Corki Build Guide

[S3] Cracky

Uploader lapsce
Updated 4 years ago
  • 9
    Greater Seal of Armor (+1 armor)
  • 9
    Greater Glyph of Magic Resist (+1.34 magic resist)
  • 3
    Greater Quintessence of Attack Damage (+2.25 attack damage)
  • 9
    Greater Mark of Hybrid Penetration (+0.9 Armor Penetration / +0.62 Magic Penetration)
Skill Order
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

I'm lapsce. Here's my Corki guide. Pros: [.]Great laning [.]Decent burst [.]True damage passive [.]Waveclear Neutral: [.]Abilities deal magic damage- Corki still does decent damage before %penetration items if enemy team is stacking armor. However Bulwark negates a lot of Corki's ability damage. [.]Average range (550) [.]High CD escape (14s base at max rank) Cons: [.]Weaker late game: no steroid, passive got nerfed so can't crit anymore. [.]Low AD scaling on [imgsmall=skills/corki/r.png]

[imgext=] with leona/lulu/nami (use 27-0-3 masteries) [imgext=] for easier last hitting + laning. Your autos early game should hurt, but your [imgsmall=skills/corki/q.png][imgsmall=skills/corki/r.png] will deal less damage. [imgext=] better midgame, strong after [imgsmall=items/the-black-cleaver.png]. Run with Taric for max armor shred. Flat armor penetration is a very valuable stat on Corki, so if you feel like you don't need extra AD for last hitting/trading, you can replace AD quints with ArP, which will make you really strong after BC.

R>Q>E>W [imgsmall=skills/corki/p.png] (passive) Lets you last hit and trade more effectively with autos. This damage can't crit anymore, making his late game a lot weaker than pre-nerf, but it still scales with sheen/trinity proc. [imgsmall=skills/corki/q.png] Q Good damage early, easy to land. Always combo auto-Q and try to land on both AD and support if you can. Later on the damage falls off hard, and the mana cost is pretty big(120) so don't use it unless you have blue or need the extra damage and trinity proc. [imgsmall=skills/corki/w.png] W 800 range escape, though the mana cost and CD are pretty high, so use it sparingly. [imgsmall=champ/blitzcrank.png][imgsmall=champ/singed.png][imgsmall=champ/skarner.png] can still grab you midflight [imgsmall=skills/corki/e.png] E This is why you get [imgsmall=items/the-black-cleaver.png]. By itself (without autos) it applies full BC stacks in 2 seconds, and with its full duration can shred 40 flat and 25% of enemies' armor. This makes corki really strong with primarily physical damage team comps. It has a pretty long downtime, 11 seconds with BC's 10% cdr (it's active lasts for 3.5 seconds), and 8 seconds with blue on top of that, so try to use it when you can tag multiple targets, and when targets are locked down. The direction of the aoe is in a cone in front of the character model, so you'll get less shred in if you're kiting your target. note: flat armor reduction is factored in before percentage armor reduction, but flat ArP is factored in after, which makes flat ArP a valuable stat with [imgsmall=items/the-black-cleaver.png] users. [imgsmall=skills/corki/r.png] R Gives you a lot of sustained damage/poke in lane. Landing these in duels is very important, though it scales off late-game since it does magic damage -not gonna benefit from ArP- pretty much just for trinity procs, though it still does good damage to squishies. Take [imgsmall=skills/corki/w.png] at lvl 2 if they have a strong early ganker or if your support has no cc or if the enemy lane has high kill potential on you Otherwise take [imgsmall=skills/corki/e.png] lvl 2 and [imgsmall=skills/corki/w.png] lvl 4 You should also take valk at 2 if your lane has enough damage for a kill w/o [imgsmall=skills/corki/e.png] and you don't want to burn [imgsmall=summoners/flash.png] for the kill.

starting items- optimal: [imgsmall=items/long-sword.png]+[imgsmall=items/health-potion2.png] or [imgsmall=items/dorans-blade.png] with sustain doran's start is much stronger early than in s2 thanks to ms + doran's passive but becomes weaker midgame than before. also viable:[imgsmall=items/boots-of-speed.png]+[imgsmall=items/health-potion3.png] (vs skillshots, jungle pressure) or [imgsmall=items/crystalline-flask.png][imgsmall=items/health-potion.png]x7 (Corki leona vs heavy poke e.g sona cait) optional laning sustain: [imgsmall=items/crystalline-flask.png][imgsmall=items/dorans-blade.png] and/or [imgsmall=items/vampiric-scepter.png] note: [imgsmall=items/vampiric-scepter.png] will make you weaker in fights gold for gold than dorans or an extra longsword, and if you're zoned from cs, you won't be able to sustain with it. If going for trinity: [imgsmall=items/phage.png] or [imgsmall=items/sheen.png] with leona/lulu (leona and lulu have enough cc that phage isn't needed to continuously land autos/[imgsmall=skills/corki/e.png], and the AP from sheen compliments the hybrid pen runes/masteries setup) if you have taric, phage is still preferable due to 20 ad + flat pen rune setup. If you're behind too much to go trinity, [imgsmall=items/the-bloodthirster.png]+[imgsmall=items/phantom-dancer.png]/[imgsmall=items/statikk-shiv.png](if you have mpen) are more cost effective for the damage, but you won't have the health or slow from phage. Whenever possible: [imgsmall=items/bf-sword.png]. Midgame goal:[imgsmall=items/trinity-force.png][imgsmall=items/vampiric-scepter.png] Next:[imgsmall=items/the-bloodthirster.png] or [imgsmall=items/the-black-cleaver.png] BT first is preferable to start stacking it earlier. [imgsmall=items/infinity-edge.png] when you need raw damage. [imgsmall=items/the-black-cleaver.png] vs [imgsmall=items/last-whisper.png] BC: hp/cdr/flatpen/+10AD and that the shred benefits other physical damage dealers on the team. LW: If another physical damage dealer has a BC and can apply it easily on whoever you're hitting (Wukong/Garen) [imgsmall=items/last-whisper.png] is a better option. If you need to kite a diver and won't be able to apply [imgsmall=skills/corki/e.png] stacks consistently, get LW. boots:[imgsmall=items/berserkers-greaves.png]or[imgsmall=items/mercurys-treads.png] if lots of cc and no qss [imgsmall=items/enchantment-furor.png] when needed: [imgsmall=items/negatron-cloak.png] into [imgsmall=items/quicksilver-sash.png](vs Skarner,WW,Malz,Urgot)/[imgsmall=items/banshees-veil.png] (vs knockups/karthus) or [imgsmall=items/chain-vest.png] into [imgsmall=items/guardian-angel.png] note: [imgsmall=items/banshees-veil.png] is not good vs [imgsmall=champ/alistar.png] as it gives him a free headbutt pulv combo. final build options: [item=berserkers-greaves]/[item=mercurys-treads] [item=trinity-force]/[item=phantom-dancer]depending on whether or not your team can protect you-if you need the HP and the phage proc. If you went Shiv, you should exchange it for PD when you're full items. [item=the-bloodthirster] [item=the-black-cleaver]/[item=last-whisper] [item=infinity-edge] [item=guardian-angel]/[item=mercurial-scimitar]/[item=banshees-veil] remember [imgsmall=items/elixir-of-fortitude.png][imgsmall=items/elixir-of-brilliance.png]

Corki works with almost every support, due to the versatility(burst, poke, escape, hybrid damage) of his kit. Optimal: [img=champ/leona.png]- hybrid pen runes/masteries. Proccing Leona's sunlight passive counts as your damage, which benifits from your mpen. She provides enough CC for garunteed [imgsmall=skills/corki/q.png][imgsmall=skills/corki/r.png] and a full duration [imgsmall=skills/corki/e.png], which also procs sunlight each time it hits. At lvl 6, each proc does 50 damage, for a maximum of 4 procs in a combo (200 damage) and at level 7, 65 per proc (260 damage per combo) [img=champ/lulu.png]- Glitterlance lets you land your [imgsmall=skills/corki/e.png] continuously and makes [imgsmall=skills/corki/r.png] very easy to land. Pix gives you extra magic damage per auto, and whimsy gives movespeed/ap. Runes/masteries depend on the matchup- if its preferable for lulu to use her Pix/Whimsy buffing Corki, run hybrid pen. If she needs to CC the opponent run flat pen/AD. [img=champ/taric.png]- moderate/high kill potential, massive amount of flat pen. flat pen runes/standard adc masteries [img=champ/sona.png] - run flat pen or flat ad runes, standard adc masteries. Synchronized Poke is king. [img=champ/blitzcrank.png]- high kill potential, flat pen or flat ad runes, standard adc masteries [img=champ/nami.png]- similar to lulu Good: [img=champ/janna.png][img=champ/zyra.png][img=champ/alistar.png][img=champ/fiddlesticks.png][img=champ/lux.png] Ok: [img=champ/soraka.png]- doesn't provide kill potential, though it's very hard to lose this lane due to the spammability, sustain, and extended fight power with soraka's Q debuff.

S3's attack speed cost increase buffed Nunu quite a bit, as his blood boil AtS% increase remained the same, so the effective gold value increased by about 20%. Corki/Nunu gives Corki lategame scaling, and can play differently from most Corki lanes and as an aggressive Nunu lane. Nunu lanes are stronger blue side since you have the option of taking doubles early and quickly with nunu's consume. [title]Runes[/title] [imgext=] The increased AtS allows for early sustain via lifesteal, while AD allows you to lifesteal more than ArP would. [title]Masteries[/title] In a lane where you would max [imgsmall=skills/corki/e.png] [imgext=] +30 hp and the extra armor helps in sustained early fights. Otherwise use the standard mana-ad page (21-6-3). [title]Skill order[/title] Against certain lanes (most ashe, sivir, some kog lanes) that have limited or costly, high CD disengage or deal damage solely through autos (vayne), maxing [imgsmall=skills/corki/e.png] is effective (R>E>Q>W). The ability damage is about the same as [imgsmall=skills/corki/q.png], but the 5 seconds of armor reduction + blood boiled autos, along with nunu's attack speed slow makes fighting this very difficult. Q is still the best for trading at lvl 1 though. Against lanes that can disengage [imgsmall=skills/corki/e.png], which has a 16s CD, the standard R>Q>E>W skill order applies. Nunu, however, will max E, ice blast, first for the synchronized [imgsmall=skills/nunu/e.png]+[imgsmall=skills/corki/q.png] poke, and W, blood boil second. [title]Items[/title] Since Nunu's ice blast has the same % slow as a ranged phage proc at rank 1, phage/trinity is not recommended with Corki/Nunu. [imgsmall=items/dorans-blade.png] are really important for the HP and to be able to trade/sustain effectively. [imgsmall=items/vampiric-scepter.png] increases your sustain by a significant amount, and is recommended only if you're ahead enough to not be zoned from cs, or if you're blue side if you're taking doubles. boots: they aren't needed in lane unless you feel threatened by ganks or you really need to avoid skillshots. If nunu's maxing w, you should have enough movespeed, and if he's maxing e, the enemy ad should be slower than you, even with boots. You should get boots 2 by the time you're out of lane though. Build standard adc: [imgsmall=items/berserkers-greaves.png]/[imgsmall=items/mercurys-treads.png]-[imgsmall=items/the-bloodthirster.png]/[imgsmall=items/infinity-edge.png]-[imgsmall=items/phantom-dancer.png]-[imgsmall=items/last-whisper.png]/[imgsmall=items/the-black-cleaver.png]-situational defensive item when needed. note: Corki/Nunu tends to push lane, to sustain and for nunu passive if maxing ice blast, so double warding is necessary. Avoid picking it against a jungler/lane that can be gank for easily, but if this happens, cleanse is recommended.

[title]ADs[/title] [.][imgsmall=champ/draven.png] outdps you at all points with axes and passive DOT. He has a MS buff and a knockback/slow so you can't disengage after Q-auto. You can only win if you have a support to lock him down and force him to miss axes repeatedly. [.][imgsmall=champ/missfortune.png] similar to draven, but slightly more kitable. She loses her MS bonus if you hit her, and her slow is in an aoe. If you land all your [imgsmall=skills/corki/r.png] and [imgsmall=skills/corki/w.png] her ult, you can outplay her. [.][imgsmall=champ/caitlyn.png] outranges you until 6, but after 6 you can poke back with [imgsmall=skills/corki/r.png] and outdps her by a lot. [.][imgsmall=champ/ezreal.png] better poke than you pre-6, but you have more upfront damage. Skill based matchup. [.][imgsmall=champ/kogmaw.png] Don't fight him with w on. His w has a 9 second cd, during which you can zone him. If going all in, save [imgsmall=skills/corki/w.png] for after he uses void ooze, otherwise he's just going to kite you. Remember to keep moving after 6 so he doesn't get free ults off. Not the easiest lane, since he outscales you hard, but you're stronger early and can duel him. [.][imgsmall=champ/vayne.png] zone her early, your autos hurt more than hers, and you have burst, but she outscales you hard. Be careful at 6, she has the ability to outplay you if she dodges [imgsmall=skills/corki/q.png][imgsmall=skills/corki/r.png]. Don't stay/valkyrie near walls. [.][imgsmall=champ/graves.png] similar burst early, depending on how close he gets (keep your distance), except his is physical. HP helps a lot in this matchup, so buy at least one [imgsmall=items/dorans-blade.png]. If you can survive his Q-R burst, you outdps him with [imgsmall=skills/corki/e.png] and [imgsmall=skills/corki/r.png]. [title]Supports[/title] [.][imgsmall=champ/blitzcrank.png] Unlikes Ezreal's [imgsmall=skills/ezreal/e.png], [imgsmall=skills/corki/w.png] is a dash, he can grab you midair. If you do get grabbed before [imgsmall=skills/corki/w.png], don't use it until after you've been knocked up, since blitz can knock you up midflight and you'll have gone nowhere, with your [imgsmall=skills/corki/w.png] on cooldown.

Early: Corki should have early lane dominance over most ads, exceptions being Cait, Draven, and MF. Lvls 1-5, your poke combo is [imgsmall=skills/corki/q.png]-auto, then disengage before they can retaliate. You can win after 6 vs Cait and MF when your sustained damage output skyrockets, and vs Draven you can win with an aggressive, high burst support (Leona, Taric, Blitz).

Midgame: Strong, good burst damage, this is where you shine. Your [imgsmall=skills/corki/q.png] still does decent damage at this point. Try to force small skirmishes- the aoe of your burst is not that big, but your dueling capabilities are very good. remember to still use hp pots/flask during fights. Pot up before dragon/baron fights.

Late: Not terrible, but kind of meh- 550 range with high cd mobility, nerfed passive really hit him hard, [imgsmall=skills/corki/q.png] has no AD scaling. [imgsmall=skills/corki/r.png] has .2 Total AD but does also does magic damage, so ArP won't help its damage. [imgsmall=skills/corki/e.png] still strong, applies BC, good aoe damage. [imgsmall=skills/corki/w.png] CD is pretty long, use it wisely remember to buy [imgsmall=items/elixir-of-fortitude.png][imgsmall=items/elixir-of-brilliance.png] before dragon/baron fights if you can afford them (prioritize fort pots) and when full items. You should almost always be taking red, unless a diver needs it to zerg down their AD. Take blue if your caster has enough mana/cdr.

Teamfights: [imgsmall=skills/corki/e.png] when the enemy team is locked down. You have pretty good burst so if you see an opportunity to blow up an out of position squishy, [imgsmall=skills/corki/w.png] in and [imgsmall=skills/corki/q.png][imgsmall=skills/corki/r.png] auto. I'd only do this if my flash was up, as if their flash/escape is up they can outplay you. Otherwise just hit the highest priority target you can safely.

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