Kayle Build Guide

I'm not a dude (Jungle)

Updated 4 years ago
  • 9
    Greater Mark of Attack Speed (+1.7% attack speed)
  • 9
    Greater Seal of Armor (+1 armor)
  • 9
    Greater Glyph of Magic Resist (+1.34 magic resist)
  • 3
    Greater Quintessence of Attack Damage (+2.25 attack damage)
Skill Order
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

A bit about myself. My in game name is SmileyFaceEx, i am a jungler from Australia and have been consistently in the top 10 Australian teams. I have many junglers that i play but i definately find [imgsmall=champ/kayle.png] to be one of the funnest. [title]My profile[/title] [imgext=http://i.imgur.com/mLiQu.jpg] [title]My [imgsmall=champ/kayle.png] stats (Check the KDA down the bottom)[/title] [imgext=http://i.imgur.com/EyXd6.jpg] [imgsmall=champ/kayle.png] is a jack of all trades champion. One of the few that could actually do all lanes to some extent and can jungle extremely well. I'd say she is best in the jungle or top. [imgsmall=champ/kayle.png] would probably be best used as a counter pick (When to pick Kayle section). Her [imgsmall=skills/kayle/r.png] is game changing and no one expects it. She has great kiting potential due to [imgsmall=skills/kayle/q.png][imgsmall=skills/kayle/w.png][imgsmall=skills/kayle/e.png]. A great thing about building [imgsmall=champ/kayle.png] is that she is able to adapt to how the game is moving (Items section). She is a support jungler however doesn't build like a support. [title]Pro's:[/title] -Quick jungle speed -Has a heal -Can kite -Game changing ult -Not very blue reliant -Hard counters a lot of champions [title]Con's:[/title] -[imgsmall=skills/kayle/e.png] can troll you -If you let a melee champ get in melee range he will eat you alive -Can be counter picked -Average jungle control

[center][title]AS marks Armor seals MR glyphs AD quints[/title][/center] I like to use this setup for most unorthodox junglers ([imgsmall=champ/wukong.png][imgsmall=champ/jarvaniv.png] etc.). It provides good speed with the AS marks, then damage for ganks through the quints and finally tankiness with armor seals and MR glyphs. [title]Other runes that could work include:[/title] -ArmPen marks - Would obviously give better ganks and trade off for a slower speed. -AS glyphs - Increase jungle speed. The way i see it, i dont want to run at any mid lane stun champ without some form of MR. -Lifesteal quints - Increase survability through the jungle, however [imgsmall=items/cloth-armor.png][imgsmall=items/health-potion5.png] is enough. Probably best used if you want to start [imgsmall=items/boots-of-speed.png][imgsmall=items/health-potion3.png] and gank. -MS quints - Provides good utility but with [imgsmall=skills/kayle/w.png]'s MS steroid it really isn't needed over something that would help you clear/gank. -AP quints - Gives good burst for an early gank but isn't really useful.

[title][img=skills/kayle/p.png] Passive: Holy Fervor[/title] [number]Kayle's basic attacks against enemy champions now reduce their armor and magic resistance by 3% for 5 seconds (stacks up to 5 times)[/number] A nice passive. It doesn't get noticed much but you can feel it after a few AA's on someone in a fight. [title][img=skills/kayle/q.png] Q: Reckoning[/title] [number]Blasts a target, dealing 60 / 110 / 160 / 210 / 260 (+100% of bonus attack damage and +100% of ability power) magic damage and slowing its movement speed by 35% for 4 seconds. While the target is slowed, Kayle inflicts 6/7/8/9/10% increased damage to them. Cooldown 8 seconds Cost 70/75/80/85/90 mana Range 650[/number] This is your ganking spell. The slow is really nice for your teammates to catch up and the increased damage is massive. Try not to use it while jungling because it wont do much extra damage and then you will have no CC if someone finds you. [title][img=skills/kayle/w.png] W: Divine Blessing[/title] [number]Blesses an allied champion, healing them for 45/85/125/165/205 (+35% of ability power) health and increasing their movement speed by 15/17/19/21/23% for 2.5 seconds. Cooldown 15 seconds Cost 60 / 65 / 70 / 75 / 80 mana Range 1000[/number] The heal portion of this spell isn't really noticeable until you rank it a few times however is still a nice top up, especially in your first clearing if you get it at level 2. The MS buff is good to quickly get people in or out of fights and to also to zip you in there. [title][img=skills/kayle/e.png] E: Righteous Fury[/title] [number]Kayle's attacks strike at range. These attacks splash, dealing an additional magic damage to her target and nearby units take 20 / 25 / 30 / 35.5 / 40% of her attack damage plus magic damage. The total bonus damage is 20/30/40/50/60 base damage plus (+20% of ability power). Cooldown 16 seconds Cost 45 mana[/number] Your bread and butter skill. This thing makes [imgsmall=champ/kayle.png] unique compared to other champions and is probably the worst part about her at the same time. The good things include giving her range to kite and avoid damage and an AoE clearing ability. The bad part is that it can run out at very rubbish times and either lets the guy get away with 1 AA's worth of HP or makes you run into melee range against people (Never a good idea). [title][img=skills/kayle/r.png] R: Intervention[/title] [number]Bathes Kayle's target in a holy light, rendering them immune to all damage for 2 / 2.5 / 3 seconds. Cooldown 90seconds Cost 100 / 75 / 50mana Range 1200[/number] This skill is definitely where all the fun starts. There's nothing like using this on someone who poured blood, sweat and tears to finally get off a full [imgsmall=champ/malzahar.png] combo. Its priceless and makes them rage which is always a good thing. On the flip side it will make certain champions juggernauts who would otherwise appear mentally handicapped ([imgsmall=champ/vayne.png][imgsmall=champ/kennen.png] etc.). The trick with this skill isn't to wait and save someone from near death but to instead shield the majority burst if you can see it coming such as an [imgsmall=champ/annie.png] combo. That way the opponent is all on cooldowns for nothing and can give yourself or your team a significant advantage.

[title]Early game combos:[/title] [img=skills/kayle/q.png][img=skills/kayle/e.png]>[img=skills/kayle/w.png] - This will do the most damage to a single target. You use the W afterwards to keep in AA range and to land more hits while [imgsmall=skills/kayle/e.png] is active. [img=skills/kayle/w.png]>[img=skills/kayle/q.png][img=skills/kayle/e.png] - This is a catch up and melt combo that is used during ganks to make sure you land the slow from [imgsmall=skills/kayle/q.png]. [img=skills/kayle/q.png]>[img=skills/kayle/w.png](On friendly) - Use this if your friendly is a bursty champ that can deal more damage then you if they reach there target such as [imgsmall=champ/talon.png] or [imgsmall=champ/akali.png]. [title]Middle game combos:[/title] [img=skills/kayle/q.png][img=skills/kayle/e.png]>[img=skills/kayle/w.png]>[img=skills/kayle/r.png] - Almost the same as the early game combo however you will have your ult to be used with the heal from [imgsmall=skills/kayle/w.png] so you can be more aggressive and dive turrets relatively easy. [img=skills/kayle/r.png][img=skills/kayle/w.png] - This is one of the strongest dis-engages in the game can be used on yourself or an ally and will almost ensure there survival. [title]Late game combos:[/title] [img=skills/kayle/q.png][img=skills/kayle/e.png][img=items/sheen.png]>[img=skills/kayle/w.png][img=items/sheen.png] - Amazing damage utilizing your [imgsmall=items/sheen.png] or [imgsmall=items/trinity-force.png] proc's. This will do tons of damage. [img=items/quicksilver-sash.png][img=skills/kayle/r.png][img=skills/kayle/w.png] - Can break you out of any situation because normally if you get caught you would die because while you are CC'ed you cannot [imgsmall=skills/kayle/r.png] yourself. [img=items/randuins-omen.png]>[img=skills/kayle/q.png]>[img=skills/kayle/w.png](On you or friendly) - This is a massive disengage during a teamfight to get them off you and your AD carry.

[imgsmall=skills/kayle/e.png][imgsmall=skills/kayle/w.png][imgsmall=skills/kayle/q.png][imgsmall=skills/kayle/e.png][imgsmall=skills/kayle/e.png][imgsmall=skills/kayle/r.png][imgsmall=skills/kayle/e.png][imgsmall=skills/kayle/w.png][imgsmall=skills/kayle/e.png][imgsmall=skills/kayle/q.png][imgsmall=skills/kayle/r.png][imgsmall=skills/kayle/w.png][imgsmall=skills/kayle/q.png][imgsmall=skills/kayle/w.png][imgsmall=skills/kayle/q.png][imgsmall=skills/kayle/r.png][imgsmall=skills/kayle/q.png][imgsmall=skills/kayle/w.png] [img=skills/kayle/r.png] Every time you can like most ultimates. Add's 0.5 each level which is huge to save people from damage. [img=skills/kayle/e.png] Should get this at level 1 for damage and clearing ability. Level this first in the jungle so you can continue to clear quickly because the damage and AoE increases with levels. [title]At this stage you can level either [imgsmall=skills/kayle/q.png] or [imgsmall=skills/kayle/w.png] both for different reasons.[/title] [img=skills/kayle/q.png] Is amazing to gank with and to fight people in general. Should probably get it at level 2,3 or 4. If you get it at level 2 you should be ganking otherwise [imgsmall=skills/kayle/w.png] would be a much better choice. If you do the normal clear then you will end on level 3 and should be ganking so you should grab it then. If you do a level 4 clear then rank it at level 4 instead. Pretty much you want to have it for fighting people, other then that you dont. You would want to rank this above [imgsmall=skills/kayle/w.png] if you have another healer on your team and there good. [img=skills/kayle/w.png] The heal as small as it is will save you a couple of pots on your first clear if you get it at level 2 with blue. You should spam it level 2-4 in the jungle for free HP and MS to get a quick clear. I like to get a second level of it at level 8 which is enough of a top up to actually notice. You can level this above [imgsmall=skills/kayle/q.png] if you feel you need to play more of a support role in fights. [title]If your doing a bit of everything nothing is wrong with leveling [imgsmall=skills/kayle/q.png] and [imgsmall=skills/kayle/w.png] one level at a time.[/title]

[title]Starting items:[/title] [img=items/cloth-armor.png][img=items/health-potion5.png] Is what i normally do with her. Its a safe start and can let you invade/gank early and recover to clear your jungle. [img=items/boots-of-speed.png][img=items/health-potion3.png] Can be run with lifesteal quints as i mentioned. It would certainly offer a faster clear time but you would be more fragile. This start would be good for an early gank. [img=items/vampiric-scepter.png] The money saver starting item. You don't play [imgsmall=champ/kayle.png] to save money, just like every other female, there build is expensive and they will make you pay for everything. [title]Core:[/title] [img=items/wriggles-lantern.png][img=items/berserkers-greaves.png] When you finish your first clear you want to get [imgsmall=items/boots-of-speed.png] before anything, then work towards [imgsmall=items/madreds-razors.png] and then finish [imgsmall=items/wriggles-lantern.png]. You should get [imgsmall=items/madreds-razors.png] before [imgsmall=items/vampiric-scepter.png] to give you better clearing speed, you can sustain yourself with [imgsmall=skills/kayle/w.png] and i buy a [imgsmall=items/health-potion.png] just in case. If you are worried about sustain or invasions by all means grab [imgsmall=items/vampiric-scepter.png]. [title]If fed while building [imgsmall=items/wriggles-lantern.png][imgsmall=items/berserkers-greaves.png]:[/title] [img=items/guinsoos-rageblade.png] Good for significantly increased damage output and is a nice pick up if your already sticking to people without [imgsmall=items/trinity-force.png]. [img=items/heart-of-gold.png] Only get this if you plan on building into a [imgsmall=items/randuins-omen.png] later on down the road. [img=items/hexdrinker.png] Works well if they have double AP and you need to gank those lanes. Provides significant burst which is key for ganks and a safe little shield just in case. [img=items/sword-of-the-divine.png] More specifically destroys jungle creeps because of the AS combined with your [imgsmall=items/wriggles-lantern.png] proc's. Isn't as good for ganks because it doesn't offer burst or any defensive stats. [img=items/the-brutalizer.png] Is nice to gank with. Its similar to [imgsmall=items/hexdrinker.png] however you should get it if your not worried about AP damage. [img=items/wits-end.png] Probably the most well rounded in this category of items. It has AS to clear, a proc that helps ganks and some MR again to help gank. Very well rounded item and is a nice pickup. [title]Core 2:[/title] [img=items/trinity-force.png] This is just straight out awesome on [imgsmall=champ/kayle.png] because it provides everything that she needs AS, MS, AD, slow and burst. The only part that isn't great is crit, even then if you end up building aggressive and getting [imgsmall=items/phantom-dancer.png][imgsmall=items/infinity-edge.png] it would help. You should definitely get this if you don't have extra money from being fed and even if you do in some cases. Which part you build first is up to you. I normally build [imgsmall=items/sheen.png] for the burst to gank with. however if you feel like you need to be safer get [imgsmall=items/zeal.png] because of the MS. And get [imgsmall=items/phage.png] if people are just getting away from you. [title]What to build late game:[/title] One of the best things about [imgsmall=champ/kayle.png] is her versatility. She can build a number of different ways based of your team and the enemies team and still be highly effective. If you are building damage late game you are relying on your team to do the majority of the tanking while you pound away applying [imgsmall=skills/kayle/p.png]. If you can get away with not being attacked you will dominate. On the other hand if they seem to be getting past your tanks you can build a bit tankier and try to take some of the agro off your carries. Obviously a nice mix of the two is ideal for individual play. [title]Late game damage:[/title] [img=items/hextech-gunblade.png] This will make you a huge threat in teamfights which can be a good thing if you have someone like a [imgsmall=champ/kogmaw.png] or [imgsmall=champ/vayne.png] because they will be the ones being focused. Just be careful however if they look at you the active part probably wont be enough to save you. [img=items/last-whisper.png] Is if the enemy just has heaps of armor that your [imgsmall=skills/kayle/p.png] cant quite get through. There are better options if you DON'T have a straight AD damage dealer such as [imgsmall=champ/ashe.png] or [imgsmall=champ/caitlyn.png] (See [imgsmall=items/the-black-cleaver.png]). [img=items/madreds-bloodrazor.png] Can be good against HP stacking champions like [imgsmall=champ/drmundo.png] or [imgsmall=champ/shen.png] but against armored champions there are better options (See [imgsmall=items/last-whisper.png][imgsmall=items/the-black-cleaver.png]). [img=items/phantom-dancer.png][img=items/infinity-edge.png] Combo them together or don't get them. Best used if your not the focus and there team isn't very tanky. Make sure to be careful however because you attract a lot of attention and will die in a flash (literally). [img=items/the-black-cleaver.png] Works extremely well well with straight AD carries because the armor shred is for everyone not just [imgsmall=champ/kayle.png] ([imgsmall=items/last-whisper.png]). If you let your AD carry know that your getting this they can get another straight damage item like a [imgsmall=items/phantom-dancer.png] because they won't need the armor shred from [imgsmall=items/last-whisper.png]. [img=items/the-bloodthirster.png] A very strong AD item if you can farm it up. Probably get this in the same way you would get a [imgsmall=items/phantom-dancer.png][imgsmall=items/infinity-edge.png] combo, the difference being that one guy is actually getting to you each time ([imgsmall=champ/irelia.png][imgsmall=champ/jarvaniv.png] etc.) and you need the extra lifesteal. [img=items/youmuus-ghostblade.png] Only get this if you got a [imgsmall=items/the-brutalizer.png] eariler. It offers good stats and an extremely good active that works well with the slows that [imgsmall=champ/kayle.png] should have at this stage of the game ([imgsmall=skills/kayle/q.png][imgsmall=items/trinity-force.png]). [title]Late game tank:[/title] [img=items/frozen-mallet.png] OR [img=items/warmogs-armor.png] + [img=items/atmas-impaler.png] These are your typical metagolem items. Everyone knows what they do, why they work well together. The difference between [imgsmall=items/frozen-mallet.png] and [imgsmall=items/warmogs-armor.png] is obviously the definite slow. I would prefer [imgsmall=items/warmogs-armor.png] because you should already have a [imgsmall=items/trinity-force.png] already for the slows. [img=items/banshees-veil.png] Always a good item, has great defensive stats and is nice against teams without much poke to clear the passives. It can keep you safe from that one hard engage that can come from anywhere such as [imgsmall=champ/ashe.png]'s ult or [imgsmall=champ/urgot.png]'s ult. [img=items/frozen-heart.png] Is great against AD heavy teams. The armor from this item should make you completely safe from the jump at you type champs such as [imgsmall=champ/fiora.png] or [imgsmall=champ/gangplank.png]. But makes you vulnerable to AP damage unless you have already built some MR. [img=items/guardian-angel.png] A game changing item for sure. I wouldn't get this if your team isn't doing good because they wont be able to defend your body. With a good team it can force the enemy focus someone more valuable in teamfights such as a [imgsmall=champ/corki.png] or [imgsmall=champ/ezreal.png], in which case you can use [imgsmall=skills/kayle/w.png] and [imgsmall=skills/kayle/r.png] if necessary to keep them going while you pummel through there team and use your [imgsmall=skills/kayle/p.png] to weaken them. [img=items/force-of-nature.png] Awesome stack of MR if they don't have much CC attached to it such as [imgsmall=champ/fizz.png] or [imgsmall=champ/mordekaiser.png]. The MS also works great on [imgsmall=champ/kayle.png] to keep up and get as many AA's off as possible while [imgsmall=skills/kayle/e.png] is up. [img=items/randuins-omen.png] Is good against teams that have a few jump in there AA'ing champs ([imgsmall=champ/jax.png][imgsmall=champ/nocturne.png] etc.). The active part is the one that wrecks those jump in attacks and allows you and your AD carry to kite back away to a safe distance. [img=items/thornmail.png] Slaughters AD carries that are focusing you. Its not great against tanky DPS champs (See [imgsmall=items/randuins-omen.png]) who have MR to counter it. Ideally an AD carries should not be attacking you but if they are for whatever reason this combined with some HP works wonders against them. [img=items/quicksilver-sash.png] Is amazing to get out of a lot of things if you cant quite get your [imgsmall=skills/kayle/r.png] off or want to save it for a more important member of your team. It can help you get out of rough positions such as getting stuck in [imgsmall=champ/amumu.png]'s ult or [imgsmall=champ/morgana.png]'s snare. [title]Every time you recall:[/title] [img=items/sight-ward2.png] At the very least. I cant explain enough how simple and effective they are. They can be used to track a fellow jungler through his jungle or to maintain vision on baron/dragon areas. Its always good to buy 2 along with your [imgsmall=items/wriggles-lantern.png] active because you don't know how long you will be out there and how much your own team will ward. [title]Keep in mind:[/title] [img=items/health-potion.png] These little babies will keep you topped up after a gank, invasion or dragon through the early to middle game phase. Don't be worried to spend a little bit extra just to have that safety barrier. [img=items/mana-potion.png] If you seem to be getting in extended team fights or are spamming spells for whatever reason. [img=items/vision-ward.png] Very useful to clear [imgsmall=items/sight-ward.png]'s from the dragon area leading into a dragon fight or if you see the enemy place a [imgsmall=items/sight-ward.png] to protect there lane that you want to gank. [img=items/oracles-elixir.png] As a jungler you will be around the map more then anyone else on your team (Current meta, no roamer) therefore this item would be most effective on you. When you try to gank go the obvious way first clear the wards and make them paranoid then come from another angle. Also can be used like [imgsmall=items/vision-ward.png]'s to continually clear dragon and baron wards. An early [imgsmall=items/oracles-elixir.png] can set you back early but if you stay safe it will pay for itself and open up numerous opportunities for you or your team to gank/take buffs/towers or baron/dragon. [img=items/elixir-of-agility.png][img=items/elixir-of-brilliance.png][img=items/elixir-of-fortitude.png] All 3 add good stats to [imgsmall=champ/kayle.png] and can give you a significant edge in teamfights and skirmishes. You would get [imgsmall=items/elixir-of-agility.png] if your going to be dealing a lot of the damage, for example if your top lane tanky DPS is fighting with you. The [imgsmall=items/elixir-of-brilliance.png] Is good to top up your [imgsmall=skills/kayle/w.png] more so then your damage so if you need the extra heals for dragon it would be a good choice. Use [imgsmall=items/elixir-of-fortitude.png] if you are fighting with your squishies such as mid lane invading a buff so you can tank for them a bit. [title]What not to build:[/title] [img=items/aegis-of-the-legion.png] - If your fed early why would you get this over a damage item. Your advantage in levels and [imgsmall=skills/kayle/w.png] should be enough to keep you alive. [img=items/ionic-spark.png] - To awkward to use, and the proc must reach at least 2 people to do more damage then [imgsmall=items/wits-end.png]. [img=items/locket-of-the-iron-solari.png] - Even if you get a [imgsmall=items/heart-of-gold.png] and you are a support jungler, you are not the support. [img=items/malady.png] - To awkward to build and doesn't give amazing stats to this [imgsmall=champ/kayle.png] guide based on AD jungle. [img=items/manamune.png] - No room to fit it in and build up stacks early enough. [img=items/maw-of-malmortius.png] - Shouldn't stay at low HP for long if at all through being ranged, having lifesteal and [imgsmall=skills/kayle/w.png]. [img=items/mercurys-treads.png][img=items/ninja-tabi.png] - Your close but your not actually a tank. Your there for damage. [img=items/nashors-tooth.png] - Outdated item with stats you could get better in other items. [img=items/shurelyas-reverie.png] - You should have enough MS altering abilities, MS buffs. [img=items/spirit-visage.png] - You don't heal yourself enough to warrant this. [img=items/sunfire-cape.png] - Who are you going to be close enough to use the passive on? [img=items/tiamat.png] - Its not a Tuesday. (Don't read this on a Tuesday.) [img=items/zekes-herald.png] - Your not the support.

I generally choose not to go the typical AD carry build on jungle [imgsmall=champ/kayle.png] because i feel it has to many jumps in power. To explain that further i need to show you the standard build path: [imgsmall=items/boots-of-speed.png][imgsmall=items/health-potion3.png] > [imgsmall=items/dorans-blade.png][imgsmall=items/dorans-blade.png][imgsmall=items/vampiric-scepter.png] > [imgsmall=items/bf-sword.png] > [imgsmall=items/infinity-edge.png] OR [imgsmall=items/zeal.png] > [imgsmall=items/infinity-edge.png] (If you didn't before) > [imgsmall=items/phantom-dancer.png] On the way to and after you get the [imgsmall=items/vampiric-scepter.png] you are strong with consistent damage the whole way through. Once you start to get the [imgsmall=items/bf-sword.png] however you will feel weaker while you have to save all that gold. The same goes for the gap between the [imgsmall=items/zeal.png] and [imgsmall=items/phantom-dancer.png]. Additionally you end up taking a lot more threat doing this build as well and are extremely squishy. It makes it very hard for you to peel for the true AD carry because you don't have the movement manipulation you normally would ([imgsmall=items/phage.png] and a way earlier [imgsmall=items/zeal.png]). The reason this build is so popular for top lane is because top lane is a carry lane, the jungle is more like a second support role (Even if you are [imgsmall=champ/leesin.png] a solo top should out carry you). Because of that they get more gold by getting minions over camps obviously. The biggest difference though is because you wont have massive saving times were you will be under equip as laners can easily save up 1.5-2k gold as long as their enemy laner isn't buying fresh items every 2 seconds.

As i said in the introduction, [imgsmall=champ/kayle.png] is a counter pick. She can be picked for your team comp before the enemy picks a jungler and you wont get completely counter picked like a [imgsmall=champ/fiddlesticks.png] would however it would still make life uncomfortable. [title]I would pick [imgsmall=champ/kayle.png] if i had these people on my team because i can keep them alive:[/title] [img=champ/ahri.png] - Often finds herself in close range, if a sliver of CC comes her way shes in trouble. [img=champ/akali.png] - Suffers the same problem as [imgsmall=champ/ahri.png] however only if the enemy team has an [imgsmall=items/oracles-elixir.png]. [img=champ/cassiopeia.png] - She can stay safe in teamfights but if you give her an option of [imgsmall=skills/kayle/r.png], her damage potential goes through the roof. [img=champ/fiora.png] - Again a heavy melee AD carry that is pretty weak to CC. [img=champ/irelia.png] - Works amazing with [imgsmall=champ/kayle.png] due to her play style of going straight for their heart the AD carry and should move the teamfight to the 3rd stage (See Teamfighting section) almost instantly which is good for you. [img=champ/jax.png] - The same as [imgsmall=champ/irelia.png]. [img=champ/katarina.png] - Both ults stacked on [imgsmall=champ/katarina.png] is OP, no counter. [img=champ/kennen.png] - Likes to rush straight through the team and team a lot of AoE damage. If he lives the burst from rushing through the enemy team just took heaps off free damage/CC. [img=champ/kogmaw.png] - One of the highest damage AD carries, however has no escape so is vulnerable to the AP carries burst. [img=champ/masteryi.png] - See [imgsmall=champ/fiora.png] [img=champ/mordekaiser.png] - Your [imgsmall=skills/kayle/r.png] can allow him to place his ult on the AD carry and commit to the kill with your teams tanky DPS and yourself for almost a guaranteed ghost. [img=champ/pantheon.png] - See [imgsmall=champ/irelia.png]. [img=champ/rumble.png] - Generally a high HP yet squishy AP who can do massive damage to the AD carry if he gets there, help him. [img=champ/swain.png] - See [imgsmall=champ/rumble.png]. [img=champ/tristana.png] - If she can kite and trade with the tanky DPS enough so that she can use her rocket jump for the kill, she will just keep killing once she gets past him. [img=champ/tryndamere.png] - Maybe if you were talking to each other in ranked 5's, but certainly not solo queue for obvious reasons. [img=champ/vayne.png] - How many times have you seen this thing run in like a maniac and take the tanky DPS's HP to %50 with 2 shots, only to get instagibbed because of her range before the 3rd shot. You [imgsmall=skills/kayle/r.png] her and she will get off at least 3-4 AA's (Everyone knows how much [imgsmall=champ/vayne.png]'s 3-4 AA's do). [title]What to pick [imgsmall=champ/kayle.png] against due to either blocking there whole damage or can out jungle them:[/title] [img=champ/ahri.png] - If she hits the charm on something important they will die. Bait her damage out. [img=champ/anivia.png] - See [imgsmall=champ/ahri.png] except a stun. [img=champ/annie.png] - See [imgsmall=champ/anivia.png]. [img=champ/brand.png] - See [imgsmall=champ/anivia.png]. [img=champ/cassiopeia.png] - See [imgsmall=champ/anivia.png]. [img=champ/chogath.png] - Bait the feast, counter the feast with [imgsmall=skills/kayle/r.png]. [img=champ/fiora.png] - Should be on your AD carry, if they trade [imgsmall=champ/fiora.png] will win, if you [imgsmall=skills/kayle/r.png] your ad carry, [imgsmall=champ/fiora.png] will not have lifesteal and will get gibbed. [img=champ/fizz.png] - See [imgsmall=champ/ahri.png] except knockup. [img=champ/galio.png] - Can block a big portion of his damage and allow your AD carry to reposition himself while everyone is taunted and then destroy everyone once the taunt has finished. [img=champ/irelia.png] - See [imgsmall=champ/fiora.png]. [img=champ/karthus.png] - Will die instantly doing tons of AoE damage to everyone for 4 seconds, protect your AD carry from 3 seconds of it. [img=champ/kassadin.png] - Blocks all the burst. [img=champ/lux.png] - See [imgsmall=champ/kassadin.png]. [img=champ/malzahar.png] - Blocks the entire combo. [img=champ/masteryi.png] - See [imgsmall=champ/fiora.png]. [img=champ/mordekaiser.png] - See [imgsmall=champ/malzahar.png]. [img=champ/pantheon.png] - See [imgsmall=champ/fiora.png]. [img=champ/rumble.png] - If you block his combo he will die because he is melee. [img=champ/sion.png] - Presume AP, see [imgsmall=champ/anivia.png]. [img=champ/skarner.png] - See [imgsmall=champ/malzahar.png]. [img=champ/swain.png] - See [imgsmall=champ/malzahar.png]. [img=champ/talon.png] - See [imgsmall=champ/kassadin.png]. [img=champ/veigar.png] - See [imgsmall=champ/malzahar.png]. [img=champ/warwick.png] - See [imgsmall=champ/kassadin.png]. [img=champ/xinzhao.png] - See [imgsmall=champ/kassadin.png]. [img=champ/ziggs.png] - See [imgsmall=champ/kassadin.png].

These are the most common and useful places for [imgsmall=items/sight-ward.png]'s at various times during the match. The X's represent good spots to use [imgsmall=items/vision-ward.png]. The black lines represent the 4 entrances to your jungle. [imgext=http://i.imgur.com/gGeZW.jpg]

[title]Paths[/title] I like to start wolves>blue the majority of the games as it allows you to get [imgsmall=skills/kayle/w.png] level 2 to spam it while clearing saving [imgsmall=items/health-potion.png]. After that go to wraiths>red>doubles for the normal level 3 clear and gank. However that requires you to do red buff without [imgsmall=summoners/smite.png] or level 2 [imgsmall=skills/kayle/e.png] which you can do but you will be vulnerable to counter jungle. [imgext=http://i.imgur.com/dYl13.png] What i like to do is wolves>blue>wraiths>doubles>red>wraiths this will get you a level 4 clear with double buff. The up side is that by the time you reach red you will have level 3, [imgsmall=summoners/smite.png] and level 2 [imgsmall=skills/kayle/e.png] while your enemy would still be level 2 if he were trying to invade your red side. [imgext=http://i.imgur.com/FSQ5L.png] [title]Invasions[/title] When to invade with [imgsmall=champ/kayle.png] is something you really need to be careful about because she isn't the best duelist. Generally if you see someone equal level, run away. These are all from the top side of the map perspective. If they level 2 gank top lane, have a look if they have red. If they do, its yours. Go straight to their red even if your on wraiths you will get there in time and take it before he comes, if hes still up there take blue wraith and big golem so they wont respawn and he is cut off from farming. After invading head straight to your (Red, if he only had blue during level 2 gank) wraiths and golems then back to wolves if you want to ensure that he cant get anything. [imgext=http://i.imgur.com/ZsAR2.png] If you are against a relatively slow jungler such as [imgsmall=champ/alistar.png] or [imgsmall=champ/fiddlesticks.png] ask your team for a good leash on blue so you don't have to use [imgsmall=summoners/smite.png]. After this go straight to there red and try to hug the wall near drag pit so you hopefully don't get seen if they just hit wraiths and take there red and retreat the same way straight back out. He will be out for blood so warn your team hes ganking and head straight to your wraiths while chugging a [imgsmall=items/health-potion.png] or 2 and heal then do your red straight away to prevent him from getting one. [imgext=http://i.imgur.com/rJATx.png] Against a quicker jungler i like to do another bait invade. Go wolves>blue and make sure bot hasn't done doubles or warded early. Go through tribush and take doubles then loop around still in their jungle near drag pit, try not to get seen from there red bush if you know what i mean. Once you wont get spotted from red bush wait a few seconds (5 max) then hug the red wall into red bush. One of two things should be happening. Either 1. hes doing red level 2 (Same level as you) and you can kill him while he has agro because he should be getting low, or. 2. Hes not there, either he went wolves>blue>wraiths>wolves then intentions of red or hes invading you. Take his red and bail quick. you will kill red and get out before he comes from wolves. [imgext=http://i.imgur.com/y8xPZ.png] The worst thing you can do during these invades is to gank bot after you take red. No doubt they will be begging for it. [title]Don't do it![/title] Your showing yourself to the enemy and letting them know that they have free red waiting for them in your own jungle if they choose not to counter gank (Which they should). [title]Focus[/title] Early on you want to primarily farm and control your buff's. You do have strong ganks so if your team asks don't be a dick. Try not to duel the enemy jungler if possible as you are not stronger early then almost anyone until you have a level up on them. Just take stuff and bail.

[title]Invasions[/title] During the middle game you are pretty safe now that you have [imgsmall=skills/kayle/r.png]. But still that's no reason to start getting sloppy. You want to be the slipperiest MF'er (Don't edit out could be anything, see [imgsmall=items/bf-sword.png]) in the game to get a hold off. Take the blue wraith or big golem whenever you see the enemy jungler on the opposite side of the map. Try to take timers of their main buff's especially if you done one of the early invasion paths. If you are there when it spawns it leaves an extremely narrow window for him to take it or confront you about it. If you think hes baiting it, don't be thick, [imgsmall=items/sight-ward.png] and wait for your team or go for a [imgsmall=summoners/smite.png] steal. [title]Focus[/title] You should try to gank whenever your [imgsmall=skills/kayle/r.png] is off cooldown because it can easily allow you to dive people left and right and snowball your lanes hard (Especially if you get the kill and the tower). Use your combo's and play it safe, remember your a slippery MF'er. Dragon battles should just about be coming around by now. If your team has intentions of going for it make sure to be ready with [imgsmall=items/health-potion.png][imgsmall=items/sight-ward.png] to grant you area vision and [imgsmall=items/vision-ward.png] or [imgsmall=items/oracles-elixir.png] to clear there vision. And if you feel you need it buy one of these [imgsmall=items/elixir-of-agility.png][imgsmall=items/elixir-of-brilliance.png][imgsmall=items/elixir-of-fortitude.png] but if you do try to capitalize on the extra stats by ganking a bit more.

[title]Focus[/title] Pretty straight forward stay with your team. Use [imgsmall=items/wriggles-lantern.png] and [imgsmall=items/sight-ward.png]'s everywhere, especially the entrances to your jungle so your safe to farm it. Keep vision on baron and dragon. Do not invade. You want to try to protect anyone getting caught out with [imgsmall=skills/kayle/r.png] and try to reset the fight to a more favorable engage. Remember the rule, your a slippery MF'er. Don't try to backdoor. [imgsmall=champ/kayle.png] is terrible at it, even with [imgsmall=items/trinity-force.png] proc's. Remember where you came from, your a support jungler. You can't support anyone if your on your own.

[title]Positioning[/title] In the ideal teamfight you would want your tanky DPS in the front line soaking up damage, your AP carry on one side getting around their tanky DPS to their squishys, your AD carry and support holding hands at the back. Now what was the rule? That's right your a slippery MF'er you want to stand the opposite side of the way the AP carry is going around. If your over there waving your sword in the air (No projectiles so doesn't look like your doing anything) who would want to come over? their tanky DPS? No your AD carry would rip them appart. Their AD carry? He should be more focused on your tanky DPS. Their AP carry? Most likely, but if you have anything that builds from [imgsmall=items/negatron-cloak.png] you should be alright with [imgsmall=skills/kayle/w.png] but try not to [imgsmall=skills/kayle/r.png] yourself if possible. If you cannot get into this position next best is on the side of the AP carry between the AP and AD/support. If they go for you the teamfight will naturally rotate into the above positioning for you. You should be in a better spot to use your abilities closer to your carries. However being closer means you take more AoE damage and generally annoying things like skillshots. [title]Target[/title] So now that your in position who should you go for? well the answer is simple, whoever the hell you want. If you feel that your AD is getting pressured to much, attack the tanky DPS. If hes doing fine the next closest target should be their AP carry after she blew her load somewhere. Thrash her while shes on cooldowns and running away. As soon as she gets to far away or behind the AD carry, its time to get that AD carry. Once you have gotten to this stage you should be focusing all your damage and CC on the AD carry and all your protection skills on your tanky DPS so he can tank it because its more then likely its you two and your going deep.

To finalize things here's a quick to do list: -Be a slippery MF'er. -Position yourself carefully. -Lay wards and make the map look like your a Zerg. -Adapt your build depending on the teams and what is needed. -Don't remember my name because i do almost always one of those invades no matter who i'm jungling. (Pro tip: its mentioned once) -Have fun! [imgsmall=champ/kayle.png] is an awesome champion. Most think she is weak but if you play her this way i can ensure you she most certainly is not.

[title]Things i have put in:[/title] -Jungle paths/invasions maps. -Ward placement map. -My profile and [imgsmall=champ/kayle.png] stats pictures. -Uploaded pictures on a new uploading site so people can see them. -AD carry build.

[title]Looking to add:[/title] -Screenshots of teamfights with proper positioning. -Eventually a gameplay video with commentary. -Add full builds to item builds section.

Comments coming soon!
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