Jinx Build Guide


Uploader Xpecial
Updated 3 years ago
  • 9
    Greater Mark of Attack Damage (+0.95 attack damage)
  • 9
    Greater Seal of Armor (+1 armor)
  • 9
    Greater Glyph of Magic Resist (+1.34 magic resist)
  • 3
    Greater Quintessence of Life Steal (+1.5% Life Steal.)
Skill Order
1 1 1 1
2 2 2 2
3 3 3 3
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6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
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Jinx is one of the few AD carries without any sort of escapes, but has a huge arsenal of tools with which to keep her distance with.

[title]Strengths:[/title] [highlight]+[/highlight]High range [highlight]+[/highlight]High damage [highlight]+[/highlight]Lots of CC [highlight]+[/highlight]Global sniping ability [highlight]+[/highlight]Very strong for mid game [highlight]+[/highlight]Very strong chasing in fights [title]Weaknesses:[/title] [highlight]-[/highlight]CCs are dodgable and can be easy to gank [highlight]-[/highlight]No escapes [highlight]-[/highlight]Vulnerable in lane very early [highlight]-[/highlight][imgsmall=skills/jinx/w.png] is a key part of her kit and is hard to land

[highlight]As with all my guides, I feel that text can only show so much. Watching someone play and listening to commentary regarding thought process and movement will result in much more. With that said, I strongly urge you to check out the commentary![/highlight] [youtube]https://www.youtube.com/watch?v=IrlIj-cACKM[/youtube]

[title]Marks:[/title] [highlight]Attack Damage[/highlight] AD runes help with last hitting and are stronger for early engagements. [highlight]Armor Penetration[/highlight] Armor Pen scales better into mid and late game, but it is harder to last hit, especially when under tower. [title]Seals:[/title] [highlight]Armor (Flat)[/highlight] Armor is the best option for an AD carry that plays 2v2, as the extra tankiness is a requirement. [title]Glyphs:[/title] [highlight]Magic Resistance (Flat/Scaling)[/highlight] MR flat is preferable against lanes with magic damage, while scaling is better if the lane does not as it'll be stronger mid and late game. [highlight]Mana Regen (Flat)[/highlight] Mana Regen is very useful since Jinx does want to spam her abilities [title]Quintessences:[/title] [highlight]Attack Damage[/highlight] AD is for a stronger early game and is the better choice of quints. [highlight]Armor Penetration[/highlight] Armor Pen on quints aren't as efficient, but are an option for a full armor penetration page. [highlight]Lifesteal[/highlight] Lifesteal combined with Doran's Blade allows you to sustain and not be too vulnerable to harass [imgext=http://i.imgur.com/UhHqX.jpg] [imgext=http://i.imgur.com/U7IwzVS.png]

[title][img=skills/jinx/p.png] Passive: Get Excited![/title] [title]Explanation:[/title] A huge movespeed buff after killing (or assisting in the last 3 seconds) a turret or enemy champion. [title][img=skills/jinx/q.png] Q: Switcheroo![/title] [title]Explanation:[/title] First form is a 525 range attack that increases attack speed with each hit (up to 3) Second form is a 600-700 range attack that increases damage slightly and hits in AoE [title][img=skills/jinx/w.png] W: Zap![/title] [title]Explanation:[/title] Line skillshot with a huge slow but is generally pretty hard to land due to the small AoE, cast delay and very obvious tell (easy for enemy players to tell where it is being aimed to) [title][img=skills/jinx/e.png] E: Flame Chompers![/title] [title]Explanation:[/title] Shoots out three ranged traps, doesn't last very long, and is meant for utility and CC, not for vision. [title][img=skills/jinx/r.png] R: Super Mega Death Rocket![/title] [title]Explanation:[/title] Global line nuke that does more damage the further they are away. Very similar to Ashe ult, but generally used to finish off targets.

[img=skills/jinx/r.png] > [img=skills/jinx/q.png] > [img=skills/jinx/w.png] > [img=skills/jinx/e.png] [highlight]Maxing [imgsmall=skills/jinx/q.png] first:[/highlight] The extra range for harassing and increased attack speed while using the minigun makes it better for laning and teamfighting. [highlight]Maxing [imgsmall=skills/jinx/w.png] over [imgsmall=skills/jinx/e.png]:[/highlight] Zap has a very powerful slow and does a lot of damage, making it much better to max for DPS and utility. Flame Chompers is still very useful with just a single point and I prefer to just max it last.

[title]Start:[/title] [img=items/dorans-blade.png] [highlight]Doran's Blade[/highlight] is the starting item in nearly every single scenario and is especially good with Lifesteal quints for the extra sustain in lane. [title]Early:[/title] [img=items/vampiric-scepter.png]/[img=items/bf-sword.png]/[img=items/berserkers-greaves.png]/ Depending on how much gold you get on your first buy, you may want to rush a [highlight]B.F. Sword.[/highlight] However, in most cases, you may have to back before you can have that much gold and will instead aim for a [highlight]Vamp Scepter[/highlight] or [highlight]Berserker's Greaves[/highlight]. If you decide to go for more an Infinity Edge, feel free to pick up a [highlight]Pickaxe[/highlight] instead, but burst damage is more ideal for Jinx. [title]Recommended:[/title] [img=items/the-bloodthirster.png][img=items/last-whisper.png][img=items/zeal.png] [highlight]OR[/highlight] [img=items/infinity-edge.png][img=items/zeal.png][img=items/last-whisper.png] A [highlight]Bloodthirster, Last Whisper[/highlight] and [highlight]Zeal[/highlight] build highlights Jinx's strength of high burst damage and is my recommended build. A traditional AD build of [highlight]Infinity Edge, Zeal[/highlight] and [highlight]Last Whisper[/highlight] is also possible, but doesn't make full usage of Jinx's ratios and mid game strength. [title]Offensive:[/title] [img=items/infinity-edge.png]/[img=items/statikk-shiv.png]/[img=items/phantom-dancer.png]/[img=items/zephyr.png] [highlight]Infinity Edge[/highlight] is a needed item in any ADC's build late game. I prefer to build it a bit later for some extra laning and mid game power in Bloodthirster, but it's still needed. [highlight]Statikk Shiv[/highlight] has slightly more movement speed and burst damage, but less crit and attack speed. This makes Shiv a better pick-up for a Bloodthirster build to combine with the mid game power. [highlight]Phantom Dancer[/highlight] works better with an IE due to the extra stats, but is also slightly more expensive. Late game, this doesn't matter too much and both are fine options. [highlight]Zephyr[/highlight] is generally bought as a last item to replace boots, especially because Jinx doesn't need the extra chasing power that boots normally would give. [title]Defensive:[/title] [img=items/mercurial-scimitar.png]/[img=items/guardian-angel.png] [highlight]Mercurial Scimitar[/highlight] and its Cleanse properties is very good against champions with suppression [highlight]Guardian Angel[/highlight] and its flexible defensive stats combined with the Revive passive is always a good option.

Jinx has superior range over most of the ADs even starting at level 1. [imgsmall=champ/vayne.png] - Easiest AD match-ups are the short range ADs that need to scale. [imgsmall=champ/ezreal.png][imgsmall=champ/corki.png][imgsmall=champ/draven.png][imgsmall=champ/varus.png][imgsmall=champ/twitch.png] - ADs with burst and strong spells only have advantage on Jinx in the early levels, or if you miss too many crucial abilities. [imgsmall=champ/caitlyn.png][imgsmall=champ/ashe.png] - Long range ADs with harass are generally the hardest match-ups, but Jinx outscales them nicely due to her very versatile skillkit that includes high range.

Jinx is very versatile with a very high amount of CC and not too weak of an early game. This makes her good when paired with nearly any support. Her best match-ups are with the extremely strong pokes and extremely high kill pressure supports as they allow the lane to become more than just farming. [imgsmall=champ/sona.png][imgsmall=champ/lulu.png][imgsmall=champ/nami.png] - These are the strongest harassing supports and will help Jinx get ahead of her lane opponent due to their strong harass/sustain. [imgsmall=champ/thresh.png][imgsmall=champ/zyra.png] - Thresh and Zyra provide kill pressure and are strong options with Jinx. Many of the other supports can work with Jinx, but the mentioned ones are those that I feel have the best synergies from kit alone. With the right amount of teamwork and skill, there are many others that work just as well!

Don't be hesitant to simply stay in range and rain damage from the side. You should only switch to minigun when the enemy threats are being locked down and there is very little danger. The extra damage is not worth potentially being stunned or killed! (This is of course very dependent on the enemy team, but generally you'll want to err on the side of caution, due to the lack of an escape)

High burst damage, very high range with the option to go in close for extra damage, Jinx is a very strong AD carry. She will reward those who can position correctly and will be easily killed if you're not careful. If you're a fan of ADCs, I'd definitely give Jinx a try!

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