Skill Order
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[number]Hello everyone[/number]! I'm Prolly, administrator of C.L.I.C- Community of League of Legends Italian Cosplayers, you can easily find us on Facebook, on the following URL: If you want to take a peek, you are welcome! We are one of the most populated Italian communities concerning LoL cosplay, and we are growing month by month! Who am I? I am simply a low-average elo player in Eu West Server. I had fun, I' having fun and I will have fun playing assassins, and expecially assassin bruisers, my favorite class. Just lately on I've discovered that my name is pretty similar to Lgn PR0LLY's, but the origin of my name is maybe different. My former summoner name was ''Prorelia'' ( Irelia fav. champion YOU DON'T SAY) and so my friends started calling me Prolly :) [highlight]This said, welcome to my first guide, please have a seat, have some popcorns and enjoy reading :)[/highlight]

06-06-2012 Guide released. 06-07-2012 Added the Data section and Item Analysis Section. 06-08-2012 Added more replays. 06-10-2012 Guide Approved! ^^ Thank you, really! 06-10-2012 Added a new mastery Tree. 06-11-2012 Added a little present for my readers <3 06-12-2012 Changed from Vigor to Honor Guard mastery in the main mastery tree. 06-15-2012 Changed the skill order for W maxing for third. 06-16-2012 Added more replays. 07-08-2012 Jayce patch, Akali buffed. 08-12-2012 Changed introduction. The link to my Approved Irelia guide if you want to take a peek ^^:

As I wrote in League of Legends forum, I've been wondering so much why assassins are feared like hell in low elo-non competitive games, and kind of junked in higher ranks. And lately on, after watching tons of streaming and so on I realized that solid picks are preferred over snowballish picks, because of their reliableness and their synergies with other champions. Usually (not in all cases though), squishy assassins like [imgsmall=champ/shaco.png], [imgsmall=champ/akali.png] and [imgsmall=champ/kassadin.png], have a poor early game, a shining mid game, and an instable late game. Their ganks are awsome, their burst damage is something, but late game they are considered kind of useless. Their main focus, is catching squishy champions out of position and punishing them hard for being there, after doing that, their job is done, and if they do not flee in time, they are nuked down. Assassins are generally team indipendent, and most of the time you should see them roaming/ganking, trying to snowball. And that's why their are put away in higher games. In those games, the enemy team is prepared, probably they also knows pretty much well your techs and your timings. A good support, a good oracle (for some of them) a good warding can ruin your game so badly. Late game, you should be also fearing like hell the carries damage output, and waiting for your team to initiate. You should also being able to be enough patient to wait for the right moment to nuke anything you have on low health enemies, but until that time, it's a 5v4 fight because you are not contributing. Your goal should be ending the game before the late game comes, suppressing the enemy team before it grows up, but unfortunately, an organized team won't let you do that so easily.

Assassin, stealth, melee. That's all you want to know about her. She doesn't really focus on a particular kind of damage, her damage output is both magical and physical. Her burst damage is incredibly high, her nukes on the single target and her jukes make her a really fun champion to play and to deal with. She is an assassin, and all I have said in the previous chapter, applies also to Akali. Her mid game can be a real terror, but in late game, she has just to wait for the right moment. If she gets focused (oracle countered), she is just a dead piece of meat. And that's why I am testing an alternative mastery page for her. To make her early game more reliable, to make her still being the real assassin out there in mid game, and to make her able staying in skirmishes for a little longer in late game. [highlight]YOU WILL STILL BE ABLE TO DO MASSIVE KILLING DAMAGE[/highlight], even without the complete offense tree, and you will be able to get out from more situations then before, with the utility of the defense tree, providing movement speed, cooldown reduction, AOE magical damage reduction and CC reduction (Akali's worst enemies).

Akali can be aviable in both lanes. I prefer playing her top, just because top is safer, and a good portion of top champions is composed of melee champions, easy to keep up the pressure on with your Mark of the Assassin ([imgsmall=champ/garen.png], [imgsmall=champ/nasus.png] etc...). [highlight]Top lane is the most snowbally lane, if you are able to deny the other top player, you are negating a big part of the enemy team's power, depending on the top you are facing.[/highlight] Note that playing top will serult in making your ganking options more intellegible, since the only near lane is mid, and ganking bot will probably make you loosing exp and gold in cs in your top lane, unless you are running teleport for dragon fights. Teleport wil let you gank bot via wards, ideally killing or double killing bot lane and then doing dragon with your jungler, bot and mid lane. Run teleport if you trust your assassinating ability, but still I don't reccomend it! If you are not running teleport, considering an early gank in bot lane may result in a waste of time. Akali mid, as [imgsmall=champ/kassadin.png] and [imgsmall=champ/katarina.png] is a [highlight]ganker mid[/highlight], not a [number]pusher mid[/number] like [imgsmall=champ/heimerdinger.png] or [imgsmall=champ/vladimir.png], nore a [number]farmer mid[/number] like [imgsmall=champ/morgana.png], and the mid lane is the perfect lane for making ganks, because of the double choice. You should be aiming on lv6, and then gank. Of course, if you can deny the other Ap carry that would be great, but until lv6 your trade with the AP carry will be hard, because most of mages are ranged, and they will outrange you. Morover, you should be using your [imgsmall=skills/akali/q.png] to farm minions safely when it's too risky, and this will make your pressure on the enemy champion much more weaker. Consider using Hp/lv18 seals instead of flat armor, and maxing the Resistance mastery if you are going to play her in mid lane.

[imgext=] Westrice runes, nothing more to say. These runes are simply perfect for Akali, the sinergy between runes and masteries will turn both your passives on al lv1. [highlight]MARKS[/highlight]: [number]7 AD marks+ 2 magic pen[/number], those 7 AD will grant the first passive to be working with 3 points in Brute Force mastery. If you want some extra protection against ranged AD pokes, expecially for mid, consider 2 flat armor Marks instead of magic pen. (Thanks to Selficide for the hint) [highlight]SEALS[/highlight]: [number]13 armor[/number]. The only difference between my runes and Westrice's is that I prefer those 13 armor against a bruiser top, granting 130 effective Hp agaisnt physical attack EARLY GAME , rather then 175 real hp against all type of damage AT LV 18. But seriously, it's up to you to choose. I don't think other seals are good as these two types. Energy regen is a waste on Akali, she doesn't have energy problems, like Kennen. [highlight]GLYPHS[/highlight]: [number]flat Ap[/number] will work with your quints for turning your second passive on at lv1. Alternatively, if you are not interested in those APs (items will be still your primary source of APs) you could always choose the intresting MR/LV18 glhyps, providing some late game defense against your first worst enemy, AOE magical damage. Just note that the early bonus magical damage will help you in turning by your side those little damage trades during the laning phase, and in last hitting. [highlight]QUINTS[/highlight]: 2 flat AP quints for your passive, and a random third quint. Some intrestiing combination can be made here, you could choose a spellvamp quint, a flat Hp quint, another flat AP quint, and why not a movement speed quint! Note that a flat Hp quint will let Akali start with 600 Hp with all points in Durabilty and Veteran's Scar masteries, pretty much nice bonus for a melee unit like her, so I agree with Westrice in putting the Fortitude quint in the third slot.

[imgext=] [title]DEFENSIVE TREE[/title] 2 pt in Hardiness, 2 pt in Though Skin 3 pt in Durability 2 pt in Indomitable, 1 pt in Veteran's Scars, 3 pt in Evasion 3 pt in Initiator 3 pt in Honor Guard 1 pt in Juggernaut [highlight]HARDINESS[/highlight]: obvious, 6 armor + 13 armor from runes will provide 19 armor for a smoother laning phase. [highlight] RESISTANCE[/highlight]: just 1 point for unlocking the next mastery rank. YOu may want to consider maxing this instead of taking 2 points in Indomitable,if you are going mid. I am taking Indomitable just for helping Akali in her early. [highlight] INDOMITABLE + HONOR GUARD + EVASION + THOUGH SKIN[/highlight]: I've decided to sacrifice those 3 hp early regen for taking all of the 4 damage mitigation masteries. If you are playing correctly, avoiding enemy harras, you won't need those 3 hp regen. Indomitable+ Though Skin will let you better freeze the lanes, and take a little more minion aggro without taking damage from melee minions. [highlight]DURABILITY + VETERAN'S SCAR[/highlight]: already explained in runes section. 600 hp at lv1 is good for a fragile character. [highlight]INITIATOR[/highlight]: movement speed.....ME GUSTA, this too can be contested like, ''OMG NOOB AKALI IS THE NUMBER UNO BLINKER IN THE GAME UHEUHEUHEUHE SHE DOESN'T NEED MOV SPEED NOOOOOOOOB'', but personally movement speed is sometimes crucial for laning trading, I like it, I like it so much, expecially with the new movement speed meta game incoming. With this, you can probably be quicker than Gankplank with your ranged harrass if you decide to zone him using the bushes, even if Parley has a little more range. Movement speed can also be crucial in juking your enemies during ganks in top lane, really. [highlight]JUGGERNAUT[/highlight]: more Hp and CC reduction ------------------------------------ [highlight]WHY NOT VIGOR[/highlight]: it may be a good idea for early sustain, but Akali's main source of regeneration is spellvamp, and with the item kit I'm giving to her will provide here enough sustain to let her not take this mastery, expecially if you manage to avoid minion aggro and early enemy harrass (movement speed I love you). [highlight]WHY NOT SUMMONER'S RESOLVE[/highlight]: unless you are jungling this is not intresting. You may want to use Heal, but due to your assasin nature, Ignite mastery is more yummy. [highlight]WHY NOT BLADED ARMOR[/highlight]: your are not jungling so this is not intresting. [highlight] WHY NOT SIEGE COMMANDER[/highlight]: mmmmmmmh......not really much useful, you are not a pusher. [highlight]WHY NOT ENLIGHTMENT[/highlight]: well, this might be contested, dunno, but Akali has pretty much low cooldown on her abilities, just her [imgsmall=skills/akali/w.png] has an high cooldown but all her other abilities are far more quicker. Still, you may want to choose these masteries to be maxed out, the choice is up to you. [highlight]WHY NOT MERCENARY[/highlight]: Mercenary....i'm not saying it's bad, I simply don't like it. After all, it will be probably you tanking kills, but this is a mastery that promotes ''snowballyness'', and this guide is not focused on that. -------------------------------------- [title]OFFENSIVE TREE[/title] 1 pt in Summoner's Wrath 3 pt in Brute Force 4 pt in Sorcery 1 pr in Archane Knowledge [highlight] SUMMONER'S WRATH[/highlight]: improved Ignite,Exhaust,and Ghost [highlight] BRUTE FORCE[/highlight]: 3 AD for popping up your spellvamp passive at lv1 [highlight] SORCERY[/highlight]: 4% cooldown, you should be probably asking why I take cooldown here and not in defensive tree, and the answer is I have to take cooldown here fo taking Arcane Knowledge. [highlight]ARCANE KNOWLEDGE[/highlight]: 10% magic penetration, perfect for AP oriented Akali. If you are not intrested in spellvamp passive at lv1, you may want to go for a 0/21/9 mastery build, it may be nice taking that extra movement speed, but remember that not taking Arcane Knowledge will nerf your damage too much. and this is already a guide focused on making Akali more solid, sacrificing a little part of her damage for that. But hey [highlight]AKALI IS STILL AN ASSASSIN, AND YOUR MAIN GOAL SHOULD BE ASSASSINATING, NOT BRUISING[/highlight]. Remember that :D

[imgext=] [title]DEFENSIVE TREE[/title] 3 pt in Hardiness 1 pt in Resistance 4 pt in Durability 1 pt in Veteran's Scar 3 pt in Evasion 3 pt in Initiator [title]OFFENSIVE TREE[/title] 1 pt in Summoner's Wrath 3 pt in Brute Force [title]UTILITY TREE[/title] 1 pt in Summoner's Insight 3 pt in Expanded Mind 4 pt in Swiftness 3 pt in Transumation [title]WHAT DIFFERENCES FROM BEFORE?[/title] This build is mainly focus on movement speed. As I said that's a fundamental parameter for laning trading, and during all the game for both chasing and escaping. [highlight]VIGOR OR EVASION?[/highlight]: It may sound sad giving up on that little early Hp regen, but your TRANSUMATION mastery will slightly boost your sustain at later ranks, since this champion is much more skill reliant then auto attacks. So here, I prefer Evasion. [highlight]SUMMONER'S INSIGHT[/highlight]: improved flash. [highlight]EXPANDED MIND or GOOD HANDS[/highlight]: Extra energy, why not? If you prefer go for the respawn time reduction! [highlight]SWIFTNESS[/highlight]: moar moar movement speed moar. You will probably start with more then 400 movement speed with this mastery setup making your laning tradings, and skillshots evasions easy like drinking a cup of tea! [highlight]TRANSUMATION[/highlight]: 3% spellvamp + 8% from passive + 12% from [imgsmall=items/hextech-revolver.png] + an optional Transumation Quintessence in the random third quint slot will make you a [number]23-26% spellvamp[/number] monster. If you are going to complete [imgsmall=items/will-of-the-ancients.png] you are probably going to cap your spellvamp to [number]31-34%[/number]. Are you sure you are going to miss that Vigor mastery? :) CONS OF THIS BUILD: [highlight]This will leave you with no magic penetration at all (ARCHANE KNOWLEDGE). It may be a good idea rushing [imgsmall=items/sorcerers-shoes.png] or [imgsmall=items/haunting-guise.png] [/highlight](not really cost efficient though) [highlight] for compensating this. NOTE ALSO THAT DOING SO, WILL MAKE YOU BEING WEAK TO CC, DUE TO NOT TAKING JUGGERNAUT NORE MERCURY TREADS. YOU WILL ALSO MISS DAMAGE MITIGATION MASTERIES EXCEPT EVASION, THE MOST IMPORTNAT FOR AKALI. Keep in mind that and make your decisions.[/highlight]

[title][img=skills/akali/p.png] Passive: Twin Disciplines[/title] [number]Upon obtaining 20 additional ability power, Akali's hits deal 8% bonus magic damage, increasing by 1% for every 6 ability power gained thereafter. Upon obtaining 10 additional attack damage, Akali gains 8% Spell Vamp, increasing by an additional 1% for every 6 attack damage gained thereafter. [/number] [title]Explanation:[/title] Brilliant passive. It provides more damage, spread into both magic and physical, and more sustain via spellvamp. Using masteries and runes to activating both at early levels could mean a more flexible build for you, because you are not forced to add attack damage if you don't want to for activating your first passive. And that could mean you are not forced to build Gunblade, but Wota isntead. You will still be able to boost your Ap for you second passive later in the game, but as I said, that extra early magic damage on your AAs will help you in last hitting and damage trades with your opponent. [title][img=skills/akali/q.png] Q: Mark of the Assassin[/title] [number]Akali spins her kama at a target enemy to deal 45 / 70 / 95 / 120 / 145 (+40% of ability power) magic damage and mark the target for 6 seconds. Akali's melee attacks against a marked target will trigger and consume the mark to cause 45 / 70 / 95 / 120 / 145 (+40% of ability power) magic damage and restore 20 / 25 / 30 / 35 / 40 energy. Cost 60 energy Range 600 [/number] [title]Explanation:[/title] Your bread and butter skill. This can be used for both last hitting and pressuring the enemy opponent in lane. When you are lv6, some nice combos can be made here. One of these, is Qing your target, waiting for cooldown (since the mark will stay for a little longer on your opponent then you cooldown refresh?, autoattacking and then immediately repeating your Q+ AA without waiting for the coolodwn. Thi will result in a nice burst damage, with not really consistent waste of energy, since mark triggering will restore energy. [title][img=skills/akali/w.png] W: Twilight Shroud[/title] [number]Akali throws down a cover of smoke that lasts for 8 / 8 / 8 / 8 / 8 seconds. While inside the area, Akali gains 10 / 20 / 30 / 40 / 50 armor and magic resist and becomes stealthed. Attacking or using abilities will briefly reveal her. Enemies inside the smoke have their movement speed reduced by 14 / 18 / 22 / 26 / 30%. Cost 80 / 75 / 70 / 65 / 60 energy Range 700[/number] [title]Explanation:[/title] This can be used for both offensive and defensive porpouses. Slowing the enemy (if you don't have a Rylai), absorbing some damage from aoes, tanking towers while turret diving, safely last hitting, and as primary source of defense for both escaping ganks and for staying in skirmishes while waiting to jump on your target. When you do have your ultimate up, this can be used also to make epic jukes on the enemy. Remember, DO NOT SPAM THIS. this is energy costing, and can save your life when used in the right moment. [title][img=skills/akali/e.png] E: Crescent Slash[/title] [number]Akali flourishes her kamas, hitting nearby units for 30 / 55 / 80 / 105 / 130 physical damage (+30% of ability power) + 60% Attack Damage. Cost 60/55/50/45/40 energy Range 325[/number] [title]Explanation:[/title] This is your secondary damaging ability. Until your have your Lich Bane with some Ap feedback, it won't be really much cost efficient, in terms of energy. This you want to use in lane carefully for controlling the creepwave, if the enemy wave is pushing under your tower, or pushing your lane when the enemy laner is dead or afk base for shop. Pushing your lane will consistently negate cs, money and exp to you opponent, meaning that you can have some levels of advantage on your opponent if you zoned him well. Those levels are fundamental to Akali for snowballing. Use it wisely, IF you are not spamming this, you won't have energy problems. Now it can be worth maxing this before Shroud, because they buffed it in Jayce patch. [number]Energy cost reduced at later ranks[/number] and [number]it now triggers Mark of the Assassin[/number]. this is huge. [title][img=skills/akali/r.png] R: Shadow Dance[/title] [number]Akali moves through shadows to quickly strike her target, dealing 100 / 175 / 250 (+50% of ability power) magic damage. Akali stores an Essence of Shadow on kills and assists as well as every 25 / 20 / 15 seconds up to 3 total. Cost 1 Essence of Shadow Range 800[/number] [title]Explanation:[/title] This will make you the true assassin out there after level 6. your full burst combo is based on the combination of Mark of the Assassin anf this strong damagin gap closer. Be wary to jump on the enemy before the mark is applied to the enemy, or your immediate autoattack won't trigger the mark, resulting in waste of damage, energy and a possible kill. Keeping up your early stacks can mean a lot, in both chasing and escaping. Again, use it wisely at early levels. NOTE: when the enemy jungler comes from the tri-bush when you are in purple team while you are pressuring the enemy top, you can use Shadow Dance on the enemy minions near your turret to safely get out of the dangerous situation. Always use everything you can to get rid of enemies, even bushes and Shroud.

[img=skills/akali/r.png] [highlight]FOR FIRST[/highlight] [img=skills/akali/q.png] [highlight]FOR SECOND[/highlight] [img=skills/akali/w.png] [highlight]FOR THIRD[/highlight] [img=skills/akali/e.png] [highlight]FOR LAST[/highlight] It may be a good idea though to take an early point in [imgsmall=skills/akali/w.png] at level 2, to help yourself keeping up the pressure on the enemy champion with your[imgsmall=skills/akali/q.png], or to simply putting yourself in the condition to safely last hit with your [imgsmall=skills/akali/q.png] ranged poke. Just use your [imgsmall=skills/akali/w.png] wisely, like Vladimir's Sanguigne Pool it can mean death for you, if you use it with bad timing. [highlight]SHOULD I MAX SHROUD OR CRESHENT SLASH FIRST?[/highlight]: After the Jayce patch, it may be worth now in some occasions maxing E first. It only deals 100 more attack damage at lv 5, but now it's cost was reduced at later ranks and it now triggers your Qs. This will add more burst to your combo. BUT i think it's still better against heavy aoe comps to max W first, for more slow (more escape) and for 50 armor and magic resist at lv 13 while Shrouded.

[img=items/hextech-revolver.png]: This item is awsome. I think it could be a real mistake not taking this first, because spellvamp is the primary source of Akali's sustain. This will also boosts Akali damage with some AP points. If you are going to upgrade it to [img=items/hextech-gunblade.png], do it as soon as possible, the earlier you've got this item, the stronger you will be until the end of mid game. [img=items/will-of-the-ancients.png] If you want to rush this instead of Gunblade, you are not forced to do it so early, because it was recently ''nerfed'', it now has a higher cost while providing more APs then before. it may be a good idea to keep your revoler to rush an earlier R. Scepter. You can also use this is a double Wota tactic with your midder. This item is much more team utility based then Gunblade, at all stages, and that's why I am taking this almost everytime. [img=items/rylais-crystal-scepter.png] Too good on Akali. Hp, APs, and a spammable slow. Akali's cooldowns are short, really short. This item will let you keeping your enemy constantly slowed, for you and for your team, [number]without forcing you to use Shroud to do it[/number]. You may want to keep your Shroud for sneaky sneaky situations. If you think that Rylai's recipe price is a waste of money, and if you think you won't really use the spammable slow, consider buying [img=items/giants-belt.png] + [img=items/sheen.png] and maybe a [img=items/blasting-wand.png] instead before completing a real item for a little early boost on damage. Still i like having a complete Rylai before everything. [img=items/lich-bane.png] Awsome damaging item. Don't buy this too early though, Lich Base having only 100 and so much more APs is kind of a waste of money. [img=items/rabadons-deathcap.png] If you want to capitalize your Lich Bane, consider buying this, I think that Akali can easily do her job even without this item though. [img=items/void-staff.png] In case of magic resist stacking. [img=items/guardian-angel.png] The most balanced items in terms of defense, this items is most of the times my core defensive item. A resurrected Akali can do pretty much 2 things: coming back to kill, or getting away safely. Still, if the enemy team has strong aoe combos I would reccomend other items before this. [img=items/zhonyas-hourglass.png] The best item to avoid the initial aoe burst of enemy ultimates. Use the active wisely, you can use OR to avoid initial burst OR to keep you alive in a critical moment, when you are waiting for your [imgsmall=skills/akali/w.png] cooldown. [img=items/banshees-veil.png] This items can be considered poor on Akali. Well, magic resist is always good, the shield can be something to avoid aoe or cc ( I'm getting repetitive but remember that these two are Akali's worst enemies), the HP is nice! I really like Hp on Assassins. Just the mana is a waste of money, but everything else is fine. [img=items/quicksilver-sash.png] If you fear those ranged single target stun like Taric's or Sion's and if you feel that you are focused for first, you may want to consider buying this item. This item is kind of cheap and provides magic resist and a free cleance.

The best start for you are [img=items/boots-of-speed.png]+ [img=items/health-potion3.png], this will provide 386 movement speed for your pleasure. You should be really much patient here, your early game is your most fragile moment. You basically have two playing options. [highlight]1: CAN YOU ZONE OUT YOUR OPPONENT? OR IS HE LETTING YOU ZONE HIM EVEN IF HE CAN TRADE WITH YOU?[/highlight] Last hit with your melee attacks as much as you can, and keep your marks active on your opponent. You ideally may also want to put yourself between your minions and the enemy champion so he cannot farm or take exp without being poked with your mark. Remember that with your movement speed masteries, you sometimes should be able to kite melee enemies when they are getting last hit on minions, and even if they auto attack you, your mark should be activating, dealing much more damage then the enemy champion's AA. But there are so many champion that can trade with you early game, so you will rarely have the opportunity to do this. [number]DO NOT FORGET TO USE BUSHES IN YOUR ZONING TACTIC! [/number] 2: [highlight]ARE YOU GETTING KIND OF ZONED OUT, OR IS THE ENEMY CHAMPION ABLE TO TRADE WITH YOU?[/highlight] This is probably the real situation you will find yourself in. In this case, last hit as much as you can with your melee attacks, and use your [imgsmall=skills/akali/q.png]to safely farm minions without going into your opponent's range. If the enemy laner can outrange you so badly, that's the right moment to use (but not abuse) your [imgsmall=skills/akali/w.png] to farm safely OR to start making your pressure back on the enemy,while last hitting with melee auto attacks. Early game, micro damage calculation is fundamental. [highlight]BACK WHEN YOU HAVE ENOUGH MONEY FOR YOUR[/highlight] [img=items/hextech-revolver.png], [img=items/health-potion.png] and do not forget the Holy [img=items/sight-ward.png] Sometimes, if you find yourself being forced to recall before having that amount of money I find myself confortable with completing my Lv2 Boots before everything. More movement speed can turn a trade in your favor, because you are more a poking champion then a ''face to face crusher''. Early movement speed is simply amazing. ONE IMPORTANT NOTE ABOUT YOUR EARLY: [number]Don't be afraid to lose some cs, for keeping your marks on the enemy. Being too much passive sometimes is not the best tactic, expeccially when you are facinf someone that will farm pretty much well if let in peace ( [imgsmall=champ/chogath.png] [imgsmall=champ/nasus.png] [imgsmall=champ/warwick.png]) or someone that will be able to suppress you before you suppress him.[/number]

Congrats, you should be lv6 or higher now, you also should have [img=items/hextech-revolver.png][img=items/ninja-tabi.png] or [img=items/mercurys-treads.png] in your inventory, depending on the enemy topper, or why not [img=items/sorcerers-shoes.png] if you are snowballing lika boss. With your [img=skills/akali/r.png] now, feel free to practice in everyone of the combos well explained by Westrice in his guide: (Akali General Combos): Setup Full Burst Combo: (Q) + (wait for CD) + (R) + (auto hit) + (Q) + (auto hit) -Usually not good in teamfights. -Only in a duel most of the time when the enemy doesn't see it coming. Quick Poke Far Range: (R) + (Q) + (auto hit) + (E) -When you're desperate to kill off someone. -Instant R then Q. Most general combo. Kill Running Enemy No Ulti: (Q) + (wait .5 seconds) + (flash onto enemy) + (auto hit) + (E) -When you have no ult charges left. -Use only if guaranteed a kill. Otherwise not worth it to burn flash. -Sort of hard to do, so get used to doing this. Keep always an eye on your opponent, always call for MIAs when you do not see him. Do not be afraid to invest money in extra [img=items/sight-ward.png] for both river and tri-bush. I had the opportunity to see mostly two situation by now in my Akali replays: [highlight] 1) EVEN LANE, BOTH YOU AND YOUR ENEMY ARE STILL FARMING TOP:[/highlight] In this case, try to keep up your pressure on the enemy with your ''Full Burst Combo'' while farming as much as possible. As long as your enemy laner is there with you, ganking other lanes is so hard, and risky, because if the gank is not succesful, you will lose cs, and the enemy topper will probably be pushing minions under your tower so that you will lose BOTH money and exp. In worst cases you could also die during ganks, letting the top enemy snowballing you by getting overlevelled and overfarmed. Akali excels in snowballing, but as a snowballer the worst thing that could happen to her is being snowballed. That would make yourself useless, so choose wisely your tactics. [highlight]2) YOU HAVE SNOWBALLED[/highlight] This is Akali's best birthday gift. This is all you want for Akali, nothing more. Even when you are not playing for it, you will probably be finding yourself in a snowballing position. You will be zoning the other top by using the top bush, kiting him with [imgsmall=skills/akali/q.png], and when he becomes impatient to get cs, just punish him with Full Burst Combo. When your opponent is dead you have 2 possibilites: [number]GANK MID[/number] or [number]FARM[/number] LIKE A MADRE DE DIOS. Push your lane, let the enemy tower have your minions, so the enemy top will lose cs and exp. When your wave is being negated by the enemy tower, you should want to farm enemy minions over the enemy top lane, or/and even enemy golems like a real Shyvanna, negate everything you can negate. Remember that League of Legends is not about ''getting ahead your opponent'' but '' putting your opponent behind you''. Your inventory should be composed now of [img=items/mercurys-treads.png] [img=items/hextech-revolver.png] [img=items/rylais-crystal-scepter.png] and [img=items/lich-bane.png]. These are your only offensive items I would recommend on Akali. Akali doesn't need more damage to assassinate people, these items are enough. Instead I will be raising her durability with defensive items. About [img=items/hextech-revolver.png] it's really up to you. Just know that if you decide to make [img=items/hextech-gunblade.png] you will be more stronger mid game, but this item in late game is not really shiny. [img=items/will-of-the-ancients.png] is far more my favorite pick. Its Aura can be used in a double Wota tactic with your midder, boosting pretty much both players' sustain and AP, and why not also your support, jungler and AD carry could make good use of that aura. [highlight]BRACE YOURSELVES, LATE GAME IS ARRIVING![/highlight]

Ok, can't talk now, boss fight. Before everything, do not forget Akali's golden rules: [highlight]1) ORACLE AND SIGHT WARDS CAN DESTROY YOUR GAME![/highlight] [highlight]2) DO NOT GET CAUGHT OUT OF POSITION![/highlight] [highlight]3) FEAR CC AND AOE, AND AOE CC MORE THEN EVERYTHING![/highlight] Akali's escapes are strong, really strong, but don't forget that a prepared team can neutralize you so easily. If you jump on their carries before your team can initiate or at least follow up you, their tank and bruiser will jump back on you, and you will be dead like in Abe's Oddysee. Late game you are not the leading force of your team. Just think like a rat. Akali's best friends are strong initiators, because they compensate her weakness of being unable to start the fight. As an assassin your priority should be wonded carries, be REALLY smart in judging the situation before diving like a wild Lugia. A good initiation like Ashe's Enchanted Crystal Arrow + Nocturne's dive, or maybe Amumu's ultimate or even Malphite's can be all good opportunities to catch their carries in a critical situation. If the enemy team decides to start the fight before your team, do not forget to use [img=skills/akali/w.png]. while stealthed, only AOEs can harm you really badly, and the extra armor, and magic resist both from Shroud and Defense Tree masteries will absorb a big part of this scary area of effect damage. Your core build will be enough to strike the enemy carries down with some smart tactics, and items like [img=items/banshees-veil.png], [img=items/guardian-angel.png], [img=items/zhonyas-hourglass.png] and [img=items/quicksilver-sash.png] will let you being able to flee more safely in any case, and maybe coming back in fight for a second nuke. Always keep a particular look on their carries, and punish them hard, if they get out of position. Akali's second worst enemies are CCs. Note that, at this point of the game, if not earlier , you MUST switch from [img=items/sorcerers-shoes.png] or [img=items/ninja-tabi.png] to [img=items/mercurys-treads.png], essentials for surviving in skirmishes. [img=items/guardian-angel.png] is the most balanced defensive item, being able to resurrect is a real bonus for Akali, since her escape are comparable to pre-nerf Irelia. Do not hesitate to spend money for a [img=items/zhonyas-hourglass.png] before every other defensive item, if you are really scared of big aoe combos, like Amumu+ Galio+ Kennen+ Morgana etc, those two seconds immunity are too stronk. I don't know if the enemy can see if you used Zhonya's active while you are Shrouded, I have to test it.

I've just made this replays for you guys to watch, so feel free to download it. : [highlight]AKALI VS RENEKTON[/highlight]. Thanks to Fairybrom, Droyzen and Splinterofeve for playing with me! : [highlight]AKALI VS DARIUS LANING PHASE[/highlight]. : [highlight]AKALI VS DARIUS TEAM FIGHTS[/highlight]. Thanks to Pkdrake and Splinterofeve for playing with me! : [highlight]AKALI VS LEE SIN[/highlight] Thanks to Pkdrake, Fairybrom, Xenofonte and Muzaklol for playing with me! : [highlight]AKALI VS OLAF[/highlight] Thanks to Droyzen, Pkdrake, Shaonrespawn and Splinteroeve for playing with me! : [highlight]AKALI VS IRELIA[/highlight] Thanks to Pkdrake, Fairybrom, Desolacio and ReadySHOT for playing with me! : [highlight]AKALI MID VS VEIGAR[/highlight] Thanks to Pkdrake, Fairybrom, ReadySHOT and Desolacio for trolling with his full AD Annie and for playing with me lolol :D! : [highlight]AKALI VS FIORA[/highlight] Thanks to Innominatus, N3cromancer, Desolacio and to my new friend Glasburk for playing as Fiora against me! [highlight]AKALI VS ZIGGS MID[/highlight] Thanks to Fairybrom and ReadySHOT for playing with me![highlight] AKALI VS EZREAL[/highlight] Thanks to Kollias, Innominatus, Desolacio and |RuDrA| for playing with me! [highlight]AKALI VS NIDALEE[/highlight] 1) [number]DO NOT BE AFRAID TO SWAP LANE WITH MIDDLE[/number]: Thanks to Desolacio and Oneiros for playing with me, and really thank you to our bot lane for not raging at me because of my bad game! [highlight]AKALI VS SHEN[/highlight] Thanks to Ipsilon23, Glicerina and Dave for playing with me! [highlight]AKALI VS KAYLE[/highlight] Thank you to all my friends playing with me and in the ''enemy'' team! It was a fun match! Soon I will be adding more replays, so stay tuned.

Well, I hope you enjoyed my guide, and also I hope to see what people think about it. I'd just like to see assassins back into the top of LoL and I am trying to find a possible way to do it. Do not misunderstand this guide's porpouse though! My intention is not ''infecting assassins with tankyness just because I like Irelia'' like someone answered me in LoL forums, but just letting these wonderful characters doing their job, without being forced to be made of paper, nothing more. Soon, I will be also testing other masteries setup on Akali, and as soon as the masteries test, I'll bring some more spice with some discussions on Irelia, my only and real love, in a possible second guide! [highlight]I'm trying to get Fraps working to convert these LoLreplays in youtube videos. Unfortunately the combination of these two apps is buggy, and it will be kind of hard, so please be patient with that![/highlight] [highlight]I want you to help me improve this guide! Feel free to like, or dislike, feel free to comment both positively or negatively or send me a PM! I'd be glad to answer all of you. [/highlight] Thanks to all my Italian friends playing with me in my videos! GHYO!

[highlight]I'd like to thank all the people that gave me positive feedback with a little present, feel free to download this little graphic made by me, and enjoy ^^! Goodbye![/highlight] [imgext=]

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