Hi guys. I'm currently a diamond I player that picked Nasus up when he was completely OP and locked down carries forever. I still think that he's OP, and a great general pick that can fit into most team comps. All matches that I've played with Nasus in ranked were at a Mid-Plat or above level, with my most recent being Diamond I games. I would consider him my main champion in the jungle. If you want a tanky jungler that's relatively easy to pick up and has the potential to carry, Nasus is your champ. http://www.lolking.net/summoner/na/25237119#profile [imgext=http://i.imgur.com/zXFtFaJ.jpg] [imgext=http://i2.dealtwith.it/i/n/d7cc8010b4beed72785bfbd266f9eab3/Nasus%20Match%20History.png] With season 4 arriving, expect periodic but infrequent updates as I test out the new jungle.
Nasus's start for jungling is rather predictable. He farms both buff camps and stays in the jungle until at least level 3. His ganks are rather weak until he hits his critical point of level 4, and from then on his ganks are amazing. It's usually a good idea to stay in your jungle until at least 3 minutes, and maybe even steal some experience/gold from your laners if they die or need to back. Remember to use your [imgsmall=skills/nasus/q.png] to reset your autoattacks while you are jungling. If you are near the enemy jungler's camps and you see him attempt a gank, you have the option of counterjungling with near 100% safety. Leave if their laner starts to gravitate towards you, or try to kill them. With the new jungle changes I think it is viable to go either Q or E. Anyway your regular jungling path is to smite blue, then wolves, then wraiths, then smite red, then golems, and you'll hit 4. If you feel like your red is in danger or the enemy jungler is a good dueler, then save smite and go directly to your red after you clear blue. This does not guarantee you getting red so make sure to be wary and give your top and mid a heads up. !!!Be careful of invades by the enemy jungler if you are low hp!!! [.]Keep track of your [imgsmall=summoners/smite.png], AA damage, and [imgsmall=skills/nasus/q.png] damage. You want your [imgsmall=skills/nasus/q.png] stacked as much as you can. [.]You can [imgsmall=skills/nasus/e.png] the small camps and almost immediately [imgsmall=skills/nasus/q.png] a lesser monster to get a stack. Your [imgsmall=skills/nasus/q.png] will be up again by the time you're about to kill the larger monster. Don't do this with [imgsmall=summoners/smite.png] because your [imgsmall=skills/nasus/q.png] will be up, and don't do it with a larger camp because you'll take a lot more damage early on. Late game when the jungle damage doesn't matter you can [imgsmall=skills/nasus/q.png] to your heart's content. [.]If you are holding one of your teammate's lanes and the opponent stays in lane to try to get cs and harass you, you can attempt a gank when your teammate gets back to lane. Wither is very underestimated at level 1. Ganking is covered in the chapter below
This point in time is where Nasus's plays make or break the game. Successful ganks lead to quick tower pushes, easy dragons, and a quick path to victory. Just because you don't farm your [imgsmall=skills/nasus/q.png] as much as you would if you were top lane Nasus doesn't mean that your [imgsmall=skills/nasus/q.png] doesn't do damage. Don't be afraid of enemy champions as your relatively weak early game has disappeared. Your time of dominance is coming. [.]You can solo dragon when you get [imgsmall=skills/nasus/r.png] and have [imgsmall=summoners/smite.png]. Ask your laners to push up the lanes and place a [imgsmall=items/vision-ward.png] at dragon. If there's a ward, kill it and act like you're leaving for 1-2 seconds. Then start it. [.]Buffs are amazing on Nasus, but they can potentially be even better on other champions. Rule of thumb is to give blue to your mana-hungry mids/tops if they're doing even or well, and keep red to yourself for 2-3 spawns. Take blue if your solo blue-needing lanes are doing bad (0/3/x or worse), because it'll be much better on you than them. Give it back when they start doing well, otherwise take it until you get over 20% cooldown. [.]It is OK if you get kills, although your lanes could potentially benefit more. Try to give your laners the kills, but if you feel like your team is useless, a farmed Nasus is very scary. [title]Ganking[/title] Nasus's ganks are very deadly if the enemy is overextended, and even pose a threat if not. The only surefire way to stop a Nasus gank before he's 6 is to hug the tower, and even then Nasus can still towerdive with a little bit of experience. After 6 and under the right condition, no one is safe from your wrath. [.]Standard ganking is [imgsmall=skills/nasus/w.png], [imgsmall=skills/nasus/e.png], optional AA, [imgsmall=skills/nasus/q.png]. Then autoattack them to death and spam your abilities when they're off cooldown. [.]Don't be afraid to blow [imgsmall=summoners/ghost.png] when starting a gank. If your laner has a disadvantage, or the enemy has near full HP and [imgsmall=summoners/flash.png] and isn't overextended, you should definitely consider it. [.]You can predict when an enemy is going to [imgsmall=summoners/flash.png]: when they are low health and running towards a wall is almost always a perfect indicator. You can preemptively run around with ghost on to cut them off. [.]Doing a level 2-3 gank when solo queueing is very dangerous. Nasus is not very useful without [imgsmall=skills/nasus/w.png] in a gank, but it can happen. If you mess up though your jungling will be greatly hindered. [.][imgsmall=skills/nasus/r.png] does a lot of damage in ganks and extends your attack and cast range. Use it preemptively if you feel like you need it. [.]Don't be afraid to dive when you have [imgsmall=skills/nasus/r.png], but be smart about it. You deal a lot of damage and can tank tower shots well but you will be very, very embarrassed if you die and your team doesn't secure the kill.
At this point you should be pretty much a god. Your [imgsmall=skills/nasus/q.png] should be able to take off a third to half of a fragile character's HP, and you cannot be ignored. If the enemy ADC doesn't have some form of cleanse, he will be useless for the fight, nerf to wither or not. You can take almost anyone on 1v1, and sometimes 2v1 or even 3v1 if you're really farmed. However, you are very valuable to your team and your death WILL result in the enemy obtaining an objective. [title]Stealing objectives with Smite[/title] Since you don't have flash, you won't be able to flash over walls. Usually [imgsmall=summoners/ghost.png] is enough to escape from danger but the lack of flash will hurt when baron/dragon are issues. I prefer to engage the enemy before smiting baron/dragon is an issue, as the lack of flash will hurt your surprise factor. I really, really don't like rushing in to smite because you will inevitably be CC'd. If you must, go when the monster has around 2000 health so that you can rush in, [imgsmall=skills/nasus/e.png], [imgsmall=skills/nasus/q.png], and [imgsmall=summoners/smite.png].
[imgsmall=skills/nasus/w.png] on high priority targets (autoattackers and champions that rely on positioning), place [imgsmall=skills/nasus/e.png] wherever you want (make sure it hits lol), turn on [imgsmall=skills/nasus/r.png], and then mash your keyboard to your heart's content. I'd primarily aim for their back line and run as soon as you have ~500 HP. Any more HP will mean that Nasus could have survived a beating for a little bit longer, and any less runs risk for you dying. 500 is a benchmark number to be able to run away with ghost on and survive with a sliver of health. At higher levels of play you will need to bump this benchmark number up to ~1000 HP late game, or approximately 20% of your health (with ghost), or 50% (without [imgsmall=summoners/ghost.png]), as players tend to have more focus.
Nasus is great at almost all levels of play. He's useful throughout the entire game as a huge tank that does extreme amounts of damage (maybe even tons of it). Have fun with him and enjoy the elo. [youtube]http://www.youtube.com/watch?v=fJ49DUp-Fl0[/youtube]