Xin Zhao Build Guide

[S3] Win Zhao

Uploader TheOddOne
Updated 4 years ago
  • 8
    Greater Mark of Attack Speed (+1.7% attack speed)
  • 1
    Greater Mark of Armor Penetration (+1.28 armor penetration)
  • 9
    Greater Seal of Armor (+1 armor)
  • 9
    Greater Glyph of Scaling Magic Resist (+0.16 magic resist per level (+3 at champion level 18))
  • 3
    Greater Quintessence of Armor Penetration (+2.56 armor penetration)
Skill Order
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

A champion that needs no introduction, Xin Zhao has been a strong pick since the season 3 jungle changes and continues to be very strong even now. While Xin at different levels require different items (often at lower elos they build full offense), my preference has been a mix of damage and tank items for maximum damage output as it's better to have several mid damage hits than only have a couple before dying.

Since Xin actually has next to no AD ratios (his Q hardly counts as it's his autoattack), I find that I get more damage from attack speed and armor penetration so I get those for my quints/marks. The real power of Xin comes from getting fast attacks in so his Q instantly gets 3 hits in. Armor penetration helps here as Q gives bonus damage on cast and attack speed helps here due to it helping Xin get those hits off before the enemy flashes or escapes. Also with Blade of The Ruined King, attack damage isn't so useful as it scales more off of attack speed than flat damage. Seals are standard armor and glyphs are standard MR.

[title][img=skills/xinzhao/p.png] Passive: Challenge[/title] [title]Explanation:[/title] This is actually a massive damage output for any team with physical attack dealers and lets Xin Zhao help kill tanks much faster than most. People tend to forget that protecting your ADC instead of diving their backlines is usually a superior strategy and Xin Zhao can easily lockdown or slow a frontline advance so the ADC can kill them quick. This passive is especially useful for protecting the ADC as it shreds the armor of tanks which allows the ADC to kill them faster than their ADCs can kill Xin Zhao (unless they're like Jarvan IV). [title][img=skills/xinzhao/q.png] Q: Three Talon Strike[/title] [title]Explanation:[/title] This skill is actually very strong due to how it scales and lowers cooldowns significantly on the other skills Xin has. This means having this spell up more often is insanely good (so CDR is naturally amazing on Xin) as it'll allow him to cast his other spells more often. This also boosts Xin's damage significantly if he goes no damage items as this spell will be increasing his damage by a bigger proportion than usual. [title][img=skills/xinzhao/w.png] W: Battle Cry[/title] [title]Explanation:[/title] This spell often is a one point wonder for Xin in the jungle as one point gives him significant sustain and decent attack speed when cast. Often I max this last as Xin's other skills are way too good to pass up. Always cast this spell before Q if you have the mana as it's cooldown will go down every hit of Q. If you cast it 2nd after you've already Qed the enemy a few times, you'll miss out on the -1 second cooldown each hit of Q does. [title][img=skills/xinzhao/e.png] E: Audacious Charge[/title] [title]Explanation:[/title] People constantly ask why to max this first, and I respond: 1.AOE Damage gets stronger 2.AOE Slow gets stronger 3.Guaranteed damage, it isn't guaranteed you'll get 3 hits of Q on a target as they may flash, this spell is very hard to not land fully 4. Allows more followup hits on target as they're slowed which in turn means this spell will be cast more often as they're being hit by Xin Q more often. This spell is very strong to engage with as the enemy squishies will be forced to blow their escape skill as if they don't, Xin will just auto attack them to do another knockup into another aoe slow. This skill gives huge chasing ability for Xin as he can stick to a target for the 2 seconds they're slowed then knock them up then catch up to them again after the cooldown. I max this first. [title][img=skills/xinzhao/r.png] R: Crescent Sweep[/title] [title]Explanation:[/title] This spell can be very strong or used against you if you cast it poorly. The knockback effect can split teams or accidently shove the real target away. When cast correctly, you can knock high value targets into your team or split the tanks away from the high value target. Remember to manipulate this spell by autoattacking or Charging the enemy that you don't want to be knocked back and then cast this. While this does significant damage to high HP targets, I often find myself not using it for that unless it's going to be a 1v1 situation. Xin can easily get massive amounts of Armor/Magic Resist if he hits several people so I often wait for a situation like that to occur or to use it to split the enemy if they try to help their ally being challenged by Xin. In 1v1 duels early game in river and such, its obviously better to cast it early for maximum damage.

Standard: Q-W-E-E-E-R Maxing R>E>Q>W when possible If level 1 fight happens: E-Q-W-E-E-R Maxing R>E>Q>W As explained in the skills section, E is very solid and safe. Q over W as Q gives a much bigger boost in damage to Xin as it lowers the cooldown on all his abilities which means you'll get more Es and Qs off. R maxed whenever possible as it's a nice defense/offense boost when cast.

START: [img=items/hunters-machete.png][imgsmall=items/health-potion5.png] Standard start for most jungles, gives strong sustain and damage on jungle camps. Also builds into Madreds which we'll make later on. After to aid clearing jungle: [imgsmall=items/madreds-razors.png][imgsmall=items/boots-of-speed.png] Madreds is a great item on Xin Zhao as he tends to autoattack a ton against camps which means with only a Madreds, he'll be able to solo buffs quickly and do significant damage to lane waves or dragon. If you're ahead: [imgsmall=items/blade-of-the-ruined-king.png] Since the buffs, BOTRK has basically become the god item until they nerf it due to it's extreme power. The reason I say get this if you're ahead rather than always, I find that having a single HP item early is more effective against most compositions due to the casters becoming strong at this point. That said, if you get a early lead, rushing this is a huge damage boost due to it's amazing stats and even gives a little bit of durability if you manage to cast the active at a moment you need health. A very strong item on Xin as it allows his target to be slowed even after they flash away for a significant amount of time so Xin can follow up with another charge to take his target out. Also is very strong on him due to the stats giving him attack speed and Xin's reliance on autoattacking rather than doing heavy damage (like say going BT or infinity edge). Defense/CDR: [imgsmall=items/locket-of-the-iron-solari.png] Standard HP item to start with, very strong and handy to have against the casters early game as early-mid game is where their power spikes and having some extra HP (depending on when you get it), you could have a 30-40% health increase upon getting this item early game. Always a safe item as it gives HP to the entire team as well as giving Xin CDR,Armor and hp regen, all of which Xin uses perfectly. If you haven't gotten it yet: [imgsmall=items/blade-of-the-ruined-king.png] If you haven't gotten it, get it as currently until it's nerfed, it's effectively the best damage item ever against anyone that even tries to get more than one HP item and the stats it gives are insanely powerful. Next: Either [imgsmall=items/mercurys-treads.png] or [imgsmall=items/ninja-tabi.png] (depends on opponents) If the opponents have heavy magic damage or disables, go for merc treads, otherwise Tabi is a good alternative. If you aren't the SOLE bruiser/tank/frontliner on the team: [imgsmall=items/aegis-of-the-legion.png] (into [imgsmall=items/runic-bulwark.png]) Always a strong item for any team, simply standing still with your allies around you will net huge defensive gains for them, if the enemy has significant magic damage users, a bulwark upgrade is a must. A very strong item. If you are the sole frontline (get this after aegis if you got that anyway): [imgsmall=items/randuins-omen.png] or [imgsmall=items/warmogs-armor.png] Standard defense items for this point in game, Randuins if the enemy has not built many BOTRK as Randuins is far superior against that item than warmogs but if they don't get that, Warmog's may be a superior option as it stops magic damage as well as physical attacks. For even more shredding and your team needs damage: [imgsmall=items/the-black-cleaver.png] If your team needs more damage, this is a good start as it helps your team kill tanks faster while your ADC cleans up. Often you'll be forced to cover your ADC instead of diving and this item is perfect for your team to kill the frontline when combined with Xin's passive. If your team needs more damage to finish the game: [imgsmall=items/youmuus-ghostblade.png] A snowball item, if your team still hasn't finished the game, it may be time to take it in your own hands and just kill them yourself.

Xin can start anywhere though it's advised that he gets his double buff fast as nobody can 1v1 him when he does early game. Xin uses blue and red buff extremely well due to his skillset and a Xin ganking with double buff is a terror upon the enemies. Blue start: Wolves-Golem-Red-gank or wraiths- wraiths or wolves or gank Remember to attempt to do numerous ganks early game if there are no wards present as a double buff Xin shouldn't be afraid of anyone early aside from maybe a Vi that gets the jump on you with their lane mate. Red start: wraiths-red-blue-gank or wolves-wraiths or wolves or gank

Thanks for reading my guide and this basically sums up how I play Xin Zhao currently. FOLLOW ME ON TWITTER: LIKE ME ON FACEBOOK:

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