Viktor Build Guide

[S5] Viktor Gives Me A Frozen Chubby

Uploader Pastoulio
Updated 2 years ago
Skill Order
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

*STREAM: *BLOG: [b] ALSO, THANKS FOLEYLOADED FOR DENYING THE PENTA.[/b] (Author's Note: This is the second major overhaul of the guide. I'm going to be gutting several portions which are no longer relevant, pending the recent Viktor Rework. I'm basically going to streamline some things and try not to lose a lot of the humor in the process.) [center][b]WHO IS THIS BADASS NEW GOD?[/b][/center] Viktor was released about a hundred years ago, and nobody liked him because he was useless. Literally nothing about him was good, and there was no way to contend with any of the other popular mages. For years, we cried out in the fields and gutters, shouting our unanswered prayers to the sky itself: \"When, O Based Lord, will you give Viktor the love and attention he deserves? Even SION is getting a more high-profile rework! When will the Glorious Revolution be upon us!?\" That time is now. Or rather, it was a couple of weeks ago. I haven't updated the guide until now because I'm lazy. Anyway, it doesn't matter. What DOES matter though, is that Viktor will [highlight]slap your shit[/highlight]. Let's talk about [highlight]skillshots [/highlight]for a moment; you like [highlight]skillshots[/highlight]? I love [highlight]skillshots[/highlight], but you don't know shit about [highlight]skillshots [/highlight]until you reliably hit Viktor's Death Ray. People talk about good utilization of champion skills as the measure of separating the great players from the good players. [highlight]Well if this is the metric, knowing how to use [imgsmall=skills/viktor/e.png] separates the good Viktors from those who are better off licking windows. Don't even attempt Viktor unless you can pinch tits with that Death Ray. [/highlight] Now that we've got that out of the way, lets talk about Viktor's role. If you read my last guide, you know I'm a huge stickler for great team composition and synergy. If you didn't read my last guide, it's right here: I'll wait. So I'll assume you read it. Good. Now you know why my Lewis Black-esque brand of caustic humor will never be appreciated. But enough about that, let's answer the question of \"What Does Viktor Brings to a Team?\" The simple answer is Area Control. Viktor's [imgsmall=skills/viktor/e.png] and [imgsmall=skills/viktor/w.png] are excellent at controlling space within a reasonable cooldown window. In particular, [imgsmall=skills/viktor/e.png] has great damage scaling, and can be targeted with a staggering degree of precision. And let's not forget that Death Ray can be used while moving; its the best goddamn skill in the game. You can zone out an entire team and literally draw the lines of battle. But enough about Death Ray, let's talk about Gravity Field ([imgsmall=skills/viktor/w.png]). This skill happens to be one of the best counterinitiation tools in the game and has incredible versatility: you can stun/slow multiple opponents, cut off choke points, and split enemy formations. Gravity Field gives your teammates some breathing room against the enemy frontline, and it also makes enemy retreat nigh-impossible. The downside is that it is a somewhat wasteful and clunky single-target stun and is difficult to use while dueling. In lane, effective usage of [imgsmall=skills/viktor/w.png], will make you practically ungankable. People will think twice about tower diving you, and you can even use it to halt entire creep waves in front of the tower. [highlight]In this way, Viktor is simultaneously excellent at pushing and stopping enemy pushes.[/highlight] The rest of Viktor's kit is based around area and single target burst. Siphon Power ([imgsmall=skills/viktor/q.png]) and the followup autoattack are a great little spike of damage, while his [imgsmall=skills/viktor/r.png] is an immensely powerful area damage spell. In this way, Viktor performs a role similar to a hybrid combination of [imgsmall=champ/annie.png] and [imgsmall=champ/anivia.png] (A hypothetical champion I like to call... Annievia). In summary: Viktor has excellent AOE burst damage, and powerful crowd controlling capabilities. He is also versatile enough to fit in most team compositions, and can comfortably lane against almost any opponent.

[center][img=items/frozen-fist.png] [big]VS.[/big] [img=items/lich-bane.png] The Short Answer: [img=items/frozen-fist.png] The Long Answer:[/center] [center]\"Oh my god why did you build Iceborn?\" \"Fucking iceborn on viktor nub\" \"wtf is that build vik\" \"gauntlet?\" [b]-Plebeians[/b][/center] Stop criticizing my build. I wrote the guide, not you. If you want to get yourself killed like a bitch during teamfights, by all means, build Lich Bane. I cannot think of any conceivable situation where I would rather have Lich Bane than Iceborn Gauntlet. Yes, Lich Bane will double your damage on Q; but it gives you no defensive stats whatsoever. You will get off your damage, and then die if you don't kill your target. In today's Tanky meta, you're not going to be blowing up anyone (at least, anyone in autoattack range), with a single Q. Iceborn Gauntlet, on the other hand, provides you with a fat chunk of armor, and the kiting power you need to keep enemies at bay, and catch people. AND SURPRISE, YOU'LL STILL DO A SHIT TON OF DAMAGE WITH ICEBORN! No, you won't do as much as you would with Lich Bane, but what do a few extra cooldowns mean if it keeps you alive? Build smart, build Iceborn. I also mentioned earlier that Viktor's Q-Augment is godly when combined with the slowing effect from Iceborn. You get to chase down or kite literally any enemy in the game, and they will be so surprised that you're doing it to them that they won't know how to deal with it. In conclusion, stop fucking building Lichbane, and stop giving me shit for building the correct item.

[center][big]SPEND YOUR FIRST THOUSAND GOLD ON UPGRADING YOUR DEATH RAY[/big][/center] I mean, I really can't stress this enough. Viktor gets such a huge power spike from having an additional 40% damage on a well-placed [imgsmall=skills/viktor/e.png], that there really isn't a better option for the price. Unless you are SEVERELY behind in lane and need to spend the money on survivability items, you should always upgrade your Death Ray as soon as possible. And then, you should forget about the Hexcore for a while. A huge mistake that most Viktor players make (even in the short time since the rework) is that they try to max out the Hexcore Upgrades as soon as they can. This is simply a waste of gold in the early game. The upgraded Hexcore gives a lot of great stats at level 18; but at level 13 or 15, it's not that good in comparison to other items you should have been buying. Augmented Death Ray is the only upgrade that actually gives you an appreciable increase in damage; whereas the two other upgrades (Movement speed on Q; Vortex on your W) are purely fluff. Sure they're decent effects, but they won't really MATTER until later in the game. Most of the time you'll find that sitting on your Augmented Death Ray will serve you just fine for the first 30 minutes of the game right on it's own. Now, I'm not saying DON'T upgrade the Hexcore, but you need to recognize when it would be the most gold efficient to do so. A fully upgraded Hexcore is a boner-inducingly good item that makes all the other AP Carries green with envy. Here's a good guideline of when to get the other Augments: [big][center]AUGMENT TURBOCHARGE[/big] Get this when kiting becomes an important method of survival both in and outside of teamfights. Viktor does not have a lot of tools for survivability once his Gravity Field has been placed; so this could be an effect that saves your life. However, you won't deal any additional damage because of it. If you don't need to kite opponents, delay this upgrade. [big]AUGMENT IMPLOSION[/big] This is the weakest of your Augment effects, and it really doesn't do anything noticeable until lategame teamfights. The effect is nice, but not gamebreaking, and certainly isn't worth the 1000g it costs. In most games, this should be the last upgrade you consider, and I wouldn't blame you if it was the last item you bought, period.[/center]

Viktor does not have a weak early game. He's got a decent autoattack and his [imgsmall=skills/viktor/q.png] allows him trade extremely well with most opponents. The shield component of Siphon Power even helps you to come out on top in short skirmishes. It's not likely that you will get early kills with your [imgsmall=skills/viktor/q.png], but you will get some damage on the opponent. Levels 1-3 are when you should be harassing your opponents mainly with [imgsmall=skills/viktor/q.png], because the skill is cheap to cast and won't strain your mana. After that, it's time to flex that [imgsmall=skills/viktor/e.png]. Always try to position your [imgsmall=skills/viktor/e.png] so that it scores you some last hits as you harass (primarily so the mana doesn't go to waste). This takes some finesse, of course, so practice. You should never SPAM [imgsmall=skills/viktor/e.png], because it is expensive. [imgsmall=skills/viktor/e.png] will be capable clearing minion waves in one sweep at later levels, which makes Viktor one of the best farming champions in the game; but more on that later. So back to Early Game. Your opening items should be chosen to give you an edge against whoever you're facing; but Doran's Ring is generally safe. Eventually your jungler will come to gank your lane; and hopefully they will be smart enough to realize that THEY should be initiating on your lane opponent, and not wait for you to do it. Your only stunning ability is [imgsmall=skills/viktor/w.png], and it has terrible range; furthermore, nobody is going to let you get close enough to drop it on them. The jungler must initiate the gank, but you do stand a very good chance at getting a kill (or at least a Flash expenditure) due to the power Gravity Field when properly utilized. It is not likely that you will get a kill before you purchase your Death Ray Augment. It's really difficult to do, and generally people don't play that stupidly. However, if you do happen to get a kill, or you're just farming particularly well, you should always spend your first thousand gold on upgrading your Hexcore, unless you're losing horribly. In that case, get more potions, boots, or another Dorans if you must. When it comes to Augments, I always upgrade [imgsmall=skills/viktor/e.png] first. The increased damage is overwhelming, and it gives you a huge advantage over comparable items that your lane opponent would have at that point in the game. I tend to upgrade [imgsmall=skills/viktor/q.png] and [imgsmall=skills/viktor/w.png] much later in the game. When you hit 6 and get [imgsmall=skills/viktor/r.png], you should be aware of its damage potential. Think of it like a Tibbers, except on crack. It does much more damage and doesn't get minion blocked. Unfortunately it can't tank turrets, but what do you want for nothing, asshole? Viktor can out-duel many champions when he has his ultimate available.

As Midgame rolls around, you'll start to notice something: You can clear minion waves ridiculously fast. You have several options: wait for more minions, harass the opponent, or gank lanes. Normally the choice is between harassing and ganking. Mana should not be an issue for you at this point because your jungler should be feeding you every blue buff; and trust me, you need them. Viktor is very mana hungry, and you have to play conservatively when you don't have blue buff. [highlight]SPEAKING OF BLUE BUFF: YOU NEED IT. ALWAYS.[/highlight] If you're able to harass well as Viktor, you've probably got a good handle on the [imgsmall=skills/viktor/e.png]. It's something that takes practice, but will reward you well. Mastery of the Death Ray is not something that can be conveyed in words; you have to become good at hitting this skill in order to play Viktor seriously. And consider smartcasting it; the reaction improvement with smartcast is gamebreaking. So let's talk about Ganking. Again, you should be relying on teammates to initate the gank, even when you're the one closing in. When you gank for teammates, always approach in a route perpendicular to the escape path of your targets. This allows you to line up shots better with your [imgsmall=skills/viktor/e.png], and lets you cut off their escape route with [imgsmall=skills/viktor/w.png] and [imgsmall=skills/viktor/r.png]. If you can, get close enough to [imgsmall=skills/viktor/q.png], because every little bit of damage helps. Remember that [imgsmall=skills/viktor/e.png] can be used while moving, so shoot it while you're chasing or being chased. Viktor is a surprisingly good tower diver due to his moving ultimate, but his long cooldowns will sometimes mean that you will chase off the opponent without killing them, so be prepared for this inevitability and don't overcommit by wasting your summoner spells. Midgame is one of the strongest points in the game for Viktor, because there are very few champions who can push you out of lane; and even fewer champions outrange you. There are NO champions, however, who can stop your farm. [imgsmall=skills/viktor/e.png] extends halfway up middle lane from the tower, so it is very difficult to deny Viktor's farm. However, if you do find yourself getting outpushed, you can completely halt the progress of a minion wave with your [imgsmall=skills/viktor/w.png] (and this is an EXCELLENT and UNIQUE use of the ability). Remember how I said Viktor is incredibly good at controlling space? He can completely control the flow of creeps with [imgsmall=skills/viktor/w.png], all without killing them or pushing the lane himself. The rest of your Midgame should be focused on farming, roaming, acquiring blue buff, dragon, and completing your core build.

So you think because Viktor has a domineering midgame that he suffers some late-game falloff? You think the lack of a 6th item means that Viktor is bad? [highlight][center]WRONG[/center][/highlight] Here's a picture of lategame Viktor: [center] [imgext=][/center] Viktor's [imgsmall=skills/viktor/r.png] and [imgsmall=skills/viktor/e.png] do ridiculous AOE Damage; and you have some equally ridiculous single-target damage attached to your [imgsmall=skills/viktor/q.png]. Everything about this character is fucking dangerous, and you can even kite people by using your Augmented [imgsmall=skills/viktor/q.png] and [imgsmall=skills/viktor/w.png]. Viktor brings an incredible amount of damage and crowd control to a teamfight. Now, [imgsmall=skills/viktor/r.png] has a pretty debilitating cooldown, which hinders your teamfight ability when it isn't available. Once every two minutes or so, you're the God of Death. Between cooldowns however, you're more like Death's Janitor. You can still contribute to fights with [imgsmall=skills/viktor/e.png] and [imgsmall=skills/viktor/w.png], but don't expect to blow people up instantly without the ult. Don't forget that your ultimate interrupts channels too; so you can totally trump any champion ([imgsmall=champ/katarina.png]) that relies ([imgsmall=champ/fiddlesticks.png]) on long channels ([imgsmall=champ/nunu.png]) in order to deal damage ([imgsmall=champ/velkoz.png]) or lock down targets ([imgsmall=champ/warwick.png]).

For Viktor, every team fight will be fought in a relatively similar way. [.]You wait for the initiation and drop your [imgsmall=skills/viktor/w.png] to protect your teammates from the enemy's frontline (also known as COUNTERINITIATION). [.]Then you drop your [imgsmall=skills/viktor/r.png] in the place where it will do the most damage. If you MUST use it to interrupt someone, make sure its an important target (like Malzahar or Warwick). [.]Hit as many people as you can with [imgsmall=skills/viktor/e.png] [.]Clean up or protect yourself with [imgsmall=skills/viktor/q.png]. [.]Repeat until everyone is dead. [imgsmall=skills/viktor/w.png] has super high priority because it protects your teammates exceptionally well. You don't want to blow all of your spells trying to kill the enemy carries/assassins/mages only to turn around and discover that all your teammates are dead. Open with [imgsmall=skills/viktor/w.png] to stun opponents and give your team enough time to react, THEN lay into them with your skills. Before and during teamfights you should be poking with [imgsmall=skills/viktor/e.png]. This should be second nature to you by now because you've probably been using the [imgsmall=skills/viktor/e.png] to poke since the laning phase. Now, assuming you have a [imgsmall=items/rylais-crystal-scepter.png], you can actually kite melee opponents with [imgsmall=skills/viktor/q.png] and [imgsmall=skills/viktor/w.png]. Bear that in mind if Tryndamere jumps on you.

[center] Viktor vs. Annie [vid=] The camp in this game was real. But we persevered. [/center]

In terms of closing words, let me leave you with this: Viktor is going to have his day. Pretty soon, some enterprising, innovating team is going to play Viktor prominently during some high-profile tournament. Viktor will get his vogue for about a month, and then everyone will whine about how he's OP. Or more likely, thousands of people will pick up Viktor, fail to play him properly, and the champion will return to obscurity. The point is, that Viktor is currently an unknown force in this game. He's got a smaller playerbase than just about any other champion, and that's going to change. I'm sharing this with you so you can be right up there with me when this glorious motherfucker makes the big time.

*STREAM: *BLOG: 3/12/2015 - Few housekeeping updates and random changes. I'll be testing the new item on Viktor to see if it's worthwhile. 10/5/2014 - First of many updates to overhaul the guide pending the new Viktor Rework. I'll address inconsistencies later on, but the core of this guide should be acceptable if you'd like to know what do do with the new Viktor. 5/17/2014 - Viktor vs. Fizz 5/15/2014 - HOLY SHIT 1 MILLION VIEWS! THANKS! Added Viktor vs. Syndra Video. 5/8/2014 - Viktor vs. Nidalee 4/30/2014 - Added Viktor vs. LeBlanc. 4/25/2014 - Changed some matchups, added Yasuo, changed item choices and runes to reflect recent changes. 12/12/2013 - Added video: 12/8/2013 - Season 4-ified 8/24/2013 - Damn, it's been a while. Revised some sections. Added and reworked some of the matchups. 4/26/2013 - Overhaul of the guide in progress; added KhaZix video and KhaZix matchup description. 3/12/2013 - Cleanup, updates, revisions. 3/7/2013 - Added [imgsmall=items/spirit-of-the-spectral-wraith.png] to Experimental Items. Also, I stream now. Watch me fail. 3/1/2013 - Revised the front page item build. 2/19/2013 - Moved Morellonomicon to Experimental Items. Moved Banner of Command to crap. Added Cho'Gath to matchups. 2/5/2013 - Updated completely for New Items and most recent S3 patch. 12/11/2012 - Tweaked some of the matchups, added Syndra, though I have yet to see one. 12/5/2012 - Christmas came early and I decided to update the guide for the Preseason 3 Patch. Whole bunch of shit got changed, read everything again. And then read it once more. Never stop reading my words. Life is not Faaaaair. 11/2/2012 - Revised build section to include a more prominent focus on how much Deathfire grasp sucks now. Don't know what else you guys want in Matchups; let me know if anyone still fucking reads this fucking guide fuck it I don't even care anymore. 10/11/2012 - Revised build section to include a more prominent focus on how awesome Deathfire Grasp is. Added Diana and Evelynn to matchups. I have not played against a Syndra yet, so I'm not going to do a matchup for her until I see one. 8/16/2012 - Talked about Katarina remake matchup. 7/26/2012 - Added Zyra matchup: Protip, don't get rooted. 7/4/2012 - GUNS AND BUYBALS, HAPPY BIRTHDAY MURRICAH. I edited the sections about Rod of Ages and Deathfire Grasp. I'm personally liking DFG as a core item on Viktor right now, really puts his fat stack of AP to good use. It also cuts tanky DPS like Irelia into manageable slices. Changed my god-awful rune setup. Also added a bit about GP/10 items. 6/16/2012 - Talked about Athene's Unholy Grail. Thought about including a matchup section for non-traditional mid characters, but if you can't figure out how to beat a mid Sivir or Vayne as an AP character, you should probably just stop playing. (Hint: Use your skills on them, they suck without gear. You don't.) 5/5/2012 - Explained Veigar Matchup more. 4/6/2012 - Cleaned up some matchup descriptions-- Fizz, Anivia, Karthus 3/30/2012 - Added Zilean to matchups. 3/29/2012 - Added to the \"What Viktor is Not\" Section. Also described why my build order is better than the featured guide. 3/22/2012 - We approved now, deal with it. Plugged Lacksadaisy's Vlad Guide ( Changed recommended Runes to ones that don't suck. Added Orianna, Pantheon, Talon to matchups list. Added Viktor's Super Best Friends Club. 3/9/2012 - Added Ionian Boots to bursty build. 3/6/2012 - Created changelog; Posted guide. 2/27/2012 - Tightened up the graphics on level 3.

Comments coming soon!
Copyright © 2009-2015 SoloMid. All rights reserved Back to top