Skill Order
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Renekton is a great all around hero with super ganking and escape capabilities. Despite being a super awesome laner, he can jungle decently as well...and should do it if the team is made of assho-, i mean, if the team has no junglers. He is often underestimated, under appreciated, and not often understood. Early game, Renekton has the best damage around and can maintain this till endgame with just simple low cost items. Renekton can also act as an off tank as his gains for hp/armor/magic resist is pretty decent as well as the threatening presence he gives off in his ultimate form. Plus, he's just super gigantic like chogath with stacks so most people attack him too! [title] Renekton's Story?[/title] WHO CARES?! RENEKTON'S A CROCODILE, NASUS RUNS FROM HIM, THE END.

[imgext=http://i162.photobucket.com/albums/t271/CarrotLegs/masteries.jpg] [title]Explanation: [/title] [.]Renekton is strong already but often lacks the toughness to maintain his position in the centre of the fight. This is why I specialized most on defense. With this set up, Renekton gains armor, magic resist, dodge, health, and the nice damage reduction. I do not get ardor as Renekton does not need any attack speed at all. [.]Offense really offers no real bonus to renekton as many of the offensive skill tree focuses on ability power, critical, and attack speed; nothing Renekton really needs. The main damage from Renekton should be his skills and not his regular attacks. I only pick up the exhaust buff since its actually useful and worth the point. Update: I usually just take the buff duration mastery now since I like running ignite in a solo lane better. [.]Utility has some amazing stuff to offer to Renekton. However, it requires too many points into the tree to obtain the ones that Renekton really wants(Movespeed, Cooldown). Therefore, I only added the perseverance for the hp regen, the ghost buff, and the exp buff (really makes a big difference). If I jungle, I don't take the exhaust buff and put one point for the buff duration instead. [imgext=http://i162.photobucket.com/albums/t271/CarrotLegs/runes.jpg] [title]Explanation: [/title] As for runes, I focus everything to make his early game more dominating. [.]I go with the usual armor pen reds and quints to make Renekton's skills and regular attacks even crazier. [.]For yellow I go with armor as it goes really nice with cloth armor for laning or jungling. It makes a big difference early game too if your lane opponent is an AD character. Some may argue that dodge is better and cooler, but screw that, I'm F**king Renekton, I'll take those weak puny hits and hit you back for more. [.]For Blues I take 8 flat cooldowns so I get 40% cooldown with my core build and the 9th one is just something random but still beneficial. Flat Magic resist also works well with Renekton. [highlight] Note:[/highlight]I only take 8 flat cooldown blues because I know I will be at 40% cooldown as early as Kindlegem. This really beats the point to getting 9 flat cooldown so...might as well just take something else that makes laning easier, even if its by a tiny bit.

[img=summoners/ghost.png][img=summoners/exhaust.png] [title] Explanation:[/title] These two are definitely the best summoners for Renekton. Ghost allows you to get to ganks faster, chase carries in teamfights, and run away! Exhaust is great for reducing damage and an extra slow CC. Exhaust is also a great opener for a gank to slow your target so that your Slice and Dice actually can get the Dice for even a further chase. Overall, a great summoner spell all through the game. Combined with [imgsmall=skills/renekton/r.png], many opponents will be baited easily and destroyed! [title] Alternative:[/title][.][img=summoners/ignite.png]-Ignite is a pretty good addition to your early game burst. It is extremely useful if you are 1v1 in a lane. You can pick up a few early kills if some fools decide to stay in lane with 40% hp. However, usually exhaust is better for your team overall. Especially if your team has alot of ignites and no one decides to take exhaust. Update: I like to take ignite more nowadays just because it can secure an early kill easier and allows you to snowball with that kill. Exhaust is still fine and reccomended if they have hard to deal with endgame heroes like tryndamere. [title] Not so great skills and why:[/title] [.][img=summoners/clairvoyance.png]-You should not be the one carrying Clairvoyance and Clairvoyance doesn't improve the efficiency of any of your skills [.][img=summoners/cleanse.png]-It's a decent summoner for Renekton but Renekton is able to tank out the Crowd Control Skills and still deliver most of the [.][img=summoners/flash.png]-You have Slice And Dice! Honestly, if you can't get away with [imgsmall=skills/renekton/r.png]-->[imgsmall=skills/renekton/e.png]-->[imgsmall=summoners/ghost.png]. I doubt flash would have helped [.][img=summoners/teleport.png]-Teleport is not really useful to me as I think Renekton can move around the map plenty well. I won't judge people who get this skill cause it's really personal preference and tons of fun can be had with it! (ward teleporting) [.][img=summoners/heal.png][img=summoners/rally.png][img=summoners/revive.png][img=summoners/clarity.png][img=summoners/fortify.png]-Get out! Y..you NINCOMPOOP!

[title][img=skills/renekton/p.png] Passive: Reign of Anger[/title] [number]Renekton gains 5 Fury per autoattack. Having sufficient fury empowers Renekton's abilities with bonus effects, but this drains Fury. Out of combat, Renekton loses 5 Fury per second.[/number] [title]Explanation:[/title] Fury is a pretty great passive. It lets you make your skills super powered and super hurt on your silly prey. Not much to be said here but to actually abuse it when you harass. [title][img=skills/renekton/q.png] Q: Cull The Meek[/title] [number]Renekton swings his blade, dealing 60 / 90 / 120 / 150 / 180 (+80% Attack Damage) physical damage to nearby enemies and gains 7.5% of the damage dealt as Health, up to 50 / 75 / 100 / 125 / 150. Each hit grants 5 Fury, up to 25. Enemy champions grant 400% additional health recovery. 50 Fury Bonus: Dmage increased to 90 / 135 / 180 / 225 / 270 (+). Heal percent increased to 15%, up to 150 / 225 / 300 / 375 / 450. Cooldown 8seconds Cost No Cost or 50 Fury Range 20[/number] [title]Explanation:[/title] This skill is what Renekton is all about. Cull allows you to gain fury, allows you to CS even though you're slightly getting zoned, and good AoE damage. This heals you LOADS with fury and is the core of your lane-staying power. It's also the brunt of the damage in your harassing combo. This skill has the highest base damage as well as the least cool down. Because of this skill and its naturally high damage, Renekton does not need many super damage items to be ...well...super? With Fury locked and loaded, you will sometimes see 1/3 of a person's hp go down with just one cull. [title][img=skills/renekton/w.png] W: Ruthless Predator[/title] [number]Renekton's next attack strikes twice dealing physical damage 10 / 30 / 50 / 70 / 90 (+150% of his Attack Damage) and stuns for 0.75 seconds. Each hit applies on-hit effects. 50 Fury Bonus: Instead, Renekton attacks three times dealing physical damage 15 / 45 / 75 / 105 / 135 (+225% of his Attack Damage) and stuns his target for 1.5 seconds. Cooldown 13 / 12 / 11 / 10 / 9seconds Cost No Cost or 50 Fury Range 300[/number] [title]Explanation:[/title] This skill is actually very weak in terms of damage most of the time and especially early game as you do not build any super AD items. However, the stun is very good to harass with, chasing, and is very good for brush mind game juking. This will be Renekton's only saving grace from spells like Nunu's or Katerina's ultimate. Indeed, Renekton has no weakness! [highlight]Note:[/highlight]you can actually charge this up if you know you're going to get taunted/silenced. This works like TF's pick-a-card where your next auto-attack will be the stun.(It's funny to see Garen going wtf when he opens with a silence, only unable to spin :>) [title][img=skills/renekton/e.png] E: Slice and Dice[/title] [number]Renekton Slice: Renekton dashes, dealing 45 / 75 / 105 / 135 / 165 (+) physical damage. Hitting an enemy grants the ability to use Dice for 4 seconds. Dice: Renekton dashes dealing 45 / 75 / 105 / 135 / 165 (+) physical damage. Dice - 50 Fury Bonus: Damage increased to 67.5 / 112.5 / 157.5 / 202.5 / 247.5 (+). Enemies hit have 15% / 17.5% / 20% / 22.5% / 25% reduced Armor for 4 seconds. Cooldown 20 seconds Cost No Cost or 50 Fury Range 25000[/number] [title]Explanation:[/title] Oh boy, Renekton's slice and dice is just too good. Many people tend to underestimate the damage and range on this skill. This skill allows you to cut down enemy carries that are hiding in the back and lower even further a tank's armor. Also a very good skill to harass and tower dive with, not to mention many shortcuts and escapes become available with just this one skill. However, relying on this skill overly much for damage or for escape is a bit stupid since the cooldown is insanely long. [title][img=skills/renekton/r.png] R: Dominus[/title] [number]Renekton surrounds himself with dark energies for 15 seconds, gaining 300 / 450 / 600 Health. While active, he deals 50 / 75 / 100 (+10% Ability Power) magic damage to nearby enemies and gains 5 Fury per second.[/number] [title]Explanation:[/title] This skill is why people give you free kills. Dominus is great for luring enemies into a false sense of security and you can often act as bait. This skill gives you 5 fury per second and does VERY significant aoe damage and health. With this skill and [imgsmall=skills/renekton/q.png], you may as well gainas much as 500 hp back at lvl 6. This skill also almost always makes you the guy who gets focused in team fights since you grow super big and your aoe damage is annoying. [highlight]EVERYTHING IS BABIES. [/highlight]

[img=skills/renekton/q.png] [highlight]VS[/highlight] [img=skills/renekton/w.png] [highlight]VS[/highlight] [img=skills/renekton/e.png] [.]I see so many dumbshi- I mean.... not so smart Renektons getting Ruthless Predator to level 5 first. WHY?! It's not like Renekton has super strong AD scaling. It's not like Renekton can spam the stun for damage. It's not like Renekton can super heal and super lanestay with it. Ruthless Predator also puts Renekton in casting animation for quite a long time if you compare it with Cull of the Meek. [.]Also, I've seen people level Slice and Dice as priority too....which is as useless, if not more than if you put Ruthless Predator as a priority. Lets see here, Slice and Dice. Mmmmmm, super long cooldown, lower base damage than Cull of the Meek, doesn't make laning easier. Real hard choice there -insert sarcasm here-. Some people will argue that you will hit twice with it. FALSEEEEEEEEEEEEEEEEE. Most of the time IN EARLY GAME you will only hit once with it since either slice will be getting to your enemy or dice to get out. [.]Now, I bet a lot of mentally impaired folks will say and argue, "If I leveled the longer cooldown skills, I'll be able to use them more in a fight!". Well now young silly croco-babies, ask yourself this, at lvl 5, both Ruthless Predator and Slice and Dice will have 9 second cooldown. Will you actually do enough damage and will a gank last long enough so that you will actually use these skills twice? HURR DURR I THINK NOT -insert troll face here-. [highlight] 60% of the time, it works every time. THIS IS JUST LIKE SEX PANTHER.[/highlight] [imgsmall=skills/renekton/q.png][imgsmall=skills/renekton/e.png][imgsmall=skills/renekton/q.png][imgsmall=skills/renekton/w.png][imgsmall=skills/renekton/q.png][imgsmall=skills/renekton/r.png][imgsmall=skills/renekton/q.png][imgsmall=skills/renekton/e.png][imgsmall=skills/renekton/q.png][imgsmall=skills/renekton/e.png][imgsmall=skills/renekton/r.png][imgsmall=skills/renekton/w.png][imgsmall=skills/renekton/e.png][imgsmall=skills/renekton/w.png][imgsmall=skills/renekton/w.png][imgsmall=skills/renekton/r.png][imgsmall=skills/renekton/e.png][imgsmall=skills/renekton/w.png] The order of which you choose to max out slice and dice and ruthless predator does not matter alot. However, I suggest slice and dice to be leveled higher for more burst and more armor pen. Since my build does not really focus on AD items, Ruthless Predator would not be the main source of your damage. [title]Update:[/title] [.]The reason why I get cull first at level one is because it's simply much better at keeping your hp up when you harrass with a [imgsmall=skills/renekton/e.png][imgsmall=skills/renekton/q.png][imgsmall=skills/renekton/e.png] combo at level 2. ALSO, Cull is a much better skill if you get zoned as well. The harassing combo with Cull is also much faster than with Ruthless Predator. [highlight]Cull also generates fury much faster so you will have an upgraded damage combo almost every second time you do it.[/highlight] [.]If you had gotten ruthless predator at level one, you will have a smaller range of influence. You won't have a buffer heal skill. The cool down is insanely long and your harassing combo becomes [imgsmall=skills/renekton/e.png][imgsmall=skills/renekton/w.png][imgsmall=skills/renekton/e.png]. This combo is ok but it's guaranteed you will take quite a lot of damage doing this with minions around. [title]HOWEVER,[/title]if you are aiming for first blood and are confident, go ahead and take [imgsmall=skills/renekton/w.png]....but you will regret it in your first 3 levels as your threat level becomes considerably low due to not having a semi ranged skill or a hp regaining skill.

[title]BEFORE YOU READ ANYTHING IN THIS SECTION[/title] This is the concept I had in mind for building Renekton. Renekton does not need ANY silly super expensive item to actually do damage or tank hard. By building small items that cost less than a single BF Sword and by focusing on what he really needs, he becomes a beast throughout ALL EARLY AND MID GAME. Renekton is NOT a character like Ashe or Kogmaw where you need to farm your ass off for that super damage item. I see guides that say to get retarded items and end items like [imgsmall=items/infinity-edge.png][imgsmall=items/the-bloodthirster.png][imgsmall=items/warmogs-armor.png][imgsmall=items/sunfire-cape.png][imgsmall=items/madreds-bloodrazor.png][imgsmall=items/berserkers-greaves.png]. Yea, it's true that you'll rape with those items but you're going to be weak and useless until you farm SO HARD for at least one or two of those. [title]Starting Items:[/title] [img=items/cloth-armor.png][img=items/health-potion5.png] [title]Now you have two choices depending on the situation[/title] [.]If your team has no jungler or a jungler that doesn't really need red:[imgsmall=items/wriggles-lantern.png][imgsmall=items/boots-of-speed.png] [.]If you didn't have a good time in lane and you feel like you need an item to keep you in the game:[imgsmall=items/heart-of-gold.png][imgsmall=items/boots-of-speed.png] [.]Also, if possible pick up [imgsmall=items/sight-ward.png]!!!![highlight]*Gasp*[/highlight] Maybe even [highlight]TWO[/highlight] [imgsmall=items/sight-ward.png]!??! Renekton is a very hard pusher and a very good farmer. You should have very little problem picking up a ward or two. If you don't, you're just a selfish fu-...crocodile. [title]These three items should be your core in order of importance:[/title] [img=items/ionian-boots-of-lucidity.png][img=items/the-brutalizer.png][img=items/spirit-visage.png] [.]Ionion boots just make Renekton faster with more skill spammability. Merc treads may be good but Renekton should be able to tank it out and regain the health with [imgsmall=skills/renekton/q.png] [.]Brutalizer makes their armor literally 0 with your runes + [imgsmall=skills/renekton/e.png]. The cooldown is also very needed [.]Spirit Visage provides more health, more cooldown reduction, and the magic resist that Renekton really needs. The +15% health regeneration effect is a big bonus too with his [imgsmall=skills/renekton/q.png].[highlight] The reason why I still get spirit visage after all these nerfs is because of EVERY bonus that this item gives, NOT the silly 15% extra regen. Renekton actually NEEDS EVERYTHING that this item gives in midgame.[/highlight] [title]By now, you will need more hp than your ult will give you...and again, you have choices:[/title] [.]If you are winning and feel like your team has much more map control:[imgsmall=items/phage.png]-->[imgsmall=items/frozen-mallet.png] [.]If you feel like you're the one always initiating, the tank (usually good teams won't make renek do this), or if your team is the one getting suppressed:[imgsmall=items/sunfire-cape.png] [.]If you feel like you're getting CC'ed way too much or you notice you're taking too much damage from casters:[imgsmall=items/banshees-veil.png] [title]Note:[/title] [.]If you got [imgsmall=items/heart-of-gold.png] early, I would suggest turning it into [imgsmall=items/randuins-omen.png] at this stage or as last item [title]Then after that you have another choice to make:[/title] [.]Feel like you need more damage or you're getting ignored and not loved?:[imgsmall=items/last-whisper.png] [.]Feel like you're getting nuked or you're having trouble surviving in general?:[imgsmall=items/force-of-nature.png] [.]Feel like a mix of both?:[imgsmall=items/sunfire-cape.png] if you didn't get it earlier [img=items/last-whisper.png] [highlight]VS.[/highlight] [img=items/the-black-cleaver.png] [highlight]Note that solo-mid's link for Black Cleaver is outdated and it actually gives +55 AD, 30% atk speed, 15 armor pen up till 3 stacks.[/highlight] I know a LOT of guides out there say Renekton is awesome with things like Black Cleaver. I have some issues with this. [.]the build-up on [imgsmall=items/the-black-cleaver.png] is insanely stupid. I mean cmon 1650 for some damage? GET OUT! [.]Renekton does not need the attack speed on [imgsmall=items/the-black-cleaver.png] [.]With 40% armor penetration added on with your own runes + [imgsmall=items/the-brutalizer.png] + [imgsmall=skills/renekton/e.png], I doubt any carry will have enough armor to actually make that much of a difference. Also, [imgsmall=items/last-whisper.png] is MORE effective on tanks. [.]Why hit three times or rely on a skill to reduce armor? [imgsmall=items/last-whisper.png] reduces about just as much armor from the start. [.]Yes,[imgsmall=items/the-black-cleaver.png] gives more AD, however, a measly 15 AD is not worth spending almost 900 more gold on. Renekton is not a hero with super AD scaling anyway. Yes I realize that his [imgsmall=skills/renekton/w.png] can instantly max the armor pen with [imgsmall=items/the-black-cleaver.png] but I just feel that [imgsmall=items/last-whisper.png] is much cheaper, much more easy to build up, and much more effective against all characters. I hope you can see where I'm going at... [title]Finally[/title] [.]turn [imgsmall=items/the-brutalizer.png] into [imgsmall=items/youmuus-ghostblade.png] [.]also turn [imgsmall=items/ionian-boots-of-lucidity.png] into [imgsmall=items/mercurys-treads.png] if needed. Sometimes, you may need to take [imgsmall=items/mercurys-treads.png] from the start to reduce the CC to actually keep attacking the carries without being perma stunned, slow. Update: Renekton really needs a randuins end game to actually wreak havoc and chase the enemy carry effectively. Slice and dice is not usually enough and youmu's duration is too short since u barely auto attack.. [title]Now your end game should look something like this:[/title] [img=items/wriggles-lantern.png][img=items/mercurys-treads.png][img=items/youmuus-ghostblade.png][img=items/spirit-visage.png][img=items/frozen-mallet.png][img=items/last-whisper.png] [title]or[/title] [img=items/randuins-omen.png][img=items/mercurys-treads.png][img=items/youmuus-ghostblade.png][img=items/spirit-visage.png][img=items/sunfire-cape.png][img=items/force-of-nature.png] [title]Alternatively for damage:[/title] [img=items/atmas-impaler.png] is also a great item on Renekton once you have your core and a good solid defensive HP item. With any of these [img=items/randuins-omen.png][img=items/sunfire-cape.png][img=items/frozen-mallet.png][img=items/banshees-veil.png][img=items/warmogs-armor.png]. [img=items/warmogs-armor.png] with [img=items/atmas-impaler.png] is a really common, easy to use, standard, tanky dps build. [img=items/banshees-veil.png] however, is usually an item I don't touch unless the other team's casters are way too much of a problem for me to handle and I need the extra HP to actually make [img=items/force-of-nature.png] worth it. Yes, [img=items/force-of-nature.png] is a nice item to defend against nukes and AP but when you only have around 1.6k hp, it's usually not the item you would want to rush at that moment. [title]Usually the game would end...but here's the super duper late game[/title] [imgsmall=items/the-bloodthirster.png][imgsmall=items/mercurys-treads.png][imgsmall=items/youmuus-ghostblade.png][imgsmall=items/warmogs-armor.png][imgsmall=items/sunfire-cape.png][imgsmall=items/last-whisper.png] Its not 100% you should follow this but just buy whatever you want. Most of the time the game ends when you grab your first main health item though. [title]Elixers are GOOD[/title] [.][imgsmall=items/elixir-of-fortitude.png] - I often grab this early/mid game to make Renekton seem even more unstoppable. Tower diving is REALLY easy with just a fortitude pot. This combined with [imgsmall=skills/renekton/r.png]] is just crazy beans! [.][imgsmall=items/elixir-of-brilliance.png] - This would be good super end game as you will probably sell that Spirit visage for a heavier hp/defensive item. [.][imgsmall=items/elixir-of-agility.png] - Are you high?! with 40% cool downs, you wont be hitting more than once or twice regularly between your skills.

Sometimes your team is a bunch of retar- poopheads, and you feel like the team needs a jungler. Fear not! the awesome Renekton can do anything!(almost anything, just dont build AP on him please ...) [title]Jungling is not very difficult with renekton.[/title] [.]Runes stay the same. [.]For Masteries, the exhaust mastery is dropped for the buff duration mastery. [imgext=http://i162.photobucket.com/albums/t271/CarrotLegs/masteries1.jpg] For skills, I level [img=skills/renekton/q.png]-->[img=skills/renekton/w.png]-->[img=skills/renekton/e.png]-->[img=skills/renekton/q.png]-->[img=skills/renekton/q.png] [title] BEFORE YOU READ ANYTHING ELSE ABOUT JUNGLING:[/title] [.]Renekton is SLOW at jungling [.]When you obtain [img=items/madreds-razors.png], ALWAYS save your fury for [img=skills/renekton/w.png]. Nothing feels better than a triple proc for 1500+ dmg. [title]Jungling Instructions:[/title] Similar to laning, start with [img=items/health-potion5.png][img=items/cloth-armor.png] for both paths [imgext=http://i162.photobucket.com/albums/t271/CarrotLegs/jungle.jpg] [title]What do the numbers mean?![/title] 1)Twin Golems,Smite one 2)Wraiths 3)Wolves 4)Lizard Buff, Smite 5a/b) Gank?! or 5c) Heal Another path is to start at blue with someone to leash. This is also the path I usually take. Get mid to hit it over the wall and then walk away, drawing aggro from you for a few hits before the blue golem starts to hit you. [imgext=http://i162.photobucket.com/albums/t271/CarrotLegs/jungle2.jpg] [title]What do the numbers mean?![/title] 1)Golem Buff, Smite 2)Wolves 3)Wraiths 4)Golems 5)Fountain 6)Lizard Buff, smite 7a/b/c) Gank!!? [title]Note:[/title] On my first trip back, I usually get [img=items/boots-of-speed.png] as an early boots of speed with red buff really makes a difference in speed relative to your prey, thus making success of a gank much higher. [highlight]This is just personal preference![/highlight]

[title]Early game:[/title] [.]Renekton is a champion that starts to shine starting as early as level 2. With [imgsmall=skills/renekton/e.png][imgsmall=skills/renekton/q.png], you can start harassing quite effectively while buffering your hp back with the results of [imgsmall=skills/renekton/q.png] and your [imgsmall=items/health-potion5.png]. [.][highlight]Renekton is also a great solo laner and a great 1v2 laner[/highlight] [.]At level 4 (or 3 if you decide to take [imgsmall=skills/renekton/w.png] earlier), your harassing combo becomes complete. [.]This should be what it looks like [imgsmall=skills/renekton/e.png][imgsmall=skills/renekton/w.png][imgsmall=skills/renekton/q.png][imgsmall=skills/renekton/e.png] [.]Another thing to note is that you can do a [imgsmall=skills/renekton/w.png][imgsmall=skills/renekton/q.png][imgsmall=skills/renekton/e.png] combo inside the turret range. By Slicing out, you only should take one tower hit. This allows you to get easy kills/set up tower dives while taking very little damage. [imgsmall=skills/renekton/q.png] and [imgsmall=items/health-potion.png] are a-plenty so dont be afraid of losing a little hp. This is pretty reliable as you are starting off with the stun so they cannot stun you back to trap you in tower range. [.]you will start to dish out 1/4 or even 1/3 of your lane opponent's hp in one combo. Don't be afraid to sneak one or two regular hits in after your stun or cull well as continuing to press on the offensive with Dice. [.]At level 6, this is where you become a god. Not many people can take renekton using [imgsmall=skills/renekton/r.png] at lvl 6 and if you controlled your lane and zoned, you should reach lvl 6 much faster than your lane opponent(s). With that said, dont be afraid to tower dive if you deem it possible. Renekton is able to dive from lvl 4 onwards. [title]Note:[/title] [highlight]REMEMBER TO WARD![/highlight] [img=items/sight-ward5.png] (I put a big 5 just to emphasize the importance of it...don't actually really waste your gold to buy 5..unless you want to) I know renekton can escape most ganks with [imgsmall=summoners/ghost.png][imgsmall=skills/renekton/e.png][imgsmall=skills/renekton/w.png][imgsmall=summoners/exhaust.png]. But really, its just that much better not to waste summoners on ganks that can easily be prevented as well as turn the tides with the element of surprise. Remember that when a jungler/roamer ganks, he is usually misplaced, waiting for a chance. [title]Note2:[/title] I know this should be common sense but I still want to emphasize this. [highlight]REMEMBER TO LAST HIT![/highlight]

[title]Mid game:[/title] [.]Renekton is still a superior champion compared to most mid game. He can either stay as a laner but in my opinion, he's better as a roamer and towerdiving ganker during this stage of the game. [.]From lvl 6 and onwards, if you have wriggles, don't be afraid to take red from junglers that do not need them. Even more so if your team has no jungler. If a Fiddles or something like a Malphite REALLY insists on taking that red, refer them to this link http://www.youtube.com/watch?v=05p646nlYS0&t=0m46s ... [.]Renekton is a super ganker. His skills just screams out that the enemy champs should be getting surprise butt sex-ed. Especially if they're something like Ashe with something stupid like [imgsmall=summoners/teleport.png][imgsmall=summoners/heal.png]. (Men and midgets also do work but I like women better. More juicy and tender yummy tummy!) [.]Keep in mind that you will get into small skirmishes of (1-4) v (1-4). Renekton is still very much a beast but remember to still play carefully as Renekton is very likely to get focused due to his large size and very powerful aoe. [title]Note:[/title] Although Renekton is a beast, don't be stupid and initiate silly-nilly when the other team is obviously more powerful or fed. Sadly, not every hero can be as awesome as Renekton hence your team mates can never be as awesome as you. It's not their fault for not being born a crocodile :< [.]By the end of this stage (around lvl 14), you should be around finishing your core and be working on your main health item... One of these [imgsmall=items/frozen-mallet.png][imgsmall=items/sunfire-cape.png][imgsmall=items/banshees-veil.png]

[title]Late game:[/title] [.]By this time, team fights should be rolling in often. If you haven't at least gotten the Core items and at least something like a [imgsmall=items/catalyst-the-protector.png] or [imgsmall=items/giants-belt.png], you will have a hard time. You absolutely need something like this around lvl 15/16. [.]Also, try to leave red buff for range carries now as they will need it more than ever to survive and will most likely be using it better in this stage at the game. [title]ONTO THE IMPORTANT PART![/title] [.]Now, due to everyone being jealous of how cool Renekton is and the sheer size of him when he uses [imgsmall=skills/renekton/r.png]. The guys on the other team will either die/piss their pants/focus you. Very rarely will the other team not hit you. If they don't you'll just destroy all of them anyway (I mean, psssh who cares if that slut nidalee on your team dies anyways. Like that bitch ever healed me!) Also, if the other team is not focusing you, you may want to reflect upon how much threat you're giving off and if you're doing your job properly in a team fight....which brings us to... [title]In a team fight Renekton can accomplish the following roles:[/title] [.]1) Initiate with [imgsmall=skills/renekton/r.png]. I usually only do this with [summoners/ghost.png] in case something goes terribly wrong. [.]2) Seek and Destroy that small squishy AP or range AD character by using [imgsmall=skills/renekton/r.png]->[imgsmall=skills/renekton/e.png]->[imgsmall=skills/renekton/w.png]->[imgsmall=skills/renekton/q.png]. God bless that poor little insignificant bugger cause you just destroyed half or maybe more of his hp with just skills alone. [.]3) Act as main tank to protect your squishies from enemy anti carries or tanks with [imgsmall=skills/renekton/r.png] and [imgsmall=skills/renekton/w.png]. Although Renekton should not be considered a tank, he CAN provide temporary relief for your team's not so awesome carries. Also, if you feel that your team's tank is not doing what he should be doing (initiating properly, protecting carries, targetting carries), you can almost do the same with a sunfire and frozen mallet. [title]WHY IS RENEKTON SO COOL!?[/title]

[title]Crocodile Haters!:[/title] Renekton has a few people he doesnt like laning against. The most annoying ones are these: [imgsmall=champ/kassadin.png][imgsmall=champ/leblanc.png][imgsmall=champ/nunu.png][imgsmall=champ/rammus.png][imgsmall=champ/singed.png] Renekton is all about his skills. With silence, you'll just get kited and destroyed if you overextend. Champions like rammus, singed don't let you dice back easily so your harassing combo is effectively shutdown. Nunu is just a bitch with his snowballs like in anylane. God bless you if he decides to go clarity. Nunu also just soaks in what damage you give him by eating your poor caster minions. ;_; [title]More hp than meets the eye![/title] Renekton often has much more health than you think. Don't be afraid to take on some silly goose like Yi with half of your hp left!....(don't hurt me if you lose, I mean, you still got to make a judgement yourself on it ._.) Here are two videos of me laning as Renekton: solo laning [youtube]http://www.youtube.com/watch?v=Yh8zf-X0GjA[/youtube] 1v2 lane top [youtube]http://www.youtube.com/watch?v=uvrPVhpPuns[/youtube] I also have other Renekton laning videos up on the channel. Well, there's not much more to say. I may add a few videos later on in the future though. Hope you guys have as much success as me with Renekton! [imgext=http://i162.photobucket.com/albums/t271/CarrotLegs/matchhistory.png]

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