Mordekaiser Build Guide

Huekaiser es #1

Updated 5 years ago
  • 9
    Greater Mark of Magic Penetration (+0.87 magic penetration)
  • 9
    Greater Seal of Scaling Health (+1.33 health per level (+24 at champion level 18))
  • 9
    Greater Glyph of Magic Resist (+1.34 magic resist)
  • 3
    Greater Quintessence of Health Regeneration (+2.7 health regen / 5 sec.)
Skill Order
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

[highlight]4/9/12[/highlight] [.]added Gragas, Sion, Swain, Ziggs to mid lane matchups [highlight]4/8/12[/highlight] [.]added 'Why Read My Morde Guide?' [.]became a featured guide! [.]fixed misc. grammar and technical errors [highlight]4/1/12[/highlight] [.]added more mid lane matchups [.]added tldr sections for matchups with lots of reading [.]added replays [highlight]3/14/12[/highlight] [.]uploaded first draft of guide [.]became an approved guide

There are a lot of Mordekaiser guides, and for the most part the item sections and runes/masteries are indeed roughly the same. In mine, however, I detail a Mordekaiser for hard lane matchups that you might not normally be able to deal with by running standard ap runes/masteries. Furthermore, the other guides are lacking detailed laning matchups against ap mid champions, so be sure to take a look and see what you think!

Hello solomid, MY NAME IS XXLILAZNKIDXX. I know, I know, you guys wanted my name BUT I TOOK IT FIRST huehuehue. I've been playing morde since winter of 10. After the re-buff to his shield and damage to his E, I started to play him exclusively mid (instead of top in season 1) and got all the way up to 2.1k! He still is viable in rare cases top, but because of his lack of cc he is extremely vulnerable to ganks even with proper warding. Mordekaiser is a champion that excels at mid-late phases of the game (although his early game can be easy if their jungler is weak and ap mid lacks strong trading ability) and puts out a lot of damage while being tanky at the same time. He can exchange extremely well because of lifesteal and his shield (from his passive), and in this way trades are almost always in his favor if you play him right with proper positioning. His damage is both burst and sustained (as paradoxical as it sounds) because his E Q do strong amounts of damage with low cooldowns. People almost always complain that he lacks CC, but his overwhelming damage as well as well as possibly snaring an enemy ghost is well worth it. The Morde I describe in this guide is one for [highlight]safe laning against hard matchups[/highlight] because chances are people will counter him (described later) and it is [highlight]imperative that he gets through the laning phase where he is most vulnerable[/highlight]. [highlight]Pros[/highlight] [.]Able to carry [.]Can turn game into 6v4 with ultimate [.]Tons of damages [.]Tanky + shield/spell vamp [.]Trades very well [.]Easy to farm with making him one of the best and strongest farmers in the game [.]Es #1 [highlight]Cons[/highlight] [.]Can be shut down by jungler easily [.]No cc [.]Ghost dies if morde dies [.][imgsmall=items/quicksilver-sash.png] cleanses morde ult (cleanse does not) [.]No escape mechanism besides flash [imgext=][imgext=] I used to be 65% when I first got to 2k elo with around 250 games just as mordekaiser, but I got trolled some, and then just herp derp'd on the others so now I'm at 61% =/ Come watch me rage and play american/asian music at

9x Magic Penetration Reds 9x Health per Level Yellows 9x Flat Magic Resist Blues 3x Flat HP Regen/5 Quints / Flat AP Reds are standard magic penetration used for basically every AP carry. Again, I make Morde a bit more tanky through runes so I run health per level which gives him a very hefty +175 at 18, although you could possibly swap them 9x armor runes if you like if you are forced to go top lane or against a heavy auto attack harassing AP champion early on (Kennen). Flat Magic resist blues are there to help him lane and trade better early on, and help tremendously against early lane dominant champions (Annie, Swain, Leblanc). The Vigor quints are quite magical - combined with the +3 hp regen from masteries -> you start out with 19 hp regen per 5 at level 1. These are better than spellvamp quints because for spellavmp quints to be effective you must push, and pushing early on is the same as asking to get ganked. True, spellvamp quints are better mid-late game but I feel the most important thing as Mordekaiser is to get through the early laning phase while csing well and not dieing to jungle ganks. Flat AP quints on the other hand are great for a bit of extra damage, and are worth getting if you absolutely feel you can crush the other AP mid.

[title][img=skills/mordekaiser/p.png] Passive: Iron Man[/title] [number]30% of the damage dealt from abilities is converted into a temporary shield, absorbing incoming damage. Shield regeneration is half effective versus minions. Minimum shield strength is 120 health, and the maximum is 630 health. The shield decays by 3% per second.[/number] [title]Explanation:[/title] This makes mordekaiser very annoying and tanky. This allows you to trade well in lane and become hard to kill in team fights because of the large amount of shield that you generate. Note that if you get a ghost the ghost's auto attacks will also increase your shield, so it pretty much makes you INVINCILORD. [title][img=skills/mordekaiser/q.png] Q: Mace of Spades[/title] [number]On next hit, Mordekaiser swings his mace with such force that it echoes out, striking up to 3 additional nearby targets, dealing his attack damage plus 20 / 40 / 60 / 80 / 100 bonus damage (+40% of ability power). If the target is alone, the bonus damage is increased by 65%. Cost 30 / 35 / 40 / 45 / 50 health[/number] [title]Explanation:[/title] This skill is really strong when soloing someone - the extra 65% damage is a ton. It also resets your attack animation so if you accidentally get caught failing to last hit a creep and need to reset your animation quick, USE Q. [title][img=skills/mordekaiser/w.png] W: Creeping Death[/title] [number]Unleashes a protective cloud of metal shards to surround an ally, increasing their armor and magic resistance by 10 / 15 / 20 / 25 / 30 and dealing 20 / 35 / 50 / 65 / 80 (+15% of ability power) damage per second to enemies in the cloud for 6 seconds. Cost 26 / 32 / 38 / 44 / 50health Range 750[/number] [title]Explanation:[/title] I usually use this skill on myself because I jump right into the fray and do damage to everyone, as well as the fact that it makes me do more tankier and generates more shielf for myself. With Rylai's, it will slow everyone around me in team fights. I also use it on an ally tank if he hard initiates, or if he is tanking baron/dragon. This skill does a LOT of dps early on - if you happen to get into a boxing match at level 2 and just stand next to them and orb walk with your auto attacks while casting E's when you can, you will do much more damage than anticipated. [title][img=skills/mordekaiser/e.png] E: Siphon of Destruction[/title] [number]Mordekaiser damages enemies in a cone in front of him, dealing 65 / 110 / 155 / 200 / 245 (+40% of ability power) magic damage. Cost 24 / 36 / 48 / 60 / 72 health Range 700[/number] [title]Explanation:[/title] Morde's signature move - this skill's large cone range does tons of damage and has a low cooldown. Beware that it does have pretty substantial health costs at early levels (which is why I have the hp regen/5 quints), so you cannot mindlessly spam it (also because it will push the lane really hard causing you to fall pretty early to junglers). The cone's range is actually a pixel or two longer than what it shows it is, but it's something you have to get the feel for yourself. [title][img=skills/mordekaiser/r.png] R: Children of the Grave[/title] [number]Curses an enemy champion for 8 seconds, stealing 3 / 3.5 / 4% life per second, plus an additional 0.1% per 50 AP. If the target dies while under the effect of the curse, their soul is enslaved and will follow Mordekaiser for 30 seconds. During this time, Mordekaiser gains 25% of their ability power, and attack damage. The spirit gains 65 / 75 / 85% + (+100% of ability power) of Mordekaiser's adjusted damage, ability power, and 50% + (+100% of ability power) of Mordekaiser's health. Pets can be controlled by holding the alt key and using the right mouse button. Range 850[/number] [title]Explanation:[/title] Possibly one of the greatest ults in the game, it tags an enemy champion and does an initial burst amount of damage based on their maximum health and then each second does damage over time. If the enemy champion dies while tagged, it not only makes you more powerful by giving you bonus stats, the enemy champion becomes an allied ghost that deals damage that also gives you extra shield. The ghost is very powerful and also pretty tanky so it can be used to effectively tank towers/dragon/baron. The range on this skill is substantially greater than the rest of Morde's skills, so be careful if you initiate with R and they just turn around and run/kite you. [highlight]NOTE:[/highlight] this skill combined with Rylais will cause a target to be slowed for ALL 8 SECONDS, which means you can pick someone off if they're not being careful because you'll have a permanent slow on them. I have won many games by picking just 1 person off, getting a ghost, and then using the ghost to tank dragons and barons - it makes a huge difference. What people don't understand is that you don't always ult the ranged ad, nor do you always do it when they are at full hp. The most important part of this ult is that you get a ghost, which means that you DO sometimes ult the Irelia diving your kogmaw because he WILL die very fast, and while an Irelia ghost cannot compare to a ranged ad ghost, it will still do a substantial amount of damage. Knowing who to ult and when to ult comes from experience and discretion but generally you want to ult the enemy ranged ad. [highlight]SECOND NOTE:[/highlight] This ult is countered by Zilean's ultimate (revive), Guardian Angel (another revive), as well as Yorick's ult. It is also important to know that your ult will not immediately generate a ghost in the case of Kogmaw (only comes after he explodes in his passive) and Karthus (comes after his death defiled state) because those few seconds that you don't have the ghost can make the difference in a team fight.

[img=skills/mordekaiser/r.png][img=skills/mordekaiser/e.png][img=skills/mordekaiser/w.png][img=skills/mordekaiser/q.png] Max E first, getting ult whenever you can, and then get W because it does more dps than Q does. Sometimes I get Q at level 2 because it resets your attack animation and I suck at last hitting.

[highlight]Starting Items:[/highlight] [item=boots-of-speed][item=health-potion3] Standard items for almost any ap carry - some Mordekaisers try to rush to revolver really quickly by getting amplifying tome + 1 pot first, but it really makes you more fragile and vulnerable to early jungle ganks, the bane of your existence. [highlight]Early Game Goals[/highlight] [item=sorcerers-shoes][item=hextech-revolver][item=sight-ward] * INFINITY Sorcerer's shoes give you a big boost in your damage as well as movement speed, and hextech revolver gives you that +40 ap for damage and spell vamp that you'll turn later into Will of the Ancients. I used to laugh when guides told me to buy wards. I thought "I"ll just buy a ward when it's convenient for me and it might be a little useful". NO. YOU'RE WRONG. OR RATHER, I WAS WRONG. BUT YOU'RE STILL WRONG. Wards are so freakishly important because they provide not only vision for yourself, but FOR YOUR TEAMMATES. Warding both sides allows 0 ganks to happen (besides lane ganks) because your teammates should be warding their spots as well, giving perfect vision of the river. Moreover, knowing where the jungler is at all times allows the lane farthest away to play accordingly. I have a section with pictures on this later. [highlight]Mid Game Goals[/highlight] [item=sorcerers-shoes][item=will-of-the-ancients][item=sight-ward] * INFINITY This is the core on Mordekaiser. I prefer will of the ancients to gunblade regardless of whether your top lane is AP because it only costs 900 gold to upgrade and gives an additional 40 ap + the spellvamp aura. Despite gunblade's nice active, the extra gold could otherwise be spent towards a much more important item like a deathcap. [highlight]Mid-Late Game Goals[/highlight] In games where you need to be more tanky and your team lacks cc, run [imgsmall=items/rylais-crystal-scepter.png] first and then [imgsmall=items/rabadons-deathcap.png], and in games where you can afford to become a damage monster, build [imgsmall=items/rabadons-deathcap.png] first and then [imgsmall=items/lich-bane.png]. [highlight]End Game Goals[/highlight] [img=items/rylais-crystal-scepter.png][img=items/rabadons-deathcap.png][img=items/lich-bane.png][img=items/guardian-angel.png][item=sight-ward] * INFINITY (I DON'T CARE IF YOU HAVE 6 ITEMS GET A 7TH ONE FOR WARDS) You usually won't get past [imgsmall=items/rylais-crystal-scepter.png][imgsmall=items/rabadons-deathcap.png] or [imgsmall=items/rabadons-deathcap.png][imgsmall=items/lich-bane.png], but if you do get in an extended game you need to think for yourself. By this time your damage output should be enough so that you need to focus on defense, and a GA gives both armor and magic resist to well round your Mordekaiser. However, in situations where the ranged ad + bruisers are extremely fed, get a [imgsmall=items/randuins-omen.png], or where there is a ton of AP damage, get [imgsmall=items/force-of-nature.png] or [imgsmall=items/abyssal-scepter.png].

[highlight]The most basic strategy/tip in lane is to use E (Siphon of Destruction) whenever enemy champion comes in to kill a creep[/highlight] [img=champ/ahri.png] Many people like to first pick Ahri if she isn't banned, and understandably so - she has the ability to win lanes, passive healing, one of the best CC's in the game that can make or break a team fight, as well as ridiculous amounts of mobility with her ult. HOWEVER, you can STILL DUNK HER LIKE A NOOBLORD. Morde actually wins this matchup fairly easy in a straight up 1v1. You should never, with fast enough reaction and positioning, be hit by ahri's Q ball on the way back that does true damage as long as you keep moving side to side. Let's say you front her and E her, to which she Q's you. Because your E is instant you move to the side afterwards to dodge the ball coming back. You should also never be E'ing her in the open because you are risking a full ahri charm + foxfire + orb combo in the face, so E her behind a minion or two (which will push your lane a bit, but try to E as little minion as possible). However, she WILL Q many creeps when her healing passive is up in order to restore her health, but it will push the lane, so you can E her freely behind many creeps, generating a ton of shield at the same time. When she has blue buff, you need to be careful and play passive and just farm farm, but otherwise feel free to dunk her in peanut butter and jelly np. [highlight]tldr:[/highlight] [.]Don't get hit by her ball on the way back (and/or forwards if you can manage it) [.]Be careful of her blue buff spam [.]Beware her charm in the open lane because a full combo will hurt [.]Her ult and entire skill set does more damage than you think [img=champ/anivia.png] Her Q is very easy to dodge, but even if you can't you should be able to dominate the lane by E'ing her when she comes to cs or harass you. The only way you can lose this lane is if the jungler is extremely strong and slows or stuns you so that anivia can get off a combo to burst you. Furthermore, you need to watch out when she hits 6, but when she doesn't have blue, pushing is a good strategy against anivia because her damage is low and her cs animatino is slow. [img=champ/annie.png] Not usually played due to lack of flavor of the month, but can still be dangerous if you don't play carefully. Like any other Annie, be careful when her stun is up, but the trick here is that when she comes in to stun you with her Q, you can E her (because your E is instant) before her q hits you because of the travel animation so you generate shield to absorb her damage. At level 6, be sure you have enough health and shield to tank a full flash tibbers combo + ignite. [img=champ/brand.png] Brand is a rare ap mid pick nowadays, but he can still wreck you in lane if you aren't careful. Be sure to get a feel for his range of all of his skill shots, and try to dodge as many as you can. As long as you only trade his E for your E, you should be fine.. but getting hit by more than one will deal more damage than you think because of Brand's damage over time passive. Do not fight Brand in the open as he may land his stun, and burst you for a ton while setting up a jungle gank for a kill. However, he is squishy early on so try to force him to back and heal while you gain a level and creep advantage - before he gets blue buff he is susceptible to being pushed in and losing cs. [img=champ/cassiopeia.png] One of the harder matchups for Morde. However, you win trades if you can merely trade one of her noxious blast + twin fang combos (and only 1!) for your one E's because you have HP regen from runes and masteries + shield. If you can't dodge spellshots, this is one matchup you do NOT want to play, because you WILL get DUNKED. Make sure to be especially careful when you are extended because she CAN come across the entire lane to Q E you about 4 times (because of the movement speed she gains when she hits you with her noxious blast), chunking you to very low health. However, because of this, you can bait cass players into playing aggressive and having your jungler come in for an easy kill, but beware of cass's ult and single damage output.. it does a TON of damages. Like ahri and most ap champions, you need to be careful when she has blue buff because she just spams all of her things, but the point is that you still win if you play carefully and E her for only one of her noxious blast twin fang combos because she has no sustain (even if she gets hextech revolver it's not as substantial as morde's sustain). [highlight]tldr:[/highlight] [.]Watch your positioning and get the feel for her range of her Noxious Blast (Q) [.]Be careful of her blue buff spam [.]Do not get caught overextended because if she lands one combo on you, chances are she will land multiple [.]If your jungler comes to gank, beware baiting her because at low health ult + combo may burst you [img=champ/fizz.png] Fizz is a unique pick because although he is melee and easy to E when he comes in to cs, he can burst you down with skillful play. He does a lot of damage that you might not necessarily be able to do back because of his trickster, so I would say to quickly react and E him while he's charging you with his Q and then back up quick. With his ult, it sets up easy kills along with an enemy jungler so be careful. [highlight]tldr:[/highlight] [.]Don't hit your E when he is on spear [.]Watch his ult and burst combo - does more than you think and also sets up jungle ganks well [img=champ/galio.png] This is a farm lane, although you can try to force him to go back early on if you hit your E's over and over in the early laning phase because he will melee auto attack to last hit. You can't really kill him, and past 6 or 7 just farm the lane and ward out so that you don't get ganked. Try pushing in and stealing his wraiths to gain an advantage. [img=champ/gragas.png] Gragas generally has a strong laning phase because of his passive sustain, strong burst, escape ability, and strong lane clearing. However, Mordekaiser handles him with ease - in the beginning Gragas will melee attack to creep kill, so simply give him a E and Q combo whenever he does so. If the jungler is weak, you can even go so far as to self W and continue to orb walk him with auto attacks. When Gragas goes to drink his cask, hit him with an E to counteract his healing. Gragas has strong roaming ability because he can traverse the jungle quickly by hopping over terrain and his large burst + his displacement ult, so be sure to counter push just as hard. Remember that if you are low, Gragas will 3 hit you in a blink. [img=champ/heimerdinger.png] Heimerdinger succeeds against champions that cannot take down his turrets and push back, but Morde does simply that - his E from hitting the turrets generate him extra shield to mitigate Heimer's damage and takes them down. Heimer in addition is squishy and will be forced to go back after eating his potions after you hit him with multiple E's. Play aggressive as he has no cc to set up jungle gank and win the lane easily. [img=champ/karthus.png] Karthus is a somewhat popular pick because of his ability to clear waves as well as Mordekaiser and ability to also take/steal wraiths, as well as his ult to score assists and kills globally on the map. You hold the advantage in lane early on because you can stand next to creeps (where his Q will only do half damage if you suck at dodging skill shots) and E him for full damage, but there comes a point when he gets ROA and there really is no point in harassing. Watch out for his wall, as it sets up easy enemy jungler ganks, so this is generally a farming matchup (try to steal his jungler's wraiths more often!). [highlight]tldr:[/highlight] [.]Watch out that you don't overextend because he can wall and/or exhaust you to do heavy amounts of damage and set up easy jungle ganks [.]Stand next to creeps if you really can't dodge his Q's [.]He lacks sustain, so harass him down early before he gets Rod of Ages [img=champ/kassadin.png] Not that popular anymore because of nerfs and lack of flavor of the month, but Morde is a Kassadin counter. He is melee so harass him as much as you can with all of your skills, and play very aggressively to deny him farm. The shield you generate should be able to mitigate all damage done from his low damaging skills, but once he gets blue buff and hits level 6 be sure to ward for junglers as he may be able to burst you down with the help of one. Play aggressively overall and do not let him roam. [img=champ/katarina.png] Katarina's usual weakness is in her laning phase, but she actually does pretty well because you have no cc to stop any of her damage. You should be fine until level 6, but because her ultimate cooldown is so low, she will often use it to harass you where you can't do anything but take massive damage and run backwards. She herself however also has no cc, so you can play a little bit more aggressive in obtaining more shield to soak up her damage because she can't setup jungle ganks as well. If you have wards placed properly, you should be able to avoid all jungle ganks and push hard mid. I have beaten TiensinoAkuma's (2300 elo) kat, but it wasn't easy. [img=champ/kennen.png] A very good kennen is tough to beat because he has so much range to cs from, that he, with skillful reactions and positioning, never has to get E'd by you. However, he can't always Q his last hits, and so you E him when he comes in to manually auto attack. In laning phase you still hold the advantage however because if he can't really land any Q's on you as long as you stand next to your creeps when you E him, but be sure to watch out for his lightning rush + ult + enemy jungler gank. Otherwise, he can't really kill you by himself if you have your ult up (make sure to do it before his ignite!) and you're not at low health from doing stupid stuff. [highlight]tldr:[/highlight] [.]His auto attacks and harass hurt early on so be sure not to let him get too many on you [.]If he rushes towards you there's a reason (jungle gank), so beware [.]Sit behind creeps to dodge his Q's [img=champ/kogmaw.png] AP kogmaw, as popularized by bigfatjiji (I think), is very good for poke comps (watch the recent CLG vs 4not game 2 match.. it's insane). Before he gets blue buff and 6, he is pretty easy to handle because he has low attack range at this point and is quite squishy, in addition to only having a slow to set up ganks. He will farm very well because his ooze does a lot of damage, and after he hits 6 + blue buff, you need to watch out not to play too overaggressively because he WILL do a lot of damage. In the first video I posted at the end I rompstomp a kogmaw, but that's only because he isn't that good - I have faced a 2.1k+ elo ap kogmaw that destroyed me by himself when I didn't have flash up and he just nuked me several times with his ultimate with blue buff. [img=champ/leblanc.png] Knowing what leblanc can do, and how much she can do, is half the battle. At level 2, be sure to be careful of her QW cmobo as it can do a fair amount of damage, so just stay back and E her whenever she comes to cs and try not to overextend like any other matchup. At level 6 she will do a lot of damage, so try to maintain a full shield when you know her combo is up - leblanc's weakness is being pushed in because she has to use spells at tower, is mana reliant, and can't roam. Luckily, pushing is what mordekaiser does best so try pushing a full wave with your skills and then backing up completely to your tower to avoid her burst and an enemy jungler gank. Your magic resist runes + 21 defensive masteries will definitely help out in this matchup. You also want to go boots -> revolver -> belt if leblanc somehow got fed in other lanes and might be able to burst you down along with a gank so the extra hp is a safety net. [highlight]tldr:[/highlight] [.]Push when you can so you can obtain full shield to nullify her burst and stop her from roaming [.]She lacks sustain and is squishy - E her whenever possible [.]Be careful of her level 6 ult combo - it does a lot [img=champ/lux.png] Lux is very squishy, but she does have a good amount of burst to take you down if you're not weary. Her lucent singularity (E) is pretty hard to dodge since it has a big range, and her auto attack that ignites her passive does a fair amount of damage, but once you hit 6 this lane matchup is pretty easy. Your continuous E's should wittle her down to force her to go back and lose cs or net you a kill if you ult flash E ignite her. [img=champ/malzahar.png] Malzahar is a big pain to deal with because he can push just as hard as you can and doesn't really have mana issues to deal with as long as his E keeps passing on from creep to creep. Be sure to not be near the creep that has E and is about to die so that it doesn't pass onto you, and because your lane will most likely be pushed you are okay to E a ton of minions with malzahar behind them and take the punishment of malz's E Q combo (even though Q can be dodged). Malzahar does not have any form of sustain, so he will ultimately lose when you force him to go back to heal (a CS victory is still a victory! Also means you might be able to go for dragon!). For this matchup I would recommend going boots -> revolver -> belt (along with other enemy champions that you are afraid of bursting you down in alne) in order to take on his level 6 ulti combo. Along with your ult and a full shield, you should never really die to malzahar alone, so again beware of enemy jungler ganks. [highlight]tldr:[/highlight] [.]A good malzahar will harass a lot with Malefic Visions (his E) and auto atacks early on, so be weary [.]Constantly move so that if he does try to combo ult you, you are not in his pool [.]Don't stand next to dieing creep that has Malefic Visions on it [.]His ult sets up easy ganks for junglers [img=champ/morgana.png] Morgana is another popular pick because she can clear waves pretty well, pretty much unkillable in lane, and does well in team fights. However, Mordekaiser wins again. The trick to beating Morgana is that your EQW combo (if you get close to her) will do significant damage and burst down her shield, but you need to be careful about dodging her Q (that particle is deceivingly slow and huge T_T). Moreover, she needs to have the creeps settle before her W will kill the creeps, which you counter by killing the creeps aggressively with your combo so that the creeps never settle, thus forcing the creeps to be stolen by her tower. You need to watch out if she suddenly becomes counter aggressive and ults you when you don't have your flash up, ensuring a stun, which then allows a enemy jungler to make mincemeat of you while morgana freely Q's you. However, after your giant's belt + your ult + your shield, you should be able to withstand any combo from morgana and even enemy jungler gank as long as you play well. [highlight]tldr:[/highlight] [.]Don't be afraid to E her even if she has shield up - you will burst through it [.]Morgana's W can only be placed when the creeps have settled into attacking each other - kill the creeps before they can do so [.]Be careful not to get too close to Morgana otherwise she will ult you, then Q you + jungler gank = death [img=champ/orianna.png] This champion, though annoying, is relatively an easy matchup for morde mainly because morde's E is instant while Orianna's ball must travel. Therefore, you will have E'd her already and have gained some shield that mitigates her combo (if you didn't manage to dodge it). She is hard to kill because of her speed buff and ult on top of her shield that she can apply to herself, but you can get her low enough to force her to go back and lose cs. [img=champ/ryze.png] Ryze is probably the closest thing to a counterpick because his QWEQ combo will do more damage to you than your E will do to him, and with a blue buff he can just freely do whatever he wants. The trick to beating him is in the early stages where your E will shove him out of lane (he has no sustain) compounded by the fact that he has trouble cs'ing at tower without expending a huge amount of mana. You want to force him to back out of lane to go and heal multiple times before he can get his tear/catalyst/blue buff by pushing hard and E'ing him behind a ton of minions (so his combo's don't do as much to you), but you realllly need to beware of ganks because his rune prison sets up enemy jungler ganks extremely well. Basically, you need to be aggressive to win this matchup, but it can be hard to do when the enemy jungler threat level is very high and the ryze is also capable of cs'ing very well with his auto attacks at his tower. In this case, you just need to try to secure a CS advantage, and hope to secure dragon when he goes back. [highlight]tldr:[/highlight] [.]RUN from a blue buff ryze [.]Force him to use his mana early on and use your regen quints to your advantage [.]Push early if possible (if jungler ganks are weak) because ryze has a hard time csing [.]Ryze is squishy early on so multiple E's will force him to back before he gets tear/catalyst [img=champ/sion.png] Sion is an annoying ap mid champion to lane against because your E will not clear his shield. You will need to play passive if he knows what he is doing - standing off to the side and zoning you with his shield off, but releasing his shield int he open where he hits no creeps. If you do get hit by his burst, it may do around 300 damage at level 5. Without his shield, sion is very squishy and your shield alone should be able to take the damage from his stun, but remember that sion is strongest in the first 20 or so minutes of the game, and falls off. Try to get through the laning phase. Furthermore, ap mid champions with a sure stun set up jungle ganks extremely well. At the same time however, sion's strongest ability is not his laning, but his roaming capabilities - he can tower dive with his shield very easily, and wreck havoc on other lanes. Try to counterpush hard and make him lose experience and gold when he seemingly "disappears momentarily" from lane, and be sure to call mia to alert your teammates. [img=champ/swain.png] One of the hardest ap mids to deal with as Mordekaiser. People sometimes say "oh you can't dodge skillshots? noob!", but the fact of the matter is that any decent swain can land a full combo if you get close enough (because of the massive slow from his bird), doing tremendous amounts of damage the entire laning phase. He gets mana from kiling creeps, becomes even more powerful and spammy with his blue buff, is tanky, and to top it off has tremendous amounts of sustain. His slow + stun, if it weren't enough already, set up jungle ganks extremely easily. Against Swain, try not to trade too much as you are almost guaranteed to lose so passively farm at tower and get through the laning phase. [img=champ/veigar.png] This is a pretty easy matchup because veigar is squishy and needs to farm his Q in a passive lane. However, your E pushes the lane causing him to lose cs to the tower and/or forces him to last hit creeps with auto attacks. His combo shouldn't really be able to damage you with your shield up, but you do need to watch out for his stun that sets up jungle ganks easily. Ward up and play aggressively. [img=champ/vladimir.png] Vlad cs's extremely well even if pushed inwards, so you want to play aggressively on him, especially with your W standing next to him as he is still relatively weak compared to you early on (especially with my rune/mastery pages setup for early dominance). However, at level 9 he will be able to regen enough and reset any damage that you do to him so that he will start every new exchange at full hp, while you will take SOME permanent damage (he does enough to burn through your shield and revolver/wota healing =/), so just try to lane dominate before he gets to 9. [highlight]tldr:[/highlight] [.]Morde wins against Vlad before level 9, so don't be afraid unless jungler is extremely strong early on [.]Try to trade your E for his Q along with some shield to win trades [.]Don't get hit by his Tides of Blood (E) [img=champ/xerath.png] Follow the tips against other AP champs, and you should be fine even at 6 because you can tank his ult, but again beware of enemy jungler gank. [img=champ/ziggs.png] This guy has lots of poke, but Mordekaiser has no problem dealing with him. He numerous amounts of small poke, especially with blue buff, is nullified by Mordekaiser's shield. When he comes up to cs or harass, E him back, and because he is squishy and lacks sustain vs your shield and regen runes/masteries, this matchup is pretty much a breeze. Make sure to call his mia though, as his ult onto another lane can be devastating.

Some AP mid's don't necessarily need to ward both sides because they have escapes (ahri) so they only ward one side (or sometimes none at all), but it helps your teammates a lot to ward both because it allows you to keep track of the location of the enemy jungler, as demonstrated by these pictures. Mordekaiser needs to ward both sides because jungle ganks really hurt his ability to dominate in mid and late game, so here are some pictures. [highlight]Blue Side Wards[/highlight] [imgext=] [imgext=] [highlight]Purple Side Wards[/highlight] [imgext=][imgext=]

I think these are the plays that will get you higher if you have the ability to do so, but a lot of this comes from experience so you will have to grow into this. I still make the wrong plays all the time, but I try to limit my mistakes as much as possible. [highlight]Knowing when to push and not to push + Stealing Wraiths[/highlight] This might seem simple, but I see a lot of players that don't quite get the grasp of this. This goes along with gauging the enemy jungler's threat level, but generally you don't want to push early on if you don't know where the enemy jungler is because you WILL die to him. However, if you see him in another lane, try pushing the lane (hitting the enemy champion as well, if possible, in order to gain more shield to absorb trades) and then going to steal the enemy wraiths. You can also steal your own junglers's wraiths if they are far away and it will probably respawn by the time they will come back to it (or if you're a mean person and you want more cs trolol) [highlight]Gauging the Early Ganking Potential and Threat Level of Enemy Junglers[/highlight] This is a huge thing. I've seen so many people cry "omg shaco.. what could I have done", and sometimes there really isn't anything you can do if someone like that camps you, but there IS such a thing as playing passive if there is a high threat level early ganking machine e.g. lee sin/alistar/shaco. On the flip side, if its warwick, GO BALLS DEEP and DUNK... until he's 6. Basically, be reasonable and use your judgment.. don't be an ignorant nooblord. [highlight]Map Awareness + Wards[/highlight] I do not count on teammates looking at the map at all times, therefore I do it for them. My peripherals are always on the mini map, pinging them if I see an enemy jungler coming down to gank them, even if they see it themselves. Sometimes they will yell at me saying "dude chill, we saw it coming. no need to ping", but I'd rather not take the chance of them getting killed, and ping anyways like a boss. [highlight]When to take Dragon/Baron[/highlight] This goes along with map awareness - if their bot lane just went back to heal and your jungler is kinda close, go ahead and force dragon even if your mid lane is there. At worst it will be a 4v2 if the jungler is there, and a 4v1 if he isn't so DO THE MATHS AND JUST DO IT. If their enemy jungler is ganking top and your jungler is down bot near dragon, go ahead and force dragon (be reasonable, of course), but chances are that with the extra person 4v3 and your jungler's smite, it should end well. Make sure if you get a ghost to use it to tank - I cannot stress this ENOUGH.

Ranged AD's at this point do not have QSS, so you want to generally hone in on them (along with your team) to grab a valuable asset to win team fights. You want to secure as many dragons as possible to give your team as much an edge as possible, and securing a ghost is an important asset to winning objectives. Roaming, in the case of extended laning phases, is not a priority because of the lack of cc that morde has, combined with the fact that it is a good idea to extend your *probable laning phase lead. However, if a lane absolutely needs help, be sure to go in and help out because Morde just flat out does a ton of damage with his full combo.

If the game goes into late, Morde is a powerhouse because all fighting will primarily be at objectives (towers, barons, dragons, buffs) in team fights where he has a strong presence. By this time you should have at least your [imgsmall=items/rabadons-deathcap.png][imgsmall=items/lich-bane.png] or [imgsmall=items/rylais-crystal-scepter.png][imgsmall=items/rabadons-deathcap.png] to do lots of damage. Make sure not to get caught not with the team because Morde is very vulnerable to getting cc chained which leads your team to fight a 4v5 or allow the enemy team to capture objectives. At towers, if you are confident you have an advantage you can activate your lich bane (if you have it) and hit the tower to do significant damage, but for the most part you do not want to be attacking towers - let your ranged ad do the work. At Baron, Mordekaiser's damage output is greater than most ap carries except for a few (like Cassiopeia) so you do want to help kill the Baron. You also want to shield the tank at baron so he takes less damage. However, make sure to communicate with your team to watch out for game changing skills (Amumu bandage + ult, blitzcrank grab, lee sin kick/smite steal to name a few) and prepare accordingly e.g. Janna having her ult ready to blow people away if they try to flash in to steal. Furthermore, make sure to communicate whether to finish the baron, or bait the baron and turn on them. In finishing baron, you may also want to have one person zone the enemy team from coming in at full charge.

I still face ranged ad's at this elo where they don't get QSS, so feel free to jump on them with your ult and burst them down to win team fights easily, but in the case they do you have two options. 1) The ad carry still absolutely needs to die because he is insanely fed. In this case, you want to have your teammates use their stuns/cc on him so he'll hopefully prematurely use his QSS to cleanse it, at which point your ult will take place to ghost him if he dies. 2) Ult a bruiser that isn't necessarily tanky in MR, or you can ult someone that is a high threat level to your squishies aka Irelia. Sometimes bursting down that Irelia is counterintuitive, but it can pay big dividends as it frees up your ranged ad to do tons of your damage for your team. I can't say I always know when to do this, but try to play more games and get a feel for it. You should be E'ing and Q'ing as many enemy's as you can to maximize damage, as well W'ing yourself as you stand in the middle and slow their entire team because hopefully they aren't focusing you. In the case that they are focusing you, make sure to build your defense items and play safe - you aren't always invincible as late game ranged ad like kog can melt you =/

Here's a video with commentary (sorry for the really bad audio, I will update it soon!): [own3d][/own3d] and another one w/o sound: [own3d][/own3d] Huekaiser is #1 huehuehuehue. Farm all the things, win all da games. Remember to come watch my stream at! THE END.

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