Twitch Build Guide

Rat in the Jungle

Uploader raindear
Updated 3 years ago
  • 9
    Greater Mark of Attack Speed (+1.7% attack speed)
  • 9
    Greater Seal of Armor (+1 armor)
  • 9
    Greater Glyph of Scaling Magic Resist (+0.16 magic resist per level (+3 at champion level 18))
  • 3
    Greater Quintessence of Armor Penetration (+2.56 armor penetration)
Skill Order
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

[highlight]13.04.2013[/highlight] - The guide was uploaded. [highlight]02.05.2013[/highlight] - More In-depth were added to Early Game and Ganking as Twitch. Changed my opinion on [imgsmall=items/mercurial-scimitar.png] aswell. [highlight]26.06.2013[/highlight] - [imgsmall=champ/nunu.png] moved from Fight section to Avoid section due buffs, also added more information on Early Game. [highlight]27.07.2013[/highlight] - Added new items, new info on Summoner Spells section. [highlight]27.09.2013[/highlight] - Changed info on items. Added Shyvana to the Enemy Jungler section. Moved Nunu back to Fight section.

Shorthand Terms of Rune section. AS = Attack Speed ARP = Armor Penetration AD = Attack Damage MS = Movement Speed MR = Magic Resist MRL = Magic Resist/Level [title]The selection of Runes[/title] [highlight]Marks[/highlight] [number]Greater Mark of Attack Speed[/number] Helps you stack your passive faster as most of the laners do have [imgsmall=summoners/flash.png] [number]Greater Mark of Attack Damage[/number] [imgsmall=skills/twitch/e.png] deals more damage, couldn't think about better reason. [number]Greater Mark of Armor Penetration[/number] Only if you want to deal more damage in lategame. [highlight]Seals[/highlight] [number]Greater Seal of Armor[/number] I don't think there is anything better for squishy jungler. [highlight]Glyphs[/highlight] [number]Greater Glyph of Scaling Magic Resist[/number] The casual ones usually, no need to rush magic resist. [number]Greater Glyph of Magic Resist[/number] If you feel threatened by AP based champions. [highlight]Quintessences[/highlight] Most of the Quintessence choices depend on what you are taking for your Marks. Preferred ones ARP if AS marks, MS if AD marks. [number]Greater Quintessence of Armor Penetration[/number] Boosts your lategame damage and a bit in early vs. tanky champions. [number]Greater Quintessence of Movement Speed[/number] Good for chasing and escaping. [number]Greater Quintessence of Attack Damage[/number] Wouldn't take in any case. [imgext=]

[title][img=skills/twitch/p.png] Passive: Deadly Venom[/title] [title]Explanation:[/title] Mixing this passive with red buff and [imgsmall=skills/twitch/e.png] is so broken. You can literally oneshot anyone without [imgsmall=summoners/flash.png] [title][img=skills/twitch/q.png] Q: Ambush[/title] [title]Explanation:[/title] Probably the best ganking ability mixed with [imgsmall=skills/twitch/w.png] slow. [title][img=skills/twitch/w.png] W: Venom Cask[/title] [title]Explanation:[/title] Gives you free stack on [imgsmall=skills/twitch/p.png] when you gank, also slows the enemy, giving you time to stack [imgsmall=skills/twitch/p.png] [title][img=skills/twitch/e.png] E: Expunge[/title] [title]Explanation:[/title] You couldn't ask for better early game damage skill for ganking. Max stacked [imgsmall=skills/twitch/p.png] with [imgsmall=skills/twitch/e.png] is most likely first blood every single time. [title][img=skills/twitch/r.png] R: Spray and Pray[/title] [title]Explanation:[/title] Mixing this skill with [imgsmall=items/frozen-mallet.png] provides so much AoE slow in teamfights or when chasing. Also works great with [imgsmall=skills/twitch/e.png]

Level 1 [img=skills/twitch/q.png] [title]Explanation:[/title] The AS it provides is really useful in the clearing and taking [imgsmall=skills/twitch/e.png] first wouldn't help as much as [imgsmall=skills/twitch/q.png] Level 2 [img=skills/twitch/e.png] Helps more than [imgsmall=skills/twitch/w.png] clearing the next camp you are going to take. Level 3 [img=skills/twitch/w.png] At this point, you are going to gank (at least you should), [imgsmall=skills/twitch/w.png] provides you free slow and free stack for your [imgsmall=skills/twitch/p.png] [highlight]Leveling Order[/highlight] [img=skills/twitch/e.png] There is no reason to max [imgsmall=skills/twitch/e.png] first. Just free and unpredictable damage. [img=skills/twitch/q.png] A lot more useful in midgame than [imgsmall=skills/twitch/w.png] Gives you more time to run invisible, also giving you more AS the higher the skill level is. [img=skills/twitch/w.png] If I would have to say the most useless skill on [imgsmall=champ/twitch.png] I would say it's this one. All you can use it for is stacking [imgsmall=skills/twitch/p.png] and slowing.

[title]Start[/title] [img=items/hunters-machete.png][img=items/health-potion5.png] There is no reason you wouldn't start with [imgsmall=items/hunters-machete.png] [imgsmall=items/dorans-blade.png] If you know that your team can give you a safe leash, start this. (note: Only with Lifesteal Quints.) [title]First Back[/title] [img=items/boots-of-speed.png][img=items/madreds-razors.png] Most likely best two items you can get first. [title]Next[/title] [img=items/boots-of-mobility.png][img=items/bilgewater-cutlass.png] Improving your ganking abilities and giving you a free 25% slow. [title]Core[/title] [img=items/boots-of-mobility.png][item=blade-of-the-ruined-king][item=last-whisper][item=statikk-shiv] [title]Reasoning[/title] [imgsmall=items/statikk-shiv.png] works great with [imgsmall=skills/twitch/r.png] and you will deal all 3 damage types (Physical, True & Magic). The amount of damage these items bring simply devastates in teamfights and in general. [title]Choices to Make[/title] There are a lot choices you can make on [imgsmall=champ/twitch.png] When you reach the Core items, you should take a look at your team. [highlight]Damage[/highlight] If your toplaner and midlaner are both quite tanky (for example: [imgsmall=champ/shen.png] & [imgsmall=champ/ryze.png]), you should go for straight damage and avoid getting anything that much defensive. Best choice here is definitely [imgsmall=items/infinity-edge.png] [highlight]Tankiness[/highlight] If your toplaner and midlaner are both squishies (for example: [imgsmall=champ/jayce.png] & [imgsmall=champ/lux.png]), there is nothing you can do except snowball harder and get more damage. [img=items/warmogs-armor.png] Just health. (Note: I personally dislike this item a lot because [imgsmall=items/blade-of-the-ruined-king.png] & [imgsmall=items/liandrys-torment.png] are in the game. [img=items/guardian-angel.png] Basically free Zhonyas upon death and around 700 hp. [highlight]Getting CC'd or Focused[/highlight] Best choices here are [img=items/quicksilver-sash.png] or [img=items/banshees-veil.png] Upgrading [imgsmall=items/quicksilver-sash.png] into [imgsmall=items/mercurial-scimitar.png] should be the last thing you do if you end up taking it. [img=items/banshees-veil.png] is better choice vs. single target CC like [imgsmall=champ/blitzcrank.png]

[title]Counterjungling[/title] [imgsmall=champ/twitch.png] is not the best at counterjungling. If you see enemy jungler level 2 ganking a lane, you should definitely head to the buff he didn't take. [title]Ganking[/title] Good choice is to level 2 gank mid/top if you start red, preferably mid since midlaners are a lot weaker and usually have less hp than toplaners. Also be careful, you don't want to get in touch with the enemy jungler. If you are ganking a lane and see the enemy jungler trying to countergank, I highly recommend you to ping back and just do some camps and come back later.

Midlane is the easiest lane to gank in the first few minutes of the game, the only problem is that, most midlaners got some sort of escape (for example: [imgsmall=champ/fizz.png] or [imgsmall=champ/katarina.png]) At these situations, all you need is patience. Waiting that extra 10-15 seconds wont hurt anyone. You just wait for them to use their gap closer/escape and as they do so, they shouldn't have anything else than [imgsmall=summoners/flash.png] Usually people underestimate [imgsmall=champ/twitch.png] damage in the early game which is one of the biggest mistakes they make and simply [imgsmall=summoners/flash.png] away too late.

Taking down the squishiest ones is the main target as [imgsmall=champ/twitch.png] or simply trying to make [imgsmall=skills/twitch/r.png] hit most of the enemy team. The main focus should always be either one of the main targets with less hp because of the amount of true damage [imgsmall=champ/twitch.png] deals, or just simply the bigger threat. Always remember that [imgsmall=skills/twitch/r.png] gives you 300 free range, meaning you should position yourself quite far away from the fight and still managing to do a lot.

[title]Avoid[/title] [highlight]Never even think about getting in touch with these in early game.[/highlight] [img=champ/amumu.png] CC and Tanky. Dont fight him if he has a doublebuff. [img=champ/chogath.png] CC and Tanky. Dont fight him if he has a doublebuff. [img=champ/darius.png] Dont even think about fighting him if he has a doublebuff. Tanky and a lot damage. [img=champ/elise.png] She has really high damage in early game compared to [imgsmall=champ/twitch.png], simply avoid her. [img=champ/fiddlesticks.png] You can't interrupt his [imgsmall=skills/fiddlesticks/w.png] [img=champ/jarvaniv.png] If he can his E-Q combo you will probably die, avoid him. [img=champ/jax.png] Able to avoid your [imgsmall=skills/twitch/p.png] stacking. [img=champ/leesin.png] Huge early game damage, also you cant escape him. [img=champ/nasus.png] His [imgsmall=skills/nasus/w.png] screws you up. [img=champ/nautilus.png] So much CC and damage with his shield. [img=champ/nocturne.png] Cant fight him due his passive and high early game damage. [img=champ/olaf.png] Really strong early game vs. squishy junglers. [img=champ/shaco.png] Scary early game damage, avoid as best as you can. [img=champ/shyvana.png] She is a really good dueler, avoid in early game. [img=champ/trundle.png] Strong dueler in early game. [img=champ/udyr.png] Too fast, too much damage. Run for your life. [img=champ/vi.png] Still broken, Riot pls. [img=champ/volibear.png] Too tanky with his passive, also a lot of damage. [img=champ/warwick.png] Way too much sustain for you to handle, unless you are able to kite. [img=champ/xinzhao.png] Dont even think about it. [title]Fight[/title] [img=champ/alistar.png] Rarely seen in season 3 anymore, should be easy to fight 1v1. [img=champ/drmundo.png] Not enough sustain or damage, dodging the cleaver will make him vulnerable. [img=champ/gangplank.png] Useless early game, sad but true. [img=champ/hecarim.png] His early game has been nerfed so much, you should be able to fight him 1v1. [img=champ/khazix.png] Rarely seen in jungle, pretty sure you can duel him early, just be careful. [img=champ/maokai.png] No damage in early game, rather low sustain. [img=champ/nunu.png] Rarely seen anymore, you can fight him as long as you know that you wont get 2v1'd. [highlight]Simply said, avoid fighting vs. enemy junglers in early game.[/highlight]

[.] You can see a big green X above the enemy when your passive is fully stacked. [.] When you activate [imgsmall=skills/twitch/r.png], your autoattack projectiles wont follow the target. [.] Taking damage will interrupt going stealth with [imgsmall=skills/twitch/q.png] [.] Item slows like [imgsmall=items/frozen-mallet.png] proc with [imgsmall=skills/twitch/r.png]

This was my first guide I actually spent much time with, I hope this guide encourages you to play more unethical junglers, looking forward to constructive feedback aswell. I will be updating the guide when I get new information about matchups and so on. [center][title]Thank you![/title][/center]

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