Jinx Build Guide

JINX ADC DESTROYER

Updated 3 years ago
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50%
Skill Order
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JINX IS A GREAT ADC FOR ME IS THE BEST. I PLAY WITH JINX AT BOTTOM LANE WITH A SUPPORT.I'M NOT PUSHING AND WHEN I HAVE THE CHANCHE I'M ATTACKING.

[title][img=skills/jinx/p.png] Passive: Get Excited![/title] [title]Explanation:[/title]Whenever a champion or tower that Jinx has dealt damage to within the last 3 seconds is killed or destroyed, she gains 175% movement speed that decays over 4 seconds. [title][img=skills/jinx/q.png] Q: Switcheroo![/title] [title]Explanation:[/title]Toggle off�Pow-Pow, the minigun: Jinx's basic attacks grant bonus attack speed for 2.5 seconds, stacking up to 3 times. The stacks decay one at a time when she stops attacking with her minigun. Switching to her Rocket Launcher will not clear any active stacks, but they will not grant attack speed after her first attack. Bonus Attack Speed: 16.6 / 23.3 / 30 / 36.6 / 43.3% Total Bonus Attack Speed: 50 / 70 / 90 / 110 / 130% Toggle on�Fishbones, the rocket launcher: Jinx gains bonus attack range and deals 10% AD bonus damage on her attacks, at the cost of mana per attack. Additionally, her attacks will splash, dealing full damage to all nearby enemies. The bonus damage to her target and the splash damage both scale additively with critical strikes. Cooldown: 1 Cost: 20 mana per attack Bonus Range: 75 / 100 / 125 / 150 / 175 [title][img=skills/jinx/w.png] W: Zap![/title] [title]Explanation:[/title]Active: After a short delay, Jinx fires a shock blast that deals physical damage to the first enemy hit, also granting true sight and slowing it for 2 seconds. Range: 1500 Cooldown: 10 / 9 / 8 / 7 / 6 Cost: 45 / 55 / 65 / 75 / 85 mana Physical Damage: 30 / 75 / 120 / 165 / 210 (+ 140% AD) Slow: 30 / 40 / 50 / 60 / 70% [title][img=skills/jinx/e.png] E: Flame Chompers![/title] [title]Explanation:[/title]Active: Jinx tosses out 3 chompers that, once armed, explode on contact with enemy champions dealing magic damage over 1.5 seconds to nearby enemies. The champion that sets off the chomper is also rooted the same duration. Chompers explode automatically after 5 seconds. A single champion can only set off a single chomper, but can be damaged by any number if they remain in range. Range: 900 Cooldown: 24 / 22 / 20 / 18 / 16 Cost: 50 mana Magic Damage: 100 / 150 / 200 / 250 / 300 (+ 100% AP) [title][img=skills/jinx/r.png] R: Super Mega Death Rocket![/title] [title]Explanation:[/title]Active: Jinx fires a rocket that gains damage over the first second it travels. It explodes on the first enemy champion hit, dealing Magic Damage plus a percentage of the target's missing health. Nearby enemies take 80% damage. Range: Global Cooldown: 90 / 75 / 60 Cost: 100 mana Minimum Damage: 125 / 175 / 225 (+ 50% bonus AD) Max Damage: 250 / 350 / 450 (+ 100% bonus AD) Additional Damage: 25 / 30 / 35% of enemies' missing health

[imgsmall=skills/jinx/p.png]Whenever a champion or tower that Jinx has dealt damage to within the last 3 seconds is killed or destroyed, she gains 175% movement speed that decays over 4 seconds. [imgsmall=skills/jinx/q.png]Toggle off�Pow-Pow, the minigun: Jinx's basic attacks grant bonus attack speed for 2.5 seconds, stacking up to 3 times. The stacks decay one at a time when she stops attacking with her minigun. Switching to her Rocket Launcher will not clear any active stacks, but they will not grant attack speed after her first attack. Bonus Attack Speed: 16.6 / 23.3 / 30 / 36.6 / 43.3% Total Bonus Attack Speed: 50 / 70 / 90 / 110 / 130% Toggle on�Fishbones, the rocket launcher: Jinx gains bonus attack range and deals 10% AD bonus damage on her attacks, at the cost of mana per attack. Additionally, her attacks will splash, dealing full damage to all nearby enemies. The bonus damage to her target and the splash damage both scale additively with critical strikes. Cooldown: 1 Cost: 20 mana per attack Bonus Range: 75 / 100 / 125 / 150 / 175 [imgsmall=skills/jinx/w.png]Active: After a short delay, Jinx fires a shock blast that deals physical damage to the first enemy hit, also granting true sight and slowing it for 2 seconds. Range: 1500 Cooldown: 10 / 9 / 8 / 7 / 6 Cost: 45 / 55 / 65 / 75 / 85 mana Physical Damage: 30 / 75 / 120 / 165 / 210 (+ 140% AD) Slow: 30 / 40 / 50 / 60 / 70% [imgsmall=skills/jinx/e.png]Active: Jinx tosses out 3 chompers that, once armed, explode on contact with enemy champions dealing magic damage over 1.5 seconds to nearby enemies. The champion that sets off the chomper is also rooted the same duration. Chompers explode automatically after 5 seconds. A single champion can only set off a single chomper, but can be damaged by any number if they remain in range. Range: 900 Cooldown: 24 / 22 / 20 / 18 / 16 Cost: 50 mana Magic Damage: 100 / 150 / 200 / 250 / 300 (+ 100% AP) [imgsmall=skills/jinx/r.png]Active: Jinx fires a rocket that gains damage over the first second it travels. It explodes on the first enemy champion hit, dealing Magic Damage plus a percentage of the target's missing health. Nearby enemies take 80% damage. Range: Global Cooldown: 90 / 75 / 60 Cost: 100 mana Minimum Damage: 125 / 175 / 225 (+ 50% bonus AD) Max Damage: 250 / 350 / 450 (+ 100% bonus AD) Additional Damage: 25 / 30 / 35% of enemies' missing health [imgsmall=skills/jinx/p.png][imgsmall=skills/jinx/q.png][imgsmall=skills/jinx/w.png][imgsmall=skills/jinx/e.png][imgsmall=skills/jinx/r.png]Get Excited! (Passive) Whenever a champion or tower that Jinx has dealt damage to within the last 3 seconds is killed or destroyed, she gains 175% movement speed that decays over 4 seconds. Switcheroo! Toggle off�Pow-Pow, the minigun: Jinx's basic attacks grant bonus attack speed for 2.5 seconds, stacking up to 3 times. The stacks decay one at a time when she stops attacking with her minigun. Switching to her Rocket Launcher will not clear any active stacks, but they will not grant attack speed after her first attack. Bonus Attack Speed: 16.6 / 23.3 / 30 / 36.6 / 43.3% Total Bonus Attack Speed: 50 / 70 / 90 / 110 / 130% Toggle on�Fishbones, the rocket launcher: Jinx gains bonus attack range and deals 10% AD bonus damage on her attacks, at the cost of mana per attack. Additionally, her attacks will splash, dealing full damage to all nearby enemies. The bonus damage to her target and the splash damage both scale additively with critical strikes. Cooldown: 1 Cost: 20 mana per attack Bonus Range: 75 / 100 / 125 / 150 / 175 Zap! Active: After a short delay, Jinx fires a shock blast that deals physical damage to the first enemy hit, also granting true sight and slowing it for 2 seconds. Range: 1500 Cooldown: 10 / 9 / 8 / 7 / 6 Cost: 45 / 55 / 65 / 75 / 85 mana Physical Damage: 30 / 75 / 120 / 165 / 210 (+ 140% AD) Slow: 30 / 40 / 50 / 60 / 70% Flame Chompers! Active: Jinx tosses out 3 chompers that, once armed, explode on contact with enemy champions dealing magic damage over 1.5 seconds to nearby enemies. The champion that sets off the chomper is also rooted the same duration. Chompers explode automatically after 5 seconds. A single champion can only set off a single chomper, but can be damaged by any number if they remain in range. Range: 900 Cooldown: 24 / 22 / 20 / 18 / 16 Cost: 50 mana Magic Damage: 100 / 150 / 200 / 250 / 300 (+ 100% AP) Super Mega Death Rocket! Active: Jinx fires a rocket that gains damage over the first second it travels. It explodes on the first enemy champion hit, dealing Magic Damage plus a percentage of the target's missing health. Nearby enemies take 80% damage. Range: Global Cooldown: 90 / 75 / 60 Cost: 100 mana Minimum Damage: 125 / 175 / 225 (+ 50% bonus AD) Max Damage: 250 / 350 / 450 (+ 100% bonus AD) Additional Damage: 25 / 30 / 35% of enemies' missing health

Jinx is Bad against:CORKI[imgsmall=champ/corki.png]EZREAL[imgsmall=champ/ezreal.png]QUINN[imgsmall=champ/quinn.png]VARUS[imgsmall=champ/varus.png]LUCIAN[imgsmall=champ/lucian.png]SIVIR[imgsmall=champ/sivir.png]TRISTANA[imgsmall=champ/tristana.png]AATROX[imgsmall=champ/aatrox.png]AHRI[imgsmall=champ/ahri.png]AKALI[imgsmall=champ/akali.png]JAX[imgsmall=champ/jax.png] Jinx is Good against:CAITLYN[imgsmall=champ/caitlyn.png]KOG'MAW[imgsmall=champ/kogmaw.png]AATROX[imgsmall=champ/aatrox.png]ASHE[imgsmall=champ/ashe.png]TWITCH[imgsmall=champ/twitch.png]DRAVEN[imgsmall=champ/draven.png]TRISTANA[imgsmall=champ/tristana.png]EZREAL[imgsmall=champ/ezreal.png]VI[imgsmall=champ/vi.png]SIVIR[imgsmall=champ/sivir.png] Jinx is Good with:NAMI[imgsmall=champ/nami.png]THRESH[imgsmall=champ/thresh.png]LEONA[imgsmall=champ/leona.png]BLITZCRANK[imgsmall=champ/blitzcrank.png]

IN TEAM FIGHTS PLAY DEFENDLY AND DON'T PUSH. LEAVE YOU'RE TEAM TO PUSH AND TAKE KILLS!!BEST SUPPORTS ARE:[img=champ/blitzcrank.png][img=champ/leona.png][img=champ/thresh.png]IN TEAM FIGHTS LEAVE THEM PUSH AND GO TO OTHER LANES TO FARM.[img=champ/jinx.png]

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