Renekton Build Guide

*UPDATED*One Angry Mofo's Comprehensive Guide

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[center][imgext=http://images3.wikia.nocookie.net/__cb20110118182926/leagueoflegends/images/f/fc/RenektonSquare.png] [/center] I have been very heavily involved in league of legends for a number of months now, and Renekton has been my favorite character and one of my mains since I was about level five. I have a lot of experience and practice with him, and I've earned the title of 'Wrecking Ball' among a number of the people I've played with. I'm the one with more experience playing as Renekton, but Tyler is a very common queue and lane partner of mine, so he knows a lot about Renekton from a slightly different perspective. [title]Commentary on Renekton[/title] I consider Renekton to be a 'Dark Horse' in most games, especially since he rarely sees tournament play (if ever). This can easily be used to the player's advantage, since he is underestimated and undervalued. He is an exceptional initiator and in teamfights he excels at tearing through enemy mages and other squishies. His abilities enable teammates to ruin some champion's days faster, such as his Ruthless Predator's stun and his furied Dice ability, which shreds through plenty of armor. [title]Planned Improvements[/title] [.]Video Tutorials: When I (Daniel) have access to my home desktop again (probably during Thanksgiving Break or Winter Break) we'll be making a few video tutorials on how to lane, how to jungle and how to harass [.]Jungling Maps: Layouts of viable routes through the jungle for the more visual learners. [.]Good/Bad Laning Partners: Who are Renekton's friends in (bot) lane, if you choose to play him there. [.]Bad matchups: Who you should NOT lane against if you have the opportunity. [.](Maybe) Recorded Game: I may record a game with commentary on how to play Renekton.

[center][imgext=http://img.wonderhowto.com/images/gfx/gallery/a634310276016109833.jpg][/center] Renekton is an absolutely ruthless champion. He's fast, deadly and explosive. To play a champion like Renekton, his 'personality' as a champion must be understood. Renekton can chase very well, is extremely deadly when surrounded, and quick to escape when outnumbered. He's very similar to a hunter, bursting enemies down and chasing them through jungles and rivers. Catch the enemy off-guard and make them pay for it. Again, the word 'Ruthless' and 'Relentless' are some of the best I can think of to describe his style. He has no mana, so he can spam, he can sustain by not having to run back to base for mana and heal himself with his Cull the Meek ability. Be fast, be smart, be deadly, and if you don't kill at least one minion (or preferably a champion) every minute, you're not playing him right.

[title]Starting Items:[/title] [.][imgsmall=items/boots-of-speed.png][imgsmall=items/health-potion3.png]: [highlight]Daniel[/highlight]: These are my preferred starting items, because I'm more likely to dodge skillshots and get out of danger, while keeping plenty of health potions for the first few levels. This early game setup is exceptionally useful when laning against Melee champions, because you'll be able to jump in and out of combat at a whim. [.][imgsmall=items/cloth-armor.png][imgsmall=items/health-potion5.png]: This is a good starting buy for a first timer, or a new player. Plenty of survivability, plenty of room for error. This is a good buy if you're laning against a ranged champion and cannot get into range quickly enough to harass early game without taking too much damage. [title]First Buys in Lane:[/title] [.][imgsmall=items/the-brutalizer.png][imgsmall=items/health-potion.png][imgsmall=items/sight-ward.png] then Boots of choice and a high cost, basic defensive item ([imgsmall=items/giants-belt.png]/[imgsmall=items/chain-vest.png]/[imgsmall=items/negatron-cloak.png]). It gives you plenty of early advantage and lets you start building an important defensive item. I'd recommend either Chain Vest or Giant's belt, but if you're stuck against a Swain [imgsmall=champ/swain.png] or a Kennen [imgsmall=champ/kennen.png] or another high damage or sustain mage, get Negatron Cloak. [imgsmall=items/negatron-cloak.png]. [title]Boots:[/title] [.][imgsmall=items/ionian-boots-of-lucidity.png]: Cooldown Reduction is always good to have on Renekton, I'd reccomend taking these if you aren't being focused, or if Damage reduction isn't a major concern. [.][imgsmall=items/mercurys-treads.png]: Mercury's Treads are arguably the best boots in the game, because of their incredibly high Tenacity rating. Take against heavy crowd control, or if you're laning against deadly AP. [.][imgsmall=items/ninja-tabi.png]: Ninja Tabi aren't the best choice, but they're still viable. They're more situational than anything. Great against an annoying Vayne [imgsmall=champ/vayne.png]. [title]AD Items:[/title] [.][imgsmall=items/the-bloodthirster.png]: This is a great supplemental item which provides massive nuke damage, and incredible sustain. A great last item or midgame item to nuke down squishies. [.][imgsmall=items/last-whisper.png]: If you see an enemy Soraka [imgsmall=champ/soraka.png], [highlight]buy this item.[/highlight] she has a 125 armor buff, and this will almost cut that in half. Very useful. It's also good against high armor champions, so be sure to keep this item in mind. [.][imgsmall=items/youmuus-ghostblade.png]: Youmuu's Ghostblade gives a good enough base to supplement any AD build for Renekton, giving him Attack Speed, Movement Speed, Attack Damage, Cooldown Reduction, Armor Penetration, Critical Strike chance, you name it, it's got it. [.][imgsmall=items/wriggles-lantern.png]: Arguably the best item in the game. Very good early and mid game, and is still decent into late game. Ward some bushes, lifesteal, get dragon when no one's looking, profit. I've even snuck a few 20 minute Barons with this and a few teammates. Also great if you're having a hard time in lane. Worth getting instead of Brutalizer sometimes. [.][imgsmall=items/trinity-force.png][imgsmall=items/sheen.png]: At first I was skeptical about Triforce/Sheen, but now I'll never turn my back on it. I thought the wasted Mana and Ability Power would make it worth less than the price, but it is, in fact one of the best items to use on Renekton. The bonus damage is the real deal, and with burst it is deadly beyond any other items I've used. The numbers speak for themselves, once I started using these in my builds, my kill count increased by two to six kills every game. [.][imgsmall=items/wits-end.png]: This item is useful for cutting up Mages. It's not an 'auto-buy', but it's worth considering. [title]Preferred AD Build[/title] [.][imgsmall=items/ionian-boots-of-lucidity.png]/[imgsmall=items/mercurys-treads.png] AND [imgsmall=items/atmas-impaler.png][imgsmall=items/warmogs-armor.png][imgsmall=items/the-bloodthirster.png][imgsmall=items/trinity-force.png][imgsmall=items/force-of-nature.png] This build does massive damage while still qualifying Renekton as a tank. He can do upwards of 300 damage per attack, giving him incredible nuking potential, and with Trifon [imgsmall=items/trinity-force.png][imgsmall=items/force-of-nature.png], he moves faster than a champ with Boots of Swftness [imgsmall=items/boots-of-swiftness.png]. I love it. [title]Tanking Items[/title] [.][imgsmall=items/atmas-impaler.png]+[imgsmall=items/warmogs-armor.png]: Atmog's is a fantastic core on Renekton, and synergizes especially well with his ultimate. I like to buy Warmog's first, but if he has at least 2000 health, it's viable to get Atma's first, giving him 40 Damage on the spot. A simple way to calculate Atma's damage is 500 HP = 10 damage. Simple, really. [.][imgsmall=items/frozen-mallet.png]: Frozen Mallet is an item that has amazing synergy with Atma's impaler and works great for cutting off champions who overextend. [.][imgsmall=items/randuins-omen.png]: Very useful when used in conjunction with Slice and Dice [imgsmall=skills/renekton/e.png]. Jump in, activate it, jump out. [.][imgsmall=items/thornmail.png]: Essential against pesky right-clicker ADs. 100 Armor is nice, too. [.][imgsmall=items/guardian-angel.png]: Covers all the bases, and is generally not a bad buy. [.][imgsmall=items/force-of-nature.png]: Force of Nature's a must-have against AP-heavy teams; the other abilities are just whipped cream toppings. [title]My Preferred Tank Build[/title] [.][imgsmall=items/mercurys-treads.png]/[imgsmall=items/ionian-boots-of-lucidity.png]/[imgsmall=items/ninja-tabi.png] AND [imgsmall=items/atmas-impaler.png][imgsmall=items/warmogs-armor.png][imgsmall=items/randuins-omen.png][imgsmall=items/frozen-mallet.png][imgsmall=items/force-of-nature.png] This build is destablizing, medium damage, and very useful for your teammates. Randuin's Omen and Frozen Mallet give tons of soft CC for your teammates to abuse and combined with the stun, armor shred and AOE damage incorporated into Renekton's skills, he is incredibly useful. Feel free to swap out armor items and magic resist items depending on who you are countering.

[title]Runes:[/title] I've been going primarily Flat Damage Quints and Reds with Flat Damage Yellows and Magic Resist Per Level Blues. I go MR per level primarily because Renekton has a hard time dealing with ranged damage dealers, especially AP caster tops. Not all of them, but definitely a large number of them, especially sustain AP casters. [title]Masteries:[/title] Defensive masteries are good for staying alive in early game, because chances are people will want a gank against Renekton, given he has a high kill potential in lane. His kill potential would be higher if you were to take 21/9/0, but then you'd be more likely to be camped/ganked by mid and junglers, etc. Take this into consideration when deciding masteries. Renekton jungle works fairly well, and is definitely viable. See mastery page below for a possible jungling page. [imgext=http://img39.imageshack.us/img39/9360/screenshot20111116at125.png]

[.][img=skills/renekton/q.png] - I recommend maxing this ability out as soon as possible because of it's capabilities for sustaining in early game and exceptional farming abilities in midgame. [.][img=skills/renekton/w.png] - This should be the first ability you take, especially if you know your team is going to have an early gank or team fight. Stunning a player means they are the focus of your team, taking this early could mean one more kill. Note: This ability is really a one-point-wonder. It's a stun, and the base damage isn't impressive, it's the 1.5/2.25 AD ratio that makes it such a devastating spell. [.][img=skills/renekton/e.png] - One point in this is all that's needed until Cull the Meek is maxed out. It should be taken second because having it available is important for quick escapes, and leveling it up reduces the cooldowns. [.][img=skills/renekton/r.png] - Always level this one up whenever possible, no-brainer.

[title][img=skills/renekton/p.png] Passive: Reign of Anger[/title] [number]Renekton gains 5 Fury per autoattack. Having sufficient fury empowers Renekton's abilities with bonus effects, but this drains Fury. Out of combat, Renekton loses 5 Fury per second.[/number] [title]Explanation:[/title] Reign of Anger is a good passive (though lackluster), since all of the silly mana business is now out of sight and mind. [title][img=skills/renekton/q.png] Q: Cull The Meek[/title] [number]Renekton swings his blade, dealing 60 / 90 / 120 / 150 / 180 (+80% Attack Damage) physical damage to nearby enemies and gains 5% of the damage dealt as Health, up to 50 / 75 / 100 / 125 / 150. Each hit grants 5 Fury, up to 25. Enemy champions grant 400% additional health recovery. 50 Fury Bonus: Dmage increased to 90 / 135 / 180 / 225 / 270 (+). Heal percent increased to 10%, up to 150 / 225 / 300 / 375 / 450. Cooldown 8seconds Cost No Cost or 50 Fury Range 20[/number] [title]Explanation:[/title] This is one of Renekton's best abilities, since it increases the time he can remain in lane. It's good for farming, healing and killing players. It is absolutely imperative that anyone who takes playing Renekton seriously understands the capabilities of Cull the Meek, it's range, it's healing power, it's damage. This is a powerful little tool and a wrecking ball in midgame. [title][img=skills/renekton/w.png] W: Ruthless Predator[/title] [number]Renekton's next attack strikes twice dealing physical damage 10 / 30 / 50 / 70 / 90 (+150% of his Attack Damage) and stuns for 0.75 seconds. Each hit applies on-hit effects. 50 Fury Bonus: Instead, Renekton attacks three times dealing physical damage 15 / 45 / 75 / 105 / 135 (+225% of his Attack Damage) and stuns his target for 1.5 seconds. Cooldown 13 / 12 / 11 / 10 / 9seconds Cost No Cost or 50 Fury Range 300[/number] [title]Explanation:[/title] Ruthless Predator is excellent for targeting squishies, bursters and high-damage mages and carries. What it enables you to do is quickly stun a player and help your team romp their ass out of the fight. I don't recommend using Ruthless Predator on Fury, but it does increase their time stunned by a few fractions of a second, not to mention the massive damage (225% AD + 135? Yes, sir! I'll take one!) This skill really is a one point wonder, since you'll mainly be working on its ratios and fury bonus, since the time of the stun and the damage output needed is situational. I suggest using the fury bonus at your own discretion, in jungle if you get lucky you can get a free smite out of using Ruthless Predator. It also can be the difference between a successful gank and a failed gank. [title]Important Note:[/title] Ruthless Predator activates on-hit effects. This includes, but is not limited to: Madred's items [imgsmall=items/madreds-bloodrazor.png][imgsmall=items/madreds-razors.png][imgsmall=items/wriggles-lantern.png], Lifesteal [imgsmall=items/vampiric-scepter.png], and Sheen [imgsmall=items/sheen.png]. [title][img=skills/renekton/e.png] E: Slice and Dice[/title] [number]Renekton Slice: Renekton dashes, dealing 45 / 75 / 105 / 135 / 165 (+) physical damage. Hitting an enemy grants the ability to use Dice for 4 seconds. Dice: Renekton dashes dealing 30/60/90/120/150 (+) physical damage. Dice - 50 Fury Bonus: Damage increased to 67.5 / 112.5 / 157.5 / 202.5 / 247.5 (+). Enemies hit have 15% / 17.5% / 20% / 22.5% / 25% reduced Armor for 4 seconds. Cooldown 18/17/16/15/14 Cost No Cost or 50 Fury Range 250[/number] [title]Explanation:[/title] This is the ability that really defines what Renekon is: A utility DPS. He comes equipped with a stun, a heal, an AOE+health booster, and Slice and Dice. This is a blink, this is a damage skillshot, and this is an armor shredder. It has incredible utility in a teamfight, for chasing, for escaping, for farming, and for being surrounded and outnumbered. For example: If you are surrounded in the jungle for a gank, it is possible to Slice through an enemy and dice even farther away from them, and if necessary, use Ghost [imgsmall=summoners/ghost.png] to run away faster. [title][img=skills/renekton/r.png] R: Dominus[/title] [number]Renekton surrounds himself with dark energies for 15 seconds, gaining 300 / 450 / 600 Health. While active, he deals 40/70/100 (+10% Ability Power) magic damage to nearby enemies and gains 5 Fury per second.[/number] [title]Explanation:[/title] Dominus is a duel-decider, if there ever was one. Knowing when to pop this and how to interact with it is imperative for a good Renekton. Keep in mind, he not only gains 300-600 extra health, the activation of the ability [highlight]effectively heals[/highlight] him for that much, as well. Not only that, but it can do upwards of 100 Damage every second to surrounding champions. The Fury gain can be useful for pulling off better combos, or sustaining better in conjunction with an amped-up Cull the Meek [imgsmall=skills/renekton/q.png], or comboing into an armor shred with Slice and Dice [imgsmall=skills/renekton/e.png] through their tanks and off-tanks.

It's important to wait for the tank, because chances are you will not be tough enough in early game to take all of the damage the enemy team will dish out. Ruthless Predator [imgsmall=skills/renekton/w.png] is your best friend here, not only for killing the carry, solo laners or the jungler, but for leashing blue buff for your own jungler. It allows you to get a few hits in on the golem before running away. If there is no team fight, then taking Cull the Meek [imgsmall=skills/renekton/q.png] may be better for laning, depending on how passive the matchup is. Then take Slice and Dice [imgsmall=skills/renekton/e.png] and Ruthless Predator [imgsmall=skills/renekton/w.png] last.

If it is at all possible, solo a lane. Despite what people say, Renekton can carry pretty hard. Just remember to farm, kill, and set up ganks. [title]Harassing:[/title] General rule of thumb: Slice in [imgsmall=skills/renekton/e.png], Use Cull the Meek [imgsmall=skills/renekton/q.png], Dice out [imgsmall=skills/renekton/e.png]. It's fairly simple. If you happen to be laning against one person, or the other enemies have gone back, then it might be good to use Ruthless Predator [imgsmall=skills/renekton/w.png] before Cull the Meek [imgsmall=skills/renekton/q.png]. If an enemy champion is low enough and it is safe, it's a good idea to Dice closer to their turret instead of turning tail and running back to your own turret, if it looks like you can kill them. This is SIGNIFICANTLY more dangerous than running back behind minions or turrets though, so be careful. Remember to Ignite [imgsmall=summoners/ignite.png] low-health stragglers, even if it's remotely possible that you can kill them. Better safe than sorry, especially in early game where the first few deaths determine who is leading in lane. If you're taking a beating, get Wriggler's Lantern [imgsmall=items/wriggles-lantern.png]. It's one of the best items in the game, giving you free wards to help against ganking, it's cheap and easy to acquire early game, it will help with your farm and the lifesteal will help you continue to have significant presence in lane. [title]Midgame:[/title] Midgame is where Renekton really dominates, especially if the core items are finished, and by then and his Slice and Dice should be fully leveled up. If the team fighting stage hasn't started and you aren't soloing a lane, it may be a good idea to start Roaming and help the Jungler set up ganks. Ganking skill order is the same as it is in Teamfighting. See Teamfights/Ganking. If you have enough damage to kill a buff quickly, do it. Offset the enemy team as much as possible. Don't bother with smaller creep camps unless it's safe, and double golems, since a lot of junglers skip double golems anyways. (be sure to ward, or you'll almost guarantee yourself a gank). [title]Final Tip:[/title] Always be killing things. This keeps Fury up, maintains gold advantage, and will inevitably keep you one step ahead of your opponents. IF and ONLY IF your Jungler doesn't mind, take a few buffs (especially red) and kill a few neutral monsters, especially if your jungler is busy on the other side of the map. [center][imgext=http://th05.deviantart.net/fs71/150/f/2011/095/3/8/gummy_renekton_by_c0nker-d3damkm.png][/center]

[title]Teamfights:[/title] Wait for the tankiest champion to initiate (which may very well be you), then Slice in [imgsmall=skills/renekton/e.png], use Ruthless Predator [imgsmall=skills/renekton/w.png] on their mage or carry, depending on who is the most dangerous, and improvise from there. The team should be focusing whoever you stun, so be sure to indicate who you are targeting before the fight starts. Depending on how long your cooldowns are, it may be a good idea to hold onto your Cull the Meek [imgsmall=skills/renekton/q.png] until you become Furious, because AP carries hurt. If your team isn't dedicated to an engagement, when it's safe, dive in and out of fights, getting a few hits off while you can. If your team lacks a proper tank, and you are the only initiator, its best to start fights in the jungle, knowing about where they are. I've started and won many fights due to a good dice over the wall of blue buff, hitting them with Ruthless Predator, Cull the Meek, then using Dominus when the rest of their team shows up. If you have another initiator, such as Ashe, make sure her arrow hits, then go in and beat on them with Slice and Dice, a few autoattacks, Cull the Meek, then once the stunned target is released from the stun, chain it with Ruthless Predator. [title]Ganking:[/title] Renekton is very good at tower diving, utilizing his abilities to assist others in lane, and surprising people. Obviously, find out where wards are, find a proper position, and use the appropriate skills. Sometimes, ganking works like harassing, slicing in [imgsmall=skills/renekton/e.png], stunning them, but instead of running away (unless you fail, of course. Then you run away) just keep going. Renekton can do quite a bit of regular auto-attack damage, so don't be committed to skill usage. Try to get other teammates involved in lane ganks. Ping your jungler, ping a hard pushing lane, get some help. Renekton can make a major difference just being there, but the later the game is, the less frightening he is.

[title]Renekton's roles:[/title] [.]If you build him with more DPS, he is a dangerous assassin and is useful for backdooring, taking dragon while your team is pressuring towers/defending, etc. You should actively be searching for squishy targets [highlight]who are alone[/highlight] to take out, and you should be pushing lanes (when safe). [.]As a tank, you should be defending carries and escorting teammates, initiating teamfights and warding the map. [.]Always be sure to abuse any advantages you obtain. If you pull ahead in lane, gank lanes, aggressively ward, push lanes ridiculously far (but don't be stupid about it) and do whatever it takes to put your team ahead as well. [title]General tips:[/title] Renekton takes on a very cooperative role later in the game, but should always utilize his excellent farming kit to stay ahead of enemies. If Renekton snowballs (or simply farms all game) it is very likely that you wil have a full build before anyone else, especially if he's built so he remains tough while always outputting a lot of damage.

[title]On Summoner's Rift:[/title] [imgext=http://img121.imageshack.us/img121/7397/srift2682x2155jumpspots.jpg] Knowing when and how to jump on Summoner's Rift is very important, and there are some incredible dynamics to jumping. With practice, it is entirely possible to slice in through Wolves or Mini Golems, hit one and Dice through the others. Phreak has a very good demonstration of these techniques in Renekton's Champion spotlight, seen here: http://www.youtube.com/watch?v=IDXEHgsLfeM The important part begins at 1:48 and ends at 2:53. I recommend ignoring Phreak for the rest of the video, because Renekton has undergone a number of nerfs and buffs ever since, and this video no longer represents his capabilities in lane or team fights. We recommend practicing these in a custom game. [title]On Twisted Treeline:[/title] [center][imgext=http://img593.imageshack.us/img593/4010/map2i.jpg] [/center] There aren't any fancy tricks we know of for Twisted Treeline jumps, just where the points are. We recommend practicing these in Custom Games, too. We'd like to note that we have no idea who made these maps, but we'd like to thank whoever did, not to mention Google Image Search for finding them for us. If you were the creator of one of these maps and would like us to remove them, PM us with a link to the original image under your name and we'll remove it as soon as possible.

[title]Introduction:[/title] Renekton jungle is an extremely viable option in Season 2. Stonewall places him at Tier 2 and I can't disagree with the placement. His jungling isn't very fast, but he can gank very well and disable enemies, as well as doing massive damage. [title]Building Renekton in the Jungle:[/title] I like to start with Cloth Armor [imgsmall=items/cloth-armor.png] and five Health Potions [imgsmall=items/health-potion5.png]. Renekton CAN jungle with Vampiric Scepter [imgsmall=items/vampiric-scepter.png] and sustain very well, but it's only useful for sustained farming, since he generally won't be healthy enough to gank. At this point, I continue my build, replacing Brutalizer [imgsmall=items/the-brutalizer.png] with Wriggle's Lantern [imgsmall=items/wriggles-lantern.png]. [title]Jungle Paths:[/title] For early ganks, start at Wraiths and go to Red Buff (with a leash). Once Red Buff is taken, you can either gank lanes or continue the jungle path if ganking isn't safe. Take the Mini Golems and head back to Wraiths. Once Wraiths are taken, take Wolves and either take Bluebuff for yourself (if you need it) or give it to the AP Carry. For sustained jungling, Take Wolves and then Blue Buff (with a leash). Go to Wraiths, and then head back to wolves. Once those are taken, go to either Red Buff or Mini Golems, depending on how healthy you are, then go to the other. If there are open ganks, take them. [.]For a level two gank, the skill order is: WEQQ [.]For a sustained jungle path, the order is: WQQE [title]Important note about Madred's Items:[/title] When you have a madred's item, save fury for a Ruthless Predator [imgsmall=skills/renekton/w.png]. Each hit has a chance to proc the item's unique passive. Three simultaneous hits is a surefire way to get at least one proc off.

[highlight]Daniel[/highlight]: I'd like to give a shout out to Voyboy for creating such an excellent guide, and the first one I used while playing as Renekton all the way back to when I was level four or five buying my second champion. [center][title]Happy Hunting![/title][/center] [center][imgext=http://1.bp.blogspot.com/-_L_83CWP9l0/TZtD5qsh_DI/AAAAAAAAADM/rBYbytPM5oQ/s1600/Airforce_Renekton.jpg][/center]

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