Ezreal Build Guide

Avenger's Ironman! Its real Ez to play Ezreal

Updated 3 years ago
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Hello everyone! My name is WarCraft3 Player (IGN: Zedi Knight). Excuse my grammar mistakes, as english is not my first language. I'm a semi-high ELO League of Legends player, being ranked platinum 1 on my highest ranked account. However, I feel like I have understood Ezreal quite well by playing him probably around 300 games total throughout all my accounts and watching pros play him while streaming. Enough about myself! Ezreal [imgsmall=champ/ezreal.png] is a skill shot heavy and mid-game focused attack damage carry (ADC). He has very high mobility, good poke, strong lane presence, decent burst and a global, very satisfying ultimate. [img=skills/ezreal/p.png] [img=skills/ezreal/q.png] [img=skills/ezreal/w.png] [img=skills/ezreal/e.png] [img=skills/ezreal/r.png] [title]PROS[/title] [.]Very mobile [.]Long range poke [.]Strong early and mid game [.]Farms well under turret [.]He is Ironman. [title]CONS[/title] [.]Short range [.]Low auto-attack damage [.]Falls off a bit late game [.]Damage depends on landing skillshots [title]Ezreal's stats:[/title] HEALTH: 350 (+80) ATTACK DAMAGE: 47.2 (+3) HEALTH REGEN.: 5.5 (+0.55) ATTACK SPEED: 0.625 (+2.8%) MANA: 235 (+45) ARMOR: 12 (+3.5) MANA REGEN.: 7.0 (+0.65) MAGIC RES.: 30 (+0) RANGE: 550 MOV. SPEED: 325 I will explain multiple ways to play Ezreal, but please note that they are many other ways to play him that are just as viable. -------------------------------------------------------------------------------------------------------- This video is out of date, but it still shows most of Ezreal's skills and gameplay. [youtube]http://www.youtube.com/watch?v=0dGYt0Ibw94[/youtube] -------------------------------------------------------------------------------------------------------- If you really feel like getting into character, heres the other champions who are Avengers: [img=champ/ezreal.png] as Ironman (preferably Pulsefire Ezreal) [img=champ/katarina.png] as Blackwidow [img=champ/drmundo.png] as The Hulk (preferably Toxic Mundo) [img=champ/pantheon.png] as Captain America [img=champ/jayce.png] as Thor [img=champ/varus.png] as Hawkeye [img=champ/lucian.png] as Nick Fury

[title]Lore:[/title] For those who are curious and/or believe understanding a champion's personality helps when comes the time to play him: Ezreal was born with the gift of magic flowing through his veins. Ezreal, however, was also born with a much stronger sense of wanderlust. Put into school to become a skilled techmaturgist, Ezreal quickly became bored with magical studies. By the time the boy genius was eight years old, he had fully mapped out the underground tunnels of Piltover. The quality of his work was so great that the government of Piltover purchased his maps and salaried his services as Piltover's Grandmaster Explorer. This sealed the deal on Ezreal's path in life - he would eschew the arcane arts in favor of archaeology. Since then, countless of Ezreal's adventures have been written about as romanticized stories. One of Ezreal's latest adventures, however, has brought him face-to-face with his other legacy - his latent magical power. While exploring the pyramids of Shurima Desert, Ezreal uncovered an amulet of incredible power. Aside from the sheer size of the amulet (it was made for a being easily twice Ezreal's size), it allows the wielder to control and shape magical energy - provided a source of magic is in the vicinity. This allowed Ezreal to tap into his natural talent for magic without having to put any serious effort into it - a big win for the Prodigal Explorer. The drawback is that for some unknown reason, the amulet is attuned with summoning magic. Without warning, Ezreal may find himself acting as a champion for, as he puts it, \"a summoner hell-bent on resolving some irrelevant world-shattering League conflict.\" Still, Ezreal feels being summoned into a Field of Justice on occasion is a small price to pay. [title]Trivia:[/title] [.]Ezreal is voiced by Kyle Hebert, Who also voices Graves and Jarvan IV. [.]Pulsefire Ezreal's AI, PEARL, is voiced by Christine Brynn Khalil. [.]Ezreal was both named after and designed by Colt 'Ezreal' Hallam, one of Riot's game designers. [.]Ezreal was one of the champions chosen for the Ionian pool available during the Ionia vs. Noxus match. However, he was not one of the selected champions. [.]Ezreal is the first champion to have a Champion Spotlight on Riot's YouTube channel. Though it is unlisted, it can be viewed here [.]Ezreal's /dance is a direct homage to Hare Hare Yukai dance from the anime The Melancholy of Haruhi Suzumiya. Hallam states this \"was all Shurelia's idea\". A side-by-side comparison can be seen here . [.]Ezreal was the first 6300 IP Champion released after the official launch of the game in October 2009. [.]Ezreal found the Wriggle's Lantern on one of his archeological expeditions to Kumungu. [.]Ezreal is the third champion to feature 2 champion spotlights due to significant changes to his kit. The others being Lee Sin and Sivir

[highlight]R > Q > E > W[/highlight] [imgsmall=skills/ezreal/r.png]: Like most champions, R first. For Ezreal, this results in better teamfighting because of the aoe damage and faster pushing. [imgsmall=skills/ezreal/q.png]: Since the nerfs on E, this is the best spell. Increases the damage output of Ezreal. It has low cooldown and a good AD ratio. [imgsmall=skills/ezreal/e.png]: Level it up second for the cooldown reduction and the extra damage. [imgsmall=skills/ezreal/w.png]: The mana cost is too high for laning phase harras, it has no AD ratio and it doesn't have such a useful utility aspect to it anymore. Hoewever, it allows you to push turrets, do dragon and stack up your passive faster by hitting your allies or enemies

Most ADC build have a defensive item like Guardian angel or Mercurial scimitar. When do you get this defensive item? Usually, if nothing special is happening, I get it as my 5th item including boots. However, if I am being focused too heavily, I sometimes build it as my 4th item. When really behind, it is better to build it as the 6th item, and pray that your skills and positionning are enough to save you. Whatever happens though, never build a defensive item before having at least 2 offensive items. Otherwise, you damage output will be laughing matter. I also think that when you are really far ahead, or when you know the enemy team can't dive you well enough, you can simply skip any defensive items. It is a great snowballing tool and it also counters any attempt from the enemy ADC to catch up to you in damage by buying only offensive items, since you are doing the same thing.

[img=items/last-whisper.png] or [img=items/the-black-cleaver.png]? Some say that Black cleaver is a better early game item and last whisper is better late game. Is that really true? To try and figure this out, I will use an example featuring Irelia and Ezreal as the two involved champions. First of all, lets note that black cleaver applies its armor pen reduction [highlight]after[/highlight] the damage from the hit. For Irelia, I will use the build from MegaZero's featured Irelia guide (http://www.solomid.net/guides.php?g=43223-megazero-irelia-build-guide) which you should really go check it out, it's great! Irelia's armor at level 18 with Guardian angel, Randuin's Omen + runes and masteries: 221.19 armor Ezreal's damage at level 18 with Standard build with Black cleaver (see item section) + runes and masteries: 391.2 physical damage (armor pen = 15 + 8% + 5%/hit) Ezreal's damage at level 18 with Standard build with Last Whisper (see item section) + runes and masteries: 381.2 physical damage (armor pen = 5 + 43%) Irelia's physical damage reduction after 1 hit from Ezreal with black cleaver: 65.34% damage reduction Damage taken by Irelia: 135.59 damage Irelia's physical damage reduction after 2 hit from Ezreal with black cleaver: 63.95% damage reduction Damage taken by Irelia: 141.03 damage Irelia's physical damage reduction after 3 hits from Ezreal with black cleaver: 62.46% damage reduction Damage taken by Irelia: 146.86 damage Irelia's physical damage reduction after 4 hits from Ezreal with black cleaver: 60.83% damage reduction Damage taken by Irelia: 153.23 damage Irelia's physical damage reduction after 5 hits from Ezreal with black cleaver: 59,06% damage reduction Damage taken by Irelia: 160.16 damage Irelia's physical damage reduction after 6 hits from Ezreal with black cleaver: 57.12% damage reduction Damage taken by Irelia: 167.75 damage [highlight]Total damage after 6 hits from Ezreal with black cleaver: 904.62 damage[/highlight] Irelia's physical damage reduction when being hit by Ezreal with last whisper: 54.77% damage reduction Damage taken by Irelia: 172.42 damage [highlight]Total damage after 6 hits from Ezreal with last whisper: 1034,52 damage[/highlight] The difference in damage between Ezreal with black cleaver and last whisper is 129.9 (+ 4.67/hit afterwards). Now there are other things that need to be taken in consideration when comparing both items. (Note: Calcul for damage reduction is (Armor/(Armor + 100))*100. To calculate the actual armor considered, you must remove the % armor reduction/penetration before the flat armor penetration.) Black cleaver gives (a part from the already considered stats: [.]+200hp [.]+10% cooldown reduction than last whisper [.]Costs 700 extra gold Having more than 10% extra hp (200hp is more than a 10% upgrade as you have 1990hp at level 18 with a trinity force). In theory, excluding lifesteal, this allows you to live more than 10% longer. In other words, black cleaver offers more durability than last whisper, although it is hard to calculate how much more. Having 10% cooldown reduction gives you in theory 10% more damage from spells and also increases your mobility greatly. Since mystic shot reduces all your cooldowns by 1 sec, having it 10% more often allows you to reduce all your cooldowns even more often, giving you actually more than simply 10% cooldown reduction in a fight situation. These two stats probably allow you to close most of the gap between the damage from black cleaver and last whisper (although it is hard to calculate). The question now is why would I pay 700 extra gold to deal about the same amount of damage? There are many reasons why: [.]Black cleaver is stronger than last whisper in the mid-game, as the less the enemy has armor, the more flat armor penetration is efficient. [.]Black cleaver's cooldown reduction will give you more mobility and poke. [.]Black cleaver is good on low armor targets, which are often the high priority targets late game. [.]Black cleaver gives more flat ad, which scales better with your spells with AD ratios. [.]Black cleaver is an armor [highlight]reduction[/highlight] item, not armor [highlight]penetration[/highlight] item like last whisper. This means that any other physical damage dealers on your team will also benefit from the armor reduction debuff, but you would be the only one to gain from it otherwise. I find that the black cleaver delays your full build a bit too much now to be built all the time. With spirit of the elder lizard replacing the black cleaver as the extra CDR item, there isn't as many situations in which I get this item now, if I ever get it at all. Unless you have a full AD comp, I recommend last whisper 99% of the time. I mentionned that flat armor penetration was more efficient when the target had less armor. It is easy to understand with we look at the damage reduction formula, but here is a chart for those who are more visual: [imgext=http://jaimebulmer.com/images/Damage-Reduction.jpg]

[img=champ/sona.png] She is one of the best, if not the best support for Ezreal. She offers great sustain and some good poke to combine with Ezreal's. Your ultimates also combo well with each other and she has good early game damage for when you want to burst someone down. -------------------------------------------------------------------------------------------------------- [img=champ/taric.png] He is one of the champs that compete with Sona for best support with Ezreal. His burst is amazing and he doesn't have to wait for level 6 to get some crowd control. He also gives good bonuses from his ultimate, which even the AP benefits Ezreal. He is tankier than Sona, therefore harder to pick off, but his heal is not very mana efficient and has a long cooldown. Everytime he stuns, it should be some free mystic shot damage. -------------------------------------------------------------------------------------------------------- [img=champ/lulu.png] She is such a great poker, she has crowd control and her ult counters bursty ADC duos like Corki/Leona. Definitly one of the best with Ezreal. You can also ask her to glitter lance the minion wave before you ult it, so you can kill it in one shot if you want to push. Make sure you check if she has her ult before you decide to go balls to the wall. -------------------------------------------------------------------------------------------------------- [img=champ/alistar.png] Always a good support if well played. The crowd control allows you to land free mystic shot damage and he grants sustain in lane. Tell him to use his headbutt more aggressively, as you already have an escape spell do disengage if needed. -------------------------------------------------------------------------------------------------------- [img=champ/blitzcrank.png] Very good champ if well played also. However, if he misses his grabs, he is useless in the lane compared to other supports. Always stay close to blitzcrank stay in range for arcane shift to follow up if he grabs someone. You don't want to miss free kills. -------------------------------------------------------------------------------------------------------- [img=champ/janna.png] Pretty good with Ezreal. This is a very high mobility duo which can allow to pressure mid lane. The bonus attack damage from her shield makes the mystic shots hit like trucks early game. Good support overall. -------------------------------------------------------------------------------------------------------- [img=champ/leona.png] She offers awesome burst, much like taric. She has great crowd control for both laning phase and teamfights. The only thing she lacks is sustain, which is why I prefer taric over her. Great combo against weak early game champions like Ashe though. -------------------------------------------------------------------------------------------------------- [img=champ/nami.png] She has good utility and a long knockup. However, the skillshot animation of her knockup being so hard to land, it isn't as constant a lane as I would expect. A bit like with Sona, your ults can combo really well, so try using them together in the early stages of the game. Her heal isn't that strong though. -------------------------------------------------------------------------------------------------------- [img=champ/nunu.png] I feel like Ezreal has no affinity with Nunu. Attack speed does make Ezreal's dps increase, but he doesn't benefit from the buff as much as normal ADC. We must remember Ezreal is an hybrid AD caster and ADC. A lot of his damage comes from his spells. -------------------------------------------------------------------------------------------------------- [img=champ/soraka.png] The mana is cool, but Ezreal is a pretty aggressive champion in lane and he doesn't benefit as much of a passive laner like Soraka. It can work if the opposing lane has an early game ADC too, but when facing a champion like Vayne, being passive will just make her outscale you. -------------------------------------------------------------------------------------------------------- [img=champ/zyra.png] She is very good with Ezreal and she offers great utility for teamfights. I don't like her as much because of the lack of sustain, but shes definitly able to combo some burst with Ezreal. Try landing mystic shots everytime she snares. Just don't trade too much before you get your vampiric scepter, because she doesn't have any sustain and you risk getting out traded and pushed out of lane. -------------------------------------------------------------------------------------------------------- [img=champ/thresh.png] Thresh is a support with a lot of killing potential as he has 2 pulls, a stun and a slow. He also excels at disengaging when the fight is going wrong. It goes well with Ezreal as he has some good burst and a strong laning phase. However, Thresh landing the death sentence on the enemy or not will make it a farm lane or a kill lane. Thresh is overall difficult to play, so the reward can be unstable. If you do find a good Thresh player though, this lane is deadly and carries into late game pretty well. Here is a great video from Xpecial demonstrating the strength of an Ezreal/Thresh lane. This is a Thresh commentary, but if you take the time to watch it carefully, you will learn what to do and expect when laning with him: [youtube]http://www.youtube.com/watch?v=j97Sfm0DP_8[/youtube]

Your behaviour in the early game should depend on who your lane partner is and who are your opponents. [highlight]When facing an aggressive lane:[/highlight] (Which means champions like Draven, Graves, Corki, Miss Fortune, Leona, Taric...) You should be careful while farming. If you have an aggressive support yourself, you can compete with the enemy duo, but it is risky as missing a single mystic shot can make you lose the fight. In this case, I would concentrate on farming. Don't let them zone you. At worst, stay in range to last hit with mystic shot so you don't lose too much farm and don't be the one engaging. Proper ward coverage is essential here, as a single jungle gank can allow the enemy to snowball the lane and render you useless for the rest of the game. [highlight]When facing a poke lane:[/highlight] (Which means champions like Caitlyn, Miss Fortune, Sona, Lulu...) Don't be too afraid of the poke. You have excellent poking abilities yourself. Just try to retaliate everytime they hit you or your support. Often, the enemy will miss farm because they are busy poking you. Let them fall behind and don't miss your own farm. Remember, when you play ADC, farming is always the key. [highlight]When facing a passive lane:[/highlight] (Which means champions like Ashe, Soraka, Janna...) You should be super aggressive and not let the enemy outscale you. If you stay even in farm, you will often be weaker late game anyways. Poking won't be enough as they will usually have a lot of sustain. Going all-in isn't too risky since they should have a weak early game. Just beware of jungle ganks. You don't want to lose your lane against a late game ADC, as there is no coming back from that. [highlight]In general:[/highlight] Everytime you see an opening on either of the enemy champions, try landing a mystic shot for some free harass. Try not to push the tower too quickly, because it will be a lot harder to farm your lane once it is down. You should go back to fountain if you have enough gold for boots + a vampiric scepter or 2 doran's blade and a few pots. Remember to push the lane first, as you will be losing farm and exp to your own turret if you don't. If the enemy team is pushing more than you, ask for some jungle pressure before going back safely. You don't even need a gank, just make your jungler come to your lane so the enemy backs off and you have time to push. If you are already level 6, using your ult might be a good idea to clear a minion wave. [title]Farming:[/title] Farming is very important on an ADC. Did you ever wonder how well you were doing compared to the perfect creep score? Here's a chart with the maximum amount of minion kills you can get: [imgext=http://i46.tinypic.com/34f1p9w.jpg] A good benchmark to aim for is 100 creep kills at 13 minutes including trades, trips to base and dragon fights. It is not always possible to reach it, but it is also possible to get a lot more than 100, as the maximum at 13 minutes would be 152. For the rest of the game, 80 creep kills per 10 minute is a good goal. If you can't reach these number, I recommend you play normal games and concentrate on only last hitting minions and ignoring enemy champions as much as possible (except when they engage you of course). If you are really dedicate to get better, you can also practice in custom games to reach 100 creep kills as fast as possible without having any damage items to help you out. It can be boring, but if you do this once or twice a day for a couple of weeks, your last hitting will become flawless and you will become overall a better player.

Mid game is the transition between farming your lane and teamfighting for objectives. This is where you are at your strongest. However you must always evaluate the situation of the current game. [highlight]If your team is ahead:[/highlight] Try grouping up around objectives like dragon and/or mid and bottom outer turrets. If your lane was pretty even, you can still shine in teamfights because of your mid game strength. Try not to go top lane, because that could give the enemy team a free dragon and put them back into the game. Asking for your top laner to push his lane and come in support to get dragon can be a good idea. Often, the enemy top laner won't be following and you will have the man advantage. Always poke the enemy team before engaging. At this level, only a few mystic shots are needed before the enemy champion becomes to weak to fight. [highlight]If both teams are pretty even:[/highlight] Staying near dragon area is even more important than when you are ahead. You are not allowed to make mistakes. Try to outfarm the other ADC if possible and don't venture where the ward coverage isn't appropriate. You should have a bloodthirster by now. If the enemy ADC doesn't try to outsustain him and push down his turret. Abuse your mobility to go from your lane, to golems/wolves, to mid and back to your lane without missing too much farm. All you have to do is push out your lane before heading for golems/wolves, and then head mid if your lane hasn't been pushed back. Time yourself to get back to your lane before the minion wave dies at your turret, as that will set you behind in farm instead of ahead. [highlight]When your team is behind:[/highlight] If really behind, you won't be able to contest dragon. The only thing you can do is try to snipe it with your ult if you have vision of it. You won't make it if the enemy jungler smites, but he can miss it or it could be on cooldown, so you have nothing to lose. Try to afk farm your lane and golems/red/wolves all day and pray for a better late game. Although you fall off a bit in the late game, your mobility compensates for this fact by making you one of the safest ADCs. Delay your defensive items as much as you can to increase your damage output and use your positioning skills to survive. [highlight]In general:[/highlight] Use your mobility to pressure more than one lane at this time of the game. Ezreal is really powerful around that time so you can easily push objectives. Don't forget to farm!

This is where Ezreal starts to fall off. However, he is still very hard to shutdown due to him having a double flash. If you deal less damage per second then the enemy ADC, all you have to do is stay alive longer to deal the same amount of damage. Champions like Kog'Maw are easy to focus down, but Ezreal just won't go down. Use this at your advantage. Farming becomes less important at this point, unless you are really behind of the enemy team. However, you must still recharge your bloodthirster stacks and even if farming is less important, it doesn't mean that it is worthless. What it means is that you should prioritize places where there is/will have an engagement, rather than areas with high farming potential. [highlight]If you are ahead:[/highlight] You may want to bait out a fight at baron. It is now the main objective in the game, as the baron kill is worth 1500 gold for you team and the equivalent of 10K gold in items if all your team gets the buff. If the enemy team shows up while your are doing baron, your team should stop doing baron to turn around and fight. However, don't be too deep into the baron pit, because as your front line turns around to face the enemy team, you will become the closest target to baron. This will cut your attack damage in half and you will take some massive damage from a neutral monster. If needed, arcane shift out of range of baron, but be aware of your positioning as long as the spell is still on cooldown. [highlight]If the game is even:[/highlight] It is really important to stay near baron, as the one who gets it will probably win the game. If you want to attempt baiting a baron fight, I would recommand killing the enemy wards but not actually starting baron for real. Being weakened by a neutral monster before an important teamfight isn't a good idea. You should definitely push all the outer turrets if it isn't already done, as they are extremely difficult to defend at this point and it will give your team some free gold. Same goes with the inner turrets, although you should be more careful of the enemy collapsing on your team as you are way deeper into their territory. If the enemy team goes for dragon, let it go and push a turret, they rae way more valuable at this point. [highlight]If you are behind:[/highlight] Your team should have perfect ward coverage. You should be farming as much as you can in your jungle mostly, as the lanes won't be as safe as you would want. Try not let the enemy team get baron, but other than that, do not teamfight without turret support. Warding their jungle to pick off people can be a good way to comeback. If some of your team members get picked off, don't go in blindly to help them. If there is no hope to save them, you will only be feeding the enemy team more. Taking smart decisions is the key. Split pushing may also be a good strategy. Your team will lose teamfights if she is behind for real, so avoid confrontation by pushing multiple objectives at once. Remember that you absolutely need some ward coverage to do that. [highlight]In general:[/highlight] Objectives and engagements are a lot more important than farming, unless you are behind. Don't wander where the ward coverage isn't adequate and remember that positioning is the key.

Since Ezreal is short ranged and that his main source of damage, mystic shot, doesn't pass through champions, you often times have to focus the target closest to you. If you ever see an opening, try sniping priority targets like the enemy ADC or AP carry with your mystic shot, but do not get caught out of position for doing so. The two crucial things for Ezreal in a teamfight is landing his ultimate on as many enemy champions as possible and not dying. Trying to Trueshot Barrage at the start of the fight is always a good idea to get your passive's stacks up, but remember you cannot move while the spell channels, so don't get caught for casting it too close to the enemy team. Try keeping your passive stacks up for as long as possible and avoid arcane shifting in the fight rather than out of it. Missing too many skillshots in a row will cause you to lose your passive stacks or not gain them fast enough. This really hurts your dps, so try focusing on landing your spells. Keep your mind clear and try to understand what is happening around you to predict the enemy movements and position in consequence. You will most likely have to kite the enemy front line until they are dead before going back in to deal with the high damage targets. It is a good idea to ask one of your teamates to peel off the enemy team for you (peeling means that they will try to crowd control or burst down the enemy champions targetting you to keep you alive. Shen's taunt is a great example of a good peeling spell). As long as you stay alive, you will do some damage, so try not to die! I cannot really describe how to position well, but with time, once you have learned what abilities each and every champions have and how much damage you can take, you will know the correct place to be to deal maximum damage without dying. At first, you will die [highlight]a lot[/highlight], but once you master this, it will be a useful mechanic with every champion. If it is possible, try getting red buff before a teamfight. It will increase your dps, kiting capabilities greatly.

Thanks for reading this guide, I hope you liked it! If you did, press the like button and comment for any thoughts and ideas to improve my guide. Special thanks to Saladien, who, with his awesome guide, got me started with Ezreal! Go check out his guide! http://www.solomid.net/guides.php?g=18712-saladien-ezreal-build-guide [highlight]SHOUTOUT TO MY BRO SGJUNIOR![/highlight]

Comments coming soon!
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