen procs off of your Powerfists let you do massive burst damage when people are unsuspecting. Mana synergizes well with his passive, so Banshee's gives you tons of effective HP and Magic Resist. Randuins is in your build because your job in the end is to be a disruptive force in teamfights. You want to run in and pick off/disable the squishy champs on the enemy team. Randuin's also makes you nearly impossible to chase by AD's, as you're permanently moving at high speed and they're permanently slowed from autoattacking you. The rest is trivial. I like to build CDR from Frozen Heart because it's a great stat on Blitz, but the rest is basically personal preference. Last Whisper makes your Powerfists do ridiculous damage and I highly recommend getting it endgame.

Hopefully now you realize why Blitz is viable at the highest level of play. He does it all. He can tank, he can DPS, he can instagib someone if you land a good hook, and he's just an overall strong champion. The only catch is that he is very mechanically intensive. You need to be good with skillshots and understand how to zone the enemy carries during fights. Once you've got that down, you've got Blitz down. You can always turn the tide of a game by hooking someone into tower or suprising people with your high damage and mobility. Blitz wins games.

Comments coming soon!
Copyright © 2009-2015 SoloMid. All rights reserved Back to top