Annie Build Guide

[ Season 4 ] Support Panda

Uploader PandaCarry
Updated 3 years ago
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[img=champ/annie.png] is a versatile support who has long range and a large AoE [img=skills/annie/p.png] while still providing decent damage even from the support role. Her [img=skills/annie/r.png] is her main source of damage and crowd control, as it has a wider area of effect than her Incinerate ability while still providing constant damage with auto attacks and a sun fire like passive . Mix this with her passive to create an easier to land [img=skills/sona/r.png] like ultimate for initiation or peeling for team fights. [center][b]Pros[/b][/center] [b]- [/b] [img=champ/annie.png] has one of the highest attack range in the game. This allows her to pressure and keep enemies in check just with her autoattacks. [b]- [/b] [img=champ/annie.png] has a respectable AoE [img=skills/annie/p.png] at level 1. [b]- [/b] [img=champ/annie.png] movement speed is higher than most characters in bot lane. The exception being [img=champ/taric.png]and [img=champ/leona.png] [b]- [/b] [img=champ/annie.png] has decent initiation. [center][b]-------------------------------------------------------------------[/b][/center] [center][b]Cons[/b][/center] [b]- [/b] [img=champ/annie.png] cannot function well if she does not get the early gold and exp she needs. [b]-[/b] [img=champ/annie.png]cannot easily protect a carry. She does not have good utility values. [b]- [/b] [img=champ/annie.png]has poor mobility, which is very important for a support. [center][b]-------------------------------------------------------------------[/b][/center] [center][b]When to pick support [img=champ/annie.png][/b][/center] [b]-[/b] [img=champ/annie.png]is a hyper aggressive support. You should only pick Annie if you want to go really aggresive [b](OUTFARM - HARASS - ZONE)[/b] early and land bunch of kills . [b]-[/b] Pick [img=champ/annie.png] if you see squishy support and/or carry on the enemy team. Especially if your opponent support is weak during early levels (level 1 or 2). [center][b]-------------------------------------------------------------------[/b][/center] [center][b]When not to pick support [img=champ/annie.png][/b][/center] [b]-[/b] Do not pick [img=champ/annie.png] if your carry needs a safe support to transition into late game. [b]-[/b] Do not pick [img=champ/annie.png] if you do not think the enemy carry and/or support is easy to kill at early levels. [b]-[/b] Do not pick [img=champ/annie.png] if your carry is not communicating well with you. If your aggression fails, you will quickly fall behind in usefulness.

[img=champ/caitlyn.png]Caitlyn's range synergizes with [img=champ/annie.png] , allowing them to be very annoying in lane. [img=champ/annie.png] [img=skills/annie/p.png] keeps the enemy in place while [img=champ/caitlyn.png] can attack safely and poke . During the late-game, peeling for [img=champ/caitlyn.png] is easier because of her escape. Just keep [img=champ/caitlyn.png] safe, and you'll do fine. [img=champ/corki.png]Corki's range and burst synergies with [img=champ/annie.png] extremely well all throughout the landing phase and into late game with [img=champ/annie.png] peel and AoE damage. Early game, [img=champ/annie.png] Burst along with [img=champ/corki.png] allows them to be lane bullies, even before [img=champ/corki.png] has Tri-Force. [img=champ/graves.png]Because of [img=champ/annie.png] range, she can let [img=champ/graves.png] farm while zoning the enemy. With [img=champ/graves.png] burst kit and high damage potential early game, it allows for a really mean lane that can potentially start snowballing really early by getting kills and early ganks. [img=champ/varus.png]Varus [img=skills/varus/r.png] can stack really well with [img=champ/annie.png] . It'll make your level 6 very dangerous, along with your late game team fight. The range on both [img=champ/varus.png] and [img=champ/annie.png] are also rather high, allowing you to trade more effectively. [img=champ/annie.png] can really work with any AD Carry / Marksman well, but I've found that these ones are particularly better.

This is where [img=champ/annie.png] support comes most into play. Yes, her early game harass and CC are amazing, and yes, her mobility and damage during the mid game makes her a really strong support, but Team fights and the late game is where [img=champ/annie.png] Support shines. The biggest / hardest part about [img=champ/annie.png] is knowing when to use her abilities. Sure, you can [img=skills/annie/r.png] on a group of enemies with [img=skills/annie/p.png] up. She's a great initiator because of her AoE [img=skills/annie/p.png] and burst damage, BUT! by initiating with your [img=skills/annie/r.png] and [img=skills/annie/p.png] , you no longer have CC to peel for your AD Carry / Marksman. Be sure to be smart when using your abilities. It's better to let your tanky Top / Jungle initiate into the fight, that way you can keep[img=skills/annie/r.png] for peel or as a follow up if the enemy team is in retreat. Another really good way to utilize low[img=skills/annie/r.png] CDR, is by catching other enemy champions out. If you and your teammates catch an enemy champion in your jungle alone, with none of their teammates around, feel free to unload the wrath of Tibbers among the poor fool who stumbled into your jungle for an easy pick. This locks down the enemy, minimizing their chance of escape.

[center][img=champ/blitzcrank.png][/center] [img=champ/annie.png] can be a mouthful for [img=champ/blitzcrank.png] . Always have your [img=skills/annie/p.png] proc'd or at least 3 stacks so you only have to cast 1 ability after you get pulled. When [img=champ/blitzcrank.png] pulls your AD Carry / Marksman or yourself, just unleash your stun instantly on either [img=champ/blitzcrank.png] or the enemy champion AD Carry / Marksman. Focus [img=champ/blitzcrank.png] if he hasn't cast his Knock-up yet. Focus the AD Carry / Marksman if they're in range. Or hit both if they're next to eachother. [center][b]-------------------------------------------------------------------[/b][/center] [center][img=champ/zyra.png] [/center] [img=champ/annie.png] can perform well versus [img=champ/zyra.png]. [img=champ/annie.png] base movement speed is pretty high, so dodging Zyra's [img=skills/zyra/e.png] is easier than say [img=champ/sona.png] . Another benefit has over [img=champ/annie.png] vs [img=champ/zyra.png] , is [img=champ/annie.png] can stack her passive with [img=skills/annie/q.png] while refunding her mana when killing [img=champ/zyra.png] [img=skills/zyra/w.png]. [img=champ/annie.png] also has more range over [img=champ/zyra.png] , allowing her to harass more effectively.

[center][b]Supports [/b][/center] Against [img=champ/alistar.png] - Easy champ to lane against because he's so useless. You can easily keep [img=skills/annie/q.png] [img=skills/annie/w.png] poking him in lane and he won't be able to do anything but to go back or stay to die. Against [img=champ/fiddlesticks.png] - Can kill him very easily but is very gay because he'll keep silencing/fearing you every time you get close. Once you poke him a few times he'll be very low and super easy to kill. Against [img=champ/janna.png] - You can kill her with a lot of poke with [img=skills/annie/q.png] [img=skills/annie/w.png] Against [img=champ/leona.png] - Poke her early and she won't be able to do anything. Against [img=champ/nami.png] - Squishy champ with some sustain. You should be able to kill her easily though. Avoid her Q and she's useless. Against [img=champ/sona.png] - Easy kill her level 1 or 2. Against [img=champ/thresh.png] - A little difficult to kill because hes tanky a bit. You have to watch out for his pulls because if you get hooked, he can combo you and you'll be dead. [center][b]-------------------------------------------------------------------[/b][/center] [center][b]AD carries [/b][/center] Against [img=champ/caitlyn.png] - Kinda gay because of her long range but can still kill her if you catch her with [img=skills/annie/p.png] Against [img=champ/corki.png] - Burst him before he bursts you Against [img=champ/ezreal.png] - Easy champ to kill because he's so squishy. Just keep using [img=skills/annie/q.png] and [img=skills/annie/w.png] on him in lane and he'll have to go back or die. Against [img=champ/jinx.png] - She does a lot of damage so you have to be careful about getting too close to her. You can still poke her but if you get caught in her [img=skills/jinx/e.png] and CC'd by their support you'll most likely be dead. Against [img=champ/sivir.png] - Watch for her [img=skills/sivir/e.png] Against [img=champ/tristana.png] - Easy champ to kill. Keep poking her in lane. You can charge your stun to use it so when she jumps she'll be stunned after she lands. Against [img=champ/twitch.png] - Squishy champ with no escape besides his stealth. Most of the time you can kill him before he stealth's.

This was my first guide , looking for constructive criticism. I hope you enjoyed it and hopefully learned something. I'd rather you didn't downvote my guide for disagreeing with a thing or two in my guide, this covers a LOT of stuff, so everybody is bound to disagree with something. ;) FOLLOW ME ON TWITTER : https://twitter.com/PandaCarryLoL LIKE ME ON FACEBOOK : https://www.facebook.com/PandaCarryLoL I will be updating my twitter and facebook so letting you guys know about any changes I will be making to my guides aswell as letting you guys know abut future guides along the way. Thanks again for reading my guide ^__^ --------------------------- My LoL ign smurf acc EUNE is Panda Carry . I am a support main from season 2 (when i started playing league of legends ) and enjoy playing [img=champ/thresh.png] [img=champ/zyra.png] [img=champ/fiddlesticks.png] [img=champ/annie.png] [img=champ/lulu.png] . I am currently diamond 1 but i finished season 3 as challenger and got challenger border - icon .

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