Cassiopeia Build Guide

OP AP = GG

Uploader Cezarus
Updated 4 years ago
103,732
76%
Runes
  • 9
    Greater Mark of Magic Penetration (+0.87 magic penetration)
  • 9
    Greater Seal of Mana Regeneration (+0.41 mana regen / 5 sec.)
  • 2
    Greater Glyph of Magic Penetration (+0.63 magic penetration)
  • 7
    Greater Glyph of Magic Resist (+1.34 magic resist)
  • 3
    Greater Quintessence of Movement Speed (+1.5% movement speed)
Skill Order
Q W E R
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

8/3/2012 - Match-ups for [img=champ/viktor.png][img=champ/vladimir.png] Sorry for the long delay on this update. Had some big changes in my life that took me away from making updates, but I'm back now! My next update should finish up the Match-ups section (including Zyra!) and then I'll look to improve/expand other sections of the guide (currently testing [imgsmall=items/athenes-unholy-grail.png]). All the support and comments are greatly appreciated! 5/24/2012 - Made changes to item build due to recent changes to [img=items/will-of-the-ancients.png] (sorry this update was a little late, been playing a lot of D3 >_>) 5/09/2012 - Match-ups for [img=champ/twistedfate.png][img=champ/veigar.png] 4/19/2012 - Match-ups for [img=champ/sion.png][img=champ/swain.png][img=champ/talon.png] 4/14/2012 - Got guide Approved, woot!! Added some more about why Warmogs is a good 6th item. Appreciate the comments/support! More Match-ups to come promise! 4/12/2012 - Cleaned up the Laning Phase Section.

Cassiopeia's insane DPS potential can start at lvl 2 and she is one of the few AP Carries that can keep up with late game AD Carries when it comes to sustained-single target damage. What sets her apart is her AoE damage and fight changing Ult. Her kit makes her very hard to counter and carrying potential are reasons that make her a must learn for anyone that wants to dominate AP mid lane. [highlight]PROS[/highlight] [.]Very High Sustained DPS even into Late Game. [.]Good Early Lane Dominance [.]Spell Ranges make it hard to stop Cassiopeia from Farming during Laning Phase. [.]Fight Changing Ult [highlight]CONS[/highlight] [.]Blue Dependent [.]Very Squishy [.]No Escape Spell [.]All her spells are basically skillshots

[imgext=http://i.imgur.com/QXQHL.jpg] [highlight]Reds:[/highlight] Magic Pen- Standard for AP champs, nothing else is better. [highlight]Yellows:[/highlight] Flat MP/5 - I prefer these as it allows for more early game spam/harass with spells. Other options are AP per lvl or Mana/5 per lvl. [highlight]Blues:[/highlight] 2 Magic Pen + 7 Flat MR - 2 Magic Pen to get you to 10 total Magic Pen, this plus Sorc boots will pretty much make all your spells do True Damage unless the enemy team builds MR. Flat MR is to make Cass a little tankier against harass early. Other Options are Full 9 Flat MR or AP per lvl. [highlight]Quints:[/highlight] Runspeed - I prefer runspeed on Cass as she has no gap-closer/escape. These make it easier to get in range to land Q's, follow-up E's and allows you get out of harass/gank ranges faster. Other options are Flat AP or Flat Health (Cass is squishy).

[highlight]Starting Items:[/highlight][img=items/boots-of-speed.png][img=items/health-potion3.png] This start gives you the mobility that Cassiopeia needs to control the lane properly and also the early sustain that you'll need to stay in lane. [highlight]Early Core:[/highlight][img=items/sorcerers-shoes.png][img=items/dorans-ring.png][img=items/dorans-ring.png][img=items/hextech-revolver.png] The Double Doran's + Sorc Boots will give you the early burst you'll need to secure early kills. Hextech Revolver + blue gives you easy lane sustain and will let you win most trades. [highlight]Early Core vs High-Burst Mid:[/highlight][img=items/sorcerers-shoes.png] or [img=items/mercurys-treads.png] + [img=items/dorans-ring.png][img=items/dorans-ring.png][img=items/negatron-cloak.png] -> [img=items/abyssal-scepter.png] or [img=items/quicksilver-sash.png] This build is geared more towards allowing you to live thru the champs that hinge on high burst combos to snowball into the mid-late game. If you're winning the lane by a noticeable margin you can go Sorc Boots, but Merc Treads is the safer route. You'll want to turn your Negatron into either an Abyssal Scepter or Quicksilver Sash based on the enemy team comp. If you decide to go Quicksilver Sash, purchase the Negatron Cloak early and finish the recipe as your 3rd or 4th item. [highlight]Core:[/highlight][img=items/rabadons-deathcap.png][img=items/void-staff.png][img=items/will-of-the-ancients.png][img=items/rylais-crystal-scepter.png] I've listed the Core items in order of priority, but you'll still want to be flexible to the situation. Due to recent changes to the cost/build of WotA, it is no longer cost effective to rush this early game. WotA is still a good item to have during the mid game if your team is running double AP comp. If your team is not running double AP, then get it after Void Staff. You'll want to complete a void staff before your Rabadon's if the enemy team is stacking early MR. Purchasing an early Giant's Belt for some extra HP is a good idea if you need the HP, but Rylai's is not a high priority item as Cassiopeia has plenty of utility between her Q, W and R. If you chose to go Abyssal Scepter to help against early burst, skip WotA and go straight for Rabadon's. [highlight]6th Item:[/highlight][img=items/guardian-angel.png][img=items/warmogs-armor.png][img=items/zhonyas-hourglass.png] These are the final items I usually end up going for, but ultimately you'll want to adjust to the situation. Ideally your 6th item should be geared towards giving you some more survivability as late game Cassiopeia is extremely easy to burst down. Guardian Angel is your safest route. If you're not being focused, Warmogs can give you a surprising amount of sustain in late game fights. The idea behind Warmogs is it allows you to do what Cass does best, maintain your damage for as long as possible during big team fights. Having a larger HP pool allows Cass to take a few hits and stay in the fight. Cassiopeia is all about sustained damage, not cast a few big spells, then hide and wait for her CDs to come up. So the longer she can sustain her damage in a fight the more effective she is.

[img=skills/cassiopeia/p.png] [highlight]Passive: Deadly Candence - After casting a spell any subsequent spellcasts will cost 10% less for 5 seconds. This ability stacks up to 5 times.[/highlight] Max stacks on her Passive + Blue will pretty much mean you don't run out of mana on Cassiopeia. Highly recommend having this at Max stacks before using her Ult if you can, as her Ult has a very high Mana cost. [img=skills/cassiopeia/q.png] [highlight]Q: Noxious Blast - After a brief delay, Cassiopeia blasts a small target area with an explosion of poison. All targets hit are poisoned and dealt magic damage over 3 seconds. Cassiopeia is granted a movement speed boost for 3 seconds if she hits a champion with the spell. Cooldown: 3 seconds Delay: 0.6 seconds Range: 850 Radius of AoE: 75 [/highlight] This is Cassiopeia's Bread and Butter, does great damage and gives great utility due to the Movespeed you get from landing it on a champion. If you don't master landing this spell, you won't be able to play Cassiopeia to her full potential. It's low CD, high Damage and relitively low mana cost make it perfect for clearing minion waves and harass. Don't forget the runspeed you get from this, landing this following by a quick [imgsmall=skills/cassiopeia/w.png] can help you escape ganks. [img=skills/cassiopeia/w.png] [highlight]W: Miasma - Cassiopeia throws a growing cloud of poison to a target location. The area lasts for 7 seconds and provides vision over it for the duration. Any enemy that passes through it is poisoned for 2 seconds that is renewed by continual exposure. Poisoned enemies receive magic damage each second and are slowed. Cooldown: 9 seconds Range to Center of AoE: 850 Radius of Aoe: 100-175 [/highlight] Miasma is your back-up if you miss with Noxious Blast. This doesn't mean use it has a form of harass as it's mana cost is moderately high and it's actually slower than Noxious Blast as it has a flight animation. You generally want to use this as back-up poison for a kill if you know 1 Twin Fang won't seal it for you and your Q is on CD. Use this spell primarily to zone, clear waves and give you vision (this spell reveals fog) in the early game. [img=skills/cassiopeia/e.png][highlight] E: Twin Fang - Cassiopeia deals magic damage to her target. If the target is poisoned when hit then Twin Fang's cooldown is reduced to 0.5 seconds. Cooldown: 5 seconds Range: 700 [/highlight] This is a single target nuke spell and landing this on the correct target will make or break a fight for you. What I mean by this is if you don't land this on a poisoned target you will lose 90% of your damage potential for 5 seconds. The poison from Noxious Blast lasts long enough for 3 Twin Fangs, that's if you're fast enough. The margin of error for the 3rd Twin Fang is very slim and almost 100% requires that you use smartcasting, some people are fast enough with mouse clicks to pull this off, but this is rare. I recommend only doing 2 Twin Fangs before refreshing Noxious Blast until you feel more comfortable/fimilar with the timing. Remember that a single cast of this still does a ton of damage, so casting it on a target w/o poison for the sake of securing a kill in a 1v1 scenerio is OK (don't do it in a team fight). Landing this is also doesn't fully reset the CD, it reduces it to .5 seconds. This gives you time to move and shoot (scoot and shoot), use this delay to stay close to your target or dodge skillshot abilities. [img=skills/cassiopeia/r.png] [highlight]R: Petrifying Gaze - Cassiopeia deals magic damage to all enemies in a cone in front of her. Enemies facing her when damaged are stunned for 2 seconds, while enemies facing away are slowed by 60% for the same duration. Range: 850 Cooldown: 130 / 120 / 110 seconds Cone Angle: ~83º [/highlight] Cassiopeia's Ult is a frontal-cone nuke/CC spell. This spell will either slow or stun your targets depending on where they are looking. Timing the use of this spell will make or break team fights. During the earlier stages of the game, you can 100-0 almost any champ during the duration of the stun (given that you're fast enough). Most effective way to use this is to hide in a brush and wait for the enemy team to face check into it, also works with corners and ramps. Don't forget that this spell will slow for a huge amount as well and can help your team secure kills, be patient with this spell but don't always hold it just because you couldn't stun.

I don't have a set skill order with Cassiopeia as in order to excel with her, you need to be able to adapt to the situation. Your 1st 2 points should always go into [imgsmall=skills/cassiopeia/q.png] and then [imgsmall=skills/cassiopeia/e.png], from there it's going to vary. I'll provide a few guidelines, but ultimately it's going to come down to your experience and decision making. [highlight]Skill Order 1[/highlight] [imgsmall=skills/cassiopeia/q.png][imgsmall=skills/cassiopeia/e.png][imgsmall=skills/cassiopeia/e.png][imgsmall=skills/cassiopeia/w.png][imgsmall=skills/cassiopeia/e.png] then [imgsmall=skills/cassiopeia/r.png]>[imgsmall=skills/cassiopeia/e.png]>[imgsmall=skills/cassiopeia/q.png]>[imgsmall=skills/cassiopeia/w.png] This skill order keeps the mana cost of Noxious Blast low while still giving huge potentials for guarenteed burst, Noxious Blast's AP Ratios are really high so with enough AP you'll still be able to wave clear easily even at rank 1. I recommend this skill order when: 1) The enemy champ is very to moderately squishy, has poor wave pushing/clearing in the early game and no way to counter/stop aggression (stun, silence, etc.). 2) You're new to Cassiopeia and trying to get a feel for her [imgsmall=skills/cassiopeia/q.png] range and timing. [highlight]Skill Order 2[/highlight] [imgsmall=skills/cassiopeia/q.png][imgsmall=skills/cassiopeia/e.png][imgsmall=skills/cassiopeia/q.png][imgsmall=skills/cassiopeia/w.png][imgsmall=skills/cassiopeia/e.png] then [imgsmall=skills/cassiopeia/r.png]>[imgsmall=skills/cassiopeia/q.png]>[imgsmall=skills/cassiopeia/e.png]>[imgsmall=skills/cassiopeia/w.png] I use this skill order when I'm matched up against Champs that like to push the lane, but can also play relatively safe as well (Morg, Malz, Gragas, etc.). This is also good when going up against Mordekeiser as well, as he's more susceptible to early sustained damage over burst. [highlight]Skill Order 3[/highlight] [imgsmall=skills/cassiopeia/q.png][imgsmall=skills/cassiopeia/e.png][imgsmall=skills/cassiopeia/w.png][imgsmall=skills/cassiopeia/q.png][imgsmall=skills/cassiopeia/q.png] then [imgsmall=skills/cassiopeia/r.png]>[imgsmall=skills/cassiopeia/q.png]>[imgsmall=skills/cassiopeia/e.png]>[imgsmall=skills/cassiopeia/w.png] This basically means you're scared of losing the lane early and want the ability to clear/stall/zone. I rarely ever use this skill order as Cassiopeia is more about aggression to win the lane and this skill order causes you to lose early game damage potential. Basically, you should always be prioritizing [imgsmall=skills/cassiopeia/r.png] and asking yourself whether or not you should max [imgsmall=skills/cassiopeia/q.png] or [imgsmall=skills/cassiopeia/e.png] first. You should never being maxing [imgsmall=skills/cassiopeia/w.png] first, only taking a point in it to have the extra ability for utility.

What separates GOOD Cassiopeia players from GREAT Cassiopeia players are the ones that know how to dominate/control the lane, during the laning phase. This section will be very detailed as it's the most important phase for Cassiopeia. [highlight]Conrolling the Lane[/highlight] Focus on getting CS with your Autos and use your Q to harass/zone the enemy champ during the early levels, occasionally use a Q to manage the creep wave. Really try to land 1-3 Q's before level 2, this can give you a great edge and can put some fear in your opponent. Best time to try and land your Qs is when the enemy champ goes in for CS, their auto animation will cause them to stop just long enough for you to hit them with Q. Once you hit 2 you need to go into aggression mode. If you land a Q, you need to quickly follow up with 2 or 3 E's. This will do a ton of damage to the enemy champ, usually enough for them to pop 2 pots (if they don't, they can potentially die from another volley + [imgsmall=summoners/ignite.png]). You should only play passively/defensively if they have an extremely aggressive jungle ganker like Lee Sin, Rammus or Maokai. [highlight]First Shop[/highlight] Try to stay in lane until you get around 1200G so you can buy your 2 Dorans along with a few wards and health potions. Always try to push the lane to the enemy tower before going back to shop, this will deny CS for the enemy champ and by the time you come back the wave should be pushing back in your direction. Always try to return to lane with atleast 1 ward, Cassiopeia can have a difficult time escaping ganks w/o flash and having to burn your Ult to escape a gank is just a waste. [highlight]Abuse your Blue Buff[/highlight] Once you've got blue (hopefully your jungle is kind enough to give you the 2nd blue), constantly push your lane to the enemy tower and check top and bottom for potential ganks. Don't leave your lane unless you know you will get a kill as you will lose valuable CS. If there's no good opportunity to gank once you've pushed the lane to the enemy tower, you can move into the brushes in mid river; this can apply pressure to the lane you motioned towards without you having to leave the lane. You should always try to steal the enemy's Blue Wraith when it's safe, a quick Q+W over the edge and 2 E's while your W gives you vision will be enough. You can also take your Wraiths if your jungler appears to be roaming quite a bit and isn't farming his jungle. [highlight]Use of the Brushes[/highlight] If you see someone coming to mid lane, setup in a brush and wait for them to face-check into it. Right as they're about to walk into the brush, [imgsmall=skills/cassiopeia/r.png] > [imgsmall=skills/cassiopeia/q.png] > [imgsmall=summoners/ignite.png] > [imgsmall=skills/cassiopeia/e.png] > [imgsmall=skills/cassiopeia/e.png] > [imgsmall=skills/cassiopeia/e.png] > [imgsmall=skills/cassiopeia/q.png] > [imgsmall=skills/cassiopeia/e.png] and they should be 100% dead. A different way to start this combo is to [imgsmall=skills/cassiopeia/q.png] right before [imgsmall=skills/cassiopeia/r.png], this is a little harder to pull off but gives you more time to Nuke down your target during the [imgsmall=skills/cassiopeia/r.png] stun if done right. Remember that casting [imgsmall=skills/cassiopeia/q.png] doesn't reveal you, use this to your advantage. Knowing how dangerous face-checking is, you should never do it yourself. Both your Q and W can be used to check brushes, Q will give you a buff if you hit someone and W gives you vision.

At this point you should be constantly looking to gank (occassionaly returning to lane to clear the wave) or moving with your team to gank, take small objectives(buffs and Dragon) or push a lane. Try not to roam too much on your own unless you know where the enemy team is, Cassiopeia can be very vulnerable if she's caught out on her own. The biggest mistake I see people make during the Mid Game, when they are ahead, is that they roam too much without accomplishing anything. This WILL cause you to lose your lead very quickly. You need to focus on 1 of 2 things during this phase: [highlight]Maintaining the Lead[/highlight] This is done by constantly farming your lane, jungle and the enemy jungle (if it's safe). Work with your team to take small objectives such as enemy buffs, dragon and outer towers. Warding can give you great map awareness and allow you to take these objectives safely and even prepare for possible ganks and counter-ganks. [highlight]Extending the Lead[/highlight] This is a much more aggressive approach and is focused on taking your Early Game advantage and extending it to an early win. This is a high risk, high reward tactic and requires good teamwork/synergy to accomplish. You will want to focus on taking bigger objectives such as Baron and inner towers, and also establishing control of the enemy jungle. A good way to accomplish this is to team push top or mid lane, ward up top jungle and bait/force Baron. If you know your team can win a 5v5 team fight, forcing Baron is a great tactic. Just make sure you communicate with your team that they need to turn and fight if you don't have the DPS to burn down Baron before they get there. Also remember to Ward the enemy's path to Baron so that you know where/when they are coming. If your team does have sufficient DPS to take Baron w/o your help, remember that Cassiopeia has amazing zoning potential. So if the enemy team are all coming from the same direction, break off from Baron and zone the enemy team. Make sure you're close enough to your team so that they can quickly help you if the enemy team decides to engage.

At this point in the game you must 100% focus on your positioning, Cassiopeia is extremely squishy! If she gets caught, there's a very good chance you will get insta-gibbed before you can even get your Ult off. Try to stay behind your tanks and help your support protect your AD carry. If the enemy team tries to fully engage on your team, that's the time to use your Ult. Try to hit priority targets like the AD or AP carries, taking them out of the fight for even a second can be the momentum your team needs to take the fight. Keep in mind that you may have to change targets during a late game team fight. So it's actually a good idea to open with your W, it's poison can last the longest, it has the longest CD, it slows and most people won't realize their standing in it during all the confusion. This will leave your Q open in case you need to do a quick target switch. Remember to try and prioritize targets, Carries > Bruisers > Tanks, but don't put yourself in a dangerous spot just to get to a squishy target. When seiging towers, your job is to zone/poke the enemy team while your AD takes down the tower. Best way to accomplish this is to put a W on the side of the tower the minions will walk past, and then occassionaly poke with your Q. If someone pokes out in front too far and they are poisoned, let them have a volley of E's. Feel free to spam if you have blue, with max stacks of your passive you can spam your abilities without fear of running low on mana.

This section will contain some tips regarding Match-Ups you'll see in Mid. [center][img=champ/ahri.png][/center] [center][imgsmall=skills/ahri/p.png][imgsmall=skills/ahri/q.png][imgsmall=skills/ahri/w.png][imgsmall=skills/ahri/e.png][imgsmall=skills/ahri/r.png][/center] Skill Order 1 Recommended Build: Early [imgsmall=items/negatron-cloak.png] after double [imgsmall=items/dorans-ring.png] into [imgsmall=items/abyssal-scepter.png] can help survive burst, then follow standard build. Ahri can be a tricky match up, but her primary weakness is her lack of damage during levels 1-3 (given that you dodge atleast the true damage portion of her Q). To win this lane you need to gain a lead/edge before she hits 6. Try to stand more off to side of the minion wave, this way she's forced to pick between hitting you or the wave with her Q and doesn't get an easy 2-for-1. Once she hits level 6, Ahri has the advantage on Cassiopeia due to her Ult's mobility making hitting skillshots a nightmare. Your best chance against an Ahri with Ult is to stun them with your Ult as they charge you. Remember that Ahri's ult has a 1 sec delay before she can cast another charge of it, aim for this interval to land a Q. Be sure to move around between your shots of E if Ahri hasn't expended her Charm yet. If you get hit by a Charm w/o dealing a significant amount of damage to Ahri, you will lose this trade. [center][img=champ/akali.png][/center] [center][imgsmall=skills/akali/p.png][imgsmall=skills/akali/q.png][imgsmall=skills/akali/w.png][imgsmall=skills/akali/e.png][imgsmall=skills/akali/r.png][/center] Skill Order 1 Recommended Build: Early [imgsmall=items/negatron-cloak.png] after double [imgsmall=items/dorans-ring.png] into [imgsmall=items/abyssal-scepter.png] can help survive burst, then follow standard build. Cassiopeia can only win this match up if she crushes Akali before she hits level 6. High burst gap closers can be very difficult for Cassiopeia to deal with. To win you have to take advantage of your range before Akali reaches 6. I highly recommend leveling Q first for this match up, as a good Akali will constantly use her Cloud to get into the minion wave. Don't waste too much mana trying to hit her with Q when she's in the cloud, instead zone her from the minion wave by tossing your W in her cloud near the minions. On your first trip back pick up a Vision ward, and drop it in her cloud near the middle of the lane. This can shut down her early aggression. Once Akali hits 6 you need to make sure you're over 60% HP or near your tower, Akali can easily burst you down. Akali is very dependent on a strong early game to do well, if she falls behind it's very difficult for her to catch up. Don't get too aggressive if you only have a 2 or 3 levels on Akali, as she can still very easily 100-0 you. [center][img=champ/anivia.png][/center] [center][imgsmall=skills/anivia/p.png][imgsmall=skills/anivia/q.png][imgsmall=skills/anivia/w.png][imgsmall=skills/anivia/e.png][imgsmall=skills/anivia/r.png][/center] Skill Order 1 Recommended Build: Standard This is easily one of Cassiopeia's easier match ups. Anivia is slow, can't push the wave early, her auto's don't do much damage, has a very low health pool and her burst is dependent on landing her Q. So just try to focus on dodging her Qs and harass her out of the lane. The best way to shut down an Anivia is to deny her Blue buff. Work with your jungler to try and steal blue from the enemy team whenever possible. [center][img=champ/annie.png][/center] [center][imgsmall=skills/annie/p.png][imgsmall=skills/annie/q.png][imgsmall=skills/annie/w.png][imgsmall=skills/annie/e.png][imgsmall=skills/annie/r.png][/center] Skill Order 1 or 2, adjust depending on how hard Annie is pushing. Recommended Build: Early [imgsmall=items/negatron-cloak.png] after double [imgsmall=items/dorans-ring.png] into [imgsmall=items/abyssal-scepter.png] can help survive burst, then follow standard build. Annie is a very volatile matchup. To win this lane you have to take full advantage of when she doesn't have her stun up. Apply as much pressure as you can when her stun isn't charged, but back up once she's within 1 cast of getting it. Annie will outlast you mana wise due to the mana return of her Q, communicate with your jungle and try to get an early blue buff. I like to run Cleanse during this matchup, as when you're both 6 you'll usually trade stuns. Cleansing off the Tibbers stun will give you a quick/easy kill. [center][img=champ/brand.png][/center] [center][imgsmall=skills/brand/p.png][imgsmall=skills/brand/q.png][imgsmall=skills/brand/w.png][imgsmall=skills/brand/e.png][imgsmall=skills/brand/r.png][/center] Skill Order 1 Recommended Build: Standard Cassiopeia should win this match up as her spells are much more mana efficient than Brand's. If it's safe, try to push him to the tower and force him to use his mana to CS instead of harass you. If he does try to harass you, it will usually be with his W. You have to dodge this! It can do a surprising amount of damage, especially if you are affected by the Blaze debuff. If Brand does end up going aggressive on you, use your scoot and shoot tactics with E until he expends his Q. Most Brands will back off if they miss their Q, don't let him get away unpunished! [center][img=champ/cassiopeia.png][/center] [center][imgsmall=skills/cassiopeia/p.png][imgsmall=skills/cassiopeia/q.png][imgsmall=skills/cassiopeia/w.png][imgsmall=skills/cassiopeia/e.png][imgsmall=skills/cassiopeia/r.png][/center] Skill Order 1 Recommended Build: Standard Never actually played this mirror match up, as you'll never see it in Ranked and very few people play Cassiopeia in Normals. But like any mirror, you will need your jungle to help you take an early advantage. Once you get that advantage, don't lose it. Play smart and you should win every trade if you're already ahead. [center][img=champ/fiddlesticks.png][/center] [center][imgsmall=skills/fiddlesticks/p.png][imgsmall=skills/fiddlesticks/q.png][imgsmall=skills/fiddlesticks/w.png][imgsmall=skills/fiddlesticks/e.png][imgsmall=skills/fiddlesticks/r.png][/center] Skill Order 2 Recommended Build: Earlyish [imgsmall=items/negatron-cloak.png], possibly after [imgsmall=items/will-of-the-ancients.png], into a [imgsmall=items/quicksilver-sash.png]. This match up is rare, I've only encountered it once or twice. If you go aggressive on a Fiddle he can just fear/silence you to disengage. You'll want to max Q first for this reason. Try to interrupt his Drains when he uses them on minions, don't let him get more than 1 or 2 ticks of it. If he continues to Drain even after you land a Q on him, punish him with a few Es. DO NOT chase him into a brush w/o vision! Fiddle can easily 100-0 you with his CC combo into Ult+Drain. Be more active with brush checking with your Q and W if you don't know where Fiddle is. [center][img=champ/fizz.png][/center] [center][imgsmall=skills/fizz/p.png][imgsmall=skills/fizz/q.png][imgsmall=skills/fizz/w.png][imgsmall=skills/fizz/e.png][imgsmall=skills/fizz/r.png][/center] Skill Order 1 Recommended Build: Early [imgsmall=items/negatron-cloak.png] after double [imgsmall=items/dorans-ring.png] into [imgsmall=items/abyssal-scepter.png] can help survive burst, then follow standard build. This match up can be fairly difficult as Fizz is an extremely mobile champ. You'll want to take advantage of his lack of mobility between levels 1-3 as much as possible. Once he hits level 3, he will have enough mobility to not only dodge your spells, but also inflict heavy burst damage on you. You'll wait to play safe and let Fizz make the mistakes. I like to hang back and let Fizz push towards my side, then try to freeze the lane just outside of tower range. Remember that missing out on a few CS is better than giving up a Kill and losing the lane. This forces Fizz to overextend in order to get CS/Exp which can line him up for jungle ganks. [center][img=champ/galio.png][/center] [center][imgsmall=skills/galio/p.png][imgsmall=skills/galio/q.png][imgsmall=skills/galio/w.png][imgsmall=skills/galio/e.png][imgsmall=skills/galio/r.png][/center] Skill Order 1 Recommended Build: Standard with [imgsmall=items/mercurys-treads.png] to help escape Ultimate. Beating Galio is all about timing. Even though Galio is well considered to be an Anti-AP Tank, he's still very susceptible to early burst until he can get some MR/HP. To do this you will want to max out E first and bait out his Bulwark with Q. Do not immediately follow up Q with E, as his Bulwark can give him a good amount of MR and mitigate a lot of your damage. Instead the idea is to bait out the Bulwark with your first Q and when it fades, immediately follow up with another Q and a volley of Es. Galio has a poor early game mana pool and all of his offensive spells are AoE skill shots. Try to stay away from the creep line to force him to choose between harass or CS. [center][img=champ/gragas.png][/center] [center][imgsmall=skills/gragas/p.png][imgsmall=skills/gragas/q.png][imgsmall=skills/gragas/w.png][imgsmall=skills/gragas/e.png][imgsmall=skills/gragas/r.png][/center] Skill Order 2 Recommended Build: Standard, may want to get an early [imgsmall=items/rylais-crystal-scepter.png] if you're having trouble finishing off Gragas due to his [imgsmall=skills/gragas/e.png]. Gragas is one of the few champs that can lane against Cassiopeia safely, due to the long range on his Q and escape with E. You'll want to play this lane fairly aggressively, but be weary of the enemy jungler. Try to position yourself closer to the enemy ranged casters. This gives you better positioning as it will force him to get close to you in order to get CS with his barrels. Don't underestimate Gragas's burst potential. His ult is one of the hardest hitting burst damage spells in the game and his E does more damage if he only hits 1 target. you'll want to be a little more cautious once he hits 6, only play aggressive if you know he can't 100-0 you due to his ult being on CD or him being low on mana. [center][img=champ/heimerdinger.png][/center] [center][imgsmall=skills/heimerdinger/p.png][imgsmall=skills/heimerdinger/q.png][imgsmall=skills/heimerdinger/w.png][imgsmall=skills/heimerdinger/e.png][imgsmall=skills/heimerdinger/r.png][/center] Skill Order 2 Recommended Build: Standard This is pretty much a contest of who can farm better. It's very hard for Cassiopeia to get close to a well played Heimer. Max your Q first to help counter push the lane, while putting points in E at levels 2 and 5 for better burst. Do what you can to take down his turrets w/o expending too much mana on them (unless you have blue buff), Cassiopeia's autos do out range his turrets. Coordinate with your jungle to try and catch Heimer out of position and away from his turrets for easy kills. [center][img=champ/karthus.png][/center] [center][imgsmall=skills/karthus/p.png][imgsmall=skills/karthus/q.png][imgsmall=skills/karthus/w.png][imgsmall=skills/karthus/e.png][imgsmall=skills/karthus/r.png][/center] Skill Order 1 Recommended Build: Standard, early [imgsmall=items/negatron-cloak.png] into [imgsmall=items/abyssal-scepter.png] is good too. This match up will play very similar to Anivia, the only exception is that Karthus has better kill potential pre-6 from his W + E combo and counterkill potential from his passive + ult. You'll want to play similar to how you'd play against Anivia, but with more of a mindset on harassing and picking Karthus apart slowly. If you hit Karthus with a Q, don't full on rambo-style rush him. Instead just hit him with as many Es as you can from a safe distance. But if you catch him with a Q and he's ~50% and you're over 75%, feel free to put the guy out of his misery. Once you get a Revolver, you'll be able to play this match up more aggressively. Karthus's primary source of burst damage comes from his Q (which is also a skillshot), so be sure to employ scoot and shoot tactics. Remember that Karthus's Q does less damage if he hits multiple targets. So if you get slowed by his W, try to stay near minions to minimize his damage output. [center][img=champ/kassadin.png][/center] [center][imgsmall=skills/kassadin/p.png][imgsmall=skills/kassadin/q.png][imgsmall=skills/kassadin/w.png][imgsmall=skills/kassadin/e.png][imgsmall=skills/kassadin/r.png][/center] Skill Order 2 Recommended Build: Early [imgsmall=items/negatron-cloak.png] after double [imgsmall=items/dorans-ring.png] into [imgsmall=items/abyssal-scepter.png] can help survive burst, then follow standard build. This is one of the hardest match ups you will run into, the other being Leblanc. He has the 3 things needed to counter Cassiopeia: a way to interrupt her damage output (silence), gap closer and high burst potential. But with these strengths, he has a few weaknesses. Kassadin is a melee champ with no ability to clear waves early and last hits poorly under his tower. His only wave clear is his E+R combo, which he won't have enough mana/damage to use effectively to wave clear until mid-late game. Kassadin is very dependent on a few early game kills to get going. Use this to your knowledge and aggressively push the lane to his tower, it will take him a while to push the wave back and the tower will most likely deny him most of his CS or force him to expend his mana on getting CS. If Kassadin is content with letting you do this and prefers to hold the wave at his tower, look for ganks in the other lanes and make things happen there. This tactic accomplishes a few things: 1)Keeps Kassadin from being mobile and ganking other lanes. 2) Gives your team an advantage by pressuring other lanes. 3)Denies Kassadin the chance to kill you due to you overextending from pushing to his tower. [center][img=champ/katarina.png][/center] [center][imgsmall=skills/katarina/p.png][imgsmall=skills/katarina/q.png][imgsmall=skills/katarina/w.png][imgsmall=skills/katarina/e.png][imgsmall=skills/katarina/r.png][/center] Skill Order 1 Recommended Build: Standard, early [imgsmall=items/negatron-cloak.png] into [imgsmall=items/abyssal-scepter.png] is good too. This match up, like any with a champ that has a built in flash, can get really annoying. Kat's kit makes her a very unique fight for Cassiopeia. Not only can she juke your Q with her gap closer, but she can also harass/farm from a distance with her Q. I find maxing E first helps make this fight easier, as you can spam more Qs. The best thing you can do is to try and zone her with your W and try to hit her with Q after she's used her E to either harass or last hit. The way her Ult works can make it appear to be difficult for you to land your stun, but just remember that she will always been looking the same direction at all times when spinning. So if she's looking "north" on your screen before she Ults, during her Ult she's still looking "north". So if she does E > R combo you, just step forward a little and turn around and stun her. Use this time to put in as much damage as you can. Most Kat's won't E > R you unless then are guarenteed a kill, and by the time you land a stun you'll have taken a decent chunk of damage from her. This will take some practice to learn how to do quickly, so don't be discouraged even tho you miss the stun a few times. Just make sure you have your jungle assist in helping you regain control of your lane. [center][img=champ/kennen.png][/center] [center][imgsmall=skills/kennen/p.png][imgsmall=skills/kennen/q.png][imgsmall=skills/kennen/w.png][imgsmall=skills/kennen/e.png][imgsmall=skills/kennen/r.png][/center] Skill Order 1 Recommended Build: Standard, early [imgsmall=items/negatron-cloak.png] into [imgsmall=items/abyssal-scepter.png] is good too. Kennen can be a fairly difficult match up if not played right. AP Kennen's will get most of their early damage/harass from their Q, so you're best bet is to hide in the minion line. Careful once he has his W as every 4th attack he'll be able to mark you, this will be visible by his hand glowing with lightning. When you see this, back up a little and force him to expend the free Mark on a minion instead. The plus side is that Kennen has a relatively small health pool and 2 or 3 Twin Fangs can bring him down to 60% HP. So as long as you don't get stunned and land your Qs, you should be able to win trades. You'll know a Kennen is scared if he starts trying to last hit from range with his Q. If you have the health, jump in front of these Qs and deny him his CS. Remember to let the Mark wear off before trying to block a 2nd. The knowledge of knowing Cassieopia's Ult range comes in extremly handy here, as her Ult out ranges Kennen's. Most Kennen's won't turn on their Ult until they know 100% that you'll be standing in it when they start it. So use your longer range against him by stunning as he charges you. [center][img=champ/leblanc.png][/center] [center][imgsmall=skills/leblanc/p.png][imgsmall=skills/leblanc/q.png][imgsmall=skills/leblanc/w.png][imgsmall=skills/leblanc/e.png][imgsmall=skills/leblanc/r.png][/center] Skill Order 2 Recommended Build: Early [imgsmall=items/negatron-cloak.png] after double [imgsmall=items/dorans-ring.png] into [imgsmall=items/abyssal-scepter.png] can help survive burst, then follow standard build. This match up is very similar to Kassadin with 1 big difference, she has kill potential at level 3. Play it similar to how you'd play against Kassadin. Leblanc has worse wave clear than Kassadin as her only AoE spell is on a relatively long cooldown and most Leblancs only take a point in it early and level it last. Use this to your advantage and push the lane with Q + W to her tower, then look to roam/gank other lanes. Cassiopeia will never win a trade vs a good Leblanc, your only opening will be to catch her with a stun as she uses her W to charge you. This can be very difficult as her W can be very quick and even if you manage to stun her, chances are she'll still have gotten Q + R off and silenced you for the duration of the stun on her. If this happens, she has the upper hand as her R has a much shorter cooldown. Highly recommend picking up an early Negatron cloak to help mitigate some of Leblanc's early game burst. [center][img=champ/lux.png][/center] [center][imgsmall=skills/lux/p.png][imgsmall=skills/lux/q.png][imgsmall=skills/lux/w.png][imgsmall=skills/lux/e.png][imgsmall=skills/lux/r.png][/center] Skill Order 1 Recommended Build: Standard. Buy [imgsmall=items/negatron-cloak.png] into [imgsmall=items/abyssal-scepter.png] if you're having trouble dodging skillshots. I've been seeing solo mid Lux more often and honestly not scared of the match up. As long as you dodge her skill shots you will win this lane easily. The biggest thing to keep in mind during this match up is to keep control of the lane. Don't let Lux push you to your tower, putting you in that narrow choke point next to your tower makes it very easy for her to land her spells. Best time to engage is when Lux's Q is on Cooldown, this is pretty much her only escape spell. If she whiffs trying to harass with her Q, go aggressive on her as there's very little she can do to stop you. [center][img=champ/malzahar.png][/center] [center][imgsmall=skills/malzahar/p.png][imgsmall=skills/malzahar/q.png][imgsmall=skills/malzahar/w.png][imgsmall=skills/malzahar/e.png][imgsmall=skills/malzahar/r.png][/center] Skill Order 2 Build: Standard, [imgsmall=items/quicksilver-sash.png] is a must have if Malzahar is focusing you with his Ult. Once Malzahar gets rank 3 of his E, it's pretty much impossible to stop him from farming. Try to be as aggressive as you can before he gets to level 6. Also remember to back away from the minion wave when there's only 1 left for your side and Malzahar has his E on it. Malzahar can easily kill you with his R if you're around 50-60% health, so be careful if you're low and don't have any health pots. You can cancel out his R with yours if you time it right, if you manage to stun him you will have the upper hand and should be able to easily burn him down. Remember to move around so you don't get silenced by his Q. [center][img=champ/masteryi.png][/center] [center][imgsmall=skills/masteryi/p.png][imgsmall=skills/masteryi/q.png][imgsmall=skills/masteryi/w.png][imgsmall=skills/masteryi/e.png][imgsmall=skills/masteryi/r.png][/center] Skill Order 2 Recommended Build: Standard, if yi starts to get some AP a [imgsmall=items/abyssal-scepter.png] can help. You'll occasionally see an AP Yi for the lawls. This match up is annoying as he can farm fairly safely with properly used Qs and his W can keep him in the lane. AP Yi can have problems with early game farm, so pushing him to the tower can force him to dump his mana into his Qs. Remember that his Q jumps to 4 targets, so back away from the minion wave if there's only 3 or 4 minions pushing for you so you don't take free damage. During the the laning phase, it can be difficult for you to land your Qs as Yi's Q makes him un-targettable for a couple seconds. Play aggressively when his Q is down as he won't be able to do much damage until he gets a big AP item. [center][img=champ/mordekaiser.png][/center] [center][imgsmall=skills/mordekaiser/p.png][imgsmall=skills/mordekaiser/q.png][imgsmall=skills/mordekaiser/w.png][imgsmall=skills/mordekaiser/e.png][imgsmall=skills/mordekaiser/r.png][/center] Skill Order 2 Recommended Build: Standard Mordekaiser's strength is his Shield, save your Es until his shield is either down or close to it. He is extremely weak during the early game, so it's extremely important for you to land your Qs early to wear down his shield. Stay to the outside of the minion wave so that Morde can't harass you and charge his shield at the same time. Always try to engage Morde outside the minion wave if possible, the more things that are around for him to hit the faster his shield charges. Remember to kite him as much as you can and avoid a stand-up fight with him unless you have the clear advantage. Also keep in mind that his Q hits for more if there's only 1 target, most Morde's will level their E then their W first, so during the early-mid his Q damage isn't something to be concerned about. Mord is very weak against sustained damage, and once you have Blue you have Sustained Burst damage. So play aggressively once you have Blue as you can easily outclass Morde. Remember to [imgsmall=summoners/ignite.png] him when he uses his Ult as it does have a lifesteal component. You may even want to pre-emptively cast [imgsmall=summoners/ignite.png] on him as the he gets a huge burst in HP on the initial cast and then gets a little bit more over the duration. If you're really far ahead, a [imgsmall=items/quicksilver-sash.png] can remove his Ult debuff and also provide you a good chunk of MR. [center][img=champ/morgana.png][/center] [center][imgsmall=skills/morgana/p.png][imgsmall=skills/morgana/q.png][imgsmall=skills/morgana/w.png][imgsmall=skills/morgana/e.png][imgsmall=skills/morgana/r.png][/center] Skill Order 2 Recommended Build: Standard, [imgsmall=items/deathfire-grasp.png] is great for breaking her shield. This match-up will go 2 ways: 1) Aggressive Morg that will try to push you out of the lane. This can easily be countered by dodging her Qs. 2) Passive Morg who just AFK farms. Only way to deal with this is to push the wave out of her W and have your jungler assist in grabbing kills. Remember that her Shield will prevent CCs from sticking on her, so if your jungler comes to gank, you MUST burst down her Shield. Luckily, most Morgs will only put 1 point in E so it should only take 1 or 2 Es to break thru. A very common tactic Morgs will use when they have their Ult is to run up to you with their Shield on to Ult you, and then get an easy Q off when you're stunned. You can handle this by dropping a W and a few Qs to get some distance or burst down her shield and stun her before she can get off the combo. Even if Morg manages to trade stuns with you, you can still win the trade if you dodge her follow up Q. I like to get [imgsmall=items/zhonyas-hourglass.png] over [imgsmall=items/quicksilver-sash.png] against Morg late game, as the first half of her Ult is usually unavoidable and a well timed cast of Zhonya's will negate the 2nd half and the stun w/o sacrificing damage. [center][img=champ/orianna.png][/center] [center][imgsmall=skills/orianna/p.png][imgsmall=skills/orianna/q.png][imgsmall=skills/orianna/w.png][imgsmall=skills/orianna/e.png][imgsmall=skills/orianna/r.png][/center] Skill Order 2 Recommended Build: Early [imgsmall=items/negatron-cloak.png] after double [imgsmall=items/dorans-ring.png] into [imgsmall=items/abyssal-scepter.png] can help survive burst/harass, then follow standard build. Orianna is one of the few champs that can rival Cassiopeia when it comes to zoning. Do your best to control your lane and not let Orianna push you to your tower. Similar to Lux, this is where she wants to have you as putting you in that narrow choke makes it easier to hit you with her skillshots. When she calls her ball back to her with her E it will deal damage to anything it passes thru, so proper positioning can help to hinder her damage output. During late game team fights, make sure you keep track of where her ball is so that you don't get caught by her ult. If you can land a good ult while avoiding hers, you will usually come out ahead. [center][img=champ/pantheon.png][/center] [center][imgsmall=skills/pantheon/p.png][imgsmall=skills/pantheon/q.png][imgsmall=skills/pantheon/w.png][imgsmall=skills/pantheon/e.png][imgsmall=skills/pantheon/r.png][/center] Skill Order 1 Recommended Build: Start with [imgsmall=items/cloth-armor.png] and 5x[imgsmall=items/health-potion.png], then follow standard and turn the Cloth Armor into a Chain Mail into Zhonya's later. Pantheon mid is a counter lane, but if you can make it out of the laning phase w/o giving up a kill and staying even in farm you will win easily. I recommend the Cloth-5pot start as it's geared towards keeping you in lane as long as possible, while allowing you to trade decently early. The biggest thing to remember during this match up is to not allow Pantheon to get free harass. You must trade with him and do your best to atleast come out even in the trade. When Pantheon learns his E, which is usually around level 3, he will most likely come in for a few W+E combos. Your quickest way to avoid most of this damage is to run thru Pantheon or run to the side. If Pantheon leaves lane at level 6, make sure you inform the lane he motions towards. His ult no longer has global range and will require him to move at least 1/3 the way down river in order to reach a lane. Early notice for your team can potential prevent a few deaths. Remember to punish Pantheon for leaving the lane by pushing the wave to the tower. I also recommend leaving the T1 tower up as long as possible. Taking the T1 tower means Pantheon has more time to come back to lane to get his farm and you may also need to over extend yourself to get farm. [center][img=champ/ryze.png][/center] [center][imgsmall=skills/ryze/p.png][imgsmall=skills/ryze/q.png][imgsmall=skills/ryze/w.png][imgsmall=skills/ryze/e.png][imgsmall=skills/ryze/r.png][/center] Skill Order 1 Recommended Build: Standard, pick up an early [imgsmall=items/negatron-cloak.png] if you feel like you're falling behind. Ryze has a very weak early game, but can become a real powerhouse late-game if he isn't kept in check. Ryze's range is much shorter compared to Cassiopeia's and he has very poor wave clear until he gets his [imgsmall=items/tear-of-the-goddess.png]. Use this to your advantage and push Ryze to his tower, this will force him to expend his mana on last hitting instead of harassing you. Use Ryze's poor wave clear to your advantage by establishing some presence in the other lanes or the enemy jungle. If you get ahead of Ryze, you will easily be able to out trade him in 1v1 fights. Remember to not panic if he catches you with his W, it's a root not a stun. If you get caught, you need to put in as much damage as possible into Ryze. During the early stages of the game you will come out ahead in these trades. [center][img=champ/sion.png][/center] [center][imgsmall=skills/sion/p.png][imgsmall=skills/sion/q.png][imgsmall=skills/sion/w.png][imgsmall=skills/sion/e.png][imgsmall=skills/sion/r.png][/center] Skill Order 2 Recommended Build: Early [imgsmall=items/negatron-cloak.png] after double [imgsmall=items/dorans-ring.png] into [imgsmall=items/abyssal-scepter.png] can help survive burst/harass, then follow standard build. Sion has an extremely weak early game, not being able to wave clear until he gets some AP and Rank 3 of his W. Expend a few Qs on the 1st minion wave to get to level 2 before him and abuse your early game DPS. Once he hits level 3 you need to play a little safer, harass him at range with your Q until his Shield is on CD as this is his only form of burst damage early game. If you land a Q while his shield is on CD, you need to play aggressively and put in some damage. If you have blue, try to pop his shield before he can use it to wave clear. Remember that there is a 3 sec delay before he can use his shield for damage, popping it during this 3 sec delay can deny Sion a ton of farm. A common tactic with Sion is for him to come wave clear and roam. If he leaves the lane, make sure you warn top or bottom of a potential gank and push the wave to his tower to deny him as much CS as possible. [center][img=champ/swain.png][/center] [center][imgsmall=skills/swain/p.png][imgsmall=skills/swain/q.png][imgsmall=skills/swain/w.png][imgsmall=skills/swain/e.png][imgsmall=skills/swain/r.png][/center] Skill Order 1 Recommended Build: Standard Do not get hit by his W, if you get caught by this you will lose almost every trade against Swain. Be conservative with your mana when harassing, Swain can easily out sustain you mana-wise due to his passive. Swain also has a much shorter range when compared to Cass, except for his W, so you can still safely farm the lane even if he has an advantage health-wise. Just make sure you don't over extend and leave yourself open for an easy gank. Swain is extremely blue-dependent (not as much once he gets RoA), so an early ward near the enemy blue to deny him that resources can really help to hinder his effectiveness. Once Swain is 6, do not trade with him if your Ignite is on CD (unless you have a huge item, level or health pool advantage). [center][img=champ/talon.png][/center] [center][imgsmall=skills/talon/p.png][imgsmall=skills/talon/q.png][imgsmall=skills/talon/w.png][imgsmall=skills/talon/e.png][imgsmall=skills/talon/r.png][/center] Skill Order 1 Recommended Build: Start with [imgsmall=items/cloth-armor.png] and 5x[imgsmall=items/health-potion.png], then follow standard and turn the Cloth Armor into a Chain Mail into Zhonya's later. Talon is a common AD counter to mid as his kit is specifically designed to allow him to easily take down casters. Talon's main source of harass/damage is his W, so you need to keep your distance from the minion wave. Most Talons will commonly plant themselves in the middle of the minion wave so that they can easily last hit and be in range to harass/deny you farm with their W. This is easily countered by keeping your distance from the minion wave and using your superior range on Q to harass him. When Talon tries to do his combo with his E you must dodge his W, so try to move in an unpredictable direction/pattern (this tactic is a little less effective against more patient Talons who hold their W). Like other assassin-type champs Talon is extremely dependent on getting ahead in the early game, so play safe and use your spells to farm if you need to and you'll come out ahead in the mid-late game. [center][img=champ/twistedfate.png][/center] [center][imgsmall=skills/twistedfate/p.png][imgsmall=skills/twistedfate/q.png][imgsmall=skills/twistedfate/w.png][imgsmall=skills/twistedfate/e.png][imgsmall=skills/twistedfate/r.png][/center] Skill Order 1 Recommended Build: Standard, might want to get [imgsmall=items/mercurys-treads.png] to minimize stun duration. Twisted Fate is a fairly easy match up, his true strength is map presence and cross lane ganks. But his overall laning abilities are pretty lack luster until level 7. Play defensively until his W is on Cooldown, if he doesn't lock in a gold card you need to play aggressively and try to land a combo. Twisted Fate is extremely squishy and if you play the lane correctly, you will easily push him out of the lane. Constantly push the lane to his tower when he is not in lane, this will force him to come back to lane instead of gank. Similar to Pantheon, his ult requires him to go about 1/3 the way down the river before he can get a good position; so be sure to ward the river and warn your other lanes. During the mid game, be sure to dodge his Q. It will due a surprising amount of damage if he has over 100AP and you have no MR items. A late game strat with Twisted Fate is to have him split push, to counter this your team must group and take big objectives. So remember to travel as a group during the mid-late game and his split pushing power can be controlled. [center][img=champ/veigar.png][/center] [center][imgsmall=skills/veigar/p.png][imgsmall=skills/veigar/q.png][imgsmall=skills/veigar/w.png][imgsmall=skills/veigar/e.png][imgsmall=skills/veigar/r.png][/center] Skill Order 1 Recommended Build: [imgsmall=items/mercurys-treads.png] and early [imgsmall=items/negatron-cloak.png] into [imgsmall=items/abyssal-scepter.png] are a must for this matchup. Veigar has no real way to pressure the lane outside of his stun. Try to bait out his stun and when it's on Cooldown go aggressive on him. Veigar has very low mobility and low HP pool, if you play aggressively while his stun is down you will win the lane. You really need to start worrying about Veigar's 100-0 combo once he hits 6. If you don't have Merc Treads and a Negatron by the time he's 6, you need to play defensively and try not to trade with him. If Veigar is making the effort to dive past your tank line to get to you during team fights, make sure you get a GA or Zhonyas. With Merc Treads, you will have just enough time to hit your Zhonyas to negate most of his combo. [center][img=champ/viktor.png][/center] [center][imgsmall=skills/viktor/p.png][imgsmall=skills/viktor/q.png][imgsmall=skills/viktor/w.png][imgsmall=skills/viktor/e.png][imgsmall=skills/viktor/r.png][/center] Skill Order 2 Recommended Build: If the Viktor is playing aggressively and you aren't trading well, go with early [imgsmall=items/negatron-cloak.png] into [imgsmall=items/abyssal-scepter.png]. The Viktor matchup can be kind of tricky as his Stun/slow can be extremely detrimental to Cassiopeia if caught out of position, and the burst and utility he gets when he gets his ult is straight deadly. I like to play this match up aggressively pre-6 to try and get an early lead. I'll usually expend 1 or 2 Q's on the minion wave (aim for the ranged creeps as they have lower HP) to get an early lvl 2, then try and push him out of the lane. I heavily recommend against this if they have an aggressive gank jungler like Shaco or Maokai. Forcing Viktor to his tower can be a very good option as well since his E is his only wave clear and the CD/Mana Cost are fairly high. Once Viktor hits 6, you will want to keep your distance and just farm with Q+W as his ult + stun combo can very easily 100-0 you. Viktor's combo isn't as potent as Veigar's, but his utility with silence + stun/slow easily makes up for it. If you're having problems avoiding Viktor's CC, you will want to invest in a QSS or Merc Treads for late game team fights. Chances are you will only get hit by the Silence, or atleast you should with proper positioning, and you'll want that removed ASAP. [center][img=champ/vladimir.png][/center] [center][imgsmall=skills/vladimir/p.png][imgsmall=skills/vladimir/q.png][imgsmall=skills/vladimir/w.png][imgsmall=skills/vladimir/e.png][imgsmall=skills/vladimir/r.png][/center] Skill Order 2 Recommended Build: Standard. [imgsmall=items/negatron-cloak.png] into [imgsmall=items/abyssal-scepter.png] is good too, but I prefer early [imgsmall=items/hextech-revolver.png] to make trading easier. This match up is hands down one of the easiest matchups for Cassiopeia. Remember that Vlad will still take DoT damage when he is in pool form, so early points in Q can be very potent. Vlad is very weak early game, he depends primarily on harassing/out trading his opponents with his Q and loses to early sustained damage. His Q has very short range and a decent animation/cast time on it, watch for this opening to land a Q and follow up if you score a hit. Use Cassiopeia's superior laning phase strength to bully Vlad out of lane for an easy win, Vlad is extremely item/farm dependent and will fall off very quickly if his pre-6 doesn't go well.

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