Runes
  • 9
    Greater Mark of Armor (+0.91 armor)
  • 9
    Greater Seal of Scaling Health (+1.33 health per level (+24 at champion level 18))
  • 9
    Greater Glyph of Scaling Magic Resist (+0.16 magic resist per level (+3 at champion level 18))
  • 3
    Greater Quintessence of Health Regeneration (+2.7 health regen / 5 sec.)
Skill Order
Q W E R
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

I enjoy writing guides but sometimes what is in your head isn't what comes out. So it can be difficult to get everything you want into a guide sometimes. I want your help to make sure everything I write is complete and detailed. I've started a in game chat channel so you guys can send me your suggestions, ideas, or just chat. I also have a wordpad saved to help me save any good ideas with just a simple copy and paste so post them all you want. And whether it's active or not I'll be sitting in it when I'm online waiting for your ideas. Got an Idea? Tell me. See an error? Show me. I want your opinions and ideas! CHANNEL IS "The Guide Team" Joining this chat channel means your signing up to be part of my guide team and anybody is welcome.

Nasus is what I would call an old champion. He doesn't get much use nowadays outside low elo where he is actually very inefficient. The main problem with Nasus is that he needs to farm and most solo top champions have a much stronger early game so you can't really do much. One major downside is that in order to farm you also let the enemy free-farm so it's not always a good idea to pick Nasus. However, there are some champions that are insanely hard to shut down their farm and/or dominate other solo tops so hard that Nasus becomes not only viable but an insanely strong pick because he sustains like nobody else and therefore can farm against that enemy and with farm Nasus is an insanely strong champion (in a 1v1 fight a farmed Nasus will only lose to two things, farmed Sion, and farmed Veigar). Now, a lot of people still use Hyfe's Old Nasus Build which was viable awhile back before Gangplank got buffs and they released champions like Renekton, Irelia, and Rumble. Those champions were designed to either harass or farm very well or sometimes both at the same time, while Nasus has to choose. If Nasus wants to farm he takes harass and it hurts because he's build Trinity Force and Aegis of the Legion, not exactly a smart move because you'll lose cs from being unable to get close. That is why I am writing this guide, I want to supply people with a detailed guide to playing Nasus along with builds that I have tested to work in most if not all situations. The concept behind my style of building Nasus (although I will include others) is that you cannot kill that which builds pure tank items with regen and lifesteal. Nasus has free scaling on Q with farm and his other skills don't scale anyway. The only reason people got Trinity Force was because it would add damage to his Q since it was such a spammable spell. Nasus does not need a Trinity Force to deal damage. I personally like to build items like Mercury's Treads, Frozen Heart, Force of Nature, and Guardian Angel and have 200 armor and 200 magic resist while still dealing decent damage. The Tanky-DPS Metagame was horrifying and they mass nerfed all the Tanky-DPS to end it, now image in Tank DPS Meta, Not Tanky but actual Tanks that deal damage. That's what Nasus can do. One other thing about the way I build Nasus is that one of my goals is 40% CDR for multiple reasons. The first is obvious, more spammable spells, also why I get a Frozen Heart for the extra mana. The second reason is that it allows you to level your Q faster. If I'm against AD Top I'll actually build CDR boots + Frozen Heart as my first two items and be able to spam Q on a 2.4 second cooldown (or near) and it allows me to level my Q a whole lot faster making up for the lack of damage from buying Tank Items instead of Trinity Force. And building this way makes it neigh impossible to push you away from a creep wave even if they stopped farming just to attack you the entire time. You're basically a God! Now one of the big issues of playing Nasus is you have to have balls of solid steel. You're going to put up with a lot of crap in order to succeed in game. The first problem is your team is going to complain about you never leaving you lane. You shouldn't be leaving your lane until you've pushed about two or more turrets because you should be farming and once you're tanky pushing all day. You should farm well enough that you can buy enough tank items to basically ignore jungle ganks and quite often by the time I have boots, frozen heart, and a little magic resist I can 1v2 or even 1v3 against some enemies because of just how tanky and spammy I am. Just keep on pushing all day. Your team will complain but it is your job to push and farm. Naturally, you still want to be there for team-fights but if you can push, do it. The second big annoyance is you're going to have to take a lot of harass and just ignore it. You'll want to fight back but unless they're fighting you in the center of your creep wave just take the last hit and back off. Don't waste your mana or your Q cooldown unless you're willing to go for a kill or at the very least make them back. The amount of tanky that you are made of and the passive lifesteal is more then enough to sustain you. I can even sustain myself against champions like Riven who are known for insane early game damage. She tries to harass but I just let her miss creeps and then I take my last hits and heal myself right back up. The third thing is you're probably going to be yelled at for dying. Remember when I said push and farm all day, that means you will get ganked. Now in most situations you can either get some kills or run away, however, there are situations where it'll be Kassadin, Garen, Gangplank, and Taric ganking you and you'll never even get a chance to pop that ghost. So you will die. It is worth it though because you pushed and you got more farm for your life and your bot lane and mid lane are pushing and getting farm while they try to gank you as a team. Sure it worked out for the enemy but in the end your team comes out on top (shockingly!) if they understand the concept of pushing. The final thing is you're going to get a lot of **** when you pick Nasus. He's considered underpowered and in some cases useless. Nobody really understands how powerful he is with his ability to build pure tank and still do insane amounts of damage. While he sure doesn't hit like Caitlyn I've taken half an Ashe's Health in a single Q without any damage items, masteries, or runes. Pure farm is just that strong. He also comes with a hard counter to auto attack melee champions, a way to reduce armor that deals AoE Damage, and a % based AoE damage ult. His kit is simply fantastic, it just needs farm, lots and lots and lots of farm. I just want to make this clear, farm. P.S. Sometimes I don't like Nasus because he's a male dog and I would totally prefer a bodacious breasted bitch (female dog, calm down) that is like a total party animal having good times and all that. She'd be real smooth with long fur and blue eyes with a mysterious mouth and it seems like she's winking at you. She'd also be wearing a sexy set of armor, you know the kind used for fashion and actually wouldn't defend you from anything because that's how Riot rolls! Yeah... [imgext=http://i.imgur.com/5RAtm.jpg] [imgext=http://i.imgur.com/M2Xwj.jpg]

That is why I'm writing this guide. Nasus has fallen off the charts and people just don't realize how much potential he has. He has his issues yes, but he is a very strong pick. If your team can survive at the very least to the twenty minute point you are not only helpful to your team but you're pretty damn unbeatable. While it is hard to trust your team to survive for twenty whole minutes it is a solid way to win games. Tryndamere works the same way and he's a very strong pick because a farmed Tryndamere is scary and Nasus works the same way. There are a few reasons Nasus fell off. The first of which being they were releasing new champions and buffing other champions to be able to deal with them but the buffs they gave to Nasus weren't as big. The second thing is that despite the meta game changing people kept playing Nasus the same way which was to build a Trinity Force and then Tanky which usually meant they lost their lane and tower-hugged all day. I believe that turning it around and building Tank before damage or just pure Tank in some cases is a way to put Nasus back into the game. He gets free damage, he has two skills you don't even build to scale, and his last spell is a very strong CC, so why can't he be the biggest boss tank in the game? I don't see a reason. Yes, Trinity Force is a nice damage item but that +180 damage every Q (150 from Proc, 30 from stats) and some attack speed versus getting one or two extra Q's off (usually more) from building tankier ends up dealing more damage. Yes, you can build Trinity Force and play very safe, only run into the fight to hit a Q then run out. It's not such a good idea though because sitting in the fight with your ult and just ignoring the enemy team deals a whole lot more damage. What they aren't focusing you? That's fine. You still deal a large chunk of damage and have some nice CC so if they want to ignore you they lost their team mates. It's a difficult thing for enemy teams to deal with, if you focus Nasus you focus a tank and you die. If you don't focus Nasus he kills you instead. It messes with their minds.

[imgext=http://i.imgur.com/NEcum.jpg] You can simplify runes down to four stats for the best effect [.]Armor [.]Magic Resist [.]Health [.]Health Regen [.]Dodge The four main tank stats that come from runes. I myself run Magic Resist Reds Armor Yellows Magic Resist Blues Health Regen Quints I don't have the runes I run at the top but they are the best. Instead I run these because solo top is generally a physical damage dealer so you want plenty of armor (with cloth armor). You want some magic resist because you are sure to take some magic damage and finally you want health regen for sustain while in lane. It's a general all around rune page. Now if you want to run something else good pages are: [.]40 Armor Vs. AD [.]40 Magic Resist Vs. AP [.]Dodge Yellows [.]Scaling Health Yellows and so on, any mix of those tank runes works really. Also, Movement Speed Quints are strong because Nasus has a tendency to be kited. Now you could effectively run most any physical AD Page that has Armor and Magic Resist in the Yellow and Blue slots, Armor Penetration isn't going to hurt you much but tanky-ness is super effective early game when all you really want to do is farm. You're not an early game champion and that is where runes are most effective so take the runes that benefit that time of the game.

[title][img=skills/nasus/p.png] Passive: Soul Eater[/title] [number]Nasus drains his foe's spiritual energy, giving him a natural 14/17/20% lifesteal. The lifesteal value increments at levels 1, 6, and 11.[/number] [title]Explanation:[/title] Nasus' Passive is one designed to give him the ability to endlessly farm in lane (assuming he has the mana for it!). Don't take pointless harass and just focus on using Q and eventually your lane opponent will realize it is hopeless to harass you because between your defense, lifesteal, and regen they just give up. It's a beautiful thing really and probably one of the best placed passives in the game (as in passive for specific champion). This passive gives free Lifesteal to Nasus. At level 1-5 you get 14%, at level 6-10 you get 17% and at levels 11+ you get 20% which is basically 800g in free Lifesteal. I've gone against Tryndamere's who auto attack me for 10 seconds while I take a few creeps with my Q and just that combined with my armor would out heal his damage despite having a full rage bar. I absolutely love it. You would normally think this passive would be stronger in a Trinity Force build because Trinity Force deals more damage for more Lifesteal but when building Tanky you just take less damage to make up for less damage and end up healing more in a percentage based scheme then you would had you build the damage. Also, your damage isn't even that much lower so it isn't even that major. [imgext=http://i.imgur.com/LToAA.jpg] [title][img=skills/nasus/q.png] Q: Siphoning Strike[/title] [number]Nasus's next attack will deal an additional 30 / 50 / 70 / 90 / 110 damage. Siphoning Strike permanently gains 3 damage whenever it kills an enemy. Cooldown 9 / 8 / 7 / 6 / 5 seconds Cost 20 / 25 / 30 / 35 / 40 mana Range 300 [/number] [title]Explanation:[/title] The core skill of any Nasus player. This is your damage, your heal, your harass, your burst, your farming, your everything! This skill gets +3 damage every single time you kill something with it. You killed a creep? +3 damage. You killed Baron? +3 Damage. You killed Mordekaiser? +3 damage! So basically, you want to last hit everything, everywhere, even steal that kill from your AP Carry for +3 damage and you'll be a god come late-game. Hell, even mid-game. Sometimes early-game. Now because of how this skill works it is MANDATORY that you be good as csing! Luckily, Nasus is one of the best champions for training to cs with. You can ignore the enemy and free farm and it really helps you become better at all champions in general because good csers are ~!Ah-May-Zing!~. If you're not winning your lane by mid-game you haven't farmed enough because Nasus wins every lane if you know how to creep. And once you win your lane you can creep with some bitches instead (bitches = female dogs). Now some people suggest not to max Q first because the damage increase is so minor and E or W are more valuable, they're insane. Maxing it halves the cooldown allowing you to cs more. It does raise the mana cost however which means you will need mana or mana regen to farm efficiently past level 9. Which is why I always build Frozen Heart or Philo Stone if against AP to keep my farming #1... bro. [imgext=http://i.imgur.com/HlIzJ.jpg] [imgext=http://i.imgur.com/3xAjt.jpg] [imgext=http://i.imgur.com/IW3HQ.jpg] [title][img=skills/nasus/w.png] W: Wither[/title] [number]Nasus ages his target, slowing their movement and attack speed by 35% and reducing it further by 3 / 6 / 9 / 12 / 15% each second for 5 seconds. Wither will reach its max slow even if its duration is reduced (ie: by tenacity) Cooldown 15/14/13/12/11 seconds Cost 80 mana Range 700[/number] [title]Explanation:[/title] This skill is the bane of any auto attacker on the enemy team. When they get hit by this you can physically see them crap their pants in game. It slows movement speed and attack speed over time and by the end they're barely moving at all. You throw this skill on the enemy AD Carry and suddenly their damage output is so low they can't kill the boots only soraka at 20 minutes in. Now if the enemy target has Mercury's Treads then the duration is reduced, however, the strength is not! It just speeds up faster and faster so they get slowed faster but for a shorter duration of time. That isn't all bad because sometimes a faster slow is all you need to hit that Q and finish them off. Most Ranged Physical Carries don't buy Mercury's Treads though so it's not a huge problem. One thing to remember is that some champions are completely wrecked by this skill. Tryndamere can't kill your Caitlyn when you hit him with this. Jax is having issues keeping any healing going. Vayne suddenly isn't the hardest late-game carry in the game. And don't forget you're buying CDR so you can spam this spell all over the place like you're summoning a sandstorm... which Nasus can also do! [imgext=http://i.imgur.com/SMtMl.jpg] [imgext=http://i.imgur.com/SKKx1.jpg] [title][img=skills/nasus/e.png] E: Spirit Fire[/title] [number]The target area becomes desecrated. Enemies in the area have their armor reduced by 20 / 25 / 30 / 35 / 40 and are dealt 55/95/135/175/215 (+60% of ability power) initial damage and 11/19/27/35/43 (+12% of ability power) magic damage each second for 5 seconds. Cooldown 12 seconds Cost 70 / 85 / 100 / 115 / 130 mana Range 650[/number] [title]Explanation:[/title] AoE Magic Damage with a initial burst and damage over time that scales quite well on AP (doesn't mean build AP!). It can be used quite effectively to clear large waves at your turret (because if it isn't at your turret you should be farming it with Q instead). It also reduces the enemies armor by 20/25/30/35/40 so it's free armor penetration if you know how to place it properly in a fight. Generally you leave this skill at level one not only because Q/W are more valuable but because the twenty armor penetration is fine until late game and you don't need more. Make sure to use this skill in one versus one fights, when taking jungle camps, when taking dragon, when clearing baron, etc. Don't spam it in laning phase though because it isn't exactly cheap. [imgext=http://i.imgur.com/N2tDX.jpg] [imgext=http://i.imgur.com/EM2sF.jpg] [title][img=skills/nasus/r.png] R: Fury of the Sands[/title] [number]Nasus becomes empowered in the sandstorm for 15 seconds, gaining 300 / 450 / 600 health. While the storm rages, he drains 3 / 4 / 5 (+1% of ability power)% of nearby enemies' health each second (240 damage max per second) and converts it into bonus attack damage. Cooldown 120seconds Cost 150mana Range 20[/number] [title]Explanation:[/title] A GIANT SANDSTORM OF DOG IS FLYING AT YOU DEALING DAMAGE CREATING PURPLE LAND AND COVERING YOU IN A SWARM OF BUGS WITH A GLOWING WEAPON... WHAT DO YOU DO!? I'll tell you what you do, you run. He's going to kill you and you can't kill him because he's large, tanky, and deals a ton of damage including percentage based damage over time to nearby enemies and gains free attack damage... ow! This skill makes you the big dog in the house. You start dealing constant AoE Magic Damage that takes 3/4/5% of an enemies health every single second. It also gives you a bunch of instant free health (300/450/600) that can be effective at baiting enemies. The best thing about this skill though is not what it does, but generally when the enemies see a gigantic dogman running at them they run away, not even kidding. Also, while laning if you get ganked you can pop this crap and throw an E down and W one and start QQQQing and you can actually win a one versus two (assuming you've farmed a bit and bought some items). With just a Frozen Heart and my skills I've one versus two'd or one versus three'd and one time I actually got ganked by 4 and killed two and the others ran. Nasus is a beast! [imgext=http://i.imgur.com/VlYkR.jpg] [imgext=http://i.imgur.com/XKjHW.jpg]

[imgsmall=skills/nasus/q.png][imgsmall=skills/nasus/w.png][imgsmall=skills/nasus/q.png][imgsmall=skills/nasus/e.png][imgsmall=skills/nasus/q.png][imgsmall=skills/nasus/r.png][imgsmall=skills/nasus/q.png][imgsmall=skills/nasus/w.png][imgsmall=skills/nasus/q.png][imgsmall=skills/nasus/w.png][imgsmall=skills/nasus/r.png][imgsmall=skills/nasus/w.png][imgsmall=skills/nasus/w.png][imgsmall=skills/nasus/e.png][imgsmall=skills/nasus/e.png][imgsmall=skills/nasus/r.png][imgsmall=skills/nasus/e.png][imgsmall=skills/nasus/e.png] [img=skills/nasus/q.png][img=skills/nasus/r.png][img=skills/nasus/w.png][img=skills/nasus/e.png] Q For Farming R Whenever You Can W For CC E For Armor Pen (One at 4)

[center][title]Core[/title][/center] [center][img=items/boots-of-speed.png][/center] [center]This is a placeholder for three kinds of boots. Ionian Boots of Lucidity, Mercury's Treads, and Ninja Tabi. Ninja Tabi is a strong buy against physical auto attackers who don't have much hard CC. Mercury's Treads are the standard buy they reduce CC and give magic resist. Ionian Boots of Lucidity are a rare purchase but they give CDR and make your farming better.[/center] [center][img=items/frozen-heart.png][/center] [center]My personal favorite item on most solo top champions. It gives CDR which is great for harassing and farming. Armor which keeps you alive. And mana for spamming spells. Now Nasus isn't like most solo top because he uses it far beyond them. Max CDR and W is insane CC and Max CDR and Q is called farming so much damage that Caitlyn won't even team fight. It adds so much damage to his Q. CDR Max is a must![/center] [center][img=items/force-of-nature.png][/center] [center]My general choice for Magic Resist on Nasus not because it gives the most Magic Resist (although that is a bonus!) but rather because it gives movement speed and regeneration. The % based regen is great esp when ulting because you get additional health. As for the movement speed Nasus is naturally slow and although I give him a lot of movement speed this movement speed sticks around and is quite strong.[/center] [center][img=items/guardian-angel.png][/center] [center]A solid chunk of Armor and Magic Resist for all around defense for a decent price but that isn't the main reason you buy this over something else (mainly Aegis). Guardian Angel will bring you back to life after several seconds after you die. So basically it just makes you harder and harder to kill and that is your goal so why wouldn't you buy something like this!? Great Item On Nasus.[/center] [center][img=items/shurelyas-reverie.png][/center] [center]One item I've fallen in love with on Nasus. I used to buy a Philosopher's Stone then just sell it later on and buy X item but now days I upgrade it if I buy it and if not I still buy this because it gives good stats and it gives the health I need but it also gives an insane movement speed buff to your entire team. This item in team fights is the bees knees and allows you to really get in somebodies face right off the bat.[/center] [center][img=items/trinity-force.png][/center] [center]The main damage item for Nasus. It gives a little bit of everything but mainly it gives Movement Speed and additional damage on your Q. It's not fantastic to rush because 1. It slows tanky-ness and farming and 2. The bonus damage scales better later in the game. It almost always buy it last if I buy it at all. Great damage item, best on Nasus, I just think Tank Nasus is too strong.[/center] [title][center]Magic Resist[/center][/title] [center][img=items/banshees-veil.png][/center] [center]The counter choice to Force of Nature. It gives a decent chunk of Magic Resist but upon all that it also gives health, mana, and a very unique effect which grants you a shield that blocks one spell cast upon you. The shield has a 45 second cooldown. Basically, still very strong I just love Force of Nature for the movement speed but if you need health go ahead and buy this.[/center] [center][img=items/quicksilver-sash.png][/center] [center]This is nothing but pure Magic Resist and an effect. The effect will get you out of any CC that is currently on you at the time of casting including suppression like Skarner, WW, Urgot, and Malzahar's Ultimates. It may not seen like it gives much but that's because it doesn't, instead it is super cheap only costing 1440 gold and is a great buy if tight on cash, which as Nasus you shouldn't be.[/center] [title][center]Armor[/center][/title] [center][img=items/randuins-omen.png][/center] [center]Armor, Health, Regen, Slow, and an Active. It gives a lot for a decent chunk of cash but the stats are somewhat spread out. It's a strong armor item and if you're good at positioning extremely strong on Nasus. The active slows the movement speed and attack speed of any enemy champion near you when you cast it. One really nice thing about this item though is that enemies who attack you have a chance to be slowed.[/center] [center][img=items/thornmail.png][/center] [center]Pure Armor for a cheap price. Should only be bought when you are against heavy physical damage or just taking a lot of physical damage. The best thing about this item is that it deals 30% of the enemies AD back to them. That's damage before it is reduced by Thornmail so it is possible to hurt an enemy more then they hurt you without even hitting them. It's hilarious.[/center] [title][center]Health[/center][/title] [center][img=items/warmogs-armor.png][/center] [center]The highest health item in the game giving a whopping 1380 once it is fully farmed. You have to farm the health by getting kills, creeps, or assists but that isn't hard as Nasus so it's a good item. Health scales best with defense though and Nasus gets a large chunk of health through his ultimate so I don't generally find myself buying this item.[/center] [center][img=items/frozen-mallet.png][/center] [center]The other choice for pure health beside Warmog. This instead of giving so much health though gives a little bit of extra damage and a 40% slow on every attack. So basically it's a good item for not being kited and would be insanely strong on Nasus if he didn't already get enough health. Too much health can be a bad thing sadly.[/center] [title][center]Damage[/center][/title] [center][img=items/wriggles-lantern.png][/center] [center]Not really the strongest "damage" item around but it definitely gives damage but more then that. It gives armor and lifesteal and a free ward. It's a pretty damn boss item on most solo top because it makes you neigh unkillable but Nasus already is so I don't usually buy it. I may buy it against somebody like Nidalee who doesn't care if you're tanky, she'll just take some extra time.[/center] [center][img=items/atmas-impaler.png][/center] [center]A better choice for a damage item then Wriggle's. More damage, more armor, no lifesteal, no ward. More Crit. The biggest thing about Atma's Impaler though is the fact that the bonus damage you get from it scales on your health and Nasus gets free health. You can get a fair +60 damage while ulting with just a Shurelya's for bonus health. Beauty.[/center] [title][center]Other[/center][/title] [center][img=items/aegis-of-the-legion.png][/center] [center]If you need some all around early defense Aegis is your item. It gives a team wide aura for magic resist and armor and damage and it gives you all of that plus health, more armor, and more magic resist. A strong item and among all that it's really cheap which makes it a fantastic early buy. As the game goes on the stats for less and less but early game it is insane.[/center] [center][img=items/philosophers-stone.png][img=items/heart-of-gold.png][/center] [center]Gives you more gold over time. Fantastic buys for early game but you must buy them early. Philo Stone gives you health and mana regen allowing you to lane endlessly and drive your opponent crazy while Heart of Gold is health and makes you more difficult to kill. Both great items, Philo Stone is more worth the gold stat wise though and if you only buy one get Philo.[/center]

Most games I don't even build Trinity Force and in others it would be a rather late-game item. Most Nasus players would know the concept of rushing Trinity Force first thing to maximize your farm and fighting potential from the way Hyfe used to play him (or still does, I'm not quite sure) but the way most solo top champions are nowadays and how they deal with Nasus he can't build like that anymore or he'll just lose creeps. Irelia, Sion, Renekton, Gangplank, Garen, Etc all have the potential to easily beat a Nasus if they wish to, assuming he rushes damage (Trinity Force). If you don't buy defense you will lose the lane and miss out on a lot of farm. If you do build tanky you can't exactly kill them but your farm is a lot more valuable then their farm because yours goes to more then just items. And to go a bit further you're generally building a lot of Cooldown Reduction allowing you to spam your Q more to get more creeps which ends up in more damage. CDR + Tanky = Ignore everything and farm and it is truly a beautiful thing. I know farming endlessly sounds boring but watching that Q number rise is really enjoyable and it gets a lot higher with that Tanky CDR Build rather then the Trinity Force Build.

Now these are the choices for starting items. I feel what you start with really defines how your laning phase is going to go and building wrong can completely lose you the lane right off the bat. These three choices, boots, regrowth, and cloth armor, are the three choices to beat most any enemy. The difficult ones, the easy ones, and even the annoying ones. Boots are for skill shot based champions and AP Carries and sometimes against strong enemy gankers. [.]Brand [.]Kennen [.]Ezreal [.]Nocturne [.]Rammus [.]Lee Sin [.]Rumble You get the idea (hopefully). Regrowth Pendant (which will become a Philo Stone) is against people who don't deal enough damage to stop your farm before you can get 715 gold. [.]Jarvan [.]Singed [.]Udyr [.]Warwick [.]Mordekaiser And finally your last choice is cloth armor for all the painful, high-damage, high-harass laners who think they can pick on your all day long. [.]Tryndamere [.]Irelia [.]Wukong [.]Teemo [.]Nidalee And so on (most champions it seems)

HIT DAT Q! QQQQQQQQQQQQ... You get the idea. Your only real goal is to Q creeps and farm it up. If you started Regrowth Pendant at 715 gold you press B and buy a Philosopher's Stone and Boots of Speed and then teleport on back and then you farm in lane for generally another 2600 gold and buy a Frozen Heart and same deal. You want to last hit everything you can with Q and hit last hit everything you can't with an auto attack. Early Game you are susceptible to damage so try to stand behind your creep wave so if they harass you your creeps harass them back. If you started cloth armor and 5 pots you can pretty much ignore them and if you started regrowth pendant you can't take the same amount of harass but you can still farm every creep if you have good timing. Once you have some survivability or sustain or even some farm you can begin ignoring. Once Mid-Game hits you have some farm and some survivability or sustain. Ward your lane and start pushing hard. Spam that Q all over the place and push to the enemy turret. Make sure to keep wards up. Once you reach the enemy turret don't stand in it taking lots of harass but hit it with one or two Q's every wave and you'll get an easy turret in no time. Once you have that turret you should be farmed enough to have Mercury's Treads and some armor and magic resist so you can keep pushing. Basically, once you have the first turret you should be farmed enough to 1v2 the enemy laner and enemy jungler at the same time. So you don't need to worry to much and if they gank you with more your team can get some free stuff out of it, even if it is just a lot of free cs it adds up. If they don't organize and 4 man gank you, you get more free turrets. I've had an enemy team so afraid of trying to gank them I actually took their inhibitor before ever leaving my lane and I did it all by myself.

Wow you made it to late game? I'm very impressed. Welcome to Super Saiyan Level 10, not even joking. To the enemy you will be the Grim Reaper on steroids he bought directly from Vegeta collaborating with Jesus Christ and Sauron. You should be so farmed that when you approach the enemy carry they don't even let you hit them, they just fall over dead, and if you do hit them well... they die anyway. You're also so tanky that you could literally one versus five the enemy team, scary stuff Okay, but anyway by the time it hits late game +600 is good on your Q and 300 cs is a good goal (remember, late game means you have or are near completing your build). Baron defending is a necessary measure late game so you can't really farm bot lane, leave that to someone with good AoE. You can farm mid and top all you want. It's mostly just going to be teams dancing back and forth until somebody finally initiates a team fight. Sometimes you can get a break and an enemy will go bot in which case you and your team go to Baron and you kill it. Your ultimate hurts baron so you should use it to speed up baron and it will basically force a 4v5 so you get baron and free kills. Also, sometimes you can spot the enemy team moving away from the lane in which case you can push super fast and get a free turret which is a very nice deal and Nasus naturally pushes fast. When it comes to team fights you are the boss man, the big dog, they fear you. Try to stay in the center of the fight but at the same time focus the closest squishy enemy, spam E underneath the melee champions and use W on the ranged carry. Make sure you pop your ultimate and then just spam Q on close by targets. If you have a Shurelya's you should use save it for after CC or when the enemies start to get hurt so they can't run. Now sometimes you don't want to join the fight with your Q's. If your team is towerdiving pop your ult, cc the enemy ranged carry, generally you'll also be tanking the turret, then just focus the turret down. I know it sounds like you aren't helping your team but because you're tanking it and your team is cocky enough to tower dive you're doing a good job. You also push towers quite fast so in a good team fight you can have two turrets before it ends so whether your team dies or the enemy team dies you made some progress. Naturally if a squishy comes running past you, you can kill them. Sometimes it is worthwhile to glue yourself to an enemy instead of standing in the center of the fight. If the enemy ranged carry is fed and nobody else really is just force them out of the fight, even if they kite you it is incredibly good for your team just to remove them from the fight. Same deal for AP except when it comes to AP you don't want to use your W on them unless you can kill them. If you're chasing an AP try and his someone who auto attacks with W whenever you can in most cases. Ghost isn't only for escaping, you want to use it in team fights to not be kited. Same for Shurelya's. Nasus is naturally slow and is prone to being kited so use your movement speed spells and don't care about the cooldowns. Likewise with Teleport, if it looks like a fight may start don't wait for it to begin before you teleport, sometimes teleporting in before it starts to just get a free dragon or stop a turret dive is worth it. Especially if the enemy team is ahead.

I am going to list every single champion and how to beat them. This is a lot more detail then I normally do. [imgsmall=champ/akali.png] = Magic Resist, Play Safe Early [imgsmall=champ/alistar.png] = Whatever You Want [imgsmall=champ/amumu.png] = Whatever You Want [imgsmall=champ/anivia.png] = Magic Resist, Rush Mercury's Treads and Philo Stone [imgsmall=champ/annie.png] = Magic Resist, Philo Stone [imgsmall=champ/ashe.png] = Cloth + 5, Ignore her and Farm, Frozen Heart, Don't Chase [imgsmall=champ/blitzcrank.png] = Philo Stone + Armor [imgsmall=champ/brand.png] = Magic Resist, Philo Stone, Mercury's Treads [imgsmall=champ/caitlyn.png] = Cloth + 5, Rush Frozen Heart, Don't Chase [imgsmall=champ/cassiopeia.png] = Boots + 3, Philo Stone, Magic Resist [imgsmall=champ/chogath.png] = Whatever You Want [imgsmall=champ/corki.png] = Cloth + 5, Rush Frozen Heart, Can Harass. [imgsmall=champ/drmundo.png] = Just Ignore It, Please. [imgsmall=champ/evelynn.png] = Lol. [imgsmall=champ/ezreal.png] = Boots + 3, Rush Frozen Heart [imgsmall=champ/fiddlesticks.png] = Mercury's Treads, Philo Stone [imgsmall=champ/galio.png] = Murcury's Treads, Philo Stone [imgsmall=champ/gangplank.png] = Cloth + 5, rush Frozen Heart [imgsmall=champ/garen.png] = Boots + 3, Pure Armor Early, Rush Frozen Heart [imgsmall=champ/gragas.png] = Philo Stone, Magic Resist [imgsmall=champ/graves.png] = Cloth + 5, Rush Frozen Heart [imgsmall=champ/heimerdinger.png] = Don't Chase, Magic Resist, Philo Optional [imgsmall=champ/irelia.png] = Cloth + 5, Frozen Heart + Health [imgsmall=champ/janna.png] = Don't Get Kited, Farm. [imgsmall=champ/jarvaniv.png] = Frozen Heart [imgsmall=champ/jax.png] = Frozen Heart, Force of Nature, Press W [imgsmall=champ/karma.png] = Whatever You Want [imgsmall=champ/karthus.png] = Magic Resist, Philo Stone [imgsmall=champ/kassadin.png] = Magic Resist, Don't Let Him Farm [imgsmall=champ/katarina.png] = Whatever You Want + Slight Magic Resist [imgsmall=champ/kayle.png] = Whatever You Want [imgsmall=champ/kennen.png] = Magic Resist, Philo Stone [imgsmall=champ/kogmaw.png] = Cloth + 5, Frozen Heart + Force of Nature, Can Harass! [imgsmall=champ/leblanc.png] = Magic Resist [imgsmall=champ/leesin.png] = Cloth + 5, Rush Frozen Heart [imgsmall=champ/leona.png] = Whatever You Want [imgsmall=champ/lux.png] = Magic Resist, Philo Stone [imgsmall=champ/malphite.png] = Magic Resist, Philo Stone [imgsmall=champ/malzahar.png] = Magic Resist, Philo Stone [imgsmall=champ/maokai.png] = Magic Resist, Philo Stone [imgsmall=champ/masteryi.png] = Frozen Heart [imgsmall=champ/missfortune.png] = Cloth + 5, Frozen Heart [imgsmall=champ/mordekaiser.png] = Magic Resist [imgsmall=champ/morgana.png] = Magic Resist, Philo Stone [imgsmall=champ/nasus.png] = FARM FEST! [imgsmall=champ/nidalee.png] = Cloth + 5, Philo Stone + Glacial Shroud + Negatron Cloak [imgsmall=champ/nocturne.png] = Cloth + 5, Frozen Heart [imgsmall=champ/nunu.png] = Mercury's Treads, Magic Resist [imgsmall=champ/olaf.png] = Warmog [imgsmall=champ/orianna.png] = Magic Resist, Avoid Ball [imgsmall=champ/pantheon.png] = Cloth + 5, Safe Early Game, Frozen Heart [imgsmall=champ/poppy.png] = Mercury's Treads + Philo Stone + Glacial Shroud + Negatron Cloak [imgsmall=champ/rammus.png] = Whatever You Want [imgsmall=champ/renekton.png] = Cloth + 5, Frozen Heart [imgsmall=champ/riven.png] = Whatever You Want [imgsmall=champ/rumble.png] = Boots + 3, Magic Resist [imgsmall=champ/ryze.png] = Boots + 3, Magic Resist, Philo Stone [imgsmall=champ/shaco.png] = Whatever You Want [imgsmall=champ/shen.png] = Cloth + 5, Whatever You Want [imgsmall=champ/singed.png] = Whatever You Want [imgsmall=champ/sion.png] = Boots + 3, Philo Stone, Magic Resist, Health [imgsmall=champ/sivir.png] = Cloth + 5 Pots, [imgsmall=champ/skarner.png] = Cloth + 5 Pots, Safe Early, Philo Stone + Frozen Heart [imgsmall=champ/sona.png] = Whatever You Want [imgsmall=champ/soraka.png] = Whatever You Want [imgsmall=champ/swain.png] = Philo Stone, Magic Resist [imgsmall=champ/talon.png] = Cloth + 5, Frozen Heart [imgsmall=champ/taric.png] = Whatever You Want [imgsmall=champ/teemo.png] = Cloth + 5, Glacial + Negatron + Warmog [imgsmall=champ/tristana.png] = Cloth + 5, Frozen Heart [imgsmall=champ/trundle.png] = Cloth + 5, Frozen Heart [imgsmall=champ/tryndamere.png] = Cloth + 5, Ninja Tabi, Frozen Heart [imgsmall=champ/twistedfate.png] = Cloth + 5, Philo Stone, (Glacial), Magic Resist [imgsmall=champ/twitch.png] = Cloth + 5, Frozen Heart [imgsmall=champ/udyr.png] = Boots + 3, Philo Stone, Frozen Heart [imgsmall=champ/urgot.png] = Boots + 3, Frozen Heart [imgsmall=champ/vayne.png] = Cloth + 5, Frozen Heart [imgsmall=champ/veigar.png] = Magic Resist [imgsmall=champ/vladimir.png] = Philo Stone, Magic Resist [imgsmall=champ/warwick.png] = Philo Stone, Glacial Shroud, Shurelya's [imgsmall=champ/wukong.png] = Cloth + 5, Frozen Heart [imgsmall=champ/xerath.png] = Magic Resist [imgsmall=champ/xinzhao.png] = Cloth + 5, Frozen Heart [imgsmall=champ/yorick.png] = Boots + 3, Q his BROWN GHOUL to death [imgsmall=champ/zilean.png] = Boots + 3, Philo Stone, Magic Resist Whatever You Want is normally Frozen Heart and Philo Stone Magic Resist is Banshee's or Force of Nature or Quicksilver Sash Lv1 Choices = Cloth + 5, Regrowth + 1, or Boots + 3, unlisted means Regrowth + 1 Works.

[youtube]http://www.youtube.com/watch?v=GhhgPh4F7X4[/youtube] Runes Armor Pen Red x6 Attack Damage Red x 3 Armor Yellow Choice Blue Attack Damage Quints Masteries 16/3/11 Skill Order QEQE CREDIT TO STONEWALL008 The main thing about Jungling as Nasus is that you won't be getting the farm you need for late game. You have a decent jungle and lifesteal makes it rather easy. You have free armor reduction and your ganks are decent with your slow. Your ultimate makes you pretty strong in one versus one if you get invaded and you can clear pretty fast. But without that farm you just aren't playing Nasus. I don't suggest jungling him.

I wrote this guide for no reason other then to make an Underplayed Champion popular again. If you've noticed there is a trend in my guides Lanewick Skarner Talon All of which were not popular before I wrote the guides but people had great success with. That's all I'm doing. If you're going to say this guide is worse then X guide or my build sucks or whatever you want, go ahead. If you're playing Nasus at all and doing well I'm already happy.

Comments coming soon!
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