Runes
  • 9
    Greater Mark of Magic Resist (+0.77 magic resist)
  • 9
    Greater Seal of Armor (+1 armor)
  • 9
    Greater Glyph of Cooldown Reduction (-0.83% cooldowns)
  • 3
    Greater Quintessence of Cooldown Reduction (-2.5% cooldowns)
Skill Order
Q W E R
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

Hi, my name is Chris. Also known as Kurii, Kuriii (League of Legends) synix09 (YouTube), Bananaya (from Dungeon Fighter Online), or Ciel (from Ethereal-RO). I started playing League of Legends at the start of August 2010. I have played DotA for about a year prior to LoL. Having played both DotA and LoL, I can genuinely say I like LoL better than DotA. I also play a lot of other games like 2D fighters (Melty Blood, Guilty Gear, Immaterial and Missing Power, 3rd Strike), shooters (Counter Strike, S4 League), MMORPGs (Ragnarok Online, Lineage 2, Dungeon Fighter Online), and others (Gunbound, Starcraft, etc.) I've made several guides in the past so this isn't new to me. I hope that you will read this guide and take from it what is important and useful. This is actually my second LoL guide. My YouTube channel is http://www.youtube.com/synix09 You will find some of my LoL matches here http://www.youtube.com/playlist?p=PL42682BE6F6881557 Add me (Kuriii) on LoL and we will play some time! http://riotstats.com/players/us-kuriii Anyway, I hope you have fun with Soraka like I do. Feel free to leave a comment and upvote. If you downvote, please read the whole guide before you do so, and let me know why! Thanks for reading and good luck.

First, I would like to say that I am not new to Soraka. I have been playing her for almost a year now (since late September of 2010). I am platinum rank and my most played champion in ranked is Soraka with about a 75% win rate. Ever since the Talon Patch (v1.0.0.124), Soraka's babysitting ability has been nerfed; however, her ability to solo lane has improved. Starcall has been improved greater so she can now be damaging over time. Don't think of Soraka as just a babysitter anymore. She can be more of a debuffer with heals on the side. Her ability to babysit is not dead, just not as good as it was before. Infuse has been put on a shorter cooldown so you can pair up with people who uses mana to harass like Urgot or Cho'Gath. It's just that without farm, you won't be tanky so you can't be up close spamming Starcall, and you won't have much AP so your heals won't do as much in team fights. I really feel that Soraka needs her farm to be of any use mid- late-game, unlike her previous babysit/heal/ward slave version. Starcall is now shorter cooldown, longer range, shreds more MR, and does more damage than before. This makes her really valuable in a long team fight because the longer the fight goes on, the less MR the enemy will have (more damage they take). Having to spam Starcall will require Soraka to be close to the enemy like a ranged AD carry, instead of behind the back lines like her old support playstyle. This makes it easy for champions to jump on her. Her health did get a slight boost to help her survivability but it is not enough, so it is a good idea to build a little tanky. Remember, if they're focusing you, they're not focusing your true carries. And if you can withstand the punishment, you can burst heal it all back and continue Starcalling. Astral Blessing and Wish was nerfed. Astral Blessing's cooldown was doubled. This means you get to use it less in a team fight even with max CDR. So if you're going to heal, you really want it to make an impact. The only way to do this is to obtain a lot of AP. The best way to do that is to get farmed in a solo lane. Rushing Rabadon's Deathcap is more important than rushing max CDR. Without farm, I feel Soraka is gimped (unlike her old version) due to her needing to be a bit tanky to do damage, and her needing to have AP to make an impact on her heals. Currently, I am trying out two different builds. First is AP/CDR with a little tankiness. Second is Tanky Aura Buff/Debuffer which I will not include in this guide. I've had success with both, but more success with the AP/CDR. This is a Tanky AP/CDR Soraka guide with more emphasis on AP. [imgext=http://i.imgur.com/ua4vW.jpg] [imgext=http://i.imgur.com/fPXdk.jpg] [imgext=http://i.imgur.com/hoVwN.jpg] [imgext=http://i.imgur.com/gWBIo.jpg] [imgext=http://i.imgur.com/KDBhG.jpg]

[title][img=skills/soraka/p.png] Passive: Consecration[/title] [number]Increases surrounding allies' magic resistance by 16.[/number] [title][img=skills/soraka/q.png] Q: Starcall[/title] [number]Strikes nearby enemy units for 60/85/110/135/160 (+40% of ability power) magic damage and reduces their Magic Resistance by 8/9/10/11/12 for 8 seconds This effect stacks up to 10 times. Cooldown 2.5 seconds Cost 35/40/45/50/55 mana Range 660[/number] [title]Tips:[/title] You can use this skill to hit things you can't actually see. You can hit people in bushes without having sight. You can hit invisible champions (Teemo, Twitch, or Evelynn) without seeing them. In other words, you should be spamming Starcall almost all the time to scout for invisible enemies. You could also choose not to spam it and when the Starcall icon light up, you'll know an enemy is near. This is also a good spell to remove Banshee's Veil's shield if you're close enough. Please note that Starcall DOES NOT draw minion aggro if you hit an enemy champion, but will draw tower aggro. Starcall can bring someone to negative MR. The formula for the damage they take is SPELL_DAMAGE = [TOTAL_MR / (100 + ABSOLUTE_VALUE(TOTAL_MR)]. So if you have +25 MR, you reduce 20% of the damage; if you have -25 MR, you take 20% more damage. Reduction and Penetration are calculated in this order (Penetration cannot go past 0 MR): 1) Percentage Magic Resistance Reduction (Cannot be obtained by Soraka) 2) Flat Magic Resistance Reduction (Cripple, Starcall, Abyssal Scepter, Malady) 3) Flat Magic Penetration (Insight Runes, Sorcerer's Shoes, Haunting Guise) 4) Percentage Magic Penetration (Archaic Knowledge, Void Staff) [title][img=skills/soraka/w.png] W: Astral Blessing[/title] [number]Restores 70/140/210/280/350 (+45% of ability power) health and grants 25/50/75/100/125 bonus armor for 5 seconds. Cooldown 20 seconds Cost 80 / 100 / 120 / 140 / 160 mana Range 750[/number] [title]Tips:[/title] You can heal ally minions with this skill. Do this to mess up an enemy's last-hit or heal up a minion that is taking turret fire so it can tank a bit longer for you while you auto-attack turrets. Remember that enemy turrets have reduced armor when an ally minion is near. [title][img=skills/soraka/e.png] E: Infuse[/title] [number]If cast on an allied champion, restores 25/50/75/100/125 mana to the target, and an equal amount to self. Does not double on self cast. If cast on an enemy champion, silences them for 1.5/1.75/2/2.25/2.5 seconds and deals 50 / 100 / 150 / 200 / 250 (+75% of ability power) magic damage. Cooldown 10 seconds Range 725[/number] [title]Tips:[/title] You can use this to stop channeling abilities such as Fiddlestick's, Nunu's, Galio's, or Katarina's Ult (and many more). So be sure it's not on cooldown right before a team fight. You should also use this to stop enemies from using their summoner spells. If you're chasing an enemy and he runs to a wall, you should expect a Flash. Stifle him with a silence to pick up the kill. Or stifle's an enemy champion's ability to Smite Dragon or Baron while your jungler smites it. If possible, always cast on an ally instead of self cast. [title][img=skills/soraka/r.png] R: Wish[/title] [number]Instantly restores 200 / 320 / 440 (+70% of ability power) health to all allied champions. Cooldown 120 / 90 / 60 seconds Cost 100/175/250 mana[/number] [title]Tips:[/title] You get an assist if you use it 10 seconds before your teammate kills an enemy champion. Good for that extra gold and Mejai's Soulstealer stacks. But I wouldn't recommend using it if your ally doesn't need the heal. Usually best used right before an ally is about to die to bait the enemy into a bad fight. But you should be smart about it. Check to see if the enemy has Ignite. If they do, then try to Wish before your ally gets Ignited. If you see an ally tower diving and is going to die without your Wish, then use it before he kills the enemy so you get the assist gold instead of after he kills the enemy and right before the turret kills him. This skill is why you would want to rush AP first instead of defense or Spell Vamp. Let your allies know when get this skill, and tell them to let you know when to use it - usually by telling you before they start a gank, or by pinging a lot when they're being ganked. If there is no way your ally can survive or get a kill even if you use Wish, then don't use it.

[highlight]Greater Mark of Warding (+0.97 Magic Resist) Greater Seal of Resilience (+1.41 Armor) Greater Glyph of Focus (-0.65% Cooldown) Greater Quintessence of Focus (-1.64% Cooldown) +8.73 Magic Resistance +12.69 Armor -10.77% Cooldown [/highlight] Greater Mark of Warding and Greater Seal of Resilience for survivabilty. You will have 30 Armor and 61 MR at Lv1 with masteries and her passive. Keep in mind that the enemy at Lv1 can get a max of -31 Armor Penetration, and -8.55 + -15% Magic Penetration. However, Soraka will gain Armor every level and have the Armor bonus from Astral Blessing. Flat Defense runes are used because Soraka needs the defense early-game since you will be working on AP items rather than defense. In mid-game, you will be picking your defense items. Greater Glyph of Focus and Greater Quintessence of Focus for relying less on items for CDR. With these runes and masteries, you can almost achieve max CDR with only one CDR item. You're limited to only 6 item slots so every slot counts. While true that you may not fill up all your slots every game, you can still delay the need to get more CDR and work on AP earlier since you have -16.77% CDR at level one. CDR runes are also great for mana because of your Infuse. You could get Greater Glyph of Clarity but that won't be of any use late game due to your massive mana pool and regen through mid-game items. CDR runes are helpful throughout the whole game.

[title]Solo Lane[/title] [imgext=http://i.imgur.com/n9E3h.jpg] Max out Starcall first to gain lane dominance. Astral Blessing is maxed next to be more useful in team fights. Get Lv2 Infuse at level five to keep up with your mana intake. You can get Astral Blessing at level two instead of level three if needed. [title]Duo Lane Babysitter[/title] [imgext=http://i.imgur.com/xa7ns.jpg] Astral Blessing is taken early to have lane sustainability. This is maxed first so you can be more useful in team fights while still being squishy. Starcall is maxed last because by the time you actually start leveling Starcall, that's when you start to build your defense items. You can get Infuse at level one to silence an enemy to prevent skills and summoner spells. Usually when your whole team is camping a bush and he face checks, or if your Blitzcrank lands a grab, etc. If you are going to have a 5v5 level one team fight, get Starcall.

Solo lane or duo lane? Soraka can do both. I usually try to take a solo lane if I can just because you really want to have AP and defense to make an impact. If you're forced to take a duo lane because it's better for your teammates to get a solo lane, or if you cannot handle a solo lane against their champions, then you'll have to go into babysitter mode. Blue team side is better for you because both solo lanes (top and mid) are close to the blue buff. And on purple team side, you have to lane mid if you want easy access to your own blue buff. [title]Solo Lane[/title] [highlight]Starting:[/highlight] [item=dorans-ring] [item=dorans-ring][item=boots-of-speed][item=tear-of-the-goddess][item=sight-ward] If you're up against someone who is weak early game (check their stats for what runes they're using), then you'd want to harass them with Starcall and auto-attacks. Starcall will not draw minion aggro. You can auto-attack just outside of a bush, then walk into the bush before your auto-attack hits; this will prevent minion aggro. Be warned that Starcall will push your lane. Be sure to back early and pick up some wards to prevent ganks, and keep on harassing and shutting down their solo laner. If you're laning against a caster your silence usually out-ranges their target spells. They'll try to exchange hits but they'll just sit around doing nothing after being silenced. Take this opportunity to land a couple of Starcall hits on them and run back. Last hit whenever possible. Soraka's auto-attacks are horribly slow and hard to last hit with. You can use Starcall to last hit while harassing the enemy champion with it at the same time. If you're having trouble with a champion, don't hesitate to go buy defense against that champion type before even finishing your Tear of the Goddess. If Talon is doing work on you at top, go back and buy a Chain Vest, or Boots of Speed with a Cloth Armor. You could also ask for a lane switch. [title]Duo Lane Babysitter[/title] [highlight]Starting:[/highlight] [item=sight-ward3][item=health-potion2][item=faerie-charm] [item=philosophers-stone][item=boots-of-speed][item=heart-of-gold][item=sight-ward] In a duo lane, you'd usually want to pair up with someone ranged and uses mana to harass (Urgot, Caitlyn, Corki, Galio, etc.), and someone who can protect you. You'll want to give them most of the farm because that's your role as a support. Don't be afraid to take some if you feel they are going to miss them. Use the bush to harass with Starcall and auto-attacks when you can but don't get carried away. You are squishy with no escape other than Flash. You cannot slow/stun them like Janna/Taric/Zilean/Alistar/Sona. Obviously, you will push the lane if you Starcall spam. Place wards at the river choke points to prevent jungler ganks. Use Clairvoyance every time it's up - harassing the enemy jungler or checking enemy buffs and dragon. You should tell your lane partner to exchange hits and harass the enemy champions a little at a time; since you can heal up the damage, you will out-sustain them. Don't get carried away with the exchanges though. Be patient, and heal up close to full HP before exchanging hits again.

[title]Solo Lane[/title] [item=dorans-ring][item=boots-of-speed][item=tear-of-the-goddess][item=rabadons-deathcap][item=sight-ward] + [item=giants-belt] OR [item=chain-vest] OR [item=negatron-cloak] Keep farming your lane with wards. By this time, you should be two- three-shotting creep waves with Starcall. Push your lane, then go take the jungle in between waves if you have time. You should have your Rabadon's Deathcap complete by now, this is important because you want your Wish to be powerful, not only for team fights but for anti-ganks in other lanes. After getting some AP, you want to work on some survivability. You can build against whoever you're laning against or build against their whole team composition. [title]Duo Lane Babysitter[/title] [item=philosophers-stone][item=heart-of-gold][item=boots-of-speed][item=morellos-evil-tome][item=sight-ward][item=vision-ward] At this point, team fights are about to start happening. Be sure you have Lv5 Astral Blessing by now. If bottom lane partner can solo without you, you can roam around placing Sight and Vision wards while going to other lanes to heal them. You should not be at bottom lane by yourself for too long. Without a lot of levels into Starcall, you cannot hold a lane and you could get tower dove. The enemy could just ignore your attacks and just chip away at the tower after every minion wave. Be sure you have at least two Gold Per 10 Second items at this point. Since you won't be getting much farm, you'll need an alternate source of income. Try to get your Morello's Evil Tome. This will give you close to max CDR and some AP for better babysitting, or poke/heal at enemy towers.

[title]Solo Lane[/title] [item=mercurys-treads][item=archangels-staff][item=rabadons-deathcap][item=rylais-crystal-scepter] [title]Duo Lane Babysitter[/title] [item=mercurys-treads][item=morellos-evil-tome][item=rabadons-deathcap][item=rylais-crystal-scepter] [highlight]Against AD:[/highlight] [item=zhonyas-hourglass][item=frozen-heart][item=randuins-omen] [highlight]Against AP:[/highlight] [item=abyssal-scepter][item=banshees-veil][item=quicksilver-sash] [highlight]More Damage:[/highlight] [item=deathfire-grasp] [highlight]Utility:[/highlight] [item=shurelyas-reverie] Do not face check bushes in late game. Buy some wards or use Clairvoyance. One death might cost the game. Follow your tank around during neutral game. If your teammate is chasing and you're following him, and suddenly two enemies show up from the side right in between you two. Run back; do not follow your ally into certain death unless he can protect you. If your teammate runs into the back of their team to attack the carries, do not follow him to heal him if the rest of your team is not there to support you against the remainder of the enemy team. Always be spamming Starcall to scout for invisible objects. If your sacrifice can save an ally, then do so. Your death is worth less than your ally's (usually). Never suicide yourself to get a kill unless it's for a big bounty. Don't stand in the front during team fights. You do not want to get pulled or disabled. Save your Infuse if you feel a team fight is about to happen to silence an enemy and preventing them from using their ult. Do not get close to the enemy Poppy during team fights if you can help it. Poppy's Diplomatic Immunity range is 900 while your Infuse is only 725. Aside from preventing ults, Infuse can cancel ults such as Nether Grasp, Infinite Duress, Death Lotus, Absolute Zero, and Idol of Durand. It's also good to know the range of these spells compared to your own so you will know what's safe and what's not. For example, Warwick's Infinite Duress is 700 range while Infuse is 725 range. Infuse can also be used to interrupt an enemy that's channeling an ult to stop it from going off such as Requiem, Crowstorm, or Destiny. You can also stop Shen's Stand United from teleporting him to his ally but won't stop him from shielding. Note that you cannot interrupt Slicing Maelstrom, Soul Shackles, or Curse of the Sad Mummy since they are not channeling to become active. They activate immediately.

Do not use the same build every game. You need to adjust your build accordingly to your enemy's team composition. If they have a lot of auto-attacks or physical damage spells, build a Frozen Heart or more armor. If they have a lot of AP burst, make some MR first. If they have a lot of CC, build Mercury's Treads and Banshee's Veil (usually if you're against an Annie or Blitzcrank). If your team already has someone who's carrying Abyssal Scepter or Frozen Heart, get something else. Be sure to buy wards throughout the entire game. Wards win games. [item=mercurys-treads] If you're getting focused by characters like LeBlanc, Annie, Akali, etc., then it's best to get Mercury's Treads instead and start building HP and MR instead of AP. You definitely don't want to be disabled or killed, and not getting Wish off in time. [item=ionian-boots-of-lucidity] Ionian Boots of Lucidity is a popular pick of boots for Soraka because it gives a lot of CDR for cheap. This means you can skip getting other CDR items and go straight for Rabadon's Deathcap and still have close to max CDR. [item=boots-of-mobility] The reason you would get Boots of Mobility is because it helps you place wards quicker, helps you get to your teammates quicker for heals and mana, and helps you keep your distance from enemies. Good for a babysitting playstyle. Note that the movement buff goes away if you attack or get attacked, but will remain if you're healing HP/MP. [item=will-of-the-ancients] Good for lane sustainability, since you don't need to heal yourself as much, you can use that mana to Starcall some more. Great when used in the middle of minion waves. Note that since Starcall is AoE, Spell Vamp works at 1/3 of the given Spell Vamp percentage for Starcall. If your Starcall is Spell Vamping a significant amount of HP back, you can use your Astral Blessing on other people instead of yourself. Spell Vamp scales with AP, so don't neglect your AP items if you go with Spell Vamp. [item=spirit-visage] It's cheap and it's great to get if you're being focused by AP carries. It also increases your Spell Vamp! Though one common misconception is that the bonus heal done to yourself applies only to effects done by yourself. Meaning if Warwick buys one thinking you will heal him for more, he will be greatly disappointed. [item=mejais-soulstealer] Soraka dies easily early in the game. You have no escape on Soraka besides your Flash. You have to rely on your teammates. You are not an clean-up assassin that picks up kills so it's harder for you to pick up full stacks. And most of the time you don't want to waste Wish if you don't need to just for stacks because you don't want Wish to be on cooldown when an ally is about to be ganked. [item=aegis-of-the-legion] A really good item if gotten early in the game when anyone on your team has any defense. It falls off the scale later in the game when your allies start to build some defense items. So if you want to make use of it, get it early, but if you get it early, you won't be able to rush your Rabadon's Deathcap.

[highlight]*Work in progress*[/highlight] Placement based on my personal experience and some theory. [title]Easy to lane against[/title] Kayle Fiddlesticks (Save your silence for his Drain) Karthus (Dodge the Lay Wastes while Starcalling) Rammus Singed (Save your silence for his Fling) Sivir (Be sneaky and bait her Spell Shield with Starcall to waste her mana) Swain Veigar [title]Hard to lane against[/title] Brand Garen Kassadin Tryndamere Lee Sin [title]50-50 in lane[/title] Soraka (clearly) Cho'Gath (You'll win early, but he's hard to deal with once he's tanky. Be careful of his Ult) Nasus (It's hard to stop him from farming his Q, and he lifesteals all his HP back.) Orianna

If you have little or no defense, you will want to stand at a ranged AD carry distance and spam Starcall while healing your teammates and silencing their AP carries before they can cast their ults. You should be aware of assassin-type champions that could jump to you and take you out quickly like Akali, LeBlanc, Poppy, etc. If you feel you are tanky enough, you can get into the battle. If you are focused, you should Flash away after they wasted their spells on you or activate Zhonya's Hourglass. The enemy team won't want you in the team fight for too long due to your heal and your MR shredding Starcall. If you manage to get someone's MR to 0, your AP carries can burst with "true damage".

You should almost always have wards in your inventory after a certain point of the game. Here are some general locations for wards. [title]Sight Ward[/title] River choke points Your jungle if they invade a lot Enemy Lizard and Golem camp Enemy jungle choke points [title]Vision Ward[/title] Dragon camp Baron camp Vision Wards are best placed between the two wooden signs that act as the "doorway" because you can scout for enemy wards that are placed in the very back of the camp site. [highlight]Tip:[/highlight] Vision Wards and Oracle's Elixir that aren't in a bush do not detect invisible objects that are in a bush even though you have sight of inside the bush from an ally or Clairvoyance. And also they do not detect invisible objects that are blocked by a wall even though they are in "range". In other words, if the detector does not have a clear line of sight of the invisible object, then the object is not revealed. It's also a good idea to check how much time you have left on a ward (by clicking on it and checking it's energy) so you can renew it before it dies.

During the laning phase, you can push your lane and take the lesser jungle camps in between minion waves if your jungler isn't taking it. If possible, get blue buff to help supplement your Tear of the Goddess stacks. Remember to pull the golem into the bush when killing it. In the mid to late game, it's better to give the blue buff to your allies who has trouble with mana or needs it for the CDR.

[highlight][2011.8.29] League of Legends - Ranked - Soraka (Kuriii)[/highlight] [youtube]http://www.youtube.com/watch?v=EqwFHaNnF38&list=PL42682BE6F6881557&index=64[/youtube] [youtube]http://www.youtube.com/watch?v=CJwbczXmar0[/youtube] [youtube]http://www.youtube.com/watch?v=Egf3C_YFwsM[/youtube] [highlight][2011.8.30] League of Legends - Soraka (Kuriii) - Part 1[/highlight] [youtube]http://www.youtube.com/watch?v=f89bYKzWHgA&list=PL42682BE6F6881557&index=67[/youtube] [youtube]http://www.youtube.com/watch?v=wfVaPzK3Zx0[/youtube]

[title]Video[/title] [highlight]Resolution[/highlight]: Should be the highest you can get without lagging. You can see more of the map with higher resolution. [highlight]Fast Terrain[/highlight]: Keep it not ticked if possible. You can see more of the map with it not ticked. If your FPS is dipping, then lower your settings on the other video options first before messing with Resolution and Fast Terrain. [title]Sound[/title] [highlight]Sound FX Volume[/highlight]: Turn it up. You need to hear things like pings, Clairvoyance, Fiddlesticks charging his ult, Caitlyn's traps when you walk into a bush, etc. The music can be turned off if you are experiencing some unstable FPS. [title]Interface[/title] [highlight]Show HP Bars[/highlight]: Ticked. [highlight]HUD Scale and HUD Chat Scale[/highlight]: Lowest possible while still keeping it legible. This will give you more view on your screen. [highlight]Floating Text[/highlight]: Every ticked. You want as much information as possible. [title]More Options[/title] [highlight]Show Neutral Camps[/highlight]: Ticked. [highlight]Map Scroll Speed and Mouse Speed[/highlight]: Set it to the fastest you can control. [highlight]Line Missile Display[/highlight]: Ticked. It will give you better accuracy with your skill shots (not that Soraka has any). [highlight]Hide Center HUD Wall[/highlight]: Ticked. This will give you more view on your screen. [highlight]Flash Red When Damaged[/highlight]: Ticked. Will let you know if you're being hit when you're not paying attention to your character. [title]Key Bindings[/title] [highlight]Level Up Spell[/highlight]: Use this instead of using your mouse. It's much quicker. [highlight]Self Cast Spell[/highlight]: You can use this with Astral Blessing and Infuse to heal yourself easier and quicker. [highlight]Select Self and Select Ally[/highlight]: You can use this to target your allies easier when they are piled up on each other. Press the skill without clicking on a target, then press the corresponding key to target that ally number. Change your hotkeys to a setup that feels comfortable for you. If the default setup is just right for you, then don't change it. For me, I have my skills set to zxcv, level up skill to Alt+zxcv, self cast skills to qwer, items to 123 alt+123, open shop to g. To each their own. [title]Jungle Timer Add-On[/title] http://euw.leagueoflegends.com/board/showthread.php?t=176441 Adds in-game timers that activate when you press the hotkeys (when Blue, Red, Dragon, or Baron dies), to get a clear idea of respawn times. This mod has been approved by Riot and is not against the ToS. This mod will cause some FPS drops if you hold down the Tab key for too long.

Soraka is one of my favorites and has been for a long time; even when she was overshadowed by other supports, especially when Sona first came out. She's very fun to play and used to be very underestimated. I wish Riot would change a few things about Soraka though. And keep in mind, these are my opinions. I'm bias and want my favorite champions to be stronger. 1) More skins needed. 2) Starcall needs to hit wards again. 3) Infuse needs to be percentage based mana replenishment instead of fixed. 4) Wish needs to ignore heal reduction effects like Ignite. I wish you luck in your games. Thanks for reading!

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