Kassadin Build Guide

How to dominate SOLOMID ...revamped

Uploader Alabababa
Updated 5 years ago
163,052
78%
Runes
  • 9
    Greater Mark of Magic Penetration (+0.87 magic penetration)
  • 9
    Greater Seal of Mana Regeneration (+0.41 mana regen / 5 sec.)
  • 2
    Greater Glyph of Magic Penetration (+0.63 magic penetration)
  • 7
    Greater Glyph of Magic Resist (+1.34 magic resist)
  • 3
    Greater Quintessence of Ability Power (+4.95 ability power)
Skill Order
Q W E R
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

Kassadin is one of the most dominant mid game casters in the game. His anti-caster kit allows him to dominate most ap lane opponents in the current meta. Due to his high mobility, ganking/avoiding ganks become really easy. He is an AP carry, an assassin, and an anti-carry. Since he is such a nuisance to deal with, Kassadins are banned in soloqueue quite often. With his abilities, Kassadin can usually dominate mid game, especially in smaller skirmishes (2v2, 3v3). However, as the game progresses, Kassadin loses his carry-potential. He just does not scale well enough into late-game, having only 1 aoe and 1 single-target nuke. Using his ultimate for damage, can be risky, but also rewarding. If the enemy sees you riftwalkig in the middle of a fight, they will know that you cant riftwalk again for another few seconds, making you a vulnerable target. Kassadin is still one of the strongest soloqueue champions out there. Consider me a fairly experienced Kassadin player. This is my 2nd guide on solomid.net. Check out my guide on general builds: http://www.solomid.net/guides.php?g=7453. [highlight]update on ahri patch[/highlight] I feel like riot has almost overnerfed Kassadin. I havent gotten the chance to play him lately since he is still banned a lot. But those small changes are indeed huge. Lowering the cd for 1 sec and nerfing the q range turned him from a must-ban to a very situational pick, his ability to outlane, to hit and run arent as strong anymore. Remember to not first pick Kassadin. If you are new to League of Legends and/or want to do me a favor, Id appreciate using this link: http://signup.leagueoflegends.com/?ref=4ed9211f8e424911065501 do create an account.

[center][imgext=http://i44.tinypic.com/n7t53.jpg][/center] These are my current stats with Kassadin. I haven't played many rankeds yet, i know, but i'm just getting started ;) I just wanted something to show that this build and playstyle indeed works. What you may notice is the low cs. This is due to his weak farming abilities early game; he gets zoned really easily and a somewhat good enemy should be able to outfarm him. However, he is able to catch up rather quickly once he gets fb. His farming remains subpar until late game, where you can clear waves with E or stacked R without worrying too much about stacks or mana. Early game i like to save my E for the enemy. Only farm with it when you plan to go back and buy or when you know there wont be an imminent fight/exchange of blows because when the enemy AP sees you using your E he will know that it won't be up for some time and he will make use of it. Anyways, i will try to keep this updated.

[highlight]Update 2012[/highlight] [center][imgext=http://i.imgur.com/AJo1F.jpg][/center] This is the runepage i now use. It balances damage output with defense. [highlight]Marks[/highlight]: [.][number]Magic Penetrtion[/number] is pretty much the only option here. [highlight]Seals[/highlight]: [.][number]Flat Mana Regeneration[/number] is in my opinion the otpimal choice. You will need mana from a very early point so you can trade with the enemy and eventually outharass him. [.]Alternatively you can run scaling Manaregen if you know that you wont get blue buffs or Flat Armor if you know that you will be laning against Pantheon/Talon etc. Scaling HP is also a possibility. [highlight]Glyphs[/highlight]: [.][number]Magic Resistance[/number] i really good in mid lane. I feel like 10 MR really does a lot when trading. The enemy also wont do true damage with just sorcerer Boots. You sacrifice small amounts of AP, but MR is more safe and allows you to go more aggressive. The 2 [number]Magic Penetration[/number] Glyphs will give you 30 with Sorc boots, allowing you to deal True damage against most squishies. [.]Both FLat AP and Scaling AP are other choices; they obviously give you more damage. [highlight]Quints[/highlight]: [.][number]Flat AP[/number] is very good on most AP carries. 15 AP adds significantly to your damage early game. [.]For Quints, there are a lot of alternative options, including Flat HP, HPRegen, or even Movement Speed.

[title][img=skills/kassadin/p.png] Passive: Void Stone[/title] [number]Kassadin takes 15% reduced magic damage and transforms this damage into bonus attack speed. [/number] [title]Explanation:[/title] Void Stone fits his kit as a anti-caster. This is also the reason why you will most probably gain the upper hand when you exchange blows with your lane opponent. The attack speed part is kinda negligible later on, but also helps in 1v1 early game and can surprise your enemy. The thing is, you have to get in melee range to make it useful and you are only able to if your enemy goes full retard 1v1. It may seem to work well with your w late game, but thats only the case when you are 1v1ing some1 or chasing some1 down. In teamfights you don't want to put yourself in danger. [title][img=skills/kassadin/q.png] Q: Null Sphere[/title] [number]Kassadin fires a void bolt dealing 80 / 130 / 180 / 230 / 280 (+70% of ability power) magic damage and silencing the target for 1 / 1.4 / 1.8 / 2.2 / 2.6 seconds. Cooldown 9seconds Cost 70 / 80 / 90 / 100 / 110mana Range 650[/number] [title]Explanation:[/title] This is Kassadin's bread and butter: A single target nuke that silences. Null Sphere allows Kassadin to win his lane matchup vs any AP caster if you play it smart. At lvl 5 it silences for 2.6 seconds, which is a lot. In teamfights try to interrupt channels if there are any. If not, just try to nuke the best target available, meaning their carries. Do not put yourself in a dangerous position tho and just spam these on the bruisers until your team fully commits. In your 1v1 matchup try to nuke your enemy before he is able to cast his spells or in between their combination. A silence while all their spells are on cooldown anyways does not do much. With your flat mana regeneration runes you will be able to spam this in laning phase. Do not be afraid to use this to last hit. [highlight]Update:[/highlight] The recent patch has nerfed the range down to 650 from 700. Range nerfs usually hit the champion really hard as you could see orianna going from op to underplayed mainly because of her range nerf (has been rebuffed tho). Your movement speed has also been indirectly nerfed, since the offensive masteries are so good (you will notice the 3% ms; the enemy will probably pick up offensive masteries too). One of Kassadins main strengths in lane was that his q outranged or had the same range as most other nukes. You won't be able to heavy harass the enemy as much. 50 range are not to be underestimated. For example, having the samge range as Caits autoattacks wont allow you to harass without being counterharassed a lot more. Fortunately for you, most people stick to the AP mid meta, but even against them you have to expect them being able to throw spells at you if you risk getting in range. [title][img=skills/kassadin/w.png] W: Nether Blade[/title] [number]Passive: Kassadin's melee attacks draw energy from the void, restoring 8/11/14/17/20 mana each hit. If this effect is triggered from attacking a champion the amount of mana restored is tripled. Active: Kassadin charges his nether blade, gaining 30/45/60/75/90 (+0.15 ability power) bonus magic damage dealt on hit for 5 seconds. Cost 30 / 40 / 50 / 60 / 70 mana[/number] [title]Explanation:[/title] Nether Blade does not fit Kassadins kit quite as well, thus not skilling this until lvl 13. It has been changed several times and although many still don't like this spell; i think it is okay. You will mainly use this to charge up your force pulse and to clear the bluebuff golem. In a 1v1 situation combined with his passive this becomes better than you think due to its AP scaling. The mana restoration is not that useful since u don't skill this early game. However since 1 AA to an enemy champion gives you 60 mana, it can pull off some clutch riftwalks. These are, of course, exceptions. You MAY get 1 point in this in the laning phase (that is lvl 2 or 4) if you have trouble last hitting (at tower or due to harass or whatever). Doing this allows you to have more mana to harass and more cs. Only do this, however, if you feel you wont be able to kill your enemy when you hit 6. If you cant seem to snowball off early game, farming will do. [title][img=skills/kassadin/e.png] E: Force Pulse[/title] [number]Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him. Upon reaching 6 charges, Kassadin can use Force Pulse to deal 60 / 115 / 170 / 225 / 280 (+70% of ability power) magic damage and slow enemies by 30 / 35 / 40 / 45 / 50% in a cone in front of him for 3 seconds. Cooldown 6 seconds Cost 80 mana Range 400 [/number] [title]Explanation:[/title] Force Pulse is an AOE slowing nuke on a relatively low cooldown. Unique about this spell is that it requires charges. You don't want to spam this skill early game, try to always save your E for a combination with q. It will take out a lot of health. You want this to be up when entering a teamfight or when yuo decide to kill your lane opponent. You basically want to have this skill up as often as possible. You can charge this with you w and r later on, but early game you have to rely on your q and especially on your enemy. This makes Kassadin an excellent enemy vs skill spammers like Karthus or Cassiopeia or Veigar etc. In a teamfight this will always be up since everyone is casting spells, and an AOE nuke on 6 seconds cooldown is pretty good. [highlight]Update:[/highlight] Force Pulse's early game base damage has been buffed (and q nerfed). You may now consider to max this instead of Q, but i still think it is rather situational. Have to test this, but in theory i would still max Q first. [title][img=skills/kassadin/r.png] R: Riftwalk[/title] [number]Kassadin teleports to a nearby location dealing 60 / 90 / 120 (+50% of ability power) magic damage to surrounding enemy units. Additionally, each subsequent Riftwalk in the next 7 seconds costs 100 additional mana and deals 60 / 90 / 120 additional damage. Cooldown 7 / 6 / 5 seconds Cost 100 mana Range 10000 [/number] [title]Explanation:[/title] This skill defines Kassadin, and it is the reason why Kassadin is played. Its a build in Flash which is not immediate as the summoners but goes over every single wall. For example if you try to riftwalk over a wall that is wider than your R range, it will still flash over it in contrast to [imgsmall=summoners/flash.png]. This is one of the best gap closers since it does not require a target. The damage is also AOE and stacks. You can use this to get to your lane faster, but always wait until the previous riftwalk times out. Do not overdo it early game since you don't want to get to your lane with an empty mana bar. Once you are level 6 you are a huge threat to your enemies. Your mid opponent will be zoned by the fact that he knows you might jump on him at any time. Riftwalk also makes Kassadin a decent poker. Riftwalking in to be just in range to cast q, and then walk away. Or walking up using your abilites and riftwalk away. Be careful tho if the has any flash cc initiation. This skill also allows for easy ganking. Have your teammates tell you where the enemy warded and you can easily avoid them. [center][imgext=http://i41.tinypic.com/20hv7kl.jpg][/center] Say you're on the blue team (bottom left). Knowing where the enemy wards are makes ganking a breeze. Just go around them and gank from the unwarded areas. This is only an example, be creative. [highlight]Three things you have to care about when using this:[/highlight] [.] Keep an eye on your mana bar, you always want to be able to flash in case someone ganks. Since the mana costs stack, do not spam it in quick succession. [.] Do not blindly flash into a teamfight, when you know there is cc which will kill you. It gives the enemy an opening of 6-4 (Not counting cdr) seconds to kill you, which is more than enough. That is also the reason why you need [imgsmall=summoners/flash.png]. [.] Do not facecheck with it. It should primarily be used defensively to riftwalk out of bad situations or to get just into range to use your other spells. The cooldown got increased in the most recent patch. 1 second may not sound like much but it is definitely noticable. You are not anymore able to hit and run safely ([imgsmall=skills/kassadin/r.png]into range, [imgsmall=skills/kassadin/q.png][imgsmall=skills/kassadin/e.png], and [imgsmall=skills/kassadin/r.png] out before the silence wears off).

Max Q[imgsmall=skills/kassadin/q.png] first Max E[imgsmall=skills/kassadin/e.png] directly afterwards R[imgsmall=skills/kassadin/r.png] whenever possible W[imgsmall=skills/kassadin/w.png] when there is nothing else to skill OR 1 early point [highlight]Explanation[/highlight] A lot of players emphasize on maxing e first. The scaling is the same, and the damage very similar. Yes E will be his best skill later on, yes E is aoe, and ye e slows. But the reason i max Q is because: [.]Null Sphere's range is bigger [.]It is more reliable, meaning it does not need charges [.]If they enemy harasses you, you can simply nuke and silence them with q [.]You will find yourself casting q a lot more than e Maxing Q first gives you an advantage in a 1v1 lane situation. The AOE is only better when ganked or when ganking, however, your primary jjob is to shut down the enemy caster. Also you don't want to join large scale teamfights this early anyways. By level 12 you will have maxed E, this is the earliest you start looking for teamfights. You obviously want to skill R whenever possible for lowwer cooldown and more damage. Dont skill W if you feel like you dont need it. The only case were I would put one point in W is when the enemy is melee and allows for hits or when you are constantly pushed to your tower. W allows for easier lasthitting at your tower. Remember that you have to sacrifice your burst doing this. It also gives you more mana to Q harass. [highlight]Update[/highlight] At higher level, where people now how to play against you, champions like cassio, morgana etc will constantly push your lane. A point in W is required. You will aim for midgame instead of fb extreme early game. Champions i would still prioritize QEQEQR over include [imgsmall=champ/katarina.png][imgsmall=champ/leblanc.png][imgsmall=champ/ryze.png][imgsmall=champ/swain.png][imgsmall=champ/vladimir.png] or generally if youre 100% sure you will get first blood with it. Remember, W does more damage if you can get 2 autos off when youre going for the kill, cc support from the jungler or an melee enemy usually allows for this. [highlight]Priority order[/highlight] [imgsmall=skills/kassadin/r.png][imgsmall=skills/kassadin/q.png][imgsmall=skills/kassadin/e.png][imgsmall=skills/kassadin/w.png]

[highlight]Starting items[/highlight] [img=items/boots-of-speed.png][img=items/health-potion3.png] I basically start with boots + 3 pots every single game. Since i usually don't run into mana problems a saphhire crystal is unneeded imo. Movement speed is important especially because Kassadin is melee ranged. You will need them to dodge skillshots (most AP casters have skill shots), to walk up to Q and to walk away. Pretty self-explanatory. Also 3 health potions give you so much more sustain. I guess sapphire crystal works to rush an earlier catalyst, but i have found boots to be more useful. [highlight]OR[/highlight] [img=items/regrowth-pendant.png][img=items/health-potion.png] This combination is viable, if you dont think the movement speed is needed. If the enemy has no skillshots, going for regrowth pendant allows for more regen in the long run (due to the nerfs to pots) and it also builds into philo. Remember, dont get this against a [imgsmall=champ/brand.png] or [imgsmall=champ/swain.png] or whatever (Dodge them spells with boots). [highlight]Next Goals[/highlight] ([img=items/philosophers-stone.png]) Only if you started regrowth pendant. The regen helps laning a lot and having the gold ticking on a weak ap farmer is really good. If you started Boots this would be too much of a delay. [img=items/catalyst-the-protector.png][img=items/sorcerers-shoes.png][img=items/rod-of-ages.png] and [imgsmall=items/health-potion.png][imgsmall=items/sight-ward.png] (don't buy too many, 1 ward and as many potions as you think are necessary) Buy a catalyst as soon as possible, try to get 1400g~ on your first trip back. After that it depends on how much gold you have. If you got fed/farmed and you can afford a ROA finish it. If not, upgrade your boots or build a blasting wand towards ROA. The only time where i would go sorcs over catalyst is if you got first blood already and you do not need hp/sustain. Having more ms than the enemy and being able to deal true damage means a lot more pressure. The safe way is of course still cata first. [highlight]Finish your core[/highlight] [img=items/needlessly-large-rod.png][img=items/rabadons-deathcap.png][img=items/void-staff.png] Standard AP carry items, obviously for higher famage output. Gives you a lot of AP as well as MPen. Only skip Void Staff when by then no player has even built a negatron. This will be the case in most normal games. Finish your build with 2 of the following: [highlight]Item discussion[/highlight] [center][img=items/abyssal-scepter.png] MR, AP, and MR reduction, basically all skills that you need. however the mr reduction is not too strong since you have voidstaff already. Only if another AP on your team is doing good. Other than the aura Ap and mr can be acquired elsewhere. If you did not get Void Staff because the enemy team builds no MR this is obviously the better choice.[/center] [center][img=items/archangels-staff.png] I used to rush tear on kassadin until i realized it isnt worth it. RoA is just so much better. Period. I see many people buying both. It is still an option, AA gives a lot of mana with a lot of AP in combination with RoA. However your Deathcap gets delayed and the earlier you get your deathcap the higher your burst. Also, Kassadin does not do too well stacking Tear. If you find yourself not getting blue, this is still a good investment.[/center] [center][img=items/banshees-veil.png] Good defensive item on Kassadin especially if youre having trouble with bursts.[/center] [center][img=items/frozen-heart.png] Very situational, provides good stats, but only build this if you really have trouble with their ADs and zhonyas just isnt enough.[/center] [center][img=items/lich-bane.png] Can be useful for pushing and 1v1, however you wont be getting into range too often to make use of the passive.[/center] [center][img=items/mejais-soulstealer.png] Very situational as well, dont build it before your core. It's a pure ap (and cdr at 20 stacks) item, i don't really recommend this, but if you are 100% sure you wont fall back, go for it. [/center] [center][img=items/rylais-crystal-scepter.png] Never really a bad item, some additional health, ap and a useful passive. You already have an AOE slow, and they can't run from you anyways, but why not.[/center] [center][img=items/deathfire-grasp.png] Might work, since it further adds to your burst, but its a completely offensive item. Grabbing this allows you to nuke down a single target easier sacrificing survivability. Get it if you feel like it will help.[/center] [center][img=items/hextech-gunblade.png] AD and Lifesteal are useless stats on Kassadin. Do not go hybrid Kassadin. And this item has been nerfed too hard.[/center] [center][img=items/guinsoos-rageblade.png] Same as above, hybrid is not gooood.[/center] [center][img=items/haunting-guise.png] Unneeded since you already have 30 Mpen with boots only. Also too weak to be core on any caster.[/center] [center][img=items/nashors-tooth.png] Yes yes yes, Kassadin's w scales too well with AS and cdr is a great stat!! just kidding, despite being the item with the highest cdr it is not worth it. Why would you waste moneys on AS..[/center] [center][img=items/guardian-angel.png] 2 Lives, why not. WIth your Riftwalk and this you might get out alive after you revive, buy this item as a backup; if youre not dying at all. Otherwise it is outshined by other items.[/center] [center][img=items/morellos-evil-tome.png] CDR and AP, an okay item. Nothing really special, I don't build this since i try to get bluebuff. But if your Jungler is being an asshole, and you need cdr, buy it.[/center] [center][img=items/will-of-the-ancients.png] A decent item. Kassadin does not benefit from spellvamp as much as others, but it isnt too bad. Other items are preferred tho. WOTA is kind of a supporting choice due to the aura.[/center] [center][img=items/quicksilver-sash.png] Always good since cc is Kassadins biggest enemy. If youre getting caught a lot this will help, especially if they have supression.[/center] [center][img=items/zhonyas-hourglass.png] Really strong item. If your riftwalk is somehow on cooldown and you are being focused activate it. Your [imgsmall=skills/kassadin/r.png] cooldown at lvl 6 will be 3~4 seconds, so a 2 seconds invulnerability basically restes the cd.[/center] [highlight]Preferred choices:[/highlight] [img=items/banshees-veil.png][img=items/zhonyas-hourglass.png] Adds great survivability (HP, MR, Armor, soell shield) as well as a bunch of AP. Here is an option for your build order in case you are going to fully rely on mid-late game. Kassadin is NOT a necessarily strong late game champion; i usually go with the builds above. I advise aginst this if the enemy team is full of lategame champs that need to be shut down. However if you are certain that your team does not need early game pressure and can carry you to this point(also grab [imgsmall=skills/kassadin/w.png] at lvl 2, farming has a higher priority): [img=items/regrowth-pendant.png][img=items/health-potion.png][img=items/boots-of-speed.png][img=items/philosophers-stone.png][img=items/catalyst-the-protector.png][img=items/tear-of-the-goddess.png] Those are your early-mid game goals. Notice that you spend 3500~ for 0 AP. Meaning that roaming is not as powerful, and you are not a big threat in this phase. Your lane opponent has a higher chance killing you than the other way around. [img=items/sorcerers-shoes.png][img=items/rod-of-ages.png][img=items/archangels-staff.png][img=items/rabadons-deathcap.png][img=items/void-staff.png][img=items/eleisas-miracle.png] OR a situational AP item of your choice To be honest i have never felt the need to go [imgsmall=items/eleisas-miracle.png], so it is probably better to just sell it or even get Shurelyas to help your team out. Upgrade each of your core items (RoA before AA) and eventually grab your deathcap. You will have tons of AP and a huge mana pool. Your survivability is lower tho. You can get eleisas for the tenacity, but if the game lasts that long, jusz buy a qss instead. With almost endless riftwalks and a qss you can outplay your enemies without building resistances. This route is not as safe, especially for newer Kassadins.

Buy [imgsmall=items/boots-of-speed.png][imgsmall=items/health-potion3.png] and go mid. Kassadin requires a sololane, preferrably solomid; he is not suited for duo. You want to be in the lane the enemy caster is in. If they send Talon/Pantheon or a ranged AD carry mid, ask for a lane swap; you have no chance of outlaning these guys unless they go full retard. Kassadin has a hard time farming due to his range. The enemy can easily harass you when you go for lasthits. What i do is, i walk up to the enemy and q him. Usually the enemy goes a few steps back (which they shouldnt). In this period where they walk back silenced you can go for the last hit. You can also use q for last hits. When they are being aggressive, [imgsmall=skills/kassadin/q.png][imgsmall=skills/kassadin/e.png] the enemy to scare them. This will deal tons of damage, which makes your opponent think twice when harassing you. Having a passive enemy makes it easier to farm. Otherwise save your E for your combo. I usually start going aggressive when i hit lvl 3 or lvl 5 to have 1 eith the highest possible dmg. Starting then i try to bring the enemy to half health. When I am close to lvl 6 i try to save my E and start using a potion in case i dont have full health. Once lvl 6 you will have an easy time zoning the enemy. If he decides to farm Riftwalk+Null Sphere+Force Pulse+Ignite will most likely kill them or force them back. If you see an earlier opportunity, do not be afraid of using [imgsmall=summoners/flash.png] instead of Riftwalk when you think it will secure the kill. When the enemy goes back push the creep wave to their tower and go buy too when when you are either low on health or if you have 1400g~, or start ganking when you havent lost too much hp/mana. His [imgsmall=skills/kassadin/r.png][imgsmall=skills/kassadin/q.png][imgsmall=skills/kassadin/e.png] combo is pretty mana intense so keep an eye on that. Kassadin can often secure first blood, aggressive playstyle pays off, but dont overestimate yourself. If you are for some reason losing your lane call for your jungler to hold the lane and go back to buy.

Mid Game you should either be farming or ganking. Kassadin is a pretty strong roamer so make use of it. I usually still farm with autoattacks mid game, because R simply doesnt do enough damage early on and i try to save e in case i get ganked. Pre lvl 11 you can r on the ranged at your tower, let the tower hit them once and finish them of with an AA. However since his farming is kinda weak always look for ganks. His single target burst is insane mid game. Try to avoid wards when roaming. If your support catches a jungler that is low on health you could also try to kill him in his own jungle. But always keep an escape route in mind when youre overextending. Secure teamobjectives with your team. Mid game varies every game, but you should spend most of your time killing squishies. Once you have your [imgsmall=items/needlessly-large-rod.png] you can almost two-shot any carry since you will probably deal true damage to them (30 Mpen). Mid game is where Kassadin dominates, in smaller 2v2 and 3v3 fights. Just aim for an easy kill and riftwalk into safety. His cooldowns are pretty low so you can repeat your combo quite often. Mid game is also when you should start having blue buff. In case your jungler started there, take it with him at the 7th or 8th minute. With bluebuff and Riftwalk your Range is basically limitless.

Late game is about large scale teamfights and about baron. Unfortunately, Kassadin does not do as well late game. You will not be able to carry your whole team if every other lane lost. You might lose with scores like 10-2 quite often. Thats why you want to finish the game before lategame starts. Tell your team to push after every won teamfight. In late game you have to stay around your team waiting for some1 to initiate. If you spot a carry farming somewhere alone (be sure that they are alone!) you can try to pick them off, and then forcing a 5v4 at baron. However most teams stay together in lategame. Since Kassadins burst is rather focus on single targets, his value decreases in teamfights. Try to Force pulse as many enemies as possible it should always be up with a very short cooldown. Silence their caster or anyone who is channeling. Riftwalk to position yourself for your spells, dont Riftwalk into the middle of their team. Get out of the fight once you released your combo and wait for cooldowns. Repeat. You may also walk behind the enemy team and hide behind a wall. When their whole team commits, you try to pick of their carries from behind. Deciding when to riftwalk comes with experience. [highlight]Concluding[/highlight] In Teamfights you generally want to be behind your bruisers/tanks. Once you know the enemies' cc are on cooldown riftwalk uo to the enemy unleash your load, and walk away like a boss. If you can, Riftwalk in from the sides to their carries, pick one off and get out immediately. I cannot teach you positioning through guides, it comes with experience. Just do NOT get caught. Do NOT riftwalk right into their team, but far enough to cast Q or possibly E.

[title][highlight]Jungling Bruiser Kassadin[/highlight][/title] Your goal will be to get to 6 as fast as possible and start ganking lanes from everywhere. Lategame you will be a bruiser who doesnt fear cc or damage, but has the ability to blink in and out of fights. [highlight]pro[/highlight] [.]his riftwalk makes escaping ganks nearly impossible [.]high mobility bruiser [highlight]contra[/highlight] [.]wasted AP ratios [.]slow and vulnerable, weak ganks pre 6 [highlight]Summoner Spells[/highlight] [imgsmall=summoners/flash.png][imgsmall=summoners/smite.png] or [imgsmall=summoners/exhaust.png][imgsmall=summoners/smite.png] or [imgsmall=summoners/ignite.png][imgsmall=summoners/smite.png] [imgsmall=summoners/flash.png][imgsmall=summoners/smite.png] is recommended since his early game is really weak and you should not really go for ganks pre 6. After 6 you can gank without [imgsmall=summoners/exhaust.png][imgsmall=summoners/ignite.png] just fine. Having Flash is always the safe alternative. [highlight]Masteries[/highlight] [imgext=http://i42.tinypic.com/e7yn7q.jpg] This setup ensures the fastest possible jungle for Kassadin. AP is not needed on bruiser Kassadin. [highlight]Runes[/highlight] 9 Attack Speed Reds 9 Armor Yellows 9 MR or MR/lvl Blues 3 Attack Speed Quints [highlight]Skill Order[/highlight] [imgsmall=skills/kassadin/w.png][imgsmall=skills/kassadin/q.png][imgsmall=skills/kassadin/w.png][imgsmall=skills/kassadin/e.png][imgsmall=skills/kassadin/w.png][imgsmall=skills/kassadin/r.png] Priority Order: [imgsmall=skills/kassadin/r.png][imgsmall=skills/kassadin/w.png][imgsmall=skills/kassadin/q.png][imgsmall=skills/kassadin/e.png] [highlight]Jungle Route:[/highlight] Start at Wolves. Kill the big one. If your teammates help, kill the small ones as well. Proceed to blue buff, have it leashed (you need a good leash, otherwise you wont be able to full clear jungle) and kill it (use [imgsmall=summoners/smite.png]). After that you finish your wolves if you havent already. Kill the Wraiths, Q the big one. Take the double golems down afterwards. Spam your spells while you have blue. Go to red, smite it, clear wraiths again. Go buy and repeat clearing your jungle. Once you hit 6, Riftwalk opens a lot of possibilites such as ganking and counterjungling. [.]Wolves, Blue, Wraiths, Golems, Lizard, Wraiths (Standard jungle route) [highlight]Item Build[/highlight] [imgsmall=items/cloth-armor.png][imgsmall=items/health-potion5.png] [imgsmall=items/berserkers-greaves.png][imgsmall=items/wriggles-lantern.png][imgsmall=items/heart-of-gold.png] [imgsmall=items/berserkers-greaves.png][imgsmall=items/wriggles-lantern.png][imgsmall=items/wits-end.png][imgsmall=items/frozen-mallet.png][imgsmall=items/atmas-impaler.png][imgsmall=items/randuins-omen.png] At that point the only thing you can do is swap out secondary defensive item such as [imgsmall=items/wriggles-lantern.png] or [imgsmall=items/wits-end.png] for tanker items such as [imgsmall=items/force-of-nature.png][imgsmall=items/frozen-heart.png][imgsmall=items/guardian-angel.png].

Here i will discuss how to deal with the most common midlaners. [img=champ/akali.png] [.]Late game, her single target burst is higher than yours. You can outharass her early since your range is bigger. Do not let her trigger her Q. That, however, may result in her zoning you. The initial damage should not hurt, if she walks up to you, Q+E her. After level 6 she can jump after you even when you riftwalk. Try to riftwalk over walls, to areas she doesnt have vision of. Her ultimates cooldown is a lot shorter. Just build an early advantage or it will be too late. Can go either way. QWQEQ, itll allow you to somehow keep up with the harass. [img=champ/anivia.png] [.]With boots her Q will be quite easy to dodge. Her e doesnt do damage without her other abilities. You should be able to at least bring her in eggform before lvl 6. You definitely have the lane advantage. After 6 Anivia will try to R+E you, but youyour burst is still higher. Also Q her when she casts Q since the silence prevent her from triggering the stun. Riftwalk also counters her wall to an extent. You have the advantage. If Ani is shoving the lane, get W, otherwise look for the kill at lvl 5/6 with 2 points in E. You can go double Dorans + Tear. [img=champ/annie.png] [.]Your skills outrange her and you should be winning exchanges.when she walks up to you to stun, just silence her and walk a few steps away. Keep an eye on her charges, without her stun she will be a quite easy kill. After she hits lvl 6 be wary. Her full combo will bring you down quite fast. You should win this if you play smart. Consider cleanse just to not die at lvl 6 to ignite/stun. No need for W early against Annie, instead look for the kill once you hit 5 or 6. Go for standard ROA + Deathcap. [img=champ/brand.png] [.]Boots are mandatory vs Brand. You can walk out of W, dodge Q. And since his E range got nerfed you can easily outharass him. Just play like described in the section above, try to interrupt his combo with your Q. His burst is quite high, I always carry a health potion against him early game to counter his passive a bit. When he targets you with his ult in teamfights, Riftwalk away from your team to prevent bounces. Skill-dependant Matchup. Will usually push his lane, W is recommended. Get an early philo if he hits his skillshots to endure the harass. [img=champ/cassiopeia.png] [.]If you are able to predict or juke her Qs, you win the lane. Your silence also stop her from E spamming. 2.6 seconds are a lot of Twin Fangs. Her ult has a cast time so if youre fast enough you can avoid being hit when you riftwalk out of the cone. She has one of the highest damage potential. Skill-dependant Matchup. You lose this matchup hard until lvl 6, afterwards you have the chance of coming out on top, the problem is surviving early. Early Philo possible. [img=champ/gragas.png] [.]Gragas is melee range too so he cant really harass with autoattacks. You have to move unpredictably to dodge his q. Same as with anivia, silence him once the barrel rolls, so you can walk away safely before he triggers it. His sustain is high, so dont bother harassing him too much until lvl 5. Once you hit 6 or 7 you should be able to kill him. You have a slight advantage. Go W only if hes pushing with barrels and if you can get autos off on him. Rush ROA. [img=champ/karthus.png] [.]Same as with Cassio, dodge his Q. Try to flash over his wall. Flash away After you kill him so you dont take too much damage. Your burst can easily kill him at early levels. When he is smart enough to ult in his lane, Riftwalk up to him and silence him. It could save your teammates. He usually runs exhaust, dont be baited. If he lands several good Qs you lose. Kassadin should really win this matchup. Go QEQEQR for higher burst potential. Standard build. [img=champ/katarina.png] [.]Katarina will harass you a lot with her Q. Your Q outdamages her so make her pay. Unleash your combo when she shunpos on you. When she hits 6 save your Q when she seems like she wants to ult you, but you should be able to kill her before she even tries. When your q isnt up, simply riftwalk out of her ults range. You should win this matchup. W at level two so you can keep up with her harass, her shunpo will allow you to get autos with W off. [img=champ/kennen.png] [.]Hide behind your creeps and his Q should be no problem. If he E up to you use Q+E. He can only harass you with his w-autoattack and w activation. The damage is rather small. When he ults just riftwalk out of range or straight up kill him. Both of you probably cannot kill each other, focus on farming. Kennen is one of the hardest to kill in lane. He has range advantage but you have more damage early. Do not get Qd. Id go QEQEQ against Kennen. [img=champ/leblanc.png] [.]leblanc is very similar to Kassadin. She has a silence and a little flash/dash. You should play this one safely, when she hits 6 she can outburst you. Or rather get aggressive to not let her get to that point. One of you will end up killing the other. QEQEQ. Get catalyst+Abyssal if you cant snowball the lane. [img=champ/lux.png] [.] Lux is pretty easy to play against. You have to dodge her skillshots. When she uses E silence her immediately or try do dodge it. Her q can be dodged quite easily. Once you hit 6 you should be able to kill her. You have to be concentrated in order to dodge her ult with a riftwalk. However, she can zone you from farm easily. She will outfarm you, you will kill her. QEQEQ usually, if shes spamming E on minions youll need W at 2. Standard build will do. [img=champ/malzahar.png] [.]Malzahar is quite an annoying Champion. He will always put his dot on you. If youre able to q him when he does. His W shouldnt be too much of a problem, and his q shouldnt be either, since you can just walk out of them. Once he hits lvl 6 he will look for a kill. He will most likely use flash+w+e+r. It wont kill you from full health. If he succeeds with this combo, just go back and heal. Otherwise try to kill him before he kills you. Go for qss. Win this matchup before you hit 6. QWQEQ. Roa into QSS if you cant snowball the lane. [img=champ/morgana.png] [.]Morgana is a quite difficult lane matchup. You won't be able to kill her, but shouldnt be able to kill you as well. Dodge her Q and she should be no problem. Her shield prevents you from killing her. After lvl 6 you can just riftwalk out of range when she ults you. Not much to do but farm. QWQEQ. You can go for Tear->ROA. [img=champ/orianna.png] [.]Shes quite weak since her nerfs. her Q range is too small to do anything, and her damage isnt that good either. Her shield may prevent you from killing her, but thats abbout it. update: she is quite good actually, she got rebuffed and is now able to zone you with her ball. Can zone you from farm, has more utility in teamfights. You can kill her early. QWQEQ. Standard build should do. [img=champ/ryze.png] [.]Be careful with this one. You have higher burst and are able to silence him, but if he doesnt back off he can win the exchange due to his low cooldowns. His W is also instant so he can pull it off before you silence him. One of the harder lanes. QEQEQ. Consider Mercs if they have a strong jungler; otherwise standard. [img=champ/sion.png] [.]Sion is a huge threat early game. His Q+E combo does huge damage and the shield protects him from dying. Q him when you see his stun projectile or when he is running up to you to blow his shield. You cannot break the shield with your Q. Not much you can do until later. Break his shield and he doesnt do damage anymore. He has the advantage. QWQEQ. Go Standard. [img=champ/swain.png] [.]swain is one of the hardest lane oponnents. Once you get into his range e+q will get you pretty low. Try to silence when you go for the last hit. Unkillable after 6. Swain counters you, try to not pick Kassadin when you see an enemy swain. You lose this matchup, get your shaco to camp your lane. QEQEQ. Philo into Cata->Standard. [img=champ/twistedfate.png] [.]Dodge his Q whenever possible. Your burst is a lot stronger so kill him when you see the opportunity. Both of you have very strong map presence when lvl 6. Countergank him. You should win lane. Depends, TF is easy to burst down; QEQEQ preferred. Consider getting Blasting Wand even before Cata. [img=champ/veigar.png] [.]Both Veigar and you are Anti-casters. Since he will be busy farming his Q you can harass him all day. His burst will be strong all game, but he is also an easy target. If he didn't place his stun perfectly just rinftwalk over it. He can oneshot you later on. An earlier Banshees might save your life. Play this one aggressive and laning should be np. Later on do not get into his range. QEQEQ. Early Mercs, if that wont do, Cata into Abyssals. [img=champ/vladimir.png] [.]Vladimirs burst isnt too strong, but he has good lane sustain. Dont harass him until you have lvl 3 Q. You will be able kill him once he gets low. Stay out of his pool until the skill ends end riftwalk up to him. More or less farming lane, but if he play aggressively he can outsustain you. QEQEQ. DFG->ROA can deal with his sustain. [img=champ/xerath.png] [.]I have only played one game against Xerath mid so far. But the only thing he has over you is range. His Q is rather weak and dodgable. His burst becomes huge lvl 6 but most of the skills have a little delay making them dodgable with riftwalk. Try not get caught in a stun. Once you have riftwalk his range will be no problem. update: that was when he was just released. Do not let xerath hit 6 before you. A good xerath will win the lane against a kass of the same level, esp after the nerfs. You will have a hard time laning. I recommend picking up [imgsmall=items/mercurys-treads.png] to have an easier time dodging his ult. QEQEQ, W if pushing. Standard build. Request a lane swap if they aren't sending their ap mid. In cas youre laning against [imgsmall=champ/caitlyn.png][imgsmall=champ/pantheon.png][imgsmall=champ/talon.png] or similar types of champions (AD) and you cannot swap for whatever reason, start with [imgsmall=items/cloth-armor.png][imgsmall=items/health-potion5.png], and continue with [imgsmall=items/ninja-tabi.png][imgsmall=items/rod-of-ages.png][imgsmall=items/glacial-shroud.png] which you will sooner or later build into a [imgsmall=items/frozen-heart.png] (preferably before teamfighting phase). This is probably the best you can do in the unfavorable matchup.

Kassadin is basically good against most casters, but he can be outpicked easily. These champs are able to either kill or completely deny Kassadin from farm which will render him useless. There are a lot of champs who do not allow Kassadin to get first blood in lane. Tanky champs such as Galio are the best example. He will be able to farm more or less, but he cant snowball too hard into mid game which is bad for Kassa. Or consider starting [imgsmall=items/cloth-armor.png][imgsmall=items/health-potion5.png] and just leave it to sell later or build it into a frozen heart. Champs who are able to completely crush Kassadin in lane (these are actually champions that you might face; there are more but i havent laned against others). As the Kassadin player, request a lane swap. Otherwise you will have a really hard time: [imgsmall=champ/caitlyn.png] Get zoned baaaaadly. Her attack range is as big as your q range. Dont even try. You know why you lose the lane. Basically any AD carry has a good chance of winning the lane, so i will stop listing others because they have the samwe reasoning as Cait. [imgsmall=champ/garen.png] Silence, spin, win. Pre lvl 6 extremely annoying, really tanky and so much dmg at the same time. Cannot kill him, but he can kill you. Past lvl 6 you can kind of predict where he goes since he has no real gapcloser. Past lvl 6 he will kill you if hes smart enough to flash-initiate. Sustain counters Kass. [imgsmall=champ/leesin.png] His mobility rivals Kassadins's but he has to target something. If his q lands, even riftwalk wont save you. Good sustain, pretty much unkillable if he plays smart. Shouldnt be able to kill you if you do too. [imgsmall=champ/morgana.png] One of the few AP carries who wins the matchup. If hes good he will never get silenced, push your lane, and eventually land a devastating q. [imgsmall=champ/orianna.png] Another AP carry, the matchup can go either way. I consider Ori a strong laner, and with the recent range buffs for her and range nerfs for Kass this can turn out really hard. Her autoattack harass is also quite strong. [imgsmall=champ/pantheon.png] He can easily outlane you. [imgsmall=champ/ryze.png] Ryzes have to not back off when getting harassed. Low cooldown sustained burst will eventually wear you down. Tends to get an early banshees vs casters which makes him unkillable. [imgsmall=champ/rumble.png] Will deny your farming with fire. Throw a few Q from safe range and he will probably back off a little. WIll outfarm you and is hard to kill. [imgsmall=champ/sion.png] If hes good you wont be able to even touch him. One of the AP casters who get MR/lvl. Also his shield has more power than your q. [imgsmall=champ/swain.png] crushes melees. Whenever you go up for the last hit you get a E+Q combo eventually with a thrown in w. [imgsmall=champ/talon.png] Similar role, also shits on most casters. Since you are one and he is not he has the advantage. His blink is an instant-silence in contrast to your projectile. Can dodge your E with it. He has HIGHER BURST. [imgsmall=champ/teemo.png] Teemos autoattacks are impossible to deal with. Your Q hits him for a lot, but the silent wont help protecting you when he hits you back. If he runed correctly, this lane will be a pain. [imgsmall=champ/udyr.png] Unkillable with infinite sustain. Can kill you pre lvl 6 but after 6 just focus on others. [imgsmall=champ/tryndamere.png] If your team has tryndamere and the enemy has Kassadin, pls put your trynd in the same lane. He can literally crush Kassadins laning phase. [imgsmall=champ/urgot.png] I know i said i wont list the other AD carries (Vayne for example also wins the lane). But Urgot is unique, The only thing that determines if you lose your lane is if he lands his E; or if you dodge his E. [imgsmall=champ/wukong.png] Shits on you in lane. Low mana costs, gap closer and pretty high burst early. [imgsmall=champ/zilean.png] Outranged you and really harasses a lot. [imgsmall=champ/other.png] Put any strong bruiser in Kassadins lane and profit. General Things to beat Kassadin in lane (and even later). [.][imgsmall=champ/other.png]Exchange hits, do not back off once his q is on cooldown. His new range made it so when he seems like he is going to q you, dont get zoned but run up to him and nuke him, hit him with autoattacks. [.]CC - Crowd Control is very important. It can stp him from simply flashing away. If the laner has good cc, then ganks pre 6 can easily shut him down. [.]AA - Autoattacks by ranged champions do hurt. Even if you just nuked and AP carry, he knows your spells are on cd and just attacks you a few times. Caster Minions are also really strong vs Kass (true story). [.]Physical champions. [imgsmall=champ/blitzcrank.png][imgsmall=champ/rammus.png] are for example players that will affect your play even if not in your lane. When they are MIA you should be scared as shit if you didnt ward. Good ganks, lots of cc; thats the reasoning behind this. For Kassadin: Request lane swaps, go gank, dont die, start with more potions. Because Kassadin has so many counters, first picking Kassadin is not recommended. Pick him after you see the enemy AP, swap within your teamif you are one of the first few picks.

I hope you got an overview of how i play Kassadin and what i believe to be the best for him. Kassadin remains a strong Soloqueue champion with the potential to carry through midgame. His lane domination does not show in cs, but he is able to get first blood in most situation. I present to you, the most mobile caster of LOL.

Comments coming soon!
Copyright © 2009-2015 SoloMid. All rights reserved Back to top