Blitzcrank Build Guide

Bulitsukuranku! The top lane guide.

Uploader Hielito
Updated 3 years ago
  • 9
    Greater Mark of Attack Damage (+0.95 attack damage)
  • 9
    Greater Seal of Armor (+1 armor)
  • 9
    Greater Glyph of Magic Resist (+1.34 magic resist)
  • 3
    Greater Quintessence of Attack Damage (+2.25 attack damage)
Skill Order
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

[imgext=] [.]About me: Why hello there, I'm Icy (Hielito) from Puerto Rico and this is my second guide. My first guide being about Fiora (Fencing like a Sir) which I left outdated and will leave it at S2, but enough about that, on to this one. First off, want to note out that I've improved a lot since the I released my first guide, it's been about 4 months and I started playing ranked about 2 months after making that guide and i'm sitting at around 1700 elo at the moment. [.]About the guide: As stated in the title, the guide will be about [highlight]how[/highlight] and [highlight]when[/highlight] you should play Blitzcrank top since it's not suited for just every lane opponent and is not an all-around all star for top lane, stating that right now. If picked correctly, you will not be disappointed and will not only win your lane but do wonders for your team, since you have Blitz' amazing kit plus have him doing damage and being close to immortal. The champion is amazingly fun as it is, but this is a new way to play him, some people have played him before in top lane, i'm definitely not the first but i'm definitely ready to make a guide and spread the word about this incredibly fun and satisfying champion. Please Note that when I state or recommend to change some of your runes or masteries before game starts and you know who you are playing against, its because i'm assuming you're playing draft/ranked mode. So you can see the other team's picks before game starts and prepare for them better. If playing Blind pick then just play with Standard runes and masteries.

[imgext=] [highlight]Pros:[/highlight] [.]Amazing Kit. [.]Unique Ability to Pull and Grab. [.]Strong and underestimated damage. [.]Amazing Utility(Pull/Stun, Knockup, AoE Silence, Movement Speed/Attack Speed self-buff) [.]Nice mobility with [imgsmall=skills/blitzcrank/w.png]. [.]Super Fun. [.]Very Rewarding, not only for you, but also for your team. [.]Amazing and Unique Passive. [highlight]Cons:[/highlight] [.]No escape. [.]No sustain. [.]Melee Range. [.]No gap closer. [.]Can't lane against Tanky bullies, like [imgsmall=champ/darius.png] or huge amount of sustain like [imgsmall=champ/chogath.png].

Won't be updating the guide very much since it's very straight forward as it is and the questions will be answered in comments when asked. Will be updating things that I missed or that people note out that are wrong, like grammar errors, etcetera. [center][highlight]UNDER CONSTRUCTION!!![/highlight][/center] [.]6/18/2013: Still remodeling guide and updating, been working at it for about a week and still more work to be done. [.]3/1/2013: Nerfed! Blitzcrank Base mana reduced to 240 from 300 Rocket Grab Mana cost increased to 120 from 110 Even more mana management needed to play the Golem. [.]1/10/2013: Updated items and info for season 3. Actually did it a bit before this date but forgot to write it down. Added boot upgrades. [.]9/21/2012: Added more match-ups. Loving the great feedback. [.]9/14/2012: Added requested thoughts on item [imgsmall=items/the-brutalizer.png] in Item Build chapter. [.]9/10/2012: Added the requested match-ups chapter. Will now edit guide more frequently to keep adding match-ups. Will try to record a saved replay of playing Blitz top in ranked to post it in guide. [.]9/5/2012: Guide got featured! Release Date: 8/25/2012 4:10am

[imgext=] [.][highlight]Marks/Quints:[/highlight] Flat attack damage Marks and Quintessences for maximizing the damage of [imgsmall=skills/blitzcrank/e.png]. You can really surprise your opponent with the damage in the first few levels, most wont expect it. This is the best option since not only will it help you last hit, but it will make you a bigger threat in lane since your early game damage will be very hard to deal with. [.][highlight]Seals:[/highlight] Flat armor seals to give you the necessary armor to survive in lane vs autoattack harassment, minions and trades with your lane opponent. Necessary. [.][highlight]Glyphs:[/highlight] Flat MR since most champions have mixed damage nowadays, feel free to run Scaling MR glyphs if against a full AD champion. Flat helps surviving lane in many situations, like ganked by mid or ap jungler and that's mainly the purpose of runes; advantage in lane. [highlight]Other options:[/highlight] If their team is low AP, you can change this Glyphs for AP per level for more mid/late game damage since 2 of your skills scale with ap 100%.

[title][img=skills/blitzcrank/p.png] Passive: Mana Barrier[/title] [number]When Blitzcrank life is brought below 20% health he activates Mana Barrier. Mana Barrier can only occur once per minute. This creates a mana shield with 50% of his mana, lasts 10 seconds and refunds any unspent mana.[/number] [title]Explanation:[/title] Amazing passive, and a lot of items in the build will make you close to immortal thanks to this skill. Usually since you're melee ranged, you will get focused a lot and this will help you look like you're going to die, and make all the focusing on you, a waste. Plus the cooldown is just 1 minute which is great. The only fail to this skill is if you get bursted from 21%+ of hp to 0 since it wont activate so care for that. [title][img=skills/blitzcrank/q.png] Q: Rocket Grab[/title] [number]Blitzcrank fires his right hand, if it encounters an enemy unit it will stun them and deal 80/135/190/245/300 (+100% of ability power) magic damage while he pulls them to himself. Cooldown 22 / 21 / 20 / 19 / 18 seconds Cost 110 mana Range 10000[/number] [title]Explanation:[/title] Rocket Grab, the one and only. Blitz' signature skill, what he's known for. It definitely takes some getting used to and you cant hesitate to use it, if you see it will work, go for it that very instant. The range is very nice and you can win or lose a game with one of these. Use this to pull enemy buffs away when you're stealing them [highlight]with your team[/highlight], for level 1 invades(if you land a pull it usually means First Blood for your team) and this makes one great initiation as your team will usually depend on you to land a good pull (on one of the carries, not the tank) to initiate a fight in your favor. Try never to pull the tank or bruiser unless they're out of position, since it will most likely start the fight in their favor as you will lead their assassin closer to your carry. Tip: The grab comes out from the right side of the character, be sure to aim it based on that, not as if it came from the middle of Blitz. [highlight]In lane[/highlight] use this to stick to your opponent after you [imgsmall=skills/blitzcrank/e.png] him and you realize hes starting to leave your grasp. Enemies will usually zig zag after a few grabs you land so be sure to read their moves so you don't fail the grab, as it costs a lot of mana. Note that you can get a free autoattack when you pull since he will be stunned and after that you can land your [imgsmall=skills/blitzcrank/e.png] since it resets your autoattack animation. Also, use it when your jungler is ganking to secure the kill, keeping the target near at all times during the gank. [title][img=skills/blitzcrank/w.png] W: Overdrive[/title] [number]Blitzcrank super charges himself to increase Movement Speed by 16 / 20 / 24 / 28 / 32% and attack speed by 30 / 38 / 46 / 54 / 62% for 8 seconds. However, when this effect ends his movement speed is decreased by 25% for 3 seconds. Cooldown 22seconds Cost 90mana Range 1[/number] [title]Explanation:[/title] Be sure to max this first and stick to your enemy while autoattacking and moving(click forward to them after every autoattack animation). Abuse this mobility to help mid if gankable and counterjungle if safe. Be sure to remember that after this skill ends, your speed will go back to normal(not decrease) so make sure you look at the timer to get settled before it ends. Also, keep in mind that this is your only 'escape' method if you get ganked and it costs a ton of mana so don't use it whenever its up just because you can, cause it can cost you your lane. [title][img=skills/blitzcrank/e.png] E: Power Fist[/title] [number]Blitzcrank charges up his fist to make his next attack deal double his total attack damage and pop his target up in the air. Cooldown 9 / 8 / 7 / 6 / 5seconds Cost 25mana Range 300[/number] [title]Explanation:[/title] [highlight]The bread and butter.[/highlight] As it says and many people have ignored this fact, it deals [highlight]double[/highlight] the attack damage, so the runes serve their purpose thanks to this. It will be your main damage tool in lane and will make trades go in your favor. If your target is too close, make sure to use this first, and when hes trying to run away, then you use the grab. Don't always start with grab into power fist. Also, resets autoattack animation, so after you pull, you can aa into power fist for more damage(thanks for reminding me in the comments). [title][img=skills/blitzcrank/r.png] R: Static Field[/title] [number]Passive: Lightning arcs off of Blitzcrank to hit a random nearby enemy for 100 / 200 / 300 (+25% of ability power) magic damage every 2.5 seconds. Active: Deals 250 / 375 / 500 (+100% of ability power) and silences surrounding enemy units for 0.5 seconds. The passive is not in effect during the cooldown. Cooldown 40seconds Cost 150mana Range 600[/number] [title]Explanation:[/title] Massive CC. AoE silence, super nice scaling, nice base damage and amazingly low cooldown. It's passive is already nice, so be sure to let it do work when you're 1v1ing your lane opponent and before he leaves your sight, then you burst it, but make use of the passive cause it's really nice damage, for no cost. Other than that, be sure to use it in teamfights and try to hit as many people as possible, most likely their AP Carry(since he will be casting the most) as it can really make a difference.

[imgext=] [img=skills/blitzcrank/r.png] > [img=skills/blitzcrank/w.png] > [img=skills/blitzcrank/e.png] > [img=skills/blitzcrank/q.png]. Lv. 1: [imgsmall=skills/blitzcrank/e.png] Lv. 2: [imgsmall=skills/blitzcrank/q.png] Lv. 3: [imgsmall=skills/blitzcrank/w.png] Max the rest as stated above. [imgsmall=skills/blitzcrank/w.png] over [imgsmall=skills/blitzcrank/e.png] since all leveling [imgsmall=skills/blitzcrank/e.png] does is lower the cooldown on it, not increase the damage, so you can max [imgsmall=skills/blitzcrank/w.png] first to increase your damage output and mobility since Power Fist's cooldown is already low and only 25 mana.

[imgext=] [.]My way to look for items to build on Blitz' is getting something that will abuse his nice scaling whilst still giving him more durability and survivability. Some examples are items like Manamune which gives mana that can be used for passive and high damage. An item like Frozen Heart which gives you high armor, cooldown reduction and high mana to be used for passive and Manamune, Tri-Force gives you burst with Sheen, a possible slow proc with Phage as utility and more Atkspd/Mvntspd with Zeal, whilst giving you hp and mana for survivability; in short, making the best out of your money. [.]Here I will be discussing the idea behind buying every item in the build. Briefly. [highlight][center]Starting Options:[/center][/highlight] [center][img=items/faerie-charm.png][img=items/health-potion5.png][img=items/mana-potion.png][img=items/sight-ward.png][/center] This is the best way you can start in my opinion. You have one item less to buy for [imgsmall=items/tear-of-the-goddess.png] and 5 pots for your lack of sustain. Not only that but you have one mana pot in case you need it(for missing a grab or to keep harassing) and a very valuable Ward to watch for those early ganks that can snowball the lane into your opponent's favor. A well-rounded good option. [highlight]________________________________________________________________________________________________________[/highlight] [center][img=items/boots-of-speed.png][img=items/health-potion2.png][img=items/sight-ward.png][/center] Nowadays Boots are not a must early on since you'll be paying for just 25 movement speed and nothing else. The only reason to start with this is if it were a match-up where you would depend on dodging skill shots and the mobility were THAT necessary, something like Karthus top or Lux. Due to this, boots isn't the most viable start anymore. [highlight]________________________________________________________________________________________________________[/highlight] [center][img=items/elixir-of-fortitude.png][img=items/health-potion3.png][/center] Since "ForPot" got nerfed(price increase) this starting build would be considered an all-in. Since it's a consumable item that doesn't build into anything later on, starting with this would mean that you NEED to score an early kill with it or at least a 15-20cs lead over your opponent for it to be worth it. Not that recommended anymore. [highlight]________________________________________________________________________________________________________[/highlight] [center][img=items/dorans-blade.png][/center] If you need this to keep farming successfully then get it. Otherwise, skip. Sometimes its needed to stay up to par with your opponent stacking dorans blade or you will end up feeding or skipping way too much farm to be relevant later on. [highlight]________________________________________________________________________________________________________[/highlight] [center][img=items/the-brutalizer.png][/center] This item was amazing to snowball your lane and that was that, since its only exit was [imgsmall=items/youmuus-ghostblade.png] and it didn't fit many champions. Now in s3 it is much more viable, since you can turn it into the amazing [imgsmall=items/the-black-cleaver.png]. This will increase your damage early on really nice, but of course, this will delay your Manamune, which means that your shield will be a lot weaker, and even your damage later on. This item would be sacrificing mid/late game survivability for early game damage. [highlight]________________________________________________________________________________________________________[/highlight] [center][img=items/the-black-cleaver.png] [/center] Grows from Brutalizer and its a very nice item, especially for AD casters. Don't rush this item, since Manamune is a must in this build, but the overall stats and passive of this item is amazing and its not to be overlooked. If you built brutalizer early on, you can finish this item around 30 minutes, and also, don't Skip [imgsmall=items/last-whisper.png] for building this item, build both. [highlight]________________________________________________________________________________________________________[/highlight] [center][img=items/manamune.png][/center] Get this as soon as possible after your start with boots. If you can go back first and get [imgsmall=items/tear-of-the-goddess.png] and a [imgsmall=items/sight-ward.png] it's nice, since you can start stacking mana from the get-go. This item will give you a ton of mana and attack damage, the mana is used for your Passive and the attack damage for your Power Fist. Do not get ANY item before [imgsmall=items/tear-of-the-goddess.png] as it can set you back in stacking much needed mana/ad. Remember that buying Tear first doesn't give you any meaningful stats so you pretty much spent your money on a seed, that will blossom later on in mid game. If your opponent buys dorans items they will try to abuse the fact that they are stronger than you, don't rush into manamune and finish it later, get items that will keep you laning healthy. [imgsmall=items/muramana.png] I don't like this passive too much on Blitz since every attack reduces the amount of your Passive, but the damage is worth it if you're on the offensive with your team, since you shouldn't be needing such a huge shield to stay alive. Don't spend all your mana with this or your passive will be nothing. [highlight]________________________________________________________________________________________________________[/highlight] [center][img=items/trinity-force.png][/center] Go for Sheen first, as it can increase your Power Fist's damage even more. You don't have to finish this item soon, as the [imgsmall=items/sheen.png] is the main item of the Tri-Force for you. It stacks with Power Fist for incredible damage. Finish this item after building a bit tanky so the enemy team doesn't blow you up once you go in.[highlight] Pick either this or Frozen Fist, they both have same unique passive so you cant combine them.[/highlight] [highlight]________________________________________________________________________________________________________[/highlight] [center][img=items/frozen-fist.png][/center] This new item works well, especially when against Attack Damage. It can replace Frozen Heart(even though it's a little selfish) since it gives you similar stats, AP, and the AoE slow is amazing. It's way less damage than Tri-Force but it works as a hybrid item, both defensive and offensive. Don't rush this item against an AP. To replace the damage that you would get from Tri-Force, you can build [imgsmall=items/the-bloodthirster.png] to sky rocket -grab- your damage. Eh ? Nice pun, nice pun... moving on. [highlight]________________________________________________________________________________________________________[/highlight] [center][img=items/mercurys-treads.png][/center] I rather use this boots since it's the most viable source of tenacity, but if against AD in lane or team with no CC(crowd control), it's ok to get [imgsmall=items/ninja-tabi.png] since they're amazing boots and really economic. [highlight]________________________________________________________________________________________________________[/highlight] [center][img=items/frozen-heart.png][/center] Very good item to wear on Blitz since you put all the stats to good use. The passive helps your whole team since you're melee range in team fights, the Armor is obviously not bad and the mana makes your passive much stronger. [highlight]________________________________________________________________________________________________________[/highlight] [center][img=items/last-whisper.png][/center] After the 30 minute mark, people start stacking armor/magic resist and this is where this item comes to play. Since you don't want to be just a CC Vessel, you get this item to keep your damage top notch when your opponents start getting armor items. [highlight]________________________________________________________________________________________________________[/highlight] [center][img=items/maw-of-malmortius.png] [/center] Offensive item with magic resist and a nice passive shield for magic damage. If you are doing good in the game, and you see no one can burst you down or take you down then get this over Banshee's Veil. The reason for that is that you will get Magic resist, with some more damage to make you even more threatening, instead of going for hitpoints and mana that you wont really need to stay alive. [highlight]________________________________________________________________________________________________________[/highlight] [center][img=items/banshees-veil.png] [/center] Get this over Maw of Malmortius if you are getting bursted or poked down in teamfights and need the extra hp and mana(for your passive) to stay alive. Definitely a good item on Blitz. Also, if enemy team is carrying one of these, make sure to not waste your [imgsmall=skills/blitzcrank/q.png] on them as it has a high cooldown, have someone else burst his bubble before trying to grab him. [highlight]________________________________________________________________________________________________________[/highlight] [.][highlight]The other options:[/highlight] [center][img=items/guardian-angel.png] [/center] It gives hybrid defenses and gives you another life when your passive wears out, and you can come back to fight another day, if protected by your team of course. Still prefer Banshee's over this since the stats are really good to pass out for hybrid defenses, but it's not a very bad choice, there's just better options. [highlight]________________________________________________________________________________________________________[/highlight] [center][img=items/hextech-gunblade.png] [/center] You do both types of damage and this complements both of them. Gives you sustain from both your casting and autoattacking and the nice active -slow applying- shot. Still rather not get this since the sustain isn't really needed as you wont heal much from it and your passive is your trump card and this item doesn't complement it. The item is very expensive so would much rather spend the money on finishing Trinity Force. [highlight]________________________________________________________________________________________________________[/highlight] [center][img=items/randuins-omen.png] [/center] If no one else has this on your team and their AD carry is starting to get fed, assume that he will keep growing and start getting this item beforehand since its expensive. Once you get it, it will be your job to shut down their ad carry if you can't land a pull on him before the teamfights start. Blow the active only if it will hit their AD Carry, as he is the one that you need to slow down with this Active ability. If he flees from fight, catch him when he comes back but don't spend this just because hes not present at the start of the fight, as spending it on others is what he wants. This item can turn a team fight in your favor, so use it wisely. [highlight]________________________________________________________________________________________________________[/highlight] [center][img=items/the-bloodthirster.png] [/center] Some people might consider getting this item since it would boost the damage on your Power Fist tremendously and give you sustain. If you're extremely fed, its not a bad choice since it would make you more durable and increase your damage, BUT it lowers your utility for not getting Trinity Force and it doesn't complement your passive either, or scales your other skills. Getting this would be just for [imgsmall=skills/blitzcrank/e.png] and nothing else. [highlight]________________________________________________________________________________________________________[/highlight] [center][img=items/blade-of-the-ruined-king.png][/center] This is not by a any means a bad item, but, as Blitz' you wont really put it to good use. You can use the active to stick to someone, heal some hp from it, and increase your damage by a few but its not an item for scaling. With Blitz' you can spend money on other items that will scale your damage much better since your skills have very nice scaling and this is not a bad item, but for the money you're better off with Tri-Force. [highlight]________________________________________________________________________________________________________[/highlight] [.][highlight]Boot upgrades:[/highlight] Keep in mind, these aren't a priority by any means. This is meant to be bought after you finish your core items and have some spare money for a little boost, [highlight]Do not[/highlight] get a boots upgrade before your core items, it's never a good option over actual items. [img=items/enchantment-alacrity.png] This is close to useless, but its cheap, so get it if you have nothing else to buy for some reason, but there's way better options. 15 flat movement speed is barely noticeable. [img=items/enchantment-captain.png] Helps with split pushing and helping your team in teamfights, since it gives them some movement speed, by percentage. Too expensive though. [img=items/enchantment-distortion.png] Lowers cooldowns on summoners but doesn't help you in fighting at all. You don't depend on your summoners to do good so I wouldn't recommend this upgrade. [img=items/enchantment-furor.png] Good for bruisers, helps you stick to your target but the Movement speed boost is only 2 seconds, and decays. It's still the best for movement speed bonus since it gives you percentage movement speed which ends up being a lot more than just a flat 15. [img=items/enchantment-homeguard.png] Very good for mana hungry champions that have to go back a lot and need to get back to lane and keep farming. Good for defending your base when in a though spot, since you can recall, heal and get to defend another inner tower. Boost lasts 'til the stairs when you get off your base. Can combine with teleport for getting into teamfights with a movement speed boost, but not worth picking teleport if its just for this.

[imgext=] [.]The early game is all about farming. Every last hit counts. Don't prioritize poking, over getting your CS(creep score) since the poking he can just heal back if you don't kill and he will have more money than you, therefor grabbing the advantage on the next levels to come. Most likely your enemy laner wont do as much damage as you and will think of you as a troll/pushover, use this as your advantage. When he initiates on you, counter-initiate and keep farming. If you see yourself doing high damage early on, don't get greedy and try to score yourself a kill, focus on farming, killing second. It takes some time to get used to, but it can be done. If jungler is coming to gank be sure to lock your target for him so he can get on your opponent and at least force an early flash which is always nice. [.]No matter how low your target is, if he got to a safe place (beneath tower) and you can flash + grab and power fist for the kill, DO NOT RISK IT. DO NOT engage under his tower in early levels, no matter what, don't get GREEDY, just focus on farming. If you can land a grab from a safe distance and pull him out of tower range, then by all means, go ahead; just make sure you're not too low to die yourself. [.]Small Note: If opponent starts with [imgsmall=items/cloth-armor.png][imgsmall=items/health-potion5.png] don't get greedy and try to kill as he will want to wear you down(since he brings more pots than you to lane, and has more armor) for when you run out of pots, hes still in lane trying to wear you down so when his jungler comes to gank he can earn a kill and snowball the lane. Focus on farming.

[imgext=] [.]By now, you should have at least a 3/4 filled [imgsmall=items/manamune.png] and your [imgsmall=items/sheen.png] with maybe your Boots(2) if going well. Make sure you are in the team fights, Blitz can push rather quickly so if your lane is getting pushed into your tower, you can push really quick and join an upcoming teamfight and initiate with your pull. Remember to not grab the tanks or bruisers as it can mean the death of your carry (unless he's wondering alone with no one to help him). Abuse your mobility, help your team with wards ([imgsmall=items/sight-ward.png]) and if you see someone out of position, don't hesitate to pull him to your team. Punishing your opponents for being out of position is one of Blitz' greatest strenghts, never forget that. [.]Make sure after the first Dragon goes down at around 9~15 minutes in the game, you are present for the 2nd one. Your presence will greatly increase your chances of obtaining it, especially if the enemy top laner stayed in his lane. Make sure to grab on the squishies with your [imgsmall=skills/blitzcrank/q.png] and drag to the middle of your team to blow him up in an instant. After dragon has been obtained or lost, make sure you stay safe and go back to lane, cause if you die, you might lose your tower to your enemy laner since he will push when he sees you at dragon(if he stayed in lane) and by dying, it will take you longer to get back to top lane. In which case, you should know when its time to back down and go heal. [.]Consider Split-pushing if behind in levels/items and are getting blown up too fast, since you wont serve of much for your team, you're better off having one or two people go chase you while you farm than having the enemy team force team fights that they will win. If split pushing always ward their jungle first. [.]For knowing about the best places to ward look up one of the Warding guides in the Generic section of the guides. They are very detailed and well written.

[imgext=] [.]Your damage wont be the best in the game but your Utility is still amazing and one pull can end the game, cause of long respawn times. Remember to not hesitate and predict how the grab will land before actually doing it, it's quite easier than it seems. Your passive should be amazingly high and you will still be very threatening to the other team. Be sure to keep wards up at all times. Even if they have [imgsmall=items/oracles-elixir.png] you have to ward, map vision wins games, especially when you can land a pull to a place that they think they're hiding in. [.]Around the end of the mid game and early late game, starts the possibilities to take Baron Nashor. As you are playing top lane and spend most of your time around that area, make sure to have it always warded around this time, if the support has not warded it yet, do it yourself. Always get about 2-3 Wards when going back to base if you have spare money since vision can really win a game, not exaggerating. Make sure to always have Baron and Dragon warded at all times, since if the enemy team decides to dragon and your team is in position(all 5 together) near baron, you can rush it and get it before they get to you(all 5 as a team) and can result in a baron and free escape for your team which is obviously worth more than a Dragon. [highlight]Different Baron Situations:[/highlight] 1. Baiting Baron: Baiting Baron is when you stand near baron, usually in one of the brushes in the river and wait for their whole team to come. Your team should be waiting together in a bush so when someone shows up, you burst him down instantly and get the advantage in the fight when it goes down, as they will be a man down. When doing this, make sure someone in your team has oracles so that they don't know your position or else, they could use that information against you and make your plan backfire. 2. Forcing Baron: This is when you want to force a fight knowing that your team can win in a straight 5v5 fight but are not strong enough to dive them in their towers and come out ahead. It usually gets to this when the stare-offs begin, when your team is looking at their team and no one initiates because it wont be advantageous to either team. This is when forcing baron is a good idea. Forcing baron revolves around your team killing Baron while the other team is aware of it, they're response will be to either try and steal it and fight, steal it and run, or charge in the Baron Pit and fight 5v5 with baron attacking whoever is nearest to him. Use this technique when you know your team can win a 5v5 fight, start the baron so they come to you and pull their carry into your team(baron pit) and eliminate him, sometimes, landing a good pull will make them retreat and leaving you a free baron, which means you will be able to push and take some objectives while the buff is active on your team. If the enemy team comes to interrupt you, turn on them, do NOT stay on baron as it will lead to your team dying AND giving baron to the enemy team when they wipe you. 3. Sneaking Baron: Usually, when you have a strong jungler(or fed), and a good tank, you can sneak baron with 2-3 people at a decent time rate and the enemy team not even notice it (unless warded). This will lead to great things as you get Baron uncontested and it opens a lot of doors for your team, such as: sealing objectives(towers) or forcing easily won engagements(expanding your lead). When sneaking baron, if you notice enemy team is aware and are coming your way or getting ready to steal, be sure to leave before doing anymore damage to baron, so that you can get away safe(with your team) and don't leave baron low enough for them to finish it quick. Don't force a fight if you(and your team) are sneaking baron, as it will most likely result in a loss since it's not the full team and Baron will leave the people taking it with low hp when done.

[imgext=] [.]Maximize your CC on as many targets as possible as it can make a huge difference in a team fight, this is what usually separates good and great Blitz, landing good pulls, landing Power Fist on a priority target (most likely someone jumping on your carry) and hitting as many targets as you can with AoE Silence. Make sure to play the role of protecting your AD Carry, if hes doing horribad, then focus on protecting someone that does damage in your team(jungler or ap mid). After your carry is safe, chase down priority targets and try to land your pulls to not let them escape. Also, make sure to use your Ignite on a high priority target or on someone that's going to get the heals on him to cripple the heals(if the other team has any).

[.]I will divide this chapter into three levels of difficulty for Blitz to make it easier to understand. (I'll try to add all the Champions if possible, but please be patient as it will take time. I will work on this as much as I can during my free time.) <-- () To be removed soon. [highlight][center]Never Underestimate your opponent.[/center][/highlight] [highlight]Easy Difficulty Victims:[/highlight] [img=champ/akali.png] She can cloak at level 2 with the cloud but even from level 1 she will keep her distance. She is not a real threat until level 6 where she can jump on you 3 times when she has 3 stacks of her ulti charged. Abuse your first levels before 6 and if you go back to base, get a [imgsmall=items/vision-ward.png] and place it when she clouds(make sure its near the middle of the lane so you can use it for it's full duration to zone her) to stay on her, in the very least, she will be zoned, if not killed. Don't forget to get [imgsmall=items/sight-ward.png] to ward river or tri-brush if on left side. Yes, more money goes into ward since you get both pink and normals but it's definitely worth it. When pink in lane akali is nothing, if she jumps on you after level 6, [imgsmall=skills/blitzcrank/e.png] her and [imgsmall=skills/blitzcrank/r.png], when she tries to get away cause her stacks are over, [imgsmall=skills/blitzcrank/q.png] and get more autoattacks off with [imgsmall=skills/blitzcrank/w.png]. Still, never underestimate her damage, especially after level 6. Building armor or magic resist first, either is fine as she does both types of damage. Her mark procs do more damage than before, be aware. [highlight]________________________________________________________________________________________________________[/highlight] [img=champ/diana.png] Diana is no longer such a rare pick for top and is not a pushover. With the proper runes and masteries she does high damage and is tanky, especially after getting [imgsmall=items/nashors-tooth.png]. She will try to poke you with Q and wear you down to go in for a kill after level 6. Dodge her Q and care for ganks and you should be golden. Farm and counter-engage. [highlight]________________________________________________________________________________________________________[/highlight] [img=champ/fizz.png] He usually mids but just in case, this is here. He's squishy but very slippery. Close to impossible to gank so you're pretty much on your own against him. He can dodge anything (including your ult with his E) but he is very squishy, especially starting out. He can either go AP On-hit or Tanky Dps; both builds are good. If he goes AP make sure you run him out of lane with your [imgsmall=skills/blitzcrank/e.png] but don't force yourself into having long engagements as his passive Dot(damage over time) can really wear you down. Power fist and get out if necessary to start gaining a lead, and make him spend his potions as he has no form of sustain. Make sure to not [imgsmall=skills/blitzcrank/q.png] until after he uses E(jumps on trident) so that he has no way to dodge it(unless he dashes to a minion with Q). If he went AP he will most likely be using his E as his main damage skill so it will be easier to stick to him. Getting an early [imgsmall=items/hexdrinker.png] really helps so you don't die from his Dot and ignite after you escaped him in a bad situation. Also, abuse your mobility to dodge his Fish(ulti) when he decides to throw it. [highlight]________________________________________________________________________________________________________[/highlight] [img=champ/kennen.png] He is very mobile, but squishy. You can poke him and win as he can only poke from a distance effectively, with autoattacks and shurikens. Care for his stun combo as it can wear you down after a couple of times and he runs on energy, so he can stay in lane forever. If you can power fist, land a grab and keep on him, you can have him out of lane real quick and asking for help. Care for his jungler as Kennen can lock you for his jungler to come and gank. At lvl 6 care for his ulti, it does a lot of damage and it stuns; not to be underestimated. Make sure you never pull him to your team if a teamfight is about to start, especially if he has [imgsmall=items/zhonyas-hourglass.png]. When dueling him you can easily win, make sure to move while you autoattack to not only make it harder for him to hit his shurikens, but you stick to him for as long as you can. If you bait his E(running fast skill) make sure to abuse the fact that he has no energy and that it is on cooldown to lower his hp with a combo, his E also makes him tankier for 3 seconds when activated. [highlight]________________________________________________________________________________________________________[/highlight] [img=champ/khazix.png] He is squishy and his damage scales on Bonus ad(ad received from runes, masteries and items) so early on he will not be a threat, which is where you shine. Abuse your high damage early on and make him run back. His combo can hurt a bit, but not as much as he will want. He has a gap closer(his E, Reach) so be aware of that, to not use your pull until he uses that when you're dueling him, as it's his only escape. After level 6, he can go invisible up to 3 times(if upgraded his ulti to extra) for 1 second, where he receives 40% less damage when stealth and it procs his passive which does extra magic damage on the next autoattack, so care for that. Also, whenever he goes on a brush, his passive will proc which means his autoattack will do extra damage(passive scales with AP so np), it's not that much though. Don't fight him near brushes. [highlight]Meh, I can do this Victims:[/highlight] [img=champ/chogath.png] Dodge his skill shots with your mobility. Harass him early on as he will be very weak and his sustain depends on last hitting(very nice sustain, sadly) so be sure to not miss last hits yourself while harassing. Do not duel him if your [imgsmall=skills/blitzcrank/w.png] is off and he has Vorpal Spikes(his passive E) which is high damage and it will be hard for you to dodge his skill shots without your speed boost, and his skillshots hit hard. He silences for about 2.5 seconds(aoe-cone) and his Rupture(q) knocks you up and slows afterwards, dodge them as much as possible, don't get cocky and underestimate his damage, even in early levels. Get [imgsmall=items/mercurys-treads.png] early if having trouble avoiding his skill shots. In team fights keep him away from your carries as he can Feast for about 1k(true damage) with nice AP items. [highlight]________________________________________________________________________________________________________[/highlight] [img=champ/drmundo.png] His cleavers to damage per % and there's a nice guide out there on how to use him with Spell Penetration which works well in top lane. If that is the case, his cleavers will do about 15% max hp and it has about a 3 second cooldown. Make sure you're always dodging his cleavers and staying near minions to use them as a shield. Hes W (aoe fire around him) isn't reliable in early levels cause it takes way too hp out of him but his E which increases his attack damage by a good amount can hurt. The way to fight him is to [imgsmall=skills/blitzcrank/e.png] him if he gets close to you and move away, head to head he can win unless you're level 6 and your passive thunder strikes him a couple of times. Ignite will really help against him but don't be fooled by his sustain, as it relies mostly on hp regen, his ulti in lvl 1 only heals about 20% of his hp (since it takes out half or so when activating it) so he should use it away from you, if he uses it next to you or to chase you and hes low enough, make sure you turn and surprise him for a kill; unless you're too low to withstand a couple of shots. If he doesn't get aggressive make sure to farm good and if your jungler comes in to gank him, don't let him escape as he has no reliable form of escape. In team fight, protect your carry from him as he will most likely be diving your carries (unless he went for Magic Pen where his playstyle would be to poke a lot before fight started) to keep them out of the fight, so make sure you don't let him wreck havoc on your carries. [highlight]________________________________________________________________________________________________________[/highlight] [img=champ/gangplank.png] He usually just farms with Parrrley and sometimes pokes you with it, but very rarely. He is usually tanky as he's role is usually the bruiser(tanky dps) in the team so your [imgsmall=skills/blitzcrank/e.png] shouldn't deal that much damage to him. His oranges will take him to the ground if you knock him up and will save him from being pulled if ate at the correct time so be aware of that. His damage over time can wear you down since you have no form of sustain, so don't get into long engagements as his Parrrley applies on-hit effects just like his autoattacks and his damage can really surprise you. Make sure to let your team when he hits level 6 as his global ulti can take your team by surprise in other lanes or jungle. [highlight]________________________________________________________________________________________________________[/highlight] [img=champ/hecarim.png] Your damage wont be as high as it should be since hes so tanky. Usually played with Cloth Armor/5pots plus 21 points in Defense masteries and that's bad for you. He wont have much damage at all but you won't do much damage to him either, and we want to score some kills early to snowball this in your favor. He will probably opt to get Trinity Force as a first big item and get a couple of Dorans in between. His constant low damage can really pile up and make you hurt so watch out for that, don't stay too close to him for too long and underestimate his damage, as he can heal some hp back from his W by staying near minions. Ask for early gank as he has no reliable escape, only his E which makes him run faster. After level 6 he will be close to impossible to gank cause his ulti not only fears, but has a Huge range from which he can jump large walls if he wished to. [highlight]________________________________________________________________________________________________________[/highlight] [img=champ/irelia.png] The queen xD. Early on you do way more damage than her, but she depends on minion damage to win trades in first few levels. If you hit first, she will stun you near her minions and autoattack you and win the trade. Since she can sustain, doing this will have you hurting and her just feeling fine, obviously we don't want that. She can be ganked easily too, she can only dash to minions which is very predictable and if you can catch her off her minion wave, you can beat her early on. After lvl 5 it will be hard, especially after she gets Wit's end or Phage. If she did not get shut down early, you will not be able to handle a duel with her or even survive for too long in lane. A gank can really help you snowball the lane and make her miss out on a lot of farm. In teamfights keep her off your carries if she dives(like she usually does, as an assassin) whether it is knocking her up, or pulling her away from you team, do what you gotta do 'cause she hurts. [highlight]________________________________________________________________________________________________________[/highlight] [img=champ/jarvaniv.png] He is also a very tanky bruiser and he will probably opt for Trinity Force also, with some Dorans in between. Do not underestimate his damage as his passive makes him do a % of your health with autoattacks(every 6 seconds) and his lance boosts his attack speed and armor pen while stuck on the floor. His knockup can not only hurt but set you up for an easy gank from his jungler to be very aware of that, always have it in mind. Do not duel close to minons as he will win but if you pull him to your minions you can do some great damage to him. Be careful when getting [imgsmall=items/tear-of-the-goddess.png] into manamune as he will most likely have 1-2 dorans and you will be very weak in that phase. Do not engage him if that is that case. As for his ult, make sure to not get below 60-50% hp or he will either force flash with it(his ulti has about 1/3 cooldown that flash does, so if he makes you flash with ult its totally worth it for him) or kill you, as it's initial damage is like 250. [highlight]________________________________________________________________________________________________________[/highlight] [img=champ/jax.png] You do more damage than him early on, way more. Jax needs to snowball to be super effective in lane or farm a lot which is what we don't want. Harass him early on with your power fist and get out, he will opt for 1-2 dorans during laning phase and probably move on to Trinity Force as most bruisers do. He can be tricky to gank since his jump can be to allied things too(minions,heroes or wards) so the sooner your jungler can gank him, the better. Pressure him early on and surprise him with your damage so he uses his potions earlier than you. Care for his aoe stun as he can jump on you, stun you, and his jungler can come in and wreck havoc so be aware of that. If your jungler comes to gank, make sure you have your Grab ready for when he jumps onto something you can grab him, or pull him beforehand and knock him up. Do not duel him after level 6 as his ulti makes him way tankier and gives him a passive hit every 3 hits that really hurts. In teamfights, keep him off your carries if he dives, and if he's peeling for his carries, protect yours or pull one of theirs, but make sure you don't pull him unless hes away from his team as he can just prepare his stun(dodge everything in the meantime) and open up a window for his team to go in and win the teamfight. [highlight]________________________________________________________________________________________________________[/highlight] [img=champ/leesin.png] This can go both ways. He can really fool you if you have no knowledge of what he can do so I wouldn't recommend going against him if you don't know about everything he Can do. He has lifesteal/spellvamp, armor/mr buff, aoe movement speed/attack speed slow, 2 gap closers(1 towards an enemy hit with Q and 1 towards an ally to shield him and himself, can be a ward). His early game is extremely strong as his scaling isn't that good, but his base damage for his skills is really high. Since he is an early game hero, he can really manage you, especially since he has sustain. You can beat him if you manage to not get hit with his Q and if you harass him heavily so he has no chance to heal his hp back with his shield/sustain. After level 6, care for his ulti as it not only knocks you back, but has a 200 base damage with 1.5+ bonus attack damage scaling. In team fights he mostly works as a peeler for his carries, if he decides to dive your carries then make sure you stop him. Also, remember he can Q you, dash to you and dash back to his minons safely with W, and also shield his minions when they're about to die so you miss cs, which can be annoying. [highlight]________________________________________________________________________________________________________[/highlight] [img=champ/lulu.png] She can hurt and it's really hard to get her out of lane. If shes top, means shes playing bruiser so she will be a bit tanky. Make sure to bully her early on before she gets her full kit, as she can just turn you into a cute little animal and kite you with her slow. If you manage to stick to her a couple of times you can win the lane, if not, she will just zone you for days. After level 6, care for her ulti that knocks you up and gives her extra max health, and also the area around her slows whoever's on it. Her burst can be high, so be aware. Look at the position of the pixies to help you dodge her skillshot slow. [highlight]________________________________________________________________________________________________________[/highlight] [img=champ/maokai.png] He usually doesn't top but he is very tanky of course. He is mana starved so can't really spam his skills but he does good damage and can lock you up for an easy gank from his jungler. Make sure to trade with him and duel him as much as you can as his cooldowns are not very low, so make the best of that. His ulti reduces damage done to allies in the circle and the blows up and does damage for the damage that was absorbed, up to a maximum. No reliable escape. Will usually be a farm lane, depends on you. [highlight]________________________________________________________________________________________________________[/highlight] [img=champ/masteryi.png] You can beat him early, you can interrupt his Meditate easily, and if he's top he will most likely be going AD. His E boosts his AD by quite a bit so be aware of that, when his sword starts glowing a different color. After level 6 do not duel him, you can just knock him up and run with Overdrive. He can stick to you after doing Alpha Strike but you can still escape safely as his Alpha Strike wont do that much damage, unless going AP. If he goes AP, abuse his low stats early on and don't let him heal back with Meditate, find a way to interrupt it unless he's way deep in his tower, remember, even a grab can interrupt it. While on his ulti, he cant be slowed but you can knock him up, grab him and silence him so all your cc is still useful on him; even with his ulti on. [highlight]________________________________________________________________________________________________________[/highlight] [img=champ/nidalee.png] She can be a problem, has high mobility cause of passive, can poke safely with AAs(autoattacks) and she has good sustain with her Heal, which is usually maxed first. If you manage to initiate with a Rocket Grab, you can hurt her and she can start suffering from mana starvation, but its hard to catch her with her high mobility. Do not underestimate her damage in kitty form, she has no mana costs while in it and she can burst you for really high damage, especially if going AD or hybrid. She has high mobility so she will most likely always stay in lane split pushing as it is what she does best, she will always be warding and split pushing so you wont be able to catch her unless she makes a huge mistake, as she can jump tiny walls while on kitty form. Protect your carries from her if shes in present in teamfights. Oh, and dodge her spears. [highlight]________________________________________________________________________________________________________[/highlight] [highlight]Oh gawd, why me!? Victims:[/highlight] [img=champ/corki.png] Corki works as a counter pick against melees effectively as he has a very reliable escape, armor shred, burst and great poke. He is squishy so you can abuse that if you manage to get near him with your [imgsmall=skills/blitzcrank/w.png] be sure to hit him with [imgsmall=skills/blitzcrank/e.png]. Problem here is, he will autoattack harass you whenever you try to cs and whenever you Overdrive, he will Valkyrie(fly) away. Something important to note is that his Valkyrie has about twice the cooldown of your Overdrive which means that you can bate him into using it so he spends it and then when it comes off cooldown, go in and do some damage. Not only is squishy and has no cc(nor sustain), but hes very mana starved so he shouldn't be able to Valkyrie away more than 3-4 times in lane, he would have to depend on mana pots. Bait Valkyries and bully him when he doesn't have it up, and don't forget to [imgsmall=skills/blitzcrank/q.png] if in reach after he Valkyries away as it is his only escape (other than [imgsmall=summoners/flash.png]). [highlight]________________________________________________________________________________________________________ [/highlight] [img=champ/darius.png] He wins. Ask for ganks from your jungler, level 2 if possible so you can shut him down early. Even if you manage to shut him down early, don't duel him, especially after level 6 as he can do up to 300 true damage with ulti(at level 1). Run the defensive masteries against him as you will need the defense to survive in lane and keep your cs up to par. After level 6 you can push lane and help mid secure his lane, ganking and grabbing the target near your mid laner so he can score a kill but Darius can push quick himself so you cant do this very often or your tower will fall very early on and your team wont appreciate that. If he gets greedy and tries to harass you while you farm as tower, pull him to your tower with [imgsmall=skills/blitzcrank/q.png] and force his [imgsmall=summoners/flash.png] out to make him easier to gank. The reason why he would Flash out is because if you pull him to tower while he harasses you with Q, his Bleeding stacks will be on you which will give him Tower Aggro while you lock him under tower; can score you a kill if he doesn't have flash available. [highlight]________________________________________________________________________________________________________[/highlight] [img=champ/fiora.png] This is hard. Your main form of damage is your [imgsmall=skills/blitzcrank/e.png] as stated before and she can reflect it with her W. Try to bait out her W since you can active your power fist and don't have to use it right away, her reflect lasts for about 2 seconds so after you bait it, you can smash her up for 1-2 hits then back away. It has about a 6~ second cooldown so be aware that whenever you can power fist, she can reflect. She doesn't have a reliable escape so ask your jungler for help and she has sustain and you don't so if you don't damage her heavily, she will outlast you in lane and therefore, farm more(we don't want that). Make sure to shut her down early so she doesn't snowball out of control. Care for her ulti which makes her untargetable until its over and she will most likely have reflect after ultimate ends so don't get baited by a power fist reflect after her ulti finishes, especially in low hp engagements, it could mean your death. [highlight]________________________________________________________________________________________________________[/highlight] [img=champ/garen.png] He recently got buffed to be more useful lategame. The problem here is that you cant kill him alone since your damage isn't enough for the tankyness he brings. He usually builds just damage early on and his passive gives him sustain in lane. You can fight him at times, but when he spins, his damage really piles up. After level 6 he can take about 250 damage off you in an instant with ult so he will most likely try to poke you down until he can burst you down with ult + ignite. His Q's silence is annoying but it's early levels got nerfed, so his silence isn't 2 seconds at level 1 anymore, but still, be aware of it. Play defensive unless he jumps on you and he has no reliable escape, just a movement speed buff so you can lock him with power fist and pull him after that with grab. If he gets shut down early, you can own him, as long as you don't stay in lane with low hp and get bursted down, if so, he will snowball on you, hard. [highlight]________________________________________________________________________________________________________[/highlight] [img=champ/jayce.png] My babeh. He can poke you forever with his Cannon stance, if you try to go in and Power Fist he can knock you back in hammer stance. He wins everytime and you should not lane against him. If there is not other choice, stay behind minions(not too close) to dodge cannon balls and if he comes in to combo you, all you can do is Power fist and run away. You will need help, or you will find yourself missing a lot of cs; if not feeding. [highlight]________________________________________________________________________________________________________[/highlight] [img=champ/kayle.png] Since you have no gap closers, other than to pull her to you, she's a problem. She can kite you for days, even if you Overdrive. Her usual build revolves around Attack speed and Attack damage but her Q does ap damage. Not only does the nuke do ap damage, but it slows you and makes you take more damage from her autoattacks. If you can land a pull, you can really hurt her real bad, but if not, she will just kite you forever until she can ignite and go in for the kill. She has no reliable form of escape, only a speed boost from her heal which lasts about 1.5seconds so your jungler can help you. Care for her ulti, so don't go all in after lvl 6, knowning she has her ulti up as she can bait you real hard with it and turn the fight in her favor. In teamfights, you can pull her as she will be squishy and be blown up in a second, unless she throws her ulti on herself and absorbs everything for 1.5seconds and then your team has nothing left to fight the rest of the team. Warn your team to not blow everything on her until after she uses her ulti. [highlight]________________________________________________________________________________________________________[/highlight] [img=champ/malphite.png] He is rock. You do not enjoy to hit on rock. No, but really, if you can avoid this, do so. His passive will neutralize the damage from your Power fist, his E will neutralize your attack speed boost from Overdrive and if you grab him, he can combo you for much more damage. His ulti not only can carry a teamfight, but he can burst you with it and finish you with ignite after his full combo and few autoattacks. When he ults in team fights, make sure to not let him close to your AD carry as he can lower his attack speed by a good amount. [highlight]________________________________________________________________________________________________________[/highlight] [img=champ/nunu.png] This is just annoying. He can Ice Blast you for not only huge damage(for the low cooldown it has) plus slow your ms(movement speed) and attack speed. If you power fist him, he will just eat a minion and move on. He is tanky by nature and will probably get a few armor to complement that. To be Mr. Brightside here, you have 3 ways to interrupt his ulti, with pretty much everything in your kit except for Overdrive, since its a self-buff. Very strong counter to most bruisers. [highlight]________________________________________________________________________________________________________[/highlight] [img=champ/nasus.png] No bueno. His W(wither) can really Wear you down(if you know what I mean) and make you nothing. You can force engagements and make him spend his mana and his Qs on you, a Q he spends on you, its a Q he didn't spend in farming a minion and making himself stronger. Just don't overextend yourself as he can lock you with Wither really hard and even open a good window for his jungler to come in and help him. Don't let him get farmed or fed or the blame will be on you. [highlight]________________________________________________________________________________________________________[/highlight] [img=champ/olaf.png] He can outdamage you with True Damage from E(which is usually maxed first). Early on, dodge his axes, all of them if you can, be aware that he can throw it almost any time and when he picks it up his cooldown refreshes almost completely so its very hard to deal with. If he spams he will run out of mana but still, avoid it while he has some. Do not duel him as his W gives him more damage, plus lifesteal/spell vamp and his passive will murder you. After his ulti you cant grab him, knock him up or silence him so none of your cc will be as effective since he has the option to ulti. Play passively during the laning phase and outscale him, do not feed him, as just 1 kill can snowball the lane heavily in his favor. If you're behind in cs you can ask for a gank, and just stay safe. Even if behind in cs, as long as you don't feed him, you will be fine, and serve of much more use mid to late game. If he comes to fight you in lane, knock up and run.

I appreciate you taking the time to read this 'unorthodox' guide, not what most people would expect from a support character, but I really hope you give it a try before criticizing it (positively or negatively) and really enjoy using it and playing [imgsmall=champ/blitzcrank.png]. I want to give special thanks to some guy that had a guide in Mobafire and that's where I got an idea of how to start playing out Blitzcrank, of course that was about a year ago when I started playing but still, if it weren't for him, I probably wouldn't of understood Blitzcrank as fast as I did. Thanks for reading and be sure to leave a comment on your way out. Any questions about the guide will be answered in the comments below when I get to see them. I didn't make any of the pictures on the guide, so i'm not taking credit for any of them.

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