Galio Build Guide

Preemptive Strike

Updated 5 years ago
  • 9
    Greater Mark of Magic Penetration (+0.87 magic penetration)
  • 9
    Greater Seal of Mana Regeneration (+0.41 mana regen / 5 sec.)
  • 9
    Greater Glyph of Magic Resist (+1.34 magic resist)
  • 3
    Greater Quintessence of Ability Power (+4.95 ability power)
Skill Order
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

Galio is often misunderstood and underestimated, He has a reputation of being weak. When I choose Galio as my AP carry I often get comments along the lines of "....troll pick GG". What people do not understand is Galio's raw potential when played as a mid lane AP carry as opposed to being played as a full tank. This is because most people build Galio as a full tank and expect to do damage and be able to hold the enemy team's attention for longer than his two second ult, which an AP build can do. This guide will show you how to unleash the full potential of AP Galio who has amazing team utility, good poke and a game-changing ultimate. While his raw damage is still lacking compared to other casters, none can compare to how robust Galio can be against AP assassins and Double AP team compositions. This makes a Galio a very strong pick against a lot of the currently popular mids and team compositions. This will be covered further in the matchups chapter of this guide. [highlight]Pros:[/highlight] [.]Naturally Tanky [.]Fast Pushing [.]Good Harass/Poke [.]Good Team Utility [.]Game-changing Ultimate [.]Long Ranged Burst [.]Good Sustain [.]Skillshot Based [.]Area of Effect Damage [highlight]Cons:[/highlight] [.]Low Raw Burst [.]Reliant on Ultimate [.]Melee AutoAttack [.]Skillshot Based [imgext=] [imgext=]

[highlight]2/20/2012: Guide released! Hurrah![/highlight] [highlight]2/23/2012: Guide updated with additional matchups and some general corrections/tweaks![/highlight] [highlight]2/29/2012: Fiora Patch Pertaining to Galio: [/highlight] [number]Galio Idol of Durand damage range increased to 600 from 575[/number] This may not look like much, but it is a big deal to Galio. This effectively adds 50 range to the circle of Galio's ult damage. Hopefully this will fix the bug that allowed certain champions with 600+ range to get taunted but not take damage from Idol of Durand. [highlight]3/24/2012: Guide Featured! Thanks again to FYA Umashi![/highlight] [highlight]3/28/2012: Some minor updates based on suggestions in the comments, major updates on champion matchups, items and runes coming later this week. May have some commentaries as well![/highlight]

[imgext=] These are the runes I run. Magic penetration marks are a must have if you want to be doing anything related to AP. The MR glyphs are also very good for Galio because in addition to reducing the enemies damage to you, it increases your damage by giving you ~6AP. The seals can be exchanged with little effect on gameplay if you decide to run 0-21-9 masteries. Viable alternatives in this case would be seals of resilience or seals of fortitude/vitality to add to your bulk. I prefer the seals of resilience if I want to be beefier, the armor is invaluable if you don't build a lot of it. The quintessences can be freely replaced with your preference, but I think the early AP is superior to most choices. Alternatives are quintessences of warding, insight, fortitude and swiftness. Warding gives you even more MR, you cannot go wrong with MR on Galio. Insight will allow you to do more damage late game. Fortitude adds to your early game bulk and swiftness lets you catch or escape from your enemies.

[title][img=skills/galio/p.png] Passive: Runic Skin[/title] [number]Galio converts 50% of his total Magic Resistance into Ability Power.[/number] [title]Explanation:[/title] This is a really strong passive, you can build early AP against your opponent and still deal decent damage. Be aware that although it is strong, this does not mean you can just build MR and be an AP carry. Runic skin also makes null magic mantle start hit like a truck, this is because it converts all your MR (even your base) to AP. With 9-21-0 masteries and my rune setup you can start with 55AP at level 1. If you get Bulwark at level 2 you will have 70AP when it is active. Sucks to be your enemy....ouch. [title][img=skills/galio/q.png] Q: Resolute Smite[/title] [number]Galio fires a concussive blast from his eyes, dealing 80/135/190/245/300 (+70% of ability power) magic damage to enemies near the impact location, and reducing their movement speed by 24 / 28 / 32 / 36 / 40% for 2.5 seconds. Cost 60/65/70/75/80 mana Range 900 [/number] [imgext=] [title]Explanation:[/title] This is quite possibly one of the best skills in this game. It does very nice area effect damage at a long range with a strong slow coupled in. When this skill is level 5 it is comparable to a sion W in damage (.2 AP scaling off). It is powerful, but it is a slow skillshot, it will take some practice to learn how to lead your enemies with it. I recommend leaving smartcast off your first 10 or so games to get used to it. The first major use of Resolute Smite is lane harass. You will have to practice landing this spell consistently in lane on your own, as it is a skill learned best through practice. There are some tricks to it though, the most basic way to land a hit is to launch one at the enemy (this is one time having the enemy in the center of the cast circle when aiming is optimal) when they pause to cast spells at you/the creeps. You have to have a fast reaction time and pay close attention to your enemy to do this though. Another method is to hit your opponent when they go in for creep kills, you will want to focus the casting circle behind them so it will still land if they back off. If your opponent has a melee auto-attack you can zone him with resolute smite, hit them with it whenever they try to attack a creep and they will eventually be forced to back off and lose creep kills. [imgext=] Notice how I aim so he gets hit even if he decided to back off. You must be patient while doing this, wait until they commit to an auto attack. The next use of Resolute smite is to slow an enemy while chasing or teamfighting. Leading your target is crucial. Never aim it directly on top of them, even if they do not have boots. Your Q is very visible and easily dodgeable by an attentive opponent, try to lead them around corners (they cannot see it as clearly if it goes through the environment and it gives you a longer range) or cut off their escape routes with it. Do not however just lob it straight at them and expect it to hit. Incorrect leading: [imgext=] Correct leading: (A bit exaggerated) [imgext=] Another important think to note about this skill is that it does not give vision into bushes and does not make a special sound if an enemy is hit. This makes it poor for checking bushes for enemies. [title][img=skills/galio/w.png] W: Bulwark[/title] [number]Galio shields a friendly champion for 4 seconds, increasing their Armor and Magic Resistance by 30 / 45 / 60 / 75 / 90. Each time the unit suffers damage, Galio is healed for 25/40/55/70/85 (+30% of ability power) (-20% healing for each consecutive hit). Cost 60mana Range 800[/number] [imgext= ] [title]Explanation:[/title] Bulwark is an offensive steroid, defensive steroid and sustain wrapped into one targeted spell. This skill is incredibly useful, you can shield your bruisers or anyone taking damage for mutual benefit. Unfortunately you cannot use this skill on minions, but you can; however aggro minions in lane to heal yourself. When healing yourself with Bulwark early game, keep in mind it is easy to be overpowered by minions. Try to take 3 or 4 hits for optimal healing at levels 1 and 2 of this ability. At level 5 it still is best to take only 8 hits. You will come out ahead even if you overdo it, but it is always best to be efficient. Bulwark also increases your AP considerably early game, use it along with your E-Q harass combo in lane if you have blue buff for the most damage. Always use this ability when you use your ultimate for both the defensive boost and the boost in AP. It could mean the difference between a kill or two or you just getting killed for being in the middle of them. When trying to decide which teammate (or yourself) to use this on, simply choose the teammate that is getting focused. If you are trying to get into their team to use your ultimate you will be focused, so use it on yourself. [title][img=skills/galio/e.png] E: Righteous Gust[/title] [number]Galio unleashes a gust of concussive wind that deals 60/105/150/195/240 (+50% of ability power) magic damage to all enemies in its path. A directional draft remains for 5 seconds, increasing the movement speed of allies passing through it by 20/28/36/44/52%. Cost 70 / 75 / 80 / 85 / 90 mana Range 10000 [/number] [imgext=] [title]Explanation:[/title] This skill has a massive range and a fast projectile speed making it a reliable poke tool. It's speedup functions like mini [imgsmall=items/shurelyas-reverie.png] for your team. Combined with the slow on your Q you can let your team kite or initiate easily. The most obvious use of this skill is to harass in lane. It is fairly strait forward to land in lane, although it is often not worth using until you have blue buff or a catalyst and chalice. Just aim towards your enemy after you hit your Q for a guaranteed hit, or launch it in their direction for an easier Q. It is also very good for chasing or kiting (or fleeing) in teamfights or jungle encounters. Try to make a straight line that is unimpeded by terrain for yourself and allies to run through. Correct use: [imgext=] DO NOT DO: [imgext=] In teamfights it is better to use this skill as a chasing tool rather than for the damage, it is ok to poke with it before teamfights however. You can also use this skill to speed your team up through one path while you Q the other path to slow the enemy team. This creates a situation where either path taken by your enemies leads to their death. Also note that like [imgsmall=skills/galio/q.png] this skill does not give you vision inside bushes or make a sound when an enemy is hit. [title][img=skills/galio/r.png] R: Idol of Durand[/title] [number]Galio channels for 2 seconds, taunting nearby foes and blocking 50% of incoming damage. After channeling, Galio deals 220 / 330 / 440 (+60% of ability power) magic damage to surrounding enemies, plus an additional 5% damage for each attack he suffered while channeling. Max 40% bonus damage. Cost 100 / 145 / 190 mana Range 550 [/number] [imgext=] [title]Explanation:[/title] This is an AOE taunt nuke that can absolutely crush teams and win games if used correctly. Idol of Durand is fairly straight forward, you push R and all the enemies in a certain radius are taunted to you for 2 seconds. There are a few things to keep in mind though. You WILL taunt enemies slightly outside the spell circle and visual effect, but they will not take damage when you bust. Enemies can break out of the Idol of Durand's taunt early if they have tenacity or the juggernaut mastery. You should keep in mind who has tenacity items, and if you need to hit the damage from your ultimate on them when deciding whether or not to end it early. If you need to hit an enemy with[imgsmall=items/mercurys-treads.png] then end it when it is a little over half way channeled. Do not wait to see when they move because a lot of times they have a flash or blink ready and will be out of range before you can react. When to end ultimate against tenacity: [imgext=] [highlight]When to Ult:[/highlight] Knowing the proper time to use your ultimate is possibly the most important part of playing Galio. When you use your ultimate you lose a lot of teamfight pressure and a good enemy team will likely take advantage of this. So with this in mind, you need to make every single ultimate count. Ult pressure: The pressure your ultimate has on the enemy team since it is very powerful and disruptive. Enemies will be more hesitant to fight or go for map objectives if they know your ultimate is off cooldown. [number]When to ult: [/number] [.] In lane if you can get a kill early on (before level 9) your laning opponent with your ult do it. This will put you in a more dominant position in lane (especially if you push your creepwave into the enemy's tower before he gets back) without losing a whole lot of dragon pressure (your damage is from your Q-E early on). [.] In lane if a kill on your lane opponent will let you kill dragon. You need to communicate your intentions to your team and make sure your jungle and bot lane are in a position to fight dragon. [.] In early game teamfights if you can get two or more enemies in your ultimate you will win (assuming you are not behind as a team and your team knows how to take advantage of your ult). [.] If using your ultimate in a losing fight or if your team gets caught will allow your allies to escape when they normally would not. Sacrificing your life and ultimate pressure is worth denying two or more additional kills to your enemies and not losing map control/towers. [.] If you catch the enemy AD or AP carry in your ultimate while map objectives are up. It is worth it if the absence of the person caught will allow you to safely accomplish map objectives. [.]If you notice your enemy is out of position or trying to force a tower when they aren't very far ahead of your team you can ult to regain the advantage. This is worth it if the resulting teamfight would be won. [number]When NOT to ult:[/number] [.]Do not ult in lane (even for a kill) if your team cannot benefit from it by taking map objectives. You lose ulti pressure on objectives long enough for even fights to go poorly for your team if the enemy decided to contest a map objective. [.]Do not ult in a winning fight or when an enemy caught by your team is going to die without it, you want to keep ult pressure whenever possible. Do not kill steal with your ultimate. [.]Do not initiate on map objectives with your ultimate before the enemy team commits, they may escape without deaths while you lost ult pressure. [.]Do not "panic ult" when your team is losing a fight if it will not save your team. In addition to losing map pressure you will have lost your ult pressure when your team revives. [highlight]Summoner spells and their interaction's with Idol of Durand:[/highlight] [img=summoners/flash.png] The most important summoner for [imgsmall=skills/galio/r.png]. It allows you to catch your enemies off guard and out of position with your ultimate. You can flash into their team as soon as they group up to initiate. Additionally if they dive on you or your AD carry (who should be nearby) you can ult their team and flash out to disengage. Try to not get forced to use your flash by getting ganked or caught because it is important for your ultimate. Learning the distance of flash and your ultimate is actually really tricky, it will take a few games to get the feel of it. It helps to constantly mouse over the icon of your ultimate and flash to gauge their ranges. [img=summoners/ignite.png] Ignite is used to add to your burst and reduce enemy heal. In the laning phase it is used to secure kills. Since you can use ignite while you are channeling your ultimate you can stop their AD carry from life-stealing or any champion from healing to help your team get the kill. [img=summoners/exhaust.png] If you run exhaust you need to get the mastery for it. Exhaust people in your ultimate to make them take more damage (with the mastery), or you can exhaust enemies to slow them down and allow you to catch them. It can also be used to escape from ganks early on. [img=summoners/heal.png] Heal is really only useful with your ultimate if you take too much damage. You can heal yourself to survive, or your allies while the enemy is forced to focus you. [img=summoners/cleanse.png] Cleanse is used to uhh, cleanse CC (crowd control). This allows you to get into position to ult or get away from the enemy team after you ult against heavy CC teams. [img=summoners/teleport.png] Teleport is an immensely fun summoner on Galio. Coordinate with your team to have wards placed behind the enemy in lane and then you teleport in and ult them for the easy kill. You can also take teleport to push lanes and still make it to teamfights on time and slightly more unpredictably. [title]Note:[/title] [highlight]When using Idol of Durand be sure that there is not an interrupting projectile coming towards you, you will hate yourself if your ult gets cancled because you didn't see that sion stun or kass silence coming. [/highlight]

Galio has a pretty balanced kit so there is no set order of leveling skills. You need to adapt and level your skill according to your enemies and what you need to do your job. You always start with your Q though, it is simply too powerful to be forgone at level 1. Even if you opt to level E first you should still take two points in W first for the bonus survivability and AP. [highlight]Priority of skills:[/highlight] [.]If you are against a high damage matchup and need to zone and push them out of lane go [number]R>Q>W>E[/number] for the early damage and tankyness/sustainability. [.]If you are against a more passive matchup that you do not take much damage against go [number]R>Q>E>W[/number] for the most damage and utility. [.]If you are behind from early on (lost a level 1 fight or got ganked and died) go [number]R>W>Q>E[/number] for the most survivability and sustain.

[title]Starting Items:[/title] [img=items/boots-of-speed.png] These give you mobility to dodge abilities or outrun early jungle ganks. This is a good choice against champions that rely on skillshots or delayed abilities such as:[imgsmall=champ/anivia.png][imgsmall=champ/brand.png][imgsmall=champ/cassiopeia.png][imgsmall=champ/gragas.png][imgsmall=champ/karthus.png][imgsmall=champ/xerath.png] This is also good against junglers that you can not let near you early such as: [imgsmall=champ/nocturne.png][imgsmall=champ/olaf.png][imgsmall=champ/shaco.png][imgsmall=champ/skarner.png][imgsmall=champ/udyr.png][imgsmall=champ/leesin.png] [img=items/null-magic-mantle.png] This is a good choice against champions with targeted (not dodgeable) abilities. This is because unlike most AP mid champions you last hit with a melee auto-attack. This means free harass for your enemy, you want to mitigate as much damage as possible because it is not avoidable. It also lets you have ridiculous amounts of AP at level 1 for fights (better for defense actually, the mobility of boots is safer for invading). Here are the champions you should take null-magic mantle against: [imgsmall=champ/akali.png][imgsmall=champ/annie.png][imgsmall=champ/kassadin.png][imgsmall=champ/kennen.png][imgsmall=champ/leblanc.png][imgsmall=champ/malzahar.png][imgsmall=champ/sion.png][imgsmall=champ/veigar.png][imgsmall=champ/vladimir.png][imgsmall=champ/zilean.png] [title]Core Items:[/title] [img=items/chalice-of-harmony.png] Chalice seems like it was made for Galio, it provides everything he needs early game (along with boots ofcourse). It gives you a nice chunk of magic resist early which in turn gives you more AP, this allows you to win trades in lane by a significant margin. The mana regeneration is very useful, without it Galio can not spam his Q and W in lane unless he has blue buff. [img=items/boots-of-speed.png] Always get these on your first trip back (if you did not start with them) because the movespeed is absolutely necessary. I generally upgrade my boots after I finish catalyst and chalice because you need lane sustain and pushing power before mobility. [img=items/catalyst-the-protector.png] or [img=items/negatron-cloak.png] I do not know why I see 90% of all other Galios rush [imgsmall=items/negatron-cloak.png]. The recommended guides on this site do not suggest it, but yet I see it rushed all the time. [imgsmall=items/catalyst-the-protector.png] Is always the better choice if you can afford it early on (which you can if you did not get shut down). Stacking magic resist early on Galio is actually very very inefficient! [imgsmall=skills/galio/w.png] along with [imgsmall=items/chalice-of-harmony.png] give you enough MR in most cases. So because of [imgsmall=skills/galio/w.png] health is more efficient on Galio. It will take ~2632 magic damage to mitigate 300 more damage than not having the negatron cloak with bulwark on. It will only take ~1640 magic damage to do this without bulwark on, this is still much more than even Leblanc could burst down with comparable farm. The number 300 was chose because it is slightly above the 298 health a [imgsmall=items/catalyst-the-protector.png] will give you (with the Juggernaut mastery). [highlight]My work/Proof:[/highlight] Magic resist with level 2 Bulwark: [.]Base: 30 [.] Chalice: 30 [.]Runes: 13 [.] Masteries: 6 [.] Bulwark: 45 [number] Total (without Negatron): 114 (57AP)[/number] [number]Total (with): 162 (81AP)[/number] Catalyst health: ~298 How much AP damage needed for the difference in mitigation to be beneficial: difference in mitigation: .467 - .382 = .085 or 9% mitigation Damage dealt * .085 = 300 [number]~3529 damage needed to be worth the magic resist (excluding penetration)[/number] With penetration (assuming masteries, magic pen red and sorc shoes) W/o negatron: 114 - (114 * .10) -20 - 8.5 = 74.1 M = .574 mitigation factor = 43% mitigation w/ negatron: 162 - (162 * .10) -20 -8.5 = 117.3 MR = .46 mitigation factor = 54% mitigation .574 - .46 = .114 Damage dealt * .114 = 300 [number] ~2632 damage needed to be worth the magic resist (with penetration)[/number] Without bulwark (with penetration) w/o negatron: 69 -(69 * .1) -20 -8.5 = 33.6 MR = .749 mitigation factor =25% mitigation w/negatron: 117 - (117 * .1) -20 -8.5 = 76.8 MR = .566 mitigation factor = 43% mitigation .749 - .566 = .183 damage dealt * .183 = 300 [number]~1640 magic damage needed to make negatron worth it while Bulwark is down.[/number] Leblanc lvl 11 (125 AP) burst: 230(.6) + 100(.3) +165(.6) +80(1) + 412.5(1.125) 987.5(3.625) = 1440.625 This however does not make [imgsmall=items/negatron-cloak.png] unviable, it can be bought if you are behind or your lane opponent is ahead of you. It gives you less survivability, but it costs a little more than half of the catalyst and gives you a little more AP. It can let you come back or gain the edge in a close lane when you cannot yet afford a full catalyst. [title]Boots:[/title] [img=items/sorcerers-shoes.png] As an AP carry you want these boots over all of the other choices. As long as it is reasonable get these. These boots are wonderful all around for anyone who needs to do magic damage (and you are most likely your teams main source of it!). [img=items/mercurys-treads.png] These allow you to escape crowd control 35% sooner!. The tenacity reduces the duration of all crowd control except suppression, knock-ups and knock backs by 35%. Get these only if the enemy team is running some high CC or double AP composition such as [imgsmall=champ/kennen.png]+[imgsmall=champ/morgana.png]. These boots are also good in lanes with high ganking power such as [imgsmall=champ/ryze.png] + [imgsmall=champ/maokai.png]. [img=items/ninja-tabi.png] Get these if they try to screw you over by shoving [imgsmall=champ/gangplank.png] or another AD in your lane to thwart your AP cock-blocking prowess or have 3 or more auto-attack champions. These boots do not give you dodge chance after the Sejuani patch so they no longer hurt [imgsmall=skills/galio/r.png]. [title]Catalyst Items: [/title] [img=items/rod-of-ages.png] This item gives you really good stats. The catalyst passive also sticks with this item so you do not lose anything by building it before you hit level 18. I get this in most cases, [imgsmall=items/banshees-veil.png] is more situational. [img=items/banshees-veil.png] Get this item if the enemy team has stuns/disables that can be applied while they are taunted. Champions to look out for are: [imgsmall=champ/renekton.png][imgsmall=champ/kennen.png][imgsmall=champ/morgana.png][imgsmall=champ/twistedfate.png][imgsmall=champ/udyr.png]. [title]After Core:[/title] [img=items/rabadons-deathcap.png] If you are doing well (and the enemy cannot instantly kill you) rush this. The massive amount of AP and the percentage AP boost this fancy hat gives you is crucial to the vast vast majority of AP carries. [img=items/abyssal-scepter.png] This item should be renamed to "Galio's wetdream" because holy moly it is good on him. It gives you a total of 98.5 raw AP (plus [imgsmall=items/rabadons-deathcap.png] bonus if you have one) and 57 magic resist. Oh yeah in addition to making you even tankier against magic damage it lowers the enemy's magic resist around you. Your ultimate is now an invaluable tool of making any other AP casters on your team hurt even more. If your team is going for an aggressive start, get this early. The raw stats and magic resist reduction are BRUTAL early game but you lose out on a lot of lane sustain and pushing power. [img=items/guardian-angel.png] Your an AP carry, your goal is to tank their AD carry in your ult if possible. Do you see what is wrong with this? AD carries are freaking scary lategame! The armor helps a lot, and if you do bite off more than you can chew (which can happen very often in long games) you can just come back to life. The name also goes well with Galio as a character. [img=items/void-staff.png] Percent MR penetration, really good if the enemy is building MR and your not getting exploded instantly yet. Helps you bring the pain when your ulti busts late game, and helps your poke stay relevant. [img=items/shurelyas-reverie.png] This item is pretty nice if you are playing second fiddle to another AP carry on your team and you want to have two or three reveries on your team to annoy your enemies to no end. Endless chasing/running. [img=items/zhonyas-hourglass.png] I view this as a more aggressive alternative to [imgsmall=items/guardian-angel.png]. It gives you more AP and an active that is useable more often than GA, but it does not make you as tanky and can not really save you in prolonged teamfights. [img=items/will-of-the-ancients.png] Get this if you have another AP carry on your team that is doing more damage than you. If both of your AP carries get this item it is pretty strong. Do not get this if you are the only main AP carry on your team though, all your abilities are area of effect with a long cool down (bad for wota). [img=items/thornmail.png] This item is good against fed AD carries or Melee hyper carries. Honestly you don't want yi or tryndamere to have 2 seconds of beatdown time on you, so get this. The damage return applies before resistance is calculated so they will end up shredding themselves to peices without MR/Lifesteal.

I will sort the champions you are likely to encounter in mid into categories and tell you how to play against them. [title]Counterpick: Galio is a solid counterpick against these champions.[/title] [img=champ/leblanc.png] Leblanc is an INSANELY bursty champion that tends to roam and pick off your teammates. You are beefy enough to take her punishment and dish out your own to her. When you notice her come in to combo you place [imgsmall=skills/galio/w.png] on yourself and lob a [imgsmall=skills/galio/q.png] at her. If she jumped close to you it is possible to hit her with your Q point blank, or aim it at the marking where she will return to after her combo. If she does not jump at you just hit her when she stops to cast spells. The most important part about laning against Leblanc is to push like a madman. You do not let her out of your lane unless she wants to lose a tower or force her jungle to hold. Leblanc also has a hard time farming at tower. If for some reason she gets fed/farmed buy a [imgsmall=items/negatron-cloak.png] after your catalyst. [img=champ/kassadin.png] Kassadin is similar to Leblanc, he is a bursty AP assassin that is designed to counter conventional AP champions. Unfortunately for him, Galio is not a conventional AP carry and will ruin his day. While his silence is annoying it is not frequent or sustainable to really affect you. Kassadin is a melee last hitter, so you can deny him by hitting him with [imgsmall=skills/galio/q.png] every time he comes in to last hit. Kassadin is a little more tricky than leblanc, you cannot deny kassadin CS by pushing him into his tower. Since he will still need to be in melee range of minions under his tower you can still make his CSing life hell with your long ranged harass. BE CAREFUL when doing this, staying in range to harass him leaves you vulnerable to jungle ganks. If for some reason he starts to get really painful build a [imgsmall=items/negatron-cloak.png] after catalyst. [title]Effective: Galio is an effective pick against these champions.[/title] [img=champ/akali.png] Akali almost falls into the above category except for one difference: she is absolute freaking bullshit. She is tanky and has ridiculous sustain WHILE being an assassin (WTF). While she is a melee last hitter and you can deny her early by hitting her with [imgsmall=skills/galio/q.png] every time she goes for a creep, later on she will be tanky and sustainy enough that this will not work on her. Push her to the tower to stop her from roaming, and hope you denied her enough during the window where harass does anything to her. In teamfights you can ult her little bubble of gay-ness and have her attack you and thus be visible, and you can taunt her when she dives into your team to protect your squishies and make her vulnerable to death. [img=champ/katarina.png] Katarina would probably be in the above catagory if anyone sub platinum rating could play her without feeding. In the event you encounter a competent Kat player, Galio is a solid pick. She is a melee last hitter so try to deny her early on with [imgsmall=skills/galio/q.png] although this more tricky because she warps around like a spaz. Push her to her tower so she cannot roam and get healed from the DoT on her throwing knife thing. If she ults you just use [imgsmall=skills/galio/w.png] and [imgsmall=skills/galio/e.png] away (be sure to laugh at her). In teamfights your taunt completely screws her over if she did not bring [imgsmall=summoners/cleanse.png]. [img=champ/veigar.png] You can survive his insane burst. Try to learn his movement patterns and shove a [imgsmall=skills/galio/q.png] down his throat every time he tries to last hit. You cannot deny him as well as some other more aggressive mid champions, but you can survive his burst. You can survive his burst. Yeah this is a pretty important part of facing him, if he can't blow up your AP carry (or AD) he is useless. Try to get him in your taunt so your team can dunk on his midget ass (yes that is a short joke). Build a negatron cloak after catalyst to deal with his burst and you're golden. [title]Outlast and Outblast: Galio can do well against these champs, but he is not a hardcounter to them.[/title] [img=champ/zilean.png] [img=champ/sion.png] You can survive these champion's burst and farm well against them. They can not completely walk over you in terms of lane pushing so you can often follow them and countergank. [img=champ/annie.png] Little girl, big burst. You can survive her level 6 burst and push well enough against her so she has troubles ganking. [img=champ/cassiopeia.png] OUCH OUCH OUCH I JUST WANTED A CREEP. You will be saying that a lot vs this piece of shit. All it takes in one of her Q's to hit you (which is easy seeing that you are a melee last hitter) and she will go to town on your seemingly insignificant healthbar. She can also outpush you a little bit, and if she times her ultimate correctly she will stun through your ultimate. The good news is that [imgsmall=skills/galio/w.png] works on her DoTs and you can push hard enough to keep her in lane, the bad news is that she will overpower [imgsmall=skills/galio/w.png] the first time you get hit with her E. Farm with abilities, like against post-6 Anivia. Level Bulwark up first against Cassio if she is aggressive, if she is passive for some god forsaken reason (probably your jungler has a lot of gank pressure) you can level Resolute Smite first. The beneficial thing about this matchup is how you can mess cass up in teamfights. Your slow make kiting and using her E very hard for her, and your ult will just wreck if you get it off., [number] Note: A lot of people will be confused about this because they believe Galio counters Cassiopeia. This may be true for a straight tank Galio who can afford to spam MR early game, but I believe an aggressive Cassio is a natural counter to all melee last hitting champions in mid lane. People think Bulwark will just tank and heal your through Cassio's DoTs, but that is far from true, early on her Q overpowers bulwark slightly ALONE, her E's will destroy you. This is based off my experience as a Galio player and a Cassio player. Cassio can still zone you in lane if you are not careful[/number] [img=champ/rumble.png] Rumble mid lane can be a pest against melee last hitting champions such as Galio, but Galio has something most do not: [imgsmall=skills/galio/w.png]. Bulwark nullifies a significant amount of rumble's flame crap, so you can farm relatively well. You can push hard against him to stop him from roaming as well. [img=champ/brand.png] He normally wins his lane using his ridiculous burst, but that crap doesn't work on Galio. While you can't shut down his farming, he can't shut down yours. While you can't outpush him he can't outpush you. This means Brand will have issues roaming and when he does you can countergank. His passive heals you when you activate [imgsmall=skills/galio/w.png] so use that to your advantage. [img=champ/karthus.png] Laning against him and dealing with Karthus early game is actually really easy. You can harass him down by [imgsmall=skills/galio/q.png]ing him whenever he tries to use his own Q (there is a slight pause when he does). The issue arises when it is mid-lategame teamfight time. You really don't want to be anywhere near a karthus, but your ult is a taunt. You can slow him when he tries to dive into your team, but his slow is more potent. You can speed your own team up to get away from him though. This just an undesirable matchup, but perfectly manageable. [img=champ/vladimir.png] Vlad really cannot do anything meaningful to you, but he out-sustains your harass. Once again, you can't out push him, but he cannot outpush you. Follow him if he tries to gank, and try to ult him before he pools in teamfights. [img=champ/lux.png] This champion has massive farm range and loads of annoying features. You can outpush her, but she can always farm. The real annoying thing is her ability to snare you and slow you, making it hard to get into her team. Also you will never ever get her in your ult if she is decent. [title]Pains in the Arse: These champions do more damage to melee last hitters than you can sustain or shut you down in teamfights.[/title] [img=champ/anivia.png] After Anivia gets her ult she can just chunk you when you go for last hits. It is really really aggravating. You will give up some farm trying to stay at decent health, kill the caster minions with Q-E and then try to pick off some warrior minions away from her ult. She can also wall you off from her team in teamfights and stun you from range if you don't get her in your ult. [img=champ/kennen.png] He cannot out damage you, honestly. He cannot outpush you either, so why is he here? Well you see his ult is an area of effect stun damage dealer thing that is not channeled. You don't really want to taunt that into your team, it also cancels your taunt. Galio counterpicks double AP team compositions which Kennen is common in, so if you pick against one you need to grab an early [imgsmall=items/banshees-veil.png] and try to ult him before he ults. [img=champ/ryze.png] He is similar to Cassiopeia with his close range damage output. Once he gets his tear charged up a little or blue buff he will just spam his crap in your direction and it will hurt (a lot). This is because his E strips your precious magic resist which makes you more vulnerable and and deal less damage. You can outpush him though, try to keep him at his tower and away from you. [img=champ/twistedfate.png] TwistedFate is probably the premier "nuisance" to Galio. Twisted fate can push just as hard as you can, and he can stun you for free harass when you go in for last hits. He cannot out damage you though, so he is just being a pest by doing that. he has such a long farming range you will struggle to hit him with anything, but when you do it will hurt him. The biggest thing with TF is his stun, it is an on-hit effect added to his next auto attack....which you tank with your ult. Yeah he breaks your ult all the freaking time. Get an early [imgsmall=items/banshees-veil.png] (then go straight for a [imgsmall=items/rabadons-deathcap.png], you don't need more defense against him) and try to use your ult before you see a yellow card above his head. [img=champ/xerath.png] Laning phase is fine against him, although you cannot outpush him. You can get free [imgsmall=skills/galio/q.png] hits on him when he goes into turret mode. If you taunt him all is good, but the thing is you will never ever be able to taunt a skilled Xerath player. They will be way behind their team when you approach because of Xerath's huge range. If you don't taunt him he can just long-range stun you and ruin your day. [img=champ/janna.png] While normally played as a support, Janna is one annoying assed AP carry. She can outpush you once her tornado is level 5. Her massive queef of an ultimate completely screws you over. If you flash into her team she is just like "NOPE". You really can't shut her down in laning phase, or roam against her, but she has really low damage potential late game (even less than yours tee-hee). [img=champ/gragas.png] Gragas is actually a fellow melee last hitter like you. Gragas is also inherently tanky with strong you. Where does he differ then? Instead of taunting people into his team, he knocks people into or out of his own. Yup, this completely screws you over just like Janna. At least you can give him hell in the laning phase by hitting him with a [imgsmall=skills/galio/q.png] every time he tries to last hit. [img=champ/swain.png] He poops on melee last hitters and makes it hell for you to get near his team with a slow and a snare. Oh yeah and once you do ult him he still does damage to your team and heals....The good news is that he cannot cancel your ult and your [imgsmall=skills/galio/w.png] is decent against his DoTs. Just farm with abilities against him and push to his turret, he has issues farming there. [img=champ/viktor.png] Viktor has really good in lane harass against targets that need to stay in range to farm, but you actually don't need to worry much about this. What you need to worry about against viktor is his stun and silence, he can interrupt your ult if you do not catch him in it and he can use his stun to stop you even if you catch him. He is manageable in lane but in teamfights a good Viktor will be a pain. [img=champ/ziggs.png] He has really really good harass against low ranged AP's or melee laster hitters, this really hurts you. You need to pay careful and last hit with spells until he gets low on mana, then you have a little freedom to smack creeps for gold. I need to stress how hard this lane match up is in the laning phase, ziggs has incredible zone control and it is nearly impossible to farm well against him and his range makes it hard for you to harass him back. Ziggs can also push as hard or harder than you depending on his mana situation. You will never get a good ziggs in your ult in teamfights unless you catch the whole team by surprise, you also need to watch out for zigg's satchel charge while ulting because it interrupts you. [title]NOPE: Remember the above section's "Or" part? well these champions do both. They just poop on you.[/title] [img=champ/ahri.png] Galio can do nothing to Ahri. She is mobile, she can poop on melee last hitters, she can easily dodge and interrupt your ult and she does true damage. If you MUST lane against an ahri you have to be really really watchful and dodge all her skillshots, you can soak her fox fire decently with [imgsmall=skills/galio/w.png] but her Q and E wreck you. In teamfights A good Ahri can just jump out when you jump into her team and land a taunt on you, this is very very frustrating, it is worth getting a [imgsmall=items/banshees-veil.png] against get. [img=champ/malzahar.png] This guy is pretty much king lane push. He will do nothing but farm and push your lane while being safely behind his wave, you cannot outpush Malzahar. He can also deal some decent damage to you with his assortment of purple jellies. The real issue is that he can silence and suppress you while you ult (even if you ult him) if he times his abilities correctly. You just cannot do anything against Malz.... [img=champ/morgana.png] If Malz is king lane push, this skank is queen lane push. She will do nothing but push your lane, strip your magic resist and cancel your ult with her BS ult. Also you taunting her doesn't do much, she wants to be in your team. Early [imgsmall=items/banshees-veil.png] against her and pray to the gods that her team doesn't pop it before she can. Oh yeah and she makes a person immune to your ult too, lovely. [title]Buttheads: These champions were picked specifically to pee in your cheerios (although they cannot aim). [/title] [img=champ/gangplank.png] I don't even know why they try to send him mid to stop Galio. He counters kass pretty hard, but Galio can shrug his harass off early on and itemize against him while remaining effective. [imgsmall=skills/galio/q.png] when he goes to last hit like all other melee last hitters and you will quickly wear him down. [imgsmall=skills/galio/w.png] Makes his passive heal you and lets you tank his AD early game without issues. Chances are they shoved the AP carry you picked against top lane when they sent GP mid. This means they cannot roam very well. This is the point of Galio so they ended up just being retarded. Oh yeah, you will need to get [imgsmall=items/chain-vest.png] after catalyst and [imgsmall=items/ninja-tabi.png] as your boots. [img=champ/talon.png] Talon is an AD assassin normally seen...mid or top. He can't burst you down like he thinks because of your [imgsmall=skills/galio/w.png]. His constant AD harass will wear you down and affect you farm however. You need to get [imgsmall=items/chain-vest.png] right after catalyst...if not before. The best way to lane against him is to keep him low and push him to his tower. He is a melee last hitter so you can harass him easily. Once again their AP is probably top, so you did your job just be being in the game. [title]Team Compositions: What Galio does well against in terms of team compositions.[/title] Galio is good against pretty much all double (or triple) AP compositions to be honest, Galio is also decent against AoE team comps if you also have a Maokai on your team. You should avoid AD heavy compositions as Galio is not efficient against them. He can also be effective against short ranged teams, this is because he has good poke (that slows) and movement speed buffs for his team so you can kite and poke easily.

In terms of ideal teams that Galio fits in, that would be AoE compositions mainly. Galio is incredible at keeping their team in your AoE damage. This means he both counters and fits into double AP comps. He can also fit into compositions with a lot of melee/short ranged champions that are easily kited. He can keep the enemies still for a while, slow them and speed up your team. Here is a list of champions that Galio synergizes with: [title]Top Lane: [/title] [img=champ/karthus.png] Karthus is essentially an AoE AP hypercarry. You can keep their team in a little circle and karthus and destroy them while they cannot escape. You can also slow enemies so karthus can slow wall them and catch them, your [imgsmall=skills/galio/e.png] can also get karthus into their team. Try to get a [imgsmall=items/shurelyas-reverie.png] and [imgsmall=items/abyssal-scepter.png] for him to maximize his damage. [img=champ/chogath.png] Sooo much AoE disruption and tankiness. You don't need to do anything special, but be careful to time your CC's so they are not wasted overlapping each other. [img=champ/gangplank.png] Your kits synergize incredibly well. With GP E and Slow and your Slow and E you can kite ALL day or hard engage at your will. Your ult can also keep the enemy team in GP ult for a devastating amount of damage. [img=champ/jarvaniv.png] This is more gay than effective to be brutally honest, but it is worth mentioning. If one of you hit your ult (you can speed Jarvan up and protect him so he can ult safely) then the other can his perfectly too. This is a lot of holding their team in place. [img=champ/kennen.png] Basically your kiting/engaging abilities amplifies kennen's already ridiculous ability to do so too. Both your ults are AOE disables so that stacks well as well, I'd grab a [imgsmall=items/will-of-the-ancients.png] because he is likely to do more damage than you late game (and buy the item too). [img=champ/morgana.png] Your engage ability combined with her ultimate and snare can be devastating. If you both hit your ultimates the teamfight is over, it is just over. [img=champ/pantheon.png] MAAAAANDROP! You can hold their team in place long enough to allow a successful mandrop on at least one enemy. If Pantheon is already there your ult can let him hit the full duration of his HSS on multiple targets. [img=champ/riven.png] Riven does lots of AoE damage, and you hold their team in place to take it all. What a lovely couple. [img=champ/rumble.png] Once again your ability to engage lets rumble shine. You can slow from his ult or ult for his ult to do even more damage and his flame spitter destroys stationary targets. You two can kite all day or hard engage. If you are feeling nice grab him a [imgsmall=items/will-of-the-ancients.png]. [img=champ/ryze.png] Your engage abilities help this short-ranged AP powerhouse get in ranged. If your ult stacks enemies close his ulted abilities will DESTROY them. If you are feeling nice get him a [imgsmall=items/will-of-the-ancients.png] for the lifesteal. [img=champ/swain.png] Same as ryze to be honest but he has more CC to stack once you get in range. Get him a [imgsmall=items/will-of-the-ancients.png] if your feeling nice. [img=champ/viktor.png] If you can engage on the enemy team and ult while they are grouped his ult will destroy them. His bubble of stun can follow up your ult. [img=champ/tryndamere.png] Your ability to engage lets him overcome teams who want to kite him. Get him a [imgsmall=items/shurelyas-reverie.png] for more chasing and raging goodness. [img=champ/vladimir.png] His ult powers up your ult and your ult lets him hit his ult and engage. He has issues being kited as well, and you can fix that for him. Grab him a [imgsmall=items/will-of-the-ancients.png] [img=champ/wukong.png] You can let him catch the enemy team with his ult to set up your ult. Or you can ult at the same time and just outright win the teamfight. [title]Jungle:[/title] [img=champ/fiddlesticks.png] Your ult means no escape from fiddles ult for their team, this is a lot of damage (almost TONS OF DAMAGE). [img=champ/gangplank.png] See his top lane section. [img=champ/jarvaniv.png] See his top lane section. [img=champ/malphite.png] Your combined initiating abilities can catch the enemy team off guard, and if you catch an individual they cannot escape from both your Qs. [img=champ/maokai.png] A very very safe combo against enemy double AP teams. His AoE damage reduction/damage combined with your AoE taunt/damage can devastate the enemy team and nullify a large amount of damage. You both have strong engage as well. [img=champ/pantheon.png] See his top lane section. [img=champ/rammus.png] Two taunts and a lot of initiation can catch the opposing team off guard very easily. He also deals considerable AoE damage to boot! [img=champ/riven.png] See her top lane section. [img=champ/sejuani.png] Lots of engage and AoE damage. This is what you are looking for in a team as Galio. [img=champ/shyvana.png] You can help her not get kited, and she deals considerable AoE damage as well. Just be careful that she does not knock victims out of your ultimate with her own ult. [img=champ/udyr.png] You can help him not get kited, and also keep enemies bunched for pheonixdyr to do some pretty nice AoE damage. This is assuming jungle udyr is phoenix. Bot Lane AD: [img=champ/ashe.png] She can set you up to engage very well, and she can kite SO HARD with your help. [img=champ/corki.png] Considerable AoE damage to take advantage of your ult with. [img=champ/ezreal.png] Their team will never ever catch dat EZ. Your ult also lets him get his off safely for a lot of AoE damage. [img=champ/graves.png] Tons of AoE damage, That is all. [img=champ/missfortune.png] You help her kite and escape which is her main weakness. Oh she also does the most AoE damage of all the AD carries, that is cool too. [img=champ/sivir.png] Tons of engage power and you can set her up for some nice AoE damage. [title]Bot Lane Supports:[/title] [img=champ/alistar.png] Your engage power lets him unleash his pulverize for a really nice initiation. He is also a good foundation for a very tanky team. [img=champ/leona.png] Really only mentioned for the tankiness and raw amount of hard CC. Both of your abilities to disable the enemy team while being tanky can set your team up for success. [img=champ/nunu.png] Tons of MS boost and engage/kiting potential. If you both ult at the same time it can be a devastating amount of damage. If the enemy team can disable one of your ults they have to choose, this can work out very nicely for you. [img=champ/sona.png] Good kiting/engage abilites and two AoE disables is what you would have with her. Simply too good.

First thing you do in every game is choose which starting item to buy, which you can refer to the item section of this guide for. Once you have chosen your item you need to communicate with your team and find out if you are invading or where your jungle is starting. If you are invading stay with your team and try to land your Q to initiate. You will be dealing around 120 raw damage (before magic resist) in a large area to their team, but more importantly you slow them down and either force them to flash or let your team catch them. If you are not invading leash for your jungle, if you HAVE TO use your Q on wolves/wraiths for them. I tend to be stingy and only Q to leash blue/red and let my other teammates DPS wolves/wraiths because mana is hard to come by early on for Galio. Once you finally make it into lane your goal is to harass and zone your enemy if it is possible while farming. You should aim for ~900-1000 gold by the time you are level 6. Once you have the gold you need push your lane out (if you weren't already) and go back to buy [imgsmall=items/chalice-of-harmony.png][imgsmall=items/boots-of-speed.png][imgsmall=items/sight-ward.png] and [imgsmall=items/health-potion.png]. Get up to three health potions if you can afford them after you purchase your ward and items. I like to go back right before I hit 6 so I have my items to increase my kill potential when I get my ult. It also prepares you for your own blue buff which will be up around 7:15 depending on your jungler. At this point you can really start to push your lane, ward the bush on the side of the enemy's red buff and try to stay to that side of the lane (so they have troubles reaching you through the unwarded bush) while pushing. Push your lane so your enemy cannot roam and if any of your lanes are not winning (which is most of the time) try to sneak around the commonly warded spots and gank them with your ultimate if your team can follow that up with dragon.

This is the time where you should finish your core build by upgrading your catalyst and boots. You can also opt to get an [imgsmall=items/abyssal-scepter.png] before upgrading your catalyst if you were forced to buy a [imgsmall=items/negatron-cloak.png] and do not need a [imgsmall=items/banshees-veil.png] for more raw damage and survivability against AP. Your goal is to keep pressure on mid lane and dragon by pushing (do not let your opponent roam). At this point you need to keep farming and keep your opponent in lane, although if your team is ahead you will want to force dragon fights since your ult is great for them. Mid game is pretty uneventful for Galio. If your team wants to roam you need to go with them because your kit is great for catching and chasing enemies. You should also take mid tower if you have not already (with or without the aid of your team).

Late game is a do or die time for Galio, you should have the majority of your damage items built by this point. You need to get [imgsmall=items/guardian-angel.png] or [imgsmall=items/zhonyas-hourglass.png] ASAP. Having armor at this point is absolutely essential, their AD carry(s) will absolutely tear you up regardless of [imgsmall=skills/galio/w.png]. This point in the game is so important for Galio because one missed ultimate or one perfect ultimate can turn the game around or throw it. You need to examine the situation critically at all times and determine a list of pros and cons before you even consider using [imgsmall=skills/galio/r.png]. Late game your goal is to utilize your ultimate to the most effect possible by winning teamfights or catching your opponents before baron. If your team is not warding the bushes around baron and anywhere you feel a fight may break out tell them to, or do it yourself if you have an open slot. This is important, you need to see your enemies in a fight at all times. In confrontations do what your team needs, if you need to a strong initiate for you team speed them up and slow the enemy, if you need to kite do the same. Galio's kit is really strong at initiating or kiting, use this to your advantage. You can also poke fairly well if you have your team near you ready to counter-initiate if you get dove onto. You also need to push out all your lanes before you go for an objective unless it is an emergency, having your lanes pushed out is a big advantage and may pressure your opponents into clearing minions instead of pressuring baron, or it may buy you much needed time if you make a mistake (lose a teamfight). Use Chaos to your advantage.

Instead of writing a traditional teamfighting section I am going to talk about a concept called "chaos". This is because I feel I have covered most of the mechanics and action/reactions of teamfighting with Galio in the above sections. There is more to teamfighting with Galio then doing something when an enemy does a certain thing, it is the pressure you put on them. This is mental pressure, you as a champion can make the enemy team disorganized and not make the same decisions. The reason for this is Galio's kit and inherent durability while filling the role as an AP carry. This creates conflicting ideas on how to deal with you, normally the enemy team will not hesitate to dive on an AP carry if he is slightly out of position. The conflict arises because Galio is tanky enough to not die instantly while his ult can let your team initiate onto the enemies with a huge advantage. Chaos can cause the enemy team to have divided opinions on how to go about teamfighting and who to focus, this works out in your advantage. You also cause chaos when you ult, even if you cancel it early. You disrupt the enemy team's focus, orders and make them pause for a split second to regain awareness of cooldowns and positioning. This your team can also capitalize on. You slow enemies in an area, you can slow certain enemies and the movespeed difference can also effect how much "on the same page" they are. As Galio you need to abuse this as much as possible before teamfights and during them. For example you can purposely stick slightly out of position to bait their team to jump on you. A good method of forcing decisions onto the enemy team is to be infront of your team while moving towards the enemy, they will have to make the same decision to either back off or engage. Often times in solo queue teams are not together enough, and you have the ability to force immediate decisions on them. Remember to always keep chaos in mind while teamfighting or skirmishing, you can often get the enemy to make a mistake or split of slightly (and you have the perfect ult to capitalize on this).

[youtube][/youtube] This is a video of FYA Umashi trying to learn Galio. Although he was not let mid and had to face a tough matchup vs a GP top (much harder than a GP mid) he survived the lane. This video shows that AP Galio is resilient enough to handle tough lanes and still be useful to the team. He would have sustained even better if he bulwarked GP passive! My own videos and commentaries of Galio play coming soon!

I made this guide to promote AP Galio as an alternative to the standard tank build Galio. This is because I feel you can abuse your pressure and damage when built AP to cause chaos and have a more significant impact on teamfights. This is simply a concept and build I felt was not explained comprehensively enough elsewhere so I decided to try my hand at guide writing (with the help of FYA Umashi) to explain one of my favorite champions and my way of playing him. Thank you for reading and be sure to leave any constructive feedback (positive or not) or questions in the comment section, I will try to respond to any questions or tweak this guide if feedback is given. I want to credit a couple of people who helped me with this guide. Thank you MarineRevenge for your feedback, ideas and help with ability pictures. Thank you FYA Umashi for your feedback and help with formatting, Critique and suggestions for masteries and help getting this guide published quickly. If you dislike this guide please provide (constructive!) criticism in the comments please, this is so I can improve the guide and possibly the build.

Comments coming soon!
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