• 9
    Greater Seal of Armor (+1 armor)
  • 9
    Greater Glyph of Scaling Magic Resist (+0.16 magic resist per level (+3 at champion level 18))
  • 3
    Greater Quintessence of Movement Speed (+1.5% movement speed)
  • 9
    Greater Mark of Hybrid Penetration (+0.9 Armor Penetration / +0.62 Magic Penetration)
Skill Order
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

[center][imgext=][/center] Hello,my summoner name is rolyBOT and I main jungle. I'm in diamond division 1 season 3 and I was 2k elo season 2 and one of my favorite junglers,if not favorite one,is malphite. Malphite is one of first champs I bought and I have a lot of experience with him and I'm going to share it with you. [imgext=] [imgext=] In this chapter I will try to explain how malphite works and what is he best at. Malphite is strong champion overall and he was hugely underestimated until some pro top laners as Wickd picked him as counter to Jax while teams like TSM.evo picked him as jungler. In this guide we will be talking about jungle malphite,in my personal opinion malphite works just as good in jungle as on top,if not better. Malphite is strongest as [highlight]engager[/highlight].His whole kit and specially ulti makes him great to start fights and be [highlight]big tanky guy that never dies[/highlight]. As we go deeper into this guide I will give you more detailed information on how to play him successfully as engager. [highlight]Pros:[/highlight] [.] Naturally tanky [.] Great initiator [.] Very safe in jungle does it with almost full hp-still stands in season 3,just use passive [.] A lot of cc [.] Forces enemy team into taking certain team composition (double ap) [.] Aoe knockup/gap closer to enemy ad [.] Deals well with ad assassins that bursted onto scene [highlight]Cons:[/highlight] [.] Lacks some damage with tank build [.] CD dependent-after you use combo your damage is minimized [.] Vulnerable to AP duo to low HP and armor scaling [.] His jungle clear gets slower as time goes on duo to big jungle creeps scaling harder [.] Weak pre-6 jungle

[title][highlight]JUNGLE MALPHITE[/highlight][/title] [.] With a lot of changes to jungle,specially with most recent buffs to HP of big monster in each camp,malphite lost a lot of jungle speed. [.] There are way more options to itemize now,specially for armor [.] There are also way more ways to penetrate through armor,that's why I think malphite is not must pick/ban anymore, he should be played against certain comps [.] In my opinion, and I tried him alot, I feel he isn't top tier jungle anymore,you can pick him in aoe comps or to counter double AD ,but his jungle is way slower then for example nocturnes and he will just fall off in farm if you don't get good early [title][highlight]MID MALPHITE[/highlight][/title] Malphite on mid has never been in better position if you ask me,this is why: [.] Great new items like [imgsmall=items/liandrys-torment.png][imgsmall=items/seekers-armguard.png][imgsmall=items/frozen-fist.png] in combination with some of old items make him exceptionally strong against everyone [.] Burst of ad assasins on mid makes malphite viable counterpick because of his love towards armor [.] He is banned way less then he used to be,which makes him easier to pick as counterpick(he shines in that role) [title][highlight]MALPHITE TOP[/highlight][/title] [.] As good as before,loses to certain AP champs such as [imgsmall=champ/rumble.png][imgsmall=champ/vladimir.png] if both players are same skill but [imgsmall=items/athenes-unholy-grail.png] helps alot [.] With new [imgsmall=items/the-black-cleaver.png] champs such as [imgsmall=champ/xinzhao.png] and [imgsmall=champ/jarvaniv.png] are bigger threat but you can win easily if you don't harras with Q and open yourself,because then they will use their gap closer and out trade you [.] [highlight]In s3 I really like running [imgsmall=summoners/teleport.png] on top malphite for lvl 6 ganks to bot and global pressure later in game.[/highlight]

[imgext=] Pretty standard tank jungler masteries. I will explain few choices that may be different from usual. [title]DEFENSIVE TREE[/title] [highlight]Durability:[/highlight] It gives you 108 hp lvl 18 which isn't bad and you want to get to Veteran's Scars [highlight]Veteran's Scars:[/highlight] 30 hp on lvl 1 makes you just a bit healthier after you clear and you are able to gank. [highlight](Why no?)Perseverance:[/highlight] You need points on other places and it doesn't give that much regen for you to waste points. [highlight]Resistance and Hardiness:[/highlight] Only 1 point in Resistance because you need those other 2 and you won't be fighting against that much early and if you do 4 mr won't save you most likely. Hardiness because jungle camps do physical damage and it makes you safer in this new cruel jungle. [highlight]Tenacious:[/highlight] 15 tenacity lvl 1 is really great and this masterie is pretty good. [highlight]Block:[/highlight] Name pretty much explains it,it block 3 damage from attacks,it mostly pays off early [highlight]Honor guard:[/highlight] Well when you came this far you might as well take it :D it's fine masterie and it can matter when you live with low hp so remember that. [highlight]Defender:[/highlight] 5 armor and mr when whole enemy team is near is better then 2% armor and mr that legendary armor can give you [title]UTILITY TREE:[/title] [highlight]Wanderer:[/highlight] Helps you move faster between camps and to chase or engage on enemy(be aware you lose this buff if you get poked). [highlight]Meditation:[/highlight] Little bit of mana regen comes in handy once you don't have blue. [highlight]Master mind:[/highlight] It's really noticeable on flash but on smite it's not really that big of difference. [highlight]Runic affinity:[/highlight] You really want to keep blue buff for as long as you can and don't forget it also buffs active items like randuims. [highlight][title]OTHER OPTIONS[/title][/highlight] [imgext=] So this masteries I use on other junglers that need ap such as taric and elise. It's similar but you do more damage,it's possibly better setup but I haven't tested it enough yet so I'll update this shortly.

[imgext=] [highlight]EXPLANATION:[/highlight] I feel like this are optimal runes for fastest clearing time which leads to sooner ganks and that is what you want as jungler(most of times). Armor is just natural on any jungler and specially on malphite because it also increases his damage. Attack speed greatly reduces his clear time and it helps him with his sloppy attack animation. I prefer movement speed runes on almost any jungler because it's so much better to have them when you gank with red buff or any slow and they help you constantly slow down your enemy and keep up with them. They also help to move between camps and to get to lanes and many people underestimate that. MR per level is for late game team fights and mid ganks(when mid is AP obviously) where it helps to survive some of that burst damage. [title]OPTIONAL RUNES[/title] [highlight]Less jungle oriented:[/highlight] [imgext=] [highlight]Marks[/highlight]- mpen, [highlight]quints[/highlight]- move speed, [highlight]seals[/highlight]-armor,[highlight]glyphs[/highlight]-MR per level/armor(depends on preference and enemy team). I use those as amumu runes too. This is rune set for solo top malphite with some tweaks on quints. I ran this setup many times and it works just as well one above but I will tell you why I chose to not go for this one. With [imgsmall=items/abyssal-scepter.png] being core part of my build I get to negate same amount of enemies MR and do damage but since my role is not to do damage I took AS which helps me do jungle faster and allows me to gank more. Mpen marks would give you exactly 8.5% magic penetration which means that on 100 MR they lose 8.5 MR and with[imgsmall=items/abyssal-scepter.png] they lose 20 so you actually do more damage with abyssal then just with mpen runes. [highlight]A lot of armor[/highlight]: Seals-armor, quints-armor, glyphs-armor, marks- magic pen This rune setup would give you more armor then you really need while it would take away some other useful stats and would greatly increase your jungle clear time. It would give you much safer jungle and stronger damage. Those are another 2 rune sets but lets see some other [highlight]viable runes[/highlight]. [highlight]Mana regen[/highlight]- you want to start on blue buff which will give you enough mana and you will buy [imgsmall=items/spirit-stone.png] once you base so there is no need of mana regen runes. [highlight]Flat AP[/highlight]-you are jungler and you will need to be tanky while AP runes will only make you less durable. [highlight]Flat MR[/highlight]-if you use it I suggest you to use it on glyphs and against AP teams

[title][img=skills/malphite/p.png] Passive: Granite Shield[/title] [number]Malphite is shielded by a layer of rock which absorbs damage up to 10% of his maximum health. If he has not been hit for 10 seconds, this effect recharges. [/number] [title]Explanation:[/title] It is awesome passive and it helps in jungle a lot. You should pay attention on lower levels and let it go back up after camps because it negates some damage which means you will have more hp when you gank. If you take any damage in that 10 seconds [highlight]cooldown will restart[/highlight] and you will have to wait 10 seconds again. [title][img=skills/malphite/q.png] Q: Seismic Shard[/title] [number]Deals 70 / 120 / 170 / 220 / 270 (+60% of ability power) magic damage and steals 14 / 17 / 20 / 23 / 26% movement speed from the target for 4 seconds. Cooldown 8seconds Cost 70 / 75 / 80 / 85 / 90mana Range 625[/number] [title]Explanation:[/title] This is great spell when you are ganking. You usually want to open up with your Q if enemy is running away but if your ally is initiating fight and you are following his engage [highlight]its better to wait[/highlight] for enemy to start running so you can slow him down and [highlight]maximize your DPS[/highlight]. Thing you must know is that you get movement speed from enemies you throw [img=skills/malphite/q.png] on so when running or chasing you can also use Q to catch up then wait for CD and toss it again. [title][img=skills/malphite/w.png] W: Brutal Strikes[/title] [number]Passive: Malphite's attacks hit units near his target for 30 / 38 / 46 / 54 / 62% of his attack damage. Active: Increase Malphite's armor and attack damage 20 / 25 / 30 / 35 / 40% for 6 seconds. Cooldown 14 seconds Cost 50/55/60/65/70 mana Range 400[/number] [title]Explanation:[/title] This skill is best to level [highlight]just once at level 2[/highlight] because it gives you AoE damage which helps you a lot on early levels to clear camps. It also gives you armor and attack damage so I advise you to use it fight and also when you are getting chased because that armor can save your life. When clearing jungle camps try to position yourself to hit as many targets with AoE as it helps you clear your jungle faster. [title][img=skills/malphite/e.png] E: Ground Slam[/title] [number]Malphite slams the ground dealing 60 / 100 / 140 / 180 / 220 (+50% of his Armor) magic damage to surrounding enemies, reducing their attack speed by 30 / 35 / 40 / 45 / 50% for 4 seconds. Cooldown 7 seconds Cost 50/55/60/65/70 mana Range 400[/number] [title]Explanation:[/title] This is what made malphite popular on top lane against champs like jax. This spell [highlight]reduces attack speed[/highlight] of champions,minions and monsters around you and its great to start with because it gives you most AoE damage. Try to use it when you see someone attacking you so you take less damage. [title][img=skills/malphite/r.png] R: Unstoppable Force[/title] [number]Malphite charges towards the target area, dealing 200 / 300 / 400 (+100% of ability power) magic damage and knocking enemies into the air for 1.5 / 1.75 / 2 seconds. Cooldown 130 / 115 / 100 / 110seconds Cost 100mana Range 1000[/number] [title]Explanation:[/title] This is one of mine favorite abilities. It's very versatile and can be used both offensively and defensively. It also has [highlight]great AP ratio[/highlight]. I strongly advise you to use this spell without smartcast because sometimes you can knock people up with edge of AoE and many people think area is much lower then it actually is.

[title]NORMAL JUNGLE PATH[/title] I start with [imgsmall=skills/malphite/e.png] because it reduces damage of wolves and gives most AoE damage. I level [imgsmall=skills/malphite/w.png] second so I do even more AoE damage and it also increases my armor and attack damage which results in more health after clearing camps and faster clear time. I get another point in [imgsmall=skills/malphite/e.png] since I feel like it's better to gank at level 4 and then I follow this pattern [img=skills/malphite/r.png]>[img=skills/malphite/q.png]>[img=skills/malphite/e.png]>[img=skills/malphite/w.png] for rest of the game. I think I explained why in previous chapter but once more [imgsmall=skills/malphite/q.png] is just great assent because of slow and biggest single target spell. [imgsmall=skills/malphite/r.png] is just obvious choice. [title]NO SMITE ON BLUE SKILL ORDER[/title] If your team is so nice that they do enough damage on blue and save your smite what you should do is skip 2nd point in E on lvl 3 and go for Q and then keep following normal skill order which means R>Q>E>W. What should I do when going this skill order? Well mostly you will get big leash when you are purple side so after blue you go on red and kill it with smite(you drink some pots for full hp) and you will be lvl 3 so you can gank top with red and Q which. On blue side if you do this you should decide are you ganking mid or bot, I usually try bot but if mid is pushing or my mid laner has some CC I try mid.

In this chapter I will explain some of my decisions and I will give you other viable items. It will be a lot of text because I want to give you my opinion and explain it. You are free to disagree with me and find build that is best suitable for you. [highlight]BOOTS[/highlight] So with season 3 and new item [imgsmall=items/spirit-of-the-ancient-golem.png] and new tenacity masteries there is really no doubt you want to get ninja tabi. Your [imgsmall=skills/malphite/e.png] scales with it and with new black cleaver and increased popularity of assassin picks you need armor. You can also buy [imgsmall=items/sorcerers-shoes.png] if you want to burst someone down but I prefer to play malphite as tank so that's up to you. It's totally viable option. You don't need [imgsmall=items/mercurys-treads.png] because you can get tenacity from other items and masteries and you are better with armor. [highlight]BOOTS UPGRADE[/highlight] [img=items/enchantment-alacrity.png]- with captain it's best option to go for. You get 15 movement speed wihch help often at engaging,at going to lane and generaly to move faster. [img=items/enchantment-captain.png]- helps your teammates to catch up to you which is pretty neat since sometimes your allys don't have gap closer like you do. [img=items/enchantment-distortion.png]- it's better when you play malphite top and when you have teleport flash for maximum effect. [img=items/enchantment-furor.png]- malphite has only 1 single target spell and this is not good option. [img=items/enchantment-homeguard.png]- same as distortion it's best when you go top with flash teleport for sick plays with teleporting to ward from base. [highlight]RECOMMENDED LATE GAME BUILD[/highlight] [img=items/ninja-tabi.png][img=items/enchantment-homeguard.png][img=items/locket-of-the-iron-solari.png][img=items/spirit-of-the-ancient-golem.png][img=items/runic-bulwark.png][img=items/randuins-omen.png][img=items/frozen-heart.png] [highlight]EXPLANATION:[/highlight] [img=items/ninja-tabi.png]- Blocks 10% of the damage from champion basic attacks which means you take 10% less damage from ad carrys,that is really useful and that's without 25 armor you get which also helps in jungle because you take less damage. [img=items/spirit-of-the-ancient-golem.png]- I like this item. It's great upgrade from machete/spirit stone and you need those early in jungle. You get some good stats and most importantly hp which in season 2 wasn't really easy to get on malphite but things have changed now. [img=items/frozen-heart.png]- core item for Malphite because of synergie with aura and stats frozen heart grants him. Frozen heart has CDR,mana,armor and attack speed reduction aura which are perfect stats for malphite [img=items/randuins-omen.png]- pretty much same as frozen heart with addition of HP instead of mana and it's good because you don't need to overkill with mana. [img=items/runic-bulwark.png]- you need some MR eventually and runic also gives you hp some armor and neat aura and it upgrades from aegis which I always thought is good some items were better. [img=items/locket-of-the-iron-solari.png]- I decided to remove abyssal from item build because it's expensive and in current meta you won't really see double ap so abyssal is kinda waste. You get bullwark for MR. This item is also great because of how much utility shield brings,even tho it's armor item it also helps you against magic damage burst. [highlight]ITEMS TO CONSIDER[/highlight] [img=items/abyssal-scepter.png]- grants MR shred aura to nearby enemies which helps you and your AP carry and it also has ap so you get some noticeable damage increase. [img=items/warmogs-armor.png]- It's super cheap in season 3, I buy it when enemy team has mixed damage but don't rush it because you will melt without resistances. [img=items/rylais-crystal-scepter.png]- Not too good item on malphite. [imgsmall=skills/malphite/q.png] has slow already but it will be so annoying if you do build rylai, doesn't work as well with [imgsmall=skills/malphite/e.png]because it multi target and slows for 15% instead of 35,[imgsmall=skills/malphite/r.png] synergies much better with abyssal. 10 AP more then [imgsmall=items/abyssal-scepter.png]and trading MR that you need for some HP is not so good, wouldn't buy it but it's fun to slow. [img=items/spirit-visage.png]- 2nd best item for tanking magic damage. Gives you CDR and good amount of MR. It also gives you 20% increased heals but malphite doesn't really have natural heals so this item doesn't fit him very well even with that said it's still good for tanking. [img=items/sunfire-cape.png]- Too much armor would hurt your MR and other armor items are giving you more. This item is viable choice tho,it gives some bonus AoE damage and health which I'm talking about a lot and I'm trying to explain why health regen and bulky stats in combination with your passive are better choice then HP tank that can melt easily. [img=items/guardian-angel.png]- GA is great item and it's totally your choice if you want it but knowing you will be insanely tanky already you should skip it on most occasions. All tho I think its better to pick it against AP team which can kill you easier then most of AD teams.Why? Because once they did all the burst to kill you after you get back up they may lack damage and you can get out alive and because there is not so many MR items that fit malphite. [img=items/thornmail.png] So as you can my final item in game vs AD team would be thornmail. First lets clear out what do i mean by AD team.AD team would be team with AD carry, AD bruiser top,probably some tank jungle and some sort of AD assasin mid. Why would anyone do this? Well people are trying to counter some of AP mids and leave themselfs open to counters and that's when you pick malphite and teach them a lesson. Also you can build thornmail when only problem you have is enemy AD carry being legendary and you can hardly touch him,trust me they will think twice before attacking you which will let you get closer. [img=items/liandrys-torment.png]- good item,core on ap malphite but in jungle you buy it only if you wan't to deal damage. [img=items/sorcerers-shoes.png]- I felt many of you may wonder what about sorcerers shoes? Well I like to grab boots early. They give you bit more movement speed and some stats depending on what boots you bought. So as I'm buying boots early and I'm not super tanky at time I'm buying them,I like to get bit more defensive stats as I will be engaging fights whole game and I like to feel secure. But if you already have so much gold that you can aford some big tanky items you could buy sorcerers boots to burst down enemy AD(easiest target most of times). Besides items I pointed out you are free to try other items you will like would benefit you more but you should also think why do you feel like that. [title]CONSUMABLES[/title] [img=items/sightstone.png]- I sometimes buy it after ninja tabi and spirit stone to provide vision for team. Usually,when I don't have gold for giant belt and I cleared jungle and hit lvl 6 sighstone will be good purchase but if you had problems early game spending 700g for wards at once is too much and buying one or two wards is just enough. [img=items/oracles-elixir.png]- Now,after it got nerfed I don't buy oracle early but when I think we are about to do baron or when enemy team is warding a lot. It makes same pressure as before but you can't keep it forever which makes it less cost efficient

* is for smite [imgext=] This is normal route in new jungle(sometime ago jungle got reworked) and once you are done with it you will be level 4 and ready to gank. Also one thing I would like to point out is that after you are done with lizard camp (5) your wraiths will spawn and you can do them also,it works same but if u noticed that someone took bit of exp on stage 1 you wont hit level 4 and you should continue as shown on picture after lizard. [highlight]What if enemy team stole my blue buff?[/highlight] First thing you should do when game starts is to go mid trying to prevent enemy team from invading but if invade still happened and you lost your blue buff you should continue to do small camps that are still up and skip point on [imgsmall=skills/malphite/e.png] at lvl 3 and get [imgsmall=skills/malphite/q.png] and try to gank.

People picked up double AP composition again because of buffs on rumble and dominance that champs like vladimir,kennen and such give in lane/team fights. Malphite had really huge impact in making double AP popular again. How? Well people realized that you can't fight malphite on top lane with melee bruisers so they started to look for other solutions and they found one in double AP. Soon they started to pick double AP even if malphite is jungle just because he scales with armor and it makes him somewhat wounderable to those kind of compositions. So how do you deal with something that counters you? Well, you have to adapt. Biggest thing that I change is build order. I keep my runes and masteries same but you also need to change mentality when playing against double ap. You want to think about your position way more. [title]ITEM BUILD[/title] It's mostly my build order that is different... Now this is where I made a change. You want to get [[img=items/aegis-of-the-legion.png] as soon as possible. Then you to see if aegis is enough or do you want to get [img=items/runic-bulwark.png] which is never bad. After that you again look if you need even more MR. Then if you do you look if your ap bought [img=items/abyssal-scepter.png] if he didn't you that's your first option,but you also what to check few other things.Those other things are do you need more damage/does your team need more damage,do you have healing support,is enemy buying mr. If you need more damage you buy abyssal. If you have healing support and your team doesn't need damage you buy [img=items/spirit-visage.png].If enemy team is buying MR you get abyssal(because if they have mr you will also need bit more damage).

AP malphite is also viable pick and it's fun to play because you will be very tanky and you slow enemies all day. I will make short guide for AP malphite here but you can check other guides for more details. [highlight]SKILL ORDER:[/highlight] [imgext=] You don't need [imgsmall=skills/malphite/w.png]because it will auto push lane and by maxing [imgsmall=skills/malphite/q.png] and [imgsmall=skills/malphite/e.png] you get higher burst and more damage generally. [highlight]SUMMONER SPELLS:[/highlight] [img=summoners/flash.png]- gives you defensive and offensive possibilities but also has high CD so be careful but it's best pick for most of APs as safe summoner spell. [img=summoners/ignite.png]- helps you to burst someone,it's best aggressive summoner spell. [img=summoners/teleport.png]- right now I actually like teleport more and I believe it's great because of how much you can do for your team. [img=summoners/exhaust.png]- you have [img=skills/malphite/q.png] to slow a lot but you can take it if you really want it against heavy AD on lane but I don't think it's good as you can just buy armor. [highlight]MASTERIES:[/highlight] [imgext=] This are masteries I tried in season 3 and I took those because you can't run 21 offense because you would be either too squishy or without utility masteries. [imgext=] This is tanky masteries page I take this if I'm against AD assassin or if I'm not familiar or confident about match up on mid. [highlight]RUNES:[/highlight] [imgext=] 9x- Greater Mark of Insight- magic pen 9x- Greater Seal of Resilience - armor 9x- Greater Glyph of Warding- flat MR 3x- Greater Quintessence of Potency- flat AP [imgext=] 9x- Greater Mark of Magic Penetration 9x- Greater Seal of Armor 9x- Greater Glyph of Scaling Magic Resist 3x- Greater Quintessence of Movement Speed(ignore my ghost runes) [highlight]ITEM BUILD:[/highlight] Starting items:[img=items/crystalline-flask.png][img=items/health-potion3.png] For safe early game,a lot of sustain so you can hit 6 without problem and some bonus mana for harras Core items game:[img=items/sorcerers-shoes.png][img=items/chalice-of-harmony.png][img=items/haunting-guise.png] Mid game:[img=items/athenes-unholy-grail.png][img=items/liandrys-torment.png][img=items/abyssal-scepter.png] Late game:[img=items/rabadons-deathcap.png][img=items/zhonyas-hourglass.png] Final build:[img=items/sorcerers-shoes.png]/[img=items/mercurys-treads.png][img=items/athenes-unholy-grail.png][img=items/abyssal-scepter.png]][img=items/zhonyas-hourglass.png][img=items/rabadons-deathcap.png][img=items/liandrys-torment.png] This is how I like to build AP malphite but this items are different almost every game. Other items:[img=items/rod-of-ages.png][img=items/rylais-crystal-scepter.png][img=items/shurelyas-reverie.png][img=items/void-staff.png][img=items/deathfire-grasp.png]

[title]JUNGLER[/title] Early game you should be focused on getting your level 6 asap and knowing your jungle match-ups. At level 4 you can try to gank lanes but if lane you are ganking doesn't have some CC for you to follow up on you can at most make them flash away. I advise you to gank top lane since you will have much more time and space to work with and at current meta it's very popular to just camp top and make it snowball hard. You should always watch what lane is pushed to your ally turret which will make gank easier. Once you hit level 6 you should gank every time you got your ultimate up, pick lane you want to gank,prepare for gank(clear wards if you have oracle) and you can depending on enemy position open with your [imgsmall=skills/malphite/r.png] and then slow them up with [imgsmall=skills/malphite/q.png]. [title]MID[/title] First you want to save your mana until you hit lvl 3 (2 points in Q, 1 in E). When you get there you should keep harassing with Q but you don't want to go too aggressive. E doesn't hurt that much so don't bother using it every time after Q(once you are level 8 and have 3 points in E and some mana regen just spam it with Q). Key thing while trading with malphite on mid(on top too but it's more important on mid) is your passive. Passive gives you shield which you can use to great effect and always come on top when you trade. You just use your Q which has fine range and it also slows and gives your movespeed so you just back off after trade. Any damage you do take will be less by good chunk so remember to not take any damage for 10 sec to get your shield after you lose it (minion damage reset cooldown as well).

[title]JUNGLER[/title] Mid game is where malphite does most damage because enemies most likely didn't bought enough MR yet and you got your full combo with your tanky items and debuffs. In mid game you should look for every opportunity to engage fights near objectives like drake and baron. You can win those fights easily by positioning [imgsmall=skills/malphite/r.png] well,specially fights in narrow jungle. [title]MID[/title] Once you hit level 6 mid game for malphite starts in my opinion. When playing [highlight]with teleport[/highlight] you want to put pressure on enemy midlaner by pushing and poking so when opportunity to teleport is up you have more space and your mid turret won't die instantly. Also if you manage to poke enough teleport won't stop you from killing mid lane it will just open some other possibilities. Don't forget to ward both sides of lane because it's really important when you push. You will do crazy damage in mid game with [imgsmall=items/sorcerers-shoes.png] and [imgsmall=items/liandrys-torment.png] because enemy won't have any MR.

[title]JUNGLER[/title] If you get to late game you should still keep focusing on team fights if you are ahead or close because your team will get so much from your ultimate and all the CC while enemy AD will attack way slower then they should to win fights. Protecting your AD after you used your combo would be good idea,mid and early game you can do much more damage, would be good idea because AD is one that has to carry from now on. [title]MID[/title] Late game with ap malphite is quite different from when you play him as jungler. Firstly, too engage without dying you need [imgsmall=items/zhonyas-hourglass.png] so be careful until you get one. Secondly,you need to think about what you are doing way more because you are dependent on your burst and you aren't there just to tank, you want to do crazy damage and kill people. You can win fights just buy bursting enemy ad or ap and then going into zhonya to create distraction for enemy and mess with their mind because they will want to back if they feel uncomfortable.

So what you need to do in team fights is not so simple but gets really easy as you get into character. First of all you have to know your role. Your role is to [highlight]engage team fight on best targets viable[/highlight] and taking as much damage as you can so your team can do as much damage as they can. How do you make someone damage you instead of your AP/AD carries? It is not to hard,people will try to kill someone who they don't want to deal with. That is why you build debuff items and some damage,you get much harder to ignore which means enemy teams mindset will change drastically. So once we figured how to get focus on yourself we should figure out [highlight]who should we focus[/highlight]. Most logical options would be AP or AD carry but you don't always have to focus both of them or either one. If you think enemy support is out of position or top/jungler,doesn't matter who as long as your team has enough damage to kill the target,you should instantly jump on him and abuse his mistake. That's one of great things about malphite,he is big "Rock solid" bully who will punish you very fast and very hard. What to do once team fight has started? Lets assume team fight is going even and both teams are doing all they can do get advantage,what can you do to give your team advantage. First as I mention you can engage properly after that you want to be near enemies AD damage dealers and try to lower their damage with [imgsmall=items/frozen-heart.png] and[imgsmall=items/randuins-omen.png] so you greatly decrease their damage. What else to do? Well after you have used your items and done your combo you should either be in your enemies face and try to get some damage with your [imgsmall=skills/malphite/w.png] activated or you can go and stay near your most fed ally and try to carry by supporting.

I will write about season 3 changes to champions behind / right to the difficulty [img=champ/udyr.png](Difficulty-6) [highlight]What you should know:[/highlight] [.] He has no gap closer besides flash [.] If he goes for phoenix stance he has very fast clear time [.] If he goes tiger stance he does a lot of magic damage [highlight]How to counter:[/highlight] [.] You are much stronger at engaging, just do what you normally do in team fights [.] He can try to counter jungle you but if you catch him and your team comes he will have to use flash [.] Don't let him eat your carries, try to slow him to give your mates time to react [img=champ/nunu.png](Difficulty-3) [highlight]What you should know:[/highlight] [.] His jungle power is nerfed,same as support power so he will have very slow jungle clear and will fall of later because he won't buff ad's as much as before [highlight]How to counter:[/highlight] [.] There is not much you can do if he wants to take your wraiths or some camps, you can ask your support to ward your jungle and later buy wards yourself [.] Going for late game is good idea as he wont do much damage if he builds tanky [.] Be patient with your ulti and if he is getting enough space for full channel think if he is primary target and use your ulti to stop his. [img=champ/alistar.png](Difficulty-3)/got nerfed really hard he is just bad and slow overall [highlight]What you should know:[/highlight] [.] Strong invader [.] Ganks from level 2 [.] His damage mid/late game is ignorable if built as support [highlight]How to counter:[/highlight] [.] Cover you buffs with assistance of your team so his jungle pattern is predictable as he must start blue to have fast jungle clear time [.] Often Alistar will gank lane depending on which side he is(blue or purple) so try to warn your team as you can't really contest his ganks level 2 [.] You are much more useful late game as you will have damage and CC so try to work towards it [img=champ/gangplank.png](Difficulty-4)/got bit better in new jungle because he has single target damage [highlight]What you should know:[/highlight] [.] His damage is all physical besides his ultimate [.] Can do a lot of damage early [.] His passive slows so be aware as he can win long trades [.] His W removes any CC on him so be careful when going 1v1 as your slows wont be as effective [highlight]How to counter:[/highlight] [.] Buy armor [.] Predict his ganks, he normally starts blue but you can also see some GP players start red, once you hit level 6 with help of your team he shouldn't win fights [.] Reduce his attack speed and him down if he is going to your back line, he should die easy [img=champ/shaco.png](Difficulty-Tricky, depends how good shaco player is)/he still makes big amount of early game pressure unlike some other champs that used to [highlight]What you should know:[/highlight] [.] We saw resurgence of shaco for a while in season 3 but riot decided to nerf him again so he isn't played much [.] There are champs that are better then him in everything but he is still annoying as fck because of Q and ulti [highlight]How to counter:[/highlight] [.] Start red buff and ask for smiteless,after that take blue and try ganking top [.] Don't gank if you don't know where shaco is [img=champ/jarvaniv.png](Difficulty- 10)/ probably top 3 junglers [highlight]What you should know:[/highlight] [.] His passive hurts [.] He is strong as hell because of how cheap warmogs is and his jungle clear time doesn't fall off [highlight]How to counter:[/highlight] [.] He will always do more damage(in normal circumstances) so don't 1v1 him or focus him [.] Give your adc shield from locket,try peeling for them and make enemys ad and ap carry focus you so hopefully your team does their job [img=champ/hecarim.png](Difficulty-10)/ he is broken as hell with [imgsmall=items/spirit-of-the-elder-lizard.png] [highlight]What you should know:[/highlight] [.] He does true damage all the time with [imgsmall=items/spirit-of-the-elder-lizard.png] [.] He will try to get your squishies with his R+E combo [.] He is weak early but he makes up for it mid and late game [highlight]How to counter:[/highlight] [.] Same as jarvan, you can't really do much alone,try making your team carry you, your ulti is basically same as his so who gets job done better he will win [img=champ/amumu.png](Difficulty-7)/got nerfed few times but he still has that same old aoe cc ulti which is awesome [highlight]What you should know:[/highlight] [.] Amumu must start blue [.] Amumus ultimate is great counter engage to yours [highlight]How to counter:[/highlight] [.] Keeping early pressure on Amumu can give you decent advantage but you will need your teams help because you are not strong invader or dualist [.] He is nerfed a lot but principle is same,you have to make better ganks early and try to get focus on you in teamfights [img=champ/nautilus.png](Difficulty-6)/he is bit more viable in new jungle because of reduced early game pressure [highlight]What you should know:[/highlight] [.] Nautilus has even more CC then you do [.] He is extremely dependent on good early game [.] His route is same as yours [highlight]How to counter:[/highlight] [.] Knowing his route gives you opportunity to steal his jungle if you know his position, you should have starting advantage in clearing camps [.] All tho he will have more CC early he wont deal too much damage, you can fight him if your lane is doing well, just be sure to tell them he is near and you will counter gank him [.] In team fights he is more about being disruptive then dealing damage. He wont do anything to you if you can out of range for his slows. [img=champ/shen.png](Difficulty-5)/ got extremely slow [highlight]What you should know:[/highlight] [.] Very slow jungler but has versatile start, you can start blue or red with him which makes him not so predictable [.] He can gank earlier then you can and has harder CC then you do, he is also better dualist so try to avoid him in early levels [.] His ultimate is global, but it has very long CD and he wont TP if target dies [highlight]How to counter:[/highlight] [.] You can focus well and burst shielded target to stop him from counter ganking [.] Abusing his long ultimate cooldown and slow jungle can give your lanes advantage they need to hold their own against him [.] It is difficult to itemize against so you should try to build against him only if he is very fed [img=champ/skarner.png](Difficulty-7)/got even faster [highlight]What you should know:[/highlight] [.] Very strong pick against Malphite, their jungle clear time is around the same, they both provide very annoying CCs and have probably strongest ultimates in game. [.] His damage is much higher then yours and he also has very low CD shield [.] All tho I said he is difficult to win this match-up can go either way and it's about 50/50 who will win but you have to know how to play against him [.] Same as for [imgsmall=champ/hecarim.png],[imgsmall=items/spirit-of-the-elder-lizard.png] is broken on him [highlight]How to counter:[/highlight] [.] BEST WAY TO COUNTER is to engage under your terms. You want to have clear vision on what you wa nt to do in fights. That is to engage team fight under best terms for your team. [.] His ultimate is single target suppression, remind your team to buy QSS to counter it [.] Trying to ward around a map helps you to gank opposite lane, you can also counter gank tower dives but I prefer to warn the lane about him coming and try to get kills elsewhere [img=champ/drmundo.png](Difficulty-9)/ he is still pretty fast [highlight]What you should know:[/highlight] [.] Fast jungler [.] Very strong counter jungler, he will win you 1v1 if you are same HP [.] New warmogs is great for him and hp is way cheaper so he can stack it much better [highlight]How to counter:[/highlight] [.] He wont do insane damage, so trying to ignore him and going for AD in team fights is good choice, but not forget to cover you carries [.] His ganks will be much weaker if he is spotted by ward [.] If you see him somewhere on map you can try to counter jungle a bit or counter gank, you can counter gank him if your lane does a lot of damage or has CC so you can kill other laner then focus him down [.] Tell your team to take darn ignite [img=champ/shyvana.png](Difficulty-7)/ got slower and she has problems with sustain until she gets wrigles [.] Mostly same as Mundo but she is much weaker to CC, you can slow her and reduce her attack speed and if she is running exhaust after ultimate she wont have any escape [.] Her ganks are depending on red buff or strong CC from lane, this makes job easier as you can know when she will most likely gank and where... [highlight]How to counter:[/highlight] [.] If she runs exhaust counter her engage with your ultimate and then slow her down and she will have no chance for escape [.] Counter ganking her on certain lanes can work well just know that she has more damage then you [img=champ/leesin.png](Difficulty- Tricky, depends on lee sin player)/ new jungle affected him a lot, he is still awesome champ but his clear speed is slower and he clears with medium hp so he can't rape your jungle as hard as before [highlight]What you should know:[/highlight] [.] Good lee sin is very hard to deal with [.] He will win you in any encounter early [.] His ganks are much stronger also hard to predict but he will start red most of times [.] Lee falls off late game ,A LOT, if not fed/snowballed. Otherwise he wont have items to do enough to counter you annoying presence [.] After you used [imgsmall=skills/malphite/r.png] he can kick you out of team fight so be careful about positioning [highlight]How to counter:[/highlight] [.] Going for late game is your best chance as you will do well in team fights if you are doing fine [.] He is also full physical damage so buying armor does a lot [img=champ/trundle.png](Difficulty-8) [highlight]What you should know:[/highlight] [.] His ultimate steals your tankiness and makes him extra durable, be aware, you can get bursted when you don't expect it [.] He is strongest against teams with only one tank so be aware of that in champ selection [.] He beats you 1v1 but it will take him a lot of time [highlight]How to counter:[/highlight] [.] You just have to get normal early game and proceed to gank lane with high burst or just easy killable lane and then do good engages ON LANE,because he is super strong in jungle with his pillar [.] OMG this guy said trundle is actually good to pick against something!!! Well he is and I also think he could be used much more but he is ugly troll :(. His ultimate is great against you and makes you vulnerable to many things such as AP burst or chain cc to kill, also trundle will get so tanky and will be very hard to handle. [img=champ/chogath.png](Difficulty-7) [.] His ulti is true damage [.] Silence on max level lasts for 2.75 sec,which is pretty strong [.] He is strong jungler overall,always scary [highlight]How to counter:[/highlight] [.] You can win only if you play well because there isn't much you can do

[highlight][title]MAGE CHAMPIONS:[/title][/highlight] [img=champ/anivia.png]- Crystallize aka wall can create great opportunities for spot on engage because champions will have to walk from it or will get bursted. Everything but tanks will die to combined burst from malphite and anivia. [img=champ/kayle.png]- Kayle's ultimate synergies with malphite's very well because you can go in and get out or you will be hook distraction while enemy can't focus your backline carries because they will be invincible for few seconds. [img=champ/ryze.png]- Ryze is straight up faceroll champion,farm as much as you can and smash keyboard with your head. Ryze's rune prison is target spell snare which will surely get everyone who is caught in it die with everyones focus. [img=champ/orianna.png]- There are many videos floating on youtube about orianna malphite wombo combo. It's great synergie,malphite won't die,there will be double aoe cc on enemy team and great damage. If executed well it can be put to a great use. [highlight][title]BRUISERS:[/title][/highlight] [img=champ/wukong.png]- Double aoe ultimates,wukong does physical,you do magical damage,it's really hard to survive since both of you have gap closers and sticking abilities. [img=champ/shen.png]- Shen ulties you as you engage creating unkillable meat shield in front of enemies that as shen taunts them and makes big plays. [img=champ/jayce.png]- Speed buff gives you edge over enemies and creates good opportunities to engage,also jayce's dmg is high so if you engage on enemy with half hp he should die easily. [img=champ/jarvaniv.png]- He puts enemies in his ultimate while you engage or other way around putting enemies in small space,creating a lot of panic and protecting your team at same time [highlight][title]AD CARRIES:[/title][/highlight] [img=champ/ashe.png]- You charge in with your ultimate as ashe sents her arrow down the lane stunning enemy carry who is trying to farm lane is just amazing [img=champ/varus.png]- If he throws his ultimate same time as you do his ulti should spread around quite nicely [img=champ/vayne.png]- Vayne will outscale anyone late game,specially with your E,you just need to tank for her and she will do her work if she is good [highlight][title]SUPPORTS:[/title][/highlight] [img=champ/sona.png]- Aoe stun to follow up on your ultimate [img=champ/taric.png]- Sets up gank well on lane [img=champ/blitzcrank.png]- Even tho hook isn't good synergie with malphite ulti as you want them grouped but blitzs cc overall is good [img=champ/lulu.png]- If you get low after engaging lulu can give your her ultimate and you will knock up and slow all enemies near you while getting even more hp

[title]GANKING[/title] Depending where you gank from it's better to start with different spells. Lets say you are coming behind your enemy and you are sure that you will catch him but he may escape after you use your [imgsmall=skills/malphite/q.png]. Lets assume you came into melee and you can attack enemies but he started to run away from you. First you should do damage you can with you attacks and [imgsmall=skills/malphite/e.png] and then at moment he is out of your attack range you should throw [imgsmall=skills/malphite/q.png]. That will slow enemy and allow you to do more damage. [highlight]What if they flash away?[/highlight] Assuming you are level 6 and your [imgsmall=skills/malphite/r.png] available you should not use it if you can get to your enemies without it. Sure,there are a lot of possibilities how gank can go but assuming you come from behind you should always save your ultimate to stop them from making distance. How to catch up to distant enemy? Well,[imgsmall=items/shurelyas-reverie.png] is always great choice. It's not to punishing if you blow it and gives you big buff once you use it. You can also use [imgsmall=summoners/flash.png][imgsmall=skills/malphite/r.png] combo if you are ganking through walls or enemy is really far away. If you are smartcast users I advise you to remove smartcast from [imgsmall=skills/malphite/r.png] because it's much easier to land on anyone and way easier to land on multiple targets. Remember to stay near enemies in team fights as you will give them numerous debuffs.

[highlight]10/7/2012 [/highlight] Guide released. Fixing minor bugs and adding some new stuff. [highlight]16/7/2012[/highlight] -Added AP chapter -Split Tips & Synergies into 2 chapter -Much more details in Synergies chapter -Bit more in early and mid game chapters [highlight]20/7/2012[/highlight] -GUIDE APPROVED :) -finished updating match-ups -changed masteries a bit [highlight]NERFS in Mid-July patch[/highlight] -Ground Slam [.] Armor ratio reduced to 30% from 50% [.] Now has a 0.2 Ability Power ratio [.] Attack Speed reduction duration reduced to 3 seconds from 4 [highlight]8/9/2012[/highlight] - Adding more content specially about playing against double AP - Updated "Updates" chapter, "Skill order" chapter and "AP malphite" chapter [title]SEASON 3[/title] - Malphite is untouched by nerfs/buffs - He clears jungle pretty fine,bit slower but with good hp - Few new items to buy [highlight]22/12/2012[/highlight] Update started and most of chapters have been updated and there are few more left to do. Top malphite chapter will come soon,most likely. [highlight]POSSIBLE CHANGES[/highlight] Riots statement about malphite: "So, we're generally unhappy with how Malphite plays - and how his sole fact that he completely annhilates AD carry attack speed is one of the only reasons to pick him and the reason why everything about him has to be completely lackluster given how powerful the 'E' attack speed slow is. However, Malphite isn't at a bad place currently - just his gameplay - so we're going to take some more time to work on this a little. We still dislike how powerful Malphite's Attack Speed slow and how stale his gameplay can be - but those changes were a little sketchy." [highlight]12/3/2013[/highlight] -Defense tree masteries change -Added additional masterie page -Fixed some mistakes in item build [highlight]15/3/2013[/highlight] -Updated synergie page to respond better with current meta [highlight]22/4/2013[/highlight] - small updates on few areas most noticably adding [imgsmall=items/spirit-of-the-ancient-golem.png] to core items

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