Hecarim Build Guide

Suffering is magic - Patch 5.7

Uploader JYarbz
Updated 2 years ago
Skill Order
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Hi, I'm Jyarbz. I'm a D1 NA soloq player and I've been playing at a high elo for all of season 3 and 4. I've recently been experimenting with a lot of new top laners and hecarim was one I found I liked a lot. He has a slightly weak early laning phase depending on matchup but scales incredibly well into teamfights making him a very underrated and powerful top laner. [big]Links[/big] [b]Twitter:[/b] https://twitter.com/jyarbz [b]Stream:[/b] http://twitch.tv/jyarbz [b]Facebook:[/b] https://www.facebook.com/jyarbz

[b]Laning[/b] Hecarim's level 1 is not particularly strong, especially not in the sense of a level 1 fight. But he does have decent waveclear and can still trade. Typically you won't get bullied out here by someone with only one ability so your level 1 is fine. There's really nothing special here. Grab cs, shove the wave slowly if you can. If you do happen to hit level 2 first you can definitely go aggressive but hecarim's level 2 isn't something you should always really be trying to abuse. What's most important is farm. However, once Hecarim starts to hit level 3-4 he surprisingly has some decent windows for all-ins, especially if you take ignite. You really want to rush [img=items/trinity-force.png] asap, but if you find yourself in a hard lane you can get some early resistances. [b]Versus AD[/b] Try to incorporate an early [img=items/cloth-armor.png]. This will help mitigate a bit of the damage coming in and can easily build into [img=items/ninja-tabi.png] or [img=items/frozen-heart.png]. [b]Versus AP[/b] Usually you can get by with just health and magic resist runes, but if you absolutely must then [img=items/null-magic-mantle.png] or [img=items/negatron-cloak.png] is fine though it will delay your triforce. [b]Level 6[/b] This is a pretty decent spike for hecarim but don't feel like you have to fight here. It's great in combination with ganks but some champions level 6's are just stronger in a straight up fight. Try to use ult after you've already been charging up your E. This way you can ult slightly behind and knockback your opponent back toward your side.

[img=items/trinity-force.png] Once you finish this item you really want to look to force something if possible. The spellblade proc, along with the movespeed really make this item extremely powerful on hecarim. The proc is twice the damage of the base sheen proc so it's a huge spike in power. A cool trick you can do sometimes is if you can last hit a minion with your Q while charging up your E you get the extra trinity force movespeed when chasing someone down. This is doubly effective for hecarim since it also gives him more damage. [img=summoners/teleport.png] If you took this summoner, you should be constantly aware of what's happening on the map. This especially includes objective timers and/or just obvious places ganks may happen. If you didn't take it then you should get accustomed to walking across the map a bit. Top laners (especially ones like hecarim) influence the game through their teamfighting. One of the easiest ways to win soloq as a top laner is to teleport bot lane. If you do try to make sure you can actually get an objective out of it like dragon since your top tower could go down and you lose farm top lane.

Late game you really want to be a lot more careful with your fights and value vision and teamplay heavily. Hecarim is a strong lategame teamfighter and he can not only do a lot of AoE but fairly significant single target burst to squishies. Just your E and R alone at max ranks have a total of 710 damage in a combo. This is a lot of damage and many players underestimate especially the charge damage when facing hecarim. Landing this in the backline (fairly easy to do since your ult can't be interrupted) is important to doing your job in teamfights most games. [b]Splitpushing[/b] While I wouldn't recommend this as your primary strategy, hecarim is actually a very solid splitpusher and left alone can destroy towers incredibly quickly with spellblade procs. His E also does a surprising amount of damage to turrets when fully charged which most players neglect. Splitpushing or just simply pushing out side lanes will keep pressure in those lanes and force the enemy to eventually have to respond to those waves (or lose xp) while giving you opportunities to find good flanks when rotating back toward your team.

[b]Synergies[/b] [img=champ/lulu.png][img=champ/orianna.png][img=champ/zilean.png] These champions whether as a support or mid help buff you up in teamfights and make your initiation very powerful. One of the most important aspects of these champions utility is also that they increase hecarim's movement speed which gives him damage. [img=champ/fiora.png][img=champ/katarina.png][img=champ/ziggs.png][img=champ/rumble.png] This list is in no way exhaustive and is just meant to give some examples of really huge AoE damage that can follow up with hecarim's ult. If you can get at least 2-3 people in your ult then you can usually follow up with a lot of damage if you have champions like this on your team for a wombo. [img=champ/nocturne.png][img=champ/kassadin.png][img=champ/yasuo.png][img=champ/malphite.png][img=champ/vi.png] Sometimes hecarim can close so much distance that he gets too far ahead of his team. These are champions known affectionately as \"dive buddies\" who have lots of mobility and can get to the back line easily with you. [b]Counters[/b] [img=champ/trundle.png][img=items/the-black-cleaver.png][img=champ/vi.png] These things can make even armor or resistance stacking in general ineffective. Trundle especially is rough since the tankier you build the worse it is. [img=items/zhonyas-hourglass.png] Gotta watch out for backline champions who have this item. It can completely negate your R/E. [img=champ/zyra.png][img=champ/nami.png][img=champ/veigar.png][img=champ/alistar.png] This isn't an exhaustive list. But champions with really strong counter engage make it tough for your team to follow up with you, even if the cc doesn't affect you personally. [img=champ/tristana.png] This champ is annoying. So much safety and lategame damage rito pls. [img=champ/nunu.png][img=champ/nasus.png] Really powerful movement speed slows make fights rough for hecarim.

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