Blitzcrank Build Guide

Initiate the Blitzkrieg!!! (Jungle Guide)

Uploader XigneoN
Updated 4 years ago
  • 9
    Greater Mark of Attack Speed (+1.7% attack speed)
  • 9
    Greater Seal of Armor (+1 armor)
  • 9
    Greater Glyph of Scaling Magic Resist (+0.16 magic resist per level (+3 at champion level 18))
  • 3
    Greater Quintessence of Attack Damage (+2.25 attack damage)
Skill Order
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

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[imgext=] [imgext=] (This guide is NOT meant for competitive play, but if you're pro enough then be my guest!!!) Now you might be thinking to yourself, "LOL Jungle Blitz funny TROLL!!!" But underestimating a champion will lead to your death. [imgsmall=champ/blitzcrank.png] is one of the most FEARED, the most INTIMIDATING, and the most FUN champions to use. Seeing him as a jungler may seem unsuccessful to others, but he is very scary when it comes to ganking. Compare him to a [imgsmall=champ/shaco.png], scary ganks with stealth and a slow + a fear if he lands the box...but with Blitzcrank...As a jungler, he has one of the most powerful ganks compared to other top tier junglers. He will be snowballing lanes as easy, if not easier, than [imgsmall=champ/shaco.png]. [title][highlight]Pros[/highlight][/title] [.] Godlike ganking potential with the [imgsmall=skills/blitzcrank/e.png] + [imgsmall=skills/blitzcrank/q.png] combo [.] High mobility with [imgsmall=skills/blitzcrank/w.png] (Faster camp clear and ganking speed) Plus he is hard to catch [.] High natural tankiness scaling + the extra shielding from [imgsmall=skills/blitzcrank/p.png] [.] In draft mode, can be used as an ambiguous pick (Everyone expects him to support) [.] An easy pick-off champion to secure winnable 4v5 team fights [.] Wards actually benefit him, unlike some other jungler's where they have to run towards their target, Blitz can [imgsmall=skills/blitzcrank/q.png] his target without any trouble of running towards his target [.] Can secure camps + buffs with a [imgsmall=skills/blitzcrank/e.png] + [imgsmall=skills/blitzcrank/r.png] combo [.] Steal buffs easily by [imgsmall=skills/blitzcrank/q.png] over walls [title][highlight]Cons[/highlight][/title] [.] Level 1 Movement speed is very slow (306) [.] Somewhat of a slow jungle speed [.] His sustain in jungle is very weak, his [imgsmall=skills/blitzcrank/p.png] is his best bet for sustain early jungling phase [.] Can easily be counter jungled and will be devastated if done successful because Blitz is farm dependent as a jungler until mid-game [.] Somewhat of a weak gank if you miss your [imgsmall=skills/blitzcrank/q.png], but you can still make due with [imgsmall=skills/blitzcrank/e.png] [WARNING: Players that are first time Blitzcrank users and decide to jungle will have the chance of getting raged/hated at and will result in leavers/caps-lock typers. You have be warned and this helpful picture will accompany you if you decide to take the responsible precaution.] [center][imgext=][/center]

[title][img=skills/blitzcrank/p.png] Passive: Mana Barrier[/title] [number]When Blitzcrank life is brought below 20% health he activates Mana Barrier. Mana Barrier can only occur once per minute. This creates a mana shield with 50% of his mana, lasts 10 seconds and refunds any unspent mana.[/number] [title]Explanation:[/title] Fairly good passive, it's like a built in [imgsmall=items/hexdrinker.png] that scales with [highlight]50% of your base mana[/highlight]. This could save your life in dreaded situations and could also be used as a [highlight]baiting tool[/highlight]. Some people forget about this passive when fighting him in team fights which can be used to your advantage. [title][img=skills/blitzcrank/q.png] Q: Rocket Grab[/title] [number]Blitzcrank fires his right hand, if it encounters an enemy unit it will stun them and deal 80/135/190/245/300 (+100% of ability power) magic damage while he pulls them to himself. Cooldown 22 / 21 / 20 / 19 / 18 seconds Cost 110 mana Range 10000[/number] [title]Explanation:[/title] This is Blitzcrank's [highlight]prime ability[/highlight] in which what makes him so unique. Securing kills, catching enemies off guard, stealing buffs, setting up ganks, anything can happen if you can land grabs. Missing a grab can devastate your team morale and will lead to face palming. The [highlight]cooldown on this ability is very long[/highlight] and should be used with [highlight]caution[/highlight] and [highlight]precision[/highlight]. [title][img=skills/blitzcrank/w.png] W: Overdrive[/title] [number]Blitzcrank super charges himself to increase Movement Speed by 16 / 20 / 24 / 28 / 32% and attack speed by 30 / 38 / 46 / 54 / 62% for 8 seconds. However, when this effect ends his movement speed is decreased by 25% for 3 seconds. Cooldown 22seconds Cost 90mana Range 1[/number] [title]Explanation:[/title] One of the best, if not the best, [highlight]movement speed steroids[/highlight]. This helps your jungle clearing exceptionally fast as it gives you a large attack speed bonus and can be used as a great ganking tool as you run in at high speeds. [title][img=skills/blitzcrank/e.png] E: Power Fist[/title] [number]Blitzcrank charges up his fist to make his next attack deal double his total attack damage and pop his target up in the air. Cooldown 9 / 8 / 7 / 6 / 5seconds Cost 25mana Range 300[/number] [title]Explanation:[/title] This is Blitz's [highlight]bread[/highlight] and [highlight]butter[/highlight] enhancing his damage. The amplifying damage of the ability is huge because it is scaled with his total attack damage[highlight] hitting someone with double the power[/highlight]. This ability has the shortest cooldown compared to all of his other abilites and should be used as [highlight]frequently as possible[/highlight]. The great thing about [imgsmall=skills/blitzcrank/e.png] is that it gives great single-target CC, [highlight]knocking enemies up[/highlight] [highlight]EVERY 5 SECONDS[/highlight] at max rank. Works exceptionally well against champions that have a channeling ability like [imgsmall=champ/caitlyn.png][imgsmall=champ/fiddlesticks.png][imgsmall=champ/galio.png][imgsmall=champ/karthus.png][imgsmall=champ/katarina.png][imgsmall=champ/lux.png][imgsmall=champ/malzahar.png][imgsmall=champ/masteryi.png][imgsmall=champ/nunu.png][imgsmall=champ/pantheon.png][imgsmall=champ/shen.png][imgsmall=champ/twistedfate.png][imgsmall=champ/urgot.png][imgsmall=champ/warwick.png] [title][img=skills/blitzcrank/r.png] R: Static Field[/title] [number]Passive: Lightning arcs off of Blitzcrank to hit a random nearby enemy for 100 / 200 / 300 (+25% of ability power) magic damage every 2.5 seconds. Active: Deals 250 / 375 / 500 (+100% of ability power) and silences surrounding enemy units for 0.5 seconds. The passive is not in effect during the cooldown. Cooldown 40seconds Cost 150mana Range 600[/number] [title]Explanation:[/title] A very good ultimate as a champion with an AOE effect that has a fairly good amount of damage. Getting this at level 6 can strengthen your jungling speed as it strikes nearby enemies for [highlight]100+ damage +25% of AP every 2.5 seconds[/highlight]. The [highlight]silence[/highlight] can also be very good against champions that rely on spamming abilities or have a [highlight]channeling[/highlight] ability canceling their progression.

[title][highlight]Focus:[/highlight][/title] [img=skills/blitzcrank/r.png]->[img=skills/blitzcrank/w.png]->[img=skills/blitzcrank/e.png]->[img=skills/blitzcrank/q.png] [title]Skilling Order:[/title] [imgsmall=skills/blitzcrank/e.png]>[imgsmall=skills/blitzcrank/w.png]>[imgsmall=skills/blitzcrank/q.png]>[imgsmall=skills/blitzcrank/w.png]>[imgsmall=skills/blitzcrank/w.png]>[imgsmall=skills/blitzcrank/r.png]>[imgsmall=skills/blitzcrank/w.png]>[imgsmall=skills/blitzcrank/e.png]>[imgsmall=skills/blitzcrank/w.png]>[imgsmall=skills/blitzcrank/e.png]>[imgsmall=skills/blitzcrank/q.png]>[imgsmall=skills/blitzcrank/e.png]>[imgsmall=skills/blitzcrank/e.png]>[imgsmall=skills/blitzcrank/q.png]>[imgsmall=skills/blitzcrank/r.png]>[imgsmall=skills/blitzcrank/q.png]>[imgsmall=skills/blitzcrank/q.png] [title]Explanation:[/title] Maxing your R([imgsmall=skills/blitzcrank/r.png]) is always a first priority as it strengthens your jungle clearing and can secure kills with the massive damage it does even without AP items. Aside from his ultimate, max W([imgsmall=skills/blitzcrank/w.png]) as it gives consistent damage over time while increasing your jungle speed and gives you massive mobility for unpredictable ganks. Next would be your E([imgsmall=skills/blitzcrank/e.png]) to reduce the cooldown for extra damage sustainability. More E's = double the damages. Lastly would be your Q([imgsmall=skills/blitzcrank/q.png]), reason being is the damage it does is not enough for it to be noticed, but it's your prime ability in which you need to pull off successful ganks and secure kills. So having 1 point in this at level 3 when you have all of your core abilities will work very well for ganking potential. [title]FAQ:[/title] [highlight]Why max W over E!?[/highlight] The answer is simple, Mobility and Clear time. The attack speed/movement speed steroid is amazingly high increasing clear time exceptionally well and will guarantee you a successful gank. Also maxing E won't help at all as it only reduces the CD and doesn't empower the damage.

[title][highlight]Standard Runes:[/highlight][/title] [imgext=] [highlight](9) Greater Marks of Attack Speed:[/highlight] Consistent damage output [highlight](3) Greater Quints of Armor Penetration:[/highlight] Added damage for scaling on [imgsmall=skills/blitzcrank/e.png] and for faster jungle clear [highlight](9) Greater Seals of Armor:[/highlight] Sustain against jungle monsters [highlight](9) Greater Glyphs of Scaling Magic Resist:[/highlight] Blitz excels as an off-tank to deal some nice damage while being tanky at higher levels [title]FAQ's:[/title] [title][number]1.[/number][/title] "Why not just get flat damage [highlight]Marks[/highlight] and [highlight]Quints[/highlight]?" The reason is because Blitz's base attack speed is very low, almost as slow as [imgsmall=champ/nautilus.png] and can slow down his jungle greatly. The flat damage [highlight]Quints[/highlight] is enough damage for Blitz as his [imgsmall=skills/blitzcrank/e.png] deals [highlight]double the damage[/highlight] of a regular auto attack. Having the attack speed [highlight]Marks[/highlight] is to [highlight]speed up[/highlight] his jungle clearing slightly faster. [title][number]2.[/number][/title] "Why not get both attack speed [highlight]Marks[/highlight] and [highlight]Quints[/highlight]? Blitz's attack speed scaling is [highlight]very poor[/highlight], so getting straight attack speed won't help him much. Also his jungle clearing will be slightly slower with [highlight]no damage amplification[/highlight] as his [imgsmall=skills/blitzcrank/e.png] scales with total attack damage.

[highlight][title]Safe/Farm Route:[/title][/highlight] [imgext=] [title][number]1.[/number][/title] [imgext=] [title][number]2.[/number][/title] [imgext=] ([imgsmall=summoners/smite.png] OR save it if you get a strong leash) [title][number]3.[/number][/title] [imgext=] [title][number]4.[/number][/title] [imgext=] [title][number]5.[/number][/title] [imgext=] ([imgsmall=summoners/smite.png] if not used yet) After your route is done, gank TOP or MID if you are on the TOP team/MID or BOT if you are on the BOTTOM team. [title][highlight]Fast Gank Route:[/highlight][/title] [imgext=] [highlight][title](IF YOU ARE ON THE TOP TEAM)[/title][/highlight] [title][number]1.[/number][/title] Wolves [title][number]2.[/number][/title] Blue ([imgsmall=summoners/smite.png] OR save it if you get a strong leash) [title][number]3.[/number][/title] Wraiths [title][number]4.[/number][/title] Red ([imgsmall=summoners/smite.png] if not used yet) Once your route is done, gank MID or TOP. [highlight][title](IF YOU ARE ON THE BOTTOM TEAM)[/title][/highlight] [title][number]1.[/number][/title] Wraiths [title][number]2.[/number][/title] Red ([imgsmall=summoners/smite.png] OR save it if you get a strong leash) [title][number]3.[/number][/title] Wolves [title][number]4.[/number][/title] Blue ([imgsmall=summoners/smite.png] if not used yet) Once your route is done, gank MID or TOP. [title]"If you've looked through these infographics, you may notice that I've taken the liberty of calculating the expected Total Damage per Second you can expect to take from each camp. This value takes into account the multiple monsters in each camp as well as critical chance. Importantly, the damage per second value does not take into account resistances, so in reality, you would be taking around two thirds of that damage value depending on your armor. Most interesting fact from here is that the double golem camp is the most brutal. As you can see, the damage from the double golem camp is almost as high as the buff camps. However - it has to be noted that the monsters in the double golem camp are easier to kill and you'll end up taking less damage because it takes a shorter time to clear the camp."[/title] [title][highlight]Interesting Notes[/highlight][/title] [center][imgext=][/center] [.] The Wraith Camp gives the most XP but the least gold. [.] The buffs scale at 2.5XP/minute which is not too significant. I've made this chart to reflect values [.] at spawn - which is when these values matter most. [.] The Ancient Golem (Blue buff) gives more XP than the Lizard Elder (Red Buff) but the camps give the same gold overall. [.] The Double Golems actually provides a decent amount of gold, so if you're running near by it and there's nothing else of value doing at that time. Kill the golems! [title](NOTE: These pictures and facts on those specific pictures are not my material and is used for informative insight only to viewers. I have no credit what-so-ever as I'm just a fan of these schematics.)[/title]

[title][highlight][center]Match-ups will be scaled from a rating of 1-10, Lowest being the weakest and Highest being the strongest.[/center][/highlight][/title] [img=champ/alistar.png][5] Has a lot of CC and his ganks are terrifying, but his damage output is fairly low, so 1v1ing him or counter ganking won't much of a problem as you yourself has a knock-up as well plus a grab. [img=champ/amumu.png][3] Very weak jungler, but a fearful ganking potential, you are able to 1v1 him easy and can easily steal his jungle, but be wary because he does percent damage. [img=champ/blitzcrank.png][6] Going up against your mirror is always tough to begin with, but it all depends on who ganks more frequently and successfully. [img=champ/chogath.png][7] His damage output is one of the strongest in the early jungle phase and should avoid 1v1ing him at all costs. His silence will render you useless of CC and can knock you up fairly quickly. [img=champ/darius.png][6] His jungle clear is slightly faster than yours and his damage output is very high. Avoid 1v1ing him at all costs, but you can counter gank him very easily and can turn the tides. [img=champ/diana.png][5] Her pre-6 ganking potential is weak and should be taken advantage of, but her damage is very high as she can burst down targets quick, be cautious. Counter ganking her is easy though due to her having no escape ability. [img=champ/drmundo.png][8] One of the scariest and most powerful junglers to go up against, His damage is UNGODLY high and the fact that he's tanky gives him that extra advantage. However, he can be easily counter ganked as he only has 1 means of CC which is his cleaver. His HP deteriorates with the more abilities he uses so take that into account. [img=champ/evelynn.png][4] Her damage output is fairly low early on and you can easily 1v1 her, however her burst damage is high and should be taken into account. Her ganking potential is fairly high, but your counter gank can turn the tides exceptionally as you have CC and a grab. [img=champ/fiddlesticks.png][2] One of the easiest matchups you can go up against. You can counter jungle him easily, cancel his drain and ULT channeling, and you are able to gank more frequently than he does. [img=champ/fiora.png][6] Somewhat terrifying as she does quite a bit of damage, but her jungle clear is fairly slow. But avoid 1v1ing her at all costs as she has more utility and damage amplification at her favor. Counter ganking can also be quite tough as she can dash and become untargetable when she has her ULT. [img=champ/fizz.png][5] It's unexpecting, but a force to be reckoned with as his burst is very high and can be untargetable with his Playful Trickster. Counter jungling is of caution as he can close the gap quickly if you attempt and counter jungle. Counter ganking is also difficult as Fizz has a lot of utility to get out of sticky situations. [img=champ/gangplank.png][6] Has a built in slow plus an AD steroid and should avoid 1v1ing at all costs. However, counter jungling him is somewhat easy as he doesn't have a gap closer. He also can't Remove Scurvy out of your knock-up. Counter ganking is somewhat easy as you can close the gap and you have CC. [img=champ/garen.png][6] Ever since his recent buffs, he is able to jungle now and should be feared. Early game Garen is always a pain as his damage is very very high, avoid 1v1ing him at all costs. Counter jungling and ganking is very easy as he has no CC and gap closer. [img=champ/gragas.png][3] Another easy match-up as his jungle clear is fairly slow. The only problem with 1v1ing him is that he has a damage steroid and an attack speed debuff. Counter jungling can be risky at times when he has a wall jump ability. Counter ganking is even as his and your utility can match up, but you have a better late game scaling than he does. [img=champ/hecarim.png][7] A very mobile and powerful ganker. 1v1ing him is out of the question as he has a lot of damage and utility than you. Counter jungling is possible and should be taken into account, but counter ganking can be a bit difficult as he has a fear and a knock-back with spammable damage. [img=champ/irelia.png][7] Another scary jungler that is rarely seen much, but underestimated. Her true damage will dominate you and her CC is fairly strong. Counter jungling is risky as she can dash towards you if seen and will stick to you like glue. Counter ganking is also difficult for the same reasons listed. [img=champ/jarvaniv.png][5] Not so scary as he's an average jungler with average damage and speed. His ganking is somewhat mediocre as he has to skill shot knock-up his target. Counter jungling however can be risky as he can Flag and dash towards you if seen. Counter ganking is meh, could go either way depending on reaction timing. [img=champ/jax.png][8] He is terrifying in every aspect possible. Dodges all auto's with his Counter-Strike and does tons of damage on a single target. Counter jungling and ganking should be taken into pre-caution. [img=champ/jayce.png][7] Same as Jax, but with more utility and less damage. He can jump on you and knock you back for a percentage of your HP. [img=champ/kayle.png][6] A fast jungle clearer and a great duelist, but her ganking potential is lacking as she only has a slow. Counter jungling and ganking should be taken into account as she has no real gap closer. [img=champ/leesin.png][9] God Tier jungler and should avoid 1v1ing at all costs as he can slow you with the utility of shielding, reducing your damage, dashing away and towards you, and knocking you back. Counter jungling and ganking should be done with caution. [img=champ/leona.png][4] Her ganking potential is very powerful as she has 3 means of CC with a damage amplification on her Eclipse. However, her jungle clear is very slow, so counter jungling should be taken into account. Counter ganking seems easy, but don't underestimate her damage and CC. [img=champ/malphite.png][6] He holds in a lot of CC and has an attack speed debuff. Be careful on 1v1ing him as he has unexpectedly high damage. Counter jungling is very easy and you can get away much more quickly than he can. Counter ganking should be taken into account as he has an AOE knock-up. [img=champ/maokai.png][6] His ganking poential is very strong with a root and a knock-up/slow. Counter jungling is very easy though as he has no means of chasing you. Counter ganking is somewhat easy as he has no damage, but be wary of his CC. [img=champ/masteryi.png][5] Can be stomped on, but his damage is very high. Even though his ganking potential is weak, his damage and speed makes up for it. Be cautious of 1v1ing him, but the great part is you can knock him up even when he has his ULT. Counter jungling is very easy as he has no real gap closer and you run faster than him with your [imgsmall=skills/blitzcrank/w.png] and [imgsmall=items/boots-of-mobility.png]. [img=champ/nautilus.png][6] His damage output is scary and his ganking is even more scary. However, once his load is done you have more damage than him plus a better grab. Counter jungling him is very easy since Nautilus is a very slow champion. Counter ganking is difficult as he has A LOT more CC than you with more damage and burst once his combo is done, be cautious. [img=champ/nocturne.png][7] Damage output is very high and somewhat mobile. Take into account that he has a somewhat global ult which makes you blind and can weaken your counter ganking potential. Counter jungling is fairly easy as he are far more mobile than him. [img=champ/nunu.png][7] A very annoying match-up since he can counter jungle you very easily and his attack speed/movement speed debuff is out of this world. It's very difficult to steal his jungle as his clear speed is very fast. Counter ganking however, is fairly even as his slow is strong, but your CC knock-up plus grab is also strong, so it could go either way. [img=champ/olaf.png][8] Very scary match-up mostly because of his damage output, true damage and a constant slow if landed can render you useless even with a knock-up. His ULT can also be feared as it ignores any CC possible even knock-ups/knock-backs. Avoid 1v1ing at all costs, but counter jungling is easy as he can only run towards you. Counter ganking is difficult since he does massive damage and should be taken into account if initiated incorrectly. [img=champ/pantheon.png][6] A high damage burst champion with a stun is scary. You are able to somewhat 1v1 him, but most of the time he will come out on top. His gank potential is fairly strong, but you can easily counter gank as you have more CC. Counter jungling is also easy as he can only run towards you, but be wary of his stun range. [img=champ/poppy.png][5] An underplayed/underestimated/underrated champion that should be feared as her damage is very high and has a strong passive in which she reduces incoming damage by half if it exceeds 10% of her current health. Her jungle clear however is somewhat slow, so counter jungling should be taken into account. Counter ganking could be easy at times, but stay away from walls. Her ult also ignores CC so counter ganking when she is level 6 is risky. [img=champ/rammus.png][4] Now underplayed, but still scary as he has a 3.5 second taunt which can also reduce target armor. 1v1ing him is somewhat easy though, but you won't be able to kill him as he is very tanky. His gank potential is high, but your counter gank can exceed the fight and turn the tides since Rammus has very little damage. [img=champ/renekton.png][5] Rarely seen jungler, but still a force to be reckoned with. His burst damage is VERY high and has a long stun if red fury bar. Counter jungling/ganking is risky as Renekton has a lot of utlity and can catch you easily. [img=champ/riven.png][8] A very scary match-up as she is very high in damage/mobility/sustain. Avoid 1v1ing at all costs. Counter jungling/ganking is very difficult as she can close the gap very fast and has high damage with a stun and shielding. [img=champ/sejuani.png][4] A slow jungler with not that much damage, but has high gank potential. Counter jungling/ganking is easy as she is slow in every aspect, but don't get caught in her Permafrost or it could be the end of you if her teammates react fast enough. Her ULT is also scary as it is like an Ashe ULT, but an AOE stun, be wary. [img=champ/shaco.png][6] An annoying match-up as he can counter jungle/gank you easily, but his damage is quite low after his burst. He is also very squishy throughout the game so taking advantage of counter ganking/jungling is exceptionally recommended. [img=champ/shen.png][7] As slow as a jungler as yourself, but his damage output is much higher with great sustain. Counter ganking can go either way depending on skill level and damage. Counter jungling is easy as he is a slow champion early on. [img=champ/shyvana.png][9] High DPS champion and should never 1v1 against. She can counter jungle you like crazy and gank a lot of frequently. This match-up is a nightmare for Blitz, but if you find yourself in this situation, try to gank more frequently than usual to keep up with her. [img=champ/singed.png][5] Rarely seen, but a very annoying champion to go up against. His DPS/ganking is average so counter ganking shouldn't be much of a problem. Counter jungling is HIGHLY recommended as he can't catch you since your faster than him. [img=champ/skarner.png][6] Has very high mobility and DPS and should avoid 1v1ing. His gank potential is average as he has to run up to his target. Counter ganking is recommended as you can devastate him early. Coutner jungling is also recommended as said before, he can only run towards you, but he has a speed boost that is somewhat faster than yours so be cautious on the distance. [img=champ/trundle.png][5] Somewhat weak, but don't underestimate his damage steroid and debuff. His slow is an average ability, but don't get caught in a tight area as you can't get out due to it's impassable terrain. Counter jungling/ganking is highly recommended as you can come out on top most of the times with damage and mobility. [img=champ/tryndamere.png][4] A weak jungler with a slow clear time depending on crit chance. 1v1ing him is meh, depending if he's lucky and crit's you a lot. Counter jungling/ganking is very easy as you have CC and more mobility. [img=champ/twitch.png][2] A very very very easy match-up as he is very squishy and can only stealth for 5 seconds now. His damage output is quite high, but you can come out on top as you have a damage steroid with your [imgsmall=skills/blitzcrank/e.png] and can knock him up. Counter ganking/jungling could never be easier as you always come out on top due to mobility and utility. [img=champ/udyr.png][8] Fearful, devastating, and fast, this is another match-up in which you don't want to be in. He is a high mobility/damage jungler that can gank very frequently and can counter jungle you with ease. Avoid 1v1ing as he has high damage burst and a stun. Counter ganking/jungling is highly recommended, but could be difficult at times since he is very mobile and tanky. [img=champ/volibear.png][6] Somewhat mobile jungler with a fling, but his damage is quite low. Counter jungling is very easy as you are far more mobile than him and he can only run up to you. Counter ganking is also easy as he has no CC besides his slow and fling, but you will come out on top as you have slightly more damage than him plus you have a knock up and a baitable grab. Be wary of his Frenzy bite though as it does percent health and could chunk you unexpectedly high. [img=champ/warwick.png][6] "The king of the jungler" since he has the highest sustain of them all, but his damage output early on is weak. He is item dependent and his ULT can secure kills very quickly. Counter ganking/jungling is highly recommended to stop him in his tracks. You can also [imgsmall=skills/blitzcrank/e.png] or [imgsmall=skills/blitzcrank/r.png] to stop his ULT on your ally. Be cautious on not to get caught in his ULT as he can do some high damage without any damage items at that level. 1v1ing him will not work out for you as his sustain is very high and will most likely come out on top. [img=champ/wukong.png][5] A weak jungler, but a somewhat strong ganker as he can dash towards his target. He has no CC until level 6 in which his ULT can knock-up targets only once. Counter ganking/jungling is very easy as he can't really stick on to you and your mobility will save your life. [img=champ/xinzhao.png][9] Ever since his buff, Xin has been one of the most feared champions to go up against as he does unexpectedly high damage because of his passive armor penetration. Avoid 1v1ing at all costs, but counter jungling/ganking is highly recommended as he has no means of escape and can only stick to a target. Be wary of getting in his Audacious Charge range.

[highlight]Even though Blitzcrank has an exceptionally powerful ganking potential, there are some certain champions he synergize with the most.[/highlight] [title]Top Lane:[/title] [img=champ/alistar.png] The famous "Blitzstar" is a force to be reckoned with. The amazing stun lock with constant knock-ups being pushed and pulled will secure a kill in a matter of seconds. The problem with this is the lack of damage depending on what your Alistar builds as a top laner. Overall a good teammate to have. [img=champ/chogath.png] Like the Alistar match-up, but with more damage and a silence and a huge nuke ultimate. With 2 knock-ups put together and a little silence with a assisting pull, tell me that's not enough to get a kill top. [img=champ/darius.png] High damage output and 2 pulls put together. Plus Darius has a slow and an executing ultimate to finish the job. [img=champ/gangplank.png] He has a nice perma-slow and it really synergizes with your knock-up plus grab. [img=champ/garen.png] VERY HIGH DAMAGE OUTPUT and an execution ult to finish the job. He is also as mobile as you so you 2 can keep up with each other. [img=champ/hecarim.png] This is meh as he doesn't have any pre-6 until he get's his ultimate for a fear, but he does have his knock back E which can be used strategically. Regardless, Hecarim does some decent damage which is enough for you guys to secure that kill. [img=champ/irelia.png] Highly recommended as she can stun/slow the target while doing massive damage, and with your combo that's just overkill. [img=champ/jarvaniv.png] High damage output and can reduce target armor. He can also knock-up and trap the opponent in his ultimate. Once they use flash to get out of that ultimate, you basically have a free grab as a follow up. [img=champ/jax.png] High damage with a stun. He can also jump to secure targets if they start getting away once your combo is down. [img=champ/jayce.png] Very nice damage with a percent health knock-back. He also has a wall-speed boost which can get you o your target faster. [img=champ/kayle.png] Has very high damage and a target slow. Easy kills can be made. She also has an ultimate that can save lives so this is never a bad choice. [img=champ/kennen.png] Has some stuns every 3 marks with high mobility and some decent damage. Also has an AOE ult that can stun, but the consistent damage is lacking after his load is done, so make use of it. [img=champ/leesin.png] Always a good choice regardless of match-making. Nice damage, an AOE slow, a knock-back, a whole lot of utility. [img=champ/malphite.png] Like the Alitstar description, but somewhat more damage. [img=champ/nasus.png] Almost like a perma-slow with some nice damage. Not the best pairing, but can still secure kills if synergized correctly. [img=champ/nautilus.png] A whole lot of CC and a couple hook, never a bad thing to have and securing kills could never be easier with the high damage output with both of you. [img=champ/nunu.png] Very good as he can perma-slow and does some nice damage with his iceball. [img=champ/olaf.png] Can perma-slow if he lands his axe, but regardless he has amazing damage and is never a bad choice to have. [img=champ/pantheon.png] One of the best gank follow up champions to have as he can stun and do tons of damage with a possible crit if targets are below 15%. [img=champ/poppy.png] High damage output and with a knock-back(stun if walled) and can tower dive with easily once she is 6. [img=champ/renekton.png] Very high burst damage and a stun to secure those kills. [img=champ/rengar.png] High damage burst with a slow and can pounce on enemies if in range from a bush for unexpected ganks by you. [img=champ/riven.png] VERY HIGH damage with a stun. She also has an execution ult for those low health lucky bastards. [img=champ/rumble.png] A very nice pairing as his DPS is high and can slow his targets twice and maybe even 3 times if targets stand in his ult. [img=champ/shen.png] Shen is just plain good with great damage and a taunt to secure kills. He can also save anyone's life by ulting on someone. Can tower dive somewhat easy with. [img=champ/singed.png] Good DPS with a fling that synergizes with your combo. But securing kills can be difficult as his damage early on isn't that high. [img=champ/sion.png] Some high damage and a stun, but after that stun he can only auto attack so make use of it. [img=champ/talon.png] Has a slow and VERY HIGH burst damage. He also has a small silence so you can grab without worry. [img=champ/teemo.png] Funny pairing as he can blind targets and you 2 can set-up some pretty nice plays by pulling in targets into his shrooms. [img=champ/trundle.png] Has an impassable terrain wall slow and some decent damage. He also has a speed steroid AOE so you 2 can work together faster. But the lack of CC will deteriorate the chances of a kill, so make use of the wall and slow. [img=champ/tryndamere.png] This pairing isn't that good, but he does have a high slow and VERY HIGH damage if he lands criticals. This is meh. [img=champ/udyr.png] High burst damage with a single target CC. He is also very mobile/tanky/sustainable so you don't have to worry about him dying hopefully. [img=champ/vladimir.png] Some high damage once he get's his revolver with a slow. You 2 can secure kills as his burst damage is pretty strong once he put's out his load. [img=champ/volibear.png] Has a small fling with a high slow. Securing kills is pretty easy as his damage is very high and has an execution bite ability. [img=champ/warwick.png] High sustain so you don't have to worry about him dying hopefully. He also is equipped with a suppress for some nice damage and a secured kill. [img=champ/wukong.png] High mobility and damage with an ultimate that can knock-up anyone in it's AOE radius. His pre-6 is pretty weak as he has no means of CC so this pairing is meh. [img=champ/xinzhao.png] VERY HIGH DAMAGE OUTPUT with a slow plus a knock-up with a knock-back from his ultimate. Blitz's job could never be easier. [img=champ/yorick.png] Some high DPS from his ghouls plus an AOE slow. Securing kills is a little difficult as Yorick's damage isn't quit high enough until he get's his [imgsmall=items/manamune.png] or [imgsmall=items/trinity-force.png]. [title]Mid Lane:[/title] [img=champ/ahri.png] Has a taunt with very high mobility and burst damage, but her pre-6 is somewhat weak for an early kill. [img=champ/anivia.png] Very high burst with a stun and an impassable wall so using your combo should be easy. [img=champ/annie.png] The gank setup is easy as she can stun unexpectedly and can make the target health drop form full to half or below. This can be easy for you as you can just run in and CC for an instant kill. [img=champ/brand.png] Very high damage with a stun, so as long as he lands his stun you will have a free kill. [img=champ/cassiopeia.png] High DPS and a stun/slow at 6. You can follow up easily as she is damaging her target. [img=champ/diana.png] VERY HIGH BURST damage with a pull-back and a shield. She can also dash at 6 so securing the kill could be very easy. But the initiation could be difficult pre-6 since she can't dash towards the target, also if she doesn't land her Q unless she is in range to dash regardless. [img=champ/fiddlesticks.png] Has very good CC with his fear and some nice DPS, but his damage isn't quite enough unless you both synergize together in bushes while he ults and you come in with the follow up. [img=champ/galio.png] Nice damage with a slow and an AOE taunt at 6, but only has 2-3 abilities for a burst and they aren't that strong to begin with. So this pairing is meh. [img=champ/gragas.png] A strong pick as he can dash and do huge damage plus he can knock-back enemies with his ultimate. He can also slow target attack speed and slow them by body slamming into them. Securing kills could be very easy here. [img=champ/karma.png] Has high burst damage and can slow target. The only problem is that she can only use 2 abilities of burst with her Mantra for maximum damage, so securing kills could be difficult unless the cooperation is perfect. [img=champ/karthus.png] Has a wall-slow with very high DPS and has an execution ultimate at 6. Securing the kill can be somewhat easy depending on Karthus skill level. [img=champ/kassadin.png] Very mobile with high burst damage. He can also silence and slow target enemy for an easy kill. If target is low, Kassadin can just ult in and secure it. [img=champ/katarina.png] Even though her damage is very high, she has no means of CC. This pairing is meh. [img=champ/leblanc.png] VERY HIGH BURST DAMAGE output with a dash and a stun. Kills will be made in seconds depending on reaction time. [img=champ/lux.png] Pre-6 her damage is low, but she does have a snare plus a slow with some burst through her passive, so securing kills shouldn't be that hard. [img=champ/malzahar.png] High DPS with a long silence and an ult that can suppress. If you 2 work well together, the synergy is perfect for an instant kill. [img=champ/mordekaiser.png] The reason Mordekaiser is listed in the "Mid Lane" synergy is because his Top Lane isn't very strong against other bruisers as they have escape tools with very high damage in the beginning. While he does have some huge burst with just only 2 abilities to begin with, he has no means of CC. Take advantage of the pressure given and follow up with his burst. This pairing is meh. [img=champ/morgana.png] Has a snare and an AOE ultimate that can stun. If she lands her snare or can follow up with your combo, securing the kill is almost 100%. She can also spell shield for some safety from CC. [img=champ/orianna.png] High burst damage with somewhat decent mobility. She can follow up easily as she can shield/ult on you as you come in for the gank. Her pre-6 though is meh. [img=champ/ryze.png] A bunch of burst damage and can constantly dish out damage. He also has a snare that can happen every 3-5 seconds or so. Ganking could never be easier. [img=champ/sion.png] A huge burst with a stun, but only has 2 abilities worth of a burst. Take advantage when he stuns his target and follow up as quickly as possible. [img=champ/swain.png] Has a snare and a slow with some good DPS, but he is somewhat squishy early on so take advantage of his CC. [img=champ/tristana.png] Depending if it's an AP trist, this is a very good pairing as she follow up easily with her rocket jump while slowing and doing massive damage to target enemy. Her pre-6 damage though is pretty low so until then, kills are quite scarce. [img=champ/twistedfate.png] Has a huge 2 ability burst with a stun/slow. He can also secure kills/ganks with his ultimate. [img=champ/veigar.png] A very good stun that lasts quite a bit with a HUGE BURST DAMAGE combo. Take advantage of his stun and follow up as quickly as possible. [img=champ/viktor.png] Some high damage with a slow->stun. Try to synergize with his W slow->stun and the kill shall be yours. This pairing is meh. [img=champ/xerath.png] High burst damage with super long range dishing out a ton of damage, so he can follow up on your gank easily. He can also stun target enemy for an easier kill. [img=champ/ziggs.png] Some high burst damage even pre-6, but has no hard CC with only a small AOE slow and a knock-back. Ganking will have to synergize very well with your teammate. [img=champ/zilean.png] Has a long slow plus a double bomb burst doing some high amounts of damage, but that would be all he has, so follow up on his slow as fast as possible. He can also save lives with his ultimate so tower diving is somewhat easy. [img=champ/zyra.png] A very nice pairing as her burst and DPS damage is very high. She can also snare/slow target enemy so securing the kill could never he easier. [title]NOTE:[/title] [highlight]Blitzcrank's ganks are only good if your team can dish out a ton of damage consistently as Blitz's damage is quite low until you get your [imgsmall=items/trinity-force.png].[/highlight] [title]NOTE #2:[/title] [highlight]Bot Lane Synergies are not mentioned due to obvious reasons as there are a limited amount of choices. Basically having a support that has CC with an AD Carry that knows how to put out consistent damage will win you the fight.[/highlight]

[title]The Core:[/title] [number]1.[/number] [img=items/boots-of-mobility.png] The best item that will make your ganks insanely stronger. Mobility is key! [number]2.[/number] [img=items/runic-bulwark.png] As a jungle support, this will synergize with your team very well as it gives yourself and your allies some tankiness. [number]3.[/number] [img=items/trinity-force.png] The mother of all items. Giving you all the stats you need making it a game changer as you basically stuck a steroid in your body. [number]4.[/number] [img=items/frozen-heart.png] Your focus is to get rid of there ADC. This will help exceptionally as it gives you massive armor and slows enemy attack speeds. [title]Extra Steaming Gear:[/title] [img=items/banshees-veil.png] Very good item if against hard CC team. Pretty good mana pool as well. [img=items/blade-of-the-ruined-king.png] Let's say you're fed as ballz, this will make you a monster with it's percent health shred and attack speed buff PLUS the life steal active. [img=items/frozen-fist.png] If you feel like your team needs a true tank or your team has enough damage but is lacking CC, this will help you be tanky and keep a target in place while still doing some decent damage. [img=items/guardian-angel.png] Think you can go up against the world? You are dealing massive damage and can still live? How about a Guardian Angel to make you more scary. [img=items/maw-of-malmortius.png] Good defense/damage item against big AP damage if necessary. You could also use this as a bait/life saving item while fighting. [img=items/muramana.png] This is a very good item as it gives you a huge mana pool bonus with a decent amount of AD, but it's passive is the greatest part for additional magic damage. However, building into this will drastically slow your core build, damage, and tankiness since it costs a bit much. [img=items/ravenous-hydra.png] Good AOE damage item if you just want more damage, nothing much to say except that the active is fairly decent with damage. [img=items/the-black-cleaver.png] An early game snowball item which is very good giving that you are fed early game. Very situational. [img=items/the-bloodthirster.png] Another snowball item for some massive damage in which the enemy will fear you. Getting this would mean you would have to back up the damage by building tanky so you can use it at it's full potential. [img=items/zekes-herald.png] Good support item for your team if they are doing fairly good to use it at it's full effect. [img=items/warmogs-armor.png] Extremely good defend item which gives you the tankiness you need, pretty good against true damage/AP. [img=items/youmuus-ghostblade.png] If you're doing very good and just want to dish out tons of damage, this will be the item for you with it's extra armor pen and amazingly good active to take someone out quickly.

[center][imgext=][/center] [title][highlight]Interesting points:[/highlight][/title] [.] Something to know is that the person who is tanking dragon has their attack speed debuffed by 20%. So never ever let your AD carry tank it if you can help it. [.] Curiously, the HP of dragon scales off the level of the champion highest in the game. So don't judge the difficulty of dragon purely by time alone, take a quick gander at the highest level champion in the game at the moment. [.] Dragon cannot be debuffed or CC'd in any way similarly to Baron Nashor [center][imgext=][/center] [title][highlight]Interesting notes about Baron Nashor:[/highlight][/title] [.] Once again, there is a strong incentive to not let an AD based champion tank Baron as their Attack [.] Damage is reduced by 50% due to Voracious Corrosion. This is applied to the champion that is closest to Baron and not the first person who attacked it. [.] Be wary of mages when you are under the influence of Wrath of the Ancients as it increases any magic damage dealt to you. This is the green slime that falls from the sky. It falls quite quickly and can hit multiple champions at the same time. [.] The fluid knockup which is labelled as Propelled in game can also be dodged by avoiding the green slime bubbling under you, it's quite easily done and you should get into the habit of doing so. [.] As you know, soloing Baron leaves you extremely vulnerable due to your reduced damage and durability when facing this fearsome fiend. [title](NOTE: These pictures and facts on those specific pictures are not my material and is used for informative insight only to viewers. I have no credit what-so-ever as I'm just a fan of these schematics.)[/title]

Early jungle phase is pretty slow for Blitz as his jungle speed is very poor. Focus on farming for your [imgsmall=items/boots-of-mobility.png] for frequent ganking. Make sure to help MID and TOP lane as much as possible as those are the most crucial lanes. They are able to change the tides of games and have the ability to deal massive damage, so snowballing those lanes will secure you a victory. Even though Blitz's jungle clear is slow, his ganking potential is out of this world and should be used to your advantage if your doing somewhat poorly.

This is the phase where Blitz excels at the most. His mobility is very high and he as some good damage at this time. The ganking possibilities are endless as he is a speed demon throughout the whole game by the time this starts. Focus on ganking every lane possible while securing kills in each or at least wasting the enemy summoner spells. But never go alone as you are still not tanky enough nor do you do enough damage. Stick with your teammates and secure as many kills as possible because a jungle Blitz is always an unknown power to the opponents.

The time where Blitz shines and can turn the tables in merely seconds. At this time, you should have your [imgsmall=items/trinity-force.png] which should give you some decent damage. Always stick with your team and position very well while staying 1 step above the enemy. Land those [imgsmall=skills/blitzcrank/q.png] as it is deadly at this phase to catch someone off guard and instantly make the team fights 4v5 situations. [highlight]WARD EVERYWHERE!!![/highlight]

This is fairly easy for Blitz as no one really focuses him down since they expect you to do no damage, but they are truly wrong. With your [imgsmall=items/trinity-force.png] you will be doing some massive damage to enemy squishies. Almost always, focus down their [highlight]AP CARRY[/highlight] or [highlight]AD CARRY[/highlight] depending on which one is more vital to take out. Use your [imgsmall=skills/blitzcrank/e.png] as much as possible as it's your main damage and CC tool EVERY 5 SECONDS!!!. And before a team fight even starts, try and [imgsmall=skills/blitzcrank/q.png] anyone of them (besides their true tank) to make a 4v5 situation in your favor. If there are no grabbing opportunities, you can always rush in as you are a speed demon and [imgsmall=skills/blitzcrank/e.png] one of their carries/squishies, but make sure your team can follow up.

I hope you will enjoy this Jungle Blitz guide at it's finest. I decided to make this guide because I was very bored one day and wanted to show everyone that a Jungle Blitz is viable and should be feared by. Images and Facts on the jungle camps and global objectives can be found here Please support me by upvoting this guide and following me on my stream! [center][imgext=][/center]

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