Graves Build Guide

Two Barrels, Three Bullets

Uploader sylReverie
Updated 3 years ago
Skill Order
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

Update Jan 20, 2014 I still have quit for the most part but am updating the guide so it reflects my current opinion on Graves. I may update the guide later on as well... Unfortunately Graves is in a tough spot right now as he is basically weak. However, this does not matter much unless you're at the top levels of play where people know how to fully abuse broken champions. I'm not an expert at the new website so a lot of this is duplicated for the sake of me not wanting to lose it. I'll clean it up later once I'm sure of what I'm doing. :3 *Back to regularly scheduled program* Hi all, I'm sylReverie, a formerly Diamond 1 player on the NA server who mainly plays Graves and Twisted Fate, but my top 5 most used champions in ranked are all 5 different roles so I can play everything decently. With that being said, Graves is still one of my favorite champions to play and he is fun to play against nearly everyone (except for Caitlyn). IGN: sylReverie [imgext=] [imgext=] Graves is an AD Carry who excels at bullying opponents during laning phase with high burst damage and innate tankiness. He is one of the members of probably the most notorious bot lane in the game [imgsmall=champ/graves.png][imgsmall=champ/taric.png] for a good reason - very high tankiness and burst damage. Graves also has one of the lowest cooldown steroid/repositioning skills [imgsmall=skills/graves/e.png] which can be kept up almost all the time if constantly autoattacking. Why play Graves, you may ask? Upsides: [.]Badass background story [.]Badass shotgun [.]High burst and AoE damage for an ADC [.]Low cooldown steroid and dash [imgsmall=skills/graves/e.png] [.][imgsmall=skills/graves/w.png] is a very good utility skill [.]Innate tankiness [imgsmall=skills/graves/p.png] [.]Fairly easy to play [.]He's not Ezreal Downsides: [.]525 autoattack range, which is one of the lowest for ADCs (only [imgsmall=champ/sivir.png] and [imgsmall=champ/kogmaw.png] have lower base ranges) [.]Skillshot ultimate [.]No hard CC other than [imgsmall=skills/graves/w.png] (which is normal for most AD carries) [.]He's not Ezreal [.][highlight]Hard countered by Caitlyn. As of this writing, Caitlyn is retardedly strong in lane and picked almost every game. I highly recommend picking a different ADC if Caitlyn is on the enemy team. Neutral: [.]Can bully lane opponent if ahead but can get bullied if behind A Quick Story While I was climbing the 1800 elo ladder, Graves was my go-to champion at the time - I originally had been hovering around the 1700s for awhile. I found I was learning so quickly with Graves - what mistakes I was making and what I could capitalize on in lane. I got my first Ranked Pentakill with Graves at 1928 elo and I actually even have it recorded :). [imgext=] Graves for me has changed my approach to improving as a whole. Every time I get hit, even if it's something small like [imgsmall=skills/ezreal/q.png], I would ask myself \"How could I have avoided that?\" Small things make great players. I hope I can share my knowledge about Graves with everybody that reads this, and if you have any question or remark, post in the comments and I will respond. /cheese [Old but still relevant] Hello, some of you may take this is as a rant, and now that I've written it, it basically is. If you're the kind of guy who makes snarky comments, just skip over this section. I've basically quit League for various reasons which had piled up over time, but the straw that broke the camel's back was I had a (seemingly) very good friend of mine rage at me for a very long time & very ruthlessly for making an innocent mistake in a normal game that I had carried anyway (I was 9/0/1 at the end of it). Normally I ignore it but I have just simply gotten sick of how much flak us as players get from others for doing just about anything that irritates another player, and it's just disgusting how entitled players are nowadays, even high elo players. I may come back another day but for now, I'm done. The enjoyment I get from playing League is not worth the possibility of me or teammates getting raged at. Don't get me wrong, I HAVE carried games in solo queue and certain players in solo queue like Chaox but getting yelled at by Saintvicious on stream for lagging and getting raged at by cocky, well-known trolls like Nightmare x is not something most players can deal with. The ignore function doesn't work half of the time which only makes it worse. Nobody will miss me except for a few players but I can't work with ragers anymore (this includes the reddit community) unless the ignore function is fixed. Kudos to good friends of mine like InvertedComposer who are always encouraging and don't rage, and for pro players who somehow find a way to put up with the undeserved shit they get from some of the LoL community. I've gotten demoted to Diamond 2 from inactivity and that alone is proof enough that I'm done playing.

So nowadays when watching tournaments and high elo players, you may be thinking, \"Why do ADCs always start with a [imgsmall=items/dorans-blade.png]? I thought that opening was bad.\" For starters, they're using Lifesteal quints (+2% lifesteal). Combined with the passive from [imgsmall=items/dorans-blade.png], from a single autoattack you'll be regaining around 9 HP per autoattack early game, which is massive (from around eleven autoattacks you'll have 100 hp regained) Well, why do players use lifesteal quints instead of attack damage quints? Lifesteal quints scale far better lategame then attack damage quints too. This is another reason why some ADCs don't build any lifesteal. Lifesteal quints are a %, whereas attack damage quints are a flat number. Therefore the more damage you build the more useful the lifesteal quints become. However, you can't do the same for flat attack damage quints, since they are a flat number and not a %. Ok, so why do people open with [imgsmall=items/dorans-blade.png]? A few reasons. Doran's Blade is by far the best item for an ADC in a level 1 teamfight. It gives health and AD, whereas if you had started [imgsmall=items/long-sword.png] you would only have the AD. 80 health at level 1 is huge since all players will only have one skill and need to autoattack for most of their damage. You can take 2 more autos before dying then if you had started a different item. Another reason is it is the best item when you're in an all-in battle in lane, for the same reasons as above. Potions are (almost) useless in an all-in battle since they give you health over time, not instant health. Doran's give you health. Lastly, so it works in conjunction with your lifesteal quints. The passive gives you health, and the more damage you have the more health you regain from lifesteal quints as well, so typically you want to aim for more damage early game which [imgsmall=items/dorans-blade.png] gives. With lifesteal quints, you can (almost) get away lategame without building any lifesteal. Lifesteal is more expensive in S3 making the value of lifesteal quints go up. That's the explanation for the new build. [highlight]Tl;DR Lifesteal quints scale better then AD quints, and [imgsmall=items/dorans-blade.png]is the best item for level 1 fights and all-ins.[/highlight]

[img=champ/twistedfate.png] Twisted Fate Very strong champion and probably my favorite right now, he has huge range and pushes his lane very well, making him relatively safe against most mid champions. His core ability is [imgsmall=skills/twistedfate/r.png] which lets him teleport a certain distance across the map while revealing every champion on the opposing team. Lore also states he is Graves' worst enemy. [highlight]Notes:[/highlight] [.] [imgsmall=skills/twistedfate/r.png] has the range of approximately 1/3 of the map, meaning he only has to walk a small amount in either direction from mid to be able to port. [.] [imgsmall=skills/twistedfate/w.png] stun is only one second early ranks, but eventually hits two seconds at max rank, which is a massive duration. [.] His damage against squishy targets is very high and he can almost oneshot enemy carries without MR if he's doing well or ahead once he obtains [imgsmall=items/lich-bane.png] [.] Something interesting to know is [imgsmall=items/banshees-veil.png] actually will block his vision of you if he can't see you. He however can still port if he knows where you are. [highlight]Counterplay:[/highlight] [.] Don't push your lane. Pushing the lane gives him much more room to teleport behind you, which also means you have farther to run. [.] Watch the minimap. If you CAN'T see his icon on the minimap, play extremely safe, since he could be anywhere (and if he's close to your lane, he'll port.) [.] Predict the teleport once you see the icon, and run in the opposite direction. His port takes two seconds and his autoattack range is 550 - assuming you aren't slowed, you should always be able to get away from him because you will travel more distance than his autoattack range while he's teleporting. However, this will only work if you walk away from him instead of into him. Usually he will teleport to cut you off, so run to the sides to avoid him. [.] Use [imgsmall=skills/graves/e.png] or in dire situations, [imgsmall=summoners/flash.png] to create distance. [.] I highly recommend taking [imgsmall=summoners/cleanse.png] to remove his stun - if you get hit by his max level stun in teamfights, you're going to die. 2 seconds is huge. [.] Never, ever be isolated, especially lategame, or you'll be killed by him and his allies. [img=champ/pantheon.png] Pantheon Rose in popularity after the [imgsmall=items/the-black-cleaver.png] was buffed, he's very similar to [imgsmall=champ/twistedfate.png] with his stun and ultimate. However his spear range is much shorter, and he's melee. [highlight]Notes:[/highlight] [.] Play against him like you would against [imgsmall=champ/twistedfate.png]. [.] His ult deals a ton of magic damage, especially if you're in the center [.] Usually goes top, but is still a threat [highlight]Counterplay:[/highlight] [.] His only gap closer is [imgsmall=skills/pantheon/w.png], and he's melee. Very susceptible to being kited because of this. [.] Not much else to say, he's very similar to Twisted Fate. [img=champ/shen.png] Shen One of the most banned champions in ranked since he has little counterplay unlike the above champions. [imgsmall=skills/shen/r.png] is GLOBAL, but he can only teleport to allies, so it's more of a defensive skill than offensive. However he can easily turn 2v2s into 3v2s, or 1v1s into 2v1s. [highlight]Notes:[/highlight] [.] [imgsmall=skills/shen/p.png] hits like a truck lategame. I've had it do over 500 damage to me before. T_T [.] Ult is global. It reaches the ENTIRE map. [.] [imgsmall=skills/shen/e.png] is a dash/taunt almost exactly the same as yours. [.] Will usually splitpush lategame due to his global ult. [highlight]Counterplay:[/highlight] [.] Don't overcommit to a fight and save your [imgsmall=skills/graves/e.png] to escape his [imgsmall=skills/shen/e.png] [.] Build [imgsmall=items/blade-of-the-ruined-king.png] if he and another enemy are stacking health. [.] Never 1v1 or 2v2 mid-lategame unless you want him to port and get a double kill. [img=champ/olaf.png] Olaf Nerfed in the recent patch but still one of the best divers in the game. Usually is played top but will be a problem lategame just because of his kit. [highlight]Notes:[/highlight] [.] Extremely good diver because of [imgsmall=skills/olaf/r.png]. CAN'T BE DISABLED BRO [.] Will smack you for 340 true damage every couple seconds. [.] High lifesteal and attack speed at low health from his passive [imgsmall=skills/olaf/p.png] make him more dangerous the lower his health is. [highlight]Counterplay:[/highlight] [.] DODGE HIS AXES [imgsmall=skills/olaf/q.png]. This is the most important way to deal with [imgsmall=champ/olaf.png]. Dodge his axes and kite him [number]diagonally backwards.[/number] This forces him to either pick up his axe and then turn to chase you, meaning he's not doing damage, or chase you directly, meaning he doesn't have his slow and can be easily kited without it. [.] Move in between attacks to keep your maximum DPS while his is lowered since he's forced to move to catch up to you. Get [imgsmall=items/enchantment-furor.png] if you're having problems kiting him. [.] If he gets into melee range of you and he has his [imgsmall=skills/olaf/q.png] up, you're screwed. He will ANNIHILATE you and you'll be almost perma slowed. R.I.P. You HAVE to dodge his axes for as long as you can. [.] Try to get an [imgsmall=summoners/ignite.png] on him to reduce his lifesteal. Also consider [imgsmall=items/blade-of-the-ruined-king.png]. [.] [imgsmall=items/warmogs-armor.png] is very good against him because health > flat true damage. [img=champ/jax.png] Jax Often called the best duelist lategame, he has hybrid damage, a 2 second autoattack dodge[imgsmall=skills/jax/e.png] and his ult makes him more tanky the more damage he's built [imgsmall=skills/jax/r.png]. [highlight]Notes:[/highlight] [.] Extremely strong lategame, will have massive damage, lifesteal and resistances. [.] [imgsmall=skills/jax/e.png] makes him immune to all autoattacks for the duration, and it's a stun. [.] Usually will have either [imgsmall=items/hextech-gunblade.png], [imgsmall=items/trinity-force.png] or both resulting in multiple slows and tons of damage. [highlight]Counterplay:[/highlight] [.] Most [imgsmall=champ/jax.png] players will [imgsmall=skills/jax/q.png][imgsmall=skills/jax/e.png] to get the stun off. Save your [imgsmall=skills/graves/e.png] for until he leaps onto you since this will make you avoid his stun and also let you kite him since his gapcloser is down. [.] Hit him with full damage [imgsmall=skills/graves/q.png] since he's melee. [.] Repeatedly step back in between attacks. His damage is huge and if he slows you once then he'll keep proccing another slow. Ask your support to help peel him, [imgsmall=champ/nunu.png] in particular is really great for that. [.] I recommend [imgsmall=items/guardian-angel.png] if you're having too many problems with Jax. [img=champ/irelia.png] Irelia Also considered one of the best divers, she gets flat true damage on her autoattacks and health restored, meaning she'll probably stack attack speed. Also gets tenacity through her passive and [imgsmall=items/zephyr.png]. Usually dives squishies lategame. [highlight]Notes:[/highlight] [.] [imgsmall=skills/irelia/w.png] gives flat true damage on her autoattacks while it's active. [.] [imgsmall=skills/irelia/e.png] will only slow you if you have a lower health % than her. It will stun you for 2 seconds at max rank if your health % is higher though, which is massive, and most [imgsmall=champ/irelia.png] players max the stun second. [highlight]Counterplay:[/highlight] [.] [imgsmall=items/warmogs-armor.png] is very useful against her because she has flat true damage, not %. [.] Kite her backwards if you can since Irelias usually max their gapclose last, and it has a massive cooldown at early levels. [.] I recommend building tenacity or taking [imgsmall=summoners/cleanse.png] for her stun, two seconds is massive -_-.... [img=champ/blitzcrank.png] Blitzcrank One of the most irritating champions in the game, people argue all he needs is one good [imgsmall=skills/blitzcrank/q.png] to win his lane, and his ability to pick people off lategame is one of the best. [highlight]Notes:[/highlight] [.] His grab is a straight skillshot that doesn't go through minions. [.] Once grabbed you'll be knocked up and silenced, usually resulting in your death depending on how many teammates he has next to him. [.] His grab goes over walls. [highlight]Counterplay:[/highlight] [.] [imgsmall=skills/blitzcrank/q.png] is slow and easily dodged. Watch where he is walking and move behind your minions so that he can't get a clear shot. [.] If you're being ganked and he wants to grab you, save your [imgsmall=skills/graves/e.png] and dash to the diagonal sides to avoid it. [.] If he's MIA, stand behind your team and never, ever walk too close to walls on the enemy team's side of the map. [.] If he tries to force a fight by walking up to you to [imgsmall=skills/blitzcrank/e.png], hit him with a full damage [imgsmall=skills/graves/q.png] and then dash to the side to avoid him. His grab is very easy to predict so consistently sidestepping is the key. [.] He might try to grab you right when a minion standing in front of you dies, watch for that. [.] Seriously, I stopped banning him because he's not as difficult as he used to be because I follow these steps. Just make sure you tell your team to initiate lategame so that he can't.

I still start [imgsmall=items/dorans-blade.png] most of the time. If you're still learning [imgsmall=champ/graves.png], then I recommend starting one of the options below since starting Doran's Blade requires a certain amount of finesse to pull off. ----------Somewhat old, still relevant-------------- [img=items/boots-of-speed.png][img=items/health-potion3.png] Flexible opening. Helps to dodge skillshots, chase/escape and 3 potions for sustain in lane. I usually start this when I think the lane is even. [img=items/long-sword.png] [img=items/health-potion2.png] Aggressive opening, you get two health potions instead of three but you also get 10 more AD than if you had started boots. This lets you trade more effectively and obviously deal more damage than if you had started boots of flask. I use this when I think I can play aggressively or burst one of the enemies early. [img=items/crystalline-flask.png] [img=items/health-potion3.png] Defensive healing opening. Provides a lot of sustain but no stats like the other openings. It also lets you take golems really easily because of the amount of pots you have. However, after the nerfs to flask nowadays I rarely ever start it. [img=items/dorans-blade.png] This is an interesting start and you have to play this very carefully. Starting this provides no health potions at all so you have to rely on the passive or your support to heal yourself - however, this is hands down the best item for an all-in battle since it provides the most stats (health and AD). It must be played very carefully though because leaves you vulnerable to poking. I know frommaplestreet started [imgsmall=items/dorans-blade.png] as Graves when I was supporting him as Blitzcrank because we were against a MF/Sona lane - as soon as I grabbed one of them it would immediately turn into an all-in battle because neither of them have escapes. (I asked him just recently and he said he probably had lifesteal quints, that's interesting and I'll have to try it sometime) I TRIED THIS AND IT'S VERY, VERY STRONG. As well, your support will have to tank golems if you are doing them due to you having minimal sustain with this start. Update before the large update: This and lifesteal quints are becoming more and more popular in tournaments, the regen from the quints plus passive is actually very high. First backs: Against poke lanes: health potions, [imgsmall=items/vampiric-scepter.png] to heal the poke back. You can also buy [imgsmall=items/crystalline-flask.png], cost efficient if you use it a lot. Against a burst lane: [imgsmall=items/dorans-blade.png] will help prevent being bursted down because of the health; however, Doran's Blades do not scale as well into lategame as they did before. Against a lane you can bully / farm lane: Try to save enough for [imgsmall=items/bf-sword.png]. If you don't feel threatened and/or the lane is really passive, just buy your major items. You'll have more damage in teamfights than the opposing AD carry who may have gotten Doran's. Midgame goals: [imgsmall=items/the-bloodthirster.png] or [imgsmall=items/infinity-edge.png]. [img=items/the-bloodthirster.png] Generally, this is for when you're ahead or even. You can keep the stacks up which makes the item deal more damage and have more lifesteal. As well, [imgsmall=skills/graves/q.png] and [imgsmall=skills/graves/r.png] deal more damage the more raw AD you have, which is what the Bloodthirster gives. You can snowball in lane by bursting down opponents faster with this item, which is why generally you want to get this when you're ahead or even. [img=items/infinity-edge.png] Generally you get this when you're behind. If you're behind it's unlikely you will be able to maintain stacks on the Bloodthirster, making it less cost-effective. As well, it's unlikely players on the opposing team will target you if you're behind, which decreases the need for lifesteal. An interesting article to read about Bloodthirster vs Infinity Edge: [img=items/blade-of-the-ruined-king.png] This is situational. You gain a very small amount of AD from this item which means your skills will deal less damage - however, it's useful against high-health bruiser teams because of the % damage (the % damage is still reduced by armor though.) As of this current writing, [imgsmall=items/warmogs-armor.png] is a very strong item, so [imgsmall=items/blade-of-the-ruined-king.png] can be bought against teams stacking Warmog's armor. It's usefulness drops off however the lower the HP of the target gets. I consider/buy this against high HP stacking teams [imgsmall=champ/olaf.png], [imgsmall=champ/shen.png] and/or [imgsmall=champ/chogath.png], etc. I've been getting this more and more since so many people stack Warmogs/Sunfire capes nowadays. Also, this item can be used really amusingly against [imgsmall=champ/hecarim.png] [imgsmall=champ/rammus.png]. Update 02/03/2013: This item is really, really good. No seriously, it's really good now. However DON'T get it as your first item, it scales with max HP and if you buy it as your first item you'll be doing a very small amount of damage. I still almost ALWAYS recommend it in your build eventually unless you're fighting a team of 5 squishies or something. Onward! Selecting either [imgsmall=items/statikk-shiv.png] or [imgsmall=items/phantom-dancer.png] [img=items/statikk-shiv.png] I play mostly solo queue and games don't tend to last very long, and this is the better buy in the early-mid game. The AoE damage from the proc and the waveclear are both very good, which also opens you up to the possibility of split pushing. However it drops off lategame. I usually get this if the game doesn't seem like it will be a long one. A read and a video about PD vs SS: [img=items/phantom-dancer.png] I underestimated this item, it feels so much better lategame than Statikk Shiv does (because it is) after testing it out more often I've definitely realized how powerful this is, wow. I usually buy this nowadays cause it does so much single target damage. Next: Either [imgsmall=items/last-whisper.png] or whatever you didn't get for your first item ([imgsmall=items/infinity-edge.png] or [imgsmall=items/the-bloodthirster.png] or [imgsmall=items/blade-of-the-ruined-king.png] If the enemy team has multiple squishies, [imgsmall=items/infinity-edge.png]. If the enemy team has multiple bruisers, tanks or are stacking armor then buy [imgsmall=items/last-whisper.png]. If enemy team is stacking HP, [imgsmall=items/blade-of-the-ruined-king.png]. When deciding what to buy after [imgsmall=items/statikk-shiv.png], I usually will build a [imgsmall=items/pickaxe.png] because it builds into IE, BOTRK and LW, so I don't have to decide what to build until later when I have the gold. I've found myself building an Infinity Edge and having a BF sword in my inventory, and I'll notice suddenly the enemy team bought a ton of armor making Last Whisper necessary. Defensive items: Important Note: Don't get any of these unless you think you have to. It lowers your DPS since you're not buying damage items, but if it keeps you alive whereas damage wouldn't then it actually increases your DPS since you're alive for longer and dealing damage for longer. Use judgment when deciding to buy one of these. [img=items/quicksilver-sash.png] If the enemy has a suppression or a ton of CC and you think you can stay relatively safe after QSSing some of it. Usually I take [imgsmall=summoners/cleanse.png] if their team has a lot of CC so I don't buy this much unless their team has a suppression or if their team has truckloads of CC and I need a backup cleanse. Don't upgrade this into [imgsmall=items/mercurial-scimitar.png] until it's your last item. Upgrading it doesn't give any extra benefits to the active like other items do when completed. This is the best defensive item to have if the enemy team has CC simply because it upgrades into [imgsmall=items/mercurial-scimitar.png], which gives you damage. However, it's not for every game, especially against divers and assassins. -Don't upgrade this into [imgsmall=items/mercurial-scimitar.png] until it's your last item. It doesn't give any benefits and isn't as cost effective as upgrading other items, such as [imgsmall=items/infinity-edge.png] which gives a huge DPS increase (crit strike damage 250%) or [imgsmall=items/the-bloodthirster.png] which lets you start stacking it as soon as you buy it. Also, I highly recommend buying this against [imgsmall=champ/mordekaiser.png] if he's using [imgsmall=skills/mordekaiser/r.png] so that you can remove it. [img=items/guardian-angel.png] If you're getting dived and killed by everyone on their team because you're fed, buy. It's hard to survive when getting dived by many enemies and GA gives you hand up after you've been killed - It costs a lot though and it's only good for the passive, so if you're doing fine in fights, then don't buy it. Buy more damage. Update: This item sucks, and the revive sucks. Warmog's is better 9/10 times. [img=items/warmogs-armor.png] Ok, fine, I admit I've been getting this as my defensive item more and more, health is very strong right now and sometimes I feel like this item actually helps me more than [imgsmall=items/guardian-angel.png]. This is especially effective against [imgsmall=champ/olaf.png] and [imgsmall=champ/irelia.png]. As a bonus it works really well with Graves' passive [imgsmall=skills/graves/p.png]. You can sit on a Giant's Belt for awhile instead of buying this flat out. [img=items/mercurys-treads.png] - I rarely get this since I can take [imgsmall=summoners/cleanse.png] or [imgsmall=items/quicksilver-sash.png], but if I do it's because the enemy team has a ridiculous amount of CC and can keep me stunlocked - for example: [imgsmall=champ/sion.png][imgsmall=champ/cassiopeia.png][imgsmall=champ/leona.png][imgsmall=champ/maokai.png][imgsmall=champ/ezreal.png]. Boots upgrades: [imgsmall=items/enchantment-furor.png][imgsmall=items/enchantment-homeguard.png] I only get homeguard if our team is getting wrecked and pushed to our base. Furor is very, very strong due to the movement speed nerfs. I generally buy it after I finish my 4th item or so, but it depends on whether I need the extra movement speed [imgsmall=champ/olaf.png] due to getting dived in fights. Example 6 item build against balanced team: [img=items/enchantment-furor.png][img=items/berserkers-greaves.png][img=items/the-bloodthirster.png][img=items/phantom-dancer.png][img=items/last-whisper.png][img=items/infinity-edge.png][imgsmall=items/blade-of-the-ruined-king.png] Example 6 item build against heavy HP team: [img=items/enchantment-furor.png][img=items/berserkers-greaves.png][img=items/infinity-edge.png][img=items/blade-of-the-ruined-king.png][img=items/phantom-dancer.png][img=items/last-whisper.png][img=items/warmogs-armor.png] Items I don't get: [img=items/sword-of-the-divine.png] Really weird item, only useful for its active which Graves doesn't need, I could see it being useful in snowballing lane but you can always get a different item for guaranteed damage and attack speed whereas this item doesn't give anything when the active is on cooldown. [img=items/trinity-force.png] Too expensive, doesn't give the stats Graves wants (it gives health, AP and a minimal amount of AD) [img=items/runaans-hurricane.png] Not useful on Graves for a couple reasons. It gives only attack speed (Graves already has attack speed [imgsmall=skills/graves/e.png]) and the passive is not always very effective since many times you will be attacking whoever is nearest to you - and that's usually one or two people. This means the passive is not put to full effect, which is why people buy this item in the first place. It's not very good on Graves. [img=items/the-black-cleaver.png] This is best on dive bruisers, as Graves a lot of the time you'll be attacking really tanky targets where the armor shred from black cleaver won't be enough for you to deal reasonable damage to them. Last whisper is the better choice. [img=items/zhonyas-hourglass.png] There was a funny video posted about this on Reddit actually. It's still a troll item on Graves, don't do it.

Doing golems - Eventually there's a point where blue side players will began to take the golems that spawn near the blue side bot lane at 1:40 to get an xp advantage - this is usually done so they can play aggressively against the opposite bot laner as soon as they hit level 2, and the opposing bot lane is level 1. To take golems, step back repeatedly while hitting them and have your support tank it at the start. (hopefully he brought a health potion or uses his biscuit). Step in to take a couple hits and swap out. Make sure the AD carry lasthits both golems for the gold. Try and get a max damage [imgsmall=skills/graves/q.png] on them for easier clearing. It's ok to skip golems if you don't have practice doing them, they got buffed in s3 and are a lot harder to do without taking a small amount of damage unless your support can CC them. Check which item the enemy ADC started and react accordingly. If he has a small amount of pots try to make even trades to have him go through his pots while you still have some. If he started [imgsmall=items/dorans-blade.png] don't fight an all-in because he will probably win it due to the HP and AD. In lane - try to lasthit minions while taking minimal damage from the enemy bot lane. Trade with autoattack -> [imgsmall=skills/graves/q.png] or [imgsmall=skills/graves/q.png] -> autoattack. Try to dodge opponent's abilities and hit both of the opponents with Q if possible. Very important: Wait until level 2 and you have your [imgsmall=skills/graves/e.png] before doing anything aggressive. I've been killed countless times from having the enemy bot lane hitting level 2 before me and immediately go aggressive on me when I'm level 1 and only have one skill. If the enemy laner hits two, play passive until you get your level 2. Another tip: If you have max mana, you have literally nothing to lose by using [imgsmall=skills/graves/q.png]. You're losing mana by having max mana since you're not regenerating any of it, so use some! Playing with a bursty support - Try and push the minions so that you and your support hits level 2 before the enemy does. Then immediately play aggressively and try to kill the opponent while they are still level 1 - being killed at level 1 is a HUGE setback and he will most likely never recover. Graves' key levels are 2, 3, 5, 6, 7, 9 and 11 - every time he gets a level in [imgsmall=skills/graves/q.png] or [imgsmall=skills/graves/r.png] he has a power spike, excluding level 2 when he gets his [imgsmall=skills/graves/e.png]. At level 2 he gains the ability to [imgsmall=skills/graves/e.png][imgsmall=skills/graves/q.png] dealing more damage because you'll hit with more bullets since you're closer to the target. Go for kills on either the support or ADC, whoever's weeker. At level 6 your burst damage is massive and can 100-0 most supports and even some ADCs [imgsmall=champ/vayne.png] provided your support initiates. Trading your support for their ADC is worth it - you can farm and push wave and he'll be dead, unable to farm. Try not to trade yourself for their support, or yourself and your support for their ADC. Don't take too much damage from minions while trading. Notice how I have the same items as Ezreal in this next clip. [youtube][/youtube] Playing with a poke support - Trade with autoattack - [imgsmall=skills/graves/q.png]. Don't get into prolonged engagements unless you know you can win them since most poke supports are good at poking, not long trades over time. Playing with a sustain support - Trade often and play aggressively since you can heal it back up. Honestly I dislike this lane a lot since I feel it doesn't take advantage of [imgsmall=champ/graves.png] early game enough. Watch the minimap for incoming ganks, and don't get baited by their lane - if their lane is playing passive and all of a sudden goes aggressive, it probably means they have a teammate coming to back them up. Back off. If the enemy bot lane is pushing the minions, push back - letting them hit tower is not a good idea since towers make last hitting a lot harder. However, if you can let the minions stop moving right before they hit your tower, that's good since it makes csing for the other ad carry a lot harder without putting himself in danger. That's called \"freezing\" the lane - where you only go for last hitting when the minions are just out of turret range. Predict what your opponent will do in engages so that you can avoid it. For example, in this clip I predict Ezreal will ult to attempt to kill me (note that this video is just a demonstration of predicting opponent's actions, and was taken in a custom game.) [youtube][/youtube] This does not apply to only Ezreal's [imgsmall=skills/ezreal/r.png]. You can predict when opponents will fire [imgsmall=skills/ezreal/q.png], [imgsmall=skills/zyra/e.png], and dodge them. Also, you don't have to only use this skill defensively - you can predict what opponents will do offensively. For example, in the next clip I'm playing [imgsmall=champ/ezreal.png] in a diamond ranked game (Graves got firstpicked :( ) I wanted to try to kill [imgsmall=champ/graves.png] without turret diving, so I fire Ezreal's ultimate [imgsmall=skills/ezreal/r.png] to finish him off. I aim it to the left because I predict he will expect me to aim it straight forward at him, and therefore will walk to the left to try and dodge it (since there is no room to the right.) I then hit him with the ult since I correctly predicted he would move to the left, allowing my support Nami to easily pick up the kill. As Graves said in the video: Mindgames!! [youtube][/youtube]

Mid game dragon control starts to become important - when fighting for dragon always stand on the same side of the dragon as your teammates. Stand behind them while fighting and don't get caught or the enemy team will have an advantage. [imgsmall=skills/graves/r.png] can damage/steal dragon and baron if their team is doing it. Group with your team to take objectives and try to get far into your item build. Poke at towers when your minions are tanking it while pushing. Clear minion waves quickly with [imgsmall=skills/graves/q.png]. If you and some of your teammates are alive after a won teamfight, push towers and hopefully inhibitors. That Ashe isn't going to be able to defend against all of you - she'll whimper as you come stomping down the lane. (Paraphrased from a forums thread) Don't recall if you're \"low on health\" or \"out of mana\" after winning a teamfight - You can lifesteal from minions and you don't need mana while pushing turrets if the entire enemy team is dead. Push something, and then recall - it's pointless to win a teamfight and then recall without doing anything.

Way too often will I see somebody say to the ADC on their team \"Why did you focus the enemy tank? Noob.\" [highlight]This is entirely incorrect.[/highlight] EDIT: I don't necessarily agree with my statement above anymore. It's easy to say it but focusing the tank has lost me quite a few games. If you can safely attack a higher-priority target (keyword: safely) then do so. Every game requires thinking and weigh the risk/rewards of an action before you commit to it. /edit As an ADC, your priority is to [highlight]deal as much damage as you possibly can while being in as minimal danger as you possibly can.[/highlight] Your job is NOT to focus a certain enemy. Your job is to deal as much damage as you can to whoever you can in as safe of a position as you can. You deal no damage if you're dead. If you're jumped by the whole enemy team and you know you're going to die, try to delay your death by kiting backwards like in the video where I fight Udyr close to the bottom of this section. You don't lose any DPS and it takes longer to kill you since they have to close the gap every time you move backwards. Whenever I play an AD Carry, I put my Attack move (a) on smartcast. To do this, go to key bindings -> scroll down to attack move click, and bind that to whatever you want (I use a). The difference between attack move and right click is that right click is actually the command for walking - Using attack move will make the champion attack whatever is closest to the cursor whereas right clicking will make the champion walk towards the cursor (unless you right click something, which will make the champion start attacking what you right clicked.) Using attack move instead of right click is more precise since you can't accidently walk into the enemy team instead of attacking someone due to attack move making you attack the thing nearest you instead of making you walk to the cursor if you misclick. Binding attack move to smartcast makes kiting a lot easier for me. -Note: If you bind attack move to smartcast, then if you're typing something in chat with an a in one of the words, it will make your champion attack move wherever your mouse is when you pressed a, it's a pain when you're trying to recall. I've never killed myself by doing this but it's entirely possible, be careful! In teamfights, you want to constantly be attacking, moving back, then attack, move back, attack, move back. This is because you force the enemy champion to move into range to hit you again (usually a melee bruiser will be attacking you) whereas you're not losing any DPS because you're moving in between your attacks. As well, you're pulling the enemy who's attacking you into your team by moving back, causing them to move forward, making it easier for your team to collapse onto them. If you're not being attacked by anyone, then attack the highest priority target closest to you. [highlight]If this puts you in danger, STEP BACK.[/highlight] Dead players do no damage except for [imgsmall=champ/karthus.png]. But this isn't a [imgsmall=champ/karthus.png] guide so don't worry about that. A good example of this is here: (I do eventually die but the point of the clip is to show how to kite by stepping back, attack, stepping back, attack, since Udyr would have killed me very easily if I hadn't been constantly moving back) [youtube][/youtube] Lastly, try to hit as many people as you can with your abilities [highlight]if safe to do so[/highlight], especially [imgsmall=skills/graves/r.png]. Your abilities actually deal a lot of AoE damage so it's important to try and hit as many people as you can with them. [highlight]However, it's not as important as you staying alive.[/highlight] I hope I've stressed how important it is you stay alive while still dealing damage. If you're being chased and you're going to die for sure, continue dealing as much damage as you can before going down. Dead men tell no tales, or in this case, deal no damage.

Inhibitors and Baron are the two most important objectives lategame in that order. Respawn timers become very long and deaths become extremely important. Make sure your team has wards on dragon, baron and choke points in the map - if the enemy team goes to dragon, immediately rush baron. If an enemy is seen bottom lane, rush baron. [highlight]It is vital that you DO NOT get caught and killed.[/highlight] Always stand behind your team when grouped. Being caught and killed at this stage of the game will instantly lose your team the game, and it works the other way as well. Don't go bottom lane past 30 minutes or the other team will force a baron fight 5v4. If your team has the lead, force teamfights by pushing down towers, dragon and maybe force baron. Ask your support to keep every important objective warded if it isn't. If your team is behind, turtle in base and try to prevent the enemy team from taking baron and inhibitors. For one of the greatest comebacks in LoL history, watch this video: (Oldie but goodie) [youtube][/youtube] If you reach full build, sell [imgsmall=items/statikk-shiv.png] for [imgsmall=items/phantom-dancer.png]. If your [imgsmall=items/guardian-angel.png] passive is down and you know a teamfight will erupt soon, sell it for a different defensive item [imgsmall=items/mercurial-scimitar.png] or [imgsmall=items/warmogs-armor.png]. Make sure you grab [imgsmall=items/elixir-of-fortitude.png] before teamfights. A teamfight will decide the game so try your best to win.

So, that was my Graves guide. I sincerely hope you have learned something from this, and I'll be adding videos as soon as I get them uploaded to Youtube. Unfortunately I use a laptop when playing League and when recording my videos they tend to lag a bit because laptops don't have as good of an engine as desktops, I'm sure you may have noticed in my videos. I'd like to do a commentary, but I don't know how - whenever I try to record LoLReplay games with Fraps, my FPS lags so hard and it's evident in my videos. If anyone knows a method to do it without such a high FPS loss, leave me a comment. This will probably be my last update for a long time, nobody really reads this guide compared to other guides (Chaox too stronk.) Special thanks to Vyspeiro for helping me with some of the videos. Two Barrels Three Bullets is a reference to [img=skills/graves/q.png]. Be my friend Lemon pls ;_; Mini Changelog: [.]Updated item builds section 02/24/2013 [.]Added Mini Changelog 03/02/2013 [.]Huge update, changed item build, runes, added explanation into guide. [.]Added information into final comments about where this guide is going. [.]Updated downsides to picking Graves 04/04/2013

Comments coming soon!
Copyright © 2009-2015 SoloMid. All rights reserved Back to top